mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-10 22:18:41 -05:00
180 lines
5.7 KiB
C
180 lines
5.7 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "task.h"
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/*
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* Animates the screen as though it was a CRT monitor turning on or off.
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*/
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#define tState data[0]
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#define tXSpeed data[1]
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#define tYSpeed data[2]
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#define tWin0Left data[3]
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#define tWin0Right data[4]
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#define tWin0Top data[5]
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#define tWin0Bottom data[6]
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#define tBldCntBak data[7]
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#define tBldYBak data[8]
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static void BeginPCScreenEffect(TaskFunc func, u16 a2, u16 a3, u8 priority);
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static void Task_PCScreenEffect_TurnOn(u8 taskId);
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static void Task_PCScreenEffect_TurnOff(u8 taskId);
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void BeginPCScreenEffect_TurnOn(u16 xspeed, u16 yspeed, u8 priority)
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{
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BeginPCScreenEffect(Task_PCScreenEffect_TurnOn, xspeed, yspeed, priority);
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}
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void BeginPCScreenEffect_TurnOff(u16 xspeed, u16 yspeed, u8 priority)
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{
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BeginPCScreenEffect(Task_PCScreenEffect_TurnOff, xspeed, yspeed, priority);
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}
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bool8 IsPCScreenEffectRunning_TurnOn(void)
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{
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return FuncIsActiveTask(Task_PCScreenEffect_TurnOn);
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}
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bool8 IsPCScreenEffectRunning_TurnOff(void)
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{
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return FuncIsActiveTask(Task_PCScreenEffect_TurnOff);
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}
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static void BeginPCScreenEffect(TaskFunc func, u16 speed, u16 unused, u8 priority)
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{
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u8 taskId = CreateTask(func, priority);
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gTasks[taskId].tState = 0;
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gTasks[taskId].tXSpeed = speed == 0 ? 16 : speed;
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gTasks[taskId].tYSpeed = speed == 0 ? 20 : speed; // Bug? should be the unused param, not speed
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gTasks[taskId].func(taskId);
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}
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static void Task_PCScreenEffect_TurnOn(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->tState)
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{
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case 0:
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task->tWin0Left = 120;
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task->tWin0Right = 120;
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task->tWin0Top = 80;
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task->tWin0Bottom = 81;
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWin0Left, task->tWin0Right));
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SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWin0Top, task->tWin0Bottom));
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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break;
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case 1:
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task->tBldCntBak = GetGpuReg(REG_OFFSET_BLDCNT);
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task->tBldYBak = GetGpuReg(REG_OFFSET_BLDY);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_LIGHTEN);
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SetGpuReg(REG_OFFSET_BLDY, 16);
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break;
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case 2:
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task->tWin0Left -= task->tXSpeed;
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task->tWin0Right += task->tXSpeed;
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if (task->tWin0Left <= 0 || task->tWin0Right >= DISPLAY_WIDTH)
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{
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task->tWin0Left = 0;
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task->tWin0Right = DISPLAY_WIDTH;
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_BLDCNT, task->tBldCntBak);
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BlendPalettes(PALETTES_ALL, 0, RGB_BLACK);
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gPlttBufferFaded[BG_PLTT_ID(0)] = 0;
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}
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SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWin0Left, task->tWin0Right));
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if (task->tWin0Left)
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return;
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break;
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case 3:
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task->tWin0Top -= task->tYSpeed;
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task->tWin0Bottom += task->tYSpeed;
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if (task->tWin0Top <= 0 || task->tWin0Bottom >= DISPLAY_HEIGHT)
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{
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task->tWin0Top = 0;
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task->tWin0Bottom = DISPLAY_HEIGHT;
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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}
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SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWin0Top, task->tWin0Bottom));
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if (task->tWin0Top)
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return;
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break;
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default:
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SetGpuReg(REG_OFFSET_BLDCNT, task->tBldCntBak);
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DestroyTask(taskId);
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return;
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}
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++task->tState;
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}
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static void Task_PCScreenEffect_TurnOff(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->tState)
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{
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case 0:
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gPlttBufferFaded[BG_PLTT_ID(0)] = 0;
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break;
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case 1:
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task->tWin0Left = 0;
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task->tWin0Right = DISPLAY_WIDTH;
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task->tWin0Top = 0;
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task->tWin0Bottom = DISPLAY_HEIGHT;
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWin0Left, task->tWin0Right));
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SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWin0Top, task->tWin0Bottom));
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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break;
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case 2:
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task->tWin0Top += task->tYSpeed;
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task->tWin0Bottom -= task->tYSpeed;
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if (task->tWin0Top >= 80 || task->tWin0Bottom <= 81)
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{
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task->tWin0Top = 80;
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task->tWin0Bottom = 81;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_LIGHTEN);
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SetGpuReg(REG_OFFSET_BLDY, 16);
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}
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SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWin0Top, task->tWin0Bottom));
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if (task->tWin0Top != 80)
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return;
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break;
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case 3:
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task->tWin0Left += task->tXSpeed;
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task->tWin0Right -= task->tXSpeed;
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if (task->tWin0Left >= 120 || task->tWin0Right <= 120)
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{
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task->tWin0Left = 120;
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task->tWin0Right = 120;
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BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
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gPlttBufferFaded[BG_PLTT_ID(0)] = 0;
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}
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SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWin0Left, task->tWin0Right));
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if (task->tWin0Left != 120)
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return;
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break;
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default:
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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DestroyTask(taskId);
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return;
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}
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++task->tState;
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}
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#undef tBldYBak
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#undef tBldCntBak
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#undef tWin0Bottom
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#undef tWin0Top
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#undef tWin0Right
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#undef tWin0Left
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#undef tYSpeed
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#undef tXSpeed
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#undef tState
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