pokefirered/src/pc_screen_effect.c
2023-05-26 14:52:21 -04:00

180 lines
5.7 KiB
C

#include "global.h"
#include "gflib.h"
#include "task.h"
/*
* Animates the screen as though it was a CRT monitor turning on or off.
*/
#define tState data[0]
#define tXSpeed data[1]
#define tYSpeed data[2]
#define tWin0Left data[3]
#define tWin0Right data[4]
#define tWin0Top data[5]
#define tWin0Bottom data[6]
#define tBldCntBak data[7]
#define tBldYBak data[8]
static void BeginPCScreenEffect(TaskFunc func, u16 a2, u16 a3, u8 priority);
static void Task_PCScreenEffect_TurnOn(u8 taskId);
static void Task_PCScreenEffect_TurnOff(u8 taskId);
void BeginPCScreenEffect_TurnOn(u16 xspeed, u16 yspeed, u8 priority)
{
BeginPCScreenEffect(Task_PCScreenEffect_TurnOn, xspeed, yspeed, priority);
}
void BeginPCScreenEffect_TurnOff(u16 xspeed, u16 yspeed, u8 priority)
{
BeginPCScreenEffect(Task_PCScreenEffect_TurnOff, xspeed, yspeed, priority);
}
bool8 IsPCScreenEffectRunning_TurnOn(void)
{
return FuncIsActiveTask(Task_PCScreenEffect_TurnOn);
}
bool8 IsPCScreenEffectRunning_TurnOff(void)
{
return FuncIsActiveTask(Task_PCScreenEffect_TurnOff);
}
static void BeginPCScreenEffect(TaskFunc func, u16 speed, u16 unused, u8 priority)
{
u8 taskId = CreateTask(func, priority);
gTasks[taskId].tState = 0;
gTasks[taskId].tXSpeed = speed == 0 ? 16 : speed;
gTasks[taskId].tYSpeed = speed == 0 ? 20 : speed; // Bug? should be the unused param, not speed
gTasks[taskId].func(taskId);
}
static void Task_PCScreenEffect_TurnOn(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
task->tWin0Left = 120;
task->tWin0Right = 120;
task->tWin0Top = 80;
task->tWin0Bottom = 81;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWin0Left, task->tWin0Right));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWin0Top, task->tWin0Bottom));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, 0);
break;
case 1:
task->tBldCntBak = GetGpuReg(REG_OFFSET_BLDCNT);
task->tBldYBak = GetGpuReg(REG_OFFSET_BLDY);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 16);
break;
case 2:
task->tWin0Left -= task->tXSpeed;
task->tWin0Right += task->tXSpeed;
if (task->tWin0Left <= 0 || task->tWin0Right >= DISPLAY_WIDTH)
{
task->tWin0Left = 0;
task->tWin0Right = DISPLAY_WIDTH;
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BLDCNT, task->tBldCntBak);
BlendPalettes(PALETTES_ALL, 0, RGB_BLACK);
gPlttBufferFaded[BG_PLTT_ID(0)] = 0;
}
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWin0Left, task->tWin0Right));
if (task->tWin0Left)
return;
break;
case 3:
task->tWin0Top -= task->tYSpeed;
task->tWin0Bottom += task->tYSpeed;
if (task->tWin0Top <= 0 || task->tWin0Bottom >= DISPLAY_HEIGHT)
{
task->tWin0Top = 0;
task->tWin0Bottom = DISPLAY_HEIGHT;
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
}
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWin0Top, task->tWin0Bottom));
if (task->tWin0Top)
return;
break;
default:
SetGpuReg(REG_OFFSET_BLDCNT, task->tBldCntBak);
DestroyTask(taskId);
return;
}
++task->tState;
}
static void Task_PCScreenEffect_TurnOff(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
gPlttBufferFaded[BG_PLTT_ID(0)] = 0;
break;
case 1:
task->tWin0Left = 0;
task->tWin0Right = DISPLAY_WIDTH;
task->tWin0Top = 0;
task->tWin0Bottom = DISPLAY_HEIGHT;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWin0Left, task->tWin0Right));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWin0Top, task->tWin0Bottom));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, 0);
break;
case 2:
task->tWin0Top += task->tYSpeed;
task->tWin0Bottom -= task->tYSpeed;
if (task->tWin0Top >= 80 || task->tWin0Bottom <= 81)
{
task->tWin0Top = 80;
task->tWin0Bottom = 81;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 16);
}
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWin0Top, task->tWin0Bottom));
if (task->tWin0Top != 80)
return;
break;
case 3:
task->tWin0Left += task->tXSpeed;
task->tWin0Right -= task->tXSpeed;
if (task->tWin0Left >= 120 || task->tWin0Right <= 120)
{
task->tWin0Left = 120;
task->tWin0Right = 120;
BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
gPlttBufferFaded[BG_PLTT_ID(0)] = 0;
}
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWin0Left, task->tWin0Right));
if (task->tWin0Left != 120)
return;
break;
default:
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
DestroyTask(taskId);
return;
}
++task->tState;
}
#undef tBldYBak
#undef tBldCntBak
#undef tWin0Bottom
#undef tWin0Top
#undef tWin0Right
#undef tWin0Left
#undef tYSpeed
#undef tXSpeed
#undef tState