pokefirered/src/load_save.c
2025-06-29 21:52:19 +02:00

254 lines
6.6 KiB
C

#include "global.h"
#include "gba/flash_internal.h"
#include "malloc.h"
#include "agb_flash.h"
#include "berry_powder.h"
#include "fake_rtc.h"
#include "item.h"
#include "load_save.h"
#include "overworld.h"
#include "pokemon.h"
#include "pokemon_storage_system.h"
#include "quest_log.h"
#include "random.h"
#include "save_location.h"
#include "trainer_tower.h"
#include "constants/event_objects.h"
struct LoadedSaveData
{
/*0x0000*/ struct Bag bag;
/*0x02E8*/ struct Mail mail[MAIL_COUNT];
};
// EWRAM DATA
EWRAM_DATA struct SaveBlock3 gSaveblock3 = {};
EWRAM_DATA struct SaveBlock2ASLR gSaveblock2 = {0};
EWRAM_DATA struct SaveBlock1ASLR gSaveblock1 = {0};
EWRAM_DATA struct PokemonStorageASLR gPokemonStorage = {0};
EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
// IWRAM common
COMMON_DATA bool32 gFlashMemoryPresent = 0;
COMMON_DATA struct SaveBlock1 *gSaveBlock1Ptr = NULL;
COMMON_DATA struct SaveBlock2 *gSaveBlock2Ptr = NULL;
IWRAM_INIT struct SaveBlock3 *gSaveBlock3Ptr = &gSaveblock3;
COMMON_DATA struct PokemonStorage *gPokemonStoragePtr = NULL;
void CheckForFlashMemory(void)
{
if (!IdentifyFlash())
{
gFlashMemoryPresent = TRUE;
InitFlashTimer();
}
else
{
gFlashMemoryPresent = FALSE;
}
}
void ClearSav3(void)
{
CpuFill16(0, &gSaveblock3, sizeof(struct SaveBlock3));
FakeRtc_Reset();
}
void ClearSav2(void)
{
CpuFill16(0, &gSaveblock2, sizeof(struct SaveBlock2ASLR));
}
void ClearSav1(void)
{
CpuFill16(0, &gSaveblock1, sizeof(struct SaveBlock1ASLR));
}
void SetSaveBlocksPointers(u16 offset)
{
struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr;
void *oldSave = (void *)gSaveBlock1Ptr;
offset = (offset + Random()) & (SAVEBLOCK_MOVE_RANGE - 4);
gSaveBlock2Ptr = (void *)(&gSaveblock2) + offset;
*sav1_LocalVar = (void *)(&gSaveblock1) + offset;
gPokemonStoragePtr = (void *)(&gPokemonStorage) + offset;
SetBagItemsPointers();
QL_AddASLROffset(oldSave);
}
void MoveSaveBlocks_ResetHeap(void)
{
void *vblankCB, *hblankCB;
struct SaveBlock2 *saveBlock2Copy;
struct SaveBlock1 *saveBlock1Copy;
struct PokemonStorage *pokemonStorageCopy;
// save interrupt functions and turn them off
vblankCB = gMain.vblankCallback;
hblankCB = gMain.hblankCallback;
gMain.vblankCallback = NULL;
gMain.hblankCallback = NULL;
gTrainerTowerVBlankCounter = NULL;
saveBlock2Copy = (struct SaveBlock2 *)(gHeap);
saveBlock1Copy = (struct SaveBlock1 *)(gHeap + sizeof(struct SaveBlock2));
pokemonStorageCopy = (struct PokemonStorage *)(gHeap + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1));
// backup the saves.
*saveBlock2Copy = *gSaveBlock2Ptr;
*saveBlock1Copy = *gSaveBlock1Ptr;
*pokemonStorageCopy = *gPokemonStoragePtr;
// change saveblocks' pointers
SetSaveBlocksPointers(
saveBlock2Copy->playerTrainerId[0] +
saveBlock2Copy->playerTrainerId[1] +
saveBlock2Copy->playerTrainerId[2] +
saveBlock2Copy->playerTrainerId[3]);
// restore saveblock data since the pointers changed
*gSaveBlock2Ptr = *saveBlock2Copy;
*gSaveBlock1Ptr = *saveBlock1Copy;
*gPokemonStoragePtr = *pokemonStorageCopy;
// heap was destroyed in the copying process, so reset it
InitHeap(gHeap, HEAP_SIZE);
// restore interrupt functions
gMain.hblankCallback = hblankCB;
gMain.vblankCallback = vblankCB;
}
u32 UseContinueGameWarp(void)
{
return gSaveBlock2Ptr->specialSaveWarpFlags & CONTINUE_GAME_WARP;
}
void ClearContinueGameWarpStatus(void)
{
gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
}
void SetContinueGameWarpStatus(void)
{
gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
}
void SetContinueGameWarpStatusToDynamicWarp(void)
{
SetContinueGameWarpToDynamicWarp(0);
gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
}
void ClearContinueGameWarpStatus2(void)
{
gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
}
void SavePlayerParty(void)
{
int i;
gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
for (i = 0; i < PARTY_SIZE; i++)
gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
}
void LoadPlayerParty(void)
{
int i;
gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
for (i = 0; i < PARTY_SIZE; i++)
gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
}
void SaveObjectEvents(void)
{
int i;
u16 graphicsId;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
gSaveBlock1Ptr->objectEvents[i] = gObjectEvents[i];
// Swap graphicsId bytes when saving and loading
// This keeps compatibility with vanilla,
// since the lower graphicsIds will be in the same place as vanilla
graphicsId = gObjectEvents[i].graphicsId;
gSaveBlock1Ptr->objectEvents[i].graphicsId = (graphicsId >> 8) | (graphicsId << 8);
gSaveBlock1Ptr->objectEvents[i].spriteId = 127; // magic number
// To avoid crash on vanilla, save follower as inactive
if (gObjectEvents[i].localId == OBJ_EVENT_ID_FOLLOWER)
gSaveBlock1Ptr->objectEvents[i].active = FALSE;
}
}
void LoadObjectEvents(void)
{
int i;
u16 graphicsId;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
gObjectEvents[i] = gSaveBlock1Ptr->objectEvents[i];
// Swap graphicsId bytes when saving and loading
// This keeps compatibility with vanilla,
// since the lower graphicsIds will be in the same place as vanilla
graphicsId = gObjectEvents[i].graphicsId;
gObjectEvents[i].graphicsId = (graphicsId >> 8) | (graphicsId << 8);
if (gObjectEvents[i].spriteId != 127)
gObjectEvents[i].graphicsId &= 0xFF;
gObjectEvents[i].spriteId = 0;
// Try to restore saved inactive follower
if (gObjectEvents[i].localId == OBJ_EVENT_ID_FOLLOWER &&
!gObjectEvents[i].active &&
gObjectEvents[i].graphicsId & OBJ_EVENT_MON)
gObjectEvents[i].active = TRUE;
}
}
void CopyPartyAndObjectsToSave(void)
{
SavePlayerParty();
SaveObjectEvents();
}
void CopyPartyAndObjectsFromSave(void)
{
LoadPlayerParty();
LoadObjectEvents();
}
void LoadPlayerBag(void)
{
int i;
// load player bag.
memcpy(&gLoadedSaveData.bag, &gSaveBlock1Ptr->bag, sizeof(struct Bag));
// load mail.
for (i = 0; i < MAIL_COUNT; i++)
gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
}
void SavePlayerBag(void)
{
int i;
// save player bag.
memcpy(&gSaveBlock1Ptr->bag, &gLoadedSaveData.bag, sizeof(struct Bag));
// save mail.
for (i = 0; i < MAIL_COUNT; i++)
gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
}