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53 lines
1.6 KiB
C
53 lines
1.6 KiB
C
#include "global.h"
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#include "event_object_movement.h"
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#include "field_player_avatar.h"
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#include "script.h"
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#include "task.h"
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static void Task_WateringBerryTreeAnim_End(u8 taskId)
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{
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SetPlayerAvatarTransitionFlags(GetPlayerAvatarFlags());
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DestroyTask(taskId);
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ScriptContext_Enable();
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}
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static void Task_WateringBerryTreeAnim_Continue(u8 taskId)
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{
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struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (ObjectEventClearHeldMovementIfFinished(playerObjEvent))
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{
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s16 value = gTasks[taskId].data[1]++;
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// Continue holding watering action 10 times, then end
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if (value < 10)
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ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
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else
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gTasks[taskId].func = Task_WateringBerryTreeAnim_End;
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}
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}
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static void Task_WateringBerryTreeAnim_Start(u8 taskId)
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{
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struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (!ObjectEventIsMovementOverridden(playerObjEvent)
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|| ObjectEventClearHeldMovementIfFinished(playerObjEvent))
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{
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// Start watering
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SetPlayerAvatarWatering(GetPlayerFacingDirection());
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ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
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gTasks[taskId].func = Task_WateringBerryTreeAnim_Continue;
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}
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}
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static void Task_WateringBerryTreeAnim(u8 taskId)
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{
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gTasks[taskId].func = Task_WateringBerryTreeAnim_Start;
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}
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void DoWateringBerryTreeAnim(void)
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{
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CreateTask(Task_WateringBerryTreeAnim, 80);
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}
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