pokefirered/src/battle_gfx_sfx_util.c
2023-05-26 14:52:21 -04:00

1062 lines
37 KiB
C

#include "global.h"
#include "gflib.h"
#include "m4a.h"
#include "task.h"
#include "graphics.h"
#include "decompress.h"
#include "palette.h"
#include "sprite.h"
#include "data.h"
#include "util.h"
#include "party_menu.h"
#include "battle.h"
#include "battle_main.h"
#include "battle_anim.h"
#include "battle_interface.h"
#include "constants/battle_anim.h"
#include "constants/moves.h"
#include "constants/songs.h"
static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId);
static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId);
static void Task_ClearBitWhenSpecialAnimDone(u8 taskId);
static void ClearSpritesBattlerHealthboxAnimData(void);
static const struct CompressedSpriteSheet sSpriteSheet_SinglesPlayerHealthbox =
{
.data = gHealthboxSinglesPlayerGfx,
.size = 0x1000,
.tag = TAG_HEALTHBOX_PLAYER1_TILE,
};
static const struct CompressedSpriteSheet sSpriteSheet_SinglesOpponentHealthbox =
{
.data = gHealthboxSinglesOpponentGfx,
.size = 0x1000,
.tag = TAG_HEALTHBOX_OPPONENT1_TILE,
};
static const struct CompressedSpriteSheet sSpriteSheets_DoublesPlayerHealthbox[2] =
{
{
.data = gHealthboxDoublesPlayerGfx,
.size = 0x800,
.tag = TAG_HEALTHBOX_PLAYER1_TILE,
},
{
.data = gHealthboxDoublesPlayerGfx,
.size = 0x800,
.tag = TAG_HEALTHBOX_PLAYER2_TILE,
},
};
static const struct CompressedSpriteSheet sSpriteSheets_DoublesOpponentHealthbox[2] =
{
{
.data = gHealthboxDoublesOpponentGfx,
.size = 0x800,
.tag = TAG_HEALTHBOX_OPPONENT1_TILE,
},
{
.data = gHealthboxDoublesOpponentGfx,
.size = 0x800,
.tag = TAG_HEALTHBOX_OPPONENT2_TILE,
},
};
static const struct CompressedSpriteSheet sSpriteSheet_SafariHealthbox =
{
.data = gHealthboxSafariGfx,
.size = 0x1000,
.tag = TAG_HEALTHBOX_SAFARI_TILE,
};
static const struct CompressedSpriteSheet sSpriteSheets_HealthBar[MAX_BATTLERS_COUNT] =
{
{
.data = gBlankGfxCompressed,
.size = 0x100,
.tag = TAG_HEALTHBAR_PLAYER1_TILE,
},
{
.data = gBlankGfxCompressed,
.size = 0x120,
.tag = TAG_HEALTHBAR_OPPONENT1_TILE,
},
{
.data = gBlankGfxCompressed,
.size = 0x100,
.tag = TAG_HEALTHBAR_PLAYER2_TILE,
},
{
.data = gBlankGfxCompressed,
.size = 0x120,
.tag = TAG_HEALTHBAR_OPPONENT2_TILE,
},
};
static const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2] =
{
{
.data = gBattleInterface_Healthbox_Pal,
.tag = TAG_HEALTHBOX_PAL,
},
{
.data = gBattleInterface_Healthbar_Pal,
.tag = TAG_HEALTHBAR_PAL,
},
};
void AllocateBattleSpritesData(void)
{
gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT);
}
void FreeBattleSpritesData(void)
{
if (gBattleSpritesDataPtr)
{
FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData);
FREE_AND_SET_NULL(gBattleSpritesDataPtr);
}
}
void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
{
u8 spriteId = sprite->data[1];
if (!gSprites[spriteId].affineAnimEnded)
return;
if (gSprites[spriteId].invisible)
return;
if (gSprites[spriteId].animPaused)
gSprites[spriteId].animPaused = 0;
else if (gSprites[spriteId].animEnded)
{
gSprites[spriteId].callback = SetIdleSpriteCallback;
StartSpriteAffineAnim(&gSprites[spriteId], 0);
sprite->callback = SpriteCallbackDummy;
}
}
// Unused
static void DoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
{
sprite->animPaused = 1;
sprite->callback = SpriteCallbackDummy;
if (!arg1)
StartSpriteAffineAnim(sprite, 1);
else
StartSpriteAffineAnim(sprite, 1);
AnimateSprite(sprite);
}
void SpriteCB_TrainerSlideIn(struct Sprite *sprite)
{
if (!(gIntroSlideFlags & 1))
{
sprite->x2 += sprite->data[0];
if (sprite->x2 == 0)
sprite->callback = SpriteCallbackDummy;
}
}
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1;
if (!isStatus2)
{
if (status == STATUS1_FREEZE)
LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ);
else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON)
LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN);
else if (status == STATUS1_BURN)
LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN);
else if (status & STATUS1_SLEEP)
LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP);
else if (status == STATUS1_PARALYSIS)
LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ);
else // no animation
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
}
else
{
if (status & STATUS2_INFATUATION)
LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION);
else if (status & STATUS2_CONFUSION)
LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION);
else if (status & STATUS2_CURSED)
LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED);
else if (status & STATUS2_NIGHTMARE)
LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE);
else if (status & STATUS2_WRAPPED)
LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
else // no animation
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
}
}
#define tBattlerId data[0]
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument)
{
u8 taskId;
if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80))
{
gBattleMonForms[activeBattler] = (argument & ~(0x80));
return TRUE;
}
else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
{
return TRUE;
}
else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
&& tableId == B_ANIM_SUBSTITUTE_FADE
&& gSprites[gBattlerSpriteIds[activeBattler]].invisible)
{
LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]);
ClearBehindSubstituteBit(activeBattler);
return TRUE;
}
gBattleAnimAttacker = atkBattler;
gBattleAnimTarget = defBattler;
gBattleSpritesDataPtr->animationData->animArg = argument;
LaunchBattleAnimation(gBattleAnims_General, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
gTasks[taskId].tBattlerId = activeBattler;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
return FALSE;
}
static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId)
{
gAnimScriptCallback();
if (!gAnimScriptActive)
{
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0;
DestroyTask(taskId);
}
}
static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
{
switch (animId)
{
case B_ANIM_SUBSTITUTE_FADE:
case B_ANIM_RAIN_CONTINUES:
case B_ANIM_SUN_CONTINUES:
case B_ANIM_SANDSTORM_CONTINUES:
case B_ANIM_HAIL_CONTINUES:
case B_ANIM_SNATCH_MOVE:
return TRUE;
default:
return FALSE;
}
}
void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId)
{
u8 taskId;
gBattleAnimAttacker = atkBattler;
gBattleAnimTarget = defBattler;
LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
gTasks[taskId].tBattlerId = activeBattler;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1;
}
static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
{
gAnimScriptCallback();
if (!gAnimScriptActive)
{
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0;
DestroyTask(taskId);
}
}
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
{
return FALSE;
}
bool8 IsBattleSEPlaying(u8 battlerId)
{
u8 zero = 0;
if (IsSEPlaying())
{
++gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer;
// UB: Uses gActiveBattler instead of battlerId.
// In practice, this is never a problem, as this routine
// is only ever passed gActiveBattler.
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].soundTimer < 30)
return TRUE;
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
}
if (zero == 0)
{
gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer = 0;
return FALSE;
}
else
{
return TRUE;
}
}
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
{
u32 monsPersonality, currentPersonality, otId;
u16 species;
u8 position;
u16 paletteOffset;
const void *lzPaletteData;
void *buffer;
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
{
species = GetMonData(mon, MON_DATA_SPECIES);
currentPersonality = monsPersonality;
}
else
{
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
currentPersonality = gTransformedPersonalities[battlerId];
}
otId = GetMonData(mon, MON_DATA_OT_ID);
position = GetBattlerPosition(battlerId);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
paletteOffset = OBJ_PLTT_ID(battlerId);
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
lzPaletteData = GetMonFrontSpritePal(mon);
else
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
buffer = AllocZeroed(0x400);
LZDecompressWram(lzPaletteData, buffer);
LoadPalette(buffer, paletteOffset, PLTT_SIZE_4BPP);
LoadPalette(buffer, BG_PLTT_ID(8) + BG_PLTT_ID(battlerId), PLTT_SIZE_4BPP);
Free(buffer);
if (species == SPECIES_CASTFORM)
{
paletteOffset = OBJ_PLTT_ID(battlerId);
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, PLTT_SIZE_4BPP);
}
// transform's pink color
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZE_4BPP);
}
}
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
{
u32 monsPersonality, currentPersonality, otId;
u16 species;
u8 position;
u16 paletteOffset;
const void *lzPaletteData;
void *buffer;
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
{
species = GetMonData(mon, MON_DATA_SPECIES);
currentPersonality = monsPersonality;
}
else
{
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
currentPersonality = gTransformedPersonalities[battlerId];
}
otId = GetMonData(mon, MON_DATA_OT_ID);
position = GetBattlerPosition(battlerId);
if (ShouldIgnoreDeoxysForm(DEOXYS_CHECK_BATTLE_SPRITE, battlerId) == TRUE || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
else
HandleLoadSpecialPokePic(&gMonBackPicTable[species],
gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
paletteOffset = OBJ_PLTT_ID(battlerId);
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
lzPaletteData = GetMonFrontSpritePal(mon);
else
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
buffer = AllocZeroed(0x400);
LZDecompressWram(lzPaletteData, buffer);
LoadPalette(buffer, paletteOffset, PLTT_SIZE_4BPP);
LoadPalette(buffer, BG_PLTT_ID(8) + BG_PLTT_ID(battlerId), PLTT_SIZE_4BPP);
Free(buffer);
if (species == SPECIES_CASTFORM)
{
paletteOffset = OBJ_PLTT_ID(battlerId);
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, PLTT_SIZE_4BPP);
}
// transform's pink color
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZE_4BPP);
}
}
void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId)
{
u16 palOffset;
void *buffer;
u8 position = GetBattlerPosition(battlerId);
LZ77UnCompWram(gGhostFrontPic, gMonSpritesGfxPtr->sprites[position]);
palOffset = OBJ_PLTT_ID(battlerId);
buffer = AllocZeroed(0x400);
LZDecompressWram(gGhostPalette, buffer);
LoadPalette(buffer, palOffset, PLTT_SIZE_4BPP);
LoadPalette(buffer, BG_PLTT_ID(8) + BG_PLTT_ID(battlerId), PLTT_SIZE_4BPP);
Free(buffer);
}
void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
{
struct SpriteSheet sheet;
u8 position = GetBattlerPosition(battlerId);
DecompressPicFromTable(&gTrainerFrontPicTable[frontPicId], gMonSpritesGfxPtr->sprites[position], SPECIES_NONE);
sheet.data = gMonSpritesGfxPtr->sprites[position];
sheet.size = gTrainerFrontPicTable[frontPicId].size;
sheet.tag = gTrainerFrontPicTable[frontPicId].tag;
LoadSpriteSheet(&sheet);
LoadCompressedSpritePaletteUsingHeap(&gTrainerFrontPicPaletteTable[frontPicId]);
}
void DecompressTrainerBackPalette(u16 index, u8 palette)
{
LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, OBJ_PLTT_ID2(palette), PLTT_SIZE_4BPP);
}
void BattleGfxSfxDummy3(u8 gender)
{
}
void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId)
{
FreeSpritePaletteByTag(gTrainerFrontPicPaletteTable[frontPicId].tag);
FreeSpriteTilesByTag(gTrainerFrontPicTable[frontPicId].tag);
}
// not used
static void BattleLoadAllHealthBoxesGfxAtOnce(void)
{
u8 numberOfBattlers = 0;
u8 i;
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]);
if (!IsDoubleBattle())
{
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesPlayerHealthbox);
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesOpponentHealthbox);
numberOfBattlers = 2;
}
else
{
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[0]);
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[1]);
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[0]);
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[1]);
numberOfBattlers = MAX_BATTLERS_COUNT;
}
for (i = 0; i < numberOfBattlers; ++i)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[i]]);
}
bool8 BattleLoadAllHealthBoxesGfx(u8 state)
{
bool8 retVal = FALSE;
if (state)
{
if (state == 1)
{
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]);
}
else if (!IsDoubleBattle())
{
if (state == 2)
{
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SafariHealthbox);
else
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesPlayerHealthbox);
}
else if (state == 3)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesOpponentHealthbox);
else if (state == 4)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
else if (state == 5)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
else
retVal = TRUE;
}
else
{
if (state == 2)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[0]);
else if (state == 3)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[1]);
else if (state == 4)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[0]);
else if (state == 5)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[1]);
else if (state == 6)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
else if (state == 7)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
else if (state == 8)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[2]]);
else if (state == 9)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[3]]);
else
retVal = TRUE;
}
}
return retVal;
}
void LoadBattleBarGfx(u8 arg0)
{
LZDecompressWram(gInterfaceGfx_HPNumbers, gMonSpritesGfxPtr->barFontGfx);
}
bool8 BattleInitAllSprites(u8 *state, u8 *battlerId)
{
bool8 retVal = FALSE;
switch (*state)
{
case 0:
ClearSpritesBattlerHealthboxAnimData();
++*state;
break;
case 1:
if (!BattleLoadAllHealthBoxesGfx(*battlerId))
{
++*battlerId;
}
else
{
*battlerId = 0;
++*state;
}
break;
case 2:
++*state;
break;
case 3:
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0)
gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites();
else
gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId);
++*battlerId;
if (*battlerId == gBattlersCount)
{
*battlerId = 0;
++*state;
}
break;
case 4:
InitBattlerHealthboxCoords(*battlerId);
if (gBattlerPositions[*battlerId] <= 1)
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE);
else
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE);
++*battlerId;
if (*battlerId == gBattlersCount)
{
*battlerId = 0;
++*state;
}
break;
case 5:
if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
}
else
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
}
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]);
++*battlerId;
if (*battlerId == gBattlersCount)
{
*battlerId = 0;
++*state;
}
break;
case 6:
LoadAndCreateEnemyShadowSprites();
BufferBattlePartyCurrentOrder();
retVal = TRUE;
break;
}
return retVal;
}
void ClearSpritesHealthboxAnimData(void)
{
memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
}
static void ClearSpritesBattlerHealthboxAnimData(void)
{
ClearSpritesHealthboxAnimData();
memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
}
void CopyAllBattleSpritesInvisibilities(void)
{
s32 i;
for (i = 0; i < gBattlersCount; ++i)
gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
}
void CopyBattleSpriteInvisibility(u8 battlerId)
{
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
}
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 transformType)
{
u16 paletteOffset, targetSpecies;
u32 personalityValue;
u32 otId;
u8 position;
const u32 *lzPaletteData;
void *buffer;
if (transformType == 255) // Ghost unveiled with Silph Scope
{
const void *src;
void *dst;
position = GetBattlerPosition(battlerAtk);
targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_SPECIES);
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
gMonSpritesGfxPtr->sprites[position],
targetSpecies,
personalityValue);
src = gMonSpritesGfxPtr->sprites[position];
dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
DmaCopy32(3, src, dst, 0x800);
paletteOffset = OBJ_PLTT_ID(battlerAtk);
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
buffer = AllocZeroed(0x400);
LZDecompressWram(lzPaletteData, buffer);
LoadPalette(buffer, paletteOffset, PLTT_SIZE_4BPP);
Free(buffer);
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
SetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_NICKNAME, gSpeciesNames[targetSpecies]);
UpdateNickInHealthbox(gHealthboxSpriteIds[battlerAtk], &gEnemyParty[gBattlerPartyIndexes[battlerAtk]]);
TryAddPokeballIconToHealthbox(gHealthboxSpriteIds[battlerAtk], 1);
}
else if (transformType) // Castform form change
{
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
paletteOffset = OBJ_PLTT_ID(battlerAtk);
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, PLTT_SIZE_4BPP);
gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg;
if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZE_4BPP);
}
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
}
else // Transform move
{
const void *src;
void *dst;
position = GetBattlerPosition(battlerAtk);
if (GetBattlerSide(battlerDef) == B_SIDE_OPPONENT)
targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
else
targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER)
{
personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
gMonSpritesGfxPtr->sprites[position],
targetSpecies,
gTransformedPersonalities[battlerAtk]);
}
else
{
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
gMonSpritesGfxPtr->sprites[position],
targetSpecies,
gTransformedPersonalities[battlerAtk]);
}
src = gMonSpritesGfxPtr->sprites[position];
dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
DmaCopy32(3, src, dst, 0x800);
paletteOffset = OBJ_PLTT_ID(battlerAtk);
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
buffer = AllocZeroed(0x400);
LZDecompressWram(lzPaletteData, buffer);
LoadPalette(buffer, paletteOffset, PLTT_SIZE_4BPP);
Free(buffer);
if (targetSpecies == SPECIES_CASTFORM)
{
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, PLTT_SIZE_4BPP);
}
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZE_4BPP);
gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies;
gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef];
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
}
}
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
{
u8 position;
s32 i;
u32 palOffset;
if (!loadMonSprite)
{
position = GetBattlerPosition(battlerId);
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
else
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
for (i = 1; i < 4; ++i)
{
u8 (*ptr)[4][0x800] = gMonSpritesGfxPtr->sprites[position];
++ptr;
--ptr;
DmaCopy32Defvars(3, (*ptr)[0], (*ptr)[i], 0x800);
}
palOffset = OBJ_PLTT_ID(battlerId);
LoadCompressedPalette(gSubstituteDollPal, palOffset, PLTT_SIZE_4BPP);
}
else
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
else
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
}
}
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
{
BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
if (!loadMonSprite)
gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId);
else
gSprites[spriteId].y = GetBattlerSpriteDefault_Y(battlerId);
}
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move)
{
if (move == MOVE_SUBSTITUTE)
gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1;
}
void ClearBehindSubstituteBit(u8 battlerId)
{
gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0;
}
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
{
u16 hp = GetMonData(mon, MON_DATA_HP);
u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
{
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
{
if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
PlaySE(SE_LOW_HEALTH);
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
}
}
else
{
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0;
if (!IsDoubleBattle())
m4aSongNumStop(SE_LOW_HEALTH);
else if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
m4aSongNumStop(SE_LOW_HEALTH);
}
}
void BattleStopLowHpSound(void)
{
u8 playerBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
if (IsDoubleBattle())
gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0;
m4aSongNumStop(SE_LOW_HEALTH);
}
// not used
static u8 GetMonHPBarLevel(struct Pokemon *mon)
{
u16 hp = GetMonData(mon, MON_DATA_HP);
u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
return GetHPBarLevel(hp, maxHP);
}
void HandleBattleLowHpMusicChange(void)
{
if (gMain.inBattle)
{
u8 playerBattler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
u8 playerBattler2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
u8 battler1PartyId = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[playerBattler1]);
u8 battler2PartyId = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[playerBattler2]);
if (GetMonData(&gPlayerParty[battler1PartyId], MON_DATA_HP) != 0)
HandleLowHpMusicChange(&gPlayerParty[battler1PartyId], playerBattler1);
if (IsDoubleBattle() && GetMonData(&gPlayerParty[battler2PartyId], MON_DATA_HP) != 0)
HandleLowHpMusicChange(&gPlayerParty[battler2PartyId], playerBattler2);
}
}
void SetBattlerSpriteAffineMode(u8 affineMode)
{
s32 i;
for (i = 0; i < gBattlersCount; ++i)
{
if (IsBattlerSpritePresent(i))
{
gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
if (affineMode == ST_OAM_AFFINE_OFF)
{
gBattleSpritesDataPtr->healthBoxesData[i].matrixNum = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
}
else
{
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].matrixNum;
}
}
}
}
void LoadAndCreateEnemyShadowSprites(void)
{
u8 battlerId;
LoadCompressedSpriteSheetUsingHeap(&gSpriteSheet_EnemyShadow);
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X), GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
if (IsDoubleBattle())
{
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X), GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
}
}
static void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
{
bool8 invisible = FALSE;
u8 battlerId = shadowSprite->tBattlerId;
struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battlerId]];
if (!battlerSprite->inUse || !IsBattlerSpritePresent(battlerId))
{
shadowSprite->callback = SpriteCB_SetInvisible;
return;
}
if (gAnimScriptActive || battlerSprite->invisible)
invisible = TRUE;
else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
invisible = TRUE;
if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
invisible = TRUE;
shadowSprite->x = battlerSprite->x;
shadowSprite->x2 = battlerSprite->x2;
shadowSprite->invisible = invisible;
}
void SpriteCB_SetInvisible(struct Sprite *sprite)
{
sprite->invisible = TRUE;
}
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
{
// The player's shadow is never seen.
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
return;
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
if (gEnemyMonElevation[species] != 0)
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow;
else
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
void HideBattlerShadowSprite(u8 battlerId)
{
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
// Low-level function that sets specific interface tiles' palettes,
// overwriting any pixel with value 0.
void BattleInterfaceSetWindowPals(void)
{
// 9 tiles at 0x06000240
u16 *vramPtr = (u16 *)(BG_VRAM + 0x240);
s32 i;
s32 j;
for (i = 0; i < 9; ++i)
{
for (j = 0; j < 16; ++vramPtr, ++j)
{
if (!(*vramPtr & 0xF000))
*vramPtr |= 0xF000;
if (!(*vramPtr & 0x0F00))
*vramPtr |= 0x0F00;
if (!(*vramPtr & 0x00F0))
*vramPtr |= 0x00F0;
if (!(*vramPtr & 0x000F))
*vramPtr |= 0x000F;
}
}
// 18 tiles at 0x06000600
vramPtr = (u16 *)(BG_VRAM + 0x600);
for (i = 0; i < 18; ++i)
{
for (j = 0; j < 16; ++vramPtr, ++j)
{
if (!(*vramPtr & 0xF000))
*vramPtr |= 0x6000;
if (!(*vramPtr & 0x0F00))
*vramPtr |= 0x0600;
if (!(*vramPtr & 0x00F0))
*vramPtr |= 0x0060;
if (!(*vramPtr & 0x000F))
*vramPtr |= 0x0006;
}
}
}
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute)
{
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
gBattleMonForms[battlerId] = 0;
if (!dontClearSubstitute)
ClearBehindSubstituteBit(battlerId);
}
void AllocateMonSpritesGfx(void)
{
u8 i = 0, j;
gMonSpritesGfxPtr = NULL;
gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr));
gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000);
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
{
gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
*(gMonSpritesGfxPtr->templates + i) = gSpriteTemplates_Battlers[i];
for (j = 0; j < 4; ++j)
{
gMonSpritesGfxPtr->images[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
gMonSpritesGfxPtr->images[i][j].size = 0x800;
}
gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->images[i];
}
gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000);
}
void FreeMonSpritesGfx(void)
{
if (gMonSpritesGfxPtr == NULL)
return;
if (gMonSpritesGfxPtr->multiUseBuffer != NULL)
FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
if (gMonSpritesGfxPtr->field_178 != NULL)
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->firstDecompressed);
gMonSpritesGfxPtr->sprites[0] = NULL;
gMonSpritesGfxPtr->sprites[1] = NULL;
gMonSpritesGfxPtr->sprites[2] = NULL;
gMonSpritesGfxPtr->sprites[3] = NULL;
FREE_AND_SET_NULL(gMonSpritesGfxPtr);
}
bool32 ShouldPlayNormalMonCry(struct Pokemon *mon)
{
s16 hp, maxHP;
s32 barLevel;
if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER))
return FALSE;
hp = GetMonData(mon, MON_DATA_HP);
maxHP = GetMonData(mon, MON_DATA_MAX_HP);
barLevel = GetHPBarLevel(hp, maxHP);
if (barLevel <= HP_BAR_YELLOW)
return FALSE;
return TRUE;
}