mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-10 22:18:41 -05:00
4033 lines
123 KiB
C
4033 lines
123 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "decompress.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "field_camera.h"
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#include "field_control_avatar.h"
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#include "field_effect.h"
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#include "field_effect_helpers.h"
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#include "field_effect_scripts.h"
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#include "field_fadetransition.h"
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#include "field_player_avatar.h"
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#include "field_weather.h"
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#include "fieldmap.h"
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#include "help_system.h"
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#include "metatile_behavior.h"
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#include "new_menu_helpers.h"
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#include "overworld.h"
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#include "party_menu.h"
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#include "quest_log.h"
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#include "script.h"
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#include "special_field_anim.h"
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#include "task.h"
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#include "trainer_pokemon_sprites.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/event_object_movement.h"
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#include "constants/metatile_behaviors.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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extern struct CompressedSpritePalette gMonPaletteTable[]; // Intentionally declared (incorrectly) without const in order to match
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
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#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
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#define FIELD_EFFECT_COUNT 32
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EWRAM_DATA u32 gFieldEffectArguments[8] = {0};
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static u8 sFieldEffectActiveList[FIELD_EFFECT_COUNT];
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static void FieldEffectActiveListAdd(u8 fldeff);
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static bool8 FieldEffectCmd_loadtiles(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_loadfadedpal(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_loadpal(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_callnative(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_end(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_loadgfx_callnative(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_loadtiles_callnative(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_loadfadedpal_callnative(const u8 **script, u32 *result);
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static void FieldEffectScript_LoadTiles(const u8 **script);
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static void FieldEffectScript_LoadFadedPal(const u8 **script);
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static void FieldEffectScript_LoadPal(const u8 **script);
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static void FieldEffectScript_CallNative(const u8 **script, u32 *result);
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static void FieldEffectFreeTilesIfUnused(u16 tilesTag);
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static void FieldEffectFreePaletteIfUnused(u8 paletteNum);
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static void Task_PokecenterHeal(u8 taskId);
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static void SpriteCB_PokeballGlow(struct Sprite *sprite);
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static void SpriteCB_PokecenterMonitor(struct Sprite *sprite);
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static void SpriteCB_HallOfFameMonitor(struct Sprite *sprite);
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// Unused
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static const u16 sNewGameOakObject_Gfx[] = INCBIN_U16("graphics/field_effects/pics/new_game_oak.4bpp");
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static const u16 sNewGameOakObject_Pal[] = INCBIN_U16("graphics/field_effects/pics/new_game_oak.gbapal");
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static const u16 sPokeballGlow_Gfx[] = INCBIN_U16("graphics/field_effects/pics/pokeball_glow.4bpp");
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static const u16 sPokeballGlow_Pal[] = INCBIN_U16("graphics/field_effects/pics/pokeball_glow.gbapal");
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static const u16 sPokecenterMonitor_Gfx[] = INCBIN_U16("graphics/field_effects/pics/pokemoncenter_monitor.4bpp");
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static const u16 sHofMonitor_Pal[] = INCBIN_U16("graphics/field_effects/pics/hof_monitor.gbapal");
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static const u16 sHofMonitor_Gfx[] = INCBIN_U16("graphics/field_effects/pics/hof_monitor.4bpp");
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static const u16 sFieldMoveStreaksOutdoors_Gfx[] = INCBIN_U16("graphics/field_effects/pics/field_move_streaks_outdoors.4bpp");
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static const u16 sFieldMoveStreaksOutdoors_Pal[] = INCBIN_U16("graphics/field_effects/pics/field_move_streaks_outdoors.gbapal");
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static const u16 sFieldMoveStreaksOutdoors_Tilemap[] = INCBIN_U16("graphics/field_effects/pics/field_move_streaks_outdoors.bin");
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static const u16 sFieldMoveStreaksIndoors_Gfx[] = INCBIN_U16("graphics/field_effects/pics/field_move_streaks_indoors.4bpp");
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static const u16 sFieldMoveStreaksIndoors_Pal[] = INCBIN_U16("graphics/field_effects/pics/field_move_streaks_indoors.gbapal");
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static const u16 sFieldMoveStreaksIndoors_Tilemap[] = INCBIN_U16("graphics/field_effects/pics/field_move_streaks_indoors.bin");
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static const u16 sRockFragment_TopLeft[] = INCBIN_U16("graphics/field_effects/pics/deoxys_rock_fragment_top_left.4bpp");
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static const u16 sRockFragment_TopRight[] = INCBIN_U16("graphics/field_effects/pics/deoxys_rock_fragment_top_right.4bpp");
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static const u16 sRockFragment_BottomLeft[] = INCBIN_U16("graphics/field_effects/pics/deoxys_rock_fragment_bottom_left.4bpp");
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static const u16 sRockFragment_BottomRight[] = INCBIN_U16("graphics/field_effects/pics/deoxys_rock_fragment_bottom_right.4bpp");
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static bool8 (*const sFldEffScrcmdTable[])(const u8 **script, u32 *result) = {
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FieldEffectCmd_loadtiles,
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FieldEffectCmd_loadfadedpal,
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FieldEffectCmd_loadpal,
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FieldEffectCmd_callnative,
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FieldEffectCmd_end,
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FieldEffectCmd_loadgfx_callnative,
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FieldEffectCmd_loadtiles_callnative,
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FieldEffectCmd_loadfadedpal_callnative
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};
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static const struct OamData sNewGameOakOamAttributes = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0x000,
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.priority = 0,
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.paletteNum = 0x0,
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.affineParam = 0
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};
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static const struct OamData sOamData_8x8 = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(8x8),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(8x8),
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.tileNum = 0x000,
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.priority = 0,
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.paletteNum = 0x0,
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.affineParam = 0
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};
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static const struct OamData sOamData_16x16 = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0x000,
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.priority = 0,
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.paletteNum = 0x0,
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.affineParam = 0
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};
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static const struct SpriteFrameImage sNewGameOakObjectSpriteFrames[] = {
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{sNewGameOakObject_Gfx, 0x800}
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};
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static const struct SpritePalette sNewGameOakObjectPaletteInfo = {
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sNewGameOakObject_Pal, 4102
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};
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static const union AnimCmd sNewGameOakAnim[] = {
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END
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};
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static const union AnimCmd *const sNewGameOakAnimTable[] = {
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sNewGameOakAnim
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};
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static const struct SpriteTemplate sNewGameOakObjectTemplate = {
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.tileTag = TAG_NONE,
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.paletteTag = 0x1006,
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.oam = &sNewGameOakOamAttributes,
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.anims = sNewGameOakAnimTable,
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.images = sNewGameOakObjectSpriteFrames,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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const struct SpritePalette gSpritePalette_PokeballGlow = {
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sPokeballGlow_Pal, 4103
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};
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const struct SpritePalette gSpritePalette_HofMonitor = {
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sHofMonitor_Pal, 4112
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};
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static const struct OamData sOamData_32x16 = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x16),
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.tileNum = 0x000,
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.priority = 0,
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.paletteNum = 0x0,
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.affineParam = 0
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};
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static const struct SpriteFrameImage sPicTable_PokeballGlow[] = {
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{sPokeballGlow_Gfx, 0x20}
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};
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static const struct SpriteFrameImage sPicTable_PokecenterMonitor[] = {
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{sPokecenterMonitor_Gfx + 0x000, 0x100},
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{sPokecenterMonitor_Gfx + 0x080, 0x100},
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{sPokecenterMonitor_Gfx + 0x100, 0x100},
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{sPokecenterMonitor_Gfx + 0x180, 0x100}
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};
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static const struct SpriteFrameImage sPicTable_HofMonitor[] = {
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{sHofMonitor_Gfx + 0x00, 0x80},
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{sHofMonitor_Gfx + 0x40, 0x80},
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{sHofMonitor_Gfx + 0x80, 0x80},
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{sHofMonitor_Gfx + 0xC0, 0x80}
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};
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// Unused, leftover from RSE
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static const struct Subsprite sSubsprites_PokecenterMonitor[] =
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{
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{
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.x = -12,
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.y = -8,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.tileOffset = 0,
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.priority = 2
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}, {
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.x = 4,
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.y = -8,
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.shape = SPRITE_SHAPE(8x8),
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.size = SPRITE_SIZE(8x8),
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.tileOffset = 2,
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.priority = 2
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}, {
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.x = -12,
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.y = 0,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.tileOffset = 3,
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.priority = 2
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}, {
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.x = 4,
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.y = 0,
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.shape = SPRITE_SHAPE(8x8),
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.size = SPRITE_SIZE(8x8),
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.tileOffset = 5,
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.priority = 2
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}
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};
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// Unused, leftover from RSE
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static const struct SubspriteTable sSubspriteTable_PokecenterMonitor = subsprite_table(sSubsprites_PokecenterMonitor);
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// Unused, leftover from RSE
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static const struct Subsprite sSubsprites_HofMonitorBig[] =
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{
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{
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.x = -32,
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.y = -8,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 0,
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.priority = 2
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}, {
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.x = 0,
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.y = -8,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 4,
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.priority = 2
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}, {
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.x = -32,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 8,
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.priority = 2
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}, {
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.x = 0,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 12,
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.priority = 2
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}
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};
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// Unused, leftover from RSE
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static const struct SubspriteTable sSubspriteTable_HofMonitorBig = subsprite_table(sSubsprites_HofMonitorBig);
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static const union AnimCmd sAnim_Static[] = {
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd sAnim_Flicker[] = {
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ANIMCMD_FRAME(1, 5),
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ANIMCMD_FRAME(2, 5),
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ANIMCMD_FRAME(3, 7),
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ANIMCMD_FRAME(2, 5),
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ANIMCMD_FRAME(1, 5),
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_LOOP(3),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_Flicker[] = {
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sAnim_Static,
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sAnim_Flicker
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};
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static const union AnimCmd sAnim_HofMonitor[] = {
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ANIMCMD_FRAME(3, 8),
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ANIMCMD_FRAME(2, 8),
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ANIMCMD_FRAME(1, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(1, 8),
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ANIMCMD_FRAME(2, 8),
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ANIMCMD_LOOP(2),
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ANIMCMD_FRAME(1, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_HofMonitor[] = {
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sAnim_HofMonitor
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};
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static const struct SpriteTemplate sSpriteTemplate_PokeballGlow = {
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.tileTag = TAG_NONE,
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.paletteTag = 4103,
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.oam = &sOamData_8x8,
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.anims = sAnims_Flicker,
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.images = sPicTable_PokeballGlow,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_PokeballGlow
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};
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static const struct SpriteTemplate sSpriteTemplate_PokecenterMonitor = {
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.tileTag = TAG_NONE,
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.paletteTag = 4103,
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.oam = &sOamData_32x16,
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.anims = sAnims_Flicker,
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.images = sPicTable_PokecenterMonitor,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_PokecenterMonitor
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};
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static const struct SpriteTemplate sSpriteTemplate_HofMonitor = {
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.tileTag = TAG_NONE,
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.paletteTag = 4112,
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.oam = &sOamData_16x16,
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.anims = sAnims_HofMonitor,
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.images = sPicTable_HofMonitor,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_HallOfFameMonitor
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};
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u32 FieldEffectStart(u8 fldeff)
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{
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const u8 *script;
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u32 result;
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FieldEffectActiveListAdd(fldeff);
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script = gFieldEffectScriptPointers[fldeff];
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while (sFldEffScrcmdTable[*script](&script, &result))
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;
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return result;
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}
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static bool8 FieldEffectCmd_loadtiles(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadTiles(script);
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return TRUE;
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}
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static bool8 FieldEffectCmd_loadfadedpal(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadFadedPal(script);
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return TRUE;
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}
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static bool8 FieldEffectCmd_loadpal(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadPal(script);
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return TRUE;
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}
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static bool8 FieldEffectCmd_callnative(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_CallNative(script, result);
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return TRUE;
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}
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static bool8 FieldEffectCmd_end(const u8 **script, u32 *result)
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{
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return FALSE;
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}
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static bool8 FieldEffectCmd_loadgfx_callnative(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadTiles(script);
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FieldEffectScript_LoadFadedPal(script);
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FieldEffectScript_CallNative(script, result);
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return TRUE;
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}
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static bool8 FieldEffectCmd_loadtiles_callnative(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadTiles(script);
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FieldEffectScript_CallNative(script, result);
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return TRUE;
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}
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static bool8 FieldEffectCmd_loadfadedpal_callnative(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadFadedPal(script);
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FieldEffectScript_CallNative(script, result);
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return TRUE;
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}
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static u32 FieldEffectScript_ReadWord(const u8 **script)
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{
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return T2_READ_32(*script);
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}
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static void FieldEffectScript_LoadTiles(const u8 **script)
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{
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const struct SpriteSheet * spriteSheet = (const struct SpriteSheet * )FieldEffectScript_ReadWord(script);
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if (GetSpriteTileStartByTag(spriteSheet->tag) == 0xFFFF)
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LoadSpriteSheet(spriteSheet);
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*script += sizeof(u32);
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}
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void ApplyGlobalFieldPaletteTint(u8 paletteIdx)
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{
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switch (gGlobalFieldTintMode)
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{
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case 0:
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return;
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case 1:
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TintPalette_GrayScale(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10);
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break;
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case 2:
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TintPalette_SepiaTone(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10);
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break;
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case 3:
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QuestLog_BackUpPalette((paletteIdx + 16) * 16, 0x10);
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TintPalette_GrayScale(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10);
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break;
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default:
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return;
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}
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CpuFastCopy(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], &gPlttBufferFaded[(paletteIdx + 16) * 16], 0x20);
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}
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|
|
static void FieldEffectScript_LoadFadedPal(const u8 **script)
|
|
{
|
|
const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script);
|
|
u8 idx = IndexOfSpritePaletteTag(spritePalette->tag);
|
|
LoadSpritePalette(spritePalette);
|
|
if (idx == 0xFF)
|
|
ApplyGlobalFieldPaletteTint(IndexOfSpritePaletteTag(spritePalette->tag));
|
|
UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(spritePalette->tag));
|
|
*script += sizeof(u32);
|
|
}
|
|
|
|
static void FieldEffectScript_LoadPal(const u8 **script)
|
|
{
|
|
const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script);
|
|
u8 idx = IndexOfSpritePaletteTag(spritePalette->tag);
|
|
LoadSpritePalette(spritePalette);
|
|
if (idx != 0xFF)
|
|
ApplyGlobalFieldPaletteTint(IndexOfSpritePaletteTag(spritePalette->tag));
|
|
*script += sizeof(u32);
|
|
}
|
|
|
|
static void FieldEffectScript_CallNative(const u8 **script, u32 *result)
|
|
{
|
|
u32 (*func)(void) = (u32 (*)(void))FieldEffectScript_ReadWord(script);
|
|
*result = func();
|
|
*script += sizeof(u32);
|
|
}
|
|
|
|
static void FieldEffectFreeGraphicsResources(struct Sprite *sprite)
|
|
{
|
|
u16 tileStart = sprite->sheetTileStart;
|
|
u8 paletteNum = sprite->oam.paletteNum;
|
|
DestroySprite(sprite);
|
|
FieldEffectFreeTilesIfUnused(tileStart);
|
|
FieldEffectFreePaletteIfUnused(paletteNum);
|
|
}
|
|
|
|
void FieldEffectStop(struct Sprite *sprite, u8 fldeff)
|
|
{
|
|
FieldEffectFreeGraphicsResources(sprite);
|
|
FieldEffectActiveListRemove(fldeff);
|
|
}
|
|
|
|
static void FieldEffectFreeTilesIfUnused(u16 tileStart)
|
|
{
|
|
u8 i;
|
|
u16 tileTag = GetSpriteTileTagByTileStart(tileStart);
|
|
if (tileTag == TAG_NONE)
|
|
return;
|
|
for (i = 0; i < MAX_SPRITES; i++)
|
|
{
|
|
if (gSprites[i].inUse && gSprites[i].usingSheet && tileStart == gSprites[i].sheetTileStart)
|
|
return;
|
|
}
|
|
FreeSpriteTilesByTag(tileTag);
|
|
}
|
|
|
|
static void FieldEffectFreePaletteIfUnused(u8 paletteNum)
|
|
{
|
|
u8 i;
|
|
u16 paletteTag = GetSpritePaletteTagByPaletteNum(paletteNum);
|
|
if (paletteTag == TAG_NONE)
|
|
return;
|
|
for (i = 0; i < MAX_SPRITES; i++)
|
|
{
|
|
if (gSprites[i].inUse && gSprites[i].oam.paletteNum == paletteNum)
|
|
return;
|
|
}
|
|
FreeSpritePaletteByTag(paletteTag);
|
|
}
|
|
|
|
void FieldEffectActiveListClear(void)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
|
|
{
|
|
sFieldEffectActiveList[i] = 0xFF;
|
|
}
|
|
}
|
|
|
|
static void FieldEffectActiveListAdd(u8 fldeff)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
|
|
{
|
|
if (sFieldEffectActiveList[i] == 0xFF)
|
|
{
|
|
sFieldEffectActiveList[i] = fldeff;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FieldEffectActiveListRemove(u8 fldeff)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
|
|
{
|
|
if (sFieldEffectActiveList[i] == fldeff)
|
|
{
|
|
sFieldEffectActiveList[i] = 0xFF;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool8 FieldEffectActiveListContains(u8 fldeff)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
|
|
{
|
|
if (sFieldEffectActiveList[i] == fldeff)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer)
|
|
{
|
|
struct SpriteTemplate spriteTemplate;
|
|
LoadCompressedSpritePaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[trainerSpriteID], buffer);
|
|
LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer);
|
|
spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag;
|
|
spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag;
|
|
spriteTemplate.oam = &sNewGameOakOamAttributes;
|
|
spriteTemplate.anims = gDummySpriteAnimTable;
|
|
spriteTemplate.images = NULL;
|
|
spriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
|
|
spriteTemplate.callback = SpriteCallbackDummy;
|
|
return CreateSprite(&spriteTemplate, x, y, subpriority);
|
|
}
|
|
|
|
static void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
|
|
{
|
|
LZDecompressVram(gTrainerFrontPicTable[gender].data, dest);
|
|
LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, 0x20);
|
|
}
|
|
|
|
// Unused
|
|
static u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
|
|
{
|
|
LoadSpritePalette(&sNewGameOakObjectPaletteInfo);
|
|
return CreateSprite(&sNewGameOakObjectTemplate, x, y, subpriority);
|
|
}
|
|
|
|
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
|
|
{
|
|
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, TRUE, x, y, 0, gMonPaletteTable[species].tag);
|
|
PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10);
|
|
if (spriteId == 0xFFFF)
|
|
return MAX_SPRITES;
|
|
else
|
|
return spriteId;
|
|
}
|
|
|
|
static u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority)
|
|
{
|
|
const struct CompressedSpritePalette * spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
|
|
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, 0, spritePalette->tag);
|
|
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
|
|
if (spriteId == 0xFFFF)
|
|
return MAX_SPRITES;
|
|
else
|
|
return spriteId;
|
|
}
|
|
|
|
void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)
|
|
{
|
|
ResetPreservedPalettesInWeather();
|
|
if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
|
|
{
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
}
|
|
FreeAndDestroyMonPicSprite(spriteId);
|
|
}
|
|
|
|
// r, g, b are between 0 and 16
|
|
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
|
|
{
|
|
int curRed;
|
|
int curGreen;
|
|
int curBlue;
|
|
u16 outPal;
|
|
|
|
outPal = gPlttBufferUnfaded[i];
|
|
curRed = outPal & 0x1f;
|
|
curGreen = (outPal & (0x1f << 5)) >> 5;
|
|
curBlue = (outPal & (0x1f << 10)) >> 10;
|
|
curRed += (((0x1f - curRed) * r) >> 4);
|
|
curGreen += (((0x1f - curGreen) * g) >> 4);
|
|
curBlue += (((0x1f - curBlue) * b) >> 4);
|
|
outPal = curRed;
|
|
outPal |= curGreen << 5;
|
|
outPal |= curBlue << 10;
|
|
gPlttBufferFaded[i] = outPal;
|
|
}
|
|
|
|
// r, g, b are between 0 and 16
|
|
static void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
|
|
{
|
|
int curRed;
|
|
int curGreen;
|
|
int curBlue;
|
|
u16 outPal;
|
|
|
|
outPal = gPlttBufferUnfaded[i];
|
|
curRed = outPal & 0x1f;
|
|
curGreen = (outPal & (0x1f << 5)) >> 5;
|
|
curBlue = (outPal & (0x1f << 10)) >> 10;
|
|
curRed -= ((curRed * r) >> 4);
|
|
curGreen -= ((curGreen * g) >> 4);
|
|
curBlue -= ((curBlue * b) >> 4);
|
|
outPal = curRed;
|
|
outPal |= curGreen << 5;
|
|
outPal |= curBlue << 10;
|
|
gPlttBufferFaded[i] = outPal;
|
|
}
|
|
|
|
static void PokecenterHealEffect_Init(struct Task *task);
|
|
static void PokecenterHealEffect_WaitForBallPlacement(struct Task *task);
|
|
static void PokecenterHealEffect_WaitForBallFlashing(struct Task *task);
|
|
static void PokecenterHealEffect_WaitForSoundAndEnd(struct Task *task);
|
|
static void HallOfFameRecordEffect_Init(struct Task *task);
|
|
static void HallOfFameRecordEffect_WaitForBallPlacement(struct Task *task);
|
|
static void HallOfFameRecordEffect_WaitForBallFlashing(struct Task *task);
|
|
static void HallOfFameRecordEffect_WaitForSoundAndEnd(struct Task *task);
|
|
static void Task_HallOfFameRecord(u8 taskId);
|
|
static u8 CreateGlowingPokeballsEffect(s16 duration, s16 x, s16 y, bool16 fanfare);
|
|
static void SpriteCB_PokeballGlowEffect(struct Sprite *sprite);
|
|
static void PokeballGlowEffect_PlaceBalls(struct Sprite *sprite);
|
|
static void PokeballGlowEffect_TryPlaySe(struct Sprite *sprite);
|
|
static void PokeballGlowEffect_FlashFirstThree(struct Sprite *sprite);
|
|
static void PokeballGlowEffect_FlashLast(struct Sprite *sprite);
|
|
static void PokeballGlowEffect_WaitAfterFlash(struct Sprite *sprite);
|
|
static void PokeballGlowEffect_Dummy(struct Sprite *sprite);
|
|
static void PokeballGlowEffect_WaitForSound(struct Sprite *sprite);
|
|
static void PokeballGlowEffect_Idle(struct Sprite *sprite);
|
|
static u8 CreatePokecenterMonitorSprite(s32 x, s32 y);
|
|
static void CreateHofMonitorSprite(s32 x, s32 y);
|
|
|
|
static void (*const sPokecenterHealEffectFuncs[])(struct Task *) =
|
|
{
|
|
PokecenterHealEffect_Init,
|
|
PokecenterHealEffect_WaitForBallPlacement,
|
|
PokecenterHealEffect_WaitForBallFlashing,
|
|
PokecenterHealEffect_WaitForSoundAndEnd
|
|
};
|
|
|
|
static void (*const sHallOfFameRecordEffectFuncs[])(struct Task *) =
|
|
{
|
|
HallOfFameRecordEffect_Init,
|
|
HallOfFameRecordEffect_WaitForBallPlacement,
|
|
HallOfFameRecordEffect_WaitForBallFlashing,
|
|
HallOfFameRecordEffect_WaitForSoundAndEnd
|
|
};
|
|
|
|
static void (*const sPokeballGlowEffectFuncs[])(struct Sprite *) =
|
|
{
|
|
PokeballGlowEffect_PlaceBalls,
|
|
PokeballGlowEffect_TryPlaySe,
|
|
PokeballGlowEffect_FlashFirstThree,
|
|
PokeballGlowEffect_FlashLast,
|
|
PokeballGlowEffect_WaitAfterFlash,
|
|
PokeballGlowEffect_Dummy,
|
|
PokeballGlowEffect_WaitForSound,
|
|
PokeballGlowEffect_Idle
|
|
};
|
|
|
|
// Task data for Task_PokecenterHeal and Task_HallOfFameRecord
|
|
#define tState data[0]
|
|
#define tNumMons data[1]
|
|
#define tFirstBallX data[2]
|
|
#define tFirstBallY data[3]
|
|
#define tMonitorX data[4]
|
|
#define tMonitorY data[5]
|
|
#define tGlowEffectSpriteId data[6]
|
|
#define tMonitorSpriteId data[7]
|
|
|
|
// Sprite data for SpriteCB_PokeballGlowEffect
|
|
#define sState data[0]
|
|
#define sTimer data[1]
|
|
#define sCounter data[2]
|
|
#define sNumFlashed data[3]
|
|
#define sPlayHealSe data[5]
|
|
#define sNumMons data[6]
|
|
#define sSpriteId data[7]
|
|
|
|
// Sprite data for SpriteCB_PokeballGlow
|
|
#define sGlowEffectSpriteId data[0]
|
|
|
|
// Sprite data for SpriteCB_PokecenterMonitor
|
|
#define sStartFlash data[0]
|
|
|
|
bool8 FldEff_PokecenterHeal(void)
|
|
{
|
|
u8 nPokemon;
|
|
struct Task *task;
|
|
|
|
nPokemon = CalculatePlayerPartyCount();
|
|
task = &gTasks[CreateTask(Task_PokecenterHeal, 0xFF)];
|
|
task->tNumMons = nPokemon;
|
|
task->tFirstBallX = 93;
|
|
task->tFirstBallY = 36;
|
|
task->tMonitorX = 128;
|
|
task->tMonitorY = 24;
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_PokecenterHeal(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
sPokecenterHealEffectFuncs[task->tState](task);
|
|
}
|
|
|
|
static void PokecenterHealEffect_Init(struct Task *task)
|
|
{
|
|
task->tState++;
|
|
task->tGlowEffectSpriteId = CreateGlowingPokeballsEffect(task->tNumMons, task->tFirstBallX, task->tFirstBallY, TRUE);
|
|
task->tMonitorSpriteId = CreatePokecenterMonitorSprite(task->tMonitorX, task->tMonitorY);
|
|
}
|
|
|
|
static void PokecenterHealEffect_WaitForBallPlacement(struct Task *task)
|
|
{
|
|
if (gSprites[task->tGlowEffectSpriteId].sState >= 2)
|
|
{
|
|
gSprites[task->tMonitorSpriteId].sStartFlash++;
|
|
task->tState++;
|
|
}
|
|
}
|
|
|
|
static void PokecenterHealEffect_WaitForBallFlashing(struct Task *task)
|
|
{
|
|
if (gSprites[task->tGlowEffectSpriteId].sState > 4)
|
|
task->tState++;
|
|
}
|
|
|
|
static void PokecenterHealEffect_WaitForSoundAndEnd(struct Task *task)
|
|
{
|
|
if (gSprites[task->tGlowEffectSpriteId].sState > 6)
|
|
{
|
|
DestroySprite(&gSprites[task->tGlowEffectSpriteId]);
|
|
FieldEffectActiveListRemove(FLDEFF_POKECENTER_HEAL);
|
|
DestroyTask(FindTaskIdByFunc(Task_PokecenterHeal));
|
|
}
|
|
}
|
|
|
|
bool8 FldEff_HallOfFameRecord(void)
|
|
{
|
|
u8 nPokemon;
|
|
struct Task *task;
|
|
|
|
nPokemon = CalculatePlayerPartyCount();
|
|
task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xFF)];
|
|
task->tNumMons = nPokemon;
|
|
task->tFirstBallX = 117;
|
|
task->tFirstBallY = 60;
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_HallOfFameRecord(u8 taskId)
|
|
{
|
|
struct Task *task;
|
|
task = &gTasks[taskId];
|
|
sHallOfFameRecordEffectFuncs[task->tState](task);
|
|
}
|
|
|
|
static void HallOfFameRecordEffect_Init(struct Task *task)
|
|
{
|
|
u8 taskId;
|
|
task->tState++;
|
|
task->tGlowEffectSpriteId = CreateGlowingPokeballsEffect(task->tNumMons, task->tFirstBallX, task->tFirstBallY, FALSE);
|
|
}
|
|
|
|
static void HallOfFameRecordEffect_WaitForBallPlacement(struct Task *task)
|
|
{
|
|
if (gSprites[task->tGlowEffectSpriteId].sState > 1)
|
|
{
|
|
CreateHofMonitorSprite(120, 25);
|
|
task->data[15]++; // unused, leftover from RSE
|
|
task->tState++;
|
|
}
|
|
}
|
|
|
|
static void HallOfFameRecordEffect_WaitForBallFlashing(struct Task *task)
|
|
{
|
|
if (gSprites[task->tGlowEffectSpriteId].sState > 4)
|
|
task->tState++;
|
|
}
|
|
|
|
static void HallOfFameRecordEffect_WaitForSoundAndEnd(struct Task *task)
|
|
{
|
|
if (gSprites[task->tGlowEffectSpriteId].sState > 6)
|
|
{
|
|
DestroySprite(&gSprites[task->tGlowEffectSpriteId]);
|
|
FieldEffectActiveListRemove(FLDEFF_HALL_OF_FAME_RECORD);
|
|
DestroyTask(FindTaskIdByFunc(Task_HallOfFameRecord));
|
|
}
|
|
}
|
|
|
|
#undef tState
|
|
#undef tNumMons
|
|
#undef tFirstBallX
|
|
#undef tFirstBallY
|
|
#undef tMonitorX
|
|
#undef tMonitorY
|
|
#undef tGlowEffectSpriteId
|
|
#undef tMonitorSpriteId
|
|
|
|
static u8 CreateGlowingPokeballsEffect(s16 numMons, s16 x, s16 y, bool16 playHealSe)
|
|
{
|
|
u8 spriteId;
|
|
struct Sprite *sprite;
|
|
spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->x2 = x;
|
|
sprite->y2 = y;
|
|
sprite->subpriority = 0xFF;
|
|
sprite->sPlayHealSe = playHealSe;
|
|
sprite->sNumMons = numMons;
|
|
sprite->sSpriteId = spriteId;
|
|
return spriteId;
|
|
}
|
|
|
|
static void SpriteCB_PokeballGlowEffect(struct Sprite *sprite)
|
|
{
|
|
sPokeballGlowEffectFuncs[sprite->sState](sprite);
|
|
}
|
|
|
|
static const struct Coords16 sPokeballCoordOffsets[] = {
|
|
{0, 0},
|
|
{6, 0},
|
|
{0, 4},
|
|
{6, 4},
|
|
{0, 8},
|
|
{6, 8}
|
|
};
|
|
|
|
static const u8 sPokeballGlowReds[] = {16, 12, 8, 0};
|
|
static const u8 sPokeballGlowGreens[] = {16, 12, 8, 0};
|
|
static const u8 sPokeballGlowBlues[] = { 0, 0, 0, 0};
|
|
|
|
static void PokeballGlowEffect_PlaceBalls(struct Sprite *sprite)
|
|
{
|
|
u8 spriteId;
|
|
if (sprite->sTimer == 0 || (--sprite->sTimer) == 0)
|
|
{
|
|
sprite->sTimer = 25;
|
|
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokeballGlow, sPokeballCoordOffsets[sprite->sCounter].x + sprite->x2, sPokeballCoordOffsets[sprite->sCounter].y + sprite->y2, 0xFF);
|
|
gSprites[spriteId].oam.priority = 2;
|
|
gSprites[spriteId].sGlowEffectSpriteId = sprite->sSpriteId;
|
|
sprite->sCounter++;
|
|
sprite->sNumMons--;
|
|
PlaySE(SE_BALL);
|
|
}
|
|
if (sprite->sNumMons == 0)
|
|
{
|
|
sprite->sTimer = 32;
|
|
sprite->sState++;
|
|
}
|
|
}
|
|
|
|
static void PokeballGlowEffect_TryPlaySe(struct Sprite *sprite)
|
|
{
|
|
if ((--sprite->sTimer) == 0)
|
|
{
|
|
sprite->sState++;
|
|
sprite->sTimer = 8;
|
|
sprite->sCounter = 0;
|
|
sprite->sNumFlashed = 0;
|
|
if (sprite->sPlayHealSe)
|
|
PlayFanfare(MUS_HEAL);
|
|
}
|
|
}
|
|
|
|
static void PokeballGlowEffect_FlashFirstThree(struct Sprite *sprite)
|
|
{
|
|
u8 phase;
|
|
if ((--sprite->sTimer) == 0)
|
|
{
|
|
sprite->sTimer = 8;
|
|
sprite->sCounter++;
|
|
sprite->sCounter &= 3;
|
|
if (sprite->sCounter == 0)
|
|
sprite->sNumFlashed++;
|
|
}
|
|
phase = (sprite->sCounter + 3) & 3;
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
|
phase = (sprite->sCounter + 2) & 3;
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
|
phase = (sprite->sCounter + 1) & 3;
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
|
phase = sprite->sCounter;
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
|
if (sprite->sNumFlashed >= 3)
|
|
{
|
|
sprite->sState++;
|
|
sprite->sTimer = 8;
|
|
sprite->sCounter = 0;
|
|
}
|
|
}
|
|
|
|
static void PokeballGlowEffect_FlashLast(struct Sprite *sprite)
|
|
{
|
|
u8 phase;
|
|
if ((--sprite->sTimer) == 0)
|
|
{
|
|
sprite->sTimer = 8;
|
|
sprite->sCounter++;
|
|
sprite->sCounter &= 3;
|
|
if (sprite->sCounter == 3)
|
|
{
|
|
sprite->sState++;
|
|
sprite->sTimer = 30;
|
|
}
|
|
}
|
|
phase = sprite->sCounter;
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
|
}
|
|
|
|
static void PokeballGlowEffect_WaitAfterFlash(struct Sprite *sprite)
|
|
{
|
|
if ((--sprite->sTimer) == 0)
|
|
sprite->sState++;
|
|
}
|
|
|
|
static void PokeballGlowEffect_Dummy(struct Sprite *sprite)
|
|
{
|
|
sprite->sState++;
|
|
}
|
|
|
|
static void PokeballGlowEffect_WaitForSound(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sPlayHealSe == FALSE || IsFanfareTaskInactive())
|
|
sprite->sState++;
|
|
}
|
|
|
|
static void PokeballGlowEffect_Idle(struct Sprite *sprite)
|
|
{
|
|
}
|
|
|
|
static void SpriteCB_PokeballGlow(struct Sprite *sprite)
|
|
{
|
|
if (gSprites[sprite->sGlowEffectSpriteId].sState > 4)
|
|
FieldEffectFreeGraphicsResources(sprite);
|
|
}
|
|
|
|
#undef sState
|
|
#undef sTimer
|
|
#undef sCounter
|
|
#undef sNumFlashed
|
|
#undef sPlayHealSe
|
|
#undef sNumMons
|
|
#undef sSpriteId
|
|
|
|
#undef sGlowEffectSpriteId
|
|
|
|
static u8 CreatePokecenterMonitorSprite(s32 x, s32 y)
|
|
{
|
|
u8 spriteId;
|
|
struct Sprite *sprite;
|
|
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokecenterMonitor, x, y, 0);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 2;
|
|
sprite->invisible = TRUE;
|
|
return spriteId;
|
|
}
|
|
|
|
static void SpriteCB_PokecenterMonitor(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sStartFlash != FALSE)
|
|
{
|
|
sprite->sStartFlash = FALSE;
|
|
sprite->invisible = FALSE;
|
|
StartSpriteAnim(sprite, 1);
|
|
}
|
|
if (sprite->animEnded)
|
|
FieldEffectFreeGraphicsResources(sprite);
|
|
}
|
|
|
|
#undef sStartFlash
|
|
|
|
static void CreateHofMonitorSprite(s32 x, s32 y)
|
|
{
|
|
CreateSpriteAtEnd(&sSpriteTemplate_HofMonitor, x, y, 0);
|
|
}
|
|
|
|
static void SpriteCB_HallOfFameMonitor(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
FieldEffectFreeGraphicsResources(sprite);
|
|
}
|
|
|
|
static void FieldCallback_UseFly(void);
|
|
static void Task_UseFly(u8 taskId);
|
|
static void FieldCallback_FlyIntoMap(void);
|
|
static void Task_FlyIntoMap(u8 taskId);
|
|
|
|
void ReturnToFieldFromFlyMapSelect(void)
|
|
{
|
|
SetMainCallback2(CB2_ReturnToField);
|
|
gFieldCallback = FieldCallback_UseFly;
|
|
}
|
|
|
|
static void FieldCallback_UseFly(void)
|
|
{
|
|
FadeInFromBlack();
|
|
CreateTask(Task_UseFly, 0);
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
gFieldCallback = NULL;
|
|
}
|
|
|
|
static void Task_UseFly(u8 taskId)
|
|
{
|
|
struct Task *task;
|
|
task = &gTasks[taskId];
|
|
if (task->data[0] == 0)
|
|
{
|
|
if (!IsWeatherNotFadingIn())
|
|
return;
|
|
gFieldEffectArguments[0] = GetCursorSelectionMonId();
|
|
if ((int)gFieldEffectArguments[0] >= PARTY_SIZE)
|
|
gFieldEffectArguments[0] = 0;
|
|
FieldEffectStart(FLDEFF_FLY_OUT);
|
|
task->data[0]++;
|
|
}
|
|
if (!FieldEffectActiveListContains(FLDEFF_FLY_OUT))
|
|
{
|
|
Overworld_ResetStateAfterFly();
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
gFieldCallback = FieldCallback_FlyIntoMap;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void FieldCallback_FlyIntoMap(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
FadeInFromBlack();
|
|
CreateTask(Task_FlyIntoMap, 0);
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
|
|
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
|
|
ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_WEST);
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
gFieldCallback = NULL;
|
|
}
|
|
|
|
static void Task_FlyIntoMap(u8 taskId)
|
|
{
|
|
struct Task *task;
|
|
task = &gTasks[taskId];
|
|
if (task->data[0] == 0)
|
|
{
|
|
if (gPaletteFade.active)
|
|
return;
|
|
FieldEffectStart(FLDEFF_FLY_IN);
|
|
task->data[0]++;
|
|
}
|
|
if (!FieldEffectActiveListContains(FLDEFF_FLY_IN))
|
|
{
|
|
UnlockPlayerFieldControls();
|
|
UnfreezeObjectEvents();
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void Task_FallWarpFieldEffect(u8 taskId);
|
|
static bool8 FallWarpEffect_1(struct Task *task);
|
|
static bool8 FallWarpEffect_2(struct Task *task);
|
|
static bool8 FallWarpEffect_3(struct Task *task);
|
|
static bool8 FallWarpEffect_4(struct Task *task);
|
|
static bool8 FallWarpEffect_5(struct Task *task);
|
|
static bool8 FallWarpEffect_6(struct Task *task);
|
|
static bool8 FallWarpEffect_7(struct Task *task);
|
|
|
|
static bool8 (*const sFallWarpEffectCBPtrs[])(struct Task *task) = {
|
|
FallWarpEffect_1,
|
|
FallWarpEffect_2,
|
|
FallWarpEffect_3,
|
|
FallWarpEffect_4,
|
|
FallWarpEffect_5,
|
|
FallWarpEffect_6,
|
|
FallWarpEffect_7
|
|
};
|
|
|
|
void FieldCB_FallWarpExit(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
CreateTask(Task_FallWarpFieldEffect, 0);
|
|
gFieldCallback = NULL;
|
|
}
|
|
|
|
static void Task_FallWarpFieldEffect(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
while (sFallWarpEffectCBPtrs[task->data[0]](task))
|
|
;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_1(struct Task *task)
|
|
{
|
|
struct ObjectEvent * playerObject;
|
|
struct Sprite *playerSprite;
|
|
playerObject = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
playerSprite = &gSprites[gPlayerAvatar.spriteId];
|
|
CameraObjectReset2();
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
|
|
task->data[4] = playerSprite->subspriteMode;
|
|
playerObject->fixedPriority = TRUE;
|
|
playerSprite->oam.priority = 1;
|
|
playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
|
task->data[0]++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_2(struct Task *task)
|
|
{
|
|
if (IsWeatherNotFadingIn())
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_3(struct Task *task)
|
|
{
|
|
struct Sprite *sprite;
|
|
s16 centerToCornerVecY;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
|
|
sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
|
|
task->data[1] = 1;
|
|
task->data[2] = 0;
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
|
|
PlaySE(SE_FALL);
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_4(struct Task *task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
struct Sprite *sprite;
|
|
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->y2 += task->data[1];
|
|
if (task->data[1] < 8)
|
|
{
|
|
task->data[2] += task->data[1];
|
|
if (task->data[2] & 0xf)
|
|
{
|
|
task->data[1] <<= 1;
|
|
}
|
|
}
|
|
if (task->data[3] == 0 && sprite->y2 >= -16)
|
|
{
|
|
task->data[3]++;
|
|
objectEvent->fixedPriority = FALSE;
|
|
sprite->subspriteMode = task->data[4];
|
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
|
}
|
|
if (sprite->y2 >= 0)
|
|
{
|
|
PlaySE(SE_M_STRENGTH);
|
|
objectEvent->triggerGroundEffectsOnStop = TRUE;
|
|
objectEvent->landingJump = TRUE;
|
|
sprite->y2 = 0;
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_5(struct Task *task)
|
|
{
|
|
task->data[0]++;
|
|
task->data[1] = 4;
|
|
task->data[2] = 0;
|
|
SetCameraPanningCallback(NULL);
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_6(struct Task *task)
|
|
{
|
|
SetCameraPanning(0, task->data[1]);
|
|
task->data[1] = -task->data[1];
|
|
task->data[2]++;
|
|
if ((task->data[2] & 3) == 0)
|
|
{
|
|
task->data[1] >>= 1;
|
|
}
|
|
if (task->data[1] == 0)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_7(struct Task *task)
|
|
{
|
|
s16 x, y;
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
UnlockPlayerFieldControls();
|
|
CameraObjectReset1();
|
|
UnfreezeObjectEvents();
|
|
InstallCameraPanAheadCallback();
|
|
PlayerGetDestCoords(&x, &y);
|
|
if (MetatileBehavior_IsSurfableInSeafoamIslands(MapGridGetMetatileBehaviorAt(x, y)) == TRUE)
|
|
{
|
|
VarSet(VAR_TEMP_1, 1);
|
|
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_SURFING);
|
|
SetHelpContext(HELPCONTEXT_SURFING);
|
|
}
|
|
DestroyTask(FindTaskIdByFunc(Task_FallWarpFieldEffect));
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_EscalatorWarpFieldEffect(u8 taskId);
|
|
static bool8 EscalatorWarpEffect_1(struct Task *task);
|
|
static bool8 EscalatorWarpEffect_2(struct Task *task);
|
|
static bool8 EscalatorWarpEffect_3(struct Task *task);
|
|
static bool8 EscalatorWarpEffect_4(struct Task *task);
|
|
static bool8 EscalatorWarpEffect_5(struct Task *task);
|
|
static bool8 EscalatorWarpEffect_6(struct Task *task);
|
|
static void Escalator_AnimatePlayerGoingDown(struct Task *task);
|
|
static void Escalator_AnimatePlayerGoingUp(struct Task *task);
|
|
static void Escalator_BeginFadeOutToNewMap(void);
|
|
static void Escalator_TransitionToWarpInEffect(void);
|
|
static void FieldCB_EscalatorWarpIn(void);
|
|
static void Task_EscalatorWarpInFieldEffect(u8 taskId);
|
|
static bool8 EscalatorWarpInEffect_1(struct Task *task);
|
|
static bool8 EscalatorWarpInEffect_2(struct Task *task);
|
|
static bool8 EscalatorWarpInEffect_3(struct Task *task);
|
|
static bool8 EscalatorWarpInEffect_4(struct Task *task);
|
|
static bool8 EscalatorWarpInEffect_5(struct Task *task);
|
|
static bool8 EscalatorWarpInEffect_6(struct Task *task);
|
|
static bool8 EscalatorWarpInEffect_7(struct Task *task);
|
|
|
|
static bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task *task) = {
|
|
EscalatorWarpEffect_1,
|
|
EscalatorWarpEffect_2,
|
|
EscalatorWarpEffect_3,
|
|
EscalatorWarpEffect_4,
|
|
EscalatorWarpEffect_5,
|
|
EscalatorWarpEffect_6
|
|
};
|
|
|
|
void StartEscalatorWarp(u8 metatileBehavior, u8 priority)
|
|
{
|
|
u8 taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority);
|
|
gTasks[taskId].data[1] = 0;
|
|
if (metatileBehavior == MB_UP_ESCALATOR)
|
|
gTasks[taskId].data[1] = 1;
|
|
}
|
|
|
|
static void Task_EscalatorWarpFieldEffect(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
while (sEscalatorWarpFieldEffectFuncs[task->data[0]](task))
|
|
;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_1(struct Task *task)
|
|
{
|
|
FreezeObjectEvents();
|
|
CameraObjectReset2();
|
|
StartEscalator(task->data[1]);
|
|
QuestLog_OnEscalatorWarp(QL_ESCALATOR_OUT);
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_2(struct Task *task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
|
|
task->data[0]++;
|
|
task->data[2] = 0;
|
|
task->data[3] = 0;
|
|
if ((u8)task->data[1] == 0)
|
|
{
|
|
task->data[0] = 4;
|
|
}
|
|
PlaySE(SE_ESCALATOR);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_3(struct Task *task)
|
|
{
|
|
Escalator_AnimatePlayerGoingDown(task);
|
|
if (task->data[2] > 3)
|
|
{
|
|
Escalator_BeginFadeOutToNewMap();
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_4(struct Task *task)
|
|
{
|
|
Escalator_AnimatePlayerGoingDown(task);
|
|
Escalator_TransitionToWarpInEffect();
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_5(struct Task *task)
|
|
{
|
|
Escalator_AnimatePlayerGoingUp(task);
|
|
if (task->data[2] > 3)
|
|
{
|
|
Escalator_BeginFadeOutToNewMap();
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_6(struct Task *task)
|
|
{
|
|
Escalator_AnimatePlayerGoingUp(task);
|
|
Escalator_TransitionToWarpInEffect();
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
static void Escalator_AnimatePlayerGoingDown(struct Task *task)
|
|
{
|
|
struct Sprite *sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->x2 = Cos(0x84, task->data[2]);
|
|
sprite->y2 = Sin(0x94, task->data[2]);
|
|
task->data[3]++;
|
|
if (task->data[3] & 1)
|
|
{
|
|
task->data[2]++;
|
|
}
|
|
}
|
|
|
|
static void Escalator_AnimatePlayerGoingUp(struct Task *task)
|
|
{
|
|
struct Sprite *sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->x2 = Cos(0x7c, task->data[2]);
|
|
sprite->y2 = Sin(0x76, task->data[2]);
|
|
task->data[3]++;
|
|
if (task->data[3] & 1)
|
|
{
|
|
task->data[2]++;
|
|
}
|
|
}
|
|
|
|
static void Escalator_BeginFadeOutToNewMap(void)
|
|
{
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
}
|
|
|
|
static void Escalator_TransitionToWarpInEffect(void)
|
|
{
|
|
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
|
|
{
|
|
StopEscalator();
|
|
WarpIntoMap();
|
|
gFieldCallback = FieldCB_EscalatorWarpIn;
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpFieldEffect));
|
|
}
|
|
}
|
|
|
|
static bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task *task) = {
|
|
EscalatorWarpInEffect_1,
|
|
EscalatorWarpInEffect_2,
|
|
EscalatorWarpInEffect_3,
|
|
EscalatorWarpInEffect_4,
|
|
EscalatorWarpInEffect_5,
|
|
EscalatorWarpInEffect_6,
|
|
EscalatorWarpInEffect_7
|
|
};
|
|
|
|
static void FieldCB_EscalatorWarpIn(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
CreateTask(Task_EscalatorWarpInFieldEffect, 0);
|
|
gFieldCallback = NULL;
|
|
}
|
|
|
|
static void Task_EscalatorWarpInFieldEffect(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
while (sEscalatorWarpInFieldEffectFuncs[task->data[0]](task))
|
|
;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_1(struct Task *task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
s16 x;
|
|
s16 y;
|
|
u8 behavior;
|
|
CameraObjectReset2();
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST));
|
|
PlayerGetDestCoords(&x, &y);
|
|
behavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
task->data[0]++;
|
|
task->data[1] = 16;
|
|
if (behavior == MB_DOWN_ESCALATOR)
|
|
{
|
|
behavior = 1;
|
|
task->data[0] = 3;
|
|
} else
|
|
{
|
|
behavior = 0;
|
|
}
|
|
StartEscalator(behavior);
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_2(struct Task *task)
|
|
{
|
|
struct Sprite *sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->x2 = Cos(0x84, task->data[1]);
|
|
sprite->y2 = Sin(0x94, task->data[1]);
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_3(struct Task *task)
|
|
{
|
|
struct Sprite *sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->x2 = Cos(0x84, task->data[1]);
|
|
sprite->y2 = Sin(0x94, task->data[1]);
|
|
task->data[2]++;
|
|
if (task->data[2] & 1)
|
|
{
|
|
task->data[1]--;
|
|
}
|
|
if (task->data[1] == 0)
|
|
{
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
task->data[0] = 5;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
static bool8 EscalatorWarpInEffect_4(struct Task *task)
|
|
{
|
|
struct Sprite *sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->x2 = Cos(0x7c, task->data[1]);
|
|
sprite->y2 = Sin(0x76, task->data[1]);
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_5(struct Task *task)
|
|
{
|
|
struct Sprite *sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->x2 = Cos(0x7c, task->data[1]);
|
|
sprite->y2 = Sin(0x76, task->data[1]);
|
|
task->data[2]++;
|
|
if (task->data[2] & 1)
|
|
{
|
|
task->data[1]--;
|
|
}
|
|
if (task->data[1] == 0)
|
|
{
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_6(struct Task *task)
|
|
{
|
|
if (IsEscalatorMoving())
|
|
{
|
|
return FALSE;
|
|
}
|
|
StopEscalator();
|
|
task->data[0]++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_7(struct Task *task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
CameraObjectReset1();
|
|
UnlockPlayerFieldControls();
|
|
UnfreezeObjectEvents();
|
|
ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST));
|
|
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpInFieldEffect));
|
|
QuestLog_OnEscalatorWarp(QL_ESCALATOR_IN);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_UseWaterfall(u8 taskId);
|
|
|
|
static bool8 waterfall_0_setup(struct Task *task, struct ObjectEvent * playerObj);
|
|
static bool8 waterfall_1_do_anim_probably(struct Task *task, struct ObjectEvent * playerObj);
|
|
static bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct ObjectEvent * playerObj);
|
|
static bool8 waterfall_3_move_player_probably(struct Task *task, struct ObjectEvent * playerObj);
|
|
static bool8 waterfall_4_wait_player_move_probably(struct Task *task, struct ObjectEvent * playerObj);
|
|
|
|
static bool8 (*const sUseWaterfallFieldEffectFuncs[])(struct Task *task, struct ObjectEvent * playerObj) = {
|
|
waterfall_0_setup,
|
|
waterfall_1_do_anim_probably,
|
|
waterfall_2_wait_anim_finish_probably,
|
|
waterfall_3_move_player_probably,
|
|
waterfall_4_wait_player_move_probably
|
|
};
|
|
|
|
u32 FldEff_UseWaterfall(void)
|
|
{
|
|
u8 taskId = CreateTask(Task_UseWaterfall, 0xFF);
|
|
gTasks[taskId].data[1] = gFieldEffectArguments[0];
|
|
Task_UseWaterfall(taskId);
|
|
return 0;
|
|
}
|
|
|
|
static void Task_UseWaterfall(u8 taskId)
|
|
{
|
|
while (sUseWaterfallFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId]))
|
|
;
|
|
}
|
|
|
|
static bool8 waterfall_0_setup(struct Task *task, struct ObjectEvent * playerObj)
|
|
{
|
|
LockPlayerFieldControls();
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 waterfall_1_do_anim_probably(struct Task *task, struct ObjectEvent * playerObj)
|
|
{
|
|
LockPlayerFieldControls();
|
|
if (!ObjectEventIsMovementOverridden(playerObj))
|
|
{
|
|
ObjectEventClearHeldMovementIfFinished(playerObj);
|
|
gFieldEffectArguments[0] = task->data[1];
|
|
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct ObjectEvent * playerObj)
|
|
{
|
|
if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
|
|
return FALSE;
|
|
task->data[0]++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 waterfall_3_move_player_probably(struct Task *task, struct ObjectEvent * playerObj)
|
|
{
|
|
ObjectEventSetHeldMovement(playerObj, GetWalkSlowerMovementAction(DIR_NORTH));
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 waterfall_4_wait_player_move_probably(struct Task *task, struct ObjectEvent * playerObj)
|
|
{
|
|
if (!ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
return FALSE;
|
|
if (MetatileBehavior_IsWaterfall(playerObj->currentMetatileBehavior))
|
|
{
|
|
task->data[0] = 3;
|
|
return TRUE;
|
|
}
|
|
UnlockPlayerFieldControls();
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
DestroyTask(FindTaskIdByFunc(Task_UseWaterfall));
|
|
FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL);
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_UseDive(u8 taskId);
|
|
static bool8 DiveFieldEffect_Init(struct Task *task);
|
|
static bool8 DiveFieldEffect_ShowMon(struct Task *task);
|
|
static bool8 DiveFieldEffect_TryWarp(struct Task *task);
|
|
|
|
static bool8 (*const sDiveFieldEffectFuncs[])(struct Task *task) =
|
|
{
|
|
DiveFieldEffect_Init,
|
|
DiveFieldEffect_ShowMon,
|
|
DiveFieldEffect_TryWarp
|
|
};
|
|
|
|
u32 FldEff_UseDive(void)
|
|
{
|
|
u8 taskId = CreateTask(Task_UseDive, 0xFF);
|
|
gTasks[taskId].data[15] = gFieldEffectArguments[0]; // party index of pokemon with dive
|
|
gTasks[taskId].data[14] = gFieldEffectArguments[1]; // unused
|
|
Task_UseDive(taskId);
|
|
return 0;
|
|
}
|
|
|
|
static void Task_UseDive(u8 taskId)
|
|
{
|
|
while (sDiveFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 DiveFieldEffect_Init(struct Task *task)
|
|
{
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 DiveFieldEffect_ShowMon(struct Task *task)
|
|
{
|
|
LockPlayerFieldControls();
|
|
gFieldEffectArguments[0] = task->data[15];
|
|
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 DiveFieldEffect_TryWarp(struct Task *task)
|
|
{
|
|
struct MapPosition pos;
|
|
PlayerGetDestCoords(&pos.x, &pos.y);
|
|
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
|
|
{
|
|
dive_warp(&pos, gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior);
|
|
DestroyTask(FindTaskIdByFunc(Task_UseDive));
|
|
FieldEffectActiveListRemove(FLDEFF_USE_DIVE);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_LavaridgeGymB1FWarp(u8 taskId);
|
|
static bool8 LavaridgeGymB1FWarpEffect_1(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGymB1FWarpEffect_2(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGymB1FWarpEffect_3(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGymB1FWarpEffect_4(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGymB1FWarpEffect_5(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGymB1FWarpEffect_6(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static void FieldCB_LavaridgeGymB1FWarpExit(void);
|
|
static void Task_LavaridgeGymB1FWarpExit(u8 taskId);
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
|
|
static bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite) = {
|
|
LavaridgeGymB1FWarpEffect_1,
|
|
LavaridgeGymB1FWarpEffect_2,
|
|
LavaridgeGymB1FWarpEffect_3,
|
|
LavaridgeGymB1FWarpEffect_4,
|
|
LavaridgeGymB1FWarpEffect_5,
|
|
LavaridgeGymB1FWarpEffect_6
|
|
};
|
|
|
|
void StartLavaridgeGymB1FWarp(u8 priority)
|
|
{
|
|
CreateTask(Task_LavaridgeGymB1FWarp, priority);
|
|
}
|
|
|
|
static void Task_LavaridgeGymB1FWarp(u8 taskId)
|
|
{
|
|
while (sLavaridgeGymB1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_1(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
FreezeObjectEvents();
|
|
CameraObjectReset2();
|
|
SetCameraPanningCallback(NULL);
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
objectEvent->fixedPriority = TRUE;
|
|
task->data[1] = 1;
|
|
task->data[0]++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_2(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
SetCameraPanning(0, task->data[1]);
|
|
task->data[1] = -task->data[1];
|
|
task->data[2]++;
|
|
if (task->data[2] > 7)
|
|
{
|
|
task->data[2] = 0;
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_3(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
sprite->y2 = 0;
|
|
task->data[3] = 1;
|
|
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
|
|
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
|
|
gFieldEffectArguments[2] = sprite->subpriority - 1;
|
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
|
FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP);
|
|
PlaySE(SE_M_EXPLOSION);
|
|
task->data[0]++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_4(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
s16 centerToCornerVecY;
|
|
SetCameraPanning(0, task->data[1]);
|
|
if (task->data[1] = -task->data[1], ++task->data[2] <= 17)
|
|
{
|
|
if (!(task->data[2] & 1) && (task->data[1] <= 3))
|
|
{
|
|
task->data[1] <<= 1;
|
|
}
|
|
} else if (!(task->data[2] & 4) && (task->data[1] > 0))
|
|
{
|
|
task->data[1] >>= 1;
|
|
}
|
|
if (task->data[2] > 6)
|
|
{
|
|
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
|
|
if (sprite->y2 > -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY))
|
|
{
|
|
sprite->y2 -= task->data[3];
|
|
if (task->data[3] <= 7)
|
|
{
|
|
task->data[3]++;
|
|
}
|
|
} else
|
|
{
|
|
task->data[4] = 1;
|
|
}
|
|
}
|
|
if (task->data[5] == 0 && sprite->y2 < -0x10)
|
|
{
|
|
task->data[5]++;
|
|
objectEvent->fixedPriority = TRUE;
|
|
sprite->oam.priority = 1;
|
|
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
|
}
|
|
if (task->data[1] == 0 && task->data[4] != 0)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_5(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_6(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
|
|
{
|
|
WarpIntoMap();
|
|
gFieldCallback = FieldCB_LavaridgeGymB1FWarpExit;
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarp));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite) = {
|
|
LavaridgeGymB1FWarpExitEffect_1,
|
|
LavaridgeGymB1FWarpExitEffect_2,
|
|
LavaridgeGymB1FWarpExitEffect_3,
|
|
LavaridgeGymB1FWarpExitEffect_4
|
|
};
|
|
|
|
static void FieldCB_LavaridgeGymB1FWarpExit(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
|
|
LockPlayerFieldControls();
|
|
gFieldCallback = NULL;
|
|
CreateTask(Task_LavaridgeGymB1FWarpExit, 0);
|
|
}
|
|
|
|
static void Task_LavaridgeGymB1FWarpExit(u8 taskId)
|
|
{
|
|
while (sLavaridgeGymB1FWarpExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
CameraObjectReset2();
|
|
FreezeObjectEvents();
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
objectEvent->invisible = TRUE;
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
if (IsWeatherNotFadingIn())
|
|
{
|
|
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
|
|
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
|
|
gFieldEffectArguments[2] = sprite->subpriority - 1;
|
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
|
task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
sprite = &gSprites[task->data[1]];
|
|
if (sprite->animCmdIndex > 1)
|
|
{
|
|
task->data[0]++;
|
|
objectEvent->invisible = FALSE;
|
|
CameraObjectReset1();
|
|
PlaySE(SE_M_DIG);
|
|
ObjectEventSetHeldMovement(objectEvent, GetJumpMovementAction(DIR_EAST));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
UnlockPlayerFieldControls();
|
|
UnfreezeObjectEvents();
|
|
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarpExit));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_LavaridgeGym1FWarp(u8 taskId);
|
|
static bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
static bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite);
|
|
|
|
static bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite) = {
|
|
LavaridgeGym1FWarpEffect_1,
|
|
LavaridgeGym1FWarpEffect_2,
|
|
LavaridgeGym1FWarpEffect_3,
|
|
LavaridgeGym1FWarpEffect_4,
|
|
LavaridgeGym1FWarpEffect_5
|
|
};
|
|
|
|
// For the ash puff effect when warping off the B1F ash tiles
|
|
u8 FldEff_LavaridgeGymWarp(void)
|
|
{
|
|
u8 spriteId;
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_LAUNCH], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
|
|
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
|
return spriteId;
|
|
}
|
|
|
|
void SpriteCB_AshLaunch(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_LAVARIDGE_GYM_WARP);
|
|
}
|
|
}
|
|
|
|
void StartLavaridgeGym1FWarp(u8 priority)
|
|
{
|
|
CreateTask(Task_LavaridgeGym1FWarp, priority);
|
|
}
|
|
|
|
static void Task_LavaridgeGym1FWarp(u8 taskId)
|
|
{
|
|
while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
|
|
}
|
|
|
|
static bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
FreezeObjectEvents();
|
|
CameraObjectReset2();
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
objectEvent->fixedPriority = TRUE;
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
if (task->data[1] > 3)
|
|
{
|
|
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
|
|
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
|
|
gFieldEffectArguments[2] = sprite->subpriority - 1;
|
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
|
task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
|
|
task->data[0]++;
|
|
} else
|
|
{
|
|
task->data[1]++;
|
|
ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection));
|
|
PlaySE(SE_LAVARIDGE_FALL_WARP);
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
if (gSprites[task->data[1]].animCmdIndex == 2)
|
|
{
|
|
objectEvent->invisible = TRUE;
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
|
|
{
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent * objectEvent, struct Sprite *sprite)
|
|
{
|
|
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
|
|
{
|
|
WarpIntoMap();
|
|
gFieldCallback = FieldCB_FallWarpExit;
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGym1FWarp));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
u8 FldEff_PopOutOfAsh(void)
|
|
{
|
|
u8 spriteId;
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_PUFF], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
|
|
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
|
return spriteId;
|
|
}
|
|
|
|
void SpriteCB_PopOutOfAsh(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH);
|
|
}
|
|
}
|
|
|
|
// Task data for Task_EscapeRopeWarpOut
|
|
#define tState data[0]
|
|
#define tSpinDelay data[1]
|
|
#define tNumTurns data[2]
|
|
#define tTimer data[3]
|
|
#define tOffscreen data[4]
|
|
#define tMovingState data[5]
|
|
#define tOffsetY data[6]
|
|
#define tDirection data[15]
|
|
|
|
static void Task_EscapeRopeWarpOut(u8 taskId);
|
|
static void EscapeRopeWarpOutEffect_Init(struct Task *task);
|
|
static void EscapeRopeWarpOutEffect_Spin(struct Task *task);
|
|
static u8 SpinObjectEvent(struct ObjectEvent *playerObj, s16 *timer, s16 *numTurns);
|
|
static bool32 WarpOutObjectEventUpwards(struct ObjectEvent *playerObj, s16 *movingState, s16 *offsetY);
|
|
static void FieldCallback_EscapeRopeExit(void);
|
|
static void Task_EscapeRopeWarpIn(u8 taskId);
|
|
static void EscapeRopeWarpInEffect_Init(struct Task *task);
|
|
static void EscapeRopeWarpInEffect_Spin(struct Task *task);
|
|
|
|
static void (*const sEscapeRopeWarpOutEffectFuncs[])(struct Task *task) =
|
|
{
|
|
EscapeRopeWarpOutEffect_Init,
|
|
EscapeRopeWarpOutEffect_Spin
|
|
};
|
|
|
|
void StartEscapeRopeFieldEffect(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
CreateTask(Task_EscapeRopeWarpOut, 80);
|
|
}
|
|
|
|
static void Task_EscapeRopeWarpOut(u8 taskId)
|
|
{
|
|
sEscapeRopeWarpOutEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
|
|
}
|
|
|
|
static void EscapeRopeWarpOutEffect_Init(struct Task *task)
|
|
{
|
|
task->tState++;
|
|
task->data[13] = 64; // unused
|
|
task->data[14] = GetPlayerFacingDirection(); // unused
|
|
task->tDirection = DIR_NONE;
|
|
}
|
|
|
|
static void EscapeRopeWarpOutEffect_Spin(struct Task *task)
|
|
{
|
|
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
s16 *data = task->data;
|
|
SpinObjectEvent(playerObj, &task->tSpinDelay, &task->tNumTurns);
|
|
if (tTimer < 60)
|
|
{
|
|
tTimer++;
|
|
if (tTimer == 20)
|
|
PlaySE(SE_WARP_IN);
|
|
}
|
|
else if (tOffscreen == FALSE && !WarpOutObjectEventUpwards(playerObj, &task->tMovingState, &task->tOffsetY))
|
|
{
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
tOffscreen = TRUE;
|
|
}
|
|
if (tOffscreen == TRUE && !gPaletteFade.active && BGMusicStopped() == TRUE)
|
|
{
|
|
SetObjectEventDirection(playerObj, task->tDirection); // always DIR_NONE
|
|
SetWarpDestinationToEscapeWarp();
|
|
WarpIntoMap();
|
|
gFieldCallback = FieldCallback_EscapeRopeExit;
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(FindTaskIdByFunc(Task_EscapeRopeWarpOut));
|
|
}
|
|
}
|
|
|
|
static const u8 sSpinDirections[] =
|
|
{
|
|
[DIR_NONE] = DIR_SOUTH,
|
|
[DIR_SOUTH] = DIR_WEST,
|
|
[DIR_NORTH] = DIR_EAST,
|
|
[DIR_WEST] = DIR_NORTH,
|
|
[DIR_EAST] = DIR_SOUTH,
|
|
};
|
|
|
|
static u8 SpinObjectEvent(struct ObjectEvent *playerObj, s16 *spinDelay, s16 *numTurns)
|
|
{
|
|
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
if (*spinDelay != 0 && --(*spinDelay) != 0)
|
|
return playerObj->facingDirection;
|
|
ObjectEventSetHeldMovement(playerObj, GetFaceDirectionMovementAction(sSpinDirections[playerObj->facingDirection]));
|
|
if (*numTurns < 12)
|
|
(*numTurns)++;
|
|
*spinDelay = 12 >> (*numTurns);
|
|
return sSpinDirections[playerObj->facingDirection];
|
|
}
|
|
return playerObj->facingDirection;
|
|
}
|
|
|
|
static bool32 WarpOutObjectEventUpwards(struct ObjectEvent *playerObj, s16 *movingState, s16 *offsetY)
|
|
{
|
|
struct Sprite *sprite = &gSprites[playerObj->spriteId];
|
|
switch (*movingState)
|
|
{
|
|
case 0:
|
|
CameraObjectReset2();
|
|
(*movingState)++;
|
|
// fallthrough
|
|
case 1:
|
|
sprite->y2 -= 8;
|
|
(*offsetY) -= 8;
|
|
if (*offsetY <= -16)
|
|
{
|
|
playerObj->fixedPriority = TRUE;
|
|
sprite->oam.priority = 1;
|
|
sprite->subpriority = 0;
|
|
sprite->subspriteMode = SUBSPRITES_OFF;
|
|
(*movingState)++;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->y2 -= 8;
|
|
(*offsetY) -= 8;
|
|
if (*offsetY <= -88)
|
|
{
|
|
(*movingState)++;
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case 3:
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
#undef tState
|
|
#undef tSpinDelay
|
|
#undef tNumTurns
|
|
#undef tTimer
|
|
#undef tOffscreen
|
|
#undef tMovingState
|
|
#undef tOffsetY
|
|
#undef tDirection
|
|
|
|
// Task data for Task_EscapeRopeWarpIn
|
|
#define tState data[0]
|
|
#define tMovingState data[1]
|
|
#define tOffsetY data[2]
|
|
#define tPriority data[3]
|
|
#define tSubpriority data[4]
|
|
#define tSubspriteMode data[5]
|
|
#define tTimer data[6]
|
|
#define tSpinEnded data[7]
|
|
#define tCurrentDir data[8]
|
|
#define tSpinDelay data[9]
|
|
#define tNumTurns data[10]
|
|
#define tOriginalDir data[15]
|
|
|
|
static void (*const sEscapeRopeWarpInEffectFuncs[])(struct Task *task) =
|
|
{
|
|
EscapeRopeWarpInEffect_Init,
|
|
EscapeRopeWarpInEffect_Spin
|
|
};
|
|
|
|
static bool32 WarpInObjectEventDownwards(struct ObjectEvent *playerObj, s16 *movingState, s16 *offsetY, s16 *priority, s16 *subpriority, s16 *subspriteMode)
|
|
{
|
|
struct Sprite *sprite = &gSprites[playerObj->spriteId];
|
|
switch (*movingState)
|
|
{
|
|
case 0:
|
|
CameraObjectReset2();
|
|
*offsetY = -88;
|
|
sprite->y2 -= 88;
|
|
*priority = sprite->oam.priority;
|
|
*subpriority = sprite->subpriority;
|
|
*subspriteMode = sprite->subspriteMode;
|
|
playerObj->fixedPriority = TRUE;
|
|
sprite->oam.priority = 1;
|
|
sprite->subpriority = 0;
|
|
sprite->subspriteMode = SUBSPRITES_OFF;
|
|
(*movingState)++;
|
|
// fallthrough
|
|
case 1:
|
|
sprite->y2 += 4;
|
|
(*offsetY) += 4;
|
|
if (*offsetY >= -16)
|
|
{
|
|
sprite->oam.priority = *priority;
|
|
sprite->subpriority = *subpriority;
|
|
sprite->subspriteMode = *subspriteMode;
|
|
(*movingState)++;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->y2 += 4;
|
|
(*offsetY) += 4;
|
|
if (*offsetY >= 0)
|
|
{
|
|
PlaySE(SE_CLICK);
|
|
CameraObjectReset1();
|
|
(*movingState)++;
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case 3:
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static void FieldCallback_EscapeRopeExit(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
gFieldCallback = NULL;
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
|
|
CreateTask(Task_EscapeRopeWarpIn, 0);
|
|
}
|
|
|
|
static void Task_EscapeRopeWarpIn(u8 taskId)
|
|
{
|
|
sEscapeRopeWarpInEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
|
|
}
|
|
|
|
static void EscapeRopeWarpInEffect_Init(struct Task *task)
|
|
{
|
|
if (IsWeatherNotFadingIn())
|
|
{
|
|
PlaySE(SE_WARP_OUT);
|
|
task->tOriginalDir = GetPlayerFacingDirection();
|
|
task->tState++;
|
|
}
|
|
}
|
|
|
|
static void EscapeRopeWarpInEffect_Spin(struct Task *task)
|
|
{
|
|
s16 *data = task->data;
|
|
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
bool32 moving = WarpInObjectEventDownwards(playerObj, &tMovingState, &tOffsetY, &tPriority, &tSubpriority, &tSubspriteMode);
|
|
playerObj->invisible = FALSE;
|
|
if (tTimer < 8)
|
|
tTimer++;
|
|
else if (tSpinEnded == FALSE)
|
|
{
|
|
tTimer++;
|
|
tCurrentDir = SpinObjectEvent(playerObj, &tSpinDelay, &tNumTurns);
|
|
if (tTimer >= 50 && tCurrentDir == tOriginalDir)
|
|
tSpinEnded = TRUE;
|
|
}
|
|
if (!moving && tCurrentDir == tOriginalDir && ObjectEventCheckHeldMovementStatus(playerObj) == TRUE)
|
|
{
|
|
playerObj->invisible = FALSE;
|
|
playerObj->fixedPriority = FALSE;
|
|
UnlockPlayerFieldControls();
|
|
UnfreezeObjectEvents();
|
|
DestroyTask(FindTaskIdByFunc(Task_EscapeRopeWarpIn));
|
|
}
|
|
}
|
|
|
|
#undef tState
|
|
#undef tMovingState
|
|
#undef tOffsetY
|
|
#undef tPriority
|
|
#undef tSubpriority
|
|
#undef tSubspriteMode
|
|
#undef tTimer
|
|
#undef tSpinEnded
|
|
#undef tCurrentDir
|
|
#undef tSpinDelay
|
|
#undef tNumTurns
|
|
#undef tOriginalDir
|
|
|
|
static void Task_DoTeleportFieldEffect(u8 taskId);
|
|
static void TeleportFieldEffectTask1(struct Task *task);
|
|
static void TeleportFieldEffectTask2(struct Task *task);
|
|
static void TeleportFieldEffectTask3(struct Task *task);
|
|
static void TeleportFieldEffectTask4(struct Task *task);
|
|
static void FieldCallback_TeleportIn(void);
|
|
static void Task_DoTeleportInFieldEffect(u8 taskId);
|
|
static void TeleportInFieldEffectTask1(struct Task *task);
|
|
static void TeleportInFieldEffectTask2(struct Task *task);
|
|
static void TeleportInFieldEffectTask3(struct Task *task);
|
|
|
|
static void (*const sTeleportEffectFuncs[])(struct Task *) = {
|
|
TeleportFieldEffectTask1,
|
|
TeleportFieldEffectTask2,
|
|
TeleportFieldEffectTask3,
|
|
TeleportFieldEffectTask4
|
|
};
|
|
|
|
void CreateTeleportFieldEffectTask(void)
|
|
{
|
|
CreateTask(Task_DoTeleportFieldEffect, 0);
|
|
}
|
|
|
|
static void Task_DoTeleportFieldEffect(u8 taskId)
|
|
{
|
|
sTeleportEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void TeleportFieldEffectTask1(struct Task *task)
|
|
{
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
CameraObjectReset2();
|
|
task->data[15] = GetPlayerFacingDirection();
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void TeleportFieldEffectTask2(struct Task *task)
|
|
{
|
|
u8 spinDirections[5] = {
|
|
[DIR_NONE] = DIR_SOUTH,
|
|
[DIR_SOUTH] = DIR_WEST,
|
|
[DIR_WEST] = DIR_NORTH,
|
|
[DIR_NORTH] = DIR_EAST,
|
|
[DIR_EAST] = DIR_SOUTH
|
|
};
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (task->data[1] == 0 || (--task->data[1]) == 0)
|
|
{
|
|
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
|
|
task->data[1] = 8;
|
|
task->data[2]++;
|
|
}
|
|
if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection)
|
|
{
|
|
task->data[0]++;
|
|
task->data[1] = 4;
|
|
task->data[2] = 8;
|
|
task->data[3] = 1;
|
|
PlaySE(SE_WARP_IN);
|
|
}
|
|
}
|
|
|
|
static void TeleportFieldEffectTask3(struct Task *task)
|
|
{
|
|
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
if ((--task->data[1]) <= 0)
|
|
{
|
|
task->data[1] = 4;
|
|
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
|
|
}
|
|
sprite->y -= task->data[3];
|
|
task->data[4] += task->data[3];
|
|
if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8))
|
|
{
|
|
task->data[3] <<= 1;
|
|
}
|
|
if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != SUBSPRITES_OFF))
|
|
{
|
|
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
|
}
|
|
if (task->data[4] >= 0xa8)
|
|
{
|
|
task->data[0]++;
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
}
|
|
}
|
|
|
|
static void TeleportFieldEffectTask4(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (BGMusicStopped() == TRUE)
|
|
{
|
|
SetWarpDestinationToLastHealLocation();
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
gFieldCallback = FieldCallback_TeleportIn;
|
|
DestroyTask(FindTaskIdByFunc(Task_DoTeleportFieldEffect));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void (*const sTeleportInEffectFuncs[])(struct Task *) = {
|
|
TeleportInFieldEffectTask1,
|
|
TeleportInFieldEffectTask2,
|
|
TeleportInFieldEffectTask3
|
|
};
|
|
|
|
static void FieldCallback_TeleportIn(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode();
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
gFieldCallback = NULL;
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
|
|
CameraObjectReset2();
|
|
CreateTask(Task_DoTeleportInFieldEffect, 0);
|
|
}
|
|
|
|
static void Task_DoTeleportInFieldEffect(u8 taskId)
|
|
{
|
|
sTeleportInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void TeleportInFieldEffectTask1(struct Task *task)
|
|
{
|
|
struct Sprite *sprite;
|
|
s16 centerToCornerVecY;
|
|
if (IsWeatherNotFadingIn())
|
|
{
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
|
|
sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
|
|
task->data[0]++;
|
|
task->data[1] = 8;
|
|
task->data[2] = 1;
|
|
task->data[14] = sprite->subspriteMode;
|
|
task->data[15] = GetPlayerFacingDirection();
|
|
PlaySE(SE_WARP_IN);
|
|
}
|
|
}
|
|
|
|
static void TeleportInFieldEffectTask2(struct Task *task)
|
|
{
|
|
u8 spinDirections[5] = {1, 3, 4, 2, 1};
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
if ((sprite->y2 += task->data[1]) >= -8)
|
|
{
|
|
if (task->data[13] == 0)
|
|
{
|
|
task->data[13]++;
|
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
|
sprite->subspriteMode = task->data[14];
|
|
}
|
|
} else
|
|
{
|
|
sprite->oam.priority = 1;
|
|
if (sprite->subspriteMode != SUBSPRITES_OFF)
|
|
{
|
|
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
|
}
|
|
}
|
|
if (sprite->y2 >= -0x30 && task->data[1] > 1 && !(sprite->y2 & 1))
|
|
{
|
|
task->data[1]--;
|
|
}
|
|
if ((--task->data[2]) == 0)
|
|
{
|
|
task->data[2] = 4;
|
|
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
|
|
}
|
|
if (sprite->y2 >= 0)
|
|
{
|
|
sprite->y2 = 0;
|
|
task->data[0]++;
|
|
task->data[1] = 1;
|
|
task->data[2] = 0;
|
|
}
|
|
}
|
|
|
|
static void TeleportInFieldEffectTask3(struct Task *task)
|
|
{
|
|
u8 spinDirections[5] = {1, 3, 4, 2, 1};
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if ((--task->data[1]) == 0)
|
|
{
|
|
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
|
|
task->data[1] = 8;
|
|
if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection)
|
|
{
|
|
UnlockPlayerFieldControls();
|
|
CameraObjectReset1();
|
|
UnfreezeObjectEvents();
|
|
DestroyTask(FindTaskIdByFunc(Task_DoTeleportInFieldEffect));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_ShowMon_Outdoors(u8 taskId);
|
|
static void ShowMonEffect_Outdoors_1(struct Task *task);
|
|
static void ShowMonEffect_Outdoors_2(struct Task *task);
|
|
static void ShowMonEffect_Outdoors_3(struct Task *task);
|
|
static void ShowMonEffect_Outdoors_4(struct Task *task);
|
|
static void ShowMonEffect_Outdoors_5(struct Task *task);
|
|
static void ShowMonEffect_Outdoors_6(struct Task *task);
|
|
static void ShowMonEffect_Outdoors_7(struct Task *task);
|
|
static void VBlankCB_ShowMonEffect_Outdoors(void);
|
|
static void LoadFieldMoveStreaksTilemapToVram(u16 screenbase);
|
|
static void Task_ShowMon_Indoors(u8 taskId);
|
|
static void ShowMonEffect_Indoors_1(struct Task *task);
|
|
static void ShowMonEffect_Indoors_2(struct Task *task);
|
|
static void ShowMonEffect_Indoors_3(struct Task *task);
|
|
static void ShowMonEffect_Indoors_4(struct Task *task);
|
|
static void ShowMonEffect_Indoors_5(struct Task *task);
|
|
static void ShowMonEffect_Indoors_6(struct Task *task);
|
|
static void ShowMonEffect_Indoors_7(struct Task *task);
|
|
static void VBlankCB_ShowMonEffect_Indoors(void);
|
|
static void AnimateIndoorShowMonBg(struct Task *task);
|
|
static bool8 SlideIndoorBannerOnscreen(struct Task *task);
|
|
static bool8 SlideIndoorBannerOffscreen(struct Task *task);
|
|
static u8 InitFieldMoveMonSprite(u32 species, u32 otId, u32 personality);
|
|
static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite);
|
|
static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *sprite);
|
|
static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *sprite);
|
|
|
|
static void (*const sShowMonOutdoorsEffectFuncs[])(struct Task *task) = {
|
|
ShowMonEffect_Outdoors_1,
|
|
ShowMonEffect_Outdoors_2,
|
|
ShowMonEffect_Outdoors_3,
|
|
ShowMonEffect_Outdoors_4,
|
|
ShowMonEffect_Outdoors_5,
|
|
ShowMonEffect_Outdoors_6,
|
|
ShowMonEffect_Outdoors_7
|
|
};
|
|
|
|
u32 FldEff_FieldMoveShowMon(void)
|
|
{
|
|
u8 taskId;
|
|
if (IsMapTypeOutdoors(GetCurrentMapType()) == TRUE)
|
|
taskId = CreateTask(Task_ShowMon_Outdoors, 0xFF);
|
|
else
|
|
taskId = CreateTask(Task_ShowMon_Indoors, 0xFF);
|
|
gTasks[taskId].data[15] = InitFieldMoveMonSprite(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
return 0;
|
|
}
|
|
|
|
u32 FldEff_FieldMoveShowMonInit(void)
|
|
{
|
|
u32 r6 = gFieldEffectArguments[0] & 0x80000000;
|
|
u8 partyIdx = gFieldEffectArguments[0];
|
|
gFieldEffectArguments[0] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES);
|
|
gFieldEffectArguments[1] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_OT_ID);
|
|
gFieldEffectArguments[2] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY);
|
|
gFieldEffectArguments[0] |= r6;
|
|
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON);
|
|
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
|
|
return 0;
|
|
}
|
|
|
|
static void Task_ShowMon_Outdoors(u8 taskId)
|
|
{
|
|
sShowMonOutdoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_1(struct Task *task)
|
|
{
|
|
task->data[11] = GetGpuReg(REG_OFFSET_WININ);
|
|
task->data[12] = GetGpuReg(REG_OFFSET_WINOUT);
|
|
StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback);
|
|
task->data[1] = WIN_RANGE(0xF0, 0xF1);
|
|
task->data[2] = WIN_RANGE(0x50, 0x51);
|
|
task->data[3] = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
|
|
task->data[4] = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
|
|
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
|
|
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
|
|
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
|
|
SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
|
|
SetVBlankCallback(VBlankCB_ShowMonEffect_Outdoors);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_2(struct Task *task)
|
|
{
|
|
u16 charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14);
|
|
u16 screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11);
|
|
CpuCopy16(sFieldMoveStreaksOutdoors_Gfx, (void *)(VRAM + charbase), 0x200);
|
|
CpuFill32(0, (void *)(VRAM + screenbase), 0x800);
|
|
LoadPalette(sFieldMoveStreaksOutdoors_Pal, 0xf0, 0x20);
|
|
LoadFieldMoveStreaksTilemapToVram(screenbase);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_3(struct Task *task)
|
|
{
|
|
s16 win0h_lo;
|
|
s16 win0v_lo;
|
|
s16 win0v_hi;
|
|
task->data[5] -= 16;
|
|
win0h_lo = ((u16)task->data[1] >> 8);
|
|
win0v_lo = ((u16)task->data[2] >> 8);
|
|
win0v_hi = ((u16)task->data[2] & 0xff);
|
|
win0h_lo -= 16;
|
|
win0v_lo -= 2;
|
|
win0v_hi += 2;
|
|
if (win0h_lo < 0)
|
|
{
|
|
win0h_lo = 0;
|
|
}
|
|
if (win0v_lo < 0x28)
|
|
{
|
|
win0v_lo = 0x28;
|
|
}
|
|
if (win0v_hi > 0x78)
|
|
{
|
|
win0v_hi = 0x78;
|
|
}
|
|
task->data[1] = WIN_RANGE(win0h_lo, task->data[1] & 0xff);
|
|
task->data[2] = WIN_RANGE(win0v_lo, win0v_hi);
|
|
if (win0h_lo == 0 && win0v_lo == 0x28 && win0v_hi == 0x78)
|
|
{
|
|
gSprites[task->data[15]].callback = SpriteCB_FieldMoveMonSlideOnscreen;
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_4(struct Task *task)
|
|
{
|
|
task->data[5] -= 16;
|
|
if (gSprites[task->data[15]].data[7])
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_5(struct Task *task)
|
|
{
|
|
s16 win0v_lo;
|
|
s16 win0v_hi;
|
|
task->data[5] -= 16;
|
|
win0v_lo = (task->data[2] >> 8);
|
|
win0v_hi = (task->data[2] & 0xff);
|
|
win0v_lo += 6;
|
|
win0v_hi -= 6;
|
|
if (win0v_lo > 0x50)
|
|
{
|
|
win0v_lo = 0x50;
|
|
}
|
|
if (win0v_hi < 0x51)
|
|
{
|
|
win0v_hi = 0x51;
|
|
}
|
|
task->data[2] = WIN_RANGE(win0v_lo, win0v_hi);
|
|
if (win0v_lo == 0x50 && win0v_hi == 0x51)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_6(struct Task *task)
|
|
{
|
|
u16 bg0cnt = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11;
|
|
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
|
|
task->data[1] = WIN_RANGE(0x00, 0xf1);
|
|
task->data[2] = WIN_RANGE(0x00, 0xa1);
|
|
task->data[3] = task->data[11];
|
|
task->data[4] = task->data[12];
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_7(struct Task *task)
|
|
{
|
|
IntrCallback callback;
|
|
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&callback);
|
|
SetVBlankCallback(callback);
|
|
ChangeBgX(0, 0, 0);
|
|
ChangeBgY(0, 0, 0);
|
|
Menu_LoadStdPal();
|
|
FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
|
|
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
|
|
DestroyTask(FindTaskIdByFunc(Task_ShowMon_Outdoors));
|
|
}
|
|
|
|
static void VBlankCB_ShowMonEffect_Outdoors(void)
|
|
{
|
|
IntrCallback callback;
|
|
struct Task *task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Outdoors)];
|
|
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&callback);
|
|
callback();
|
|
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
|
|
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
|
|
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
|
|
SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[5]);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[6]);
|
|
}
|
|
|
|
static void LoadFieldMoveStreaksTilemapToVram(u16 screenbase)
|
|
{
|
|
u16 i;
|
|
u16 *dest;
|
|
dest = (u16 *)(VRAM + (10 * 32) + screenbase);
|
|
for (i = 0; i < (10 * 32); i++, dest++)
|
|
*dest = sFieldMoveStreaksOutdoors_Tilemap[i] | 0xF000;
|
|
}
|
|
|
|
static void (*const sShowMonIndoorsEffectFuncs[])(struct Task *) = {
|
|
ShowMonEffect_Indoors_1,
|
|
ShowMonEffect_Indoors_2,
|
|
ShowMonEffect_Indoors_3,
|
|
ShowMonEffect_Indoors_4,
|
|
ShowMonEffect_Indoors_5,
|
|
ShowMonEffect_Indoors_6,
|
|
ShowMonEffect_Indoors_7
|
|
};
|
|
|
|
static void Task_ShowMon_Indoors(u8 taskId)
|
|
{
|
|
sShowMonIndoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_1(struct Task *task)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
|
|
StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback);
|
|
SetVBlankCallback(VBlankCB_ShowMonEffect_Indoors);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_2(struct Task *task)
|
|
{
|
|
u16 charbase;
|
|
u16 screenbase;
|
|
charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14);
|
|
screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11);
|
|
task->data[12] = screenbase;
|
|
CpuCopy16(sFieldMoveStreaksIndoors_Gfx, (void *)(VRAM + charbase), 0x80);
|
|
CpuFill32(0, (void *)(VRAM + screenbase), 0x800);
|
|
LoadPalette(sFieldMoveStreaksIndoors_Pal, 0xf0, 0x20);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_3(struct Task *task)
|
|
{
|
|
if (SlideIndoorBannerOnscreen(task))
|
|
{
|
|
task->data[5] = GetGpuReg(REG_OFFSET_WININ);
|
|
SetGpuReg(REG_OFFSET_WININ, (task->data[5] & 0xFF) | WININ_WIN1_BG0 | WININ_WIN1_OBJ);
|
|
SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0x00, 0xf0));
|
|
SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0x28, 0x78));
|
|
gSprites[task->data[15]].callback = SpriteCB_FieldMoveMonSlideOnscreen;
|
|
task->data[0]++;
|
|
}
|
|
AnimateIndoorShowMonBg(task);
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_4(struct Task *task)
|
|
{
|
|
AnimateIndoorShowMonBg(task);
|
|
if (gSprites[task->data[15]].data[7])
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_5(struct Task *task)
|
|
{
|
|
AnimateIndoorShowMonBg(task);
|
|
task->data[3] = task->data[1] & 7;
|
|
task->data[4] = 0;
|
|
SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0xff, 0xff));
|
|
SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0xff, 0xff));
|
|
SetGpuReg(REG_OFFSET_WININ, task->data[5]);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_6(struct Task *task)
|
|
{
|
|
AnimateIndoorShowMonBg(task);
|
|
if (SlideIndoorBannerOffscreen(task))
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_7(struct Task *task)
|
|
{
|
|
IntrCallback intrCallback;
|
|
u16 charbase;
|
|
charbase = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11;
|
|
CpuFill32(0, (void *)VRAM + charbase, 0x800);
|
|
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&intrCallback);
|
|
SetVBlankCallback(intrCallback);
|
|
ChangeBgX(0, 0, 0);
|
|
ChangeBgY(0, 0, 0);
|
|
Menu_LoadStdPal();
|
|
FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
|
|
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
|
|
DestroyTask(FindTaskIdByFunc(Task_ShowMon_Indoors));
|
|
}
|
|
|
|
static void VBlankCB_ShowMonEffect_Indoors(void)
|
|
{
|
|
IntrCallback intrCallback;
|
|
struct Task *task;
|
|
task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Indoors)];
|
|
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&intrCallback);
|
|
intrCallback();
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
|
|
}
|
|
|
|
static void AnimateIndoorShowMonBg(struct Task *task)
|
|
{
|
|
task->data[1] -= 16;
|
|
task->data[3] += 16;
|
|
}
|
|
|
|
static bool8 SlideIndoorBannerOnscreen(struct Task *task)
|
|
{
|
|
u16 i;
|
|
u16 srcOffs;
|
|
u16 dstOffs;
|
|
u16 *dest;
|
|
if (task->data[4] >= 32)
|
|
{
|
|
return TRUE;
|
|
}
|
|
dstOffs = (task->data[3] >> 3) & 0x1f;
|
|
if (dstOffs >= task->data[4])
|
|
{
|
|
dstOffs = (32 - dstOffs) & 0x1f;
|
|
srcOffs = (32 - task->data[4]) & 0x1f;
|
|
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
dest[dstOffs + i * 32] = sFieldMoveStreaksIndoors_Tilemap[srcOffs + i * 32];
|
|
dest[dstOffs + i * 32] |= 0xf000;
|
|
|
|
dest[((dstOffs + 1) & 0x1f) + i * 32] = sFieldMoveStreaksIndoors_Tilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
|
|
dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000;
|
|
}
|
|
task->data[4] += 2;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlideIndoorBannerOffscreen(struct Task *task)
|
|
{
|
|
u16 i;
|
|
u16 dstOffs;
|
|
u16 *dest;
|
|
if (task->data[4] >= 32)
|
|
{
|
|
return TRUE;
|
|
}
|
|
dstOffs = task->data[3] >> 3;
|
|
if (dstOffs >= task->data[4])
|
|
{
|
|
dstOffs = (task->data[1] >> 3) & 0x1f;
|
|
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
dest[dstOffs + i * 32] = 0xf000;
|
|
dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000;
|
|
}
|
|
task->data[4] += 2;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static u8 InitFieldMoveMonSprite(u32 species, u32 otId, u32 personality)
|
|
{
|
|
bool16 playCry;
|
|
u8 monSprite;
|
|
struct Sprite *sprite;
|
|
playCry = (species & 0x80000000) >> 16;
|
|
species &= 0x7fffffff;
|
|
monSprite = CreateMonSprite_FieldMove(species, otId, personality, 0x140, 0x50, 0);
|
|
sprite = &gSprites[monSprite];
|
|
sprite->callback = SpriteCallbackDummy;
|
|
sprite->oam.priority = 0;
|
|
sprite->data[0] = species;
|
|
sprite->data[6] = playCry;
|
|
return monSprite;
|
|
}
|
|
|
|
static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite)
|
|
{
|
|
if ((sprite->x -= 20) <= 0x78)
|
|
{
|
|
sprite->x = 0x78;
|
|
sprite->data[1] = 30;
|
|
sprite->callback = SpriteCB_FieldMoveMonWaitAfterCry;
|
|
if (sprite->data[6])
|
|
{
|
|
PlayCry_NormalNoDucking(sprite->data[0], 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
|
|
}
|
|
else
|
|
{
|
|
PlayCry_Normal(sprite->data[0], 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *sprite)
|
|
{
|
|
if ((--sprite->data[1]) == 0)
|
|
{
|
|
sprite->callback = SpriteCB_FieldMoveMonSlideOffscreen;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *sprite)
|
|
{
|
|
if (sprite->x < -0x40)
|
|
{
|
|
sprite->data[7] = 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->x -= 20;
|
|
}
|
|
}
|
|
|
|
static void Task_FldEffUseSurf(u8 taskId);
|
|
static void UseSurfEffect_1(struct Task *task);
|
|
static void UseSurfEffect_2(struct Task *task);
|
|
static void UseSurfEffect_3(struct Task *task);
|
|
static void UseSurfEffect_4(struct Task *task);
|
|
static void UseSurfEffect_5(struct Task *task);
|
|
|
|
static void (*const sUseSurfEffectFuncs[])(struct Task *) = {
|
|
UseSurfEffect_1,
|
|
UseSurfEffect_2,
|
|
UseSurfEffect_3,
|
|
UseSurfEffect_4,
|
|
UseSurfEffect_5,
|
|
};
|
|
|
|
u8 FldEff_UseSurf(void)
|
|
{
|
|
u8 taskId = CreateTask(Task_FldEffUseSurf, 0xff);
|
|
gTasks[taskId].data[15] = gFieldEffectArguments[0];
|
|
Overworld_ClearSavedMusic();
|
|
if (Overworld_MusicCanOverrideMapMusic(MUS_SURF))
|
|
Overworld_ChangeMusicTo(MUS_SURF);
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_FldEffUseSurf(u8 taskId)
|
|
{
|
|
sUseSurfEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void UseSurfEffect_1(struct Task *task)
|
|
{
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
|
|
PlayerGetDestCoords(&task->data[1], &task->data[2]);
|
|
MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->data[1], &task->data[2]);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void UseSurfEffect_2(struct Task *task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
StartPlayerAvatarSummonMonForFieldMoveAnim();
|
|
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseSurfEffect_3(struct Task *task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventCheckHeldMovementStatus(objectEvent))
|
|
{
|
|
gFieldEffectArguments[0] = task->data[15] | 0x80000000;
|
|
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseSurfEffect_4(struct Task *task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
|
|
{
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
|
|
ObjectEventClearHeldMovementIfFinished(objectEvent);
|
|
ObjectEventSetHeldMovement(objectEvent, GetJumpSpecialMovementAction(objectEvent->movementDirection));
|
|
gFieldEffectArguments[0] = task->data[1];
|
|
gFieldEffectArguments[1] = task->data[2];
|
|
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
|
|
objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB);
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseSurfEffect_5(struct Task *task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_CONTROLLABLE;
|
|
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection));
|
|
SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_PLAYER_AND_MON);
|
|
UnfreezeObjectEvents();
|
|
UnlockPlayerFieldControls();
|
|
FieldEffectActiveListRemove(FLDEFF_USE_SURF);
|
|
DestroyTask(FindTaskIdByFunc(Task_FldEffUseSurf));
|
|
SetHelpContext(HELPCONTEXT_SURFING);
|
|
}
|
|
}
|
|
|
|
static void Task_FldEffUseVsSeeker(u8 taskId);
|
|
static void UseVsSeekerEffect_1(struct Task *task);
|
|
static void UseVsSeekerEffect_2(struct Task *task);
|
|
static void UseVsSeekerEffect_3(struct Task *task);
|
|
static void UseVsSeekerEffect_4(struct Task *task);
|
|
|
|
static void (*const sUseVsSeekerEffectFuncs[])(struct Task *task) = {
|
|
UseVsSeekerEffect_1,
|
|
UseVsSeekerEffect_2,
|
|
UseVsSeekerEffect_3,
|
|
UseVsSeekerEffect_4
|
|
};
|
|
|
|
u32 FldEff_UseVsSeeker(void)
|
|
{
|
|
if (gQuestLogState == QL_STATE_RECORDING)
|
|
QuestLogRecordPlayerAvatarGfxTransitionWithDuration(8, 89);
|
|
CreateTask(Task_FldEffUseVsSeeker, 0xFF);
|
|
return 0;
|
|
}
|
|
|
|
static void Task_FldEffUseVsSeeker(u8 taskId)
|
|
{
|
|
sUseVsSeekerEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void UseVsSeekerEffect_1(struct Task *task)
|
|
{
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void UseVsSeekerEffect_2(struct Task *task)
|
|
{
|
|
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
StartPlayerAvatarVsSeekerAnim();
|
|
ObjectEventSetHeldMovement(playerObj, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseVsSeekerEffect_3(struct Task *task)
|
|
{
|
|
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_ACRO_BIKE | PLAYER_AVATAR_FLAG_MACH_BIKE))
|
|
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_BIKE));
|
|
else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
|
|
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
|
|
else
|
|
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_NORMAL));
|
|
ObjectEventForceSetHeldMovement(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection));
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseVsSeekerEffect_4(struct Task *task)
|
|
{
|
|
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
FieldEffectActiveListRemove(FLDEFF_USE_VS_SEEKER);
|
|
DestroyTask(FindTaskIdByFunc(Task_FldEffUseVsSeeker));
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_NPCFlyOut(struct Sprite *sprite);
|
|
|
|
u8 FldEff_NpcFlyOut(void)
|
|
{
|
|
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0x78, 0, 1);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
|
|
sprite->oam.paletteNum = 0;
|
|
sprite->oam.priority = 1;
|
|
sprite->callback = SpriteCB_NPCFlyOut;
|
|
sprite->data[1] = gFieldEffectArguments[0];
|
|
PlaySE(SE_M_FLY);
|
|
return spriteId;
|
|
}
|
|
|
|
static void SpriteCB_NPCFlyOut(struct Sprite *sprite)
|
|
{
|
|
struct Sprite *npcSprite;
|
|
|
|
sprite->x2 = Cos(sprite->data[2], 0x8c);
|
|
sprite->y2 = Sin(sprite->data[2], 0x48);
|
|
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
|
|
if (sprite->data[0])
|
|
{
|
|
npcSprite = &gSprites[sprite->data[1]];
|
|
npcSprite->coordOffsetEnabled = FALSE;
|
|
npcSprite->x = sprite->x + sprite->x2;
|
|
npcSprite->y = sprite->y + sprite->y2 - 8;
|
|
npcSprite->x2 = 0;
|
|
npcSprite->y2 = 0;
|
|
}
|
|
if (sprite->data[2] >= 0x80)
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_NPCFLY_OUT);
|
|
}
|
|
}
|
|
|
|
// Task data for Task_FlyOut / Task_FlyIn
|
|
#define tState data[0]
|
|
#define tMonPartyId data[1]
|
|
#define tBirdSpriteId data[1] // re-used
|
|
#define tTimer data[2]
|
|
#define tAvatarFlags data[15]
|
|
|
|
static void Task_FlyOut(u8 taskId);
|
|
static void FlyOutFieldEffect_FieldMovePose(struct Task *task);
|
|
static void FlyOutFieldEffect_ShowMon(struct Task *task);
|
|
static void FlyOutFieldEffect_BirdLeaveBall(struct Task *task);
|
|
static void FlyOutFieldEffect_WaitBirdLeave(struct Task *task);
|
|
static void FlyOutFieldEffect_BirdSwoopDown(struct Task *task);
|
|
static void FlyOutFieldEffect_JumpOnBird(struct Task *task);
|
|
static void FlyOutFieldEffect_FlyOffWithBird(struct Task *task);
|
|
static void FlyOutFieldEffect_WaitFlyOff(struct Task *task);
|
|
static void FlyOutFieldEffect_End(struct Task *task);
|
|
static u8 CreateFlyBirdSprite(void);
|
|
static bool8 GetFlyBirdAnimCompleted(u8 flyBlobSpriteId);
|
|
static void StartFlyBirdSwoopDown(u8 flyBlobSpriteId);
|
|
static void SetFlyBirdPlayerSpriteId(u8 flyBlobSpriteId, u8 playerSpriteId);
|
|
static void SpriteCB_FlyBirdLeaveBall(struct Sprite *sprite);
|
|
static void SpriteCB_FlyBirdSwoopDown(struct Sprite *sprite);
|
|
static void DoBirdSpriteWithPlayerAffineAnim(struct Sprite *sprite, u8 affineAnimId);
|
|
static void SpriteCB_FlyBirdWithPlayer(struct Sprite *sprite);
|
|
|
|
static void (*const sFlyOutFieldEffectFuncs[])(struct Task *) =
|
|
{
|
|
FlyOutFieldEffect_FieldMovePose,
|
|
FlyOutFieldEffect_ShowMon,
|
|
FlyOutFieldEffect_BirdLeaveBall,
|
|
FlyOutFieldEffect_WaitBirdLeave,
|
|
FlyOutFieldEffect_BirdSwoopDown,
|
|
FlyOutFieldEffect_JumpOnBird,
|
|
FlyOutFieldEffect_FlyOffWithBird,
|
|
FlyOutFieldEffect_WaitFlyOff,
|
|
FlyOutFieldEffect_End
|
|
};
|
|
|
|
u8 FldEff_FlyOut(void)
|
|
{
|
|
u8 taskId = CreateTask(Task_FlyOut, 0xFE);
|
|
gTasks[taskId].tMonPartyId = gFieldEffectArguments[0];
|
|
return 0;
|
|
}
|
|
|
|
static void Task_FlyOut(u8 taskId)
|
|
{
|
|
sFlyOutFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
|
|
}
|
|
|
|
static void FlyOutFieldEffect_FieldMovePose(struct Task *task)
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
task->tAvatarFlags = gPlayerAvatar.flags;
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
|
|
StartPlayerAvatarSummonMonForFieldMoveAnim();
|
|
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
|
|
task->tState++;
|
|
}
|
|
}
|
|
|
|
static void FlyOutFieldEffect_ShowMon(struct Task *task)
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
task->tState++;
|
|
gFieldEffectArguments[0] = task->tMonPartyId;
|
|
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
|
|
}
|
|
}
|
|
|
|
static void FlyOutFieldEffect_BirdLeaveBall(struct Task *task)
|
|
{
|
|
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
|
|
{
|
|
SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_MON_ONLY);
|
|
SetSurfBlob_DontSyncAnim(objectEvent->fieldEffectSpriteId, FALSE);
|
|
}
|
|
task->tBirdSpriteId = CreateFlyBirdSprite();
|
|
task->tState++;
|
|
}
|
|
}
|
|
|
|
static void FlyOutFieldEffect_WaitBirdLeave(struct Task *task)
|
|
{
|
|
if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
|
|
{
|
|
task->tState++;
|
|
task->tTimer = 16;
|
|
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
|
|
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], MOVEMENT_ACTION_FACE_LEFT);
|
|
}
|
|
}
|
|
|
|
static void FlyOutFieldEffect_BirdSwoopDown(struct Task *task)
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if ((task->tTimer == 0 || (--task->tTimer) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
task->tState++;
|
|
PlaySE(SE_M_FLY);
|
|
StartFlyBirdSwoopDown(task->tBirdSpriteId);
|
|
}
|
|
}
|
|
|
|
static void FlyOutFieldEffect_JumpOnBird(struct Task *task)
|
|
{
|
|
if ((++task->tTimer) >= 8)
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
|
|
StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
|
|
objectEvent->inanimate = TRUE;
|
|
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
|
|
task->tState++;
|
|
task->tTimer = 0;
|
|
}
|
|
}
|
|
|
|
static void FlyOutFieldEffect_FlyOffWithBird(struct Task *task)
|
|
{
|
|
if ((++task->tTimer) >= 10)
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
ObjectEventClearHeldMovementIfActive(objectEvent);
|
|
objectEvent->inanimate = FALSE;
|
|
objectEvent->hasShadow = FALSE;
|
|
SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, objectEvent->spriteId);
|
|
StartSpriteAnim(&gSprites[task->tBirdSpriteId], gSaveBlock2Ptr->playerGender * 2 + 1);
|
|
DoBirdSpriteWithPlayerAffineAnim(&gSprites[task->tBirdSpriteId], 0);
|
|
gSprites[task->tBirdSpriteId].callback = SpriteCB_FlyBirdWithPlayer;
|
|
CameraObjectReset2();
|
|
task->tState++;
|
|
}
|
|
}
|
|
|
|
static void FlyOutFieldEffect_WaitFlyOff(struct Task *task)
|
|
{
|
|
if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
|
|
{
|
|
WarpFadeOutScreen();
|
|
task->tState++;
|
|
}
|
|
}
|
|
|
|
static void FlyOutFieldEffect_End(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
FieldEffectActiveListRemove(FLDEFF_FLY_OUT);
|
|
DestroyTask(FindTaskIdByFunc(Task_FlyOut));
|
|
}
|
|
}
|
|
|
|
static u8 CreateFlyBirdSprite(void)
|
|
{
|
|
u8 spriteId;
|
|
struct Sprite *sprite;
|
|
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 255, 180, 1);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->oam.paletteNum = 0;
|
|
sprite->oam.priority = 1;
|
|
sprite->callback = SpriteCB_FlyBirdLeaveBall;
|
|
return spriteId;
|
|
}
|
|
|
|
// Sprite data for the bird sprite
|
|
#define sInitData data[0]
|
|
#define sPlayerSpriteId data[6]
|
|
#define sAnimCompleted data[7]
|
|
|
|
static bool8 GetFlyBirdAnimCompleted(u8 spriteId)
|
|
{
|
|
return gSprites[spriteId].sAnimCompleted;
|
|
}
|
|
|
|
static void StartFlyBirdSwoopDown(u8 spriteId)
|
|
{
|
|
struct Sprite *sprite;
|
|
sprite = &gSprites[spriteId];
|
|
sprite->callback = SpriteCB_FlyBirdSwoopDown;
|
|
sprite->x = 120;
|
|
sprite->y = 0;
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */);
|
|
sprite->data[6] = MAX_SPRITES;
|
|
}
|
|
|
|
static void SetFlyBirdPlayerSpriteId(u8 flyBlobSpriteId, u8 playerSpriteId)
|
|
{
|
|
gSprites[flyBlobSpriteId].sPlayerSpriteId = playerSpriteId;
|
|
}
|
|
|
|
static const union AffineAnimCmd sAffineAnim_FlyBirdLeaveBall[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME( 8, 8, -30, 0),
|
|
AFFINEANIMCMD_FRAME(28, 28, 0, 30),
|
|
AFFINEANIMCMD_END
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_FlyBirdReturnToBall[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 64, 0),
|
|
AFFINEANIMCMD_FRAME(-10, -10, 0, 22),
|
|
AFFINEANIMCMD_END
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sAffineAnims_FlyBirdBall[] =
|
|
{
|
|
sAffineAnim_FlyBirdLeaveBall,
|
|
sAffineAnim_FlyBirdReturnToBall
|
|
};
|
|
|
|
static void SpriteCB_FlyBirdLeaveBall(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sAnimCompleted == FALSE)
|
|
{
|
|
if (sprite->sInitData == FALSE)
|
|
{
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
sprite->affineAnims = sAffineAnims_FlyBirdBall;
|
|
InitSpriteAffineAnim(sprite);
|
|
StartSpriteAffineAnim(sprite, 0);
|
|
if (gSaveBlock2Ptr->playerGender == MALE)
|
|
sprite->x = 128;
|
|
else
|
|
sprite->x = 118;
|
|
sprite->y = -48;
|
|
sprite->sInitData++;
|
|
sprite->data[1] = 64;
|
|
sprite->data[2] = 256;
|
|
}
|
|
sprite->data[1] += (sprite->data[2] >> 8);
|
|
sprite->x2 = Cos(sprite->data[1], 120);
|
|
sprite->y2 = Sin(sprite->data[1], 120);
|
|
if (sprite->data[2] < 2048)
|
|
sprite->data[2] += 96;
|
|
if (sprite->data[1] > 129)
|
|
{
|
|
sprite->sAnimCompleted++;
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_FlyBirdSwoopDown(struct Sprite *sprite)
|
|
{
|
|
sprite->x2 = Cos(sprite->data[2], 140);
|
|
sprite->y2 = Sin(sprite->data[2], 72);
|
|
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
|
|
if (sprite->sPlayerSpriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *playerSprite = &gSprites[sprite->sPlayerSpriteId];
|
|
playerSprite->coordOffsetEnabled = FALSE;
|
|
playerSprite->x = sprite->x + sprite->x2;
|
|
playerSprite->y = sprite->y + sprite->y2 - 8;
|
|
playerSprite->x2 = 0;
|
|
playerSprite->y2 = 0;
|
|
}
|
|
if (sprite->data[2] >= 128)
|
|
sprite->sAnimCompleted = TRUE;
|
|
}
|
|
|
|
static void SpriteCB_FlyBirdReturnToBall(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sAnimCompleted == FALSE)
|
|
{
|
|
if (sprite->sInitData == FALSE)
|
|
{
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
sprite->affineAnims = sAffineAnims_FlyBirdBall;
|
|
InitSpriteAffineAnim(sprite);
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
if (gSaveBlock2Ptr->playerGender == MALE)
|
|
sprite->x = 112;
|
|
else
|
|
sprite->x = 100;
|
|
sprite->y = -32;
|
|
sprite->sInitData++;
|
|
sprite->data[1] = 240;
|
|
sprite->data[2] = 2048;
|
|
sprite->data[4] = 128;
|
|
}
|
|
sprite->data[1] += sprite->data[2] >> 8;
|
|
sprite->data[3] += sprite->data[2] >> 8;
|
|
sprite->data[1] &= 0xFF;
|
|
sprite->x2 = Cos(sprite->data[1], 32);
|
|
sprite->y2 = Sin(sprite->data[1], 120);
|
|
if (sprite->data[2] > 256)
|
|
sprite->data[2] -= sprite->data[4];
|
|
if (sprite->data[4] < 256)
|
|
sprite->data[4] += 24;
|
|
if (sprite->data[2] < 256)
|
|
sprite->data[2] = 256;
|
|
if (sprite->data[3] >= 60)
|
|
{
|
|
sprite->sAnimCompleted++;
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
sprite->invisible = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void StartFlyBirdReturnToBall(u8 spriteId)
|
|
{
|
|
StartFlyBirdSwoopDown(spriteId);
|
|
gSprites[spriteId].callback = SpriteCB_FlyBirdReturnToBall;
|
|
}
|
|
|
|
static void Task_FlyIn(u8 taskId);
|
|
static void FlyInFieldEffect_BirdSwoopDown(struct Task *task);
|
|
static void FlyInFieldEffect_FlyInWithBird(struct Task *task);
|
|
static void FlyInFieldEffect_JumpOffBird(struct Task *task);
|
|
static void FlyInFieldEffect_FieldMovePose(struct Task *task);
|
|
static void FlyInFieldEffect_BirdReturnToBall(struct Task *task);
|
|
static void FlyInFieldEffect_WaitBirdReturn(struct Task *task);
|
|
static void FlyInFieldEffect_End(struct Task *task);
|
|
static void TryChangeBirdSprite(struct Sprite *sprite);
|
|
|
|
static void (*const sFlyInFieldEffectFuncs[])(struct Task *task) =
|
|
{
|
|
FlyInFieldEffect_BirdSwoopDown,
|
|
FlyInFieldEffect_FlyInWithBird,
|
|
FlyInFieldEffect_JumpOffBird,
|
|
FlyInFieldEffect_FieldMovePose,
|
|
FlyInFieldEffect_BirdReturnToBall,
|
|
FlyInFieldEffect_WaitBirdReturn,
|
|
FlyInFieldEffect_End
|
|
};
|
|
|
|
u32 FldEff_FlyIn(void)
|
|
{
|
|
CreateTask(Task_FlyIn, 0xFE);
|
|
return 0;
|
|
}
|
|
|
|
static void Task_FlyIn(u8 taskId)
|
|
{
|
|
sFlyInFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
|
|
}
|
|
|
|
static void FlyInFieldEffect_BirdSwoopDown(struct Task *task)
|
|
{
|
|
struct ObjectEvent *playerObj;
|
|
playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
task->tState++;
|
|
task->tTimer = 33;
|
|
task->tAvatarFlags = gPlayerAvatar.flags;
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
|
|
if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
|
|
SetSurfBlob_BobState(playerObj->fieldEffectSpriteId, BOB_NONE);
|
|
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
|
|
CameraObjectReset2();
|
|
ObjectEventTurn(playerObj, DIR_WEST);
|
|
StartSpriteAnim(&gSprites[playerObj->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
|
|
playerObj->invisible = FALSE;
|
|
task->tBirdSpriteId = CreateFlyBirdSprite();
|
|
StartFlyBirdSwoopDown(task->tBirdSpriteId);
|
|
SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, playerObj->spriteId);
|
|
StartSpriteAnim(&gSprites[task->tBirdSpriteId], gSaveBlock2Ptr->playerGender * 2 + 2);
|
|
DoBirdSpriteWithPlayerAffineAnim(&gSprites[task->tBirdSpriteId], 1);
|
|
gSprites[task->tBirdSpriteId].callback = SpriteCB_FlyBirdWithPlayer;
|
|
}
|
|
}
|
|
|
|
static void FlyInFieldEffect_FlyInWithBird(struct Task *task)
|
|
{
|
|
struct ObjectEvent *playerObj;
|
|
struct Sprite *playerSprite;
|
|
TryChangeBirdSprite(&gSprites[task->tBirdSpriteId]);
|
|
if (task->tTimer == 0 || (--task->tTimer) == 0)
|
|
{
|
|
playerObj= &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
playerSprite = &gSprites[playerObj->spriteId];
|
|
SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, MAX_SPRITES);
|
|
playerSprite->x += playerSprite->x2;
|
|
playerSprite->y += playerSprite->y2;
|
|
playerSprite->x2 = 0;
|
|
playerSprite->y2 = 0;
|
|
task->tState++;
|
|
task->tTimer = 0;
|
|
}
|
|
}
|
|
|
|
static void FlyInFieldEffect_JumpOffBird(struct Task *task)
|
|
{
|
|
s16 yOffsets[18] = {-2, -4, -5, -6, -7, -8, -8, -8, -7, -7, -6, -5, -3, -2, 0, 2, 4, 8};
|
|
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->y2 = yOffsets[task->tTimer];
|
|
if ((++task->tTimer) >= 18)
|
|
task->tState++;
|
|
}
|
|
|
|
static void FlyInFieldEffect_FieldMovePose(struct Task *task)
|
|
{
|
|
struct ObjectEvent *playerObj;
|
|
struct Sprite *playerSprite;
|
|
if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
|
|
{
|
|
playerObj= &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
playerSprite = &gSprites[playerObj->spriteId];
|
|
playerObj->inanimate = FALSE;
|
|
MoveObjectEventToMapCoords(playerObj, playerObj->currentCoords.x, playerObj->currentCoords.y);
|
|
playerSprite->x2 = 0;
|
|
playerSprite->y2 = 0;
|
|
playerSprite->coordOffsetEnabled = TRUE;
|
|
StartPlayerAvatarSummonMonForFieldMoveAnim();
|
|
ObjectEventSetHeldMovement(playerObj, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
|
|
task->tState++;
|
|
}
|
|
}
|
|
|
|
static void FlyInFieldEffect_BirdReturnToBall(struct Task *task)
|
|
{
|
|
if (ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gPlayerAvatar.objectEventId]))
|
|
{
|
|
task->tState++;
|
|
StartFlyBirdReturnToBall(task->tBirdSpriteId);
|
|
}
|
|
}
|
|
|
|
static void FlyInFieldEffect_WaitBirdReturn(struct Task *task)
|
|
{
|
|
if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
|
|
{
|
|
DestroySprite(&gSprites[task->tBirdSpriteId]);
|
|
task->tState++;
|
|
task->data[1] = 16;
|
|
}
|
|
}
|
|
|
|
static void FlyInFieldEffect_End(struct Task *task)
|
|
{
|
|
struct ObjectEvent *playerObj;
|
|
u8 state;
|
|
if ((--task->data[1]) == 0)
|
|
{
|
|
playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
state = PLAYER_AVATAR_GFX_NORMAL;
|
|
if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
|
|
{
|
|
state = PLAYER_AVATAR_GFX_RIDE;
|
|
SetSurfBlob_BobState(playerObj->fieldEffectSpriteId, BOB_PLAYER_AND_MON);
|
|
}
|
|
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(state));
|
|
ObjectEventTurn(playerObj, DIR_SOUTH);
|
|
gPlayerAvatar.flags = task->tAvatarFlags;
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
FieldEffectActiveListRemove(FLDEFF_FLY_IN);
|
|
DestroyTask(FindTaskIdByFunc(Task_FlyIn));
|
|
}
|
|
}
|
|
|
|
#undef tState
|
|
#undef tMonPartyId
|
|
#undef tBirdSpriteId
|
|
#undef tTimer
|
|
#undef tAvatarFlags
|
|
|
|
static const union AffineAnimCmd sAffineAnim_FlyBirdOutOfMap[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(24, 24, 0, 1),
|
|
AFFINEANIMCMD_JUMP(0)
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_FlyBirdIntoMap[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(512, 512, 0, 1),
|
|
AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
|
|
AFFINEANIMCMD_JUMP(1)
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sAffineAnims_FlyBirdWithPlayer[] =
|
|
{
|
|
sAffineAnim_FlyBirdOutOfMap,
|
|
sAffineAnim_FlyBirdIntoMap
|
|
};
|
|
|
|
static void DoBirdSpriteWithPlayerAffineAnim(struct Sprite *sprite, u8 affineAnimId)
|
|
{
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
sprite->affineAnims = sAffineAnims_FlyBirdWithPlayer;
|
|
InitSpriteAffineAnim(sprite);
|
|
StartSpriteAffineAnim(sprite, affineAnimId);
|
|
}
|
|
|
|
static void SpriteCB_FlyBirdWithPlayer(struct Sprite *sprite)
|
|
{
|
|
sprite->x2 = Cos(sprite->data[2], 180);
|
|
sprite->y2 = Sin(sprite->data[2], 72);
|
|
sprite->data[2] = (sprite->data[2] + 2) & 0xFF;
|
|
if (sprite->sPlayerSpriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *playerSprite;
|
|
playerSprite = &gSprites[sprite->sPlayerSpriteId];
|
|
playerSprite->coordOffsetEnabled = FALSE;
|
|
playerSprite->x = sprite->x + sprite->x2;
|
|
playerSprite->y = sprite->y + sprite->y2 - 8;
|
|
playerSprite->x2 = 0;
|
|
playerSprite->y2 = 0;
|
|
}
|
|
if (sprite->data[2] >= 128)
|
|
{
|
|
sprite->sAnimCompleted = TRUE;
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
|
|
}
|
|
}
|
|
|
|
#undef sInitData
|
|
#undef sPlayerSpriteId
|
|
#undef sAnimCompleted
|
|
|
|
static void TryChangeBirdSprite(struct Sprite *sprite)
|
|
{
|
|
if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
|
|
{
|
|
if (gOamMatrices[sprite->oam.matrixNum].a == 0x100 || gOamMatrices[sprite->oam.matrixNum].d == 0x100)
|
|
{
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
|
|
StartSpriteAnim(sprite, 0);
|
|
sprite->callback = SpriteCB_FlyBirdSwoopDown;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_MoveDeoxysRock_Step(u8 taskId);
|
|
|
|
u32 FldEff_MoveDeoxysRock(void)
|
|
{
|
|
u8 taskId;
|
|
u8 objectEventIdBuffer;
|
|
s32 x;
|
|
s32 y;
|
|
struct ObjectEvent * objectEvent;
|
|
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))
|
|
{
|
|
objectEvent = &gObjectEvents[objectEventIdBuffer];
|
|
x = objectEvent->currentCoords.x - 7;
|
|
y = objectEvent->currentCoords.y - 7;
|
|
x = (gFieldEffectArguments[3] - x) * 16;
|
|
y = (gFieldEffectArguments[4] - y) * 16;
|
|
ShiftObjectEventCoords(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
|
|
taskId = CreateTask(Task_MoveDeoxysRock_Step, 0x50);
|
|
gTasks[taskId].data[1] = objectEvent->spriteId;
|
|
gTasks[taskId].data[2] = gSprites[objectEvent->spriteId].x + x;
|
|
gTasks[taskId].data[3] = gSprites[objectEvent->spriteId].y + y;
|
|
gTasks[taskId].data[8] = gFieldEffectArguments[5];
|
|
gTasks[taskId].data[9] = objectEventIdBuffer;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_MoveDeoxysRock_Step(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
struct Sprite *sprite = &gSprites[data[1]];
|
|
struct ObjectEvent * objectEvent;
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
data[4] = sprite->x << 4;
|
|
data[5] = sprite->y << 4;
|
|
|
|
// UB: Possible divide by zero
|
|
data[6] = SAFE_DIV(((data[2] << 4) - data[4]), data[8]);
|
|
data[7] = SAFE_DIV(((data[3] << 4) - data[5]), data[8]);
|
|
data[0]++;
|
|
// fallthrough
|
|
case 1:
|
|
if (data[8] != 0)
|
|
{
|
|
data[8]--;
|
|
data[4] += data[6];
|
|
data[5] += data[7];
|
|
sprite->x = data[4] >> 4;
|
|
sprite->y = data[5] >> 4;
|
|
}
|
|
else
|
|
{
|
|
objectEvent = &gObjectEvents[data[9]];
|
|
sprite->x = data[2];
|
|
sprite->y = data[3];
|
|
ShiftStillObjectEventCoords(objectEvent);
|
|
objectEvent->triggerGroundEffectsOnStop = TRUE;
|
|
FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK);
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_DestroyDeoxysRock(u8 taskId);
|
|
static void DestroyDeoxysRockEffect_CameraShake(s16 *data, u8 taskId);
|
|
static void DestroyDeoxysRockEffect_RockFragments(s16 *data, u8 taskId);
|
|
static void DestroyDeoxysRockEffect_WaitAndEnd(s16 *data, u8 taskId);
|
|
static void CreateDeoxysRockFragments(struct Sprite *sprite);
|
|
static void SpriteCB_DeoxysRockFragment(struct Sprite *sprite);
|
|
|
|
static void (*const sDestroyDeoxysRockEffectFuncs[])(s16 *data, u8 taskId) =
|
|
{
|
|
DestroyDeoxysRockEffect_CameraShake,
|
|
DestroyDeoxysRockEffect_RockFragments,
|
|
DestroyDeoxysRockEffect_WaitAndEnd
|
|
};
|
|
|
|
static const struct SpriteFrameImage sImages_DeoxysRockFragment[] =
|
|
{
|
|
{sRockFragment_TopLeft, 0x20},
|
|
{sRockFragment_TopRight, 0x20},
|
|
{sRockFragment_BottomLeft, 0x20},
|
|
{sRockFragment_BottomRight, 0x20}
|
|
};
|
|
|
|
static const union AnimCmd sAnim_RockFragment_TopLeft[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_RockFragment_TopRight[] =
|
|
{
|
|
ANIMCMD_FRAME(1, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_RockFragment_BottomLeft[] =
|
|
{
|
|
ANIMCMD_FRAME(2, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_RockFragment_BottomRight[] =
|
|
{
|
|
ANIMCMD_FRAME(3, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_DeoxysRockFragment[] =
|
|
{
|
|
sAnim_RockFragment_TopLeft,
|
|
sAnim_RockFragment_TopRight,
|
|
sAnim_RockFragment_BottomLeft,
|
|
sAnim_RockFragment_BottomRight
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment =
|
|
{
|
|
.tileTag = TAG_NONE,
|
|
.paletteTag = 4371,
|
|
.oam = &sOamData_8x8,
|
|
.anims = sAnims_DeoxysRockFragment,
|
|
.images = sImages_DeoxysRockFragment,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_DeoxysRockFragment
|
|
};
|
|
|
|
// Task data for Task_DestroyDeoxysRock
|
|
#define tState data[1]
|
|
#define tObjectEventId data[2]
|
|
#define tTimer data[3]
|
|
#define tCameraTaskId data[5]
|
|
#define tLocalId data[6]
|
|
#define tMapNum data[7]
|
|
#define tMapGroup data[8]
|
|
|
|
u32 FldEff_DestroyDeoxysRock(void)
|
|
{
|
|
u8 taskId;
|
|
u8 objectEventId;
|
|
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventId))
|
|
{
|
|
taskId = CreateTask(Task_DestroyDeoxysRock, 80);
|
|
gTasks[taskId].data[2] = objectEventId;
|
|
gTasks[taskId].tLocalId = gFieldEffectArguments[0];
|
|
gTasks[taskId].tMapNum = gFieldEffectArguments[1];
|
|
gTasks[taskId].tMapGroup = gFieldEffectArguments[2];
|
|
}
|
|
else
|
|
FieldEffectActiveListRemove(FLDEFF_DESTROY_DEOXYS_ROCK);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// Task data for Task_DeoxysRockCameraShake
|
|
#define tShakeDelay data[0]
|
|
#define tShakeUp data[1]
|
|
#define tShake data[5]
|
|
#define tEndDelay data[6]
|
|
#define tEnding data[7]
|
|
|
|
static void Task_DeoxysRockCameraShake(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
if (data[7] != 0)
|
|
{
|
|
if (++data[6] > 20)
|
|
{
|
|
data[6] = 0;
|
|
if (data[5] != 0)
|
|
data[5]--;
|
|
}
|
|
}
|
|
else
|
|
data[5] = 4;
|
|
|
|
if (++data[0] > 1)
|
|
{
|
|
data[0] = 0;
|
|
if (++data[1] & 1)
|
|
SetCameraPanning(0, -data[5]);
|
|
else
|
|
SetCameraPanning(0, data[5]);
|
|
}
|
|
UpdateCameraPanning();
|
|
if (data[5] == 0)
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void StartEndingDeoxysRockCameraShake(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[7] = 1;
|
|
}
|
|
|
|
#undef tShakeDelay
|
|
#undef tShakeUp
|
|
#undef tShake
|
|
#undef tEndDelay
|
|
#undef tEnding
|
|
|
|
static void Task_DestroyDeoxysRock(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
InstallCameraPanAheadCallback();
|
|
SetCameraPanningCallback(NULL);
|
|
sDestroyDeoxysRockEffectFuncs[tState](data, taskId);
|
|
}
|
|
|
|
static void DestroyDeoxysRockEffect_CameraShake(s16 *data, u8 taskId)
|
|
{
|
|
u8 newTaskId = CreateTask(Task_DeoxysRockCameraShake, 90);
|
|
PlaySE(SE_THUNDER2);
|
|
tCameraTaskId = newTaskId;
|
|
tState++;
|
|
}
|
|
|
|
static void DestroyDeoxysRockEffect_RockFragments(s16 *data, u8 taskId)
|
|
{
|
|
if (++tTimer > 120)
|
|
{
|
|
struct Sprite *sprite = &gSprites[gObjectEvents[tObjectEventId].spriteId];
|
|
gObjectEvents[tObjectEventId].invisible = TRUE;
|
|
BlendPalettes(PALETTES_BG, 0x10, RGB_WHITE);
|
|
BeginNormalPaletteFade(PALETTES_BG, 0, 0x10, 0, RGB_WHITE);
|
|
CreateDeoxysRockFragments(sprite);
|
|
PlaySE(SE_THUNDER);
|
|
StartEndingDeoxysRockCameraShake(tCameraTaskId);
|
|
tTimer = 0;
|
|
tState++;
|
|
}
|
|
}
|
|
|
|
static void DestroyDeoxysRockEffect_WaitAndEnd(s16 *data, u8 taskId)
|
|
{
|
|
if (!gPaletteFade.active && !FuncIsActiveTask(Task_DeoxysRockCameraShake))
|
|
{
|
|
InstallCameraPanAheadCallback();
|
|
RemoveObjectEventByLocalIdAndMap(tLocalId, tMapNum, tMapGroup);
|
|
FieldEffectActiveListRemove(FLDEFF_DESTROY_DEOXYS_ROCK);
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
#undef tState
|
|
#undef tObjectEventId
|
|
#undef tTimer
|
|
#undef tCameraTaskId
|
|
#undef tLocalId
|
|
#undef tMapNum
|
|
#undef tMapGroup
|
|
|
|
static void CreateDeoxysRockFragments(struct Sprite *sprite)
|
|
{
|
|
int i;
|
|
int xPos = (s16)gTotalCameraPixelOffsetX + sprite->x + sprite->x2;
|
|
int yPos = (s16)gTotalCameraPixelOffsetY + sprite->y + sprite->y2 - 4;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
u8 spriteId = CreateSprite(&sSpriteTemplate_DeoxysRockFragment, xPos, yPos, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
StartSpriteAnim(&gSprites[spriteId], i);
|
|
gSprites[spriteId].data[0] = i;
|
|
gSprites[spriteId].oam.paletteNum = sprite->oam.paletteNum;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_DeoxysRockFragment(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->x -= 16;
|
|
sprite->y -= 12;
|
|
break;
|
|
case 1:
|
|
sprite->x += 16;
|
|
sprite->y -= 12;
|
|
break;
|
|
case 2:
|
|
sprite->x -= 16;
|
|
sprite->y += 12;
|
|
break;
|
|
case 3:
|
|
sprite->x += 16;
|
|
sprite->y += 12;
|
|
break;
|
|
}
|
|
if (sprite->x < -4 || sprite->x > DISPLAY_WIDTH + 4 || sprite->y < -4 || sprite->y > DISPLAY_HEIGHT + 4)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void Task_PhotoFlash(u8 taskId)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
FieldEffectActiveListRemove(FLDEFF_PHOTO_FLASH);
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
// Bug: Return value should be u32, not void
|
|
void FldEff_PhotoFlash(void)
|
|
{
|
|
BlendPalettes(PALETTES_ALL, 0x10, RGB_WHITE);
|
|
BeginNormalPaletteFade(PALETTES_ALL, -1, 0x0F, 0x00, RGB_WHITE);
|
|
CreateTask(Task_PhotoFlash, 90);
|
|
}
|