pokefirered/include/battle_terrain.h
2024-08-24 16:52:58 +02:00

18 lines
382 B
C

#ifndef GUARD_BATTLE_TERRAIN_H
#define GUARD_BATTLE_TERRAIN_H
#include "battle_bg.h"
#include "constants/battle.h"
struct BattleTerrain {
u8 name[26];
u16 naturePower;
u16 secretPowerEffect;
u8 camouflageType;
struct BattleBackground background;
};
extern const struct BattleTerrain gBattleTerrainInfo[BATTLE_TERRAIN_COUNT];
#endif // GUARD_BATTLE_TERRAIN_H