pokefirered/src/reshow_battle_screen.c
2020-04-08 17:03:26 -04:00

315 lines
12 KiB
C

#include "global.h"
#include "gflib.h"
#include "link.h"
#include "data.h"
#include "scanline_effect.h"
#include "help_system.h"
#include "battle.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "battle_controllers.h"
static void CB2_ReshowBattleScreenAfterMenu(void);
static void sub_8077AAC(void);
static bool8 LoadBattlerSpriteGfx(u8 battlerId);
static void CreateBattlerSprite(u8 battlerId);
static void CreateHealthboxSprite(u8 battlerId);
void nullsub_44(void)
{
}
void ReshowBattleScreenAfterMenu(void)
{
gPaletteFade.bufferTransferDisabled = 1;
SetHBlankCallback(NULL);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
gBattleScripting.reshowMainState = 0;
gBattleScripting.reshowHelperState = 0;
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
SetHelpContext(HELPCONTEXT_TRAINER_BATTLE_DOUBLE);
else
SetHelpContext(HELPCONTEXT_TRAINER_BATTLE_SINGLE);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
SetHelpContext(HELPCONTEXT_SAFARI_BATTLE);
}
else
{
SetHelpContext(HELPCONTEXT_WILD_BATTLE);
}
}
SetMainCallback2(CB2_ReshowBattleScreenAfterMenu);
}
static void CB2_ReshowBattleScreenAfterMenu(void)
{
u8 opponentBattler;
u16 species;
switch (gBattleScripting.reshowMainState)
{
case 0:
ResetSpriteData();
break;
case 1:
SetVBlankCallback(NULL);
ScanlineEffect_Clear();
sub_800F324();
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
break;
case 2:
CpuFastFill(0, (void *)VRAM, VRAM_SIZE);
break;
case 3:
LoadBattleTextboxAndBackground();
break;
case 4:
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
break;
case 5:
ClearSpritesHealthboxAnimData();
break;
case 6:
if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
{
gBattleScripting.reshowHelperState = 0;
}
else
{
++gBattleScripting.reshowHelperState;
--gBattleScripting.reshowMainState;
}
break;
case 7:
if (!LoadBattlerSpriteGfx(0))
--gBattleScripting.reshowMainState;
break;
case 8:
if (!LoadBattlerSpriteGfx(1))
--gBattleScripting.reshowMainState;
break;
case 9:
if (!LoadBattlerSpriteGfx(2))
--gBattleScripting.reshowMainState;
break;
case 0xA:
if (!LoadBattlerSpriteGfx(3))
--gBattleScripting.reshowMainState;
break;
case 0xB:
CreateBattlerSprite(0);
break;
case 0xC:
CreateBattlerSprite(1);
break;
case 0xD:
CreateBattlerSprite(2);
break;
case 0xE:
CreateBattlerSprite(3);
break;
case 0xF:
CreateHealthboxSprite(0);
break;
case 0x10:
CreateHealthboxSprite(1);
break;
case 0x11:
CreateHealthboxSprite(2);
break;
case 0x12:
CreateHealthboxSprite(3);
break;
case 0x13:
LoadAndCreateEnemyShadowSprites();
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
SetBattlerShadowSpriteCallback(opponentBattler, species);
if (IsDoubleBattle())
{
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
SetBattlerShadowSpriteCallback(opponentBattler, species);
}
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
if (gWirelessCommType && gReceivedRemoteLinkPlayers)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
break;
case 0x14:
SetVBlankCallback(VBlankCB_Battle);
sub_8077AAC();
BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
gPaletteFade.bufferTransferDisabled = 0;
SetMainCallback2(BattleMainCB2);
sub_80357C8();
break;
default:
break;
}
++gBattleScripting.reshowMainState;
}
static void sub_8077AAC(void)
{
EnableInterrupts(INTR_FLAG_VBLANK);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0x3F);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WIN1H, 0);
SetGpuReg(REG_OFFSET_WIN1V, 0);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_OBJWIN_ON);
}
static bool8 LoadBattlerSpriteGfx(u8 battler)
{
if (battler < gBattlersCount)
{
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags))
DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
else
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, battler);
else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
DecompressTrainerBackPalette(5, battler);
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
else
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
gBattleScripting.reshowHelperState = 0;
}
return TRUE;
}
static void CreateBattlerSprite(u8 battler)
{
if (battler < gBattlersCount)
{
u8 posY;
if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags))
posY = GetGhostSpriteDefault_Y(battler);
else if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
posY = GetSubstituteSpriteDefault_Y(battler);
else
posY = GetBattlerSpriteDefault_Y(battler);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
return;
SetMultiuseSpriteTemplateToPokemon(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
{
SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
GetBattlerSpriteSubpriority(0));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
}
else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
{
SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(0));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
(8 - gTrainerBackPicCoords[5].size) * 4 + 80,
GetBattlerSpriteSubpriority(0));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
}
else if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
{
return;
}
else
{
SetMultiuseSpriteTemplateToPokemon(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
}
gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible;
}
}
static void CreateHealthboxSprite(u8 battler)
{
if (battler < gBattlersCount)
{
u8 healthboxSpriteId;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
return;
else
healthboxSpriteId = CreateBattlerHealthboxSprites(battler);
gHealthboxSpriteIds[battler] = healthboxSpriteId;
InitBattlerHealthboxCoords(battler);
SetHealthboxSpriteVisible(healthboxSpriteId);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_SAFARI_ALL_TEXT);
else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT)
DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], TRUE);
else
DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], FALSE);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI) && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
{
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
}
}