pokefirered/src/battle_script_commands.c

11702 lines
420 KiB
C

#include "global.h"
#include "gflib.h"
#include "item.h"
#include "util.h"
#include "random.h"
#include "pokedex.h"
#include "money.h"
#include "pokemon_icon.h"
#include "mail.h"
#include "event_data.h"
#include "strings.h"
#include "pokemon_special_anim.h"
#include "pokemon_storage_system.h"
#include "pokemon_summary_screen.h"
#include "task.h"
#include "naming_screen.h"
#include "overworld.h"
#include "party_menu.h"
#include "trainer_pokemon_sprites.h"
#include "field_specials.h"
#include "battle.h"
#include "battle_message.h"
#include "battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_scripts.h"
#include "reshow_battle_screen.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "constants/battle_anim.h"
#include "constants/battle_move_effects.h"
#include "constants/battle_script_commands.h"
#include "constants/items.h"
#include "constants/item_effects.h"
#include "constants/hold_effects.h"
#include "constants/songs.h"
#include "constants/moves.h"
#include "constants/abilities.h"
#include "constants/pokemon.h"
#include "constants/maps.h"
#include "data/battle_move_effects.h"
// Helper for accessing command arguments and advancing gBattlescriptCurrInstr.
//
// For example accuracycheck is defined as:
//
// .macro accuracycheck failInstr:req, move:req
// .byte 0x1
// .4byte \failInstr
// .2byte \move
// .endm
//
// Which corresponds to:
//
// CMD_ARGS(const u8 *failInstr, u16 move);
//
// The arguments can be accessed as cmd->failInstr and cmd->move.
// gBattlescriptCurrInstr = cmd->nextInstr; advances to the next instruction.
#define CMD_ARGS(...) const struct __attribute__((packed)) { u8 opcode; MEMBERS(__VA_ARGS__) const u8 nextInstr[0]; } *const cmd UNUSED = (const void *)gBattlescriptCurrInstr
#define VARIOUS_ARGS(...) CMD_ARGS(u8 battler, u8 id, ##__VA_ARGS__)
#define NATIVE_ARGS(...) CMD_ARGS(void (*func)(void), ##__VA_ARGS__)
#define MEMBERS(...) VARARG_8(MEMBERS_, __VA_ARGS__)
#define MEMBERS_0()
#define MEMBERS_1(a) a;
#define MEMBERS_2(a, b) a; b;
#define MEMBERS_3(a, b, c) a; b; c;
#define MEMBERS_4(a, b, c, d) a; b; c; d;
#define MEMBERS_5(a, b, c, d, e) a; b; c; d; e;
#define MEMBERS_6(a, b, c, d, e, f) a; b; c; d; e; f;
#define MEMBERS_7(a, b, c, d, e, f, g) a; b; c; d; e; f; g;
#define MEMBERS_8(a, b, c, d, e, f, g, h) a; b; c; d; e; f; g; h;
static const u16 sTrappingMoves[NUM_TRAPPING_MOVES] =
{
MOVE_BIND,
MOVE_WRAP,
MOVE_FIRE_SPIN,
MOVE_CLAMP,
MOVE_WHIRLPOOL,
MOVE_SAND_TOMB,
MOVE_MAGMA_STORM,
MOVE_INFESTATION,
MOVE_SNAP_TRAP,
MOVE_THUNDER_CAGE
};
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
extern const u8 *const gBattleScriptsForMoveEffects[];
#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (!gMovesInfo[gCurrentMove].ignoresProtect))
#define LEVEL_UP_BANNER_START 416
#define LEVEL_UP_BANNER_END 512
#define TAG_LVLUP_BANNER_MON_ICON 55130
static bool8 IsTwoTurnsMove(u16 move);
static void TrySetDestinyBondToHappen(void);
static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static void CheckWonderGuardAndLevitate(void);
static u8 ChangeStatBuffs(s8 statValue, u32 statId, u32, const u8 *BS_ptr);
static void InitLevelUpBanner(void);
static bool8 SlideInLevelUpBanner(void);
static bool8 SlideOutLevelUpBanner(void);
static void DrawLevelUpWindow1(void);
static void DrawLevelUpWindow2(void);
static void PutMonIconOnLvlUpBanner(void);
static void DrawLevelUpBannerText(void);
static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite* sprite);
static u32 GetNextTarget(u32 moveTarget, bool32 excludeCurrent);
static bool8 IsFinalStrikeEffect(u16 move);
static void TryUpdateRoundTurnOrder(void);
static void BestowItem(u32 battlerAtk, u32 battlerDef);
static void Cmd_attackcanceler(void);
static void Cmd_accuracycheck(void);
static void Cmd_attackstring(void);
static void Cmd_ppreduce(void);
static void Cmd_critcalc(void);
static void Cmd_damagecalc(void);
static void Cmd_typecalc(void);
static void Cmd_adjustdamage(void);
static void Cmd_multihitresultmessage(void);
static void Cmd_attackanimation(void);
static void Cmd_waitanimation(void);
static void Cmd_healthbarupdate(void);
static void Cmd_datahpupdate(void);
static void Cmd_critmessage(void);
static void Cmd_effectivenesssound(void);
static void Cmd_resultmessage(void);
static void Cmd_printstring(void);
static void Cmd_printselectionstring(void);
static void Cmd_waitmessage(void);
static void Cmd_printfromtable(void);
static void Cmd_printselectionstringfromtable(void);
static void Cmd_setadditionaleffects(void);
static void Cmd_seteffectprimary(void);
static void Cmd_seteffectsecondary(void);
static void Cmd_clearstatusfromeffect(void);
static void Cmd_tryfaintmon(void);
static void Cmd_dofaintanimation(void);
static void Cmd_cleareffectsonfaint(void);
static void Cmd_jumpifstatus(void);
static void Cmd_jumpifstatus2(void);
static void Cmd_jumpifability(void);
static void Cmd_jumpifsideaffecting(void);
static void Cmd_jumpifstat(void);
static void Cmd_jumpifstatus3condition(void);
static void Cmd_jumpiftype(void);
static void Cmd_getexp(void);
static void Cmd_checkteamslost(void);
static void Cmd_movevaluescleanup(void);
static void Cmd_setmultihit(void);
static void Cmd_decrementmultihit(void);
static void Cmd_goto(void);
static void Cmd_jumpifbyte(void);
static void Cmd_jumpifhalfword(void);
static void Cmd_jumpifword(void);
static void Cmd_jumpifarrayequal(void);
static void Cmd_jumpifarraynotequal(void);
static void Cmd_setbyte(void);
static void Cmd_addbyte(void);
static void Cmd_subbyte(void);
static void Cmd_copyarray(void);
static void Cmd_copyarraywithindex(void);
static void Cmd_orbyte(void);
static void Cmd_orhalfword(void);
static void Cmd_orword(void);
static void Cmd_bicbyte(void);
static void Cmd_bichalfword(void);
static void Cmd_bicword(void);
static void Cmd_pause(void);
static void Cmd_waitstate(void);
static void Cmd_healthbar_update(void);
static void Cmd_return(void);
static void Cmd_end(void);
static void Cmd_end2(void);
static void Cmd_end3(void);
static void Cmd_jumpifaffectedbyprotect(void);
static void Cmd_call(void);
static void Cmd_jumpiftype2(void);
static void Cmd_jumpifabilitypresent(void);
static void Cmd_endselectionscript(void);
static void Cmd_playanimation(void);
static void Cmd_playanimation_var(void);
static void Cmd_setgraphicalstatchangevalues(void);
static void Cmd_playstatchangeanimation(void);
static void Cmd_moveend(void);
static void Cmd_typecalc2(void);
static void Cmd_returnatktoball(void);
static void Cmd_getswitchedmondata(void);
static void Cmd_switchindataupdate(void);
static void Cmd_switchinanim(void);
static void Cmd_jumpifcantswitch(void);
static void Cmd_openpartyscreen(void);
static void Cmd_switchhandleorder(void);
static void Cmd_switchineffects(void);
static void Cmd_trainerslidein(void);
static void Cmd_playse(void);
static void Cmd_fanfare(void);
static void Cmd_playfaintcry(void);
static void Cmd_endlinkbattle(void);
static void Cmd_returntoball(void);
static void Cmd_handlelearnnewmove(void);
static void Cmd_yesnoboxlearnmove(void);
static void Cmd_yesnoboxstoplearningmove(void);
static void Cmd_hitanimation(void);
static void Cmd_getmoneyreward(void);
static void Cmd_updatebattlermoves(void);
static void Cmd_swapattackerwithtarget(void);
static void Cmd_incrementgamestat(void);
static void Cmd_drawpartystatussummary(void);
static void Cmd_hidepartystatussummary(void);
static void Cmd_jumptocalledmove(void);
static void Cmd_statusanimation(void);
static void Cmd_status2animation(void);
static void Cmd_chosenstatusanimation(void);
static void Cmd_yesnobox(void);
static void Cmd_cancelallactions(void);
static void Cmd_adjustsetdamage(void);
static void Cmd_removeitem(void);
static void Cmd_atknameinbuff1(void);
static void Cmd_drawlvlupbox(void);
static void Cmd_resetsentmonsvalue(void);
static void Cmd_setatktoplayer0(void);
static void Cmd_makevisible(void);
static void Cmd_recordability(void);
static void Cmd_buffermovetolearn(void);
static void Cmd_jumpifplayerran(void);
static void Cmd_hpthresholds(void);
static void Cmd_hpthresholds2(void);
static void Cmd_useitemonopponent(void);
static void Cmd_various(void);
static void Cmd_setprotectlike(void);
static void Cmd_tryexplosion(void);
static void Cmd_setatkhptozero(void);
static void Cmd_jumpifnexttargetvalid(void);
static void Cmd_tryhealhalfhealth(void);
static void Cmd_trymirrormove(void);
static void Cmd_setrain(void);
static void Cmd_setreflect(void);
static void Cmd_setseeded(void);
static void Cmd_manipulatedamage(void);
static void Cmd_trysetrest(void);
static void Cmd_jumpifnotfirstturn(void);
static void Cmd_nop(void);
static void Cmd_jumpifcantmakeasleep(void);
static void Cmd_stockpile(void);
static void Cmd_stockpiletobasedamage(void);
static void Cmd_stockpiletohpheal(void);
static void Cmd_negativedamage(void);
static void Cmd_statbuffchange(void);
static void Cmd_normalisebuffs(void);
static void Cmd_setbide(void);
static void Cmd_confuseifrepeatingattackends(void);
static void Cmd_setmultihitcounter(void);
static void Cmd_initmultihitstring(void);
static void Cmd_forcerandomswitch(void);
static void Cmd_tryconversiontypechange(void);
static void Cmd_givepaydaymoney(void);
static void Cmd_setlightscreen(void);
static void Cmd_tryKO(void);
static void Cmd_damagetohalftargethp(void);
static void Cmd_setsandstorm(void);
static void Cmd_weatherdamage(void);
static void Cmd_tryinfatuating(void);
static void Cmd_updatestatusicon(void);
static void Cmd_setmist(void);
static void Cmd_setfocusenergy(void);
static void Cmd_transformdataexecution(void);
static void Cmd_setsubstitute(void);
static void Cmd_mimicattackcopy(void);
static void Cmd_metronome(void);
static void Cmd_dmgtolevel(void);
static void Cmd_psywavedamageeffect(void);
static void Cmd_counterdamagecalculator(void);
static void Cmd_mirrorcoatdamagecalculator(void);
static void Cmd_disablelastusedattack(void);
static void Cmd_trysetencore(void);
static void Cmd_painsplitdmgcalc(void);
static void Cmd_settypetorandomresistance(void);
static void Cmd_setalwayshitflag(void);
static void Cmd_copymovepermanently(void);
static void Cmd_trychoosesleeptalkmove(void);
static void Cmd_setdestinybond(void);
static void Cmd_trysetdestinybondtohappen(void);
static void Cmd_remaininghptopower(void);
static void Cmd_tryspiteppreduce(void);
static void Cmd_healpartystatus(void);
static void Cmd_cursetarget(void);
static void Cmd_trysetspikes(void);
static void Cmd_setforesight(void);
static void Cmd_trysetperishsong(void);
static void Cmd_rolloutdamagecalculation(void);
static void Cmd_jumpifconfusedandstatmaxed(void);
static void Cmd_furycuttercalc(void);
static void Cmd_friendshiptodamagecalculation(void);
static void Cmd_presentdamagecalculation(void);
static void Cmd_setsafeguard(void);
static void Cmd_magnitudedamagecalculation(void);
static void Cmd_jumpifnopursuitswitchdmg(void);
static void Cmd_setsunny(void);
static void Cmd_maxattackhalvehp(void);
static void Cmd_copyfoestats(void);
static void Cmd_rapidspinfree(void);
static void Cmd_setdefensecurlbit(void);
static void Cmd_recoverbasedonsunlight(void);
static void Cmd_hiddenpowercalc(void);
static void Cmd_selectfirstvalidtarget(void);
static void Cmd_trysetfutureattack(void);
static void Cmd_trydobeatup(void);
static void Cmd_setsemiinvulnerablebit(void);
static void Cmd_clearsemiinvulnerablebit(void);
static void Cmd_setminimize(void);
static void Cmd_sethail(void);
static void Cmd_trymemento(void);
static void Cmd_setforcedtarget(void);
static void Cmd_setcharge(void);
static void Cmd_callterrainattack(void);
static void Cmd_cureifburnedparalysedorpoisoned(void);
static void Cmd_settorment(void);
static void Cmd_jumpifnodamage(void);
static void Cmd_settaunt(void);
static void Cmd_trysethelpinghand(void);
static void Cmd_tryswapitems(void);
static void Cmd_trycopyability(void);
static void Cmd_trywish(void);
static void Cmd_trysetroots(void);
static void Cmd_setgastroacid(void);
static void Cmd_setyawn(void);
static void Cmd_setdamagetohealthdifference(void);
static void Cmd_scaledamagebyhealthratio(void);
static void Cmd_tryswapabilities(void);
static void Cmd_tryimprison(void);
static void Cmd_setstealthrock(void);
static void Cmd_weightdamagecalculation(void);
static void Cmd_assistattackselect(void);
static void Cmd_trysetmagiccoat(void);
static void Cmd_trysetsnatch(void);
static void Cmd_trygetintimidatetarget(void);
static void Cmd_switchoutabilities(void);
static void Cmd_jumpifhasnohp(void);
static void Cmd_getsecretpowereffect(void);
static void Cmd_pickup(void);
static void Cmd_docastformchangeanimation(void);
static void Cmd_trycastformdatachange(void);
static void Cmd_settypebasedhalvers(void);
static void Cmd_setweatherballtype(void);
static void Cmd_tryrecycleitem(void);
static void Cmd_settypetoterrain(void);
static void Cmd_pursuitdoubles(void);
static void Cmd_snatchsetbattlers(void);
static void Cmd_removelightscreenreflect(void);
static void Cmd_handleballthrow(void);
static void Cmd_givecaughtmon(void);
static void Cmd_trysetcaughtmondexflags(void);
static void Cmd_displaydexinfo(void);
static void Cmd_trygivecaughtmonnick(void);
static void Cmd_subattackerhpbydmg(void);
static void Cmd_removeattackerstatus1(void);
static void Cmd_finishaction(void);
static void Cmd_finishturn(void);
static void Cmd_callnative(void);
void (* const gBattleScriptingCommandsTable[])(void) =
{
Cmd_attackcanceler, //0x0 // done
Cmd_accuracycheck, //0x1 // done
Cmd_attackstring, //0x2 // done
Cmd_ppreduce, //0x3 // done
Cmd_critcalc, //0x4 // done
Cmd_damagecalc, //0x5 // done
Cmd_typecalc, //0x6 // done
Cmd_adjustdamage, //0x7 // done
Cmd_multihitresultmessage, //0x8 // done
Cmd_attackanimation, //0x9 // done
Cmd_waitanimation, //0xA // done
Cmd_healthbarupdate, //0xB // done
Cmd_datahpupdate, //0xC // done
Cmd_critmessage, //0xD // done
Cmd_effectivenesssound, //0xE // done
Cmd_resultmessage, //0xF // done
Cmd_printstring, //0x10 // done
Cmd_printselectionstring, //0x11 // done
Cmd_waitmessage, //0x12 // done
Cmd_printfromtable, //0x13 // done
Cmd_printselectionstringfromtable, //0x14 // done
Cmd_setadditionaleffects, //0x15 // done
Cmd_seteffectprimary, //0x16 // done
Cmd_seteffectsecondary, //0x17 // done
Cmd_clearstatusfromeffect, //0x18
Cmd_tryfaintmon, //0x19
Cmd_dofaintanimation, //0x1A
Cmd_cleareffectsonfaint, //0x1B
Cmd_jumpifstatus, //0x1C
Cmd_jumpifstatus2, //0x1D
Cmd_jumpifability, //0x1E
Cmd_jumpifsideaffecting, //0x1F
Cmd_jumpifstat, //0x20
Cmd_jumpifstatus3condition, //0x21
Cmd_jumpiftype, //0x22
Cmd_getexp, //0x23
Cmd_checkteamslost, //0x24
Cmd_movevaluescleanup, //0x25
Cmd_setmultihit, //0x26
Cmd_decrementmultihit, //0x27
Cmd_goto, //0x28
Cmd_jumpifbyte, //0x29
Cmd_jumpifhalfword, //0x2A
Cmd_jumpifword, //0x2B
Cmd_jumpifarrayequal, //0x2C
Cmd_jumpifarraynotequal, //0x2D
Cmd_setbyte, //0x2E
Cmd_addbyte, //0x2F
Cmd_subbyte, //0x30
Cmd_copyarray, //0x31
Cmd_copyarraywithindex, //0x32
Cmd_orbyte, //0x33
Cmd_orhalfword, //0x34
Cmd_orword, //0x35
Cmd_bicbyte, //0x36
Cmd_bichalfword, //0x37
Cmd_bicword, //0x38
Cmd_pause, //0x39
Cmd_waitstate, //0x3A
Cmd_healthbar_update, //0x3B
Cmd_return, //0x3C
Cmd_end, //0x3D
Cmd_end2, //0x3E
Cmd_end3, //0x3F
Cmd_jumpifaffectedbyprotect, //0x40
Cmd_call, //0x41
Cmd_jumpiftype2, //0x42
Cmd_jumpifabilitypresent, //0x43
Cmd_endselectionscript, //0x44
Cmd_playanimation, //0x45
Cmd_playanimation_var, //0x46
Cmd_setgraphicalstatchangevalues, //0x47
Cmd_playstatchangeanimation, //0x48
Cmd_moveend, //0x49
Cmd_typecalc2, //0x4A
Cmd_returnatktoball, //0x4B
Cmd_getswitchedmondata, //0x4C
Cmd_switchindataupdate, //0x4D
Cmd_switchinanim, //0x4E
Cmd_jumpifcantswitch, //0x4F
Cmd_openpartyscreen, //0x50
Cmd_switchhandleorder, //0x51
Cmd_switchineffects, //0x52
Cmd_trainerslidein, //0x53
Cmd_playse, //0x54
Cmd_fanfare, //0x55
Cmd_playfaintcry, //0x56
Cmd_endlinkbattle, //0x57
Cmd_returntoball, //0x58
Cmd_handlelearnnewmove, //0x59
Cmd_yesnoboxlearnmove, //0x5A
Cmd_yesnoboxstoplearningmove, //0x5B
Cmd_hitanimation, //0x5C
Cmd_getmoneyreward, //0x5D
Cmd_updatebattlermoves, //0x5E
Cmd_swapattackerwithtarget, //0x5F
Cmd_incrementgamestat, //0x60
Cmd_drawpartystatussummary, //0x61
Cmd_hidepartystatussummary, //0x62
Cmd_jumptocalledmove, //0x63
Cmd_statusanimation, //0x64
Cmd_status2animation, //0x65
Cmd_chosenstatusanimation, //0x66
Cmd_yesnobox, //0x67
Cmd_cancelallactions, //0x68
Cmd_adjustsetdamage, //0x69
Cmd_removeitem, //0x6A
Cmd_atknameinbuff1, //0x6B
Cmd_drawlvlupbox, //0x6C
Cmd_resetsentmonsvalue, //0x6D
Cmd_setatktoplayer0, //0x6E
Cmd_makevisible, //0x6F
Cmd_recordability, //0x70 // done
Cmd_buffermovetolearn, //0x71
Cmd_jumpifplayerran, //0x72
Cmd_hpthresholds, //0x73
Cmd_hpthresholds2, //0x74
Cmd_useitemonopponent, //0x75
Cmd_various, //0x76
Cmd_setprotectlike, //0x77
Cmd_tryexplosion, //0x78
Cmd_setatkhptozero, //0x79
Cmd_jumpifnexttargetvalid, //0x7A
Cmd_tryhealhalfhealth, //0x7B
Cmd_trymirrormove, //0x7C
Cmd_setrain, //0x7D
Cmd_setreflect, //0x7E
Cmd_setseeded, //0x7F
Cmd_manipulatedamage, //0x80
Cmd_trysetrest, //0x81
Cmd_jumpifnotfirstturn, //0x82
Cmd_nop, //0x83
Cmd_jumpifcantmakeasleep, //0x84
Cmd_stockpile, //0x85
Cmd_stockpiletobasedamage, //0x86
Cmd_stockpiletohpheal, //0x87
Cmd_negativedamage, //0x88
Cmd_statbuffchange, //0x89
Cmd_normalisebuffs, //0x8A
Cmd_setbide, //0x8B
Cmd_confuseifrepeatingattackends, //0x8C
Cmd_setmultihitcounter, //0x8D
Cmd_initmultihitstring, //0x8E
Cmd_forcerandomswitch, //0x8F
Cmd_tryconversiontypechange, //0x90
Cmd_givepaydaymoney, //0x91
Cmd_setlightscreen, //0x92
Cmd_tryKO, //0x93
Cmd_damagetohalftargethp, //0x94
Cmd_setsandstorm, //0x95
Cmd_weatherdamage, //0x96
Cmd_tryinfatuating, //0x97
Cmd_updatestatusicon, //0x98
Cmd_setmist, //0x99
Cmd_setfocusenergy, //0x9A
Cmd_transformdataexecution, //0x9B
Cmd_setsubstitute, //0x9C
Cmd_mimicattackcopy, //0x9D
Cmd_metronome, //0x9E
Cmd_dmgtolevel, //0x9F
Cmd_psywavedamageeffect, //0xA0
Cmd_counterdamagecalculator, //0xA1
Cmd_mirrorcoatdamagecalculator, //0xA2
Cmd_disablelastusedattack, //0xA3
Cmd_trysetencore, //0xA4
Cmd_painsplitdmgcalc, //0xA5
Cmd_settypetorandomresistance, //0xA6
Cmd_setalwayshitflag, //0xA7
Cmd_copymovepermanently, //0xA8
Cmd_trychoosesleeptalkmove, //0xA9
Cmd_setdestinybond, //0xAA
Cmd_trysetdestinybondtohappen, //0xAB
Cmd_remaininghptopower, //0xAC
Cmd_tryspiteppreduce, //0xAD
Cmd_healpartystatus, //0xAE
Cmd_cursetarget, //0xAF
Cmd_trysetspikes, //0xB0
Cmd_setforesight, //0xB1
Cmd_trysetperishsong, //0xB2
Cmd_rolloutdamagecalculation, //0xB3
Cmd_jumpifconfusedandstatmaxed, //0xB4
Cmd_furycuttercalc, //0xB5
Cmd_friendshiptodamagecalculation, //0xB6
Cmd_presentdamagecalculation, //0xB7
Cmd_setsafeguard, //0xB8
Cmd_magnitudedamagecalculation, //0xB9
Cmd_jumpifnopursuitswitchdmg, //0xBA
Cmd_setsunny, //0xBB
Cmd_maxattackhalvehp, //0xBC
Cmd_copyfoestats, //0xBD
Cmd_rapidspinfree, //0xBE
Cmd_setdefensecurlbit, //0xBF
Cmd_recoverbasedonsunlight, //0xC0
Cmd_hiddenpowercalc, //0xC1
Cmd_selectfirstvalidtarget, //0xC2
Cmd_trysetfutureattack, //0xC3
Cmd_trydobeatup, //0xC4
Cmd_setsemiinvulnerablebit, //0xC5
Cmd_clearsemiinvulnerablebit, //0xC6
Cmd_setminimize, //0xC7
Cmd_sethail, //0xC8
Cmd_trymemento, //0xC9
Cmd_setforcedtarget, //0xCA
Cmd_setcharge, //0xCB
Cmd_callterrainattack, //0xCC
Cmd_cureifburnedparalysedorpoisoned, //0xCD
Cmd_settorment, //0xCE
Cmd_jumpifnodamage, //0xCF
Cmd_settaunt, //0xD0
Cmd_trysethelpinghand, //0xD1
Cmd_tryswapitems, //0xD2
Cmd_trycopyability, //0xD3
Cmd_trywish, //0xD4
Cmd_trysetroots, //0xD5
Cmd_setgastroacid, //0xD6 // done
Cmd_setyawn, //0xD7
Cmd_setdamagetohealthdifference, //0xD8
Cmd_scaledamagebyhealthratio, //0xD9
Cmd_tryswapabilities, //0xDA
Cmd_tryimprison, //0xDB
Cmd_setstealthrock, //0xDC // done
Cmd_weightdamagecalculation, //0xDD
Cmd_assistattackselect, //0xDE
Cmd_trysetmagiccoat, //0xDF
Cmd_trysetsnatch, //0xE0
Cmd_trygetintimidatetarget, //0xE1
Cmd_switchoutabilities, //0xE2
Cmd_jumpifhasnohp, //0xE3
Cmd_getsecretpowereffect, //0xE4
Cmd_pickup, //0xE5
Cmd_docastformchangeanimation, //0xE6
Cmd_trycastformdatachange, //0xE7
Cmd_settypebasedhalvers, //0xE8
Cmd_setweatherballtype, //0xE9
Cmd_tryrecycleitem, //0xEA
Cmd_settypetoterrain, //0xEB
Cmd_pursuitdoubles, //0xEC
Cmd_snatchsetbattlers, //0xED
Cmd_removelightscreenreflect, //0xEE
Cmd_handleballthrow, //0xEF
Cmd_givecaughtmon, //0xF0
Cmd_trysetcaughtmondexflags, //0xF1
Cmd_displaydexinfo, //0xF2
Cmd_trygivecaughtmonnick, //0xF3
Cmd_subattackerhpbydmg, //0xF4
Cmd_removeattackerstatus1, //0xF5
Cmd_finishaction, //0xF6
Cmd_finishturn, //0xF7
NULL, //0xF8
NULL, //0xF9
NULL, //0xFA
NULL, //0xFB
NULL, //0xFC
NULL, //0xFD
NULL, //0xFE
Cmd_callnative, //0xFF
};
const struct StatFractions gAccuracyStageRatios[] =
{
{ 33, 100}, // -6
{ 36, 100}, // -5
{ 43, 100}, // -4
{ 50, 100}, // -3
{ 60, 100}, // -2
{ 75, 100}, // -1
{ 1, 1}, // 0
{133, 100}, // +1
{166, 100}, // +2
{ 2, 1}, // +3
{233, 100}, // +4
{133, 50}, // +5
{ 3, 1}, // +6
};
static const u32 sStatusFlagsForMoveEffects[NUM_MOVE_EFFECTS] =
{
[MOVE_EFFECT_SLEEP] = STATUS1_SLEEP,
[MOVE_EFFECT_POISON] = STATUS1_POISON,
[MOVE_EFFECT_BURN] = STATUS1_BURN,
[MOVE_EFFECT_FREEZE] = STATUS1_FREEZE,
[MOVE_EFFECT_PARALYSIS] = STATUS1_PARALYSIS,
[MOVE_EFFECT_TOXIC] = STATUS1_TOXIC_POISON,
[MOVE_EFFECT_CONFUSION] = STATUS2_CONFUSION,
[MOVE_EFFECT_FLINCH] = STATUS2_FLINCHED,
[MOVE_EFFECT_UPROAR] = STATUS2_UPROAR,
[MOVE_EFFECT_CHARGING] = STATUS2_MULTIPLETURNS,
[MOVE_EFFECT_WRAP] = STATUS2_WRAPPED,
[MOVE_EFFECT_RECHARGE] = STATUS2_RECHARGE,
[MOVE_EFFECT_PREVENT_ESCAPE] = STATUS2_ESCAPE_PREVENTION,
[MOVE_EFFECT_NIGHTMARE] = STATUS2_NIGHTMARE,
[MOVE_EFFECT_THRASH] = STATUS2_LOCK_CONFUSE,
};
static const u8 *const sMoveEffectBS_Ptrs[] =
{
[0] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison,
[MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn,
[MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze,
[MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis,
[MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic,
[MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion,
[MOVE_EFFECT_FLINCH] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_TRI_ATTACK] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar,
[MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay,
[MOVE_EFFECT_CHARGING] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap,
[MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil,
[MOVE_EFFECT_ATK_PLUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_DEF_PLUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_SPD_PLUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_SP_ATK_PLUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_SP_DEF_PLUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_ACC_PLUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_EVS_PLUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_ATK_MINUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_DEF_MINUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_SPD_MINUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_SP_ATK_MINUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_SP_DEF_MINUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_ACC_MINUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_EVS_MINUS_1] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_RECHARGE] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_RAGE] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_STEAL_ITEM] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_PREVENT_ESCAPE] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_NIGHTMARE] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_ALL_STATS_UP] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_RAPIDSPIN] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_REMOVE_PARALYSIS] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_ATK_DEF_DOWN] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
};
static const struct WindowTemplate sUnusedWinTemplate =
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 3,
.width = 7,
.height = 15,
.paletteNum = 31,
.baseBlock = 0x3F
};
static const u16 sLevelUpBanner_Pal[] = INCBIN_U16("graphics/battle_interface/level_up_banner.gbapal");
static const u32 sLevelUpBanner_Gfx[] = INCBIN_U32("graphics/battle_interface/level_up_banner.4bpp.lz");
static const struct OamData sOamData_MonIconOnLvlUpBanner =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = 0,
.mosaic = FALSE,
.bpp = 0,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBanner =
{
.tileTag = TAG_LVLUP_BANNER_MON_ICON,
.paletteTag = TAG_LVLUP_BANNER_MON_ICON,
.oam = &sOamData_MonIconOnLvlUpBanner,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_MonIconOnLvlUpBanner
};
static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX / 4, USHRT_MAX / 8};
#define MIMIC_FORBIDDEN_END 0xFFFE
#define METRONOME_FORBIDDEN_END 0xFFFF
#define ASSIST_FORBIDDEN_END 0xFFFF
static const u16 sMovesForbiddenToCopy[] =
{
MOVE_METRONOME,
MOVE_STRUGGLE,
MOVE_SKETCH,
MOVE_MIMIC,
MIMIC_FORBIDDEN_END,
MOVE_COUNTER,
MOVE_MIRROR_COAT,
MOVE_PROTECT,
MOVE_DETECT,
MOVE_ENDURE,
MOVE_DESTINY_BOND,
MOVE_SLEEP_TALK,
MOVE_THIEF,
MOVE_FOLLOW_ME,
MOVE_SNATCH,
MOVE_HELPING_HAND,
MOVE_COVET,
MOVE_TRICK,
MOVE_FOCUS_PUNCH,
METRONOME_FORBIDDEN_END
};
static const u8 sFlailHpScaleToPowerTable[] =
{
1, 200,
4, 150,
9, 100,
16, 80,
32, 40,
48, 20
};
static const u16 sFinalStrikeOnlyEffects[] =
{
MOVE_EFFECT_BUG_BITE,
MOVE_EFFECT_STEAL_ITEM,
MOVE_EFFECT_REMOVE_ARG_TYPE,
MOVE_EFFECT_SMACK_DOWN,
MOVE_EFFECT_REMOVE_STATUS,
MOVE_EFFECT_RECOIL_HP_25,
MOVE_EFFECT_PREVENT_ESCAPE,
MOVE_EFFECT_WRAP,
};
static const u16 sNaturePowerMoves[BATTLE_TERRAIN_COUNT] =
{
#if B_NATURE_POWER_MOVES >= GEN_7
[BATTLE_TERRAIN_GRASS] = MOVE_ENERGY_BALL,
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_ENERGY_BALL,
[BATTLE_TERRAIN_SAND] = MOVE_EARTH_POWER,
[BATTLE_TERRAIN_WATER] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_POND] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_EARTH_POWER,
[BATTLE_TERRAIN_CAVE] = MOVE_EARTH_POWER,
[BATTLE_TERRAIN_BUILDING] = MOVE_TRI_ATTACK,
[BATTLE_TERRAIN_PLAIN] = MOVE_TRI_ATTACK,
[BATTLE_TERRAIN_SNOW] = MOVE_ICE_BEAM,
#elif B_NATURE_POWER_MOVES == GEN_6
[BATTLE_TERRAIN_GRASS] = MOVE_ENERGY_BALL,
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_ENERGY_BALL,
[BATTLE_TERRAIN_SAND] = MOVE_EARTH_POWER,
[BATTLE_TERRAIN_WATER] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_POND] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_EARTH_POWER,
[BATTLE_TERRAIN_CAVE] = MOVE_EARTH_POWER,
[BATTLE_TERRAIN_BUILDING] = MOVE_TRI_ATTACK,
[BATTLE_TERRAIN_PLAIN] = MOVE_TRI_ATTACK,
[BATTLE_TERRAIN_SNOW] = MOVE_FROST_BREATH,
#elif B_NATURE_POWER_MOVES == GEN_5
[BATTLE_TERRAIN_GRASS] = MOVE_SEED_BOMB,
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_SEED_BOMB,
[BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE,
[BATTLE_TERRAIN_WATER] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_POND] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_EARTHQUAKE,
[BATTLE_TERRAIN_CAVE] = MOVE_EARTHQUAKE,
[BATTLE_TERRAIN_BUILDING] = MOVE_TRI_ATTACK,
[BATTLE_TERRAIN_PLAIN] = MOVE_EARTHQUAKE,
[BATTLE_TERRAIN_SNOW] = MOVE_BLIZZARD,
#elif B_NATURE_POWER_MOVES == GEN_4
[BATTLE_TERRAIN_GRASS] = MOVE_SEED_BOMB,
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_SEED_BOMB,
[BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE,
[BATTLE_TERRAIN_WATER] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_POND] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE,
[BATTLE_TERRAIN_CAVE] = MOVE_ROCK_SLIDE,
[BATTLE_TERRAIN_BUILDING] = MOVE_TRI_ATTACK,
[BATTLE_TERRAIN_PLAIN] = MOVE_EARTHQUAKE,
[BATTLE_TERRAIN_SNOW] = MOVE_BLIZZARD,
#else // Gen 1-3
[BATTLE_TERRAIN_GRASS] = MOVE_STUN_SPORE,
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_RAZOR_LEAF,
[BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE,
[BATTLE_TERRAIN_WATER] = MOVE_SURF,
[BATTLE_TERRAIN_POND] = MOVE_BUBBLE_BEAM,
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE,
[BATTLE_TERRAIN_CAVE] = MOVE_SHADOW_BALL,
[BATTLE_TERRAIN_BUILDING] = MOVE_SWIFT,
[BATTLE_TERRAIN_PLAIN] = MOVE_SWIFT,
[BATTLE_TERRAIN_SNOW] = MOVE_BLIZZARD,
#endif
[BATTLE_TERRAIN_UNDERWATER] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_SOARING] = MOVE_AIR_SLASH,
[BATTLE_TERRAIN_SKY_PILLAR] = MOVE_AIR_SLASH,
[BATTLE_TERRAIN_BURIAL_GROUND] = MOVE_SHADOW_BALL,
[BATTLE_TERRAIN_PUDDLE] = MOVE_MUD_BOMB,
[BATTLE_TERRAIN_MARSH] = MOVE_MUD_BOMB,
[BATTLE_TERRAIN_SWAMP] = MOVE_MUD_BOMB,
[BATTLE_TERRAIN_ICE] = MOVE_ICE_BEAM,
[BATTLE_TERRAIN_VOLCANO] = MOVE_LAVA_PLUME,
[BATTLE_TERRAIN_DISTORTION_WORLD] = MOVE_TRI_ATTACK,
[BATTLE_TERRAIN_SPACE] = MOVE_DRACO_METEOR,
[BATTLE_TERRAIN_ULTRA_SPACE] = MOVE_PSYSHOCK,
};
// format: min. weight (hectograms), base power
static const u16 sWeightToDamageTable[] =
{
100, 20,
250, 40,
500, 60,
1000, 80,
2000, 100,
0xFFFF, 0xFFFF
};
struct PickupItem
{
u16 itemId;
u8 chance;
};
static const struct PickupItem sPickupItems[] =
{
{ ITEM_ORAN_BERRY, 15 },
{ ITEM_CHERI_BERRY, 25 },
{ ITEM_CHESTO_BERRY, 35 },
{ ITEM_PECHA_BERRY, 45 },
{ ITEM_RAWST_BERRY, 55 },
{ ITEM_ASPEAR_BERRY, 65 },
{ ITEM_PERSIM_BERRY, 75 },
{ ITEM_TM10, 80 },
{ ITEM_PP_UP, 85 },
{ ITEM_RARE_CANDY, 90 },
{ ITEM_NUGGET, 95 },
{ ITEM_SPELON_BERRY, 96 },
{ ITEM_PAMTRE_BERRY, 97 },
{ ITEM_WATMEL_BERRY, 98 },
{ ITEM_DURIN_BERRY, 99 },
{ ITEM_BELUE_BERRY, 1 },
};
static const u8 sTerrainToType[] =
{
[BATTLE_TERRAIN_GRASS] = TYPE_GRASS,
[BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS,
[BATTLE_TERRAIN_SAND] = TYPE_GROUND,
[BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER,
[BATTLE_TERRAIN_WATER] = TYPE_WATER,
[BATTLE_TERRAIN_POND] = TYPE_WATER,
[BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK,
[BATTLE_TERRAIN_CAVE] = TYPE_ROCK,
[BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL,
[BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL,
};
// - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE
static const u8 sBallCatchBonuses[] =
{
[ITEM_ULTRA_BALL - ITEM_ULTRA_BALL] = 20,
[ITEM_GREAT_BALL - ITEM_ULTRA_BALL] = 15,
[ITEM_POKE_BALL - ITEM_ULTRA_BALL] = 10,
[ITEM_SAFARI_BALL - ITEM_ULTRA_BALL] = 15
};
static bool32 NoTargetPresent(u8 battler, u32 move)
{
if (!IsBattlerAlive(gBattlerTarget))
gBattlerTarget = GetMoveTarget(move, NO_TARGET_OVERRIDE);
switch (GetBattlerMoveTargetType(battler, move))
{
case MOVE_TARGET_SELECTED:
case MOVE_TARGET_DEPENDS:
case MOVE_TARGET_RANDOM:
if (!IsBattlerAlive(gBattlerTarget))
return TRUE;
break;
case MOVE_TARGET_BOTH:
if (!IsBattlerAlive(gBattlerTarget) && !IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)))
return TRUE;
break;
case MOVE_TARGET_FOES_AND_ALLY:
if (!IsBattlerAlive(gBattlerTarget) && !IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)) && !IsBattlerAlive(BATTLE_PARTNER(gBattlerAttacker)))
return TRUE;
break;
}
return FALSE;
}
// TODO: Convert this to a proper FORM_CHANGE type.
static bool32 TryAegiFormChange(void)
{
// Only Aegislash with Stance Change can transform, transformed mons cannot.
// if (GetBattlerAbility(gBattlerAttacker) != ABILITY_STANCE_CHANGE
// || gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
// return FALSE;
// switch (gBattleMons[gBattlerAttacker].species)
// {
// default:
// return FALSE;
// case SPECIES_AEGISLASH_SHIELD: // Shield -> Blade
// if (IS_MOVE_STATUS(gCurrentMove))
// return FALSE;
// gBattleMons[gBattlerAttacker].species = SPECIES_AEGISLASH_BLADE;
// break;
// case SPECIES_AEGISLASH_BLADE: // Blade -> Shield
// if (gCurrentMove != MOVE_KINGS_SHIELD)
// return FALSE;
// gBattleMons[gBattlerAttacker].species = SPECIES_AEGISLASH_SHIELD;
// break;
// }
// BattleScriptPushCursor();
// gBattlescriptCurrInstr = BattleScript_AttackerFormChange;
// return TRUE;
return FALSE;
}
bool32 ProteanTryChangeType(u32 battler, u32 ability, u32 move, u32 moveType)
{
if ((ability == ABILITY_PROTEAN || ability == ABILITY_LIBERO)
&& !gDisableStructs[gBattlerAttacker].usedProteanLibero
&& (gBattleMons[battler].type1 != moveType || gBattleMons[battler].type2 != moveType
|| (gBattleMons[battler].type3 != moveType && gBattleMons[battler].type3 != TYPE_MYSTERY))
&& move != MOVE_STRUGGLE)
{
SET_BATTLER_TYPE(battler, moveType);
return TRUE;
}
return FALSE;
}
static bool32 IsMoveNotAllowedInSkyBattles(u32 move)
{
return ((gBattleStruct->isSkyBattle) && (gMovesInfo[gCurrentMove].skyBattleBanned));
}
static void Cmd_attackcanceler(void)
{
CMD_ARGS();
s32 i, moveType;
u16 attackerAbility = GetBattlerAbility(gBattlerAttacker);
GET_MOVE_TYPE(gCurrentMove, moveType);
// TODO: dynamax
// Weight-based moves are blocked by Dynamax.
// if (IsDynamaxed(gBattlerTarget) && IsMoveBlockedByDynamax(gCurrentMove))
// {
// BattleScriptPushCursor();
// gBattlescriptCurrInstr = BattleScript_MoveBlockedByDynamax;
// return;
// }
if (gBattleOutcome != 0)
{
gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gBattlescriptCurrInstr = BattleScript_MoveEnd;
return;
}
if (B_STANCE_CHANGE_FAIL < GEN_7 && TryAegiFormChange())
return;
if (AtkCanceller_UnableToUseMove(moveType))
return;
if (WEATHER_HAS_EFFECT && gMovesInfo[gCurrentMove].power)
{
if (moveType == TYPE_FIRE && (gBattleWeather & B_WEATHER_RAIN_PRIMAL))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PRIMAL_WEATHER_FIZZLED_BY_RAIN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrimalWeatherBlocksMove;
return;
}
else if (moveType == TYPE_WATER && (gBattleWeather & B_WEATHER_SUN_PRIMAL))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PRIMAL_WEATHER_EVAPORATED_IN_SUN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrimalWeatherBlocksMove;
return;
}
}
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_OFF
&& GetBattlerAbility(gBattlerAttacker) == ABILITY_PARENTAL_BOND
&& IsMoveAffectedByParentalBond(gCurrentMove, gBattlerAttacker)
&& !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
/*&& gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE*/) // TODO: Z-Moves
{
gSpecialStatuses[gBattlerAttacker].parentalBondState = PARENTAL_BOND_1ST_HIT;
gMultiHitCounter = 2;
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
return;
}
// Check Protean activation.
if (ProteanTryChangeType(gBattlerAttacker, attackerAbility, gCurrentMove, moveType))
{
if (B_PROTEAN_LIBERO == GEN_9)
gDisableStructs[gBattlerAttacker].usedProteanLibero = TRUE;
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
gBattlerAbility = gBattlerAttacker;
BattleScriptPushCursor();
PrepareStringBattle(STRINGID_EMPTYSTRING3, gBattlerAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
gBattlescriptCurrInstr = BattleScript_ProteanActivates;
return;
}
if (AtkCanceller_UnableToUseMove2())
return;
if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
return;
if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE
&& !(gHitMarker & (HITMARKER_ALLOW_NO_PP | HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT))
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
{
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
if (B_STANCE_CHANGE_FAIL >= GEN_7 && TryAegiFormChange())
return;
gHitMarker &= ~HITMARKER_ALLOW_NO_PP;
if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
{
switch (IsMonDisobedient())
{
case 0:
break;
case 2:
gHitMarker |= HITMARKER_OBEYS;
return;
default:
gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
}
gHitMarker |= HITMARKER_OBEYS;
// Check if no available target present on the field or if Sky Battles ban the move
if ((NoTargetPresent(gBattlerAttacker, gCurrentMove)
&& (!gBattleMoveEffects[gMovesInfo[gCurrentMove].effect].twoTurnEffect || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))
|| (IsMoveNotAllowedInSkyBattles(gCurrentMove)))
{
if (gMovesInfo[gCurrentMove].effect == EFFECT_FLING) // Edge case for removing a mon's item when there is no target available after using Fling.
gBattlescriptCurrInstr = BattleScript_FlingFailConsumeItem;
else
gBattlescriptCurrInstr = BattleScript_FailedFromAtkString;
if (!gBattleMoveEffects[gMovesInfo[gCurrentMove].effect].twoTurnEffect || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
CancelMultiTurnMoves(gBattlerAttacker);
return;
}
if (gProtectStructs[gBattlerTarget].bounceMove
&& gMovesInfo[gCurrentMove].magicCoatAffected
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
{
gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
// Edge case for bouncing a powder move against a grass type pokemon.
SetAtkCancellerForCalledMove();
if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
{
// Opponent used a prankster'd magic coat -> reflected status move should fail against a dark-type attacker
gBattlerTarget = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_MagicCoatBouncePrankster;
}
else
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
}
return;
}
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE
&& gMovesInfo[gCurrentMove].magicCoatAffected
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
{
gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
// Edge case for bouncing a powder move against a grass type pokemon.
SetAtkCancellerForCalledMove();
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
gBattlerAbility = gBattlerTarget;
return;
}
// Z-moves and Max Moves bypass protection, but deal reduced damage (factored in AccumulateOtherModifiers)
// TODO: Z-Moves and Dynamax
// if ((gBattleStruct->zmove.active || IsMaxMove(gCurrentMove))
// && IS_BATTLER_PROTECTED(gBattlerTarget))
// {
// BattleScriptPush(cmd->nextInstr);
// gBattlescriptCurrInstr = BattleScript_CouldntFullyProtect;
// return;
// }
for (i = 0; i < gBattlersCount; i++)
{
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gMovesInfo[gCurrentMove].snatchAffected)
{
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
gBattleScripting.battler = gBattlerByTurnOrder[i];
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
return;
}
}
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
{
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else if (gSpecialStatuses[gBattlerTarget].stormDrainRedirected)
{
gSpecialStatuses[gBattlerTarget].stormDrainRedirected = FALSE;
gLastUsedAbility = ABILITY_STORM_DRAIN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else if (IsBattlerProtected(gBattlerTarget, gCurrentMove)
&& (gCurrentMove != MOVE_CURSE || IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
&& (!gBattleMoveEffects[gMovesInfo[gCurrentMove].effect].twoTurnEffect || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
&& gMovesInfo[gCurrentMove].effect != EFFECT_SUCKER_PUNCH
&& gMovesInfo[gCurrentMove].effect != EFFECT_UPPER_HAND)
{
if (IsMoveMakingContact(gCurrentMove, gBattlerAttacker))
gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBattlerTarget] = 0;
gLastHitByType[gBattlerTarget] = 0;
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT)
{
gSpecialStatuses[gBattlerAttacker].parentalBondState = PARENTAL_BOND_OFF; // No second hit if first hit was blocked
gSpecialStatuses[gBattlerAttacker].multiHitOn = 0;
gMultiHitCounter = 0;
}
gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else if (gProtectStructs[gBattlerTarget].beakBlastCharge && IsMoveMakingContact(gCurrentMove, gBattlerAttacker))
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
static bool32 JumpIfMoveFailed(u8 adder, u16 move)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gLastLandedMoves[gBattlerTarget] = 0;
gLastHitByType[gBattlerTarget] = 0;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
return TRUE;
}
else
{
TrySetDestinyBondToHappen();
if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move))
return TRUE;
}
gBattlescriptCurrInstr += adder;
return FALSE;
}
static void Cmd_jumpifaffectedbyprotect(void)
{
if (DEFENDER_IS_PROTECTED)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(5, 0);
gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
}
else
{
gBattlescriptCurrInstr += 5;
}
}
static bool8 JumpIfMoveAffectedByProtect(u16 move)
{
bool8 affected = FALSE;
if (IsBattlerProtected(gBattlerTarget, move))
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
affected = TRUE;
}
return affected;
}
static bool32 AccuracyCalcHelper(u16 move)
{
if ((gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
|| (B_TOXIC_NEVER_MISS >= GEN_6 && gMovesInfo[move].effect == EFFECT_TOXIC && IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_POISON))
|| gStatuses4[gBattlerTarget] & STATUS4_GLAIVE_RUSH)
{
JumpIfMoveFailed(7, move);
return TRUE;
}
// If the attacker has the ability No Guard and they aren't targeting a Pokemon involved in a Sky Drop with the move Sky Drop, move hits.
else if (GetBattlerAbility(gBattlerAttacker) == ABILITY_NO_GUARD && (move != MOVE_SKY_DROP || gBattleStruct->skyDropTargets[gBattlerTarget] == 0xFF))
{
if (!JumpIfMoveFailed(7, move))
RecordAbilityBattle(gBattlerAttacker, ABILITY_NO_GUARD);
return TRUE;
}
// If the target has the ability No Guard and they aren't involved in a Sky Drop or the current move isn't Sky Drop, move hits.
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_NO_GUARD && (move != MOVE_SKY_DROP || gBattleStruct->skyDropTargets[gBattlerTarget] == 0xFF))
{
if (!JumpIfMoveFailed(7, move))
RecordAbilityBattle(gBattlerTarget, ABILITY_NO_GUARD);
return TRUE;
}
// If the target is under the effects of Telekinesis, and the move isn't a OH-KO move, move hits.
else if (gStatuses3[gBattlerTarget] & STATUS3_TELEKINESIS
&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)
&& gMovesInfo[move].effect != EFFECT_OHKO)
{
JumpIfMoveFailed(7, move);
return TRUE;
}
// TODO: Z-Moves
// if (gBattleStruct->zmove.active && !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
// {
// JumpIfMoveFailed(7, move);
// return TRUE;
// }
if ((gStatuses3[gBattlerTarget] & STATUS3_PHANTOM_FORCE)
|| ((gStatuses3[gBattlerTarget] & STATUS3_ON_AIR) && !(gMovesInfo[move].damagesAirborne || gMovesInfo[move].damagesAirborneDoubleDamage))
|| ((gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND) && !gMovesInfo[move].damagesUnderground)
|| ((gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER) && !gMovesInfo[move].damagesUnderwater))
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
if (WEATHER_HAS_EFFECT)
{
if ((gMovesInfo[move].effect == EFFECT_THUNDER || gMovesInfo[move].effect == EFFECT_RAIN_ALWAYS_HIT)
&& IsBattlerWeatherAffected(gBattlerTarget, B_WEATHER_RAIN))
{
// thunder/hurricane/genie moves ignore acc checks in rain unless target is holding utility umbrella
JumpIfMoveFailed(7, move);
return TRUE;
}
else if ((gBattleWeather & (B_WEATHER_HAIL | B_WEATHER_SNOW)) && gMovesInfo[move].effect == EFFECT_BLIZZARD)
{
// Blizzard ignores acc checks in Hail in Gen4+
JumpIfMoveFailed(7, move);
return TRUE;
}
}
if (B_MINIMIZE_DMG_ACC >= GEN_6
&& (gStatuses3[gBattlerTarget] & STATUS3_MINIMIZED)
&& gMovesInfo[move].minimizeDoubleDamage)
{
JumpIfMoveFailed(7, move);
return TRUE;
}
if (gMovesInfo[move].accuracy == 0)
{
JumpIfMoveFailed(7, move);
return TRUE;
}
return FALSE;
}
u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u32 defAbility, u32 atkHoldEffect, u32 defHoldEffect)
{
u32 calc, moveAcc;
s8 buff, accStage, evasionStage;
u32 atkParam = GetBattlerHoldEffectParam(battlerAtk);
u32 defParam = GetBattlerHoldEffectParam(battlerDef);
u32 atkAlly = BATTLE_PARTNER(battlerAtk);
u32 atkAllyAbility = GetBattlerAbility(atkAlly);
gPotentialItemEffectBattler = battlerDef;
accStage = gBattleMons[battlerAtk].statStages[STAT_ACC];
evasionStage = gBattleMons[battlerDef].statStages[STAT_EVASION];
if (atkAbility == ABILITY_UNAWARE || atkAbility == ABILITY_KEEN_EYE || atkAbility == ABILITY_MINDS_EYE
|| (B_ILLUMINATE_EFFECT >= GEN_9 && atkAbility == ABILITY_ILLUMINATE))
evasionStage = DEFAULT_STAT_STAGE;
if (gMovesInfo[move].ignoresTargetDefenseEvasionStages)
evasionStage = DEFAULT_STAT_STAGE;
if (defAbility == ABILITY_UNAWARE)
accStage = DEFAULT_STAT_STAGE;
if (gBattleMons[battlerDef].status2 & STATUS2_FORESIGHT || gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED)
buff = accStage;
else
buff = accStage + DEFAULT_STAT_STAGE - evasionStage;
if (buff < MIN_STAT_STAGE)
buff = MIN_STAT_STAGE;
if (buff > MAX_STAT_STAGE)
buff = MAX_STAT_STAGE;
moveAcc = gMovesInfo[move].accuracy;
// Check Thunder and Hurricane on sunny weather.
if (IsBattlerWeatherAffected(battlerDef, B_WEATHER_SUN) && gMovesInfo[move].effect == EFFECT_THUNDER)
moveAcc = 50;
// Check Wonder Skin.
if (defAbility == ABILITY_WONDER_SKIN && IS_MOVE_STATUS(move) && moveAcc > 50)
moveAcc = 50;
calc = gAccuracyStageRatios[buff].dividend * moveAcc;
calc /= gAccuracyStageRatios[buff].divisor;
// Attacker's ability
switch (atkAbility)
{
case ABILITY_COMPOUND_EYES:
calc = (calc * 130) / 100; // 1.3 compound eyes boost
break;
case ABILITY_VICTORY_STAR:
calc = (calc * 110) / 100; // 1.1 victory star boost
break;
case ABILITY_HUSTLE:
if (IS_MOVE_PHYSICAL(move))
calc = (calc * 80) / 100; // 1.2 hustle loss
break;
}
// Target's ability
switch (defAbility)
{
case ABILITY_SAND_VEIL:
if (WEATHER_HAS_EFFECT && gBattleWeather & B_WEATHER_SANDSTORM)
calc = (calc * 80) / 100; // 1.2 sand veil loss
break;
case ABILITY_SNOW_CLOAK:
if (WEATHER_HAS_EFFECT && (gBattleWeather & (B_WEATHER_HAIL | B_WEATHER_SNOW)))
calc = (calc * 80) / 100; // 1.2 snow cloak loss
break;
case ABILITY_TANGLED_FEET:
if (gBattleMons[battlerDef].status2 & STATUS2_CONFUSION)
calc = (calc * 50) / 100; // 1.5 tangled feet loss
break;
}
// Attacker's ally's ability
switch (atkAllyAbility)
{
case ABILITY_VICTORY_STAR:
if (IsBattlerAlive(atkAlly))
calc = (calc * 110) / 100; // 1.1 ally's victory star boost
break;
}
// Attacker's hold effect
switch (atkHoldEffect)
{
case HOLD_EFFECT_WIDE_LENS:
calc = (calc * (100 + atkParam)) / 100;
break;
case HOLD_EFFECT_ZOOM_LENS:
if (GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef))
calc = (calc * (100 + atkParam)) / 100;
break;
}
// Target's hold effect
switch (defHoldEffect)
{
case HOLD_EFFECT_EVASION_UP:
calc = (calc * (100 - defParam)) / 100;
break;
}
if (gProtectStructs[battlerAtk].usedMicleBerry)
{
gProtectStructs[battlerAtk].usedMicleBerry = FALSE;
if (atkAbility == ABILITY_RIPEN)
calc = (calc * 140) / 100; // ripen gives 40% acc boost
else
calc = (calc * 120) / 100; // 20% acc boost
}
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
calc = (calc * 5) / 3; // 1.66 Gravity acc boost
if (B_AFFECTION_MECHANICS == TRUE && GetBattlerAffectionHearts(battlerDef) == AFFECTION_FIVE_HEARTS)
calc = (calc * 90) / 100;
return calc;
}
static void Cmd_accuracycheck(void)
{
CMD_ARGS(const u8 *failInstr, u16 move);
u32 type, move = cmd->move;
u32 moveTarget = GetBattlerMoveTargetType(gBattlerAttacker, move);
u32 abilityAtk = GetBattlerAbility(gBattlerAttacker);
u32 abilityDef = GetBattlerAbility(gBattlerTarget);
u32 holdEffectAtk = GetBattlerHoldEffect(gBattlerAttacker, TRUE);
// pokefirered specific
if ((gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE
&& !BtlCtrl_OakOldMan_TestState2Flag(1)
&& gMovesInfo[move].power != 0
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|| (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE
&& !BtlCtrl_OakOldMan_TestState2Flag(2)
&& gMovesInfo[move].power == 0
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|| (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
{
JumpIfMoveFailed(7, move);
return;
}
if (move == ACC_CURR_MOVE)
move = gCurrentMove;
if (move == NO_ACC_CALC_CHECK_LOCK_ON)
{
if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
gBattlescriptCurrInstr = cmd->nextInstr;
else if (gStatuses3[gBattlerTarget] & (STATUS3_SEMI_INVULNERABLE))
gBattlescriptCurrInstr = cmd->failInstr;
else if (!JumpIfMoveAffectedByProtect(gCurrentMove))
gBattlescriptCurrInstr = cmd->nextInstr;
}
else if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_2ND_HIT
|| (gSpecialStatuses[gBattlerAttacker].multiHitOn
&& (abilityAtk == ABILITY_SKILL_LINK || holdEffectAtk == HOLD_EFFECT_LOADED_DICE
|| !(gMovesInfo[move].effect == EFFECT_TRIPLE_KICK || gMovesInfo[move].effect == EFFECT_POPULATION_BOMB))))
{
// No acc checks for second hit of Parental Bond or multi hit moves, except Triple Kick/Triple Axel/Population Bomb
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
u32 accuracy;
GET_MOVE_TYPE(move, type);
if (JumpIfMoveAffectedByProtect(move))
return;
if (AccuracyCalcHelper(move))
return;
accuracy = GetTotalAccuracy(
gBattlerAttacker,
gBattlerTarget,
move,
abilityAtk,
abilityDef,
holdEffectAtk,
GetBattlerHoldEffect(gBattlerTarget, TRUE)
);
if (!RandomPercentage(RNG_ACCURACY, accuracy))
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
if (holdEffectAtk == HOLD_EFFECT_BLUNDER_POLICY)
gBattleStruct->blunderPolicy = TRUE; // Only activates from missing through acc/evasion checks
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
(moveTarget == MOVE_TARGET_BOTH || moveTarget == MOVE_TARGET_FOES_AND_ALLY))
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_ATK;
else
gBattleCommunication[MISS_TYPE] = B_MSG_MISSED;
if (gMovesInfo[move].power)
CalcTypeEffectivenessMultiplier(move, type, gBattlerAttacker, gBattlerTarget, abilityDef, TRUE);
}
JumpIfMoveFailed(7, move);
}
}
static void Cmd_attackstring(void)
{
CMD_ARGS();
if (gBattleControllerExecFlags)
return;
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
{
PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker);
gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
}
gBattlescriptCurrInstr = cmd->nextInstr;
gBattleCommunication[MSG_DISPLAY] = 0;
}
static void Cmd_ppreduce(void)
{
CMD_ARGS();
s32 i, ppToDeduct = 1;
u32 moveTarget = GetBattlerMoveTargetType(gBattlerAttacker, gCurrentMove);
if (gBattleControllerExecFlags)
return;
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
gHitMarker |= HITMARKER_NO_PPDEDUCT;
if (moveTarget == MOVE_TARGET_BOTH
|| moveTarget == MOVE_TARGET_FOES_AND_ALLY
|| moveTarget == MOVE_TARGET_ALL_BATTLERS
|| gMovesInfo[gCurrentMove].forcePressure)
{
for (i = 0; i < gBattlersCount; i++)
{
if (GetBattlerSide(i) != GetBattlerSide(gBattlerAttacker) && IsBattlerAlive(i))
ppToDeduct += (GetBattlerAbility(i) == ABILITY_PRESSURE);
}
}
else if (moveTarget != MOVE_TARGET_OPPONENTS_FIELD)
{
if (gBattlerAttacker != gBattlerTarget && GetBattlerAbility(gBattlerTarget) == ABILITY_PRESSURE)
ppToDeduct++;
}
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
{
gProtectStructs[gBattlerAttacker].notFirstStrike = TRUE;
// For item Metronome, echoed voice
if (gCurrentMove != gLastResultingMoves[gBattlerAttacker] || WasUnableToUseMove(gBattlerAttacker))
gBattleStruct->sameMoveTurns[gBattlerAttacker] = 0;
if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct)
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct;
else
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0;
if (MOVE_IS_PERMANENT(gBattlerAttacker, gCurrMovePos))
{
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0,
sizeof(gBattleMons[gBattlerAttacker].pp[gCurrMovePos]),
&gBattleMons[gBattlerAttacker].pp[gCurrMovePos]);
MarkBattlerForControllerExec(gBattlerAttacker);
}
}
gHitMarker &= ~HITMARKER_NO_PPDEDUCT;
gBattlescriptCurrInstr = cmd->nextInstr;
}
// The chance is 1/N for each stage.
#if B_CRIT_CHANCE >= GEN_7
static const u8 sCriticalHitChance[] = {24, 8, 2, 1, 1};
#elif B_CRIT_CHANCE == GEN_6
static const u8 sCriticalHitChance[] = {16, 8, 2, 1, 1};
#else
static const u8 sCriticalHitChance[] = {16, 8, 4, 3, 2}; // Gens 2,3,4,5
#endif // B_CRIT_CHANCE
#define BENEFITS_FROM_LEEK(battler, holdEffect)((holdEffect == HOLD_EFFECT_LEEK) && (GET_BASE_SPECIES_ID(gBattleMons[battler].species) == SPECIES_FARFETCHD || gBattleMons[battler].species == SPECIES_SIRFETCHD))
s32 CalcCritChanceStageArgs(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility, u32 abilityAtk, u32 abilityDef, u32 holdEffectAtk)
{
s32 critChance = 0;
if (gSideStatuses[battlerDef] & SIDE_STATUS_LUCKY_CHANT
|| abilityDef == ABILITY_BATTLE_ARMOR || abilityDef == ABILITY_SHELL_ARMOR)
{
critChance = -1;
}
else if (gStatuses3[battlerAtk] & STATUS3_LASER_FOCUS
|| gMovesInfo[gCurrentMove].alwaysCriticalHit
|| (abilityAtk == ABILITY_MERCILESS && gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY))
{
critChance = -2;
}
else
{
critChance = 2 * ((gBattleMons[battlerAtk].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ 1 * ((gBattleMons[battlerAtk].status2 & STATUS2_DRAGON_CHEER) != 0)
+ gMovesInfo[gCurrentMove].criticalHitStage
+ (holdEffectAtk == HOLD_EFFECT_SCOPE_LENS)
+ 2 * (holdEffectAtk == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[battlerAtk].species == SPECIES_CHANSEY)
+ 2 * BENEFITS_FROM_LEEK(battlerAtk, holdEffectAtk)
+ 2 * (B_AFFECTION_MECHANICS == TRUE && GetBattlerAffectionHearts(battlerAtk) == AFFECTION_FIVE_HEARTS)
+ (abilityAtk == ABILITY_SUPER_LUCK)
+ gBattleStruct->bonusCritStages[gBattlerAttacker];
// Record ability only if move had at least +3 chance to get a crit
if (critChance >= 3 && recordAbility && (abilityDef == ABILITY_BATTLE_ARMOR || abilityDef == ABILITY_SHELL_ARMOR))
RecordAbilityBattle(battlerDef, abilityDef);
if (critChance >= ARRAY_COUNT(sCriticalHitChance))
critChance = ARRAY_COUNT(sCriticalHitChance) - 1;
}
return critChance;
}
s32 CalcCritChanceStage(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility)
{
u32 abilityAtk = GetBattlerAbility(gBattlerAttacker);
u32 abilityDef = GetBattlerAbility(gBattlerTarget);
u32 holdEffectAtk = GetBattlerHoldEffect(battlerAtk, TRUE);
return CalcCritChanceStageArgs(battlerAtk, battlerDef, move, recordAbility, abilityAtk, abilityDef, holdEffectAtk);
}
#undef BENEFITS_FROM_LEEK
static void Cmd_critcalc(void)
{
CMD_ARGS();
u16 partySlot;
s32 critChance = CalcCritChanceStage(gBattlerAttacker, gBattlerTarget, gCurrentMove, TRUE);
gPotentialItemEffectBattler = gBattlerAttacker;
if ((gBattleTypeFlags & (BATTLE_TYPE_OLD_MAN_TUTORIAL | BATTLE_TYPE_POKEDUDE))
|| ((gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) && !BtlCtrl_OakOldMan_TestState2Flag(1)))
gIsCriticalHit = FALSE;
else if (critChance == -1)
gIsCriticalHit = FALSE;
else if (critChance == -2)
gIsCriticalHit = TRUE;
else
gIsCriticalHit = RandomWeighted(RNG_CRITICAL_HIT, sCriticalHitChance[critChance] - 1, 1);
// Counter for EVO_CRITICAL_HITS.
partySlot = gBattlerPartyIndexes[gBattlerAttacker];
if (gIsCriticalHit && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gBattlerAttacker) == B_POSITION_PLAYER_LEFT))
gPartyCriticalHits[partySlot]++;
gBattlescriptCurrInstr = cmd->nextInstr;
}
static void Cmd_damagecalc(void)
{
CMD_ARGS();
u8 moveType;
GET_MOVE_TYPE(gCurrentMove, moveType);
gBattleMoveDamage = CalculateMoveDamage(gCurrentMove, gBattlerAttacker, gBattlerTarget, moveType, 0, gIsCriticalHit, TRUE, TRUE);
gBattlescriptCurrInstr = cmd->nextInstr;
}
void AI_CalcDmg(u8 attacker, u8 defender)
{
u32 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)];
gBattleMoveDamage = CalculateBaseDamageOld(&gBattleMons[attacker], &gBattleMons[defender], gCurrentMove,
sideStatus, gDynamicBasePower,
gBattleStruct->dynamicMoveType, attacker, defender);
gDynamicBasePower = 0;
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gMovesInfo[gCurrentMove].type == TYPE_ELECTRIC)
gBattleMoveDamage *= 2;
if (gProtectStructs[attacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
}
static void ModulateDmgByType(u8 multiplier)
{
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
if (gBattleMoveDamage == 0 && multiplier != 0)
gBattleMoveDamage = 1;
switch (multiplier)
{
case TYPE_MUL_NO_EFFECT:
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case TYPE_MUL_NOT_EFFECTIVE:
if (gMovesInfo[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case TYPE_MUL_SUPER_EFFECTIVE:
if (gMovesInfo[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
}
static void Cmd_typecalc(void)
{
CMD_ARGS();
u8 moveType;
GET_MOVE_TYPE(gCurrentMove, moveType);
CalcTypeEffectivenessMultiplier(gCurrentMove, moveType, gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerTarget), TRUE);
gBattlescriptCurrInstr = cmd->nextInstr;
}
static void CheckWonderGuardAndLevitate(void)
{
u8 flags = 0;
s32 i = 0;
u8 moveType;
if (gCurrentMove == MOVE_STRUGGLE || !gMovesInfo[gCurrentMove].power)
return;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
gLastUsedAbility = ABILITY_LEVITATE;
gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS;
RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE);
return;
}
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
}
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check no effect
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
}
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 &&
TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
}
// check super effective
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20)
flags |= 1;
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
flags |= 1;
// check not very effective
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5)
flags |= 2;
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
flags |= 2;
}
i += 3;
}
if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2)
{
if (((flags & 2) || !(flags & 1)) && gMovesInfo[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG;
RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD);
}
}
}
// Same as ModulateDmgByType except different arguments
static void ModulateDmgByType2(u8 multiplier, u16 move, u8 *flags)
{
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
if (gBattleMoveDamage == 0 && multiplier != 0)
gBattleMoveDamage = 1;
switch (multiplier)
{
case TYPE_MUL_NO_EFFECT:
*flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
*flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
*flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case TYPE_MUL_NOT_EFFECTIVE:
if (gMovesInfo[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
if (*flags & MOVE_RESULT_SUPER_EFFECTIVE)
*flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
*flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case TYPE_MUL_SUPER_EFFECTIVE:
if (gMovesInfo[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
*flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
*flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
}
u8 TypeCalc(u16 move, u8 attacker, u8 defender)
{
s32 i = 0;
u8 flags = 0;
u8 moveType;
if (move == MOVE_STRUGGLE)
return 0;
moveType = gMovesInfo[move].type;
// check stab
if (IS_BATTLER_OF_TYPE(attacker, moveType))
{
gBattleMoveDamage = gBattleMoveDamage * 15;
gBattleMoveDamage = gBattleMoveDamage / 10;
}
if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
}
else
{
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
if (gBattleMons[defender].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
}
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1)
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
// check type2
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 &&
gBattleMons[defender].type1 != gBattleMons[defender].type2)
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
}
i += 3;
}
}
if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED)
&& AttacksThisTurn(attacker, move) == 2
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gMovesInfo[move].power)
{
flags |= MOVE_RESULT_MISSED;
}
return flags;
}
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u16 targetAbility)
{
s32 i = 0;
u8 flags = 0;
u8 type1 = gSpeciesInfo[targetSpecies].types[0], type2 = gSpeciesInfo[targetSpecies].types[1];
u8 moveType;
if (move == MOVE_STRUGGLE)
return 0;
moveType = gMovesInfo[move].type;
if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE;
}
else
{
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
i += 3;
continue;
}
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
if (TYPE_EFFECT_DEF_TYPE(i) == type1)
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
// check type2
if (TYPE_EFFECT_DEF_TYPE(i) == type2 && type1 != type2)
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
}
i += 3;
}
}
if (targetAbility == ABILITY_WONDER_GUARD
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gMovesInfo[move].power)
flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
return flags;
}
// Multiplies the damage by a random factor between 85% to 100% inclusive
static inline void ApplyRandomDmgMultiplier(void)
{
u16 rand = Random();
u16 randPercent = 100 - (rand % 16);
if (gBattleMoveDamage != 0)
{
gBattleMoveDamage *= randPercent;
gBattleMoveDamage /= 100;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
}
static void Unused_ApplyRandomDmgMultiplier(void)
{
ApplyRandomDmgMultiplier();
}
static void Cmd_adjustdamage(void)
{
CMD_ARGS();
u8 holdEffect, param;
u32 moveType;
u32 affectionScore = GetBattlerAffectionHearts(gBattlerTarget);
u32 rand = Random() % 100;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
goto END;
if (DoesDisguiseBlockMove(gBattlerTarget, gCurrentMove))
{
gBattleStruct->enduredDamage |= gBitTable[gBattlerTarget];
goto END;
}
if (GetBattlerAbility(gBattlerTarget) == ABILITY_ICE_FACE && IS_MOVE_PHYSICAL(gCurrentMove) && gBattleMons[gBattlerTarget].species == SPECIES_EISCUE)
{
// Damage deals typeless 0 HP.
gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE);
gBattleMoveDamage = 0;
RecordAbilityBattle(gBattlerTarget, ABILITY_ICE_FACE);
gBattleResources->flags->flags[gBattlerTarget] |= RESOURCE_FLAG_ICE_FACE;
// Form change will be done after attack animation in Cmd_resultmessage.
goto END;
}
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
goto END;
holdEffect = GetBattlerHoldEffect(gBattlerTarget, TRUE);
param = GetBattlerHoldEffectParam(gBattlerTarget);
gPotentialItemEffectBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && rand < param)
{
RecordItemEffectBattle(gBattlerTarget, holdEffect);
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
}
else if (B_STURDY >= GEN_5 && GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY && BATTLER_MAX_HP(gBattlerTarget))
{
RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
gSpecialStatuses[gBattlerTarget].sturdied = TRUE;
}
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
{
RecordItemEffectBattle(gBattlerTarget, holdEffect);
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
}
else if (B_AFFECTION_MECHANICS == TRUE && GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER && affectionScore >= AFFECTION_THREE_HEARTS)
{
if ((affectionScore == AFFECTION_FIVE_HEARTS && rand < 20)
|| (affectionScore == AFFECTION_FOUR_HEARTS && rand < 15)
|| (affectionScore == AFFECTION_THREE_HEARTS && rand < 10))
gSpecialStatuses[gBattlerTarget].affectionEndured = TRUE;
}
if (gMovesInfo[gCurrentMove].effect != EFFECT_FALSE_SWIPE
&& !gProtectStructs[gBattlerTarget].endured
&& !gSpecialStatuses[gBattlerTarget].focusBanded
&& !gSpecialStatuses[gBattlerTarget].focusSashed
&& (B_AFFECTION_MECHANICS == FALSE || !gSpecialStatuses[gBattlerTarget].affectionEndured)
&& !gSpecialStatuses[gBattlerTarget].sturdied)
goto END;
// Handle reducing the dmg to 1 hp.
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
gBattleStruct->enduredDamage |= gBitTable[gBattlerTarget];
if (gProtectStructs[gBattlerTarget].endured)
{
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
else if (gSpecialStatuses[gBattlerTarget].focusBanded || gSpecialStatuses[gBattlerTarget].focusSashed)
{
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
else if (gSpecialStatuses[gBattlerTarget].sturdied)
{
gMoveResultFlags |= MOVE_RESULT_STURDIED;
gLastUsedAbility = ABILITY_STURDY;
}
else if (B_AFFECTION_MECHANICS == TRUE && gSpecialStatuses[gBattlerTarget].affectionEndured)
{
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED_AFFECTION;
}
END:
gBattlescriptCurrInstr = cmd->nextInstr;
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMoveDamage >= 1)
gSpecialStatuses[gBattlerAttacker].damagedMons |= gBitTable[gBattlerTarget];
// Check gems and damage reducing berries.
if (gSpecialStatuses[gBattlerTarget].berryReduced
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].item)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryReduceDmg;
gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
if (gSpecialStatuses[gBattlerAttacker].gemBoost
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].item
&& gMovesInfo[gCurrentMove].effect != EFFECT_PLEDGE
&& gCurrentMove != MOVE_STRUGGLE)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_GemActivates;
gLastUsedItem = gBattleMons[gBattlerAttacker].item;
}
// B_WEATHER_STRONG_WINDS prints a string when it's about to reduce the power
// of a move that is Super Effective against a Flying-type Pokémon.
if (gBattleWeather & B_WEATHER_STRONG_WINDS)
{
if ((GetBattlerType(gBattlerTarget, 0) == TYPE_FLYING
&& GetTypeModifier(moveType, GetBattlerType(gBattlerTarget, 0)) >= UQ_4_12(2.0))
|| (GetBattlerType(gBattlerTarget, 1) == TYPE_FLYING
&& GetTypeModifier(moveType, GetBattlerType(gBattlerTarget, 1)) >= UQ_4_12(2.0))
|| (GetBattlerType(gBattlerTarget, 2) == TYPE_FLYING
&& GetTypeModifier(moveType, GetBattlerType(gBattlerTarget, 2)) >= UQ_4_12(2.0)))
{
gBattlerAbility = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AttackWeakenedByStrongWinds;
}
}
}
static void Cmd_multihitresultmessage(void)
{
CMD_ARGS();
if (gBattleControllerExecFlags)
return;
if (!(gMoveResultFlags & MOVE_RESULT_FAILED) && !(gMoveResultFlags & MOVE_RESULT_FOE_ENDURED))
{
if (gMoveResultFlags & MOVE_RESULT_STURDIED)
{
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].sturdied = FALSE; // Delete this line to make Sturdy last for the duration of the whole move turn.
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
return;
}
else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
{
gLastUsedItem = gBattleMons[gBattlerTarget].item;
gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].focusBanded = FALSE; // Delete this line to make Focus Band last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusSashed = FALSE; // Delete this line to make Focus Sash last for the duration of the whole move turn.
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
}
}
gBattlescriptCurrInstr = cmd->nextInstr;
// Print berry reducing message after result message.
if (gSpecialStatuses[gBattlerTarget].berryReduced
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
}
}
static void Cmd_attackanimation(void)
{
CMD_ARGS();
u16 moveTarget = GetBattlerMoveTargetType(gBattlerAttacker, gCurrentMove);
if (gBattleControllerExecFlags)
return;
if ((gHitMarker & (HITMARKER_NO_ANIMATIONS | HITMARKER_DISABLE_ANIMATION))
&& gCurrentMove != MOVE_TRANSFORM
&& gCurrentMove != MOVE_SUBSTITUTE
&& gCurrentMove != MOVE_ALLY_SWITCH
// In a wild double battle gotta use the teleport animation if two wild pokemon are alive.
&& !(gCurrentMove == MOVE_TELEPORT && WILD_DOUBLE_BATTLE && GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT && IsBattlerAlive(BATTLE_PARTNER(gBattlerAttacker))))
{
BattleScriptPush(cmd->nextInstr);
gBattlescriptCurrInstr = BattleScript_Pausex20;
gBattleScripting.animTurn++;
gBattleScripting.animTargetsHit++;
}
else
{
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_2ND_HIT) // No animation on second hit
{
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
if ((moveTarget & MOVE_TARGET_BOTH
|| moveTarget & MOVE_TARGET_FOES_AND_ALLY
|| moveTarget & MOVE_TARGET_DEPENDS)
&& gBattleScripting.animTargetsHit)
{
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
u8 multihit;
if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
multihit = gMultiHitCounter;
else if (gMultiHitCounter != 0 && gMultiHitCounter != 1)
{
if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
multihit = 1;
else
multihit = gMultiHitCounter;
}
else
multihit = gMultiHitCounter;
gActiveBattler = gBattlerAttacker;
BtlController_EmitMoveAnimation(BUFFER_A, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit);
gBattleScripting.animTurn++;
gBattleScripting.animTargetsHit++;
MarkBattlerForControllerExec(gBattlerAttacker);
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
BattleScriptPush(cmd->nextInstr);
gBattlescriptCurrInstr = BattleScript_Pausex20;
}
}
}
static void Cmd_waitanimation(void)
{
CMD_ARGS();
if (gBattleControllerExecFlags == 0)
gBattlescriptCurrInstr = cmd->nextInstr;
}
static void Cmd_healthbarupdate(void)
{
CMD_ARGS(u8 battler);
if (gBattleControllerExecFlags)
return;
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || (gHitMarker & HITMARKER_PASSIVE_DAMAGE))
{
u32 battler = GetBattlerForBattleScript(cmd->battler);
gActiveBattler = battler;
if (DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove) && gDisableStructs[battler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, battler);
}
else if (!DoesDisguiseBlockMove(battler, gCurrentMove))
{
s16 healthValue = min(gBattleMoveDamage, 10000); // Max damage (10000) not present in R/S, ensures that huge damage values don't change sign
BtlController_EmitHealthBarUpdate(BUFFER_A, healthValue);
MarkBattlerForControllerExec(battler);
if (GetBattlerSide(battler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
gBattleResults.playerMonWasDamaged = TRUE;
}
}
gBattlescriptCurrInstr = cmd->nextInstr;
}
static void Cmd_datahpupdate(void)
{
CMD_ARGS(u8 battler);
u32 battler;
if (gBattleControllerExecFlags)
return;
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || (gHitMarker & HITMARKER_PASSIVE_DAMAGE))
{
battler = GetBattlerForBattleScript(cmd->battler);
gActiveBattler = battler;
if (DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove) && gDisableStructs[battler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
if (gDisableStructs[battler].substituteHP >= gBattleMoveDamage)
{
if (gSpecialStatuses[battler].shellBellDmg == 0)
gSpecialStatuses[battler].shellBellDmg = gBattleMoveDamage;
gDisableStructs[battler].substituteHP -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
if (gSpecialStatuses[battler].shellBellDmg == 0)
gSpecialStatuses[battler].shellBellDmg = gDisableStructs[battler].substituteHP;
gHpDealt = gDisableStructs[battler].substituteHP;
gDisableStructs[battler].substituteHP = 0;
}
// check substitute fading
if (gDisableStructs[battler].substituteHP == 0)
{
gBattlescriptCurrInstr = cmd->nextInstr;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SubstituteFade;
return;
}
}
else if (DoesDisguiseBlockMove(battler, gCurrentMove))
{
// TODO: Convert this to a proper FORM_CHANGE type.
u32 side = GetBattlerSide(battler);
gBattleScripting.battler = battler;
if (gBattleStruct->changedSpecies[side][gBattlerPartyIndexes[battler]] == SPECIES_NONE)
gBattleStruct->changedSpecies[side][gBattlerPartyIndexes[battler]] = gBattleMons[battler].species;
// TODO: Totems
// if (gBattleMons[battler].species == SPECIES_MIMIKYU_TOTEM_DISGUISED)
// gBattleMons[battler].species = SPECIES_MIMIKYU_TOTEM_BUSTED;
// else
// gBattleMons[battler].species = SPECIES_MIMIKYU_BUSTED;
gBattleMons[battler].species = SPECIES_MIMIKYU_BUSTED;
if (B_DISGUISE_HP_LOSS >= GEN_8)
{
// TODO: Dynamax
// gBattleMoveDamage = GetNonDynamaxMaxHP(battler) / 8;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
}
BattleScriptPush(cmd->nextInstr);
gBattlescriptCurrInstr = BattleScript_TargetFormChange;
return;
}
else
{
gHitMarker &= ~HITMARKER_IGNORE_SUBSTITUTE;
if (gBattleMoveDamage < 0)
{
// Negative damage is HP gain
gBattleMons[battler].hp += -gBattleMoveDamage;
if (gBattleMons[battler].hp > gBattleMons[battler].maxHP)
gBattleMons[battler].hp = gBattleMons[battler].maxHP;
}
else
{
if (gHitMarker & HITMARKER_IGNORE_BIDE)
{
gHitMarker &= ~HITMARKER_IGNORE_BIDE;
}
else
{
gBideDmg[battler] += gBattleMoveDamage;
if (cmd->battler == BS_TARGET)
gBideTarget[battler] = gBattlerAttacker;
else
gBideTarget[battler] = gBattlerTarget;
}
// Deal damage to the battler
if (gBattleMons[battler].hp > gBattleMoveDamage)
{
gBattleMons[battler].hp -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
gHpDealt = gBattleMons[battler].hp;
gBattleMons[battler].hp = 0;
}
// Record damage for Shell Bell
if (gSpecialStatuses[battler].shellBellDmg == 0 && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
gSpecialStatuses[battler].shellBellDmg = gHpDealt;
// Note: While physicalDmg/specialDmg below are only distinguished between for Counter/Mirror Coat, they are
// used in combination as general damage trackers for other purposes. specialDmg is additionally used
// to help determine if a fire move should defrost the target.
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gMovesInfo[gCurrentMove].effect != EFFECT_PAIN_SPLIT)
{
gProtectStructs[battler].physicalDmg = gHpDealt;
gSpecialStatuses[battler].physicalDmg = gHpDealt;
if (cmd->battler == BS_TARGET)
{
gProtectStructs[battler].physicalBattlerId = gBattlerAttacker;
gSpecialStatuses[battler].physicalBattlerId = gBattlerAttacker;
}
else
{
gProtectStructs[battler].physicalBattlerId = gBattlerTarget;
gSpecialStatuses[battler].physicalBattlerId = gBattlerTarget;
}
}
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gMovesInfo[gCurrentMove].effect != EFFECT_PAIN_SPLIT)
{
// Record special damage/attacker for Mirror Coat
gProtectStructs[battler].specialDmg = gHpDealt;
gSpecialStatuses[battler].specialDmg = gHpDealt;
if (cmd->battler == BS_TARGET)
{
gProtectStructs[battler].specialBattlerId = gBattlerAttacker;
gSpecialStatuses[battler].specialBattlerId = gBattlerAttacker;
}
else
{
gProtectStructs[battler].specialBattlerId = gBattlerTarget;
gSpecialStatuses[battler].specialBattlerId = gBattlerTarget;
}
}
}
gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE;
// Send updated HP
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HP_BATTLE, 0, sizeof(gBattleMons[battler].hp), &gBattleMons[battler].hp);
MarkBattlerForControllerExec(battler);
}
}
else
{
// MOVE_RESULT_NO_EFFECT was set
battler = GetBattlerForBattleScript(cmd->battler);
if (gSpecialStatuses[battler].shellBellDmg == 0)
gSpecialStatuses[battler].shellBellDmg = IGNORE_SHELL_BELL;
}
gBattlescriptCurrInstr = cmd->nextInstr;
}
static void Cmd_critmessage(void)
{
CMD_ARGS();
if (gBattleControllerExecFlags == 0)
{
if (gIsCriticalHit == TRUE && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker);
// Signal for the trainer slide-in system.
if (GetBattlerSide(gBattlerTarget) != B_SIDE_PLAYER && gBattleStruct->trainerSlideFirstCriticalHitMsgState != 2)
gBattleStruct->trainerSlideFirstCriticalHitMsgState = 1;
gBattleCommunication[MSG_DISPLAY] = 1;
}
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
static void Cmd_effectivenesssound(void)
{
CMD_ARGS();
if (gBattleControllerExecFlags)
return;
gActiveBattler = gBattlerTarget;
if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
{
switch (gMoveResultFlags & ~MOVE_RESULT_MISSED)
{
case MOVE_RESULT_SUPER_EFFECTIVE:
BtlController_EmitPlaySE(BUFFER_A, SE_SUPER_EFFECTIVE);
MarkBattlerForControllerExec(gBattlerTarget);
break;
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
BtlController_EmitPlaySE(BUFFER_A, SE_NOT_EFFECTIVE);
MarkBattlerForControllerExec(gBattlerTarget);
break;
case MOVE_RESULT_DOESNT_AFFECT_FOE:
case MOVE_RESULT_FAILED:
// no sound
break;
case MOVE_RESULT_FOE_ENDURED:
case MOVE_RESULT_ONE_HIT_KO:
case MOVE_RESULT_FOE_HUNG_ON:
case MOVE_RESULT_STURDIED:
default:
if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
BtlController_EmitPlaySE(BUFFER_A, SE_SUPER_EFFECTIVE);
MarkBattlerForControllerExec(gBattlerTarget);
}
else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
{
BtlController_EmitPlaySE(BUFFER_A, SE_NOT_EFFECTIVE);
MarkBattlerForControllerExec(gBattlerTarget);
}
else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
{
BtlController_EmitPlaySE(BUFFER_A, SE_EFFECTIVE);
MarkBattlerForControllerExec(gBattlerTarget);
}
break;
}
}
gBattlescriptCurrInstr = cmd->nextInstr;
}
static void Cmd_resultmessage(void)
{
CMD_ARGS();
u32 stringId = 0;
if (gBattleControllerExecFlags)
return;
// TODO: Convert this to a proper FORM_CHANGE type.
// Do Ice Face form change which was set up in Cmd_adjustdamage.
if (gBattleResources->flags->flags[gBattlerTarget] & RESOURCE_FLAG_ICE_FACE)
{
gBattleResources->flags->flags[gBattlerTarget] &= ~(RESOURCE_FLAG_ICE_FACE);
gBattleMons[gBattlerTarget].species = SPECIES_EISCUE_NOICE_FACE;
gBattleScripting.battler = gBattlerTarget; // For STRINGID_PKMNTRANSFORMED
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_IceFaceNullsDamage;
return;
}
if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[MISS_TYPE] > B_MSG_AVOIDED_ATK))
{
// TODO: Ability Popup
// if (gBattleCommunication[MISS_TYPE] > B_MSG_AVOIDED_ATK) // Wonder Guard or Levitate - show the ability pop-up
// CreateAbilityPopUp(gBattlerTarget, gBattleMons[gBattlerTarget].ability, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0);
stringId = gMissStringIds[gBattleCommunication[MISS_TYPE]];
gBattleCommunication[MSG_DISPLAY] = 1;
}
else
{
gBattleCommunication[MSG_DISPLAY] = 1;
switch (gMoveResultFlags & ~MOVE_RESULT_MISSED)
{
case MOVE_RESULT_SUPER_EFFECTIVE:
if (!gMultiHitCounter) // Don't print effectiveness on each hit in a multi hit attack
{
// Signal for the trainer slide-in system.
if (GetBattlerSide(gBattlerTarget) != B_SIDE_PLAYER && gBattleStruct->trainerSlideFirstSuperEffectiveHitMsgState != 2)
gBattleStruct->trainerSlideFirstSuperEffectiveHitMsgState = 1;
stringId = STRINGID_SUPEREFFECTIVE;
}
break;
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
if (!gMultiHitCounter)
stringId = STRINGID_NOTVERYEFFECTIVE;
break;
case MOVE_RESULT_ONE_HIT_KO:
stringId = STRINGID_ONEHITKO;
break;
case MOVE_RESULT_FOE_ENDURED:
stringId = STRINGID_PKMNENDUREDHIT;
break;
case MOVE_RESULT_FAILED:
stringId = STRINGID_BUTITFAILED;
break;
case MOVE_RESULT_DOESNT_AFFECT_FOE:
stringId = STRINGID_ITDOESNTAFFECT;
break;
case MOVE_RESULT_FOE_HUNG_ON:
gLastUsedItem = gBattleMons[gBattlerTarget].item;
gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
default:
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
{
stringId = STRINGID_ITDOESNTAFFECT;
}
else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO)
{
gMoveResultFlags &= ~MOVE_RESULT_ONE_HIT_KO;
gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
return;
}
else if (gMoveResultFlags & MOVE_RESULT_STURDIED)
{
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].sturdied = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
return;
}
else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
{
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_EnduredMsg;
return;
}
else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
{
gLastUsedItem = gBattleMons[gBattlerTarget].item;
gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
}
else if (gMoveResultFlags & MOVE_RESULT_FAILED)
{
stringId = STRINGID_BUTITFAILED;
}
else if (B_AFFECTION_MECHANICS == TRUE && (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED_AFFECTION))
{
gSpecialStatuses[gBattlerTarget].affectionEndured = FALSE;
gMoveResultFlags &= ~MOVE_RESULT_FOE_ENDURED_AFFECTION;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AffectionBasedEndurance;
return;
}
else
{
gBattleCommunication[MSG_DISPLAY] = 0;
}
}
}
if (stringId)
PrepareStringBattle(stringId, gBattlerAttacker);
gBattlescriptCurrInstr = cmd->nextInstr;
// Print berry reducing message after result message.
if (gSpecialStatuses[gBattlerTarget].berryReduced
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
}
}
static void Cmd_printstring(void)
{
CMD_ARGS(u16 id);
if (gBattleControllerExecFlags == 0)
{
u16 id = cmd->id;
gBattlescriptCurrInstr = cmd->nextInstr;
PrepareStringBattle(id, gBattlerAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
}
}
static void Cmd_printselectionstring(void)
{
CMD_ARGS(u16 id);
gActiveBattler = gBattlerAttacker;
BtlController_EmitPrintSelectionString(BUFFER_A, cmd->id);
MarkBattlerForControllerExec(gBattlerAttacker);
gBattlescriptCurrInstr = cmd->nextInstr;
gBattleCommunication[MSG_DISPLAY] = 1;
}
static void Cmd_waitmessage(void)
{
CMD_ARGS(u16 time);
if (gBattleControllerExecFlags == 0)
{
if (!gBattleCommunication[MSG_DISPLAY])
{
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
u16 toWait = cmd->time;
if (++gPauseCounterBattle >= toWait)
{
gPauseCounterBattle = 0;
gBattlescriptCurrInstr = cmd->nextInstr;
gBattleCommunication[MSG_DISPLAY] = 0;
}
}
}
}
static void Cmd_printfromtable(void)
{
CMD_ARGS(const u16 *ptr);
if (gBattleControllerExecFlags == 0)
{
const u16 *ptr = cmd->ptr;
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
gBattlescriptCurrInstr = cmd->nextInstr;
PrepareStringBattle(*ptr, gBattlerAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
}
}
static void Cmd_printselectionstringfromtable(void)
{
CMD_ARGS(const u16 *ptr);
if (gBattleControllerExecFlags == 0)
{
const u16 *ptr = cmd->ptr;
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
gActiveBattler = gBattlerAttacker;
BtlController_EmitPrintSelectionString(BUFFER_A, *ptr);
MarkBattlerForControllerExec(gBattlerAttacker);
gBattlescriptCurrInstr = cmd->nextInstr;
gBattleCommunication[MSG_DISPLAY] = 1;
}
}
u8 GetBattlerTurnOrderNum(u8 battler)
{
s32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (gBattlerByTurnOrder[i] == battler)
break;
}
return i;
}
static void CheckSetUnburden(u8 battler)
{
if (GetBattlerAbility(battler) == ABILITY_UNBURDEN)
{
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_UNBURDEN;
RecordAbilityBattle(battler, ABILITY_UNBURDEN);
}
}
// battlerStealer steals the item of battlerItem
void StealTargetItem(u8 battlerStealer, u8 battlerItem)
{
gLastUsedItem = gBattleMons[battlerItem].item;
gBattleMons[battlerItem].item = 0;
RecordItemEffectBattle(battlerItem, 0);
RecordItemEffectBattle(battlerStealer, ItemId_GetHoldEffect(gLastUsedItem));
gBattleMons[battlerStealer].item = gLastUsedItem;
CheckSetUnburden(battlerItem);
gBattleResources->flags->flags[battlerStealer] &= ~RESOURCE_FLAG_UNBURDEN;
gActiveBattler = battlerStealer;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gLastUsedItem), &gLastUsedItem); // set attacker item
MarkBattlerForControllerExec(battlerStealer);
gActiveBattler = battlerItem;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[battlerItem].item); // remove target item
MarkBattlerForControllerExec(battlerItem);
gBattleStruct->choicedMove[battlerItem] = 0;
TrySaveExchangedItem(battlerItem, gLastUsedItem);
}
#define INCREMENT_RESET_RETURN \
{ \
gBattlescriptCurrInstr++; \
gBattleScripting.moveEffect = 0; \
return; \
}
#define RESET_RETURN \
{ \
gBattleScripting.moveEffect = 0; \
return; \
}
void SetMoveEffect(bool32 primary, bool32 certain)
{
s32 i, affectsUser = 0;
bool32 statusChanged = FALSE;
bool32 mirrorArmorReflected = (GetBattlerAbility(gBattlerTarget) == ABILITY_MIRROR_ARMOR);
u32 flags = 0;
u16 battlerAbility;
bool8 activateAfterFaint = FALSE;
// NULL move effect
if (gBattleScripting.moveEffect == 0)
return;
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT
&& gBattleMons[gBattlerTarget].hp != 0
&& IsFinalStrikeEffect(gBattleScripting.moveEffect))
{
gBattlescriptCurrInstr++;
return;
}
switch (gBattleScripting.moveEffect) // Set move effects which happen later on
{
case MOVE_EFFECT_KNOCK_OFF:
case MOVE_EFFECT_SMACK_DOWN:
case MOVE_EFFECT_REMOVE_STATUS:
case MOVE_EFFECT_STOCKPILE_WORE_OFF:
gBattleStruct->moveEffect2 = gBattleScripting.moveEffect;
gBattlescriptCurrInstr++;
return;
case MOVE_EFFECT_STEALTH_ROCK:
case MOVE_EFFECT_SPIKES:
case MOVE_EFFECT_PAYDAY:
case MOVE_EFFECT_STEAL_ITEM:
case MOVE_EFFECT_BUG_BITE:
activateAfterFaint = TRUE;
break;
}
if (gBattleScripting.moveEffect & MOVE_EFFECT_AFFECTS_USER)
{
gEffectBattler = gBattlerAttacker; // battler that effects get applied on
gBattleScripting.moveEffect &= ~MOVE_EFFECT_AFFECTS_USER;
affectsUser = MOVE_EFFECT_AFFECTS_USER;
gBattleScripting.battler = gBattlerTarget; // theoretically the attacker
}
else
{
gEffectBattler = gBattlerTarget;
gBattleScripting.battler = gBattlerAttacker;
}
battlerAbility = GetBattlerAbility(gEffectBattler);
// Just in case this flag is still set
gBattleScripting.moveEffect &= ~MOVE_EFFECT_CERTAIN;
if (!primary && affectsUser != MOVE_EFFECT_AFFECTS_USER
&& !(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& (battlerAbility == ABILITY_SHIELD_DUST || GetBattlerHoldEffect(gEffectBattler, TRUE) == HOLD_EFFECT_COVERT_CLOAK))
{
if (battlerAbility == ABILITY_SHIELD_DUST)
RecordAbilityBattle(gEffectBattler, battlerAbility);
else
RecordItemEffectBattle(gEffectBattler, HOLD_EFFECT_COVERT_CLOAK);
INCREMENT_RESET_RETURN
}
if (gSideStatuses[GetBattlerSide(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& !primary && gBattleScripting.moveEffect <= MOVE_EFFECT_CONFUSION)
INCREMENT_RESET_RETURN
if (!(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& TestIfSheerForceAffected(gBattlerAttacker, gCurrentMove)
&& !primary
&& gBattleScripting.moveEffect != MOVE_EFFECT_CHARGING)
INCREMENT_RESET_RETURN
if (gBattleMons[gEffectBattler].hp == 0 && !activateAfterFaint)
INCREMENT_RESET_RETURN
if (DoesSubstituteBlockMove(gBattlerAttacker, gEffectBattler, gCurrentMove) && affectsUser != MOVE_EFFECT_AFFECTS_USER)
INCREMENT_RESET_RETURN
if (gBattleScripting.moveEffect <= PRIMARY_STATUS_MOVE_EFFECT) // status change
{
const u8 *cancelMultiTurnMovesResult = NULL;
switch (sStatusFlagsForMoveEffects[gBattleScripting.moveEffect])
{
case STATUS1_SLEEP:
// check active uproar
if (battlerAbility != ABILITY_SOUNDPROOF || B_UPROAR_IGNORE_SOUNDPROOF >= GEN_5)
{
for (i = 0; i < gBattlersCount && !(gBattleMons[i].status2 & STATUS2_UPROAR); i++)
;
}
else
{
i = gBattlersCount;
gActiveBattler = gBattlersCount;
}
if (i != gBattlersCount)
break;
if (!CanSleep(gEffectBattler))
break;
cancelMultiTurnMovesResult = CancelMultiTurnMoves(gEffectBattler);
if (cancelMultiTurnMovesResult)
gBattlescriptCurrInstr = cancelMultiTurnMovesResult;
statusChanged = TRUE;
break;
case STATUS1_POISON:
if ((battlerAbility == ABILITY_IMMUNITY || battlerAbility == ABILITY_PASTEL_VEIL)
&& (primary == TRUE || certain == TRUE))
{
gLastUsedAbility = battlerAbility;
RecordAbilityBattle(gEffectBattler, battlerAbility);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
}
RESET_RETURN
}
if (!CanPoisonType(gBattleScripting.battler, gEffectBattler)
&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& (primary == TRUE || certain == TRUE))
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
RESET_RETURN
}
if (!CanBePoisoned(gBattleScripting.battler, gEffectBattler))
break;
statusChanged = TRUE;
break;
case STATUS1_BURN:
if ((battlerAbility == ABILITY_WATER_VEIL || battlerAbility == ABILITY_WATER_BUBBLE)
&& (primary == TRUE || certain == TRUE))
{
gLastUsedAbility = battlerAbility;
RecordAbilityBattle(gEffectBattler, battlerAbility);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
}
RESET_RETURN
}
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)
&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& (primary == TRUE || certain == TRUE))
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
RESET_RETURN
}
if (B_STATUS_TYPE_IMMUNITY == GEN_1)
{
u8 moveType = 0;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (primary == FALSE && certain == FALSE && IS_BATTLER_OF_TYPE(gEffectBattler, moveType))
break;
}
if (!CanBeBurned(gEffectBattler))
break;
statusChanged = TRUE;
break;
case STATUS1_FREEZE:
if (B_STATUS_TYPE_IMMUNITY == GEN_1)
{
u8 moveType = 0;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (primary == FALSE && certain == FALSE && IS_BATTLER_OF_TYPE(gEffectBattler, moveType))
break;
}
if (!CanBeFrozen(gEffectBattler))
break;
cancelMultiTurnMovesResult = CancelMultiTurnMoves(gEffectBattler);
if (cancelMultiTurnMovesResult)
gBattlescriptCurrInstr = cancelMultiTurnMovesResult;
statusChanged = TRUE;
break;
case STATUS1_PARALYSIS:
if (battlerAbility == ABILITY_LIMBER)
{
if (primary == TRUE || certain == TRUE)
{
gLastUsedAbility = ABILITY_LIMBER;
RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
}
RESET_RETURN
}
else
break;
}
if (B_STATUS_TYPE_IMMUNITY == GEN_1)
{
u8 moveType = 0;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (primary == FALSE && certain == FALSE && IS_BATTLER_OF_TYPE(gEffectBattler, moveType))
break;
}
if (!CanParalyzeType(gBattleScripting.battler, gEffectBattler)
&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& (primary == TRUE || certain == TRUE))
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
RESET_RETURN
}
if (!CanParalyzeType(gBattleScripting.battler, gEffectBattler))
break;
if (!CanBeParalyzed(gEffectBattler))
break;
statusChanged = TRUE;
break;
case STATUS1_TOXIC_POISON:
if ((battlerAbility == ABILITY_IMMUNITY || battlerAbility == ABILITY_PASTEL_VEIL)
&& (primary == TRUE || certain == TRUE))
{
gLastUsedAbility = battlerAbility;
RecordAbilityBattle(gEffectBattler, battlerAbility);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
}
RESET_RETURN
}
if (!CanPoisonType(gBattleScripting.battler, gEffectBattler)
&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& (primary == TRUE || certain == TRUE))
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
RESET_RETURN
}
if (gBattleMons[gEffectBattler].status1)
break;
if (CanBePoisoned(gBattleScripting.battler, gEffectBattler))
{
// It's redundant, because at this point we know the status1 value is 0.
gBattleMons[gEffectBattler].status1 &= ~STATUS1_TOXIC_POISON;
gBattleMons[gEffectBattler].status1 &= ~STATUS1_POISON;
statusChanged = TRUE;
break;
}
else
{
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
}
break;
case STATUS1_FROSTBITE:
if (B_STATUS_TYPE_IMMUNITY == GEN_1)
{
u8 moveType = 0;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (primary == FALSE && certain == FALSE && IS_BATTLER_OF_TYPE(gEffectBattler, moveType))
break;
}
if (!CanGetFrostbite(gEffectBattler))
break;
statusChanged = TRUE;
break;
}
if (statusChanged == TRUE)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
if (sStatusFlagsForMoveEffects[gBattleScripting.moveEffect] == STATUS1_SLEEP)
{
if (B_SLEEP_TURNS >= GEN_5)
gBattleMons[gEffectBattler].status1 |= STATUS1_SLEEP_TURN(1 + RandomUniform(RNG_SLEEP_TURNS, 1, 3));
else
gBattleMons[gEffectBattler].status1 |= STATUS1_SLEEP_TURN(1 + RandomUniform(RNG_SLEEP_TURNS, 2, 5));
}
else
{
gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleScripting.moveEffect];
}
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
gActiveBattler = gEffectBattler;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].status1), &gBattleMons[gEffectBattler].status1);
MarkBattlerForControllerExec(gEffectBattler);
if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED_BY_ABILITY;
gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED;
}
// for synchronize
if (gBattleScripting.moveEffect == MOVE_EFFECT_POISON
|| gBattleScripting.moveEffect == MOVE_EFFECT_TOXIC
|| gBattleScripting.moveEffect == MOVE_EFFECT_PARALYSIS
|| gBattleScripting.moveEffect == MOVE_EFFECT_BURN)
{
gBattleStruct->synchronizeMoveEffect = gBattleScripting.moveEffect;
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
}
return;
}
else if (statusChanged == FALSE)
{
gBattleScripting.moveEffect = 0;
gBattlescriptCurrInstr++;
return;
}
return;
}
else
{
if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleScripting.moveEffect])
{
gBattlescriptCurrInstr++;
}
else
{
u8 side;
switch (gBattleScripting.moveEffect)
{
case MOVE_EFFECT_CONFUSION:
if (!CanBeConfused(gEffectBattler))
{
gBattlescriptCurrInstr++;
}
else
{
gBattleMons[gEffectBattler].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2); // 2-5 turns
// If the confusion is activating due to being released from Sky Drop, go to "confused due to fatigue" script.
// Otherwise, do normal confusion script.
if(gCurrentMove == MOVE_SKY_DROP)
{
gBattleMons[gEffectBattler].status2 &= ~(STATUS2_LOCK_CONFUSE);
gBattlerAttacker = gEffectBattler;
gBattlescriptCurrInstr = BattleScript_ThrashConfuses;
}
else
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
}
}
break;
case MOVE_EFFECT_FLINCH:
if (battlerAbility == ABILITY_INNER_FOCUS)
{
// Inner Focus ALWAYS prevents flinching but only activates
// on a move that's supposed to flinch, like Fake Out
if (primary == TRUE || certain == TRUE)
{
gLastUsedAbility = ABILITY_INNER_FOCUS;
gBattlerAbility = gEffectBattler;
RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS);
gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
}
else
{
gBattlescriptCurrInstr++;
}
}
else if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber
/* && !IsDynamaxed(gEffectBattler) */) // TODO: Dynamax
{
gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleScripting.moveEffect];
gBattlescriptCurrInstr++;
}
break;
case MOVE_EFFECT_UPROAR:
if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR))
{
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBattler] = gCurrentMove;
gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN(B_UPROAR_TURNS >= GEN_5 ? 3 : (Random() & 3) + 2);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
}
else
{
gBattlescriptCurrInstr++;
}
break;
case MOVE_EFFECT_PAYDAY:
// Don't scatter coins on the second hit of Parental Bond
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER && gSpecialStatuses[gBattlerAttacker].parentalBondState!= PARENTAL_BOND_2ND_HIT)
{
u16 payday = gPaydayMoney;
u16 moveTarget = GetBattlerMoveTargetType(gBattlerAttacker, gCurrentMove);
gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
if (payday > gPaydayMoney)
gPaydayMoney = 0xFFFF;
// For a move that hits multiple targets (i.e. Make it Rain)
// we only want to print the message on the final hit
if (!((moveTarget == MOVE_TARGET_BOTH || moveTarget == MOVE_TARGET_FOES_AND_ALLY)
&& GetNextTarget(moveTarget, TRUE) != MAX_BATTLERS_COUNT))
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectPayDay;
}
else
gBattlescriptCurrInstr++;
}
else
{
gBattlescriptCurrInstr++;
}
break;
case MOVE_EFFECT_HAPPY_HOUR:
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER && !gBattleStruct->moneyMultiplierMove)
{
gBattleStruct->moneyMultiplier *= 2;
gBattleStruct->moneyMultiplierMove = 1;
}
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_TRI_ATTACK:
if (gBattleMons[gEffectBattler].status1)
{
gBattlescriptCurrInstr++;
}
else
{
static const u8 sTriAttackEffects[] =
{
MOVE_EFFECT_BURN,
MOVE_EFFECT_FREEZE_OR_FROSTBITE,
MOVE_EFFECT_PARALYSIS
};
gBattleScripting.moveEffect = RandomElement(RNG_TRI_ATTACK, sTriAttackEffects);
SetMoveEffect(primary, certain);
}
break;
case MOVE_EFFECT_CHARGING:
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBattler] = gCurrentMove;
gProtectStructs[gEffectBattler].chargingTurn = TRUE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_WRAP:
if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED)
{
gBattlescriptCurrInstr++;
}
else
{
gBattleMons[gEffectBattler].status2 |= STATUS2_WRAPPED;
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_GRIP_CLAW)
gDisableStructs[gEffectBattler].wrapTurns = B_BINDING_TURNS >= GEN_5 ? 7 : 5;
else
gDisableStructs[gEffectBattler].wrapTurns = B_BINDING_TURNS >= GEN_5 ? (Random() % 2) + 4 : (Random() % 4) + 2;
gBattleStruct->wrappedMove[gEffectBattler] = gCurrentMove;
gBattleStruct->wrappedBy[gEffectBattler] = gBattlerAttacker;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleCommunication[MULTISTRING_CHOOSER] < NUM_TRAPPING_MOVES; gBattleCommunication[MULTISTRING_CHOOSER]++)
{
if (sTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
break;
}
}
break;
case MOVE_EFFECT_ATK_PLUS_1:
case MOVE_EFFECT_DEF_PLUS_1:
case MOVE_EFFECT_SPD_PLUS_1:
case MOVE_EFFECT_SP_ATK_PLUS_1:
case MOVE_EFFECT_SP_DEF_PLUS_1:
case MOVE_EFFECT_ACC_PLUS_1:
case MOVE_EFFECT_EVS_PLUS_1:
if (NoAliveMonsForEitherParty()
|| ChangeStatBuffs(SET_STAT_BUFF_VALUE(1),
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_PLUS_1 + 1,
affectsUser | STAT_CHANGE_UPDATE_MOVE_EFFECT, 0))
{
gBattlescriptCurrInstr++;
}
else
{
gBattleScripting.animArg1 = gBattleScripting.moveEffect & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
gBattleScripting.animArg2 = 0;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatUp;
}
break;
case MOVE_EFFECT_ATK_MINUS_1:
case MOVE_EFFECT_DEF_MINUS_1:
case MOVE_EFFECT_SPD_MINUS_1:
case MOVE_EFFECT_SP_ATK_MINUS_1:
case MOVE_EFFECT_SP_DEF_MINUS_1:
case MOVE_EFFECT_ACC_MINUS_1:
case MOVE_EFFECT_EVS_MINUS_1:
flags = affectsUser;
if (mirrorArmorReflected)
flags |= (STAT_CHANGE_ALLOW_PTR * !affectsUser);
else
flags |= STAT_CHANGE_UPDATE_MOVE_EFFECT;
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1,
flags, gBattlescriptCurrInstr + 1))
{
if (!mirrorArmorReflected)
gBattlescriptCurrInstr++;
}
else
{
gBattleScripting.animArg1 = gBattleScripting.moveEffect & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
gBattleScripting.animArg2 = 0;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatDown;
}
break;
case MOVE_EFFECT_ATK_PLUS_2:
case MOVE_EFFECT_DEF_PLUS_2:
case MOVE_EFFECT_SPD_PLUS_2:
case MOVE_EFFECT_SP_ATK_PLUS_2:
case MOVE_EFFECT_SP_DEF_PLUS_2:
case MOVE_EFFECT_ACC_PLUS_2:
case MOVE_EFFECT_EVS_PLUS_2:
if (NoAliveMonsForEitherParty()
|| ChangeStatBuffs(SET_STAT_BUFF_VALUE(2),
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_PLUS_2 + 1,
affectsUser | STAT_CHANGE_UPDATE_MOVE_EFFECT, 0))
{
gBattlescriptCurrInstr++;
}
else
{
gBattleScripting.animArg1 = gBattleScripting.moveEffect & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
gBattleScripting.animArg2 = 0;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatUp;
}
break;
case MOVE_EFFECT_ATK_MINUS_2:
case MOVE_EFFECT_DEF_MINUS_2:
case MOVE_EFFECT_SPD_MINUS_2:
case MOVE_EFFECT_SP_ATK_MINUS_2:
case MOVE_EFFECT_SP_DEF_MINUS_2:
case MOVE_EFFECT_ACC_MINUS_2:
case MOVE_EFFECT_EVS_MINUS_2:
flags = affectsUser;
if (mirrorArmorReflected && !affectsUser)
flags |= STAT_CHANGE_ALLOW_PTR;
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_2 + 1,
flags | STAT_CHANGE_UPDATE_MOVE_EFFECT, gBattlescriptCurrInstr + 1))
{
if (!mirrorArmorReflected)
gBattlescriptCurrInstr++;
}
else
{
gBattleScripting.animArg1 = gBattleScripting.moveEffect & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
gBattleScripting.animArg2 = 0;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatDown;
}
break;
case MOVE_EFFECT_RECHARGE:
gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE;
gDisableStructs[gEffectBattler].rechargeTimer = 2;
gLockedMoves[gEffectBattler] = gCurrentMove;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_RAGE:
gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_STEAL_ITEM:
{
if (!CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item))
{
gBattlescriptCurrInstr++;
break;
}
side = GetBattlerSide(gBattlerAttacker);
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags &
(BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_BATTLE_TOWER
| BATTLE_TYPE_LINK))
&& gTrainerBattleOpponent_A != TRAINER_SECRET_BASE)
{
gBattlescriptCurrInstr++;
}
else if (!(gBattleTypeFlags &
(BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_BATTLE_TOWER
| BATTLE_TYPE_LINK))
&& gTrainerBattleOpponent_A != TRAINER_SECRET_BASE
&& (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
{
gBattlescriptCurrInstr++;
}
else if (gBattleMons[gBattlerTarget].item
&& GetBattlerAbility(gBattlerTarget) == ABILITY_STICKY_HOLD)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else if (gBattleMons[gBattlerAttacker].item != ITEM_NONE
|| gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY_E_READER
|| gBattleMons[gBattlerTarget].item == ITEM_NONE)
{
gBattlescriptCurrInstr++;
}
else
{
StealTargetItem(gBattlerAttacker, gBattlerTarget); // Attacker steals target item
gBattleMons[gBattlerAttacker].item = ITEM_NONE; // Item assigned later on with thief (see MOVEEND_CHANGED_ITEMS)
gBattleStruct->changedItems[gBattlerAttacker] = gLastUsedItem; // Stolen item to be assigned later
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_ItemSteal;
}
}
break;
case MOVE_EFFECT_PREVENT_ESCAPE:
gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_NIGHTMARE:
gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_ALL_STATS_UP:
if (!NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_AllStatsUp;
}
break;
case MOVE_EFFECT_RAPID_SPIN:
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
break;
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
if (!NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_AtkDefDown;
}
break;
case MOVE_EFFECT_DEF_SPDEF_DOWN: // Close Combat
if (!NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_DefSpDefDown;
}
break;
case MOVE_EFFECT_RECOIL_HP_25: // Struggle
gBattleMoveDamage = (gBattleMons[gEffectBattler].maxHP) / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (GetBattlerAbility(gEffectBattler) == ABILITY_PARENTAL_BOND)
gBattleMoveDamage *= 2;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
break;
case MOVE_EFFECT_THRASH:
// Petal Dance doesn't lock mons that copy the move with Dancer
if (gSpecialStatuses[gEffectBattler].dancerUsedMove)
{
gBattlescriptCurrInstr++;
}
else
{
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBattler] = gCurrentMove;
gBattleMons[gEffectBattler].status2 |= STATUS2_LOCK_CONFUSE_TURN(RandomUniform(RNG_RAMPAGE_TURNS, 2, 3));
}
break;
case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
if (!NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_SAtkDown2;
}
break;
case MOVE_EFFECT_CLEAR_SMOG:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
if (gBattleMons[gEffectBattler].statStages[i] != DEFAULT_STAT_STAGE)
break;
}
if ((gSpecialStatuses[gEffectBattler].physicalDmg || gSpecialStatuses[gEffectBattler].specialDmg) && i != NUM_BATTLE_STATS)
{
for (i = 0; i < NUM_BATTLE_STATS; i++)
gBattleMons[gEffectBattler].statStages[i] = DEFAULT_STAT_STAGE;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectClearSmog;
}
break;
case MOVE_EFFECT_FLAME_BURST:
if (IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget))
&& !(gStatuses3[BATTLE_PARTNER(gBattlerTarget)] & STATUS3_SEMI_INVULNERABLE)
&& GetBattlerAbility(BATTLE_PARTNER(gBattlerTarget)) != ABILITY_MAGIC_GUARD)
{
gBattleScripting.savedBattler = BATTLE_PARTNER(gBattlerTarget);
gBattleMoveDamage = gBattleMons[BATTLE_PARTNER(gBattlerTarget)].hp / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattlescriptCurrInstr = BattleScript_MoveEffectFlameBurst;
}
break;
case MOVE_EFFECT_FEINT:
if (IS_BATTLER_PROTECTED(gBattlerTarget))
{
gProtectStructs[gBattlerTarget].protected = FALSE;
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~SIDE_STATUS_WIDE_GUARD;
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~SIDE_STATUS_QUICK_GUARD;
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~SIDE_STATUS_CRAFTY_SHIELD;
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~SIDE_STATUS_MAT_BLOCK;
gProtectStructs[gBattlerTarget].spikyShielded = FALSE;
gProtectStructs[gBattlerTarget].kingsShielded = FALSE;
gProtectStructs[gBattlerTarget].banefulBunkered = FALSE;
gProtectStructs[gBattlerTarget].obstructed = FALSE;
gProtectStructs[gBattlerTarget].silkTrapped = FALSE;
gProtectStructs[gBattlerAttacker].burningBulwarked = FALSE;
BattleScriptPush(gBattlescriptCurrInstr + 1);
if (gCurrentMove == MOVE_HYPERSPACE_FURY)
gBattlescriptCurrInstr = BattleScript_HyperspaceFuryRemoveProtect;
else
gBattlescriptCurrInstr = BattleScript_MoveEffectFeint;
}
break;
case MOVE_EFFECT_SPECTRAL_THIEF:
if (!NoAliveMonsForEitherParty())
{
gBattleStruct->stolenStats[0] = 0; // Stats to steal.
gBattleScripting.animArg1 = 0;
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
{
if (gBattleMons[gBattlerTarget].statStages[i] > DEFAULT_STAT_STAGE && gBattleMons[gBattlerAttacker].statStages[i] != MAX_STAT_STAGE)
{
bool32 byTwo = FALSE;
gBattleStruct->stolenStats[0] |= gBitTable[i];
// Store by how many stages to raise the stat.
gBattleStruct->stolenStats[i] = gBattleMons[gBattlerTarget].statStages[i] - DEFAULT_STAT_STAGE;
while (gBattleMons[gBattlerAttacker].statStages[i] + gBattleStruct->stolenStats[i] > MAX_STAT_STAGE)
gBattleStruct->stolenStats[i]--;
gBattleMons[gBattlerTarget].statStages[i] = DEFAULT_STAT_STAGE;
if (gBattleStruct->stolenStats[i] >= 2)
byTwo++;
if (gBattleScripting.animArg1 == 0)
{
if (byTwo)
gBattleScripting.animArg1 = STAT_ANIM_PLUS2 + i;
else
gBattleScripting.animArg1 = STAT_ANIM_PLUS1 + i;
}
else
{
if (byTwo)
gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS2;
else
gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS1;
}
}
}
if (gBattleStruct->stolenStats[0] != 0)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_SpectralThiefSteal;
}
}
break;
case MOVE_EFFECT_V_CREATE:
if (!NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_VCreateStatLoss;
}
break;
case MOVE_EFFECT_CORE_ENFORCER:
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)
&& !NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectCoreEnforcer;
}
break;
case MOVE_EFFECT_THROAT_CHOP:
gDisableStructs[gEffectBattler].throatChopTimer = 2;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_INCINERATE:
if ((gBattleMons[gEffectBattler].item >= FIRST_BERRY_INDEX && gBattleMons[gEffectBattler].item <= LAST_BERRY_INDEX)
|| (B_INCINERATE_GEMS >= GEN_6 && GetBattlerHoldEffect(gEffectBattler, FALSE) == HOLD_EFFECT_GEMS))
{
gLastUsedItem = gBattleMons[gEffectBattler].item;
gBattleMons[gEffectBattler].item = 0;
CheckSetUnburden(gEffectBattler);
gActiveBattler = gEffectBattler;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].item), &gBattleMons[gEffectBattler].item);
MarkBattlerForControllerExec(gEffectBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectIncinerate;
}
break;
case MOVE_EFFECT_BUG_BITE:
if (ItemId_GetPocket(gBattleMons[gEffectBattler].item) == POCKET_BERRY_POUCH
&& battlerAbility != ABILITY_STICKY_HOLD)
{
// target loses their berry
gLastUsedItem = gBattleMons[gEffectBattler].item;
gBattleMons[gEffectBattler].item = 0;
CheckSetUnburden(gEffectBattler);
gActiveBattler = gEffectBattler;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].item), &gBattleMons[gEffectBattler].item);
MarkBattlerForControllerExec(gEffectBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite;
}
break;
case MOVE_EFFECT_TRAP_BOTH:
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_ESCAPE_PREVENTION) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_ESCAPE_PREVENTION))
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BothCanNoLongerEscape;
}
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_ESCAPE_PREVENTION))
gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker;
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_ESCAPE_PREVENTION))
gDisableStructs[gBattlerAttacker].battlerPreventingEscape = gBattlerTarget;
gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
gBattleMons[gBattlerAttacker].status2 |= STATUS2_ESCAPE_PREVENTION;
break;
case MOVE_EFFECT_REMOVE_ARG_TYPE:
// This seems unnecessary but is done to make it work properly with Parental Bond
BattleScriptPush(gBattlescriptCurrInstr + 1);
switch (gMovesInfo[gCurrentMove].argument)
{
case TYPE_FIRE: // Burn Up
gBattlescriptCurrInstr = BattleScript_RemoveFireType;
break;
case TYPE_ELECTRIC: // Double Shot
gBattlescriptCurrInstr = BattleScript_RemoveElectricType;
break;
default:
gBattlescriptCurrInstr = BattleScript_RemoveGenericType;
break;
}
RemoveBattlerType(gEffectBattler, gMovesInfo[gCurrentMove].argument);
break;
case MOVE_EFFECT_ROUND:
TryUpdateRoundTurnOrder(); // If another Pokémon uses Round before the user this turn, the user will use Round directly after it
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_DIRE_CLAW:
if (!gBattleMons[gEffectBattler].status1)
{
static const u8 sDireClawEffects[] = { MOVE_EFFECT_POISON, MOVE_EFFECT_PARALYSIS, MOVE_EFFECT_SLEEP };
gBattleScripting.moveEffect = RandomElement(RNG_DIRE_CLAW, sDireClawEffects);
SetMoveEffect(primary, certain);
}
break;
case MOVE_EFFECT_STEALTH_ROCK:
if (!(gSideStatuses[GetBattlerSide(gEffectBattler)] & SIDE_STATUS_STEALTH_ROCK))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_POINTEDSTONESFLOAT;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StealthRockActivates;
}
break;
case MOVE_EFFECT_SPIKES:
if (gSideTimers[GetBattlerSide(gEffectBattler)].spikesAmount < 3)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SPIKESSCATTERED;
BattleScriptPush(gBattlescriptCurrInstr + 1);
if (gBattleStruct->isSkyBattle)
gBattlescriptCurrInstr++;
else
gBattlescriptCurrInstr = BattleScript_SpikesActivates;
}
break;
case MOVE_EFFECT_SYRUP_BOMB:
if (!(gStatuses4[gEffectBattler] & STATUS4_SYRUP_BOMB))
{
struct Pokemon *party = GetBattlerParty(gBattlerAttacker);
gStatuses4[gEffectBattler] |= STATUS4_SYRUP_BOMB;
gDisableStructs[gEffectBattler].syrupBombTimer = 3;
gDisableStructs[gEffectBattler].syrupBombIsShiny = IsMonShiny(&party[gBattlerPartyIndexes[gBattlerAttacker]]);
gBattleStruct->stickySyrupdBy[gEffectBattler] = gBattlerAttacker;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_SyrupBombActivates;
}
break;
case MOVE_EFFECT_SECRET_POWER:
if (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
{
switch (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
{
case STATUS_FIELD_MISTY_TERRAIN:
gBattleScripting.moveEffect = MOVE_EFFECT_SP_ATK_MINUS_1;
break;
case STATUS_FIELD_GRASSY_TERRAIN:
gBattleScripting.moveEffect = MOVE_EFFECT_SLEEP;
break;
case STATUS_FIELD_ELECTRIC_TERRAIN:
gBattleScripting.moveEffect = MOVE_EFFECT_PARALYSIS;
break;
case STATUS_FIELD_PSYCHIC_TERRAIN:
gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1;
break;
default:
gBattleScripting.moveEffect = MOVE_EFFECT_PARALYSIS;
break;
}
}
else
{
switch (gBattleTerrain)
{
case BATTLE_TERRAIN_GRASS:
gBattleScripting.moveEffect = (B_SECRET_POWER_EFFECT >= GEN_4 ? MOVE_EFFECT_SLEEP : MOVE_EFFECT_POISON);
break;
case BATTLE_TERRAIN_UNDERWATER:
gBattleScripting.moveEffect = (B_SECRET_POWER_EFFECT >= GEN_6 ? MOVE_EFFECT_ATK_MINUS_1 : MOVE_EFFECT_DEF_MINUS_1);
break;
case BATTLE_TERRAIN_POND:
gBattleScripting.moveEffect = (B_SECRET_POWER_EFFECT >= GEN_4 ? MOVE_EFFECT_ATK_MINUS_1 : MOVE_EFFECT_SPD_MINUS_1);
break;
case BATTLE_TERRAIN_MOUNTAIN:
if (B_SECRET_POWER_EFFECT >= GEN_5)
gBattleScripting.moveEffect = MOVE_EFFECT_ACC_MINUS_1;
else if (B_SECRET_POWER_EFFECT >= GEN_4)
gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH;
else
gBattleScripting.moveEffect = MOVE_EFFECT_CONFUSION;
break;
case BATTLE_TERRAIN_PUDDLE:
gBattleScripting.moveEffect = (B_SECRET_POWER_EFFECT >= GEN_5 ? MOVE_EFFECT_SPD_MINUS_1 : MOVE_EFFECT_ACC_MINUS_1);
break;
case BATTLE_TERRAIN_LONG_GRASS:
gBattleScripting.moveEffect = MOVE_EFFECT_SLEEP;
break;
case BATTLE_TERRAIN_SAND:
gBattleScripting.moveEffect = MOVE_EFFECT_ACC_MINUS_1;
break;
case BATTLE_TERRAIN_WATER:
gBattleScripting.moveEffect = MOVE_EFFECT_ATK_MINUS_1;
break;
case BATTLE_TERRAIN_CAVE:
case BATTLE_TERRAIN_BURIAL_GROUND:
case BATTLE_TERRAIN_SPACE:
gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH;
break;
case BATTLE_TERRAIN_SOARING:
case BATTLE_TERRAIN_SKY_PILLAR:
case BATTLE_TERRAIN_MARSH:
case BATTLE_TERRAIN_SWAMP:
gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1;
break;
case BATTLE_TERRAIN_SNOW:
case BATTLE_TERRAIN_ICE:
gBattleScripting.moveEffect = MOVE_EFFECT_FREEZE_OR_FROSTBITE;
break;
case BATTLE_TERRAIN_VOLCANO:
gBattleScripting.moveEffect = MOVE_EFFECT_BURN;
break;
case BATTLE_TERRAIN_ULTRA_SPACE:
gBattleScripting.moveEffect = MOVE_EFFECT_DEF_MINUS_1;
break;
default:
gBattleScripting.moveEffect = MOVE_EFFECT_PARALYSIS;
break;
}
}
SetMoveEffect(primary, certain);
break;
case MOVE_EFFECT_PSYCHIC_NOISE:
battlerAbility = IsAbilityOnSide(gEffectBattler, ABILITY_AROMA_VEIL);
if (battlerAbility)
{
gBattlerAbility = battlerAbility - 1;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_AromaVeilProtectsRet;
}
else if (!(gStatuses3[gEffectBattler] & STATUS3_HEAL_BLOCK))
{
gStatuses3[gEffectBattler] |= STATUS3_HEAL_BLOCK;
gDisableStructs[gEffectBattler].healBlockTimer = 2;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectPsychicNoise;
}
break;
}
}
}
gBattleScripting.moveEffect = 0;
}
static bool32 CanApplyAdditionalEffect(const struct AdditionalEffect *additionalEffect)
{
// Self-targeting move effects only apply after the last mon has been hit
u16 moveTarget = GetBattlerMoveTargetType(gBattlerAttacker, gCurrentMove);
if (additionalEffect->self
&& (moveTarget == MOVE_TARGET_BOTH || moveTarget == MOVE_TARGET_FOES_AND_ALLY)
&& GetNextTarget(moveTarget, TRUE) != MAX_BATTLERS_COUNT)
return FALSE;
// Certain move effects only apply if the target raised stats this turn (e.g. Burning Jealousy)
if (additionalEffect->onlyIfTargetRaisedStats && !gProtectStructs[gBattlerTarget].statRaised)
return FALSE;
// Certain additional effects only apply on a two-turn move's charge turn
if (additionalEffect->onChargeTurnOnly != gProtectStructs[gBattlerAttacker].chargingTurn)
return FALSE;
return TRUE;
}
static void Cmd_setadditionaleffects(void)
{
CMD_ARGS();
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (gMovesInfo[gCurrentMove].numAdditionalEffects > gBattleStruct->additionalEffectsCounter)
{
u32 percentChance;
const struct AdditionalEffect *additionalEffect = &gMovesInfo[gCurrentMove].additionalEffects[gBattleStruct->additionalEffectsCounter];
const u8 *currentPtr = gBattlescriptCurrInstr;
// Various checks for if this move effect can be applied this turn
if (CanApplyAdditionalEffect(additionalEffect))
{
percentChance = CalcSecondaryEffectChance(gBattlerAttacker, GetBattlerAbility(gBattlerAttacker), additionalEffect);
// Activate effect if it's primary (chance == 0) or if RNGesus says so
if ((percentChance == 0) || RandomPercentage(RNG_SECONDARY_EFFECT + gBattleStruct->additionalEffectsCounter, percentChance))
{
gBattleScripting.moveEffect = additionalEffect->moveEffect | (MOVE_EFFECT_AFFECTS_USER * (additionalEffect->self));
SetMoveEffect(
percentChance == 0, // a primary effect
percentChance >= 100 // certain to happen
);
}
}
// Move script along if we haven't jumped elsewhere
if (gBattlescriptCurrInstr == currentPtr)
gBattlescriptCurrInstr = cmd->nextInstr;
// Call setadditionaleffects again in the case of a move with multiple effects
gBattleStruct->additionalEffectsCounter++;
if (gMovesInfo[gCurrentMove].numAdditionalEffects > gBattleStruct->additionalEffectsCounter)
gBattleScripting.moveEffect = MOVE_EFFECT_CONTINUE;
else
gBattleScripting.moveEffect = gBattleStruct->additionalEffectsCounter = 0;
}
else
{
gBattleScripting.moveEffect = 0;
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
else
{
gBattleScripting.moveEffect = 0;
gBattlescriptCurrInstr = cmd->nextInstr;
}
gBattleScripting.multihitMoveEffect = 0;
}
static void Cmd_seteffectprimary(void)
{
CMD_ARGS();
SetMoveEffect(TRUE, FALSE);
}
static void Cmd_seteffectsecondary(void)
{
CMD_ARGS();
SetMoveEffect(FALSE, FALSE);
}
static void Cmd_clearstatusfromeffect(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gBattleScripting.moveEffect <= PRIMARY_STATUS_MOVE_EFFECT)
gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleScripting.moveEffect]);
else
gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleScripting.moveEffect]);
gBattleScripting.moveEffect = 0;
gBattlescriptCurrInstr += 2;
gBattleScripting.multihitMoveEffect = 0;
}
static void Cmd_tryfaintmon(void)
{
const u8 *BS_ptr;
if (gBattlescriptCurrInstr[2] != 0)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
BattleScriptPop();
gBattlescriptCurrInstr = BS_ptr;
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~SIDE_STATUS_SPIKES_DAMAGED;
}
else
{
gBattlescriptCurrInstr += 7;
}
}
else
{
u8 battlerId;
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
{
gActiveBattler = gBattlerAttacker;
battlerId = gBattlerTarget;
BS_ptr = BattleScript_FaintAttacker;
}
else
{
gActiveBattler = gBattlerTarget;
battlerId = gBattlerAttacker;
BS_ptr = BattleScript_FaintTarget;
}
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
&& gBattleMons[gActiveBattler].hp == 0)
{
gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr = BS_ptr;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
gHitMarker |= HITMARKER_PLAYER_FAINTED;
if (gBattleResults.playerFaintCounter < 255)
gBattleResults.playerFaintCounter++;
AdjustFriendshipOnBattleFaint(gActiveBattler);
}
else
{
if (gBattleResults.opponentFaintCounter < 255)
gBattleResults.opponentFaintCounter++;
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
*(u8 *)(&gBattleStruct->lastAttackerToFaintOpponent) = gBattlerAttacker;
}
if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
{
gHitMarker &= ~HITMARKER_DESTINYBOND;
BattleScriptPush(gBattlescriptCurrInstr);
gBattleMoveDamage = gBattleMons[battlerId].hp;
gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
}
if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE)
&& !(gHitMarker & HITMARKER_GRUDGE)
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
&& gBattleMons[gBattlerAttacker].hp != 0
&& gCurrentMove != MOVE_STRUGGLE)
{
u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
gBattleMons[gBattlerAttacker].pp[moveIndex] = 0;
BattleScriptPush(gBattlescriptCurrInstr);
gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BUFFER_A, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].pp[moveIndex]), &gBattleMons[gActiveBattler].pp[moveIndex]);
MarkBattlerForControllerExec(gActiveBattler);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex])
}
}
else
{
gBattlescriptCurrInstr += 7;
}
}
}
static void Cmd_dofaintanimation(void)
{
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitFaintAnimation(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
}
static void Cmd_cleareffectsonfaint(void)
{
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
gBattleMons[gActiveBattler].status1 = 0;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
FaintClearSetData(); // Effects like attractions, trapping, etc.
gBattlescriptCurrInstr += 2;
}
}
static void Cmd_jumpifstatus(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0) {
gBattlescriptCurrInstr = jumpPtr;
}
else {
gBattlescriptCurrInstr += 10;
}
}
static void Cmd_jumpifstatus2(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 10;
}
static void Cmd_jumpifability(void)
{
CMD_ARGS(u8 battler, u16 ability, const u8 *jumpInstr);
u32 battlerId;
bool32 hasAbility = FALSE;
u32 ability = cmd->ability;
if (cmd->battler == BS_ATTACKER_SIDE)
{
battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BATTLER_SIDE, gBattlerAttacker, ability, 0, 0);
if (battlerId)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = cmd->jumpInstr;
RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
gBattleScripting.battlerWithAbility = battlerId - 1;
}
else
gBattlescriptCurrInstr = cmd->nextInstr;
}
else if (cmd->battler == BS_NOT_ATTACKER_SIDE)
{
battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0);
if (battlerId)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = cmd->jumpInstr;
RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
gBattleScripting.battlerWithAbility = battlerId - 1;
}
else
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
battlerId = GetBattlerForBattleScript(cmd->battler);
if (gBattleMons[battlerId].ability == ability)
{
gLastUsedAbility = ability;
gBattlescriptCurrInstr = cmd->jumpInstr;
RecordAbilityBattle(battlerId, gLastUsedAbility);
gBattleScripting.battlerWithAbility = battlerId;
}
else
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
static void Cmd_jumpifsideaffecting(void)
{
CMD_ARGS(u8 battler, u32 flags, const u8 *ptr);
u8 side = cmd->battler;
u32 flags = cmd->flags;
const u8 *jumpPtr = cmd->ptr;
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
side = GET_BATTLER_SIDE(gBattlerAttacker);
else
side = GET_BATTLER_SIDE(gBattlerTarget);
flags = T2_READ_16(gBattlescriptCurrInstr + 2);
jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 4);
if (gSideStatuses[side] & flags)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 8;
}
static void Cmd_jumpifstat(void)
{
u8 ret = 0;
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]];
switch (gBattlescriptCurrInstr[2])
{
case CMP_EQUAL:
if (value == gBattlescriptCurrInstr[4])
ret++;
break;
case CMP_NOT_EQUAL:
if (value != gBattlescriptCurrInstr[4])
ret++;
break;
case CMP_GREATER_THAN:
if (value > gBattlescriptCurrInstr[4])
ret++;
break;
case CMP_LESS_THAN:
if (value < gBattlescriptCurrInstr[4])
ret++;
break;
case CMP_COMMON_BITS:
if (value & gBattlescriptCurrInstr[4])
ret++;
break;
case CMP_NO_COMMON_BITS:
if (!(value & gBattlescriptCurrInstr[4]))
ret++;
break;
}
if (ret)
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5);
else
gBattlescriptCurrInstr += 9;
}
static void Cmd_jumpifstatus3condition(void)
{
u32 status;
const u8 *jumpPtr;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
status = T2_READ_32(gBattlescriptCurrInstr + 2);
jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
if (gBattlescriptCurrInstr[6])
{
if ((gStatuses3[gActiveBattler] & status) != 0)
gBattlescriptCurrInstr += 11;
else
gBattlescriptCurrInstr = jumpPtr;
}
else
{
if ((gStatuses3[gActiveBattler] & status) != 0)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 11;
}
}
static void Cmd_jumpiftype(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 type = gBattlescriptCurrInstr[2];
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
if (IS_BATTLER_OF_TYPE(battlerId, type))
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 7;
}
static void Cmd_getexp(void)
{
u16 item;
s32 i; // also used as stringId
u8 holdEffect;
s32 sentIn;
s32 viaExpShare = 0;
u16 *exp = &gBattleStruct->expValue;
gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
switch (gBattleScripting.getexpState)
{
case 0: // check if should receive exp at all
if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags &
(BATTLE_TYPE_LINK
| BATTLE_TYPE_TRAINER_TOWER
| BATTLE_TYPE_BATTLE_TOWER
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_EREADER_TRAINER)))
{
gBattleScripting.getexpState = 6; // goto last case
}
else
{
gBattleScripting.getexpState++;
gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]];
}
break;
case 1: // calculate experience points to redistribute
{
u16 calculatedExp;
s32 viaSentIn;
for (viaSentIn = 0, i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
continue;
if (gBitTable[i] & sentIn)
viaSentIn++;
item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
if (item == ITEM_ENIGMA_BERRY)
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
else
holdEffect = ItemId_GetHoldEffect(item);
if (holdEffect == HOLD_EFFECT_EXP_SHARE)
viaExpShare++;
}
calculatedExp = gSpeciesInfo[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7;
if (viaExpShare) // at least one mon is getting exp via exp share
{
*exp = SAFE_DIV(calculatedExp / 2, viaSentIn);
if (*exp == 0)
*exp = 1;
gExpShareExp = calculatedExp / 2 / viaExpShare;
if (gExpShareExp == 0)
gExpShareExp = 1;
}
else
{
*exp = SAFE_DIV(calculatedExp, viaSentIn);
if (*exp == 0)
*exp = 1;
gExpShareExp = 0;
}
gBattleScripting.getexpState++;
gBattleStruct->expGetterMonId = 0;
gBattleStruct->sentInPokes = sentIn;
}
// fall through
case 2: // set exp value to the poke in expgetter_id and print message
if (gBattleControllerExecFlags == 0)
{
item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM);
if (item == ITEM_ENIGMA_BERRY)
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
else
holdEffect = ItemId_GetHoldEffect(item);
if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
{
*(&gBattleStruct->sentInPokes) >>= 1;
gBattleScripting.getexpState = 5;
gBattleMoveDamage = 0; // used for exp
}
else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_LEVEL)
{
*(&gBattleStruct->sentInPokes) >>= 1;
gBattleScripting.getexpState = 5;
gBattleMoveDamage = 0; // used for exp
}
else
{
// music change in wild battle after fainting a poke
if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE)) && gBattleMons[0].hp != 0 && !gBattleStruct->wildVictorySong)
{
BattleStopLowHpSound();
PlayBGM(MUS_VICTORY_WILD);
gBattleStruct->wildVictorySong++;
}
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
{
if (gBattleStruct->sentInPokes & 1)
gBattleMoveDamage = *exp;
else
gBattleMoveDamage = 0;
if (holdEffect == HOLD_EFFECT_EXP_SHARE)
gBattleMoveDamage += gExpShareExp;
if (holdEffect == HOLD_EFFECT_LUCKY_EGG)
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId])
&& !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
{
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
i = STRINGID_ABOOSTED;
}
else
{
i = STRINGID_EMPTYSTRING4;
}
// get exp getter battlerId
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && !(gAbsentBattlerFlags & gBitTable[2]))
gBattleStruct->expGetterBattlerId = 2;
else
{
if (!(gAbsentBattlerFlags & gBitTable[0]))
gBattleStruct->expGetterBattlerId = 0;
else
gBattleStruct->expGetterBattlerId = 2;
}
}
else
{
gBattleStruct->expGetterBattlerId = 0;
}
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId);
// buffer 'gained' or 'gained a boosted'
PREPARE_STRING_BUFFER(gBattleTextBuff2, i);
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage);
PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId);
MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
}
gBattleStruct->sentInPokes >>= 1;
gBattleScripting.getexpState++;
}
}
break;
case 3: // Set stats and give exp
if (gBattleControllerExecFlags == 0)
{
gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0;
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_LEVEL)
{
gBattleResources->beforeLvlUp->stats[STAT_HP] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleResources->beforeLvlUp->stats[STAT_ATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleResources->beforeLvlUp->stats[STAT_DEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
gBattleResources->beforeLvlUp->stats[STAT_SPEED] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleResources->beforeLvlUp->stats[STAT_SPATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
gBattleResources->beforeLvlUp->stats[STAT_SPDEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
gActiveBattler = gBattleStruct->expGetterBattlerId;
BtlController_EmitExpUpdate(BUFFER_A, gBattleStruct->expGetterMonId, gBattleMoveDamage);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattleScripting.getexpState++;
}
break;
case 4: // lvl up if necessary
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = gBattleStruct->expGetterBattlerId;
if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELED_UP)
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId);
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL));
BattleScriptPushCursor();
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
gBattlescriptCurrInstr = BattleScript_LevelUp;
gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], FRIENDSHIP_EVENT_GROW_LEVEL);
// update battle mon structure after level up
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
{
gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Speed is duplicated, likely due to a copy-paste error.
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
}
// What is else if?
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
// Speed is duplicated again, but Special Defense is missing.
#ifdef BUGFIX
gBattleMons[2].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
#else
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
#endif
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
}
gBattleScripting.getexpState = 5;
}
else
{
gBattleMoveDamage = 0;
gBattleScripting.getexpState = 5;
}
}
break;
case 5: // looper increment
if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
{
gBattleScripting.getexpState = 3;
}
else
{
gBattleStruct->expGetterMonId++;
if (gBattleStruct->expGetterMonId < PARTY_SIZE)
gBattleScripting.getexpState = 2; // loop again
else
gBattleScripting.getexpState = 6; // we're done
}
break;
case 6: // increment instruction
if (gBattleControllerExecFlags == 0)
{
// not sure why gf clears the item and ability here
gBattleMons[gBattlerFainted].item = ITEM_NONE;
gBattleMons[gBattlerFainted].ability = ABILITY_NONE;
gBattlescriptCurrInstr += 2;
}
break;
}
}
// For battles that aren't BATTLE_TYPE_LINK, the only thing this
// command does is check whether the player has won/lost by totaling each team's HP. It then
// sets gBattleOutcome accordingly, if necessary.
static void Cmd_checkteamslost(void)
{
u16 HP_count = 0;
s32 i;
if (gBattleControllerExecFlags)
return;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
{
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
}
}
if (HP_count == 0)
gBattleOutcome |= B_OUTCOME_LOST;
HP_count = 0;
// Get total HP for the enemy's party to determine if the player has won
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG))
{
HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
}
}
if (HP_count == 0)
gBattleOutcome |= B_OUTCOME_WON;
// For link battles that haven't ended, count number of empty battler spots
// In link multi battles, jump to pointer if more than 1 spot empty
// In non-multi battles, jump to pointer if 1 spot is missing on both sides
if (gBattleOutcome == 0 && (gBattleTypeFlags & BATTLE_TYPE_LINK))
{
s32 emptyPlayerSpots;
s32 emptyOpponentSpots;
for (emptyPlayerSpots = 0, i = 0; i < gBattlersCount; i += 2)
{
u32 *ptr = &gHitMarker;
u32 hitMarkerUnk = 0x10000000;
i++;
--i;
if ((hitMarkerUnk << i) & *ptr && !gSpecialStatuses[i].faintedHasReplacement)
emptyPlayerSpots++;
}
for (emptyOpponentSpots = 0, i = 1; i < gBattlersCount; i += 2)
{
u32 *ptr = &gHitMarker;
u32 hitMarkerUnk = 0x10000000;
{
u8 match;
++match;
--match;
}
if ((hitMarkerUnk << i) & *ptr && !gSpecialStatuses[i].faintedHasReplacement)
emptyOpponentSpots++;
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (emptyOpponentSpots + emptyPlayerSpots > 1)
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
else
{
if (emptyOpponentSpots != 0 && emptyPlayerSpots != 0)
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
}
else
{
gBattlescriptCurrInstr += 5;
}
}
static void MoveValuesCleanUp(void)
{
gMoveResultFlags = 0;
gBattleScripting.dmgMultiplier = 1;
gCritMultiplier = 1;
gBattleScripting.moveEffect = 0;
gBattleCommunication[MISS_TYPE] = 0;
gHitMarker &= ~HITMARKER_DESTINYBOND;
gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
}
static void Cmd_movevaluescleanup(void)
{
MoveValuesCleanUp();
gBattlescriptCurrInstr += 1;
}
static void Cmd_setmultihit(void)
{
gMultiHitCounter = gBattlescriptCurrInstr[1];
gBattlescriptCurrInstr += 2;
}
static void Cmd_decrementmultihit(void)
{
if (--gMultiHitCounter == 0)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
}
static void Cmd_goto(void)
{
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
}
static void Cmd_jumpifbyte(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u8 value = gBattlescriptCurrInstr[6];
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr += 11;
switch (caseID)
{
case CMP_EQUAL:
if (*memByte == value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_NOT_EQUAL:
if (*memByte != value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_GREATER_THAN:
if (*memByte > value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_LESS_THAN:
if (*memByte < value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_COMMON_BITS:
if (*memByte & value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_NO_COMMON_BITS:
if (!(*memByte & value))
gBattlescriptCurrInstr = jumpPtr;
break;
}
}
static void Cmd_jumpifhalfword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u16 value = T2_READ_16(gBattlescriptCurrInstr + 6);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8);
gBattlescriptCurrInstr += 12;
switch (caseID)
{
case CMP_EQUAL:
if (*memHword == value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_NOT_EQUAL:
if (*memHword != value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_GREATER_THAN:
if (*memHword > value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_LESS_THAN:
if (*memHword < value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_COMMON_BITS:
if (*memHword & value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_NO_COMMON_BITS:
if (!(*memHword & value))
gBattlescriptCurrInstr = jumpPtr;
break;
}
}
static void Cmd_jumpifword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u32 value = T1_READ_32(gBattlescriptCurrInstr + 6);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
gBattlescriptCurrInstr += 14;
switch (caseID)
{
case CMP_EQUAL:
if (*memWord == value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_NOT_EQUAL:
if (*memWord != value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_GREATER_THAN:
if (*memWord > value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_LESS_THAN:
if (*memWord < value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_COMMON_BITS:
if (*memWord & value)
gBattlescriptCurrInstr = jumpPtr;
break;
case CMP_NO_COMMON_BITS:
if (!(*memWord & value))
gBattlescriptCurrInstr = jumpPtr;
break;
}
}
static void Cmd_jumpifarrayequal(void)
{
const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
u32 size = gBattlescriptCurrInstr[9];
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
u8 i;
for (i = 0; i < size; i++)
{
if (*mem1 != *mem2)
{
gBattlescriptCurrInstr += 14;
break;
}
mem1++, mem2++;
}
if (i == size)
gBattlescriptCurrInstr = jumpPtr;
}
static void Cmd_jumpifarraynotequal(void)
{
u8 equalBytes = 0;
const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
u32 size = gBattlescriptCurrInstr[9];
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
u8 i;
for (i = 0; i < size; i++)
{
if (*mem1 == *mem2)
equalBytes++;
mem1++, mem2++;
}
if (equalBytes != size)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 14;
}
static void Cmd_setbyte(void)
{
CMD_ARGS(u8 *bytePtr, u8 value);
u8 *memByte = cmd->bytePtr;
*memByte = cmd->value;
gBattlescriptCurrInstr = cmd->nextInstr;
}
static void Cmd_addbyte(void)
{
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte += gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
static void Cmd_subbyte(void)
{
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte -= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
static void Cmd_copyarray(void)
{
u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
s32 size = gBattlescriptCurrInstr[9];
s32 i;
for (i = 0; i < size; i++)
dest[i] = src[i];
gBattlescriptCurrInstr += 10;
}
static void Cmd_copyarraywithindex(void)
{
u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
const u8 *index = T2_READ_PTR(gBattlescriptCurrInstr + 9);
s32 size = gBattlescriptCurrInstr[13];
s32 i;
for (i = 0; i < size; i++)
dest[i] = src[i + *index];
gBattlescriptCurrInstr += 14;
}
static void Cmd_orbyte(void)
{
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte |= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
static void Cmd_orhalfword(void)
{
u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
*memHword |= val;
gBattlescriptCurrInstr += 7;
}
static void Cmd_orword(void)
{
u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
*memWord |= val;
gBattlescriptCurrInstr += 9;
}
static void Cmd_bicbyte(void)
{
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte &= ~(gBattlescriptCurrInstr[5]);
gBattlescriptCurrInstr += 6;
}
static void Cmd_bichalfword(void)
{
u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
*memHword &= ~val;
gBattlescriptCurrInstr += 7;
}
static void Cmd_bicword(void)
{
u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
*memWord &= ~val;
gBattlescriptCurrInstr += 9;
}
static void Cmd_pause(void)
{
if (gBattleControllerExecFlags == 0)
{
u16 value = T2_READ_16(gBattlescriptCurrInstr + 1);
if (++gPauseCounterBattle >= value)
{
gPauseCounterBattle = 0;
gBattlescriptCurrInstr += 3;
}
}
}
static void Cmd_waitstate(void)
{
if (gBattleControllerExecFlags == 0)
gBattlescriptCurrInstr++;
}
static void Cmd_healthbar_update(void)
{
if (gBattlescriptCurrInstr[1] == BS_TARGET)
gActiveBattler = gBattlerTarget;
else
gActiveBattler = gBattlerAttacker;
BtlController_EmitHealthBarUpdate(BUFFER_A, gBattleMoveDamage);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void Cmd_return(void)
{
BattleScriptPop();
}
static void Cmd_end(void)
{
gMoveResultFlags = 0;
gActiveBattler = 0;
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
}
static void Cmd_end2(void)
{
gActiveBattler = 0;
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
}
// Pops the main function stack
static void Cmd_end3(void)
{
BattleScriptPop();
if (gBattleResources->battleCallbackStack->size != 0)
gBattleResources->battleCallbackStack->size--;
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
}
static void Cmd_call(void)
{
BattleScriptPush(gBattlescriptCurrInstr + 5);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
static void Cmd_jumpiftype2(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
}
static void Cmd_jumpifabilitypresent(void)
{
CMD_ARGS(u16 ability, const u8 *jumpInstr);
u16 ability = cmd->ability;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ability, 0, 0))
gBattlescriptCurrInstr = cmd->jumpInstr;
else
gBattlescriptCurrInstr = cmd->nextInstr;
}
static void Cmd_endselectionscript(void)
{
*(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
}
static void Cmd_playanimation(void)
{
const u16 *argumentPtr;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE
|| gBattlescriptCurrInstr[2] == B_ANIM_SILPH_SCOPED)
{
BtlController_EmitBattleAnimation(BUFFER_A, gBattlescriptCurrInstr[2], *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
{
BattleScriptPush(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr = BattleScript_Pausex20;
}
else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
{
BtlController_EmitBattleAnimation(BUFFER_A, gBattlescriptCurrInstr[2], *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 7;
}
else
{
BtlController_EmitBattleAnimation(BUFFER_A, gBattlescriptCurrInstr[2], *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
}
// Same as playanimation, except it takes a pointer to some animation id, instead of taking the value directly
static void Cmd_playanimation_var(void)
{
const u16 *argumentPtr;
const u8 *animationIdPtr;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2);
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (*animationIdPtr == B_ANIM_STATS_CHANGE
|| *animationIdPtr == B_ANIM_SNATCH_MOVE
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
{
BtlController_EmitBattleAnimation(BUFFER_A, *animationIdPtr, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
{
gBattlescriptCurrInstr += 10;
}
else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES
|| *animationIdPtr == B_ANIM_SUN_CONTINUES
|| *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
|| *animationIdPtr == B_ANIM_HAIL_CONTINUES)
{
BtlController_EmitBattleAnimation(BUFFER_A, *animationIdPtr, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 10;
}
else
{
BtlController_EmitBattleAnimation(BUFFER_A, *animationIdPtr, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
}
static void Cmd_setgraphicalstatchangevalues(void)
{
u8 value = 0;
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
{
case SET_STAT_BUFF_VALUE(1): // +1
value = STAT_ANIM_PLUS1;
break;
case SET_STAT_BUFF_VALUE(2): // +2
value = STAT_ANIM_PLUS2;
break;
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
value = STAT_ANIM_MINUS1;
break;
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
value = STAT_ANIM_MINUS2;
break;
}
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
gBattleScripting.animArg2 = 0;
gBattlescriptCurrInstr++;
}
static void Cmd_playstatchangeanimation(void)
{
u32 currStat = 0;
u16 statAnimId = 0;
s32 changeableStatsCount = 0;
u8 statsToCheck = 0;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
statsToCheck = gBattlescriptCurrInstr[2];
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_NEGATIVE) // goes down
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
else
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
while (statsToCheck != 0)
{
if (statsToCheck & 1)
{
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_CANT_PREVENT)
{
if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
{
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
}
}
else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY
&& gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE
&& !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
&& !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
{
if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
{
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
}
}
}
statsToCheck >>= 1, currStat++;
}
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
else
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
}
}
else // goes up
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
else
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
while (statsToCheck != 0)
{
if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < MAX_STAT_STAGE)
{
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
}
statsToCheck >>= 1, currStat++;
}
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
else
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
}
}
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount < 2)
{
gBattlescriptCurrInstr += 4;
}
else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed)
{
BtlController_EmitBattleAnimation(BUFFER_A, B_ANIM_STATS_CHANGE, statAnimId);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount > 1)
gBattleScripting.statAnimPlayed = TRUE;
gBattlescriptCurrInstr += 4;
}
else
{
gBattlescriptCurrInstr += 4;
}
}
#define SYMBIOSIS_CHECK(battler, ally) \
GetBattlerAbility(ally) == ABILITY_SYMBIOSIS \
&& gBattleMons[battler].item == ITEM_NONE \
&& gBattleMons[ally].item != ITEM_NONE \
&& CanBattlerGetOrLoseItem(battler, gBattleMons[ally].item) \
&& CanBattlerGetOrLoseItem(ally, gBattleMons[ally].item) \
&& gBattleMons[battler].hp != 0 \
&& gBattleMons[ally].hp != 0
static u32 GetNextTarget(u32 moveTarget, bool32 excludeCurrent)
{
u32 i;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (i != gBattlerAttacker
&& !(excludeCurrent && i == gBattlerTarget)
&& IsBattlerAlive(i)
&& !(gBattleStruct->targetsDone[gBattlerAttacker] & gBitTable[i])
&& (GetBattlerSide(i) != GetBattlerSide(gBattlerAttacker) || moveTarget == MOVE_TARGET_FOES_AND_ALLY))
break;
}
return i;
}
static void Cmd_moveend(void)
{
s32 i;
bool32 effect = FALSE;
u8 moveType = 0;
u8 holdEffectAtk = 0;
u16 *choicedMoveAtk = NULL;
u8 endMode, endState;
u16 originallyUsedMove;
if (gChosenMove == MOVE_UNAVAILABLE)
originallyUsedMove = MOVE_NONE;
else
originallyUsedMove = gChosenMove;
endMode = gBattlescriptCurrInstr[1];
endState = gBattlescriptCurrInstr[2];
if (gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY)
holdEffectAtk = gEnigmaBerries[gBattlerAttacker].holdEffect;
else
holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item);
choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker];
GET_MOVE_TYPE(gCurrentMove, moveType);
do
{
switch (gBattleScripting.moveendState)
{
case MOVEEND_RAGE: // rage check
if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
&& gBattleMons[gBattlerTarget].hp != 0
&& gBattlerAttacker != gBattlerTarget
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& gMovesInfo[gCurrentMove].power != 0
&& gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
effect = TRUE;
}
gBattleScripting.moveendState++;
break;
case MOVEEND_DEFROST: // defrosting check
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
&& gBattleMons[gBattlerTarget].hp != 0
&& gBattlerAttacker != gBattlerTarget
&& gSpecialStatuses[gBattlerTarget].specialDmg
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& moveType == TYPE_FIRE)
{
gBattleMons[gBattlerTarget].status1 &= ~STATUS1_FREEZE;
gActiveBattler = gBattlerTarget;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].status1), &gBattleMons[gBattlerTarget].status1);
MarkBattlerForControllerExec(gActiveBattler);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = TRUE;
}
gBattleScripting.moveendState++;
break;
case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
effect = TRUE;
gBattleScripting.moveendState++;
break;
case MOVEEND_ON_DAMAGE_ABILITIES: // Such as abilities activating on contact (Effect Spore, Rough Skin, etc.).
if (AbilityBattleEffects(ABILITYEFFECT_ON_DAMAGE, gBattlerTarget, 0, 0, 0))
effect = TRUE;
gBattleScripting.moveendState++;
break;
case MOVEEND_IMMUNITY_ABILITIES: // status immunities
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
else
gBattleScripting.moveendState++;
break;
case MOVEEND_SYNCHRONIZE_ATTACKER: // attacker synchronize
if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0))
effect = TRUE;
gBattleScripting.moveendState++;
break;
case MOVEEND_CHOICE_MOVE: // update choice band move
if (gHitMarker & HITMARKER_OBEYS
&& holdEffectAtk == HOLD_EFFECT_CHOICE_BAND
&& gChosenMove != MOVE_STRUGGLE
&& (*choicedMoveAtk == MOVE_NONE || *choicedMoveAtk == MOVE_UNAVAILABLE))
{
if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
{
gBattleScripting.moveendState++;
break;
}
*choicedMoveAtk = gChosenMove;
}
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk)
break;
}
if (i == MAX_MON_MOVES)
*choicedMoveAtk = MOVE_NONE;
gBattleScripting.moveendState++;
break;
case MOVEEND_CHANGED_ITEMS: // changed held items
for (i = 0; i < gBattlersCount; i++)
{
u16 *changedItem = &gBattleStruct->changedItems[i];
if (*changedItem != ITEM_NONE)
{
gBattleMons[i].item = *changedItem;
*changedItem = ITEM_NONE;
}
}
gBattleScripting.moveendState++;
break;
case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
effect = TRUE;
else
gBattleScripting.moveendState++;
break;
case MOVEEND_KINGSROCK_SHELLBELL: // king's rock and shell bell
if (ItemBattleEffects(ITEMEFFECT_KINGSROCK, 0, FALSE))
effect = TRUE;
gBattleScripting.moveendState++;
break;
case MOVEEND_ATTACKER_INVISIBLE: // make attacker sprite invisible
if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitSpriteInvisibility(BUFFER_A, TRUE);
MarkBattlerForControllerExec(gActiveBattler);
gBattleScripting.moveendState++;
return;
}
gBattleScripting.moveendState++;
break;
case MOVEEND_ATTACKER_VISIBLE: // make attacker sprite visible
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
|| !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE))
|| WasUnableToUseMove(gBattlerAttacker))
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitSpriteInvisibility(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerAttacker] &= ~STATUS3_SEMI_INVULNERABLE;
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
gBattleScripting.moveendState++;
return;
}
gBattleScripting.moveendState++;
break;
case MOVEEND_TARGET_VISIBLE: // make target sprite visible
if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite && gBattlerTarget < gBattlersCount
&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
{
gActiveBattler = gBattlerTarget;
BtlController_EmitSpriteInvisibility(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerTarget] &= ~STATUS3_SEMI_INVULNERABLE;
gBattleScripting.moveendState++;
return;
}
gBattleScripting.moveendState++;
break;
case MOVEEND_SUBSTITUTE: // update substitute
for (i = 0; i < gBattlersCount; i++)
{
if (gDisableStructs[i].substituteHP == 0)
gBattleMons[i].status2 &= ~STATUS2_SUBSTITUTE;
}
gBattleScripting.moveendState++;
break;
case MOVEEND_UPDATE_LAST_MOVES:
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
{
gActiveBattler = gBattlerAttacker;
gBattlerAttacker = gBattlerTarget;
gBattlerTarget = gActiveBattler;
gHitMarker &= ~HITMARKER_SWAP_ATTACKER_TARGET;
}
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
{
gLastPrintedMoves[gBattlerAttacker] = gChosenMove;
}
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
&& !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
&& gMovesInfo[originallyUsedMove].effect != EFFECT_BATON_PASS)
{
if (gHitMarker & HITMARKER_OBEYS)
{
gLastMoves[gBattlerAttacker] = gChosenMove;
gLastResultingMoves[gBattlerAttacker] = gCurrentMove;
}
else
{
gLastMoves[gBattlerAttacker] = MOVE_UNAVAILABLE;
gLastResultingMoves[gBattlerAttacker] = MOVE_UNAVAILABLE;
}
if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)))
gLastHitBy[gBattlerTarget] = gBattlerAttacker;
if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (gChosenMove == MOVE_UNAVAILABLE)
{
gLastLandedMoves[gBattlerTarget] = gChosenMove;
}
else
{
gLastLandedMoves[gBattlerTarget] = gCurrentMove;
GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]);
}
}
else
{
gLastLandedMoves[gBattlerTarget] = MOVE_UNAVAILABLE;
}
}
gBattleScripting.moveendState++;
break;
case MOVEEND_MIRROR_MOVE: // mirror move
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
&& !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
&& !gMovesInfo[originallyUsedMove].mirrorMoveBanned
&& gHitMarker & HITMARKER_OBEYS
&& gBattlerAttacker != gBattlerTarget
&& !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
u8 target, attacker;
*(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 0) = gChosenMove;
*(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 1) = gChosenMove >> 8;
target = gBattlerTarget;
attacker = gBattlerAttacker;
*(attacker * 2 + target * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove;
target = gBattlerTarget;
attacker = gBattlerAttacker;
*(attacker * 2 + target * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
}
gBattleScripting.moveendState++;
break;
case MOVEEND_NEXT_TARGET: // For moves hitting two opposing Pokemon.
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !gProtectStructs[gBattlerAttacker].chargingTurn && gMovesInfo[gCurrentMove].target == MOVE_TARGET_BOTH
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
if (gBattleMons[battlerId].hp != 0)
{
gBattlerTarget = battlerId;
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
gBattleScripting.moveendState = 0;
MoveValuesCleanUp();
BattleScriptPush(gBattleScriptsForMoveEffects[gMovesInfo[gCurrentMove].effect]);
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
return;
}
else
{
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
}
}
gBattleScripting.moveendState++;
break;
case MOVEEND_COUNT:
break;
}
if (endMode == 1 && effect == FALSE)
gBattleScripting.moveendState = MOVEEND_COUNT;
if (endMode == 2 && endState == gBattleScripting.moveendState)
gBattleScripting.moveendState = MOVEEND_COUNT;
} while (gBattleScripting.moveendState != MOVEEND_COUNT && effect == FALSE);
if (gBattleScripting.moveendState == MOVEEND_COUNT && effect == FALSE)
gBattlescriptCurrInstr += 3;
}
static void Cmd_typecalc2(void)
{
u8 flags = 0;
s32 i = 0;
u8 moveType = gMovesInfo[gCurrentMove].type;
if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
gLastLandedMoves[gBattlerTarget] = 0;
gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
{
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
{
break;
}
else
{
i += 3;
continue;
}
}
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
{
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
{
flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
{
flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
}
// check type2
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2)
{
if (gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
{
flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
&& gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
{
flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
}
}
i += 3;
}
}
if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
&& !(flags & MOVE_RESULT_NO_EFFECT)
&& AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gMovesInfo[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBattlerTarget] = 0;
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
gBattlescriptCurrInstr++;
}
static void Cmd_returnatktoball(void)
{
gActiveBattler = gBattlerAttacker;
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
{
BtlController_EmitReturnMonToBall(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr++;
}
static void Cmd_getswitchedmondata(void)
{
if (gBattleControllerExecFlags)
return;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void Cmd_switchindataupdate(void)
{
struct BattlePokemon oldData;
s32 i;
u8 *monData;
if (gBattleControllerExecFlags)
return;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
oldData = gBattleMons[gActiveBattler];
monData = (u8 *)(&gBattleMons[gActiveBattler]);
for (i = 0; i < sizeof(struct BattlePokemon); i++)
monData[i] = gBattleBufferB[gActiveBattler][4 + i];
gBattleMons[gActiveBattler].type1 = gSpeciesInfo[gBattleMons[gActiveBattler].species].types[0];
gBattleMons[gActiveBattler].type2 = gSpeciesInfo[gBattleMons[gActiveBattler].species].types[1];
gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum);
// check knocked off item
i = GetBattlerSide(gActiveBattler);
if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
{
gBattleMons[gActiveBattler].item = ITEM_NONE;
}
if (gMovesInfo[gCurrentMove].effect == EFFECT_BATON_PASS)
{
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i];
}
gBattleMons[gActiveBattler].status2 = oldData.status2;
}
SwitchInClearSetData();
gBattleScripting.battler = gActiveBattler;
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
gBattlescriptCurrInstr += 2;
}
static void Cmd_switchinanim(void)
{
if (gBattleControllerExecFlags)
return;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_LEGENDARY
| BATTLE_TYPE_OLD_MAN_TUTORIAL
| BATTLE_TYPE_POKEDUDE
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_GHOST)))
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void Cmd_jumpifcantswitch(void)
{
s32 i;
s32 lastMonId;
struct Pokemon *party;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~SWITCH_IGNORE_ESCAPE_PREVENTION);
if (!(gBattlescriptCurrInstr[1] & SWITCH_IGNORE_ESCAPE_PREVENTION)
&& ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
party = gEnemyParty;
else
party = gPlayerParty;
i = 0;
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
i = 3;
for (lastMonId = i + 3; i < lastMonId; i++)
{
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != i)
break;
}
if (i == lastMonId)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
else
{
u8 battlerIn1, battlerIn2;
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
battlerIn2 = battlerIn1;
party = gEnemyParty;
}
else
{
battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
else
battlerIn2 = battlerIn1;
party = gPlayerParty;
}
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& i != gBattlerPartyIndexes[battlerIn1] && i != gBattlerPartyIndexes[battlerIn2])
break;
}
if (i == PARTY_SIZE)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
}
// Opens the party screen to choose a new Pokémon to send out.
// slotId is the Pokémon to replace.
// Note that this is not used by the Switch action, only replacing fainted Pokémon or Baton Pass
static void ChooseMonToSendOut(u8 slotId)
{
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_SEND_OUT, slotId, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
}
static void Cmd_openpartyscreen(void)
{
u32 flags;
u8 hitmarkerFaintBits;
u8 battlerId;
const u8 *jumpPtr;
battlerId = 0;
flags = 0;
jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
if (gBattlescriptCurrInstr[1] == BS_FAINTED_LINK_MULTIPLE_1)
{
if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(PARTY_SIZE);
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
}
else
{
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
}
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bool8 hasReplacement_0, hasReplacement_1, hasReplacement_2, hasReplacement_3;
hitmarkerFaintBits = gHitMarker >> 28;
if (gBitTable[0] & hitmarkerFaintBits)
{
gActiveBattler = 0;
if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[2]);
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
else
{
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
flags |= 1;
}
}
if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits))
{
gActiveBattler = 2;
if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]);
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
else if (!(flags & 1))
{
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
}
}
if (gBitTable[1] & hitmarkerFaintBits)
{
gActiveBattler = 1;
if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[3]);
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
else
{
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
flags |= 2;
}
}
if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits))
{
gActiveBattler = 3;
if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]);
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
else if (!(flags & 2))
{
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
}
}
hasReplacement_0 = gSpecialStatuses[0].faintedHasReplacement;
if (!hasReplacement_0)
{
hasReplacement_2 = gSpecialStatuses[2].faintedHasReplacement;
if (!hasReplacement_2 && hitmarkerFaintBits != 0)
{
if (gAbsentBattlerFlags & gBitTable[0])
gActiveBattler = 2;
else
gActiveBattler = 0;
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
}
}
hasReplacement_1 = gSpecialStatuses[1].faintedHasReplacement;
if (!hasReplacement_1)
{
hasReplacement_3 = gSpecialStatuses[3].faintedHasReplacement;
if (!hasReplacement_3 && hitmarkerFaintBits != 0)
{
if (gAbsentBattlerFlags & gBitTable[1])
gActiveBattler = 3;
else
gActiveBattler = 1;
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
}
}
}
gBattlescriptCurrInstr += 6;
}
else if (gBattlescriptCurrInstr[1] == BS_FAINTED_LINK_MULTIPLE_2)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
hitmarkerFaintBits = gHitMarker >> 28;
if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
{
gActiveBattler = 2;
if (HasNoMonsToSwitch(gActiveBattler, gBattleBufferB[0][1], PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]);
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
}
if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
{
gActiveBattler = 3;
if (HasNoMonsToSwitch(gActiveBattler, gBattleBufferB[1][1], PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]);
gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
}
gBattlescriptCurrInstr += 6;
}
else
{
// Not multi or double battle
gBattlescriptCurrInstr += 6;
}
}
else
{
// Multi battle
gBattlescriptCurrInstr += 6;
}
hitmarkerFaintBits = gHitMarker >> 28;
gBattlerFainted = 0;
while (!(gBitTable[gBattlerFainted] & hitmarkerFaintBits)
&& gBattlerFainted < gBattlersCount)
gBattlerFainted++;
if (gBattlerFainted == gBattlersCount)
gBattlescriptCurrInstr = jumpPtr;
}
else
{
if (gBattlescriptCurrInstr[1] & PARTY_SCREEN_OPTIONAL)
hitmarkerFaintBits = PARTY_ACTION_CHOOSE_MON; // Used here as the caseId for the EmitChoose function.
else
hitmarkerFaintBits = PARTY_ACTION_SEND_OUT;
battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~PARTY_SCREEN_OPTIONAL);
if (gSpecialStatuses[battlerId].faintedHasReplacement)
{
gBattlescriptCurrInstr += 6;
}
else if (HasNoMonsToSwitch(battlerId, PARTY_SIZE, PARTY_SIZE))
{
gActiveBattler = battlerId;
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
gBattlescriptCurrInstr = jumpPtr;
}
else
{
gActiveBattler = battlerId;
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 6;
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT && gBattleResults.playerSwitchesCounter < 255)
gBattleResults.playerSwitchesCounter++;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (gActiveBattler != battlerId)
{
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
}
}
}
else
{
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
gActiveBattler ^= BIT_FLANK;
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
}
}
}
}
static void Cmd_switchhandleorder(void)
{
s32 i;
if (gBattleControllerExecFlags)
return;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
switch (gBattlescriptCurrInstr[2])
{
case 0:
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleBufferB[i][0] == CONTROLLER_CHOSENMONRETURNVALUE)
{
*(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1];
}
}
break;
case 1:
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
UpdatePartyOwnerOnSwitch_NonMulti(gActiveBattler);
break;
case 2:
gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
}
else
{
UpdatePartyOwnerOnSwitch_NonMulti(gActiveBattler);
}
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species)
PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1])
break;
}
gBattlescriptCurrInstr += 3;
}
static void Cmd_switchineffects(void)
{
s32 i;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
UpdateSentPokesToOpponentValue(gActiveBattler);
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
gSpecialStatuses[gActiveBattler].faintedHasReplacement = FALSE;
if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
{
u8 spikesDmg;
gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
// Present in pokeemerald but not here
// gBattleMons[gActiveBattler].status2 &= ~STATUS2_DESTINY_BOND;
// gHitMarker &= ~HITMARKER_DESTINYBOND;
spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleScripting.battler = gActiveBattler;
BattleScriptPushCursor();
if (gBattlescriptCurrInstr[1] == BS_TARGET)
gBattlescriptCurrInstr = BattleScript_SpikesOnTarget;
else if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker;
else
gBattlescriptCurrInstr = BattleScript_SpikesOnFaintedBattler;
}
else
{
// There is a hack here in pokeemerald to ensure the truant counter will be 0 when the battler's next turn starts.
// The truant counter is not updated in the case where a mon switches in after a lost judgement in the battle arena.
if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT)
//if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantSwitchInHack) // In pokeemerald.
gDisableStructs[gActiveBattler].truantCounter = 1;
//gDisableStructs[gActiveBattler].truantSwitchInHack = 0; // In pokeemerald, otherwise unused.
if (!AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0)
&& !ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gActiveBattler, FALSE))
{
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~SIDE_STATUS_SPIKES_DAMAGED;
for (i = 0; i < gBattlersCount; i++)
{
if (gBattlerByTurnOrder[i] == gActiveBattler)
gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
}
for (i = 0; i < gBattlersCount; i++)
{
u16 *hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)];
*hpOnSwitchout = gBattleMons[i].hp;
}
if (gBattlescriptCurrInstr[1] == BS_FAINTED_LINK_MULTIPLE_1)
{
u32 hitmarkerFaintBits = gHitMarker >> 28;
gBattlerFainted++;
while (TRUE)
{
if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted]))
break;
if (gBattlerFainted >= gBattlersCount)
break;
gBattlerFainted++;
}
}
gBattlescriptCurrInstr += 2;
}
}
}
static void Cmd_trainerslidein(void)
{
if (!gBattlescriptCurrInstr[1])
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
BtlController_EmitTrainerSlide(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void Cmd_playse(void)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitPlaySE(BUFFER_A, T2_READ_16(gBattlescriptCurrInstr + 1));
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void Cmd_fanfare(void)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitPlayFanfare(BUFFER_A, T2_READ_16(gBattlescriptCurrInstr + 1));
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void Cmd_playfaintcry(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitFaintingCry(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void Cmd_endlinkbattle(void)
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
BtlController_EmitEndLinkBattle(BUFFER_A, gBattleOutcome);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 1;
}
static void Cmd_returntoball(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitReturnMonToBall(BUFFER_A, TRUE);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void Cmd_handlelearnnewmove(void)
{
const u8 *learnedMovePtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *nothingToLearnPtr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
u16 learnMove = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]);
while (learnMove == MON_ALREADY_KNOWS_MOVE)
learnMove = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], FALSE);
if (learnMove == MOVE_NONE)
{
gBattlescriptCurrInstr = nothingToLearnPtr;
}
else if (learnMove == MON_HAS_MAX_MOVES)
{
gBattlescriptCurrInstr += 10;
}
else
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], learnMove);
}
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], learnMove);
}
}
gBattlescriptCurrInstr = learnedMovePtr;
}
}
static void Cmd_yesnoboxlearnmove(void)
{
gActiveBattler = 0;
switch (gBattleScripting.learnMoveState)
{
case 0:
HandleBattleWindow(23, 8, 29, 13, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleScripting.learnMoveState++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt();
break;
case 1:
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt();
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt();
}
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt();
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt();
}
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
if (gBattleCommunication[1] == 0)
{
HandleBattleWindow(23, 8, 29, 13, WINDOW_CLEAR);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gBattleScripting.learnMoveState++;
}
else
{
gBattleScripting.learnMoveState = 4;
}
}
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
gBattleScripting.learnMoveState = 4;
}
break;
case 2:
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
gBattleScripting.learnMoveState++;
}
break;
case 3:
if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2)
{
u8 movePosition = GetMoveSlotToReplace();
if (movePosition == MAX_MON_MOVES)
{
gBattleScripting.learnMoveState = 4;
}
else
{
u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition);
if (IsHMMove2(moveId))
{
PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler);
gBattleScripting.learnMoveState = 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId)
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition);
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition);
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && MOVE_IS_PERMANENT(0, movePosition))
{
RemoveBattleMonPPBonus(&gBattleMons[0], movePosition);
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
}
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId
&& MOVE_IS_PERMANENT(2, movePosition))
{
RemoveBattleMonPPBonus(&gBattleMons[2], movePosition);
SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition);
}
}
}
}
break;
case 4:
HandleBattleWindow(23, 8, 29, 13, WINDOW_CLEAR);
gBattlescriptCurrInstr += 5;
break;
case 5:
if (gBattleControllerExecFlags == 0)
{
gBattleScripting.learnMoveState = 2;
}
break;
}
}
static void Cmd_yesnoboxstoplearningmove(void)
{
switch (gBattleScripting.learnMoveState)
{
case 0:
HandleBattleWindow(23, 8, 29, 13, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleScripting.learnMoveState++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt();
break;
case 1:
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt();
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt();
}
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt();
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt();
}
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
if (gBattleCommunication[1] != 0)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
HandleBattleWindow(23, 8, 29, 13, WINDOW_CLEAR);
}
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
HandleBattleWindow(23, 8, 29, 13, WINDOW_CLEAR);
}
break;
}
}
static void Cmd_hitanimation(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr += 2;
}
else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0)
{
BtlController_EmitHitAnimation(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
{
gBattlescriptCurrInstr += 2;
}
}
static void Cmd_getmoneyreward(void)
{
u32 i = 0;
u32 moneyReward;
u8 lastMonLevel = 0;
const struct TrainerMonItemCustomMoves *party4; //This needs to be out here
if (gBattleOutcome == B_OUTCOME_WON)
{
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
moneyReward = gBattleResources->secretBase->party.levels[0] * 20 * gBattleStruct->moneyMultiplier;
}
else
{
switch (gTrainers[gTrainerBattleOpponent_A].partyFlags)
{
case 0:
{
const struct TrainerMonNoItemDefaultMoves *party1 = gTrainers[gTrainerBattleOpponent_A].party.NoItemDefaultMoves;
lastMonLevel = party1[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl;
}
break;
case F_TRAINER_PARTY_CUSTOM_MOVESET:
{
const struct TrainerMonNoItemCustomMoves *party2 = gTrainers[gTrainerBattleOpponent_A].party.NoItemCustomMoves;
lastMonLevel = party2[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl;
}
break;
case F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemDefaultMoves *party3 = gTrainers[gTrainerBattleOpponent_A].party.ItemDefaultMoves;
lastMonLevel = party3[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl;
}
break;
case (F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM):
{
party4 = gTrainers[gTrainerBattleOpponent_A].party.ItemCustomMoves;
lastMonLevel = party4[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl;
}
break;
}
for (; gTrainerMoneyTable[i].classId != 0xFF; i++)
{
if (gTrainerMoneyTable[i].classId == gTrainers[gTrainerBattleOpponent_A].trainerClass)
break;
}
party4 = gTrainers[gTrainerBattleOpponent_A].party.ItemCustomMoves; // Needed to Match. Has no effect.
moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * (gBattleTypeFlags & BATTLE_TYPE_DOUBLE ? 2 : 1) * gTrainerMoneyTable[i].value;
}
AddMoney(&gSaveBlock1Ptr->money, moneyReward);
}
else
{
moneyReward = ComputeWhiteOutMoneyLoss();
}
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward);
if (moneyReward)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
// Command is never used
static void Cmd_updatebattlermoves(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
switch (gBattleCommunication[0])
{
case 0:
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[0]++;
break;
case 1:
if (gBattleControllerExecFlags == 0)
{
s32 i;
struct BattlePokemon *bufferPoke = (struct BattlePokemon *) &gBattleBufferB[gActiveBattler][4];
for (i = 0; i < MAX_MON_MOVES; i++)
{
gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i];
}
gBattlescriptCurrInstr += 2;
}
break;
}
}
static void Cmd_swapattackerwithtarget(void)
{
gActiveBattler = gBattlerAttacker;
gBattlerAttacker = gBattlerTarget;
gBattlerTarget = gActiveBattler;
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
gHitMarker &= ~HITMARKER_SWAP_ATTACKER_TARGET;
else
gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
gBattlescriptCurrInstr++;
}
static void Cmd_incrementgamestat(void)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
IncrementGameStat(gBattlescriptCurrInstr[1]);
gBattlescriptCurrInstr += 2;
}
static void Cmd_drawpartystatussummary(void)
{
s32 i;
struct Pokemon *party;
struct HpAndStatus hpStatuses[PARTY_SIZE];
if (gBattleControllerExecFlags)
return;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) == SPECIES_NONE
|| GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) == SPECIES_EGG)
{
hpStatuses[i].hp = 0xFFFF;
hpStatuses[i].status = 0;
}
else
{
hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP);
hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS);
}
}
BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatuses, 1);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void Cmd_hidepartystatussummary(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitHidePartyStatusSummary(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void Cmd_jumptocalledmove(void)
{
if (gBattlescriptCurrInstr[1])
gCurrentMove = gCalledMove;
else
gChosenMove = gCurrentMove = gCalledMove;
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gMovesInfo[gCurrentMove].effect];
}
static void Cmd_statusanimation(void)
{
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
BtlController_EmitStatusAnimation(BUFFER_A, FALSE, gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 2;
}
}
static void Cmd_status2animation(void)
{
u32 wantedToAnimate;
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
wantedToAnimate = T1_READ_32(gBattlescriptCurrInstr + 2);
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
BtlController_EmitStatusAnimation(BUFFER_A, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 6;
}
}
static void Cmd_chosenstatusanimation(void)
{
u32 wantedStatus;
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
wantedStatus = T1_READ_32(gBattlescriptCurrInstr + 3);
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
BtlController_EmitStatusAnimation(BUFFER_A, gBattlescriptCurrInstr[2], wantedStatus);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 7;
}
}
static void Cmd_yesnobox(void)
{
switch (gBattleCommunication[0])
{
case 0:
HandleBattleWindow(23, 8, 29, 13, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleCommunication[0]++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt();
break;
case 1:
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt();
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt();
}
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt();
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt();
}
if (JOY_NEW(B_BUTTON))
{
gBattleCommunication[CURSOR_POSITION] = 1;
PlaySE(SE_SELECT);
HandleBattleWindow(23, 8, 29, 13, WINDOW_CLEAR);
gBattlescriptCurrInstr++;
}
else if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
HandleBattleWindow(23, 8, 29, 13, WINDOW_CLEAR);
gBattlescriptCurrInstr++;
}
break;
}
}
static void Cmd_cancelallactions(void)
{
s32 i;
for (i = 0; i < gBattlersCount; i++)
gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
gBattlescriptCurrInstr++;
}
// The same as adjustdamage, except there's no random damage multiplier.
static void Cmd_adjustsetdamage(void)
{
u8 holdEffect, param;
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
gPotentialItemEffectBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
RecordItemEffectBattle(gBattlerTarget, holdEffect);
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
}
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
&& (gMovesInfo[gCurrentMove].effect == EFFECT_FALSE_SWIPE || gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded)
&& gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
{
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
if (gProtectStructs[gBattlerTarget].endured)
{
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
else if (gSpecialStatuses[gBattlerTarget].focusBanded)
{
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
}
gBattlescriptCurrInstr++;
}
static void Cmd_removeitem(void)
{
u16 *usedHeldItem;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
*usedHeldItem = gBattleMons[gActiveBattler].item;
gBattleMons[gActiveBattler].item = ITEM_NONE;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].item), &gBattleMons[gActiveBattler].item);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void Cmd_atknameinbuff1(void)
{
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
gBattlescriptCurrInstr++;
}
static void Cmd_drawlvlupbox(void)
{
if (gBattleScripting.drawlvlupboxState == 0)
{
// If the Pokémon getting exp is not in-battle then
// slide out a banner with their name and icon on it.
// Otherwise skip ahead.
if (IsMonGettingExpSentOut())
gBattleScripting.drawlvlupboxState = 3;
else
gBattleScripting.drawlvlupboxState = 1;
}
switch (gBattleScripting.drawlvlupboxState)
{
case 1:
// Start level up banner
gBattle_BG2_Y = 96;
SetBgAttribute(2, BG_ATTR_PRIORITY, 0);
ShowBg(2);
InitLevelUpBanner();
gBattleScripting.drawlvlupboxState = 2;
break;
case 2:
if (!SlideInLevelUpBanner())
gBattleScripting.drawlvlupboxState = 3;
break;
case 3:
// Init level up box
gBattle_BG1_X = 0;
gBattle_BG1_Y = 256;
SetBgAttribute(0, BG_ATTR_PRIORITY, 1);
SetBgAttribute(1, BG_ATTR_PRIORITY, 0);
ShowBg(0);
ShowBg(1);
HandleBattleWindow(18, 7, 29, 19, WINDOW_BG1);
gBattleScripting.drawlvlupboxState = 4;
break;
case 4:
// Draw page 1 of level up box
DrawLevelUpWindow1();
PutWindowTilemap(B_WIN_LEVEL_UP_BOX);
CopyWindowToVram(B_WIN_LEVEL_UP_BOX, COPYWIN_FULL);
gBattleScripting.drawlvlupboxState++;
break;
case 5:
case 7:
// Wait for draw after each page
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG1_Y = 0;
gBattleScripting.drawlvlupboxState++;
}
break;
case 6:
if (gMain.newKeys != 0)
{
// Draw page 2 of level up box
PlaySE(SE_SELECT);
DrawLevelUpWindow2();
CopyWindowToVram(B_WIN_LEVEL_UP_BOX, COPYWIN_GFX);
gBattleScripting.drawlvlupboxState++;
}
break;
case 8:
if (gMain.newKeys != 0)
{
// Close level up box
PlaySE(SE_SELECT);
HandleBattleWindow(18, 7, 29, 19, WINDOW_BG1 | WINDOW_CLEAR);
gBattleScripting.drawlvlupboxState++;
}
break;
case 9:
if (!SlideOutLevelUpBanner())
{
ClearWindowTilemap(B_WIN_LEVEL_UP_BANNER);
CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, COPYWIN_MAP);
ClearWindowTilemap(B_WIN_LEVEL_UP_BOX);
CopyWindowToVram(B_WIN_LEVEL_UP_BOX, COPYWIN_MAP);
SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
ShowBg(2);
gBattleScripting.drawlvlupboxState = 10;
}
break;
case 10:
if (!IsDma3ManagerBusyWithBgCopy())
{
SetBgAttribute(0, BG_ATTR_PRIORITY, 0);
SetBgAttribute(1, BG_ATTR_PRIORITY, 1);
ShowBg(0);
ShowBg(1);
gBattlescriptCurrInstr++;
}
break;
}
}
static void DrawLevelUpWindow1(void)
{
u16 currStats[NUM_STATS];
GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
DrawLevelUpWindowPg1(B_WIN_LEVEL_UP_BOX, gBattleResources->beforeLvlUp->stats, currStats, TEXT_DYNAMIC_COLOR_5, TEXT_DYNAMIC_COLOR_4, TEXT_DYNAMIC_COLOR_6);
}
static void DrawLevelUpWindow2(void)
{
u16 currStats[NUM_STATS];
GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
DrawLevelUpWindowPg2(B_WIN_LEVEL_UP_BOX, currStats, TEXT_DYNAMIC_COLOR_5, TEXT_DYNAMIC_COLOR_4, TEXT_DYNAMIC_COLOR_6);
}
static void InitLevelUpBanner(void)
{
gBattle_BG2_Y = 0;
gBattle_BG2_X = LEVEL_UP_BANNER_START;
LoadPalette(sLevelUpBanner_Pal, BG_PLTT_ID(6), sizeof(sLevelUpBanner_Pal));
CopyToWindowPixelBuffer(B_WIN_LEVEL_UP_BANNER, sLevelUpBanner_Gfx, 0, 0);
PutWindowTilemap(B_WIN_LEVEL_UP_BANNER);
CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, COPYWIN_FULL);
PutMonIconOnLvlUpBanner();
}
static bool8 SlideInLevelUpBanner(void)
{
if (IsDma3ManagerBusyWithBgCopy())
return TRUE;
if (gBattle_BG2_X == LEVEL_UP_BANNER_END)
return FALSE;
if (gBattle_BG2_X == LEVEL_UP_BANNER_START)
DrawLevelUpBannerText();
gBattle_BG2_X += 8;
if (gBattle_BG2_X >= LEVEL_UP_BANNER_END)
gBattle_BG2_X = LEVEL_UP_BANNER_END;
return (gBattle_BG2_X != LEVEL_UP_BANNER_END);
}
static void DrawLevelUpBannerText(void)
{
u16 monLevel;
u8 monGender;
struct TextPrinterTemplate printerTemplate;
u8 *txtPtr;
u8 *txtPtr2;
monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]);
GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4);
printerTemplate.currentChar = gStringVar4;
printerTemplate.windowId = B_WIN_LEVEL_UP_BANNER;
printerTemplate.fontId = FONT_SMALL;
printerTemplate.x = 32;
printerTemplate.y = 0;
printerTemplate.currentX = 32;
printerTemplate.currentY = 0;
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.unk = 0;
printerTemplate.fgColor = TEXT_COLOR_WHITE;
printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT;
printerTemplate.shadowColor = TEXT_COLOR_DARK_GRAY;
AddTextPrinter(&printerTemplate, TEXT_SKIP_DRAW, NULL);
txtPtr = gStringVar4;
gStringVar4[0] = CHAR_EXTRA_SYMBOL;
*++txtPtr = CHAR_LV_2;
*++txtPtr = 0;
txtPtr2 = txtPtr + 1;
txtPtr = ConvertIntToDecimalStringN(++txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
txtPtr = StringFill(txtPtr, 0, 5);
txtPtr = txtPtr2 + 4;
if (monGender != MON_GENDERLESS)
{
if (monGender == MON_MALE)
{
txtPtr = WriteColorChangeControlCode(txtPtr, 0, TEXT_DYNAMIC_COLOR_3);
txtPtr = WriteColorChangeControlCode(txtPtr, 1, TEXT_DYNAMIC_COLOR_4);
*(txtPtr++) = CHAR_MALE;
}
else
{
txtPtr = WriteColorChangeControlCode(txtPtr, 0, TEXT_DYNAMIC_COLOR_5);
txtPtr = WriteColorChangeControlCode(txtPtr, 1, TEXT_DYNAMIC_COLOR_6);
*(txtPtr++) = CHAR_FEMALE;
}
*(txtPtr++) = EOS;
}
printerTemplate.y = 10;
printerTemplate.currentY = 10;
AddTextPrinter(&printerTemplate, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, COPYWIN_GFX);
}
static bool8 SlideOutLevelUpBanner(void)
{
if (gBattle_BG2_X == LEVEL_UP_BANNER_START)
return FALSE;
if (gBattle_BG2_X - 16 < LEVEL_UP_BANNER_START)
gBattle_BG2_X = LEVEL_UP_BANNER_START;
else
gBattle_BG2_X -= 16;
return (gBattle_BG2_X != LEVEL_UP_BANNER_START);
}
#define sDestroy data[0]
#define sXOffset data[1]
static void PutMonIconOnLvlUpBanner(void)
{
u8 spriteId;
const u16 *iconPal;
struct SpriteSheet iconSheet;
struct SpritePalette iconPalSheet;
u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES);
u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY);
const u8 *iconPtr = GetMonIconPtr(species, personality, 1);
iconSheet.data = iconPtr;
iconSheet.size = 0x200;
iconSheet.tag = TAG_LVLUP_BANNER_MON_ICON;
iconPal = GetValidMonIconPalettePtr(species);
iconPalSheet.data = iconPal;
iconPalSheet.tag = TAG_LVLUP_BANNER_MON_ICON;
LoadSpriteSheet(&iconSheet);
LoadSpritePalette(&iconPalSheet);
spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBanner, 256, 10, 0);
gSprites[spriteId].sDestroy = FALSE;
gSprites[spriteId].sXOffset = gBattle_BG2_X;
}
static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite* sprite)
{
sprite->x2 = sprite->sXOffset - gBattle_BG2_X;
if (sprite->x2 != 0)
{
sprite->sDestroy = TRUE;
}
else if (sprite->sDestroy)
{
DestroySprite(sprite);
FreeSpriteTilesByTag(TAG_LVLUP_BANNER_MON_ICON);
FreeSpritePaletteByTag(TAG_LVLUP_BANNER_MON_ICON);
}
}
#undef sDestroy
#undef sXOffset
bool32 IsMonGettingExpSentOut(void)
{
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
return TRUE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
return TRUE;
return FALSE;
}
static void Cmd_resetsentmonsvalue(void)
{
ResetSentPokesToOpponentValue();
gBattlescriptCurrInstr++;
}
static void Cmd_setatktoplayer0(void)
{
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr++;
}
static void Cmd_makevisible(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitSpriteInvisibility(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void Cmd_recordability(void)
{
CMD_ARGS(u8 battler);
gActiveBattler = GetBattlerForBattleScript(cmd->battler);
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BufferMoveToLearnIntoBattleTextBuff2(void)
{
PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn);
}
static void Cmd_buffermovetolearn(void)
{
BufferMoveToLearnIntoBattleTextBuff2();
gBattlescriptCurrInstr++;
}
static void Cmd_jumpifplayerran(void)
{
if (TryRunFromBattle(gBattlerFainted))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
static void Cmd_hpthresholds(void)
{
u8 opposingBattler;
s32 result;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
opposingBattler = gActiveBattler ^ BIT_SIDE;
result = gBattleMons[opposingBattler].hp * 100 / gBattleMons[opposingBattler].maxHP;
if (result == 0)
result = 1;
if (result > 69 || gBattleMons[opposingBattler].hp == 0)
gBattleStruct->hpScale = 0;
else if (result > 39)
gBattleStruct->hpScale = 1;
else if (result > 9)
gBattleStruct->hpScale = 2;
else
gBattleStruct->hpScale = 3;
}
gBattlescriptCurrInstr += 2;
}
static void Cmd_hpthresholds2(void)
{
u8 opposingBattler;
s32 result;
u8 hpSwitchout;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
opposingBattler = gActiveBattler ^ BIT_SIDE;
hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBattler));
result = (hpSwitchout - gBattleMons[opposingBattler].hp) * 100 / hpSwitchout;
if (gBattleMons[opposingBattler].hp >= hpSwitchout)
gBattleStruct->hpScale = 0;
else if (result <= 29)
gBattleStruct->hpScale = 1;
else if (result <= 69)
gBattleStruct->hpScale = 2;
else
gBattleStruct->hpScale = 3;
}
gBattlescriptCurrInstr += 2;
}
static void Cmd_useitemonopponent(void)
{
gBattlerInMenuId = gBattlerAttacker;
PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, TRUE);
gBattlescriptCurrInstr++;
}
static void Cmd_various(void)
{
CMD_ARGS(u8 battler, u8 id);
u32 side, battler;
s32 i;
u32 monToCheck, status;
u16 species;
u8 abilityNum;
struct Pokemon *mon;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
battler = gActiveBattler;
switch (gBattlescriptCurrInstr[2])
{
case VARIOUS_CANCEL_MULTI_TURN_MOVES:
CancelMultiTurnMoves(gActiveBattler);
break;
case VARIOUS_SET_MAGIC_COAT_TARGET:
gBattlerAttacker = gBattlerTarget;
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
gBattlerTarget = gSideTimers[side].followmeTarget;
else
gBattlerTarget = gActiveBattler;
break;
case VARIOUS_IS_RUNNING_IMPOSSIBLE:
gBattleCommunication[0] = IsRunningFromBattleImpossible();
break;
case VARIOUS_GET_MOVE_TARGET:
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
break;
case VARIOUS_GET_BATTLER_FAINTED:
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
gBattleCommunication[0] = TRUE;
else
gBattleCommunication[0] = FALSE;
break;
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
gSpecialStatuses[gActiveBattler].traced = 0;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
{
u16 *choicedMove;
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
gActiveBattler = 0;
else
gActiveBattler = 2;
choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gBattleMons[gActiveBattler].moves[i] == *choicedMove)
break;
}
if (i == MAX_MON_MOVES)
*choicedMove = MOVE_NONE;
}
break;
case VARIOUS_RESET_PLAYER_FAINTED:
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE))
&& gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& gBattleMons[0].hp != 0
&& gBattleMons[1].hp != 0)
{
gHitMarker &= ~HITMARKER_PLAYER_FAINTED;
}
break;
case VARIOUS_GET_BATTLERS_FOR_RECALL:
i = 0; // redundant
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gActiveBattler = 1;
for (i = 0; gActiveBattler < MAX_BATTLERS_COUNT; gActiveBattler += 2)
{
if (gActiveBattler < gBattlersCount && gBattleMons[gActiveBattler].hp != 0)
gBattleCommunication[MULTISTRING_CHOOSER] |= gBitTable[i];
i++;
}
break;
case VARIOUS_RETURN_OPPONENT_MON1:
gActiveBattler = 1;
if (gBattleMons[gActiveBattler].hp != 0)
{
BtlController_EmitReturnMonToBall(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
case VARIOUS_RETURN_OPPONENT_MON2:
if (gBattlersCount > 3)
{
gActiveBattler = 3;
if (gBattleMons[gActiveBattler].hp != 0)
{
BtlController_EmitReturnMonToBall(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
break;
case VARIOUS_CHECK_POKEFLUTE:
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
monToCheck = 0;
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability != ABILITY_SOUNDPROOF)
{
gBattleMons[i].status1 &= ~STATUS1_SLEEP;
gBattleMons[i].status2 &= ~STATUS2_NIGHTMARE;
}
}
for (i = 0; i < PARTY_SIZE; i++)
{
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG);
abilityNum = GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM);
status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
if (species != SPECIES_NONE
&& species != SPECIES_EGG
&& status & AILMENT_FNT
&& GetAbilityBySpecies(species, abilityNum) != ABILITY_SOUNDPROOF)
monToCheck |= (1 << i);
}
if (monToCheck)
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
status = 0;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, monToCheck, 4, &status);
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
monToCheck = 0;
for (i = 0; i < PARTY_SIZE; i++)
{
species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES_OR_EGG);
abilityNum = GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM);
status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
if (species != SPECIES_NONE
&& species != SPECIES_EGG
&& status & AILMENT_FNT
&& GetAbilityBySpecies(species, abilityNum) != ABILITY_SOUNDPROOF)
monToCheck |= (1 << i);
}
if (monToCheck)
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
status = 0;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, monToCheck, 4, &status);
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[5] = 1;
}
break;
case VARIOUS_WAIT_FANFARE:
if (!IsFanfareTaskInactive())
return;
break;
case VARIOUS_PLAY_MOVE_ANIMATION:
{
VARIOUS_ARGS(u16 move);
BtlController_EmitMoveAnimation(BUFFER_A, cmd->move, gBattleScripting.animTurn, 0, 0, gBattleMons[gActiveBattler].friendship, &gDisableStructs[gActiveBattler], gMultiHitCounter);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
case VARIOUS_ABILITY_POPUP:
{
VARIOUS_ARGS();
// TODO: Popup
// CreateAbilityPopUp(cmd->battler, gBattleMons[cmd->battler].ability, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0);
break;
}
case VARIOUS_SET_LAST_USED_ITEM:
{
VARIOUS_ARGS();
gLastUsedItem = gBattleMons[gActiveBattler].item;
break;
}
case VARIOUS_JUMP_IF_HOLD_EFFECT:
{
VARIOUS_ARGS(u8 holdEffect, const u8 *jumpInstr, u8 equal);
if ((GetBattlerHoldEffect(gActiveBattler, TRUE) == cmd->holdEffect) == cmd->equal)
{
if (cmd->equal)
gLastUsedItem = gBattleMons[gActiveBattler].item; // For B_LAST_USED_ITEM
gBattlescriptCurrInstr = cmd->jumpInstr;
}
else
{
if (!cmd->equal)
gLastUsedItem = gBattleMons[gActiveBattler].item; // For B_LAST_USED_ITEM
gBattlescriptCurrInstr = cmd->nextInstr;
}
return;
}
case VARIOUS_HANDLE_FORM_CHANGE:
{
VARIOUS_ARGS(u8 case_);
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
mon = &gEnemyParty[gBattlerPartyIndexes[battler]];
else
mon = &gPlayerParty[gBattlerPartyIndexes[battler]];
// Change species.
if (cmd->case_ == 0)
{
/* What was the idea here?
if (!gBattleTextBuff1)
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[battler].species);
*/
BtlController_EmitSetMonData(BUFFER_A, REQUEST_SPECIES_BATTLE, gBitTable[gBattlerPartyIndexes[battler]], sizeof(gBattleMons[battler].species), &gBattleMons[battler].species);
MarkBattlerForControllerExec(battler);
}
// Change stats.
else if (cmd->case_ == 1)
{
RecalcBattlerStats(battler, mon);
}
// Update healthbox.
else
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], mon, HEALTHBOX_ALL);
}
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
case VARIOUS_SAVE_TARGET:
{
VARIOUS_ARGS();
gBattleStruct->savedBattlerTarget = gBattlerTarget;
break;
}
case VARIOUS_RESTORE_TARGET:
{
VARIOUS_ARGS();
gBattlerTarget = gBattleStruct->savedBattlerTarget;
break;
}
case VARIOUS_SPECTRAL_THIEF:
{
VARIOUS_ARGS();
// Raise stats
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
{
if (gBattleStruct->stolenStats[0] & gBitTable[i])
{
gBattleStruct->stolenStats[0] &= ~(gBitTable[i]);
SET_STATCHANGER(i, gBattleStruct->stolenStats[i], FALSE);
if (ChangeStatBuffs(GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger), i, MOVE_EFFECT_CERTAIN | MOVE_EFFECT_AFFECTS_USER, NULL) == STAT_CHANGE_WORKED)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_StatUpMsg;
return;
}
}
}
break;
}
case VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER:
{
bool8 shouldNotClear = FALSE;
for (i = 0; i < gBattlersCount; i++)
{
u32 ability = GetBattlerAbility(i);
if (((ability == ABILITY_DESOLATE_LAND && gBattleWeather & B_WEATHER_SUN_PRIMAL)
|| (ability == ABILITY_PRIMORDIAL_SEA && gBattleWeather & B_WEATHER_RAIN_PRIMAL)
|| (ability == ABILITY_DELTA_STREAM && gBattleWeather & B_WEATHER_STRONG_WINDS))
&& IsBattlerAlive(i))
shouldNotClear = TRUE;
}
if (gBattleWeather & B_WEATHER_SUN_PRIMAL && !shouldNotClear)
{
gBattleWeather &= ~B_WEATHER_SUN_PRIMAL;
PrepareStringBattle(STRINGID_EXTREMESUNLIGHTFADED, battler);
gBattleCommunication[MSG_DISPLAY] = 1;
}
else if (gBattleWeather & B_WEATHER_RAIN_PRIMAL && !shouldNotClear)
{
gBattleWeather &= ~B_WEATHER_RAIN_PRIMAL;
PrepareStringBattle(STRINGID_HEAVYRAINLIFTED, battler);
gBattleCommunication[MSG_DISPLAY] = 1;
}
else if (gBattleWeather & B_WEATHER_STRONG_WINDS && !shouldNotClear)
{
gBattleWeather &= ~B_WEATHER_STRONG_WINDS;
PrepareStringBattle(STRINGID_STRONGWINDSDISSIPATED, battler);
gBattleCommunication[MSG_DISPLAY] = 1;
}
break;
}
case VARIOUS_CONSUME_BERRY:
{
VARIOUS_ARGS(bool8 fromBattler);
if (gBattleScripting.overrideBerryRequirements == 2)
{
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
if (cmd->fromBattler)
gLastUsedItem = gBattleMons[battler].item;
gBattleStruct->ateBerry[battler & BIT_SIDE] |= gBitTable[gBattlerPartyIndexes[battler]];
gBattleScripting.battler = gEffectBattler = gBattlerTarget = battler; // Cover all berry effect battler cases. e.g. ChangeStatBuffs uses target ID
if (ItemBattleEffects(ITEMEFFECT_USE_LAST_ITEM, battler, FALSE))
return;
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
}
gBattlescriptCurrInstr += 3;
}
// Protect and Endure
static void Cmd_setprotectlike(void)
{
bool8 notLastTurn = TRUE;
u16 lastMove = gLastResultingMoves[gBattlerAttacker];
if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE)
gDisableStructs[gBattlerAttacker].protectUses = 0;
if (gCurrentTurnActionNumber == (gBattlersCount - 1))
notLastTurn = FALSE;
if (sProtectSuccessRates[gDisableStructs[gBattlerAttacker].protectUses] >= Random() && notLastTurn)
{
if (gMovesInfo[gCurrentMove].effect == EFFECT_PROTECT)
{
gProtectStructs[gBattlerAttacker].protected = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
if (gMovesInfo[gCurrentMove].effect == EFFECT_ENDURE)
{
gProtectStructs[gBattlerAttacker].endured = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF;
}
gDisableStructs[gBattlerAttacker].protectUses++;
}
else
{
gDisableStructs[gBattlerAttacker].protectUses = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECT_FAILED;
gMoveResultFlags |= MOVE_RESULT_MISSED;
}
gBattlescriptCurrInstr++;
}
static void Cmd_tryexplosion(void)
{
if (gBattleControllerExecFlags)
return;
// Explosion can only fail if any battler has Damp
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
if (gBattleMons[gBattlerTarget].ability == ABILITY_DAMP)
break;
}
if (gBattlerTarget == gBattlersCount)
{
// Success, no battlers with Damp. Drop user's HP bar to 0
gActiveBattler = gBattlerAttacker;
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
BtlController_EmitHealthBarUpdate(BUFFER_A, INSTANT_HP_BAR_DROP);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
// Find first target
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
}
else
{
// Failed, a battler has Damp
gLastUsedAbility = ABILITY_DAMP;
RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
gBattlescriptCurrInstr = BattleScript_DampStopsExplosion;
}
}
static void Cmd_setatkhptozero(void)
{
if (gBattleControllerExecFlags)
return;
gActiveBattler = gBattlerAttacker;
gBattleMons[gActiveBattler].hp = 0;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HP_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].hp), &gBattleMons[gActiveBattler].hp);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
}
static void Cmd_jumpifnexttargetvalid(void)
{
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
for (gBattlerTarget++; ; gBattlerTarget++)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
if (gBattlerTarget >= gBattlersCount)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = jumpPtr;
}
else
{
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_tryhealhalfhealth(void)
{
const u8 *failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gBattlescriptCurrInstr[5] == BS_ATTACKER)
gBattlerTarget = gBattlerAttacker;
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
gBattlescriptCurrInstr = failPtr;
else
gBattlescriptCurrInstr += 6;
}
static void Cmd_trymirrormove(void)
{
s32 validMovesCount;
s32 i;
u16 move;
u16 validMoves[MAX_BATTLERS_COUNT - 1];
for (i = 0; i < (MAX_BATTLERS_COUNT - 1); i++) // -1 to exclude the user
validMoves[i] = MOVE_NONE;
for (validMovesCount = 0, i = 0; i < gBattlersCount; i++)
{
if (i != gBattlerAttacker)
{
move = T1_READ_16(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom);
if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
{
validMoves[validMovesCount] = move;
validMovesCount++;
}
}
}
move = T1_READ_16(gBattleStruct->lastTakenMove + gBattlerAttacker * 2);
move++;move--; // why?
if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCurrentMove = move;
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gMovesInfo[gCurrentMove].effect];
}
else if (validMovesCount != 0)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
i = Random() % validMovesCount;
gCurrentMove = validMoves[i];
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gMovesInfo[gCurrentMove].effect];
}
else // no valid moves found
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr++;
}
}
static void Cmd_setrain(void)
{
if (gBattleWeather & B_WEATHER_RAIN)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
gBattleWeather = B_WEATHER_RAIN_TEMPORARY;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_RAIN;
gWishFutureKnock.weatherDuration = 5;
}
gBattlescriptCurrInstr++;
}
static void Cmd_setreflect(void)
{
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
}
else
{
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_DOUBLE;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_SINGLE;
}
gBattlescriptCurrInstr++;
}
static void Cmd_setseeded(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_MISS;
}
else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS))
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_FAIL;
}
else
{
gStatuses3[gBattlerTarget] |= gBattlerAttacker;
gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_SET;
}
gBattlescriptCurrInstr++;
}
static void Cmd_manipulatedamage(void)
{
switch (gBattlescriptCurrInstr[1])
{
case DMG_CHANGE_SIGN:
gBattleMoveDamage *= -1;
break;
case DMG_RECOIL_FROM_MISS:
gBattleMoveDamage /= 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
break;
case DMG_DOUBLED:
gBattleMoveDamage *= 2;
break;
}
gBattlescriptCurrInstr += 2;
}
static void Cmd_trysetrest(void)
{
const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
gActiveBattler = gBattlerTarget = gBattlerAttacker;
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1);
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
{
gBattlescriptCurrInstr = failJump;
}
else
{
if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP)))
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_REST_STATUSED;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_REST;
gBattleMons[gBattlerTarget].status1 = STATUS1_SLEEP_TURN(3);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_jumpifnotfirstturn(void)
{
const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].isFirstTurn)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = failJump;
}
static void Cmd_nop(void)
{
gBattlescriptCurrInstr++;
}
bool8 UproarWakeUpCheck(u8 battlerId)
{
s32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF)
continue;
gBattleScripting.battler = i;
if (gBattlerTarget == 0xFF)
gBattlerTarget = i;
else if (gBattlerTarget == i)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_SLEEP_UPROAR;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_KEPT_AWAKE;
break;
}
if (i == gBattlersCount)
return FALSE;
else
return TRUE;
}
static void Cmd_jumpifcantmakeasleep(void)
{
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (UproarWakeUpCheck(gBattlerTarget))
{
gBattlescriptCurrInstr = jumpPtr;
}
else if (gBattleMons[gBattlerTarget].ability == ABILITY_INSOMNIA
|| gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT)
{
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAYED_AWAKE_USING;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
{
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_stockpile(void)
{
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_STOCKPILE;
}
else
{
gDisableStructs[gBattlerAttacker].stockpileCounter++;
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STOCKPILED;
}
gBattlescriptCurrInstr++;
}
static void Cmd_stockpiletobasedamage(void)
{
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
}
else
{
if (gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
{
gBattleMoveDamage = CalculateBaseDamageOld(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0,
0, gBattlerAttacker, gBattlerTarget)
* gDisableStructs[gBattlerAttacker].stockpileCounter;
gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
if (gProtectStructs[gBattlerAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
}
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_stockpiletohpheal(void)
{
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWALLOW_FAILED;
}
else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp)
{
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr = jumpPtr;
gBattlerTarget = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWALLOW_FULL_HP;
}
else
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / (1 << (3 - gDisableStructs[gBattlerAttacker].stockpileCounter));
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr += 5;
gBattlerTarget = gBattlerAttacker;
}
}
static void Cmd_negativedamage(void)
{
gBattleMoveDamage = -(gHpDealt / 2);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
gBattlescriptCurrInstr++;
}
static u8 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr)
{
bool32 certain = FALSE;
bool32 notProtectAffected = FALSE;
u32 index;
if (flags & MOVE_EFFECT_AFFECTS_USER)
gActiveBattler = gBattlerAttacker;
else
gActiveBattler = gBattlerTarget;
flags &= ~MOVE_EFFECT_AFFECTS_USER;
if (flags & MOVE_EFFECT_CERTAIN)
certain++;
flags &= ~MOVE_EFFECT_CERTAIN;
if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED)
notProtectAffected++;
flags &= ~STAT_CHANGE_NOT_PROTECT_AFFECTED;
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId)
if (statValue <= -1) // Stat decrease.
{
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_ALLOW_PTR)
{
if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_MistProtected;
gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
}
else if (gCurrentMove != MOVE_CURSE
&& notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0))
{
gBattlescriptCurrInstr = BattleScript_ButItFailed;
return STAT_CHANGE_DIDNT_WORK;
}
else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
|| gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_ALLOW_PTR)
{
if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
}
else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
&& !certain && statId == STAT_ACC)
{
if (flags == STAT_CHANGE_ALLOW_PTR)
{
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
&& !certain && statId == STAT_ATK)
{
if (flags == STAT_CHANGE_ALLOW_PTR)
{
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
{
return STAT_CHANGE_DIDNT_WORK;
}
else // try to decrease
{
statValue = -GET_STAT_BUFF_VALUE(statValue);
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
index = 1;
if (statValue == -2)
{
gBattleTextBuff2[1] = B_BUFF_STRING;
gBattleTextBuff2[2] = STRINGID_STATHARSHLY;
gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
index = 4;
}
gBattleTextBuff2[index++] = B_BUFF_STRING;
gBattleTextBuff2[index++] = STRINGID_STATFELL;
gBattleTextBuff2[index++] = STRINGID_STATFELL >> 8;
gBattleTextBuff2[index] = B_BUFF_EOS;
if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE;
else
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
}
}
else // stat increase
{
statValue = GET_STAT_BUFF_VALUE(statValue);
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
index = 1;
if (statValue == 2)
{
gBattleTextBuff2[1] = B_BUFF_STRING;
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
index = 4;
}
gBattleTextBuff2[index++] = B_BUFF_STRING;
gBattleTextBuff2[index++] = STRINGID_STATROSE;
gBattleTextBuff2[index++] = STRINGID_STATROSE >> 8;
gBattleTextBuff2[index] = B_BUFF_EOS;
if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_INCREASE;
else
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_ROSE or B_MSG_DEFENDER_STAT_ROSE
}
gBattleMons[gActiveBattler].statStages[statId] += statValue;
if (gBattleMons[gActiveBattler].statStages[statId] < MIN_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[statId] = MIN_STAT_STAGE;
if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE;
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && flags & STAT_CHANGE_ALLOW_PTR)
gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && !(flags & STAT_CHANGE_ALLOW_PTR))
return STAT_CHANGE_DIDNT_WORK;
return STAT_CHANGE_WORKED;
}
static void Cmd_statbuffchange(void)
{
CMD_ARGS(u16 flags, const u8 *failInstr);
u16 flags = cmd->flags;
const u8 *ptrBefore = gBattlescriptCurrInstr;
const u8 *failInstr = cmd->failInstr;
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), flags, failInstr) == STAT_CHANGE_WORKED)
{
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
gBattlescriptCurrInstr = ptrBefore;
}
}
// Haze
static void Cmd_normalisebuffs(void)
{
s32 i, j;
for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < NUM_BATTLE_STATS; j++)
gBattleMons[i].statStages[j] = DEFAULT_STAT_STAGE;
}
gBattlescriptCurrInstr++;
}
static void Cmd_setbide(void)
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gBattlerAttacker] = gCurrentMove;
gTakenDmg[gBattlerAttacker] = 0;
gBattleMons[gBattlerAttacker].status2 |= STATUS2_BIDE_TURN(2);
gBattlescriptCurrInstr++;
}
static void Cmd_confuseifrepeatingattackends(void)
{
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE))
{
gBattleScripting.moveEffect = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER);
}
gBattlescriptCurrInstr++;
}
static void Cmd_setmultihitcounter(void)
{
if (gBattlescriptCurrInstr[1])
{
gMultiHitCounter = gBattlescriptCurrInstr[1];
}
else
{
gMultiHitCounter = Random() & 3;
if (gMultiHitCounter > 1)
gMultiHitCounter = (Random() & 3) + 2;
else
gMultiHitCounter += 2;
}
gBattlescriptCurrInstr += 2;
}
static void Cmd_initmultihitstring(void)
{
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
gBattlescriptCurrInstr++;
}
static bool8 TryDoForceSwitchOut(void)
{
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
{
*(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
}
else
{
u16 random = Random() & 0xFF;
if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
return FALSE;
}
*(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
}
gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
return TRUE;
}
#define MON_CAN_BATTLE(mon) (((GetMonData(mon, MON_DATA_SPECIES) && GetMonData(mon, MON_DATA_IS_EGG) != TRUE && GetMonData(mon, MON_DATA_HP))))
static void Cmd_forcerandomswitch(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 i;
struct Pokemon *party;
u8 valid;
u8 val;
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
valid = 0;
val = 0;
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
val = PARTY_SIZE / 2;
for (i = val; i < val + (PARTY_SIZE / 2); i++)
{
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) != 0)
++valid;
}
}
else
{
valid = 0;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) != 0)
++valid;
}
}
// Fails if there's only 1 mon left in single battle or there's less than 3 left in non-multi double battle.
if ((valid < 2 && (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
|| (valid < 3 && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else if (TryDoForceSwitchOut())
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
do
{
val = Random() % (PARTY_SIZE / 2);
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
i = val + (PARTY_SIZE / 2);
else
i = val;
}
while (i == gBattlerPartyIndexes[gBattlerTarget]
|| i == gBattlerPartyIndexes[gBattlerTarget ^ 2]
|| !MON_CAN_BATTLE(&party[i]));
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
do
{
i = Random() % PARTY_SIZE;
}
while (i == gBattlerPartyIndexes[gBattlerTarget]
|| i == gBattlerPartyIndexes[gBattlerTarget ^ 2]
|| !MON_CAN_BATTLE(&party[i]));
}
else
{
do
{
i = Random() % PARTY_SIZE;
}
while (i == gBattlerPartyIndexes[gBattlerTarget]
|| !MON_CAN_BATTLE(&party[i]));
}
}
*(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;
if (!IsMultiBattle())
UpdatePartyOwnerOnSwitch_NonMulti(gBattlerTarget);
SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0);
SwitchPartyOrderLinkMulti(gBattlerTarget ^ BIT_FLANK, i, 1);
}
}
else
{
TryDoForceSwitchOut();
}
}
// Randomly changes user's type to one of its moves' type
static void Cmd_tryconversiontypechange(void)
{
u8 validMoves = 0;
u8 moveChecked;
u8 moveType;
while (validMoves < MAX_MON_MOVES)
{
if (gBattleMons[gBattlerAttacker].moves[validMoves] == MOVE_NONE)
break;
validMoves++;
}
for (moveChecked = 0; moveChecked < validMoves; moveChecked++)
{
moveType = gMovesInfo[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
if (moveType == TYPE_MYSTERY)
{
if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
moveType = TYPE_GHOST;
else
moveType = TYPE_NORMAL;
}
if (moveType != gBattleMons[gBattlerAttacker].type1
&& moveType != gBattleMons[gBattlerAttacker].type2)
{
break;
}
}
if (moveChecked == validMoves)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
do
{
while ((moveChecked = Random() & (MAX_MON_MOVES - 1)) >= validMoves);
moveType = gMovesInfo[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
if (moveType == TYPE_MYSTERY)
{
if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
moveType = TYPE_GHOST;
else
moveType = TYPE_NORMAL;
}
}
while (moveType == gBattleMons[gBattlerAttacker].type1 || moveType == gBattleMons[gBattlerAttacker].type2);
SET_BATTLER_TYPE(gBattlerAttacker, moveType);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_givepaydaymoney(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney != 0)
{
u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier;
AddMoney(&gSaveBlock1Ptr->money, bonusMoney);
PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString;
}
else
{
gBattlescriptCurrInstr++;
}
}
static void Cmd_setlightscreen(void)
{
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
}
else
{
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_DOUBLE;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_SINGLE;
}
gBattlescriptCurrInstr++;
}
static void Cmd_tryKO(void)
{
u8 holdEffect, param;
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
{
holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
}
gPotentialItemEffectBattler = gBattlerTarget;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_FOCUS_BAND);
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
}
if (gBattleMons[gBattlerTarget].ability == ABILITY_STURDY)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastUsedAbility = ABILITY_STURDY;
gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO;
RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
}
else
{
u16 chance;
if (!(gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS))
{
chance = gMovesInfo[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
chance = TRUE;
else
chance = FALSE;
}
else if (gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker
&& gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
{
chance = TRUE;
}
else
{
chance = gMovesInfo[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
chance = TRUE;
else
chance = FALSE;
}
if (chance)
{
if (gProtectStructs[gBattlerTarget].endured)
{
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
else if (gSpecialStatuses[gBattlerTarget].focusBanded)
{
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBattlerTarget].item;
}
else
{
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp;
gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO;
}
gBattlescriptCurrInstr += 5;
}
else
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_KO_MISS;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_KO_UNAFFECTED;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
}
// Super Fang
static void Cmd_damagetohalftargethp(void)
{
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattlescriptCurrInstr++;
}
static void Cmd_setsandstorm(void)
{
if (gBattleWeather & B_WEATHER_SANDSTORM)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
gBattleWeather = B_WEATHER_SANDSTORM_TEMPORARY;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_SANDSTORM;
gWishFutureKnock.weatherDuration = 5;
}
gBattlescriptCurrInstr++;
}
static void Cmd_weatherdamage(void)
{
if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags)
&& (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT))
{
gBattleMoveDamage = 0;
gBattlescriptCurrInstr++;
return;
}
if (WEATHER_HAS_EFFECT)
{
if (gBattleWeather & B_WEATHER_SANDSTORM)
{
if (gBattleMons[gBattlerAttacker].type1 != TYPE_ROCK
&& gBattleMons[gBattlerAttacker].type1 != TYPE_STEEL
&& gBattleMons[gBattlerAttacker].type1 != TYPE_GROUND
&& gBattleMons[gBattlerAttacker].type2 != TYPE_ROCK
&& gBattleMons[gBattlerAttacker].type2 != TYPE_STEEL
&& gBattleMons[gBattlerAttacker].type2 != TYPE_GROUND
&& gBattleMons[gBattlerAttacker].ability != ABILITY_SAND_VEIL
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
else
{
gBattleMoveDamage = 0;
}
}
if (gBattleWeather & B_WEATHER_HAIL)
{
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
else
{
gBattleMoveDamage = 0;
}
}
}
else
{
gBattleMoveDamage = 0;
}
if (gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
gBattleMoveDamage = 0;
gBattlescriptCurrInstr++;
}
static void Cmd_tryinfatuating(void)
{
struct Pokemon *monAttacker, *monTarget;
u16 speciesAttacker, speciesTarget;
u32 personalityAttacker, personalityTarget;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
monAttacker = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
else
monAttacker = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
monTarget = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
else
monTarget = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES);
personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY);
speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES);
personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY);
if (gBattleMons[gBattlerTarget].ability == ABILITY_OBLIVIOUS)
{
gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction;
gLastUsedAbility = ABILITY_OBLIVIOUS;
RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS);
}
else
{
if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget)
|| gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION
|| GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS
|| GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker);
gBattlescriptCurrInstr += 5;
}
}
}
static void Cmd_updatestatusicon(void)
{
if (gBattleControllerExecFlags)
return;
if (gBattlescriptCurrInstr[1] == BS_PLAYER2)
{
for (gActiveBattler = gBattleControllerExecFlags; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
MarkBattlerForControllerExec(gActiveBattler);
}
}
gBattlescriptCurrInstr += 2;
}
else if (gBattlescriptCurrInstr[1] == BS_ATTACKER_WITH_PARTNER)
{
gActiveBattler = gBattlerAttacker;
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
MarkBattlerForControllerExec(gActiveBattler);
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
MarkBattlerForControllerExec(gActiveBattler);
}
}
gBattlescriptCurrInstr += 2;
}
else
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
}
static void Cmd_setmist(void)
{
if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer)
{
gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MIST_FAILED;
}
else
{
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker;
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST;
}
gBattlescriptCurrInstr++;
}
static void Cmd_setfocusenergy(void)
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FOCUS_ENERGY_FAILED;
}
else
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_GETTING_PUMPED;
}
gBattlescriptCurrInstr++;
}
static void Cmd_transformdataexecution(void)
{
gChosenMove = MOVE_UNAVAILABLE;
gBattlescriptCurrInstr++;
if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED
|| gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)
{
gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRANSFORM_FAILED;
}
else
{
s32 i;
u8 *battleMonAttacker, *battleMonTarget;
gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
gDisableStructs[gBattlerAttacker].disabledMove = MOVE_NONE;
gDisableStructs[gBattlerAttacker].disableTimer = 0;
gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
gDisableStructs[gBattlerAttacker].mimickedMoves = 0;
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species)
battleMonAttacker = (u8 *)(&gBattleMons[gBattlerAttacker]);
battleMonTarget = (u8 *)(&gBattleMons[gBattlerTarget]);
for (i = 0; i < offsetof(struct BattlePokemon, pp); i++)
battleMonAttacker[i] = battleMonTarget[i];
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gMovesInfo[gBattleMons[gBattlerAttacker].moves[i]].pp < 5)
gBattleMons[gBattlerAttacker].pp[i] = gMovesInfo[gBattleMons[gBattlerAttacker].moves[i]].pp;
else
gBattleMons[gBattlerAttacker].pp[i] = 5;
}
gActiveBattler = gBattlerAttacker;
BtlController_EmitResetActionMoveSelection(BUFFER_A, RESET_MOVE_SELECTION);
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRANSFORMED;
}
}
static void Cmd_setsubstitute(void)
{
u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0)
hp = 1;
if (gBattleMons[gBattlerAttacker].hp <= hp)
{
gBattleMoveDamage = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SUBSTITUTE_FAILED;
}
else
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE;
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_WRAPPED;
gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SUBSTITUTE;
gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
}
gBattlescriptCurrInstr++;
}
static bool8 IsMoveUncopyableByMimic(u16 move)
{
s32 i;
for (i = 0; sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END
&& sMovesForbiddenToCopy[i] != move; i++);
return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END);
}
static void Cmd_mimicattackcopy(void)
{
gChosenMove = MOVE_UNAVAILABLE;
if (IsMoveUncopyableByMimic(gLastMoves[gBattlerTarget])
|| gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED
|| gLastMoves[gBattlerTarget] == MOVE_NONE
|| gLastMoves[gBattlerTarget] == MOVE_UNAVAILABLE)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
int i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gBattleMons[gBattlerAttacker].moves[i] == gLastMoves[gBattlerTarget])
break;
}
if (i == MAX_MON_MOVES)
{
gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastMoves[gBattlerTarget];
if (gMovesInfo[gLastMoves[gBattlerTarget]].pp < 5)
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gMovesInfo[gLastMoves[gBattlerTarget]].pp;
else
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
gDisableStructs[gBattlerAttacker].mimickedMoves |= gBitTable[gCurrMovePos];
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
}
static void Cmd_metronome(void)
{
while (TRUE)
{
s32 i;
gCurrentMove = (Random() & 0x1FF) + 1;
if (gCurrentMove >= MOVES_COUNT)
continue;
for (i = 0; i < MAX_MON_MOVES; i++); // ?
i = -1;
while (TRUE)
{
i++;
if (sMovesForbiddenToCopy[i] == gCurrentMove)
break;
if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END)
break;
}
if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gMovesInfo[gCurrentMove].effect];
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
return;
}
}
}
static void Cmd_dmgtolevel(void)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].level;
gBattlescriptCurrInstr++;
}
static void Cmd_psywavedamageeffect(void)
{
s32 randDamage;
while ((randDamage = Random() % 16) > 10);
randDamage *= 10;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100;
gBattlescriptCurrInstr++;
}
static void Cmd_counterdamagecalculator(void)
{
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId);
if (gProtectStructs[gBattlerAttacker].physicalDmg
&& sideAttacker != sideTarget
&& gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
{
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
gBattlescriptCurrInstr += 5;
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
// A copy of Cmd_counterdamagecalculator with the physical -> special field changes
static void Cmd_mirrorcoatdamagecalculator(void)
{
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
{
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
gBattlescriptCurrInstr += 5;
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_disablelastusedattack(void)
{
s32 i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
}
if (gDisableStructs[gBattlerTarget].disabledMove == MOVE_NONE
&& i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0)
{
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i])
gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i];
gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2;
// gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns?
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_trysetencore(void)
{
s32 i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
}
if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE
|| gLastMoves[gBattlerTarget] == MOVE_ENCORE
|| gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE)
{
i = MAX_MON_MOVES;
}
if (gDisableStructs[gBattlerTarget].encoredMove == MOVE_NONE
&& i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0)
{
gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
gDisableStructs[gBattlerTarget].encoredMovePos = i;
gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3;
// gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer;
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_painsplitdmgcalc(void)
{
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE))
{
s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2;
s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff;
u8 *storeLoc = (void *)(&gBattleScripting.painSplitHp);
storeLoc[0] = (painSplitHp);
storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8;
storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16;
storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff;
gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
// Conversion 2
static void Cmd_settypetorandomresistance(void)
{
if (gLastLandedMoves[gBattlerAttacker] == MOVE_NONE
|| gLastLandedMoves[gBattlerAttacker] == MOVE_UNAVAILABLE)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker])
&& gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
s32 i, j, rands;
for (rands = 0; rands < 1000; rands++)
{
while (((i = Random() % 128) > sizeof(gTypeEffectiveness) / 3));
i *= 3;
if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker]
&& TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE
&& !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)))
{
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i));
PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i));
gBattlescriptCurrInstr += 5;
return;
}
}
for (j = 0, rands = 0; rands < sizeof(gTypeEffectiveness); j += 3, rands += 3)
{
switch (TYPE_EFFECT_ATK_TYPE(j))
{
case TYPE_ENDTABLE:
case TYPE_FORESIGHT:
break;
default:
if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker]
&& TYPE_EFFECT_MULTIPLIER(j) <= 5
&& !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)))
{
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(rands));
PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands))
gBattlescriptCurrInstr += 5;
return;
}
break;
}
}
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_setalwayshitflag(void)
{
gStatuses3[gBattlerTarget] &= ~STATUS3_ALWAYS_HITS;
gStatuses3[gBattlerTarget] |= STATUS3_ALWAYS_HITS_TURN(2);
gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker;
gBattlescriptCurrInstr++;
}
// Sketch
static void Cmd_copymovepermanently(void)
{
gChosenMove = MOVE_UNAVAILABLE;
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
&& gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE
&& gLastPrintedMoves[gBattlerTarget] != MOVE_NONE
&& gLastPrintedMoves[gBattlerTarget] != MOVE_UNAVAILABLE
&& gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH)
{
s32 i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gBattleMons[gBattlerAttacker].moves[i] == MOVE_SKETCH)
continue;
if (gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget])
break;
}
if (i != MAX_MON_MOVES)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else // sketch worked
{
struct MovePpInfo movePpData;
gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget];
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gMovesInfo[gLastPrintedMoves[gBattlerTarget]].pp;
gActiveBattler = gBattlerAttacker;
for (i = 0; i < MAX_MON_MOVES; i++)
{
movePpData.moves[i] = gBattleMons[gBattlerAttacker].moves[i];
movePpData.pp[i] = gBattleMons[gBattlerAttacker].pp[i];
}
movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_MOVES_PP_BATTLE, 0, sizeof(movePpData), &movePpData);
MarkBattlerForControllerExec(gActiveBattler);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget])
gBattlescriptCurrInstr += 5;
}
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static bool8 IsTwoTurnsMove(u16 move)
{
if (gMovesInfo[move].effect == EFFECT_TWO_TURNS_ATTACK
|| gMovesInfo[move].effect == EFFECT_SOLAR_BEAM
|| gMovesInfo[move].effect == EFFECT_SEMI_INVULNERABLE
|| gMovesInfo[move].effect == EFFECT_BIDE)
return TRUE;
else
return FALSE;
}
static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
{
if (move == MOVE_NONE
|| move == MOVE_SLEEP_TALK
|| move == MOVE_ASSIST
|| move == MOVE_MIRROR_MOVE
|| move == MOVE_METRONOME)
return TRUE;
else
return FALSE;
}
static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
{
// first argument is unused
if (gMovesInfo[move].effect == EFFECT_SOLAR_BEAM
&& (gBattleWeather & B_WEATHER_SUN))
return 2;
if (gMovesInfo[move].effect == EFFECT_TWO_TURNS_ATTACK
|| gMovesInfo[move].effect == EFFECT_SOLAR_BEAM
|| gMovesInfo[move].effect == EFFECT_SEMI_INVULNERABLE
|| gMovesInfo[move].effect == EFFECT_BIDE)
{
if ((gHitMarker & HITMARKER_CHARGING))
return 1;
}
return 2;
}
static void Cmd_trychoosesleeptalkmove(void)
{
s32 i;
u8 unusableMovesBits = 0;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBattlerAttacker].moves[i])
|| gBattleMons[gBattlerAttacker].moves[i] == MOVE_FOCUS_PUNCH
|| gBattleMons[gBattlerAttacker].moves[i] == MOVE_UPROAR
|| IsTwoTurnsMove(gBattleMons[gBattlerAttacker].moves[i]))
{
unusableMovesBits |= gBitTable[i];
}
}
unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~MOVE_LIMITATION_PP);
if (unusableMovesBits == (1 << MAX_MON_MOVES) - 1) // all 4 moves cannot be chosen
{
gBattlescriptCurrInstr += 5;
}
else // at least one move can be chosen
{
u32 movePosition;
do
{
movePosition = Random() & (MAX_MON_MOVES - 1);
} while ((gBitTable[movePosition] & unusableMovesBits));
gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition];
gCurrMovePos = movePosition;
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_setdestinybond(void)
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND;
gBattlescriptCurrInstr++;
}
static void TrySetDestinyBondToHappen(void)
{
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gBattlerTarget);
if (gBattleMons[gBattlerTarget].status2 & STATUS2_DESTINY_BOND
&& sideAttacker != sideTarget
&& !(gHitMarker & HITMARKER_GRUDGE))
{
gHitMarker |= HITMARKER_DESTINYBOND;
}
}
static void Cmd_trysetdestinybondtohappen(void)
{
TrySetDestinyBondToHappen();
gBattlescriptCurrInstr++;
}
static void Cmd_remaininghptopower(void)
{
s32 i;
s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48);
for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2)
{
if (hpFraction <= sFlailHpScaleToPowerTable[i])
break;
}
gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1];
gBattlescriptCurrInstr++;
}
static void Cmd_tryspiteppreduce(void)
{
if (gLastMoves[gBattlerTarget] != MOVE_NONE
&& gLastMoves[gBattlerTarget] != MOVE_UNAVAILABLE)
{
s32 i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gLastMoves[gBattlerTarget] == gBattleMons[gBattlerTarget].moves[i])
break;
}
if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1)
{
s32 ppToDeduct = (Random() & 3) + 2;
if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct)
ppToDeduct = gBattleMons[gBattlerTarget].pp[i];
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, STR_CONV_MODE_LEFT_ALIGN, 1);
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct;
gActiveBattler = gBattlerTarget;
// if (MOVE_IS_PERMANENT(gActiveBattler, i)), but backwards
if (!(gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[i])
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + i, 0, sizeof(gBattleMons[gActiveBattler].pp[i]), &gBattleMons[gActiveBattler].pp[i]);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 5;
if (gBattleMons[gBattlerTarget].pp[i] == 0)
CancelMultiTurnMoves(gBattlerTarget);
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_healpartystatus(void)
{
u32 zero = 0;
u8 toHeal = 0;
if (gCurrentMove == MOVE_HEAL_BELL)
{
struct Pokemon *party;
s32 i;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BELL;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
if (gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
{
gBattleMons[gBattlerAttacker].status1 = 0;
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
}
else
{
RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER;
}
gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF)
{
gBattleMons[gActiveBattler].status1 = 0;
gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
}
else
{
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_PARTNER;
}
}
// Because the above MULTISTRING_CHOOSER are ORd, if both are set then it will be B_MSG_BELL_BOTH_SOUNDPROOF
for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG);
u8 abilityNum = GetMonData(&party[i], MON_DATA_ABILITY_NUM);
if (species != SPECIES_NONE && species != SPECIES_EGG)
{
u16 ability;
if (gBattlerPartyIndexes[gBattlerAttacker] == i)
ability = gBattleMons[gBattlerAttacker].ability;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattlerPartyIndexes[gActiveBattler] == i
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
ability = gBattleMons[gActiveBattler].ability;
else
ability = GetAbilityBySpecies(species, abilityNum);
if (ability != ABILITY_SOUNDPROOF)
toHeal |= (1 << i);
}
}
}
else // Aromatherapy
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOOTHING_AROMA;
toHeal = (1 << PARTY_SIZE) - 1;
gBattleMons[gBattlerAttacker].status1 = 0;
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
gBattleMons[gActiveBattler].status1 = 0;
gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
}
}
if (toHeal)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, toHeal, sizeof(zero), &zero);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr++;
}
static void Cmd_cursetarget(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gBattleMons[gBattlerTarget].status2 |= STATUS2_CURSED;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_trysetspikes(void)
{
u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[targetSide].spikesAmount == 3)
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gSideStatuses[targetSide] |= SIDE_STATUS_SPIKES;
gSideTimers[targetSide].spikesAmount++;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_setforesight(void)
{
gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT;
gBattlescriptCurrInstr++;
}
static void Cmd_trysetperishsong(void)
{
s32 i;
s32 notAffectedCount = 0;
for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_PERISH_SONG
|| gBattleMons[i].ability == ABILITY_SOUNDPROOF)
{
notAffectedCount++;
}
else
{
gStatuses3[i] |= STATUS3_PERISH_SONG;
gDisableStructs[i].perishSongTimer = 3;
// gDisableStructs[i].perishSongTimerStartValue = 3;
}
}
PressurePPLoseOnUsingPerishSong(gBattlerAttacker);
if (notAffectedCount == gBattlersCount)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
static void Cmd_rolloutdamagecalculation(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
s32 i;
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
{
gDisableStructs[gBattlerAttacker].rolloutTimer = 5;
gDisableStructs[gBattlerAttacker].rolloutTimerStartValue = 5;
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gBattlerAttacker] = gCurrentMove;
}
if (--gDisableStructs[gBattlerAttacker].rolloutTimer == 0) // last hit
{
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_MULTIPLETURNS;
}
gDynamicBasePower = gMovesInfo[gCurrentMove].power;
for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutTimer); i++)
gDynamicBasePower *= 2;
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL)
gDynamicBasePower *= 2;
gBattlescriptCurrInstr++;
}
}
static void Cmd_jumpifconfusedandstatmaxed(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
&& gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == MAX_STAT_STAGE)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
static void Cmd_furycuttercalc(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gDisableStructs[gBattlerAttacker].furyCutterCounter = 0;
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
s32 i;
if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5)
gDisableStructs[gBattlerAttacker].furyCutterCounter++;
gDynamicBasePower = gMovesInfo[gCurrentMove].power;
for (i = 1; i < gDisableStructs[gBattlerAttacker].furyCutterCounter; i++)
gDynamicBasePower *= 2;
gBattlescriptCurrInstr++;
}
}
static void Cmd_friendshiptodamagecalculation(void)
{
if (gMovesInfo[gCurrentMove].effect == EFFECT_RETURN)
gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25;
else // EFFECT_FRUSTRATION
gDynamicBasePower = 10 * (255 - gBattleMons[gBattlerAttacker].friendship) / 25;
gBattlescriptCurrInstr++;
}
static void Cmd_presentdamagecalculation(void)
{
s32 rand = Random() & 0xFF;
if (rand < 102)
gDynamicBasePower = 40;
else if (rand < 178)
gDynamicBasePower = 80;
else if (rand < 204)
gDynamicBasePower = 120;
else
{
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
}
if (rand < 204)
gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
else if (gBattleMons[gBattlerTarget].maxHP == gBattleMons[gBattlerTarget].hp)
gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
else
{
gMoveResultFlags &= ~MOVE_RESULT_DOESNT_AFFECT_FOE;
gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
}
}
static void Cmd_setsafeguard(void)
{
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
}
else
{
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SAFEGUARD;
}
gBattlescriptCurrInstr++;
}
static void Cmd_magnitudedamagecalculation(void)
{
s32 magnitude = Random() % 100;
if (magnitude < 5)
{
gDynamicBasePower = 10;
magnitude = 4;
}
else if (magnitude < 15)
{
gDynamicBasePower = 30;
magnitude = 5;
}
else if (magnitude < 35)
{
gDynamicBasePower = 50;
magnitude = 6;
}
else if (magnitude < 65)
{
gDynamicBasePower = 70;
magnitude = 7;
}
else if (magnitude < 85)
{
gDynamicBasePower = 90;
magnitude = 8;
}
else if (magnitude < 95)
{
gDynamicBasePower = 110;
magnitude = 9;
}
else
{
gDynamicBasePower = 150;
magnitude = 10;
}
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found
break;
}
gBattlescriptCurrInstr++;
}
static void Cmd_jumpifnopursuitswitchdmg(void)
{
if (gMultiHitCounter == 1)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
}
else
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
if (gChosenActionByBattler[gBattlerTarget] == B_ACTION_USE_MOVE
&& gBattlerAttacker == *(gBattleStruct->moveTarget + gBattlerTarget)
&& !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
&& gBattleMons[gBattlerAttacker].hp
&& !gDisableStructs[gBattlerTarget].truantCounter
&& gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT)
{
s32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (gBattlerByTurnOrder[i] == gBattlerTarget)
gActionsByTurnOrder[i] = B_ACTION_TRY_FINISH;
}
gCurrentMove = MOVE_PURSUIT;
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerTarget);
gBattlescriptCurrInstr += 5;
gBattleScripting.animTurn = 1;
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_setsunny(void)
{
if (gBattleWeather & B_WEATHER_SUN)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
gBattleWeather = B_WEATHER_SUN_TEMPORARY;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_SUNLIGHT;
gWishFutureKnock.weatherDuration = 5;
}
gBattlescriptCurrInstr++;
}
// Belly Drum
static void Cmd_maxattackhalvehp(void)
{
u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2;
if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
halfHp = 1;
if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE
&& gBattleMons[gBattlerAttacker].hp > halfHp)
{
gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = MAX_STAT_STAGE;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
// Psych Up
static void Cmd_copyfoestats(void)
{
s32 i;
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
gBattleMons[gBattlerAttacker].statStages[i] = gBattleMons[gBattlerTarget].statStages[i];
}
gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
}
static void Cmd_rapidspinfree(void)
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED)
{
gBattleScripting.battler = gBattlerTarget;
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_WRAPPED;
gBattlerTarget = *(gBattleStruct->wrappedBy + gBattlerAttacker);
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MOVE;
gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 0);
gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 1);
gBattleTextBuff1[4] = B_BUFF_EOS;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WrapFree;
}
else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED)
{
gStatuses3[gBattlerAttacker] &= ~STATUS3_LEECHSEED;
gStatuses3[gBattlerAttacker] &= ~STATUS3_LEECHSEED_BATTLER;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
}
else if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_SPIKES)
{
gSideStatuses[GetBattlerSide(gBattlerAttacker)] &= ~SIDE_STATUS_SPIKES;
gSideTimers[GetBattlerSide(gBattlerAttacker)].spikesAmount = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SpikesFree;
}
else
{
gBattlescriptCurrInstr++;
}
}
static void Cmd_setdefensecurlbit(void)
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL;
gBattlescriptCurrInstr++;
}
static void Cmd_recoverbasedonsunlight(void)
{
gBattlerTarget = gBattlerAttacker;
if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP)
{
if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT)
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
else if (gBattleWeather & B_WEATHER_SUN)
gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
else // not sunny weather
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_hiddenpowercalc(void)
{
s32 powerBits, typeBits;
powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1)
| ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0)
| ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1)
| ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2)
| ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3)
| ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0)
| ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1)
| ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2)
| ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3)
| ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4)
| ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
gDynamicBasePower = (40 * powerBits) / 63 + 30;
// Subtract 3 instead of 1 below because 2 types are excluded (TYPE_NORMAL and TYPE_MYSTERY)
// The final + 1 skips past Normal, and the following conditional skips TYPE_MYSTERY
gBattleStruct->dynamicMoveType = ((NUMBER_OF_MON_TYPES - 3) * typeBits) / 63 + 1;
if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY)
gBattleStruct->dynamicMoveType++;
gBattleStruct->dynamicMoveType |= F_DYNAMIC_TYPE_1 | F_DYNAMIC_TYPE_2;
gBattlescriptCurrInstr++;
}
static void Cmd_selectfirstvalidtarget(void)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
gBattlescriptCurrInstr++;
}
static void Cmd_trysetfutureattack(void)
{
if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove;
gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker;
gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3;
gWishFutureKnock.futureSightDmg[gBattlerTarget] = CalculateBaseDamageOld(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0,
0, gBattlerAttacker, gBattlerTarget);
if (gProtectStructs[gBattlerAttacker].helpingHand)
gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10;
if (gCurrentMove == MOVE_DOOM_DESIRE)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOOM_DESIRE;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FUTURE_SIGHT;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_trydobeatup(void)
{
struct Pokemon *party;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
if (gBattleMons[gBattlerTarget].hp == 0)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
u8 beforeLoop = gBattleCommunication[0];
for (;gBattleCommunication[0] < PARTY_SIZE; gBattleCommunication[0]++)
{
if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP)
&& GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES_OR_EGG)
&& GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES_OR_EGG) != SPECIES_EGG
&& !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS))
break;
}
if (gBattleCommunication[0] < PARTY_SIZE)
{
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0])
gBattlescriptCurrInstr += 9;
gBattleMoveDamage = gSpeciesInfo[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack;
gBattleMoveDamage *= gMovesInfo[gCurrentMove].power;
gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2);
gBattleMoveDamage /= gSpeciesInfo[gBattleMons[gBattlerTarget].species].baseDefense;
gBattleMoveDamage = (gBattleMoveDamage / 50) + 2;
if (gProtectStructs[gBattlerAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
gBattleCommunication[0]++;
}
else if (beforeLoop != 0)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
}
}
static void Cmd_setsemiinvulnerablebit(void)
{
switch (gCurrentMove)
{
case MOVE_FLY:
case MOVE_BOUNCE:
gStatuses3[gBattlerAttacker] |= STATUS3_ON_AIR;
break;
case MOVE_DIG:
gStatuses3[gBattlerAttacker] |= STATUS3_UNDERGROUND;
break;
case MOVE_DIVE:
gStatuses3[gBattlerAttacker] |= STATUS3_UNDERWATER;
break;
}
gBattlescriptCurrInstr++;
}
static void Cmd_clearsemiinvulnerablebit(void)
{
switch (gCurrentMove)
{
case MOVE_FLY:
case MOVE_BOUNCE:
gStatuses3[gBattlerAttacker] &= ~STATUS3_ON_AIR;
break;
case MOVE_DIG:
gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERGROUND;
break;
case MOVE_DIVE:
gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERWATER;
break;
}
gBattlescriptCurrInstr++;
}
static void Cmd_setminimize(void)
{
if (gHitMarker & HITMARKER_OBEYS)
gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED;
gBattlescriptCurrInstr++;
}
static void Cmd_sethail(void)
{
if (gBattleWeather & B_WEATHER_HAIL)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
gBattleWeather = B_WEATHER_HAIL_TEMPORARY;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_HAIL;
gWishFutureKnock.weatherDuration = 5;
}
gBattlescriptCurrInstr++;
}
static void Cmd_trymemento(void)
{
if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
&& gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
{
// Failed, unprotected target already has minimum Attack and Special Attack.
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
// Success, drop user's HP bar to 0
gActiveBattler = gBattlerAttacker;
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
BtlController_EmitHealthBarUpdate(BUFFER_A, INSTANT_HP_BAR_DROP);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
// Follow Me
static void Cmd_setforcedtarget(void)
{
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
gBattlescriptCurrInstr++;
}
static void Cmd_setcharge(void)
{
gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
gDisableStructs[gBattlerAttacker].chargeTimer = 2;
// gDisableStructs[gBattlerAttacker].chargeTimerStartValue = 2;
gBattlescriptCurrInstr++;
}
// Nature Power
static void Cmd_callterrainattack(void)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
BattleScriptPush(gBattleScriptsForMoveEffects[gMovesInfo[gCurrentMove].effect]);
gBattlescriptCurrInstr++;
}
// Refresh
static void Cmd_cureifburnedparalysedorpoisoned(void)
{
if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
{
gBattleMons[gBattlerAttacker].status1 = 0;
gBattlescriptCurrInstr += 5;
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_settorment(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_jumpifnodamage(void)
{
if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
static void Cmd_settaunt(void)
{
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
{
gDisableStructs[gBattlerTarget].tauntTimer = 2;
// gDisableStructs[gBattlerTarget].tauntTimer2 = 2;
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_trysethelpinghand(void)
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
&& !gProtectStructs[gBattlerAttacker].helpingHand
&& !gProtectStructs[gBattlerTarget].helpingHand)
{
gProtectStructs[gBattlerTarget].helpingHand = 1;
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
// Trick
static void Cmd_tryswapitems(void)
{
// opponent can't swap items with player in regular battles
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER
|| (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_BATTLE_TOWER
| BATTLE_TYPE_EREADER_TRAINER))
&& gTrainerBattleOpponent_A != TRAINER_SECRET_BASE))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gBattlerTarget);
// you can't swap items if they were knocked off in regular battles
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_BATTLE_TOWER
| BATTLE_TYPE_EREADER_TRAINER))
&& gTrainerBattleOpponent_A != TRAINER_SECRET_BASE
&& (gWishFutureKnock.knockedOffMons[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
|| gWishFutureKnock.knockedOffMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
// can't swap if two pokemon don't have an item
// or if either of them is an enigma berry or a mail
else if ((gBattleMons[gBattlerAttacker].item == ITEM_NONE && gBattleMons[gBattlerTarget].item == ITEM_NONE)
|| gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY
|| gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
|| IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item)
|| IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
// check if ability prevents swapping
else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
{
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
// took a while, but all checks passed and items can be safely swapped
else
{
u16 oldItemAtk, *newItemAtk;
newItemAtk = &gBattleStruct->changedItems[gBattlerAttacker];
oldItemAtk = gBattleMons[gBattlerAttacker].item;
*newItemAtk = gBattleMons[gBattlerTarget].item;
gBattleMons[gBattlerAttacker].item = ITEM_NONE;
gBattleMons[gBattlerTarget].item = oldItemAtk;
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(*newItemAtk), newItemAtk);
MarkBattlerForControllerExec(gBattlerAttacker);
gActiveBattler = gBattlerTarget;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
MarkBattlerForControllerExec(gBattlerTarget);
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0;
gBattlescriptCurrInstr += 5;
PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk)
PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk)
if (oldItemAtk != ITEM_NONE && *newItemAtk != ITEM_NONE)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_BOTH; // attacker's item -> <- target's item
else if (oldItemAtk == ITEM_NONE && *newItemAtk != ITEM_NONE)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_TAKEN; // nothing -> <- target's item
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_GIVEN; // attacker's item -> <- nothing
}
}
}
// Role Play
static void Cmd_trycopyability(void)
{
if (gBattleMons[gBattlerTarget].ability != ABILITY_NONE
&& gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD)
{
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_trywish(void)
{
switch (gBattlescriptCurrInstr[1])
{
case 0: // use wish
if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0)
{
gWishFutureKnock.wishCounter[gBattlerAttacker] = 2;
gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
gBattlescriptCurrInstr += 6;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
}
break;
case 1: // heal effect
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget])
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
break;
}
}
// Ingrain
static void Cmd_trysetroots(void)
{
if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gStatuses3[gBattlerAttacker] |= STATUS3_ROOTED;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_setgastroacid(void)
{
CMD_ARGS(const u8 *failInstr);
if (gAbilitiesInfo[gBattleMons[gBattlerTarget].ability].cantBeSuppressed)
{
gBattlescriptCurrInstr = cmd->failInstr;
}
else
{
if (gBattleMons[gBattlerTarget].ability == ABILITY_NEUTRALIZING_GAS)
gSpecialStatuses[gBattlerTarget].neutralizingGasRemoved = TRUE;
gStatuses3[gBattlerTarget] |= STATUS3_GASTRO_ACID;
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
static void Cmd_setyawn(void)
{
if (gStatuses3[gBattlerTarget] & STATUS3_YAWN
|| gBattleMons[gBattlerTarget].status1 & STATUS1_ANY)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gStatuses3[gBattlerTarget] |= STATUS3_YAWN_TURN(2);
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_setdamagetohealthdifference(void)
{
if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - gBattleMons[gBattlerAttacker].hp;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_scaledamagebyhealthratio(void)
{
if (gDynamicBasePower == 0)
{
u8 power = gMovesInfo[gCurrentMove].power;
gDynamicBasePower = gBattleMons[gBattlerAttacker].hp * power / gBattleMons[gBattlerAttacker].maxHP;
if (gDynamicBasePower == 0)
gDynamicBasePower = 1;
}
gBattlescriptCurrInstr++;
}
// Skill Swap
static void Cmd_tryswapabilities(void)
{
if ((gBattleMons[gBattlerAttacker].ability == ABILITY_NONE
&& gBattleMons[gBattlerTarget].ability == ABILITY_NONE)
|| gBattleMons[gBattlerAttacker].ability == ABILITY_WONDER_GUARD
|| gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
|| gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
u16 abilityAtk = gBattleMons[gBattlerAttacker].ability;
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
gBattleMons[gBattlerTarget].ability = abilityAtk;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_tryimprison(void)
{
if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
u8 battlerId, sideAttacker;
sideAttacker = GetBattlerSide(gBattlerAttacker);
PressurePPLoseOnUsingImprison(gBattlerAttacker);
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
{
if (sideAttacker != GetBattlerSide(battlerId))
{
s32 attackerMoveId;
for (attackerMoveId = 0; attackerMoveId < MAX_MON_MOVES; attackerMoveId++)
{
s32 i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i]
&& gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE)
break;
}
if (i != MAX_MON_MOVES)
break;
}
if (attackerMoveId != MAX_MON_MOVES)
{
gStatuses3[gBattlerAttacker] |= STATUS3_IMPRISONED_OTHERS;
gBattlescriptCurrInstr += 5;
break;
}
}
}
if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_setstealthrock(void)
{
CMD_ARGS(const u8 *failInstr);
u8 targetSide = GetBattlerSide(gBattlerTarget);
if (gSideStatuses[targetSide] & SIDE_STATUS_STEALTH_ROCK)
{
gBattlescriptCurrInstr = cmd->failInstr;
}
else
{
gSideStatuses[targetSide] |= SIDE_STATUS_STEALTH_ROCK;
gSideTimers[targetSide].stealthRockAmount = 1;
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
static void Cmd_weightdamagecalculation(void)
{
s32 i;
for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
{
if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), 1))
break;
}
if (sWeightToDamageTable[i] != 0xFFFF)
gDynamicBasePower = sWeightToDamageTable[i + 1];
else
gDynamicBasePower = 120;
gBattlescriptCurrInstr++;
}
static void Cmd_assistattackselect(void)
{
s32 chooseableMovesNo = 0;
struct Pokemon* party;
s32 monId, moveId;
u16 *validMoves = gBattleStruct->assistPossibleMoves;
if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER)
party = gEnemyParty;
else
party = gPlayerParty;
for (monId = 0; monId < PARTY_SIZE; monId++)
{
if (monId == gBattlerPartyIndexes[gBattlerAttacker])
continue;
if (GetMonData(&party[monId], MON_DATA_SPECIES_OR_EGG) == SPECIES_NONE)
continue;
if (GetMonData(&party[monId], MON_DATA_SPECIES_OR_EGG) == SPECIES_EGG)
continue;
for (moveId = 0; moveId < MAX_MON_MOVES; moveId++)
{
s32 i = 0;
u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId);
if (IsInvalidForSleepTalkOrAssist(move))
continue;
for (; sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != sMovesForbiddenToCopy[i]; i++);
if (sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END)
continue;
if (move == MOVE_NONE)
continue;
validMoves[chooseableMovesNo] = move;
chooseableMovesNo++;
}
}
if (chooseableMovesNo)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCalledMove = validMoves[((Random() & 0xFF) * chooseableMovesNo) >> 8];
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_trysetmagiccoat(void)
{
gBattlerTarget = gBattlerAttacker;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gProtectStructs[gBattlerAttacker].bounceMove = TRUE;
gBattlescriptCurrInstr += 5;
}
}
// Snatch
static void Cmd_trysetsnatch(void)
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gProtectStructs[gBattlerAttacker].stealMove = 1;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_trygetintimidatetarget(void)
{
u8 side;
gBattleScripting.battler = gBattleStruct->intimidateBattler;
side = GetBattlerSide(gBattleScripting.battler);
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability)
for (;gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
if (GetBattlerSide(gBattlerTarget) == side)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
if (gBattlerTarget >= gBattlersCount)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
static void Cmd_switchoutabilities(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
switch (gBattleMons[gActiveBattler].ability)
{
case ABILITY_NATURAL_CURE:
gBattleMons[gActiveBattler].status1 = 0;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE,
gBitTable[*(gBattleStruct->battlerPartyIndexes + gActiveBattler)],
sizeof(gBattleMons[gActiveBattler].status1),
&gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
}
gBattlescriptCurrInstr += 2;
}
static void Cmd_jumpifhasnohp(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gBattleMons[gActiveBattler].hp == 0)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
static void Cmd_getsecretpowereffect(void)
{
switch (gBattleTerrain)
{
case BATTLE_TERRAIN_GRASS:
gBattleScripting.moveEffect= MOVE_EFFECT_POISON;
break;
case BATTLE_TERRAIN_LONG_GRASS:
gBattleScripting.moveEffect = MOVE_EFFECT_SLEEP;
break;
case BATTLE_TERRAIN_SAND:
gBattleScripting.moveEffect = MOVE_EFFECT_ACC_MINUS_1;
break;
case BATTLE_TERRAIN_UNDERWATER:
gBattleScripting.moveEffect = MOVE_EFFECT_DEF_MINUS_1;
break;
case BATTLE_TERRAIN_WATER:
gBattleScripting.moveEffect = MOVE_EFFECT_ATK_MINUS_1;
break;
case BATTLE_TERRAIN_POND:
gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1;
break;
case BATTLE_TERRAIN_MOUNTAIN:
gBattleScripting.moveEffect = MOVE_EFFECT_CONFUSION;
break;
case BATTLE_TERRAIN_CAVE:
gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH;
break;
default:
gBattleScripting.moveEffect = MOVE_EFFECT_PARALYSIS;
break;
}
gBattlescriptCurrInstr++;
}
static void Cmd_pickup(void)
{
s32 i;
u32 j;
u16 species, heldItem;
u32 ability;
for (i = 0; i < PARTY_SIZE; i++)
{
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG);
heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE)
ability = gSpeciesInfo[species].abilities[1];
else
ability = gSpeciesInfo[species].abilities[0];
if (ability == ABILITY_PICKUP && species != SPECIES_NONE && species != SPECIES_EGG && heldItem == ITEM_NONE && !(Random() % 10))
{
s32 random = Random() % 100;
for (j = 0; j < 15; ++j)
if (sPickupItems[j].chance > random)
break;
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[j]);
}
}
gBattlescriptCurrInstr++;
}
static void Cmd_docastformchangeanimation(void)
{
gActiveBattler = gBattleScripting.battler;
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
*(&gBattleStruct->formToChangeInto) |= CASTFORM_SUBSTITUTE;
BtlController_EmitBattleAnimation(BUFFER_A, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
}
static void Cmd_trycastformdatachange(void)
{
u8 form;
gBattlescriptCurrInstr++;
form = CastformDataTypeChange(gBattleScripting.battler);
if (form)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
*(&gBattleStruct->formToChangeInto) = form - 1;
}
}
// Water and Mud Sport
static void Cmd_settypebasedhalvers(void)
{
bool8 worked = FALSE;
if (gMovesInfo[gCurrentMove].effect == EFFECT_MUD_SPORT)
{
if (!(gStatuses4[gBattlerAttacker] & STATUS4_MUD_SPORT))
{
gStatuses4[gBattlerAttacker] |= STATUS4_MUD_SPORT;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_ELECTRIC;
worked = TRUE;
}
}
else // Water Sport
{
if (!(gStatuses4[gBattlerAttacker] & STATUS4_WATER_SPORT))
{
gStatuses4[gBattlerAttacker] |= STATUS4_WATER_SPORT;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_FIRE;
worked = TRUE;
}
}
if (worked)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
static void Cmd_setweatherballtype(void)
{
if (WEATHER_HAS_EFFECT)
{
if (gBattleWeather & B_WEATHER_ANY)
gBattleScripting.dmgMultiplier = 2;
if (gBattleWeather & B_WEATHER_RAIN)
*(&gBattleStruct->dynamicMoveType) = TYPE_WATER | F_DYNAMIC_TYPE_2;
else if (gBattleWeather & B_WEATHER_SANDSTORM)
*(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | F_DYNAMIC_TYPE_2;
else if (gBattleWeather & B_WEATHER_SUN)
*(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | F_DYNAMIC_TYPE_2;
else if (gBattleWeather & B_WEATHER_HAIL)
*(&gBattleStruct->dynamicMoveType) = TYPE_ICE | F_DYNAMIC_TYPE_2;
else
*(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | F_DYNAMIC_TYPE_2;
}
gBattlescriptCurrInstr++;
}
static void Cmd_tryrecycleitem(void)
{
u16 *usedHeldItem;
gActiveBattler = gBattlerAttacker;
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
if (*usedHeldItem != ITEM_NONE && gBattleMons[gActiveBattler].item == ITEM_NONE)
{
gLastUsedItem = *usedHeldItem;
*usedHeldItem = ITEM_NONE;
gBattleMons[gActiveBattler].item = gLastUsedItem;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].item), &gBattleMons[gActiveBattler].item);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_settypetoterrain(void)
{
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
{
SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]);
gBattlescriptCurrInstr += 5;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
// Unused
static void Cmd_pursuitdoubles(void)
{
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
&& gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
&& gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT)
{
gActionsByTurnOrder[gActiveBattler] = B_ACTION_TRY_FINISH;
gCurrentMove = MOVE_PURSUIT;
gBattlescriptCurrInstr += 5;
gBattleScripting.animTurn = 1;
gBattleScripting.pursuitDoublesAttacker = gBattlerAttacker;
gBattlerAttacker = gActiveBattler;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void Cmd_snatchsetbattlers(void)
{
gEffectBattler = gBattlerAttacker;
if (gBattlerAttacker == gBattlerTarget)
gBattlerAttacker = gBattlerTarget = gBattleScripting.battler;
else
gBattlerTarget = gBattleScripting.battler;
gBattleScripting.battler = gEffectBattler;
gBattlescriptCurrInstr++;
}
// Brick Break
static void Cmd_removelightscreenreflect(void)
{
u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer)
{
gSideStatuses[opposingSide] &= ~SIDE_STATUS_REFLECT;
gSideStatuses[opposingSide] &= ~SIDE_STATUS_LIGHTSCREEN;
gSideTimers[opposingSide].reflectTimer = 0;
gSideTimers[opposingSide].lightscreenTimer = 0;
gBattleScripting.animTurn = 1;
gBattleScripting.animTargetsHit = 1;
}
else
{
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
}
gBattlescriptCurrInstr++;
}
u8 GetCatchingBattler(void)
{
if (IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
return GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
return GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
static void Cmd_handleballthrow(void)
{
u8 ballMultiplier = 0;
if (gBattleControllerExecFlags)
return;
gActiveBattler = gBattlerAttacker;
gBattlerTarget = gBattlerAttacker ^ BIT_SIDE;
if (gBattleTypeFlags & BATTLE_TYPE_GHOST)
{
BtlController_EmitBallThrowAnim(BUFFER_A, BALL_GHOST_DODGE);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_GhostBallDodge;
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
BtlController_EmitBallThrowAnim(BUFFER_A, BALL_TRAINER_BLOCK);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
}
else if (gBattleTypeFlags & (BATTLE_TYPE_POKEDUDE | BATTLE_TYPE_OLD_MAN_TUTORIAL))
{
BtlController_EmitBallThrowAnim(BUFFER_A, BALL_3_SHAKES_SUCCESS);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_OldMan_Pokedude_CaughtMessage;
}
else
{
u32 odds;
u8 catchRate;
if (gLastUsedItem == ITEM_SAFARI_BALL)
catchRate = gBattleStruct->safariCatchFactor * 1275 / 100;
else
catchRate = gSpeciesInfo[gBattleMons[gBattlerTarget].species].catchRate;
if (gLastUsedItem > ITEM_SAFARI_BALL)
{
switch (gLastUsedItem)
{
case ITEM_NET_BALL:
if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG))
ballMultiplier = 30;
else
ballMultiplier = 10;
break;
case ITEM_DIVE_BALL:
if (GetCurrentMapType() == MAP_TYPE_UNDERWATER)
ballMultiplier = 35;
else
ballMultiplier = 10;
break;
case ITEM_NEST_BALL:
if (gBattleMons[gBattlerTarget].level < 40)
{
ballMultiplier = 40 - gBattleMons[gBattlerTarget].level;
if (ballMultiplier <= 9)
ballMultiplier = 10;
}
else
{
ballMultiplier = 10;
}
break;
case ITEM_REPEAT_BALL:
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT))
ballMultiplier = 30;
else
ballMultiplier = 10;
break;
case ITEM_TIMER_BALL:
ballMultiplier = gBattleResults.battleTurnCounter + 10;
if (ballMultiplier > 40)
ballMultiplier = 40;
break;
case ITEM_LUXURY_BALL:
case ITEM_PREMIER_BALL:
ballMultiplier = 10;
break;
}
}
else
ballMultiplier = sBallCatchBonuses[gLastUsedItem - ITEM_ULTRA_BALL];
odds = (catchRate * ballMultiplier / 10)
* (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2)
/ (3 * gBattleMons[gBattlerTarget].maxHP);
if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
odds *= 2;
if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
odds = (odds * 15) / 10;
if (gLastUsedItem != ITEM_SAFARI_BALL)
{
if (gLastUsedItem == ITEM_MASTER_BALL)
{
gBattleResults.usedMasterBall = TRUE;
}
else
{
if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 255)
gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++;
}
}
if (odds > 254) // mon caught
{
BtlController_EmitBallThrowAnim(BUFFER_A, BALL_3_SHAKES_SUCCESS);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
if (CalculatePlayerPartyCount() == PARTY_SIZE)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else // mon may be caught, calculate shakes
{
u8 shakes;
odds = Sqrt(Sqrt(16711680 / odds));
odds = 1048560 / odds;
for (shakes = 0; shakes < BALL_3_SHAKES_SUCCESS && Random() < odds; shakes++);
if (gLastUsedItem == ITEM_MASTER_BALL)
shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check?
BtlController_EmitBallThrowAnim(BUFFER_A, shakes);
MarkBattlerForControllerExec(gActiveBattler);
if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above
{
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
if (CalculatePlayerPartyCount() == PARTY_SIZE)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else // not caught
{
gBattleCommunication[MULTISTRING_CHOOSER] = shakes;
gBattlescriptCurrInstr = BattleScript_ShakeBallThrow;
}
}
}
}
static void Cmd_givecaughtmon(void)
{
if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
{
if (!ShouldShowBoxWasFullMessage())
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SENT_SOMEONES_PC;
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON)));
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
}
else
{
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); // box the mon was sent to
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon())); //box the mon was going to be sent to
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOMEONES_BOX_FULL;
}
// Change to B_MSG_SENT_BILLS_PC or B_MSG_BILLS_BOX_FULL
if (FlagGet(FLAG_SYS_NOT_SOMEONES_PC))
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
gBattleResults.caughtMonSpecies = gBattleMons[gBattlerAttacker ^ BIT_SIDE].species;
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
gBattlescriptCurrInstr++;
}
static void Cmd_trysetcaughtmondexflags(void)
{
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL);
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality);
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_displaydexinfo(void)
{
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
switch (gBattleCommunication[0])
{
case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_WHITE);
gBattleCommunication[0]++;
break;
case 1:
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
gBattleCommunication[TASK_ID] = DexScreen_RegisterMonToPokedex(species);
gBattleCommunication[0]++;
}
break;
case 2:
if (!gPaletteFade.active
&& gMain.callback2 == BattleMainCB2
&& !gTasks[gBattleCommunication[TASK_ID]].isActive)
{
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
SetVBlankCallback(VBlankCB_Battle);
gBattleCommunication[0]++;
}
break;
case 3:
InitBattleBgsVideo();
LoadBattleTextboxAndBackground();
gBattle_BG3_X = 256;
gBattleCommunication[0]++;
break;
case 4:
if (!IsDma3ManagerBusyWithBgCopy())
{
CreateMonPicSprite_HandleDeoxys(species,
gBattleMons[B_POSITION_OPPONENT_LEFT].otId,
gBattleMons[B_POSITION_OPPONENT_LEFT].personality,
TRUE,
120,
64,
0,
0xFFFF);
CpuFill32(0, gPlttBufferFaded, BG_PLTT_SIZE);
BeginNormalPaletteFade(0x1FFFF, 0, 16, 0, RGB_BLACK);
ShowBg(0);
ShowBg(3);
gBattleCommunication[0]++;
}
break;
case 5:
if (!gPaletteFade.active)
gBattlescriptCurrInstr++;
break;
}
}
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags)
{
s32 destY, destX;
u16 var = 0;
for (destY = yStart; destY <= yEnd; destY++)
{
for (destX = xStart; destX <= xEnd; destX++)
{
if (destY == yStart)
{
if (destX == xStart)
var = 0x1022;
else if (destX == xEnd)
var = 0x1024;
else
var = 0x1023;
}
else if (destY == yEnd)
{
if (destX == xStart)
var = 0x1028;
else if (destX == xEnd)
var = 0x102A;
else
var = 0x1029;
}
else
{
if (destX == xStart)
var = 0x1025;
else if (destX == xEnd)
var = 0x1027;
else
var = 0x1026;
}
if (flags & WINDOW_CLEAR)
var = 0;
if (flags & WINDOW_BG1)
CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11);
else
CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11);
}
}
CopyBgTilemapBufferToVram(1);
}
void BattleCreateYesNoCursorAt(void)
{
u16 src[2];
src[0] = 1;
src[1] = 2;
CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x18, 9 + (2 * gBattleCommunication[1]), 1, 2, 0x11);
CopyBgTilemapBufferToVram(0);
}
void BattleDestroyYesNoCursorAt(void)
{
u16 src[2];
src[0] = 32;
src[1] = 32;
CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x18, 9 + (2 * gBattleCommunication[1]), 1, 2, 0x11);
CopyBgTilemapBufferToVram(0);
}
static void Cmd_trygivecaughtmonnick(void)
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
HandleBattleWindow(23, 8, 29, 13, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleCommunication[MULTIUSE_STATE]++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt();
break;
case 1:
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt();
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt();
}
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt();
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt();
}
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
gBattleCommunication[MULTIUSE_STATE]++;
BeginFastPaletteFade(3);
}
else
{
gBattleCommunication[MULTIUSE_STATE] = 4;
}
}
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
gBattleCommunication[MULTIUSE_STATE] = 4;
}
break;
case 2:
if (!gPaletteFade.active)
{
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
FreeAllWindowBuffers();
DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick,
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES),
GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]),
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL),
BattleMainCB2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 3:
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
break;
case 4:
if (CalculatePlayerPartyCount() == PARTY_SIZE)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
break;
}
}
static void Cmd_subattackerhpbydmg(void)
{
gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage;
gBattlescriptCurrInstr++;
}
static void Cmd_removeattackerstatus1(void)
{
gBattleMons[gBattlerAttacker].status1 = 0;
gBattlescriptCurrInstr++;
}
static void Cmd_finishaction(void)
{
gCurrentActionFuncId = B_ACTION_FINISHED;
}
static void Cmd_finishturn(void)
{
gCurrentActionFuncId = B_ACTION_FINISHED;
gCurrentTurnActionNumber = gBattlersCount;
}
static void Cmd_callnative(void)
{
CMD_ARGS(void (*func)(void));
void (*func)(void) = cmd->func;
func();
}
void BS_GetBattlerSide(void)
{
NATIVE_ARGS(u8 battler);
gBattleCommunication[0] = GetBattlerSide(GetBattlerForBattleScript(cmd->battler));
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_ItemRestoreHP(void)
{
NATIVE_ARGS();
u16 healAmount;
u32 battler = MAX_BATTLERS_COUNT;
u32 healParam = ItemId_GetEffect(gLastUsedItem)[6];
u32 side = GetBattlerSide(gBattlerAttacker);
struct Pokemon *party = GetSideParty(side);
u8 itemPartyIndex = gBattleStruct->itemPartyIndex[gBattlerAttacker];
u16 hp = GetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_HP);
u16 maxHP = GetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_MAX_HP);
u32 species = GetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_SPECIES);
gBattleCommunication[MULTIUSE_STATE] = 0;
// Track the number of Revives used in a battle.
if (hp == 0 && side == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
// Check if the recipient is an active battler.
if (gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[gBattlerAttacker])
battler = gBattlerAttacker;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerAttacker)])
battler = BATTLE_PARTNER(gBattlerAttacker);
// Get amount to heal.
switch (healParam)
{
case ITEM6_HEAL_HP_FULL:
healAmount = maxHP;
break;
case ITEM6_HEAL_HP_HALF:
healAmount = maxHP / 2;
break;
case ITEM6_HEAL_HP_QUARTER:
healAmount = maxHP / 4;
break;
default:
healAmount = healParam;
break;
}
if (hp + healAmount > maxHP)
healAmount = maxHP - hp;
gBattleScripting.battler = battler;
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, species);
// Heal is applied as move damage if battler is active.
if (battler != MAX_BATTLERS_COUNT && hp != 0)
{
gBattleMoveDamage = -healAmount;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
hp += healAmount;
SetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_HP, &hp);
// Revived battlers on the field need to be brought back.
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && battler != MAX_BATTLERS_COUNT)
{
gAbsentBattlerFlags &= ~gBitTable[battler];
gBattleCommunication[MULTIUSE_STATE] = TRUE;
}
gBattlescriptCurrInstr = BattleScript_ItemRestoreHP_Party;
}
}
void BS_ItemCureStatus(void)
{
NATIVE_ARGS();
u32 battler = gBattlerAttacker;
u32 side = GetBattlerSide(gBattlerAttacker);
struct Pokemon *party = GetSideParty(side);
// Heal Status2 conditions if battler is active.
if (gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[gBattlerAttacker])
{
gBattleMons[gBattlerAttacker].status2 &= ~GetItemStatus2Mask(gLastUsedItem);
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerAttacker)])
{
gBattleMons[gBattlerAttacker].status2 &= ~GetItemStatus2Mask(gLastUsedItem);
battler = BATTLE_PARTNER(gBattlerAttacker);
}
// Heal Status1 conditions.
HealStatusConditions(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], GetItemStatus1Mask(gLastUsedItem), battler);
if (GetItemStatus1Mask(gLastUsedItem) & STATUS1_SLEEP)
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE;
if (GetItemStatus2Mask(gLastUsedItem) & STATUS2_CONFUSION)
gStatuses4[battler] &= ~STATUS4_INFINITE_CONFUSION;
gBattleScripting.battler = battler;
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, GetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_SPECIES));
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_ItemIncreaseStat(void)
{
NATIVE_ARGS();
u16 statId = ItemId_GetEffect(gLastUsedItem)[1];
u16 stages = ItemId_GetHoldEffectParam(gLastUsedItem);
SET_STATCHANGER(statId, stages, FALSE);
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_ItemRestorePP(void)
{
NATIVE_ARGS();
const u8 *effect = ItemId_GetEffect(gLastUsedItem);
u32 i, pp, maxPP, moveId, loopEnd;
u32 battler = MAX_BATTLERS_COUNT;
struct Pokemon *mon = (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) ? &gPlayerParty[gBattleStruct->itemPartyIndex[gBattlerAttacker]] : &gEnemyParty[gBattleStruct->itemPartyIndex[gBattlerAttacker]];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
// // Check whether to apply to all moves.
if (effect[4] & ITEM4_HEAL_PP_ONE)
{
i = gBattleStruct->itemMoveIndex[gBattlerAttacker];
loopEnd = i + 1;
}
else
{
i = 0;
loopEnd = MAX_MON_MOVES;
}
// Check if the recipient is an active battler.
if (gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[gBattlerAttacker])
battler = gBattlerAttacker;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerAttacker)])
battler = BATTLE_PARTNER(gBattlerAttacker);
// Heal PP!
for (; i < loopEnd; i++)
{
pp = GetMonData(mon, MON_DATA_PP1 + i, NULL);
moveId = GetMonData(mon, MON_DATA_MOVE1 + i, NULL);
maxPP = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), i);
if (pp != maxPP)
{
pp += effect[6];
if (pp > maxPP)
pp = maxPP;
SetMonData(mon, MON_DATA_PP1 + i, &pp);
// Update battler PP if needed.
if (battler != MAX_BATTLERS_COUNT
&& gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[battler]
&& MOVE_IS_PERMANENT(battler, i))
{
gBattleMons[battler].pp[i] = pp;
}
}
}
gBattleScripting.battler = battler;
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, species);
gBattlescriptCurrInstr = cmd->nextInstr;
}
bool32 IsMoveAffectedByParentalBond(u32 move, u32 battler)
{
if (move != MOVE_NONE && move != MOVE_UNAVAILABLE && move != MOVE_STRUGGLE
&& !gMovesInfo[move].parentalBondBanned
&& gMovesInfo[move].category != DAMAGE_CATEGORY_STATUS
&& gMovesInfo[move].strikeCount < 2)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
switch (GetBattlerMoveTargetType(battler, move))
{
// Both foes are alive, spread move strikes once
case MOVE_TARGET_BOTH:
if (CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerTarget) >= 2)
return FALSE;
break;
// Either both foes or one foe and its ally are alive; spread move strikes once
case MOVE_TARGET_FOES_AND_ALLY:
if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_BATTLER, gBattlerAttacker) >= 2)
return FALSE;
break;
default:
break;
}
}
return TRUE;
}
return FALSE;
}
u32 IsFlowerVeilProtected(u32 battler)
{
if (IS_BATTLER_OF_TYPE(battler, TYPE_GRASS))
return IsAbilityOnSide(battler, ABILITY_FLOWER_VEIL);
else
return 0;
}
u32 IsLeafGuardProtected(u32 battler)
{
if (IsBattlerWeatherAffected(battler, B_WEATHER_SUN))
return GetBattlerAbility(battler) == ABILITY_LEAF_GUARD;
else
return 0;
}
bool32 IsShieldsDownProtected(u32 battler)
{
return (GetBattlerAbility(battler) == ABILITY_SHIELDS_DOWN
&& GetFormIdFromFormSpeciesId(gBattleMons[battler].species) < GetFormIdFromFormSpeciesId(SPECIES_MINIOR_CORE_RED)); // Minior is not in core form
}
u32 IsAbilityStatusProtected(u32 battler)
{
return IsFlowerVeilProtected(battler)
|| IsLeafGuardProtected(battler)
|| IsShieldsDownProtected(battler);
}
u32 GetHighestStatId(u32 battler)
{
u32 i, highestId = STAT_ATK, highestStat = gBattleMons[battler].attack;
for (i = STAT_DEF; i < NUM_STATS; i++)
{
u16 *statVal = &gBattleMons[battler].attack + (i - 1);
if (*statVal > highestStat)
{
highestStat = *statVal;
highestId = i;
}
}
return highestId;
}
bool32 DoesSubstituteBlockMove(u32 battlerAtk, u32 battlerDef, u32 move)
{
if (!(gBattleMons[battlerDef].status2 & STATUS2_SUBSTITUTE))
return FALSE;
else if (gMovesInfo[move].ignoresSubstitute)
return FALSE;
else if (GetBattlerAbility(battlerAtk) == ABILITY_INFILTRATOR)
return FALSE;
else
return TRUE;
}
bool32 DoesDisguiseBlockMove(u32 battler, u32 move)
{
// TODO: Totems
if (!(gBattleMons[battler].species == SPECIES_MIMIKYU_DISGUISED /* || gBattleMons[battler].species == SPECIES_MIMIKYU_TOTEM_DISGUISED */)
|| gBattleMons[battler].status2 & STATUS2_TRANSFORMED
|| (!gProtectStructs[battler].confusionSelfDmg && (IS_MOVE_STATUS(move) || gHitMarker & HITMARKER_PASSIVE_DAMAGE))
|| gHitMarker & HITMARKER_IGNORE_DISGUISE
|| GetBattlerAbility(battler) != ABILITY_DISGUISE)
return FALSE;
else
return TRUE;
}
static bool8 IsFinalStrikeEffect(u16 move)
{
u32 i;
u16 moveEffect = gMovesInfo[move].effect;
for (i = 0; i < ARRAY_COUNT(sFinalStrikeOnlyEffects); i++)
{
if (moveEffect == sFinalStrikeOnlyEffects[i])
return TRUE;
}
return FALSE;
}
bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
{
return GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION
|| (!IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL) && !IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON));
}
bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget)
{
return !(B_PARALYZE_ELECTRIC >= GEN_6 && IS_BATTLER_OF_TYPE(battlerTarget, TYPE_ELECTRIC));
}
bool32 NoAliveMonsForPlayer(void)
{
u32 i;
u32 maxI = PARTY_SIZE;
u32 HP_count = 0;
if (B_MULTI_BATTLE_WHITEOUT < GEN_4 && gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER))
maxI = MULTI_PARTY_SIZE;
// Get total HP for the player's party to determine if the player has lost
for (i = 0; i < maxI; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
{
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
}
}
return (HP_count == 0);
}
static bool32 NoAliveMonsForOpponent(void)
{
u32 i;
u32 HP_count = 0;
// Get total HP for the enemy's party to determine if the player has won
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG))
{
HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
}
}
return (HP_count == 0);
}
bool32 NoAliveMonsForEitherParty(void)
{
return (NoAliveMonsForPlayer() || NoAliveMonsForOpponent());
}
static void TryUpdateRoundTurnOrder(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 i;
u32 j = 0;
u32 k = 0;
u32 currRounder = 0;
u8 roundUsers[3] = {0xFF, 0xFF, 0xFF};
u8 nonRoundUsers[3] = {0xFF, 0xFF, 0xFF};
for (i = 0; i < gBattlersCount; i++)
{
if (gBattlerByTurnOrder[i] == gBattlerAttacker)
{
currRounder = i + 1; // Current battler going after attacker
break;
}
}
// Get battlers after us using round
for (i = currRounder; i < gBattlersCount; i++)
{
if (gChosenMoveByBattler[gBattlerByTurnOrder[i]] == MOVE_ROUND)
roundUsers[j++] = gBattlerByTurnOrder[i];
else
nonRoundUsers[k++] = gBattlerByTurnOrder[i];
}
// update turn order for round users
for (i = 0; roundUsers[i] != 0xFF && i < 3; i++)
{
gBattlerByTurnOrder[currRounder] = roundUsers[i];
gActionsByTurnOrder[currRounder] = gActionsByTurnOrder[roundUsers[i]];
gProtectStructs[roundUsers[i]].quash = TRUE; // Make it so their turn order can't be changed again
currRounder++;
}
// Update turn order for non-round users
for (i = 0; nonRoundUsers[i] != 0xFF && i < 3; i++)
{
gBattlerByTurnOrder[currRounder] = nonRoundUsers[i];
gActionsByTurnOrder[currRounder] = gActionsByTurnOrder[nonRoundUsers[i]];
currRounder++;
}
}
}
void BS_TryRevertWeatherForm(void)
{
NATIVE_ARGS();
if (TryBattleFormChange(gBattlerTarget, FORM_CHANGE_BATTLE_WEATHER))
{
gBattleScripting.battler = gBattlerTarget;
BattleScriptPush(cmd->nextInstr);
gBattlescriptCurrInstr = BattleScript_TargetFormChangeWithStringNoPopup;
return;
}
gBattlescriptCurrInstr = cmd->nextInstr;
}
// Used by Bestow and Symbiosis to take an item from one battler and give to another.
static void BestowItem(u32 battlerAtk, u32 battlerDef)
{
gLastUsedItem = gBattleMons[battlerAtk].item;
gBattleMons[battlerAtk].item = ITEM_NONE;
gActiveBattler = battlerAtk;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[battlerAtk].item), &gBattleMons[battlerAtk].item);
MarkBattlerForControllerExec(battlerAtk);
CheckSetUnburden(battlerAtk);
gBattleMons[battlerDef].item = gLastUsedItem;
gActiveBattler = battlerDef;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[battlerDef].item), &gBattleMons[battlerDef].item);
MarkBattlerForControllerExec(battlerDef);
gBattleResources->flags->flags[battlerDef] &= ~RESOURCE_FLAG_UNBURDEN;
}
void BS_TrySymbiosis(void)
{
NATIVE_ARGS();
//called by Bestow, Fling, and Bug Bite, which don't work with Cmd_removeitem.
u32 partner = BATTLE_PARTNER(gBattlerAttacker);
if (SYMBIOSIS_CHECK(gBattlerAttacker, partner))
{
BestowItem(partner, gBattlerAttacker);
gLastUsedAbility = gBattleMons[partner].ability;
gBattleScripting.battler = gBattlerAbility = partner;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SymbiosisActivates;
return;
}
gBattlescriptCurrInstr = cmd->nextInstr;
}