mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-09 21:25:42 -05:00
504 lines
24 KiB
C
504 lines
24 KiB
C
#ifndef GUARD_BATTLE_SCRIPTS_H
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#define GUARD_BATTLE_SCRIPTS_H
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#include "global.h"
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extern const u8 BattleScript_HitFromCritCalc[];
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extern const u8 BattleScript_MoveEnd[];
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extern const u8 BattleScript_MakeMoveMissed[];
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extern const u8 BattleScript_PrintMoveMissed[];
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extern const u8 BattleScript_MoveMissedPause[];
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extern const u8 BattleScript_MoveMissed[];
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extern const u8 BattleScript_ButItFailed[];
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extern const u8 BattleScript_StatUp[];
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extern const u8 BattleScript_StatDown[];
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extern const u8 BattleScript_AlreadyAtFullHp[];
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extern const u8 BattleScript_PresentHealTarget[];
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extern const u8 BattleScript_MoveUsedMustRecharge[];
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extern const u8 BattleScript_FaintAttacker[];
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extern const u8 BattleScript_FaintTarget[];
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extern const u8 BattleScript_GiveExp[];
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extern const u8 BattleScript_HandleFaintedMon[];
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extern const u8 BattleScript_LocalTrainerBattleWon[];
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extern const u8 BattleScript_LocalTwoTrainersDefeated[];
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extern const u8 BattleScript_LocalBattleWonLoseTexts[];
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extern const u8 BattleScript_LocalBattleWonReward[];
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extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
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extern const u8 BattleScript_LocalBattleLost[];
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extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
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extern const u8 BattleScript_LocalBattleLostEnd[];
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extern const u8 BattleScript_CheckDomeDrew[];
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extern const u8 BattleScript_LinkBattleWonOrLost[];
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extern const u8 BattleScript_BattleTowerTrainerBattleWon[];
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extern const u8 BattleScript_SmokeBallEscape[];
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extern const u8 BattleScript_RanAwayUsingMonAbility[];
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extern const u8 BattleScript_GotAwaySafely[];
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extern const u8 BattleScript_WildMonFled[];
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extern const u8 BattleScript_PrintCantRunFromTrainer[];
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extern const u8 BattleScript_PrintFailedToRunString[];
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extern const u8 BattleScript_PrintCantEscapeFromBattle[];
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extern const u8 BattleScript_PrintFullBox[];
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extern const u8 BattleScript_ActionSwitch[];
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extern const u8 BattleScript_Pausex20[];
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extern const u8 BattleScript_LevelUp[];
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extern const u8 BattleScript_RainContinuesOrEnds[];
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extern const u8 BattleScript_DamagingWeatherContinues[];
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extern const u8 BattleScript_SandStormHailEnds[];
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extern const u8 BattleScript_SunlightContinues[];
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extern const u8 BattleScript_SunlightFaded[];
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extern const u8 BattleScript_OverworldWeatherStarts[];
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extern const u8 BattleScript_SideStatusWoreOff[];
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extern const u8 BattleScript_SafeguardProtected[];
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extern const u8 BattleScript_SafeguardEnds[];
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extern const u8 BattleScript_LeechSeedTurnDrain[];
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extern const u8 BattleScript_BideStoringEnergy[];
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extern const u8 BattleScript_BideAttack[];
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extern const u8 BattleScript_BideNoEnergyToAttack[];
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extern const u8 BattleScript_SuccessForceOut[];
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extern const u8 BattleScript_MistProtected[];
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extern const u8 BattleScript_RageIsBuilding[];
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extern const u8 BattleScript_MoveUsedIsDisabled[];
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extern const u8 BattleScript_SelectingDisabledMove[];
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extern const u8 BattleScript_DisabledNoMore[];
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extern const u8 BattleScript_SelectingDisabledMoveInPalace[];
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extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
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extern const u8 BattleScript_EncoredNoMore[];
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extern const u8 BattleScript_DestinyBondTakesLife[];
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extern const u8 BattleScript_SpikesOnAttacker[];
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extern const u8 BattleScript_SpikesOnTarget[];
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extern const u8 BattleScript_SpikesOngBank1[];
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extern const u8 BattleScript_PerishSongTakesLife[];
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extern const u8 BattleScript_PerishSongCountGoesDown[];
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extern const u8 BattleScript_AllStatsUp[];
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extern const u8 BattleScript_RapidSpinAway[];
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extern const u8 BattleScript_WrapFree[];
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extern const u8 BattleScript_LeechSeedFree[];
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extern const u8 BattleScript_SpikesFree[];
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extern const u8 BattleScript_MonTookFutureAttack[];
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extern const u8 BattleScript_NoMovesLeft[];
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extern const u8 BattleScript_SelectingMoveWithNoPP[];
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extern const u8 BattleScript_NoPPForMove[];
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extern const u8 BattleScript_SelectingTormentedMove[];
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extern const u8 BattleScript_MoveUsedIsTormented[];
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extern const u8 BattleScript_SelectingTormentedMoveInPalace[];
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extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
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extern const u8 BattleScript_MoveUsedIsTaunted[];
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extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
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extern const u8 BattleScript_WishComesTrue[];
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extern const u8 BattleScript_IngrainTurnHeal[];
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extern const u8 BattleScript_AtkDefDown[];
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extern const u8 BattleScript_KnockedOff[];
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extern const u8 BattleScript_MoveUsedIsImprisoned[];
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extern const u8 BattleScript_SelectingImprisonedMove[];
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extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
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extern const u8 BattleScript_GrudgeTakesPp[];
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extern const u8 BattleScript_MagicCoatBounce[];
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extern const u8 BattleScript_SnatchedMove[];
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extern const u8 BattleScript_EnduredMsg[];
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extern const u8 BattleScript_OneHitKOMsg[];
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extern const u8 BattleScript_SAtkDown2[];
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extern const u8 BattleScript_FocusPunchSetUp[];
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extern const u8 BattleScript_MoveUsedIsAsleep[];
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extern const u8 BattleScript_MoveUsedWokeUp[];
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extern const u8 BattleScript_MonWokeUpInUproar[];
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extern const u8 BattleScript_PoisonTurnDmg[];
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extern const u8 BattleScript_BurnTurnDmg[];
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extern const u8 BattleScript_MoveUsedIsFrozen[];
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extern const u8 BattleScript_MoveUsedUnfroze[];
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extern const u8 BattleScript_DefrostedViaFireMove[];
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extern const u8 BattleScript_MoveUsedIsParalyzed[];
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extern const u8 BattleScript_MoveUsedFlinched[];
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extern const u8 BattleScript_PrintUproarOverTurns[];
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extern const u8 BattleScript_ThrashConfuses[];
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extern const u8 BattleScript_MoveUsedIsConfused[];
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extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
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extern const u8 BattleScript_PrintPayDayMoneyString[];
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extern const u8 BattleScript_WrapTurnDmg[];
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extern const u8 BattleScript_WrapEnds[];
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extern const u8 BattleScript_MoveUsedIsInLove[];
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extern const u8 BattleScript_MoveUsedIsInLoveCantAttack[];
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extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
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extern const u8 BattleScript_NightmareTurnDmg[];
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extern const u8 BattleScript_CurseTurnDmg[];
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extern const u8 BattleScript_TargetPRLZHeal[];
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extern const u8 BattleScript_MoveEffectSleep[];
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extern const u8 BattleScript_YawnMakesAsleep[];
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extern const u8 BattleScript_MoveEffectPoison[];
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extern const u8 BattleScript_MoveEffectBurn[];
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extern const u8 BattleScript_MoveEffectFreeze[];
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extern const u8 BattleScript_MoveEffectParalysis[];
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extern const u8 BattleScript_MoveEffectUproar[];
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extern const u8 BattleScript_MoveEffectToxic[];
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extern const u8 BattleScript_MoveEffectPayDay[];
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extern const u8 BattleScript_MoveEffectWrap[];
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extern const u8 BattleScript_MoveEffectConfusion[];
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extern const u8 BattleScript_MoveEffectRecoil33[];
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extern const u8 BattleScript_DoRecoil33[];
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extern const u8 BattleScript_Recoil33End[];
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extern const u8 BattleScript_ItemSteal[];
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extern const u8 BattleScript_DrizzleActivates[];
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extern const u8 BattleScript_SpeedBoostActivates[];
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extern const u8 BattleScript_TraceActivates[];
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extern const u8 BattleScript_RainDishActivates[];
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extern const u8 BattleScript_SandstreamActivates[];
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extern const u8 BattleScript_ShedSkinActivates[];
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extern const u8 BattleScript_WeatherFormChanges[];
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extern const u8 BattleScript_WeatherFormChangesLoop[];
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extern const u8 BattleScript_CastformChange[];
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extern const u8 BattleScript_DroughtActivates[];
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extern const u8 BattleScript_TookAttack[];
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extern const u8 BattleScript_SturdyPreventsOHKO[];
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extern const u8 BattleScript_DampStopsExplosion[];
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extern const u8 BattleScript_MoveHPDrain_PPLoss[];
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extern const u8 BattleScript_MoveHPDrain[];
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extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[];
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extern const u8 BattleScript_MonMadeMoveUseless[];
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extern const u8 BattleScript_FlashFireBoost_PPLoss[];
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extern const u8 BattleScript_FlashFireBoost[];
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extern const u8 BattleScript_AbilityNoStatLoss[];
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extern const u8 BattleScript_BRNPrevention[];
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extern const u8 BattleScript_PRLZPrevention[];
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extern const u8 BattleScript_PSNPrevention[];
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extern const u8 BattleScript_ObliviousPreventsAttraction[];
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extern const u8 BattleScript_FlinchPrevention[];
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extern const u8 BattleScript_OwnTempoPrevents[];
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extern const u8 BattleScript_SoundproofProtected[];
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extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
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extern const u8 BattleScript_StickyHoldActivates[];
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extern const u8 BattleScript_ColorChangeActivates[];
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extern const u8 BattleScript_RoughSkinActivates[];
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extern const u8 BattleScript_CuteCharmActivates[];
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extern const u8 BattleScript_ApplySecondaryEffect[];
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extern const u8 BattleScript_SynchronizeActivates[];
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extern const u8 BattleScript_NoItemSteal[];
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extern const u8 BattleScript_AbilityCuredStatus[];
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extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
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extern const u8 BattleScript_MoveUsedLoafingAroundMsg[];
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extern const u8 BattleScript_IgnoresAndFallsAsleep[];
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extern const u8 BattleScript_SubstituteFade[];
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extern const u8 BattleScript_BerryCurePrlzEnd2[];
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extern const u8 BattleScript_BerryCureParRet[];
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extern const u8 BattleScript_BerryCurePsnEnd2[];
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extern const u8 BattleScript_BerryCurePsnRet[];
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extern const u8 BattleScript_BerryCureBrnEnd2[];
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extern const u8 BattleScript_BerryCureBrnRet[];
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extern const u8 BattleScript_BerryCureFrzEnd2[];
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extern const u8 BattleScript_BerryCureFrzRet[];
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extern const u8 BattleScript_BerryCureSlpEnd2[];
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extern const u8 BattleScript_BerryCureSlpRet[];
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extern const u8 BattleScript_BerryCureConfusionEnd2[];
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extern const u8 BattleScript_BerryCureConfusionRet[];
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extern const u8 BattleScript_BerryCureChosenStatusEnd2[];
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extern const u8 BattleScript_BerryCureChosenStatusRet[];
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extern const u8 BattleScript_WhiteHerbEnd2[];
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extern const u8 BattleScript_WhiteHerbRet[];
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extern const u8 BattleScript_ItemHealHP_RemoveItem[];
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extern const u8 BattleScript_BerryPPHealEnd2[];
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extern const u8 BattleScript_ItemHealHP_End2[];
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extern const u8 BattleScript_ItemHealHP_Ret[];
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extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
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extern const u8 BattleScript_FocusBandActivates[];
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extern const u8 BattleScript_BerryConfuseHealEnd2[];
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extern const u8 BattleScript_BerryStatRaiseEnd2[];
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extern const u8 BattleScript_BerryFocusEnergyEnd2[];
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extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
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extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
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extern const u8 BattleScript_PrintPlayerForfeited[];
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extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
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extern const u8 BattleScript_BallThrow[];
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extern const u8 BattleScript_BallThrowByWally[];
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extern const u8 BattleScript_SafariBallThrow[];
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extern const u8 BattleScript_SuccessBallThrow[];
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extern const u8 BattleScript_WallyBallThrow[];
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extern const u8 BattleScript_ShakeBallThrow[];
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extern const u8 BattleScript_TrainerBallBlock[];
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extern const u8 BattleScript_RunByUsingItem[];
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extern const u8 BattleScript_ActionWatchesCarefully[];
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extern const u8 BattleScript_ActionGetNear[];
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extern const u8 BattleScript_ActionThrowPokeblock[];
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extern const u8 BattleScript_GhostGetOutGetOut[];
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extern const u8 BattleScript_TooScaredToMove[];
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extern const u8 BattleScript_IntimidateActivates[];
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extern const u8 BattleScript_IntimidateActivatesEnd3[];
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extern const u8 BattleScript_IgnoresWhileAsleep[];
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extern const u8 BattleScript_IgnoresAndHitsItself[];
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extern const u8 BattleScript_MoveEffectRecoil[];
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extern const u8 BattleScript_FlushMessageBox[];
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extern const u8 BattleScript_SpikesOnFaintedBattler[];
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extern const u8 BattleScript_GhostBallDodge[];
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extern const u8 BattleScript_OldMan_Pokedude_CaughtMessage[];
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extern const u8 BattleScript_SilphScopeUnveiled[];
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extern const u8 BattleScript_BattleTowerTrainerBattleWon[];
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extern const u8 *const gBattleScriptsForMoveEffects[];
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extern const u8 *const gBattlescriptsForBallThrow[];
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extern const u8 *const gBattlescriptsForRunningByItem[];
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extern const u8 *const gBattlescriptsForUsingItem[];
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extern const u8 *const gBattleScriptsForAIUsingItems[];
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extern const u8 *const gBattlescriptsForSafariActions[];
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extern const u8 BattleScript_ItemRestoreHP_Party[];
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// effect scripts
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectSleep[];
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extern const u8 BattleScript_EffectPoisonHit[];
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extern const u8 BattleScript_EffectAbsorb[];
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extern const u8 BattleScript_EffectBurnHit[];
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extern const u8 BattleScript_EffectFreezeHit[];
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extern const u8 BattleScript_EffectParalyzeHit[];
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extern const u8 BattleScript_EffectExplosion[];
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extern const u8 BattleScript_EffectDreamEater[];
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extern const u8 BattleScript_EffectMirrorMove[];
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extern const u8 BattleScript_EffectAttackUp[];
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extern const u8 BattleScript_EffectDefenseUp[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectSpecialAttackUp[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectEvasionUp[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectAttackDown[];
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extern const u8 BattleScript_EffectDefenseDown[];
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extern const u8 BattleScript_EffectSpeedDown[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectAccuracyDown[];
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extern const u8 BattleScript_EffectEvasionDown[];
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extern const u8 BattleScript_EffectHaze[];
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extern const u8 BattleScript_EffectBide[];
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extern const u8 BattleScript_EffectRampage[];
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extern const u8 BattleScript_EffectRoar[];
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extern const u8 BattleScript_EffectMultiHit[];
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extern const u8 BattleScript_EffectConversion[];
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extern const u8 BattleScript_EffectFlinchHit[];
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extern const u8 BattleScript_EffectRestoreHp[];
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extern const u8 BattleScript_EffectToxic[];
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extern const u8 BattleScript_EffectPayDay[];
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extern const u8 BattleScript_EffectLightScreen[];
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extern const u8 BattleScript_EffectTriAttack[];
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extern const u8 BattleScript_EffectRest[];
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extern const u8 BattleScript_EffectOHKO[];
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extern const u8 BattleScript_EffectRazorWind[];
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extern const u8 BattleScript_EffectSuperFang[];
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extern const u8 BattleScript_EffectDragonRage[];
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extern const u8 BattleScript_EffectTrap[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectDoubleHit[];
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extern const u8 BattleScript_EffectRecoilIfMiss[];
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extern const u8 BattleScript_EffectMist[];
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extern const u8 BattleScript_EffectFocusEnergy[];
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extern const u8 BattleScript_EffectRecoil[];
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extern const u8 BattleScript_EffectConfuse[];
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extern const u8 BattleScript_EffectAttackUp[];
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extern const u8 BattleScript_EffectDefenseUp[];
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extern const u8 BattleScript_EffectSpeedUp[];
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extern const u8 BattleScript_EffectSpecialAttackUp[];
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extern const u8 BattleScript_EffectSpecialDefenseUp[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectTransform[];
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extern const u8 BattleScript_EffectAttackDown[];
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extern const u8 BattleScript_EffectDefenseDown[];
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extern const u8 BattleScript_EffectSpeedDown[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectSpecialDefenseDown[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectReflect[];
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extern const u8 BattleScript_EffectPoison[];
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extern const u8 BattleScript_EffectParalyze[];
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extern const u8 BattleScript_EffectAttackDownHit[];
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extern const u8 BattleScript_EffectDefenseDownHit[];
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extern const u8 BattleScript_EffectSpeedDownHit[];
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extern const u8 BattleScript_EffectSpecialAttackDownHit[];
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extern const u8 BattleScript_EffectSpecialDefenseDownHit[];
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extern const u8 BattleScript_EffectAccuracyDownHit[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectSkyAttack[];
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extern const u8 BattleScript_EffectConfuseHit[];
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extern const u8 BattleScript_EffectTwineedle[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectSubstitute[];
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extern const u8 BattleScript_EffectRecharge[];
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extern const u8 BattleScript_EffectRage[];
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extern const u8 BattleScript_EffectMimic[];
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extern const u8 BattleScript_EffectMetronome[];
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extern const u8 BattleScript_EffectLeechSeed[];
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extern const u8 BattleScript_EffectSplash[];
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extern const u8 BattleScript_EffectDisable[];
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extern const u8 BattleScript_EffectLevelDamage[];
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extern const u8 BattleScript_EffectPsywave[];
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extern const u8 BattleScript_EffectCounter[];
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extern const u8 BattleScript_EffectEncore[];
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extern const u8 BattleScript_EffectPainSplit[];
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extern const u8 BattleScript_EffectSnore[];
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extern const u8 BattleScript_EffectConversion[];
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extern const u8 BattleScript_EffectLockOn[];
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extern const u8 BattleScript_EffectSketch[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectSleepTalk[];
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extern const u8 BattleScript_EffectDestinyBond[];
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extern const u8 BattleScript_EffectFlail[];
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extern const u8 BattleScript_EffectSpite[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectHealBell[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectTripleKick[];
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extern const u8 BattleScript_EffectThief[];
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extern const u8 BattleScript_EffectMeanLook[];
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extern const u8 BattleScript_EffectNightmare[];
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extern const u8 BattleScript_EffectMinimize[];
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extern const u8 BattleScript_EffectCurse[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectProtect[];
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extern const u8 BattleScript_EffectSpikes[];
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extern const u8 BattleScript_EffectForesight[];
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extern const u8 BattleScript_EffectPerishSong[];
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extern const u8 BattleScript_EffectSandstorm[];
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extern const u8 BattleScript_EffectEndure[];
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extern const u8 BattleScript_EffectRollout[];
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extern const u8 BattleScript_EffectSwagger[];
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extern const u8 BattleScript_EffectFuryCutter[];
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extern const u8 BattleScript_EffectAttract[];
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extern const u8 BattleScript_EffectReturn[];
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extern const u8 BattleScript_EffectPresent[];
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extern const u8 BattleScript_EffectFrustration[];
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extern const u8 BattleScript_EffectSafeguard[];
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extern const u8 BattleScript_EffectThawHit[];
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extern const u8 BattleScript_EffectMagnitude[];
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extern const u8 BattleScript_EffectBatonPass[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectRapidSpin[];
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extern const u8 BattleScript_EffectSonicboom[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectMorningSun[];
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extern const u8 BattleScript_EffectSynthesis[];
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extern const u8 BattleScript_EffectMoonlight[];
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extern const u8 BattleScript_EffectHiddenPower[];
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extern const u8 BattleScript_EffectRainDance[];
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extern const u8 BattleScript_EffectSunnyDay[];
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extern const u8 BattleScript_EffectDefenseUpHit[];
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extern const u8 BattleScript_EffectAttackUpHit[];
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extern const u8 BattleScript_EffectAllStatsUpHit[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectBellyDrum[];
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extern const u8 BattleScript_EffectPsychUp[];
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extern const u8 BattleScript_EffectMirrorCoat[];
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extern const u8 BattleScript_EffectSkullBash[];
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extern const u8 BattleScript_EffectTwister[];
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extern const u8 BattleScript_EffectEarthquake[];
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extern const u8 BattleScript_EffectFutureSight[];
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extern const u8 BattleScript_EffectGust[];
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extern const u8 BattleScript_EffectStomp[];
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extern const u8 BattleScript_EffectSolarBeam[];
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extern const u8 BattleScript_EffectThunder[];
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extern const u8 BattleScript_EffectTeleport[];
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extern const u8 BattleScript_EffectBeatUp[];
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extern const u8 BattleScript_EffectSemiInvulnerable[];
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extern const u8 BattleScript_EffectDefenseCurl[];
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extern const u8 BattleScript_EffectSoftboiled[];
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extern const u8 BattleScript_EffectFakeOut[];
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extern const u8 BattleScript_EffectUproar[];
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extern const u8 BattleScript_EffectStockpile[];
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extern const u8 BattleScript_EffectSpitUp[];
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extern const u8 BattleScript_EffectSwallow[];
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_EffectHail[];
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extern const u8 BattleScript_EffectTorment[];
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extern const u8 BattleScript_EffectFlatter[];
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extern const u8 BattleScript_EffectWillOWisp[];
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extern const u8 BattleScript_EffectMemento[];
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extern const u8 BattleScript_EffectFacade[];
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extern const u8 BattleScript_EffectFocusPunch[];
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extern const u8 BattleScript_EffectSmellingsalt[];
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extern const u8 BattleScript_EffectFollowMe[];
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extern const u8 BattleScript_EffectNaturePower[];
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extern const u8 BattleScript_EffectCharge[];
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extern const u8 BattleScript_EffectTaunt[];
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extern const u8 BattleScript_EffectHelpingHand[];
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extern const u8 BattleScript_EffectTrick[];
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extern const u8 BattleScript_EffectRolePlay[];
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extern const u8 BattleScript_EffectWish[];
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extern const u8 BattleScript_EffectAssist[];
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extern const u8 BattleScript_EffectIngrain[];
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extern const u8 BattleScript_EffectSuperpower[];
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extern const u8 BattleScript_EffectMagicCoat[];
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extern const u8 BattleScript_EffectRecycle[];
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extern const u8 BattleScript_EffectRevenge[];
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extern const u8 BattleScript_EffectBrickBreak[];
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extern const u8 BattleScript_EffectYawn[];
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extern const u8 BattleScript_EffectKnockOff[];
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extern const u8 BattleScript_EffectEndeavor[];
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extern const u8 BattleScript_EffectEruption[];
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extern const u8 BattleScript_EffectSkillSwap[];
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extern const u8 BattleScript_EffectImprison[];
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extern const u8 BattleScript_EffectRefresh[];
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extern const u8 BattleScript_EffectGrudge[];
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extern const u8 BattleScript_EffectSnatch[];
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extern const u8 BattleScript_EffectLowKick[];
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extern const u8 BattleScript_EffectSecretPower[];
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extern const u8 BattleScript_EffectDoubleEdge[];
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extern const u8 BattleScript_EffectTeeterDance[];
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extern const u8 BattleScript_EffectBurnHit[];
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extern const u8 BattleScript_EffectMudSport[];
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extern const u8 BattleScript_EffectPoisonFang[];
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extern const u8 BattleScript_EffectWeatherBall[];
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extern const u8 BattleScript_EffectOverheat[];
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extern const u8 BattleScript_EffectTickle[];
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extern const u8 BattleScript_EffectCosmicPower[];
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extern const u8 BattleScript_EffectSkyUppercut[];
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extern const u8 BattleScript_EffectBulkUp[];
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extern const u8 BattleScript_EffectPoisonHit[];
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extern const u8 BattleScript_EffectWaterSport[];
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extern const u8 BattleScript_EffectCalmMind[];
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extern const u8 BattleScript_EffectDragonDance[];
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extern const u8 BattleScript_EffectCamouflage[];
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// pokeemerald
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extern const u8 BattleScript_ProteanActivates[];
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extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[];
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extern const u8 BattleScript_FailedFromAtkString[];
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extern const u8 BattleScript_FlingFailConsumeItem[];
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extern const u8 BattleScript_MagicCoatBouncePrankster[];
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extern const u8 BattleScript_TruantLoafingAround[];
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extern const u8 BattleScript_MoveUsedHealBlockPrevents[];
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extern const u8 BattleScript_MoveUsedGravityPrevents[];
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extern const u8 BattleScript_MoveUsedUnfrostbite[];
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extern const u8 BattleScript_PowderMoveNoEffect[];
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extern const u8 BattleScript_MoveUsedPowder[];
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extern const u8 BattleScript_MoveUsedIsThroatChopPrevented[];
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extern const u8 BattleScript_PrimalWeatherBlocksMove[];
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extern const u8 BattleScript_BerryReduceDmg[];
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extern const u8 BattleScript_GemActivates[];
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extern const u8 BattleScript_AttackWeakenedByStrongWinds[];
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extern const u8 BattleScript_SturdiedMsg[];
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extern const u8 BattleScript_HangedOnMsg[];
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extern const u8 BattleScript_PrintBerryReduceString[];
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extern const u8 BattleScript_TargetFormChange[];
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extern const u8 BattleScript_TargetFormChangeWithStringNoPopup[];
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extern const u8 BattleScript_IceFaceNullsDamage[];
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extern const u8 BattleScript_AffectionBasedEndurance[];
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extern const u8 BattleScript_DefSpDefDown[];
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extern const u8 BattleScript_MoveEffectClearSmog[];
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extern const u8 BattleScript_MoveEffectFlameBurst[];
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extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
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extern const u8 BattleScript_MoveEffectFeint[];
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extern const u8 BattleScript_SpectralThiefSteal[];
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extern const u8 BattleScript_VCreateStatLoss[];
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extern const u8 BattleScript_MoveEffectCoreEnforcer[];
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extern const u8 BattleScript_MoveEffectIncinerate[];
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extern const u8 BattleScript_MoveEffectBugBite[];
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extern const u8 BattleScript_BothCanNoLongerEscape[];
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extern const u8 BattleScript_RemoveFireType[];
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extern const u8 BattleScript_RemoveElectricType[];
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extern const u8 BattleScript_RemoveGenericType[];
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extern const u8 BattleScript_StealthRockActivates[];
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extern const u8 BattleScript_SpikesActivates[];
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extern const u8 BattleScript_SyrupBombActivates[];
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extern const u8 BattleScript_AromaVeilProtectsRet[];
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extern const u8 BattleScript_EffectPsychicNoise[];
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extern const u8 BattleScript_StatUpMsg[];
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extern const u8 BattleScript_SymbiosisActivates[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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