pokefirered/data/battle_anim_scripts.s
2020-08-29 03:11:03 -04:00

11102 lines
371 KiB
ArmAsm

#include "constants/battle.h"
#include "constants/battle_anim.h"
#include "constants/songs.h"
#include "constants/moves.h"
.include "asm/macros.inc"
.include "asm/macros/battle_anim_script.inc"
#define FALSE 0
#define TRUE 1
#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
#define RGB_BLACK 0x0000
#define RGB_WHITE 0x7FFF
#define RGB_WHITEALPHA 0xFFFF
// BLDCNT
// Bits 0-5 select layers for the 1st target
#define BLDCNT_TGT1_BG0 (1 << 0)
#define BLDCNT_TGT1_BG1 (1 << 1)
#define BLDCNT_TGT1_BG2 (1 << 2)
#define BLDCNT_TGT1_BG3 (1 << 3)
#define BLDCNT_TGT1_OBJ (1 << 4)
#define BLDCNT_TGT1_BD (1 << 5)
// Bits 6-7 select the special effect
#define BLDCNT_EFFECT_NONE (0 << 6) // no special effect
#define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA)
#define BLDCNT_EFFECT_LIGHTEN (2 << 6) // 1st target becomes whiter (controlled by BLDY)
#define BLDCNT_EFFECT_DARKEN (3 << 6) // 1st target becomes blacker (controlled by BLDY)
// Bits 8-13 select layers for the 2nd target
#define BLDCNT_TGT2_BG0 (1 << 8)
#define BLDCNT_TGT2_BG1 (1 << 9)
#define BLDCNT_TGT2_BG2 (1 << 10)
#define BLDCNT_TGT2_BG3 (1 << 11)
#define BLDCNT_TGT2_OBJ (1 << 12)
#define BLDCNT_TGT2_BD (1 << 13)
#define BLDCNT_TGT2_ALL (BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD)
.section script_data, "aw", %progbits
.align 2
gMovesWithQuietBGM:: @ 81C68EC
.2byte MOVE_SING
.2byte MOVE_PERISH_SONG
.2byte MOVE_GRASS_WHISTLE
.2byte 0xFFFF
.align 2
gBattleAnims_Moves::
.4byte Move_NONE
.4byte Move_POUND
.4byte Move_KARATE_CHOP
.4byte Move_DOUBLE_SLAP
.4byte Move_COMET_PUNCH
.4byte Move_MEGA_PUNCH
.4byte Move_PAY_DAY
.4byte Move_FIRE_PUNCH
.4byte Move_ICE_PUNCH
.4byte Move_THUNDER_PUNCH
.4byte Move_SCRATCH
.4byte Move_VICE_GRIP
.4byte Move_GUILLOTINE
.4byte Move_RAZOR_WIND
.4byte Move_SWORDS_DANCE
.4byte Move_CUT
.4byte Move_GUST
.4byte Move_WING_ATTACK
.4byte Move_WHIRLWIND
.4byte Move_FLY
.4byte Move_BIND
.4byte Move_SLAM
.4byte Move_VINE_WHIP
.4byte Move_STOMP
.4byte Move_DOUBLE_KICK
.4byte Move_MEGA_KICK
.4byte Move_JUMP_KICK
.4byte Move_ROLLING_KICK
.4byte Move_SAND_ATTACK
.4byte Move_HEADBUTT
.4byte Move_HORN_ATTACK
.4byte Move_FURY_ATTACK
.4byte Move_HORN_DRILL
.4byte Move_TACKLE
.4byte Move_BODY_SLAM
.4byte Move_WRAP
.4byte Move_TAKE_DOWN
.4byte Move_THRASH
.4byte Move_DOUBLE_EDGE
.4byte Move_TAIL_WHIP
.4byte Move_POISON_STING
.4byte Move_TWINEEDLE
.4byte Move_PIN_MISSILE
.4byte Move_LEER
.4byte Move_BITE
.4byte Move_GROWL
.4byte Move_ROAR
.4byte Move_SING
.4byte Move_SUPERSONIC
.4byte Move_SONIC_BOOM
.4byte Move_DISABLE
.4byte Move_ACID
.4byte Move_EMBER
.4byte Move_FLAMETHROWER
.4byte Move_MIST
.4byte Move_WATER_GUN
.4byte Move_HYDRO_PUMP
.4byte Move_SURF
.4byte Move_ICE_BEAM
.4byte Move_BLIZZARD
.4byte Move_PSYBEAM
.4byte Move_BUBBLE_BEAM
.4byte Move_AURORA_BEAM
.4byte Move_HYPER_BEAM
.4byte Move_PECK
.4byte Move_DRILL_PECK
.4byte Move_SUBMISSION
.4byte Move_LOW_KICK
.4byte Move_COUNTER
.4byte Move_SEISMIC_TOSS
.4byte Move_STRENGTH
.4byte Move_ABSORB
.4byte Move_MEGA_DRAIN
.4byte Move_LEECH_SEED
.4byte Move_GROWTH
.4byte Move_RAZOR_LEAF
.4byte Move_SOLAR_BEAM
.4byte Move_POISON_POWDER
.4byte Move_STUN_SPORE
.4byte Move_SLEEP_POWDER
.4byte Move_PETAL_DANCE
.4byte Move_STRING_SHOT
.4byte Move_DRAGON_RAGE
.4byte Move_FIRE_SPIN
.4byte Move_THUNDER_SHOCK
.4byte Move_THUNDERBOLT
.4byte Move_THUNDER_WAVE
.4byte Move_THUNDER
.4byte Move_ROCK_THROW
.4byte Move_EARTHQUAKE
.4byte Move_FISSURE
.4byte Move_DIG
.4byte Move_TOXIC
.4byte Move_CONFUSION
.4byte Move_PSYCHIC
.4byte Move_HYPNOSIS
.4byte Move_MEDITATE
.4byte Move_AGILITY
.4byte Move_QUICK_ATTACK
.4byte Move_RAGE
.4byte Move_TELEPORT
.4byte Move_NIGHT_SHADE
.4byte Move_MIMIC
.4byte Move_SCREECH
.4byte Move_DOUBLE_TEAM
.4byte Move_RECOVER
.4byte Move_HARDEN
.4byte Move_MINIMIZE
.4byte Move_SMOKESCREEN
.4byte Move_CONFUSE_RAY
.4byte Move_WITHDRAW
.4byte Move_DEFENSE_CURL
.4byte Move_BARRIER
.4byte Move_LIGHT_SCREEN
.4byte Move_HAZE
.4byte Move_REFLECT
.4byte Move_FOCUS_ENERGY
.4byte Move_BIDE
.4byte Move_METRONOME
.4byte Move_MIRROR_MOVE
.4byte Move_SELF_DESTRUCT
.4byte Move_EGG_BOMB
.4byte Move_LICK
.4byte Move_SMOG
.4byte Move_SLUDGE
.4byte Move_BONE_CLUB
.4byte Move_FIRE_BLAST
.4byte Move_WATERFALL
.4byte Move_CLAMP
.4byte Move_SWIFT
.4byte Move_SKULL_BASH
.4byte Move_SPIKE_CANNON
.4byte Move_CONSTRICT
.4byte Move_AMNESIA
.4byte Move_KINESIS
.4byte Move_SOFT_BOILED
.4byte Move_HI_JUMP_KICK
.4byte Move_GLARE
.4byte Move_DREAM_EATER
.4byte Move_POISON_GAS
.4byte Move_BARRAGE
.4byte Move_LEECH_LIFE
.4byte Move_LOVELY_KISS
.4byte Move_SKY_ATTACK
.4byte Move_TRANSFORM
.4byte Move_BUBBLE
.4byte Move_DIZZY_PUNCH
.4byte Move_SPORE
.4byte Move_FLASH
.4byte Move_PSYWAVE
.4byte Move_SPLASH
.4byte Move_ACID_ARMOR
.4byte Move_CRABHAMMER
.4byte Move_EXPLOSION
.4byte Move_FURY_SWIPES
.4byte Move_BONEMERANG
.4byte Move_REST
.4byte Move_ROCK_SLIDE
.4byte Move_HYPER_FANG
.4byte Move_SHARPEN
.4byte Move_CONVERSION
.4byte Move_TRI_ATTACK
.4byte Move_SUPER_FANG
.4byte Move_SLASH
.4byte Move_SUBSTITUTE
.4byte Move_STRUGGLE
.4byte Move_SKETCH
.4byte Move_TRIPLE_KICK
.4byte Move_THIEF
.4byte Move_SPIDER_WEB
.4byte Move_MIND_READER
.4byte Move_NIGHTMARE
.4byte Move_FLAME_WHEEL
.4byte Move_SNORE
.4byte Move_CURSE
.4byte Move_FLAIL
.4byte Move_CONVERSION_2
.4byte Move_AEROBLAST
.4byte Move_COTTON_SPORE
.4byte Move_REVERSAL
.4byte Move_SPITE
.4byte Move_POWDER_SNOW
.4byte Move_PROTECT
.4byte Move_MACH_PUNCH
.4byte Move_SCARY_FACE
.4byte Move_FAINT_ATTACK
.4byte Move_SWEET_KISS
.4byte Move_BELLY_DRUM
.4byte Move_SLUDGE_BOMB
.4byte Move_MUD_SLAP
.4byte Move_OCTAZOOKA
.4byte Move_SPIKES
.4byte Move_ZAP_CANNON
.4byte Move_FORESIGHT
.4byte Move_DESTINY_BOND
.4byte Move_PERISH_SONG
.4byte Move_ICY_WIND
.4byte Move_DETECT
.4byte Move_BONE_RUSH
.4byte Move_LOCK_ON
.4byte Move_OUTRAGE
.4byte Move_SANDSTORM
.4byte Move_GIGA_DRAIN
.4byte Move_ENDURE
.4byte Move_CHARM
.4byte Move_ROLLOUT
.4byte Move_FALSE_SWIPE
.4byte Move_SWAGGER
.4byte Move_MILK_DRINK
.4byte Move_SPARK
.4byte Move_FURY_CUTTER
.4byte Move_STEEL_WING
.4byte Move_MEAN_LOOK
.4byte Move_ATTRACT
.4byte Move_SLEEP_TALK
.4byte Move_HEAL_BELL
.4byte Move_RETURN
.4byte Move_PRESENT
.4byte Move_FRUSTRATION
.4byte Move_SAFEGUARD
.4byte Move_PAIN_SPLIT
.4byte Move_SACRED_FIRE
.4byte Move_MAGNITUDE
.4byte Move_DYNAMIC_PUNCH
.4byte Move_MEGAHORN
.4byte Move_DRAGON_BREATH
.4byte Move_BATON_PASS
.4byte Move_ENCORE
.4byte Move_PURSUIT
.4byte Move_RAPID_SPIN
.4byte Move_SWEET_SCENT
.4byte Move_IRON_TAIL
.4byte Move_METAL_CLAW
.4byte Move_VITAL_THROW
.4byte Move_MORNING_SUN
.4byte Move_SYNTHESIS
.4byte Move_MOONLIGHT
.4byte Move_HIDDEN_POWER
.4byte Move_CROSS_CHOP
.4byte Move_TWISTER
.4byte Move_RAIN_DANCE
.4byte Move_SUNNY_DAY
.4byte Move_CRUNCH
.4byte Move_MIRROR_COAT
.4byte Move_PSYCH_UP
.4byte Move_EXTREME_SPEED
.4byte Move_ANCIENT_POWER
.4byte Move_SHADOW_BALL
.4byte Move_FUTURE_SIGHT
.4byte Move_ROCK_SMASH
.4byte Move_WHIRLPOOL
.4byte Move_BEAT_UP
.4byte Move_FAKE_OUT
.4byte Move_UPROAR
.4byte Move_STOCKPILE
.4byte Move_SPIT_UP
.4byte Move_SWALLOW
.4byte Move_HEAT_WAVE
.4byte Move_HAIL
.4byte Move_TORMENT
.4byte Move_FLATTER
.4byte Move_WILL_O_WISP
.4byte Move_MEMENTO
.4byte Move_FACADE
.4byte Move_FOCUS_PUNCH
.4byte Move_SMELLING_SALT
.4byte Move_FOLLOW_ME
.4byte Move_ANCIENT_POWER
.4byte Move_CHARGE
.4byte Move_TAUNT
.4byte Move_HELPING_HAND
.4byte Move_TRICK
.4byte Move_ROLE_PLAY
.4byte Move_WISH
.4byte Move_ASSIST
.4byte Move_INGRAIN
.4byte Move_SUPERPOWER
.4byte Move_MAGIC_COAT
.4byte Move_RECYCLE
.4byte Move_REVENGE
.4byte Move_BRICK_BREAK
.4byte Move_YAWN
.4byte Move_KNOCK_OFF
.4byte Move_ENDEAVOR
.4byte Move_ERUPTION
.4byte Move_SKILL_SWAP
.4byte Move_IMPRISON
.4byte Move_REFRESH
.4byte Move_GRUDGE
.4byte Move_SNATCH
.4byte Move_SECRET_POWER
.4byte Move_DIVE
.4byte Move_ARM_THRUST
.4byte Move_CAMOUFLAGE
.4byte Move_TAIL_GLOW
.4byte Move_LUSTER_PURGE
.4byte Move_MIST_BALL
.4byte Move_FEATHER_DANCE
.4byte Move_TEETER_DANCE
.4byte Move_BLAZE_KICK
.4byte Move_MUD_SPORT
.4byte Move_ICE_BALL
.4byte Move_NEEDLE_ARM
.4byte Move_SLACK_OFF
.4byte Move_HYPER_VOICE
.4byte Move_POISON_FANG
.4byte Move_CRUSH_CLAW
.4byte Move_BLAST_BURN
.4byte Move_HYDRO_CANNON
.4byte Move_METEOR_MASH
.4byte Move_ASTONISH
.4byte Move_WEATHER_BALL
.4byte Move_AROMATHERAPY
.4byte Move_FAKE_TEARS
.4byte Move_AIR_CUTTER
.4byte Move_OVERHEAT
.4byte Move_ODOR_SLEUTH
.4byte Move_ROCK_TOMB
.4byte Move_SILVER_WIND
.4byte Move_METAL_SOUND
.4byte Move_GRASS_WHISTLE
.4byte Move_TICKLE
.4byte Move_COSMIC_POWER
.4byte Move_WATER_SPOUT
.4byte Move_SIGNAL_BEAM
.4byte Move_SHADOW_PUNCH
.4byte Move_EXTRASENSORY
.4byte Move_SKY_UPPERCUT
.4byte Move_SAND_TOMB
.4byte Move_SHEER_COLD
.4byte Move_MUDDY_WATER
.4byte Move_BULLET_SEED
.4byte Move_AERIAL_ACE
.4byte Move_ICICLE_SPEAR
.4byte Move_IRON_DEFENSE
.4byte Move_BLOCK
.4byte Move_HOWL
.4byte Move_DRAGON_CLAW
.4byte Move_FRENZY_PLANT
.4byte Move_BULK_UP
.4byte Move_BOUNCE
.4byte Move_MUD_SHOT
.4byte Move_POISON_TAIL
.4byte Move_COVET
.4byte Move_VOLT_TACKLE
.4byte Move_MAGICAL_LEAF
.4byte Move_WATER_SPORT
.4byte Move_CALM_MIND
.4byte Move_LEAF_BLADE
.4byte Move_DRAGON_DANCE
.4byte Move_ROCK_BLAST
.4byte Move_SHOCK_WAVE
.4byte Move_WATER_PULSE
.4byte Move_DOOM_DESIRE
.4byte Move_PSYCHO_BOOST
.4byte Move_COUNT
gBattleAnims_StatusConditions::
.4byte Status_Poison
.4byte Status_Confusion
.4byte Status_Burn
.4byte Status_Infatuation
.4byte Status_Sleep
.4byte Status_Paralysis
.4byte Status_Freeze
.4byte Status_Curse
.4byte Status_Nightmare
gBattleAnims_General::
.4byte General_CastformChange
.4byte General_StatsChange
.4byte General_SubstituteFade
.4byte General_SubstituteAppear
.4byte General_BaitThrow
.4byte General_ItemKnockoff
.4byte General_TurnTrap
.4byte General_ItemEffect
.4byte General_SmokeballEscape
.4byte General_HangedOn
.4byte General_Rain
.4byte General_Sun
.4byte General_Sandstorm
.4byte General_Hail
.4byte General_LeechSeedDrain
.4byte General_MonHit
.4byte General_ItemSteal
.4byte General_SnatchMove
.4byte General_FutureSightHit
.4byte General_DoomDesireHit
.4byte General_FocusPunchSetUp
.4byte General_IngrainHeal
.4byte General_WishHeal
.4byte General_MonScared
.4byte General_GhostGetOut
.4byte General_SilphScoped
.4byte General_SafariRockThrow
.4byte General_SafariReaction
gBattleAnims_Special::
.4byte Special_LevelUp
.4byte Special_SwitchOutPlayerMon
.4byte Special_SwitchOutOpponentMon
.4byte Special_BallThrow
.4byte Special_SafariBallThrow
.4byte Special_SubstituteToMon
.4byte Special_MonToSubstitute
Move_NONE:: @ 81C6F34
Move_POUND:: @ 81C6F34
Move_MIRROR_MOVE:: @ 81C6F34
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_DOUBLE_SLAP:: @ 81C6F65
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
choosetwoturnanim DoubleSlapLeft, DoubleSlapRight
DoubleSlapContinue:: @ 81C6F76
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_M_DOUBLE_SLAP, 63
waitforvisualfinish
clearmonbg 1
blendoff
end
DoubleSlapLeft:: @ 81C6F90
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
goto DoubleSlapContinue
DoubleSlapRight:: @ 81C6FA4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 2
goto DoubleSlapContinue
Move_POISON_POWDER:: @ 81C6FB8
loadspritegfx ANIM_TAG_POISON_POWDER
loadspritegfx ANIM_TAG_POISON_BUBBLE
loopsewithpan SE_M_POISON_POWDER, 63, 10, 6
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_STUN_SPORE:: @ 81C70E9
loadspritegfx ANIM_TAG_STUN_SPORE
loopsewithpan SE_M_POISON_POWDER, 63, 10, 6
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SLEEP_POWDER:: @ 81C7217
loadspritegfx ANIM_TAG_SLEEP_POWDER
loopsewithpan SE_M_POISON_POWDER, 63, 10, 6
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SWIFT:: @ 81C7345
loadspritegfx ANIM_TAG_YELLOW_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SWIFT, 192
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
delay 5
playsewithpan SE_M_SWIFT, 192
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1
delay 5
playsewithpan SE_M_SWIFT, 192
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 18, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 18, 1
delay 5
playsewithpan SE_M_SWIFT, 192
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 5
playsewithpan SE_M_SWIFT, 192
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_STRENGTH:: @ 81C73FE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_ShakeAndSinkMon, 5, 0, 2, 0, 96, 30
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 1, 18, 6, 2, 4
delay 4
playsewithpan SE_M_MEGA_KICK2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, 1, 1
delay 4
playsewithpan SE_M_MEGA_KICK2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, 1, 1
delay 4
playsewithpan SE_M_MEGA_KICK2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, 1, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_TACKLE:: @ 81C7492
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, 63
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_BODY_SLAM:: @ 81C74D0
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, 192
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0
loopsewithpan SE_M_MEGA_KICK2, 63, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 12, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SUPERSONIC:: @ 81C755D
loadspritegfx ANIM_TAG_GOLD_RING
monbg ANIM_ATK_PARTNER
monbgprio_2A 0
setalpha 12, 8
createvisualtask AnimTask_ShakeMon2, 2, 0, 2, 0, 8, 1
call SupersonicRing
call SupersonicRing
call SupersonicRing
call SupersonicRing
call SupersonicRing
call SupersonicRing
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
SupersonicRing:: @ 81C759B
playsewithpan SE_M_SUPERSONIC, 192
createsprite gSupersonicWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_SCREECH:: @ 81C75B5
loadspritegfx ANIM_TAG_PURPLE_RING
createvisualtask AnimTask_ShakeMon2, 2, 0, 3, 0, 2, 1
call ScreechRing
call ScreechRing
delay 16
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, 1
waitforvisualfinish
end
ScreechRing:: @ 81C75E8
playsewithpan SE_M_SCREECH, 192
createsprite gScreechWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FLAME_WHEEL:: @ 81C7602
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
monbgprio_2A 1
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
playsewithpan SE_M_FLAME_WHEEL, 192
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
playsewithpan SE_M_FLAME_WHEEL, 192
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8
playsewithpan SE_M_FLAME_WHEEL, 192
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12
playsewithpan SE_M_FLAME_WHEEL, 192
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16
playsewithpan SE_M_FLAME_WHEEL, 192
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20
playsewithpan SE_M_FLAME_WHEEL, 192
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24
playsewithpan SE_M_FLAME_WHEEL, 192
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
delay 4
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, 1, 31, 12, 1, 1
playsewithpan SE_M_FLAME_WHEEL2, 63
call FireSpreadEffect
delay 7
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 50
delay 4
return
Move_PIN_MISSILE:: @ 81C76FC
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
monbg 1
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_JUMP_KICK, 192
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_M_HORN_ATTACK, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1
delay 9
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_M_HORN_ATTACK, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1
delay 14
playsewithpan SE_M_HORN_ATTACK, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_ICICLE_SPEAR:: @ 81C77C1
loadspritegfx ANIM_TAG_ICICLE_SPEAR
loadspritegfx ANIM_TAG_IMPACT
monbg 1
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_ICY_WIND, 192
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_M_HORN_ATTACK, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1
delay 9
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_M_HORN_ATTACK, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1
delay 14
playsewithpan SE_M_HORN_ATTACK, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_TAKE_DOWN:: @ 81C7886
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_WindUpLunge, 5, 0, -24, 8, 23, 10, 40, 10
delay 35
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0
playsewithpan SE_M_MEGA_KICK2, 63
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 12, 1
waitforvisualfinish
delay 2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DOUBLE_EDGE:: @ 81C791A
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_SWIFT, 192
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0
waitforvisualfinish
delay 10
playsewithpan SE_M_SWAGGER, 192
waitplaysewithpan SE_M_SWAGGER, 192, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 2, 4
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 16, 16, RGB_WHITE
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 12, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_WHITE
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
end
Move_POISON_STING:: @ 81C7A2D
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg 1
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, 192
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 5, 1
playsewithpan SE_M_HORN_ATTACK, 63
waitforvisualfinish
call PoisonBubblesEffect
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_TWINEEDLE:: @ 81C7A82
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
monbg 1
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_M_RAZOR_WIND2, 192, 6, 2
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20
delay 20
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 5, 1
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3
loopsewithpan SE_M_HORN_ATTACK, 63, 5, 2
delay 1
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_FIRE_BLAST:: @ 81C7AF5
loadspritegfx ANIM_TAG_SMALL_EMBER
createsoundtask sub_80DCE10, 137, 138
call FireBlastRing
call FireBlastRing
call FireBlastRing
delay 24
createvisualtask AnimTask_BlendSelected, 10, 1, 3, 0, 8, RGB_BLACK
waitforvisualfinish
delay 19
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 20, 1
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 2, 8, 0, RGB_BLACK
waitforvisualfinish
end
FireBlastRing:: @ 81C7B89
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 51
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 102
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 153
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204
delay 5
return
FireBlastCross:: @ 81C7BCD
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2
return
Move_LEECH_SEED:: @ 81C7C23
loadspritegfx ANIM_TAG_SEED
playsewithpan SE_M_POISON_POWDER, 192
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32
delay 8
playsewithpan SE_M_POISON_POWDER, 192
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40
delay 8
playsewithpan SE_M_POISON_POWDER, 192
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37
delay 12
loopsewithpan SE_M_TAIL_WHIP, 63, 10, 8
waitforvisualfinish
end
Move_EMBER:: @ 81C7C79
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_M_EMBER, 192, 5, 2
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1
delay 16
playsewithpan SE_M_FLAME_WHEEL, 63
call EmberFireHit
call EmberFireHit
call EmberFireHit
end
EmberFireHit:: @ 81C7CD5
createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
Move_MEGA_PUNCH:: @ 81C7CED
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg 1
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, 0
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, 63
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
call SetImpactBackground
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 22, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
clearmonbg 1
blendoff
delay 2
restorebg
waitbgfadein
end
SetImpactBackground:: @ 81C7D89
delay 2
createvisualtask AnimTask_IsContest, 2,
jumpargeq 7, 1, SetImpactContestsBG
createvisualtask AnimTask_IsTargetPlayerSide, 2,
jumpargeq 7, 0, SetImpactOpponentBG
jumpargeq 7, 1, SetImpactPlayerBG
SetImpactBackgroundRet:: @ 81C7DB1
return
SetImpactOpponentBG:: @ 81C7DB2
changebg 4
goto SetImpactBackgroundRet
SetImpactPlayerBG:: @ 81C7DB9
changebg 5
goto SetImpactBackgroundRet
SetImpactContestsBG:: @ 81C7DC0
changebg 6
goto SetImpactBackgroundRet
Move_MEGA_KICK:: @ 81C7DC7
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg 1
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, 0
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, 63
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
playsewithpan SE_M_MEGA_KICK2, 63
call SetImpactBackground
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 22, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
waitforvisualfinish
clearmonbg 1
blendoff
delay 2
restorebg
waitbgfadein
end
Move_COMET_PUNCH:: @ 81C7E63
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg 1
setalpha 12, 8
choosetwoturnanim CometPunchLeft, CometPunchRight
CometPunchContinue:: @ 81C7E77
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, 63
waitforvisualfinish
clearmonbg 1
blendoff
end
CometPunchLeft:: @ 81C7E91
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
goto CometPunchContinue
CometPunchRight:: @ 81C7EB6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0
goto CometPunchContinue
Move_SONIC_BOOM:: @ 81C7EDB
loadspritegfx ANIM_TAG_AIR_WAVE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
call SonicBoomProjectile
call SonicBoomProjectile
call SonicBoomProjectile
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 10, 1
call SonicBoomHit
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
SonicBoomProjectile:: @ 81C7F12
playsewithpan SE_M_RAZOR_WIND2, 192
createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15
delay 4
return
SonicBoomHit:: @ 81C7F2A
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 2
delay 4
return
Move_THUNDER_SHOCK:: @ 81C7F3C
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0
playsewithpan SE_M_THUNDERBOLT, 63
delay 9
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 0, 13, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
call ElectricityEffect
waitforvisualfinish
delay 20
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
Move_THUNDERBOLT:: @ 81C7FAA
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SHOCK_3
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0
playsewithpan SE_M_THUNDERBOLT, 63
delay 7
createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0
playsewithpan SE_M_THUNDERBOLT, 63
delay 7
createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1
playsewithpan SE_M_THUNDERBOLT, 63
delay 9
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 0, 13, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_M_HYPER_BEAM, 63
delay 0
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 2, 2, RGB_BLACK
delay 6
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 6, RGB_BLACK
delay 6
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 2, 2, RGB_BLACK
delay 6
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 6, RGB_BLACK
waitforvisualfinish
delay 20
waitplaysewithpan SE_M_THUNDERBOLT2, 63, 19
call ElectricityEffect
waitforvisualfinish
delay 20
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
Move_THUNDER_WAVE:: @ 81C8160
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_SPARK_H
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0
playsewithpan SE_M_THUNDER_WAVE, 63
delay 20
loopsewithpan SE_M_THUNDERBOLT2, 63, 10, 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0
delay 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
Move_BEAT_UP:: @ 81C81CF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg 1
setalpha 12, 8
choosetwoturnanim BeatUpLeft, BeatUpRight
BeatUpContinue:: @ 81C81E3
waitforvisualfinish
clearmonbg 1
blendoff
end
BeatUpLeft:: @ 81C81E8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, 63
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, 63
goto BeatUpContinue
BeatUpRight:: @ 81C8259
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, 63
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, 63
goto BeatUpContinue
Move_STOMP:: @ 81C82CA
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, 63
createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15
delay 19
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 4, 9, 1
playsewithpan SE_M_MEGA_KICK2, 63
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_TAIL_WHIP:: @ 81C8311
loopsewithpan SE_M_TAIL_WHIP, 192, 24, 3
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 4, 2, 3
waitforvisualfinish
end
Move_CUT:: @ 81C832A
loadspritegfx ANIM_TAG_CUT
monbg 1
setalpha 12, 8
playsewithpan SE_M_CUT, 63
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
delay 5
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 10, 1
waitforvisualfinish
clearmonbg 1
blendoff
waitforvisualfinish
end
Move_HIDDEN_POWER:: @ 81C835C
loadspritegfx ANIM_TAG_RED_ORB
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, 0, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 20479, 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, 0, 0
playsewithpan SE_M_REVERSAL, 192
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
delay 52
setarg 7, 65535
playsewithpan SE_M_REFLECT, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, 0, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
end
Move_REVERSAL:: @ 81C8445
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_DETECT, 192
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_CurseBlendEffect, 2, 31, 3, 2, 0, 10, RGB_WHITE
delay 10
playsewithpan SE_M_REVERSAL, 192
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
waitforvisualfinish
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 8
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0
end
Move_PURSUIT:: @ 81C8520
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
fadetobg BG_DARK
waitbgfadein
delay 0
setalpha 12, 8
choosetwoturnanim PursuitNormal, PursuitOnSwitchout
PursuitContinue:: @ 81C8536
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 0
restorebg
waitbgfadein
end
PursuitNormal:: @ 81C853F
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 6, 1, 0
goto PursuitContinue
PursuitOnSwitchout:: @ 81C8568
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 6, 1, 0
goto PursuitContinue
Move_SPIKE_CANNON:: @ 81C8591
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
monbg 1
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_WindUpLunge, 5, 0, -4, 0, 4, 6, 8, 4
waitforvisualfinish
loopsewithpan SE_M_RAZOR_WIND2, 192, 5, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20
waitforvisualfinish
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 7, 1
loopsewithpan SE_M_HORN_ATTACK, 63, 5, 3
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_SWORDS_DANCE:: @ 81C8644
loadspritegfx ANIM_TAG_SWORD
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SWORDS_DANCE, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 16, 6, 1, 4
createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 22
createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10005, 2, 2, 32754, 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
delay 1
end
Move_PSYCH_UP:: @ 81C868A
loadspritegfx ANIM_TAG_SPIRAL
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, 0
setalpha 12, 8
loopsewithpan SE_M_PSYBEAM2, 192, 5, 10
createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0
delay 127
delay 4
playsewithpan SE_M_PSYBEAM, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, 0, 1
createvisualtask AnimTask_BlendSelected, 9, 2, 2, 10, 0, RGB(31, 31, 0)
delay 30
clearmonbg ANIM_ATK_PARTNER
blendoff
waitforvisualfinish
end
Move_DIZZY_PUNCH:: @ 81C86FC
loadspritegfx ANIM_TAG_DUCK
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, 1, 1
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31
delay 10
call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, 1, 1
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31
waitforvisualfinish
clearmonbg 1
blendoff
end
DizzyPunchLunge:: @ 81C8817
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 6
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 7, 1
return
Move_FIRE_SPIN:: @ 81C8836
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_SACRED_FIRE2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1
call FireSpinEffect
call FireSpinEffect
call FireSpinEffect
waitforvisualfinish
end
FireSpinEffect:: @ 81C885F
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
delay 2
return
Move_FURY_CUTTER:: @ 81C88EA
loadspritegfx ANIM_TAG_CUT
monbg 1
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND, 63
createvisualtask AnimTask_IsFuryCutterHitRight, 2,
jumpargeq 7, 0, FuryCutterLeft
goto FuryCutterRight
FuryCutterContinue:: @ 81C890A
createvisualtask AnimTask_GetFuryCutterHitCount, 2,
jumpargeq 7, 1, FuryCutterContinue2
jumpargeq 7, 2, FuryCutterMedium
jumpargeq 7, 3, FuryCutterStrong
goto FuryCutterStrongest
FuryCutterContinue2:: @ 81C892E
delay 5
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 10, 1
waitforvisualfinish
clearmonbg 1
blendoff
waitforvisualfinish
end
FuryCutterLeft:: @ 81C8947
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
goto FuryCutterContinue
FuryCutterRight:: @ 81C8959
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1
goto FuryCutterContinue
FuryCutterMedium:: @ 81C896B
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0
goto FuryCutterContinue2
FuryCutterStrong:: @ 81C8985
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
goto FuryCutterContinue2
FuryCutterStrongest:: @ 81C899F
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
goto FuryCutterContinue2
Move_SELF_DESTRUCT:: @ 81C89B9
loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 9, RGB(31, 0, 0)
createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
call SelfDestructExplode
call SelfDestructExplode
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 9, 0, RGB(31, 0, 0)
end
SelfDestructExplode:: @ 81C8A3F
playsewithpan SE_M_SELF_DESTRUCT, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
Move_SLAM:: @ 81C8AA9
loadspritegfx ANIM_TAG_SLAM_HIT
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_M_COMET_PUNCH, 192
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4
delay 1
createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 3
playsewithpan SE_M_MEGA_KICK2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 0, 3, 6, 1
waitforvisualfinish
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_VINE_WHIP:: @ 81C8B31
loadspritegfx ANIM_TAG_WHIP_HIT
playsewithpan SE_M_JUMP_KICK, 192
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 6
playsewithpan SE_M_SCRATCH, 63
createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
delay 6
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 6, 1
end
Move_DRILL_PECK:: @ 81C8B68
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, 192
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 2
loopsewithpan SE_M_HORN_ATTACK, 63, 4, 8
createvisualtask AnimTask_DrillPeckHitSplats, 5
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 18, 1
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
waitforvisualfinish
end
Move_WATERFALL:: @ 81C8BC1
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1
delay 5
playsewithpan SE_M_CRABHAMMER, 192
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, 192
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, 192
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, 192
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, 192
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, 192
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, 192
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, 192
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5
delay 6
call RisingWaterHitEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
RisingWaterHitEffect:: @ 81C8CA2
playsewithpan SE_M_WATERFALL, 63
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
return
Move_EXPLOSION:: @ 81C8E15
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 9, 8474, 8, 0, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
call Explosion1
call Explosion1
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 1, 16, 16, RGB_WHITE
delay 50
createvisualtask AnimTask_BlendSelected, 10, 1, 3, 16, 0, RGB_WHITE
end
Explosion1:: @ 81C8EB2
playsewithpan SE_M_EXPLOSION, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
Move_DEFENSE_CURL:: @ 81C8F1C
loadspritegfx ANIM_TAG_ECLIPSING_ORB
loopsewithpan SE_M_TRI_ATTACK, 192, 18, 3
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 0, 0
createvisualtask AnimTask_DefenseCurlDeformMon, 5,
waitforvisualfinish
createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 0, 1
waitforvisualfinish
end
Move_PROTECT:: @ 81C8F55
loadspritegfx ANIM_TAG_PROTECT
monbg ANIM_ATK_PARTNER
monbgprio_28 0
waitplaysewithpan SE_M_REFLECT, 192, 16
createsprite gProtectWallSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
Move_DETECT:: @ 81C8F72
loadspritegfx ANIM_TAG_SPARKLE_4
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 9, 0
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 9, RGB_WHITE
delay 18
playsewithpan SE_M_DETECT, 192
createsprite gSpriteTemplate_83BF480, ANIM_ATTACKER, 13, 20, -20
waitforvisualfinish
delay 10
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 9, 0, 0
createvisualtask AnimTask_BlendSelected, 10, 2, 2, 9, 0, RGB_WHITE
waitforvisualfinish
end
Move_FRUSTRATION:: @ 81C8FD0
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetFrustrationPowerLevel, 1,
jumpargeq 7, 0, Frustration_Strongest
jumpargeq 7, 1, Frustration_Strong
jumpargeq 7, 2, Frustration_Medium
goto Frustration_Weak
Frustration_Continue:: @ 81C8FFF
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Frustration_Strongest:: @ 81C9004
playsewithpan SE_M_DRAGON_RAGE, 192
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 0, 9, RGB(31, 0, 0)
waitforvisualfinish
delay 20
playsewithpan SE_M_SWAGGER2, 192
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
playsewithpan SE_M_SWAGGER2, 192
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 10
createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, 0
delay 5
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_M_COMET_PUNCH, 63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0
playsewithpan SE_M_COMET_PUNCH, 63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0
playsewithpan SE_M_COMET_PUNCH, 63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0
playsewithpan SE_M_COMET_PUNCH, 63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0
playsewithpan SE_M_COMET_PUNCH, 63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0
playsewithpan SE_M_COMET_PUNCH, 63
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 9, 0, RGB(31, 0, 0)
goto Frustration_Continue
Frustration_Strong:: @ 81C910A
playsewithpan SE_M_DRAGON_RAGE, 192
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 0, 9, RGB(31, 0, 0)
waitforvisualfinish
delay 20
playsewithpan SE_M_SWAGGER2, 192
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5,
delay 7
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 9, 0, RGB(31, 0, 0)
goto Frustration_Continue
Frustration_Medium:: @ 81C91D7
playsewithpan SE_M_SWAGGER2, 192
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 6, 1
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 6, 1
goto Frustration_Continue
Frustration_Weak:: @ 81C9253
createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2
delay 12
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 6, 1
goto Frustration_Continue
Move_SAFEGUARD:: @ 81C9297
loadspritegfx ANIM_TAG_GUARD_RING
monbg ANIM_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_M_MILK_DRINK, 192
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2,
delay 4
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2,
delay 4
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2,
waitforvisualfinish
playsewithpan SE_SHINY, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 10, 0, 2, 0, 10, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_PAIN_SPLIT:: @ 81C92D9
loadspritegfx ANIM_TAG_PAIN_SPLIT
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, 0
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, 1
delay 10
playsewithpan SE_M_SWAGGER2, 0
createvisualtask AnimTask_PainSplitMovement, 2, 0, 0
createvisualtask AnimTask_PainSplitMovement, 2, 1, 0
waitforvisualfinish
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, 0
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, 1
delay 10
playsewithpan SE_M_SWAGGER2, 0
createvisualtask AnimTask_PainSplitMovement, 2, 0, 1
createvisualtask AnimTask_PainSplitMovement, 2, 1, 1
waitforvisualfinish
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, 0
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, 1
delay 10
playsewithpan SE_M_SWAGGER2, 0
createvisualtask AnimTask_PainSplitMovement, 2, 0, 2
createvisualtask AnimTask_PainSplitMovement, 2, 1, 2
end
Move_VICE_GRIP:: @ 81C9381
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VICEGRIP, 63
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 9
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_GUILLOTINE:: @ 81C93C9
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
fadetobgfromset 12, 13, 14
waitbgfadein
playsewithpan SE_M_VICEGRIP, 63
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 16, RGB_BLACK
delay 9
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 23, 1
delay 46
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_M_RAZOR_WIND, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_PAY_DAY:: @ 81C9455
loadspritegfx ANIM_TAG_COIN
loadspritegfx ANIM_TAG_IMPACT
monbg 1
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, 192
createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
playsewithpan SE_M_PAY_DAY, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 2
createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2,
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 6, 1
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_OUTRAGE:: @ 81C94A8
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_M_DRAGON_RAGE, 192, 8, 3
createvisualtask AnimTask_CurseBlendEffect, 2, 7, 2, 5, 3, 8, 430
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 6, 5, 4
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 40, 1
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
call OutrageFlames
call OutrageFlames
waitforvisualfinish
end
OutrageFlames:: @ 81C95AF
delay 3
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
return
Move_SPARK:: @ 81C9643
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_M_THUNDERBOLT2, 192
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551
delay 10
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_M_THUNDERBOLT2, 192
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
delay 0
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551
delay 20
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 7, 7, 23551
playsewithpan SE_M_THUNDERBOLT2, 192
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 4
playsewithpan SE_M_HYPER_BEAM, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 4, -31, 2, 0, 6, 23551
call ElectricityEffect
waitforvisualfinish
end
Move_ATTRACT:: @ 81C985A
loadspritegfx ANIM_TAG_RED_HEART
loopsewithpan SE_M_CHARM, 192, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0
delay 15
createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8
waitforvisualfinish
playsewithpan SE_M_ATTRACT, 63
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
waitforvisualfinish
waitplaysewithpan SE_M_ATTRACT2, 0, 15
createvisualtask AnimTask_HeartsBackground, 5,
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 126, 272, 30
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 80, 224, 45
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 170, 272, 60
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 40, 256, 75
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 112, 256, 90
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 200, 272, 90
delay 75
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 4, 4, 0, 10, 28479
end
Move_GROWTH:: @ 81C9953
call GrowthEffect
waitforvisualfinish
call GrowthEffect
waitforvisualfinish
end
GrowthEffect:: @ 81C9960
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, 0, 0
return
Move_WHIRLWIND:: @ 81C9989
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 1, 60, 0
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 60, 1
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 1, 60, 2
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 1, 60, 3
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 1, 60, 4
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 1, 60, 0
delay 5
loopsewithpan SE_M_DOUBLE_TEAM, 63, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 15, 1
delay 29
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 1, 12, 6, 1, 5
delay 7
playsewithpan SE_M_STRING_SHOT, 63
createvisualtask AnimTask_SlideOffScreen, 5, 1, 8
waitforvisualfinish
end
Move_CONFUSE_RAY:: @ 81C9A31
loadspritegfx ANIM_TAG_YELLOW_BALL
monbg ANIM_DEF_PARTNER
fadetobg 2
waitbgfadein
createvisualtask SoundTask_AdjustPanningVar, 2, -64, 63, 2, 0
createvisualtask AnimTask_BlendColorCycleByTag, 2, ANIM_TAG_YELLOW_BALL, 0, 6, 0, 14, 351
createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_M_STRING_SHOT2, 63
createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16
waitforvisualfinish
delay 0
blendoff
clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadein
end
Move_LOCK_ON:: @ 81C9A84
loadspritegfx ANIM_TAG_LOCK_ON
createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40,
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 2
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4
delay 120
setarg 7, 65535
waitforvisualfinish
end
Move_MEAN_LOOK:: @ 81C9ABA
loadspritegfx ANIM_TAG_EYE
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_PSYBEAM, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0
loopsewithpan SE_M_CONFUSE_RAY, 63, 15, 4
waitplaysewithpan SE_M_LEER, 63, 85
createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2,
delay 120
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, 0
delay 30
clearmonbg ANIM_DEF_PARTNER
waitforvisualfinish
end
Move_ROCK_THROW:: @ 81C9AFF
loadspritegfx ANIM_TAG_ROCKS
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_M_ROCK_THROW, 63
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0
playsewithpan SE_M_ROCK_THROW, 63
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0
playsewithpan SE_M_ROCK_THROW, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 5, 20, 1
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0
playsewithpan SE_M_ROCK_THROW, 63
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0
playsewithpan SE_M_ROCK_THROW, 63
waitforvisualfinish
end
Move_ROCK_SLIDE:: @ 81C9B8B
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1
playsewithpan SE_M_ROCK_THROW, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 5, 50, 1
createvisualtask AnimTask_ShakeMon, 2, 3, 0, 5, 50, 1
delay 2
call RockSlideRocks
call RockSlideRocks
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
RockSlideRocks:: @ 81C9C23
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1
playsewithpan SE_M_ROCK_THROW, 63
delay 2
return
Move_THIEF:: @ 81C9CCC
loadspritegfx ANIM_TAG_IMPACT
monbg 1
delay 1
fadetobg 1
waitbgfadein
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 6
playsewithpan SE_M_VITAL_THROW, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 8, 1
waitforvisualfinish
delay 20
clearmonbg 1
blendoff
restorebg
waitbgfadein
end
Move_BUBBLE_BEAM:: @ 81C9D13
loadspritegfx ANIM_TAG_BUBBLE
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg 1
monbgprio_28 1
setalpha 12, 8
delay 1
call BulbblebeamCreateBubbles
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, 1
call BulbblebeamCreateBubbles
call BulbblebeamCreateBubbles
waitforvisualfinish
call WaterBubblesEffectShort
waitforvisualfinish
clearmonbg 1
blendoff
end
BulbblebeamCreateBubbles:: @ 81C9D4D
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
playsewithpan SE_M_BUBBLE, 192
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
playsewithpan SE_M_BUBBLE, 192
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
playsewithpan SE_M_BUBBLE, 192
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
playsewithpan SE_M_BUBBLE, 192
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
playsewithpan SE_M_BUBBLE, 192
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
playsewithpan SE_M_BUBBLE, 192
delay 3
return
Move_ICY_WIND:: @ 81C9DF0
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_ICE_SPIKES
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendSelected, 10, 11, 4, 0, 4, RGB_BLACK
fadetobg 15
waitbgfadeout
playsewithpan SE_M_ICY_WIND, 0
waitbgfadein
waitforvisualfinish
panse_1B SE_M_GUST, 192, 63, 2, 0
call IcyWindSwirlingSnowballs
delay 5
call IcyWindSwirlingSnowballs
playsewithpan SE_M_GUST2, 63
delay 55
call IceSpikesEffectLong
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadeout
createvisualtask AnimTask_BlendSelected, 10, 11, 4, 4, 0, RGB_BLACK
waitbgfadein
end
IcyWindSwirlingSnowballs:: @ 81C9E48
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1
delay 5
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1
delay 5
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1
delay 5
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1
delay 5
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1
return
Move_SMOKESCREEN:: @ 81C9EB0
loadspritegfx ANIM_TAG_BLACK_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_M_DOUBLE_TEAM, 192
createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
waitforvisualfinish
createvisualtask AnimTask_SmokescreenImpact, 2,
delay 2
playsewithpan SE_M_SAND_ATTACK, 63
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75
waitforvisualfinish
end
Move_CONVERSION:: @ 81C9FA9
loadspritegfx ANIM_TAG_CONVERSION
monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
delay 0
playsewithpan SE_M_SWIFT, 192
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24
delay 3
playsewithpan SE_M_SWIFT, 192
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8
delay 3
playsewithpan SE_M_SWIFT, 192
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8
delay 3
playsewithpan SE_M_SWIFT, 192
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24
delay 20
playsewithpan SE_M_BARRIER, 192
createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10018, 1, 1, 14335, 12, 0, 0
delay 6
createvisualtask AnimTask_ConversionAlphaBlend, 5,
waitforvisualfinish
delay 1
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_CONVERSION_2:: @ 81CA0BE
loadspritegfx ANIM_TAG_CONVERSION
monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 0, 16
delay 0
playsewithpan SE_M_BARRIER, 63
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 75
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 80
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 85
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 90
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 95
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 100
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 8, 105
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 8, 110
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 115
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 24, 120
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 24, 125
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 24, 130
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135
createvisualtask AnimTask_Conversion2AlphaBlend, 5,
delay 60
playsewithpan SE_M_SWIFT, 63
delay 10
playsewithpan SE_M_SWIFT, 63
delay 10
playsewithpan SE_M_SWIFT, 63
delay 10
playsewithpan SE_M_SWIFT, 63
delay 10
playsewithpan SE_M_SWIFT, 63
delay 10
playsewithpan SE_M_SWIFT, 63
delay 10
playsewithpan SE_M_SWIFT, 63
delay 10
playsewithpan SE_M_SWIFT, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ROLLING_KICK:: @ 81CA1DA
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 1, 4
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 6
playsewithpan SE_M_DOUBLE_TEAM, 192
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
delay 5
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 8
clearmonbg 1
blendoff
end
Move_HEADBUTT:: @ 81CA25D
loadspritegfx ANIM_TAG_IMPACT
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, 192
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
end
Move_HORN_ATTACK:: @ 81CA2BA
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, 192
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_HORN_ATTACK, 63
waitforvisualfinish
end
Move_FURY_ATTACK:: @ 81CA327
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, 0, 2
choosetwoturnanim FuryAttackRight, FuryAttackLeft
FuryAttackContinue:: @ 81CA345
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
waitforvisualfinish
end
FuryAttackRight:: @ 81CA358
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10
waitforvisualfinish
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_HORN_ATTACK, 63
goto FuryAttackContinue
FuryAttackLeft:: @ 81CA37E
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10
waitforvisualfinish
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_HORN_ATTACK, 63
goto FuryAttackContinue
Move_HORN_DRILL:: @ 81CA3A4
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
jumpifcontest HornDrillInContest
fadetobg 7
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
HornDrillContinue:: @ 81CA3C1
waitbgfadein
setalpha 12, 8
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, 192
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12
waitforvisualfinish
playse SE_BANG
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 40, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 3
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, 1, 3
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, 1, 3
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, 1, 3
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, 1, 3
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, 1, 3
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, 1, 3
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, 1, 2
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, 1, 2
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, 1, 2
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, 1, 2
playsewithpan SE_M_HORN_ATTACK, 63
delay 4
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
waitforvisualfinish
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
end
HornDrillInContest:: @ 81CA50A
fadetobg 8
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
goto HornDrillContinue
Move_THRASH:: @ 81CA521
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createvisualtask AnimTask_ThrashMoveMonHorizontal, 2,
createvisualtask AnimTask_ThrashMoveMonVertical, 2,
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 7, 1
playsewithpan SE_M_COMET_PUNCH, 63
delay 28
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 7, 1
playsewithpan SE_M_VITAL_THROW2, 63
delay 28
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 8, 0, 16, 1
playsewithpan SE_M_MEGA_KICK2, 63
end
Move_SING:: @ 81CA5A0
loadspritegfx ANIM_TAG_MUSIC_NOTES
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesRainbowBlend, 2,
waitforvisualfinish
panse_1B SE_M_SING, 192, 63, 2, 0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 0, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 2, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 3, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 0, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12
delay 4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2,
waitforvisualfinish
end
Move_LOW_KICK:: @ 81CA674
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
end
Move_EARTHQUAKE:: @ 81CA6D1
createvisualtask AnimTask_HorizontalShake, 5, 5, 10, 50
createvisualtask AnimTask_HorizontalShake, 5, 4, 10, 50
playsewithpan SE_M_EARTHQUAKE, 0
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
delay 16
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
end
Move_FISSURE:: @ 81CA71E
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_HorizontalShake, 3, 5, 10, 50
createvisualtask AnimTask_HorizontalShake, 3, 1, 10, 50
playsewithpan SE_M_EARTHQUAKE, 63
delay 8
call FissureDirtPlumeFar
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
delay 15
call FissureDirtPlumeClose
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
delay 15
call FissureDirtPlumeFar
delay 50
fadetobg BG_FISSURE
waitbgfadeout
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, 1, 5, -1
waitbgfadein
delay 40
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
end
FissureDirtPlumeFar:: @ 81CA79F
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
playsewithpan SE_M_DIG, 63
return
FissureDirtPlumeClose:: @ 81CA7F0
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
playsewithpan SE_M_DIG, 63
return
Move_DIG:: @ 81CA841
choosetwoturnanim DigSetUp, DigUnleash
DigEnd:: @ 81CA84A
end
DigSetUp:: @ 81CA84B
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_DIRT_MOUND
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180
monbg_22 0
delay 1
createvisualtask AnimTask_DigDownMovement, 2, 0
delay 6
call DigThrowDirt
call DigThrowDirt
call DigThrowDirt
call DigThrowDirt
call DigThrowDirt
waitforvisualfinish
clearmonbg_23 0
delay 1
createvisualtask AnimTask_DigDownMovement, 2, 1
goto DigEnd
DigUnleash:: @ 81CA8A6
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_DIRT_MOUND
createvisualtask AnimTask_DigUpMovement, 2, 0
waitforvisualfinish
monbg ANIM_ATTACKER
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 48
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 48
delay 1
createvisualtask AnimTask_DigUpMovement, 2, 1
delay 16
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
playsewithpan SE_M_MEGA_KICK2, 192
clearmonbg ANIM_ATTACKER
goto DigEnd
DigThrowDirt:: @ 81CA90A
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_M_DIG, 192
delay 32
return
Move_MEDITATE:: @ 81CA95D
call SetPsychicBackground
createvisualtask AnimTask_MeditateStretchAttacker, 2
playsewithpan SE_M_HEADBUTT, 192
delay 16
playsewithpan SE_M_TAKE_DOWN, 192
waitforvisualfinish
call UnsetPsychicBg
end
Move_AGILITY:: @ 81CA97A
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 24, 6, 4, 4
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 7, 10
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 12
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 12
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 12
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 12
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 12
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_QUICK_ATTACK:: @ 81CA9C4
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 24, 6, 1, 5
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 7, 3
playsewithpan SE_M_JUMP_KICK, 192
delay 4
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
waitforvisualfinish
end
Move_RAGE:: @ 81CAA1C
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
monbg 1
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 3, 0, 31, 10, 0, 2
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28
playsewithpan SE_M_SWAGGER2, 192
delay 20
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
playsewithpan SE_M_SWAGGER2, 192
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 1, 1, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
clearmonbg 1
end
Move_TELEPORT:: @ 81CAA92
call SetPsychicBackground
createvisualtask AnimTask_Teleport, 2
playsewithpan SE_M_TELEPORT, 192
delay 15
call UnsetPsychicBg
waitforvisualfinish
end
Move_DOUBLE_TEAM:: @ 81CAAAB
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_DoubleTeam, 2,
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 32
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 24
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 8
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 8
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 8
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 8
playsewithpan SE_M_DOUBLE_TEAM, 192
delay 8
playsewithpan SE_M_DOUBLE_TEAM, 192
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_MINIMIZE:: @ 81CAAF2
setalpha 10, 8
createvisualtask AnimTask_Minimize, 2,
loopsewithpan SE_M_MINIMIZE, 192, 34, 3
waitforvisualfinish
blendoff
end
Move_METRONOME:: @ 81CAB05
loadspritegfx ANIM_TAG_FINGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100
playsewithpan SE_M_METRONOME, 192
delay 6
createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0
delay 24
loopsewithpan SE_M_TAIL_WHIP, 192, 22, 3
waitforvisualfinish
end
Move_SKULL_BASH:: @ 81CAB2F
choosetwoturnanim SkullBashSetUp, SkullBashAttack
SkullBashEnd:: @ 81CAB38
end
SkullBashSetUp:: @ 81CAB39
call SkullBashSetUpHeadDown
call SkullBashSetUpHeadDown
waitforvisualfinish
goto SkullBashEnd
SkullBashSetUpHeadDown:: @ 81CAB49
createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 10, 0
playsewithpan SE_M_TAKE_DOWN, 192
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2
waitforvisualfinish
createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 10, 1
waitforvisualfinish
return
SkullBashAttack:: @ 81CAB86
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_SkullBashPosition, 2, 0
playsewithpan SE_M_TAKE_DOWN, 192
waitforvisualfinish
playse SE_BANG
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 40, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 0
loopsewithpan SE_M_MEGA_KICK2, 63, 8, 3
waitforvisualfinish
createvisualtask AnimTask_SkullBashPosition, 2, 1
goto SkullBashEnd
Move_AMNESIA:: @ 81CABF5
loadspritegfx ANIM_TAG_AMNESIA
call SetPsychicBackground
delay 8
createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20
playsewithpan SE_M_METRONOME, 192
delay 54
loopsewithpan SE_M_METRONOME, 192, 16, 3
waitforvisualfinish
call UnsetPsychicBg
end
Move_KINESIS:: @ 81CAC19
loadspritegfx ANIM_TAG_ALERT
loadspritegfx ANIM_TAG_BENT_SPOON
playsewithpan SE_M_PSYBEAM, 192
call SetPsychicBackground
createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1
loopsewithpan SE_M_CONFUSE_RAY, 192, 21, 2
delay 60
playsewithpan SE_M_DIZZY_PUNCH, 192
delay 30
loopsewithpan SE_M_DIZZY_PUNCH, 192, 20, 2
delay 70
playsewithpan SE_M_SWAGGER2, 192
waitforvisualfinish
call UnsetPsychicBg
end
Move_GLARE:: @ 81CAC6A
loadspritegfx ANIM_TAG_SMALL_RED_EYE
loadspritegfx ANIM_TAG_EYE_SPARKLE
createvisualtask AnimTask_GlareEyeDots, 5, 0
playsewithpan SE_M_PSYBEAM2, 192
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 5, 1, 0, 0, 16, RGB_BLACK
waitforvisualfinish
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
createvisualtask AnimTask_ScaryFace, 5,
playsewithpan SE_M_LEER, 192
delay 2
createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, 0
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 5, 1, 0, 16, 0, RGB_BLACK
end
Move_BARRAGE:: @ 81CACD3
loadspritegfx ANIM_TAG_RED_BALL
createvisualtask AnimTask_BarrageBall, 3,
playsewithpan SE_M_SWAGGER, 192
delay 24
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1
loopsewithpan SE_M_STRENGTH, 63, 8, 2
end
Move_SKY_ATTACK:: @ 81CAD1B
choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash
SkyAttackEnd:: @ 81CAD24
end
SkyAttackSetUp:: @ 81CAD25
monbg ANIM_DEF_PARTNER
setalpha 12, 11
createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, 7
jumpargeq 7, 0, SkyAttackSetUpAgainstOpponent
goto SkyAttackSetUpAgainstPartner
SkyAttackSetUpAgainstOpponent:: @ 81CAD40
createvisualtask AnimTask_BlendSelected, 10, 27, 1, 0, 12, RGB_BLACK
waitforvisualfinish
delay 12
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 8, 0, RGB_BLACK
createvisualtask AnimTask_HorizontalShake, 5, 0, 2, 16
loopsewithpan SE_M_STAT_INCREASE, 192, 4, 8
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 15, RGB_WHITE
delay 20
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 15, 0, RGB_WHITE
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 25, 1, 8, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto SkyAttackEnd
SkyAttackSetUpAgainstPartner:: @ 81CADB7
createvisualtask AnimTask_BlendExcept, 10, 1, 1, 0, 12, 0
waitforvisualfinish
delay 12
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 8, 0, RGB_BLACK
createvisualtask AnimTask_HorizontalShake, 5, 0, 2, 16
playsewithpan SE_M_STAT_INCREASE, 192
delay 8
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 15, RGB_WHITE
delay 20
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 15, 0, RGB_WHITE
waitforvisualfinish
createvisualtask AnimTask_BlendExcept, 10, 4, 1, 8, 0, 0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto SkyAttackEnd
SkyAttackUnleash:: @ 81CAE2E
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BIRD
call SetSkyBg
monbg ANIM_ATTACKER
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 0, 16, RGB_WHITE
delay 4
createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
waitforvisualfinish
createvisualtask SoundTask_PlaySE2WithPanning, 5, 231, -64
createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, 1, 10, 0, 18, 1
createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
delay 20
createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
delay 2
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 15, 0, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATTACKER
call UnsetSkyBg
goto SkyAttackEnd
Move_FLASH:: @ 81CAEB3
playsewithpan SE_M_LEER, 192
createvisualtask AnimTask_Flash, 2
waitforvisualfinish
end
Move_SPLASH:: @ 81CAEC0
createvisualtask AnimTask_Splash, 2, 0, 3
delay 8
loopsewithpan SE_M_TAIL_WHIP, 192, 38, 3
waitforvisualfinish
end
Move_ACID_ARMOR:: @ 81CAED5
monbg ANIM_ATTACKER
setalpha 15, 0
createvisualtask AnimTask_AcidArmor, 2, 0
playsewithpan SE_M_ACID_ARMOR, 192
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
delay 1
end
Move_SHARPEN:: @ 81CAEEE
loadspritegfx ANIM_TAG_SPHERE_TO_CUBE
createsprite gSharpenSphereSpriteTemplate, ANIM_ATTACKER, 2,
waitforvisualfinish
end
Move_SUPER_FANG:: @ 81CAEFA
loadspritegfx ANIM_TAG_FANG_ATTACK
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 1, 0, 20, 1
playsewithpan SE_M_DRAGON_RAGE, 192
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 3, 0, 48, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, 0, 1247, 12, 4, 1
waitforvisualfinish
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 4
createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2,
playsewithpan SE_M_BITE, 63
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 2143, 14, RGB_WHITE, 14
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 7, 12, 1
waitforvisualfinish
blendoff
end
Move_SLASH:: @ 81CAF7B
loadspritegfx ANIM_TAG_SLASH
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
playsewithpan SE_M_RAZOR_WIND, 63
delay 4
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 18, 1
playsewithpan SE_M_RAZOR_WIND, 63
waitforvisualfinish
end
Move_STRUGGLE:: @ 81CAFB5
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MOVEMENT_WAVES
monbg 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 3, 0, 12, 4
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2
loopsewithpan SE_M_HEADBUTT, 192, 12, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 3, 0, 6, 1
playsewithpan SE_M_MEGA_KICK2, 63
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_SKETCH:: @ 81CB01B
loadspritegfx ANIM_TAG_PENCIL
monbg 1
createvisualtask AnimTask_SketchDrawMon, 2
createsprite gPencilSpriteTemplate, ANIM_TARGET, 2,
waitforvisualfinish
clearmonbg 1
createvisualtask AnimTask_Splash, 2, 0, 2
loopsewithpan SE_M_TAIL_WHIP, 192, 38, 2
end
Move_NIGHTMARE:: @ 81CB043
fadetobg 2
waitbgfadein
jumpifcontest NightmareInContest
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_NightmareClone, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 40, 1
playsewithpan SE_M_NIGHTMARE, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadein
end
NightmareInContest:: @ 81CB06F
createvisualtask AnimTask_BlendMonInAndOut, 2, 0, RGB_WHITE, 10, 2, 1
createvisualtask AnimTask_ShakeMon, 2, 0, 3, 0, 32, 1
playsewithpan SE_M_NIGHTMARE, 63
waitforvisualfinish
restorebg
waitbgfadein
end
Move_FLAIL:: @ 81CB099
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
createvisualtask AnimTask_FlailMovement, 2, 0
loopsewithpan SE_M_HEADBUTT, 192, 8, 2
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0
playsewithpan SE_M_MEGA_KICK2, 63
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_SPITE:: @ 81CB0D6
fadetobg 2
playsewithpan SE_M_PSYBEAM, 192
waitbgfadein
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 6, 0, 8, RGB_WHITE
createvisualtask AnimTask_SpiteTargetShadow, 2
loopsewithpan SE_M_PSYBEAM, 63, 20, 3
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg 1
end
Move_MACH_PUNCH:: @ 81CB105
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_GetAttackerSide, 2,
jumpargeq 7, 1, MachPunchOnPlayer
fadetobg BG_HIGHSPEED_OPPONENT
MachPunchContinue:: @ 81CB11E
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
delay 0
setalpha 9, 8
createvisualtask AnimTask_AttackerPunchWithTrace, 2, 28968, 10
playsewithpan SE_M_JUMP_KICK, 192
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_M_COMET_PUNCH, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
end
MachPunchOnPlayer:: @ 81CB186
fadetobg BG_HIGHSPEED_PLAYER
goto MachPunchContinue
Move_FORESIGHT:: @ 81CB18D
loadspritegfx ANIM_TAG_MAGNIFYING_GLASS
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 16, 0
createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, 1
delay 17
loopsewithpan SE_M_SKETCH, 63, 16, 4
delay 48
delay 24
playsewithpan SE_M_SKETCH, 63
delay 10
createvisualtask AnimTask_BlendMonInAndOut, 5, 1, RGB_WHITE, 12, 2, 1
playsewithpan SE_M_DETECT, 63
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
end
Move_DESTINY_BOND:: @ 81CB1CC
loadspritegfx ANIM_TAG_WHITE_SHADOW
fadetobg 2
playsewithpan SE_M_PSYBEAM, 192
waitbgfadein
createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48
playsewithpan SE_M_CONFUSE_RAY, 192
delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 24, 1
createvisualtask AnimTask_BlendExcept, 2, 6, 1, 0, 12, 30653
delay 24
createvisualtask AnimTask_BlendExcept, 2, 6, 1, 12, 0, 30653
playsewithpan SE_M_NIGHTMARE, 63
waitforvisualfinish
restorebg
waitbgfadein
blendoff
clearmonbg 5
end
Move_ENDURE:: @ 81CB227
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, 192
call EndureEffect
delay 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
call EndureEffect
delay 8
call EndureEffect
waitforvisualfinish
end
EndureEffect:: @ 81CB267
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2
delay 4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1
delay 4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2
delay 4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3
delay 4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1
return
Move_CHARM:: @ 81CB2BB
loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 0
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_M_CHARM, 192
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
playsewithpan SE_M_CHARM, 192
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
playsewithpan SE_M_CHARM, 192
waitforvisualfinish
end
Move_ROLLOUT:: @ 81CB2FE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_Rollout, 2
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2
playsewithpan SE_M_MEGA_KICK2, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_FALSE_SWIPE:: @ 81CB33F
loadspritegfx ANIM_TAG_SLASH_2
loadspritegfx ANIM_TAG_IMPACT
createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2,
playsewithpan SE_M_VITAL_THROW, 63
delay 16
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0
playsewithpan SE_M_DOUBLE_TEAM, 63
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32
playsewithpan SE_M_DOUBLE_TEAM, 63
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64
playsewithpan SE_M_DOUBLE_TEAM, 63
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80
delay 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 3
playsewithpan SE_M_COMET_PUNCH, 63
end
Move_SWAGGER:: @ 81CB3C6
loadspritegfx ANIM_TAG_BREATH
loadspritegfx ANIM_TAG_ANGER
createvisualtask AnimTask_GrowAndShrink, 2,
playsewithpan SE_M_SWAGGER, 192
waitforvisualfinish
createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2,
loopsewithpan SE_M_SWAGGER, 192, 4, 2
waitforvisualfinish
delay 24
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
playsewithpan SE_M_SWAGGER2, 63
delay 12
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
playsewithpan SE_M_SWAGGER2, 63
waitforvisualfinish
end
Move_MILK_DRINK:: @ 81CB40E
loadspritegfx ANIM_TAG_MILK_BOTTLE
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
monbg 1
createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2,
delay 40
playsewithpan SE_M_CRABHAMMER, 192
delay 12
playsewithpan SE_M_CRABHAMMER, 192
delay 20
playsewithpan SE_M_CRABHAMMER, 192
waitforvisualfinish
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_M_MILK_DRINK, 192
waitforvisualfinish
clearmonbg 1
call HealingEffect2
waitforvisualfinish
end
Move_MAGNITUDE:: @ 81CB450
createvisualtask AnimTask_IsPowerOver99, 2,
waitforvisualfinish
jumpargeq 15, 0, MagnitudeRegular
jumpargeq 15, 1, MagnitudeIntense
MagnitudeEnd:: @ 81CB468
end
MagnitudeRegular:: @ 81CB469
createvisualtask AnimTask_HorizontalShake, 5, 5, 0, 50
createvisualtask AnimTask_HorizontalShake, 5, 4, 0, 50
loopsewithpan SE_M_STRENGTH, 63, 8, 10
goto MagnitudeEnd
MagnitudeIntense:: @ 81CB48E
createvisualtask AnimTask_HorizontalShake, 5, 5, 0, 50
createvisualtask AnimTask_HorizontalShake, 5, 4, 0, 50
loopsewithpan SE_M_STRENGTH, 63, 8, 10
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
delay 16
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
goto MagnitudeEnd
Move_RAPID_SPIN:: @ 81CB4E1
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RAPID_SPIN
monbg ANIM_ATTACKER
createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0
loopsewithpan SE_M_RAZOR_WIND2, 192, 8, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 10, 1, 0
playsewithpan SE_M_DOUBLE_SLAP, 63
waitforvisualfinish
delay 8
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1
loopsewithpan SE_M_RAZOR_WIND2, 192, 8, 4
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
Move_MOONLIGHT:: @ 81CB54E
loadspritegfx ANIM_TAG_MOON
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
setalpha 0, 16
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0
waitforvisualfinish
createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
playsewithpan SE_M_MOONLIGHT, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0
delay 20
createvisualtask AnimTask_FadeScreenBlue, 2,
waitforvisualfinish
call HealingEffect
waitforvisualfinish
end
Move_EXTREME_SPEED:: @ 81CB5DE
loadspritegfx ANIM_TAG_SPEED_DUST
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_GetAttackerSide, 2,
jumpargeq 7, 1, ExtremeSpeedOnPlayer
fadetobg BG_HIGHSPEED_OPPONENT
ExtremeSpeedContinue:: @ 81CB5F5
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
createvisualtask AnimTask_StretchAttacker, 2
loopsewithpan SE_M_RAZOR_WIND2, 192, 8, 3
waitforvisualfinish
delay 1
createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
monbg ANIM_TARGET
setalpha 12, 8
delay 18
createvisualtask AnimTask_ExtremeSpeedImpact, 2,
delay 2
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, -12, 3
delay 10
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, 3
delay 10
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_SpeedDust, 2,
delay 10
createvisualtask AnimTask_ExtremeSpeedMonReappear, 2,
loopsewithpan SE_M_DOUBLE_TEAM, 192, 8, 4
waitforvisualfinish
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
clearmonbg 1
blendoff
delay 1
setarg 7, 4096
delay 1
end
ExtremeSpeedOnPlayer:: @ 81CB695
fadetobg BG_HIGHSPEED_PLAYER
goto ExtremeSpeedContinue
Move_UPROAR:: @ 81CB69C
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, 192
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, 192
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, 192
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_HEAT_WAVE:: @ 81CB766
loadspritegfx ANIM_TAG_FLYING_DIRT
createvisualtask AnimTask_BlendParticle, 5, 10261, 0, 6, 6, 31
createvisualtask AnimTask_LoadSandstormBackground, 5, 1
createvisualtask AnimTask_BlendBackground, 6, 6, 31
panse_1B SE_M_HEAT_WAVE, 192, 63, 2, 0
delay 4
createvisualtask AnimTask_MoveHeatWaveTargets, 5
delay 12
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1
end
Move_HAIL:: @ 81CB816
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_BlendSelected, 10, 1, 3, 0, 6, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_Hail1, 5,
loopsewithpan SE_M_HAIL, 0, 8, 10
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 3, 6, 0, RGB_BLACK
end
Move_TORMENT:: @ 81CB84E
loadspritegfx ANIM_TAG_ANGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createvisualtask AnimTask_TormentAttacker, 2,
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 2, 1, 31, 10, 1, 1
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
playsewithpan SE_M_SWAGGER2, 63
delay 20
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
playsewithpan SE_M_SWAGGER2, 63
end
Move_MEMENTO:: @ 81CB892
setalpha 0, 16
delay 1
createvisualtask AnimTask_InitMementoShadow, 2
delay 1
createvisualtask AnimTask_MoveAttackerMementoShadow, 5
playsewithpan SE_M_PSYBEAM, 192
delay 48
playsewithpan SE_M_PSYBEAM2, 192
waitforvisualfinish
createvisualtask sub_80B8664, 2,
delay 12
setalpha 0, 16
delay 1
monbg_22 1
createvisualtask AnimTask_MoveTargetMementoShadow, 5
playsewithpan SE_M_PSYBEAM, 63
waitforvisualfinish
clearmonbg_23 1
delay 1
blendoff
delay 1
end
Move_FACADE:: @ 81CB8D6
loadspritegfx ANIM_TAG_SWEAT_DROP
createvisualtask AnimTask_SquishAndSweatDroplets, 2, 0, 3
createvisualtask AnimTask_FacadeColorBlend, 2, 0, 72
loopsewithpan SE_M_SWAGGER, 192, 24, 3
end
Move_SMELLING_SALT:: @ 81CB8F6
loadspritegfx ANIM_TAG_TAG_HAND
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, 1, 0, 2
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, 1, 1, 2
delay 32
createvisualtask AnimTask_SmellingSaltsSquish, 3, 1, 2
loopsewithpan SE_M_DOUBLE_SLAP, 63, 12, 2
waitforvisualfinish
delay 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 6, 2
createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, 1, 8, 3
loopsewithpan SE_M_SWAGGER2, 63, 16, 3
end
Move_FOLLOW_ME:: @ 81CB951
loadspritegfx ANIM_TAG_FINGER
createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_TAIL_WHIP, 192
delay 18
playsewithpan SE_M_ATTRACT, 192
delay 71
loopsewithpan SE_M_TAIL_WHIP, 192, 22, 3
end
Move_CHARGE:: @ 81CB970
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 60, 2, 12
playsewithpan SE_M_CHARGE, 192
delay 30
playsewithpan SE_M_CHARGE, 192
delay 30
playsewithpan SE_M_CHARGE, 192
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
delay 25
playsewithpan SE_M_CHARGE, 192
delay 20
playsewithpan SE_M_CHARGE, 192
delay 15
playsewithpan SE_M_CHARGE, 192
delay 10
delay 6
loopsewithpan SE_M_CHARGE, 192, 6, 5
waitforvisualfinish
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
playsewithpan SE_M_THUNDERBOLT2, 192
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, 0
clearmonbg ANIM_ATTACKER
blendoff
end
Move_TAUNT:: @ 81CBA0B
loadspritegfx ANIM_TAG_FINGER_2
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_ANGER
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45
playsewithpan SE_M_METRONOME, 192
delay 6
createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0
delay 4
loopsewithpan SE_M_TAIL_WHIP, 192, 16, 2
waitforvisualfinish
delay 8
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
playsewithpan SE_M_SWAGGER2, 63
waitforvisualfinish
delay 12
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
playsewithpan SE_M_SWAGGER2, 63
end
Move_HELPING_HAND:: @ 81CBA5F
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask AnimTask_HelpingHandAttackerMovement, 5,
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1
delay 19
playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, 2, 2, 0, 5, 1
delay 14
playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, 2, 2, 0, 5, 1
delay 20
playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, 2, 3, 0, 10, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, 2, 1023, 12, 1, 1
end
Move_ASSIST:: @ 81CBAD2
loadspritegfx ANIM_TAG_PAW_PRINT
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36
playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36
playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36
playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36
playsewithpan SE_M_SCRATCH, 0
end
Move_SUPERPOWER:: @ 81CBB43
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
playsewithpan SE_M_MEGA_KICK, 192
delay 20
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
createvisualtask SoundTask_PlaySE2WithPanning, 5, 227, 0
delay 40
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
delay 8
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 20, 248, 4, 112
delay 8
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 130, 160, 2, 104
delay 8
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 160, 192, 0, 96
delay 8
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88
delay 74
createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, 0
playsewithpan SE_M_SWAGGER, 192
delay 16
createvisualtask AnimTask_ShakeMon2, 2, 1, 8, 0, 16, 1
playsewithpan SE_M_MEGA_KICK2, 63
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_RECYCLE:: @ 81CBBFE
loadspritegfx ANIM_TAG_RECYCLE
monbg ANIM_ATTACKER
setalpha 0, 16
delay 1
createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2,
loopsewithpan SE_M_TAKE_DOWN, 192, 24, 3
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, RGB_WHITE, 12, 2, 1
playsewithpan SE_M_TAKE_DOWN, 192
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
delay 1
end
Move_BRICK_BREAK:: @ 81CBC32
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_TORN_METAL
choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall
BrickBreakNormal:: @ 81CBC47
monbg 1
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 4
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, -18, -18, 10, 1, 0
playsewithpan SE_M_VITAL_THROW, 63
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 18, 18, 10, 1, 0
playsewithpan SE_M_VITAL_THROW, 63
delay 20
createvisualtask AnimTask_WindUpLunge, 2, 0, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, 0
delay 37
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, 0
waitforvisualfinish
clearmonbg 1
end
BrickBreakShatteredWall:: @ 81CBD16
monbg 1
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 4
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, 1, 0, 0, 90, 10
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, -18, -18, 10, 1, 0
playsewithpan SE_M_VITAL_THROW, 63
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 18, 18, 10, 1, 0
playsewithpan SE_M_VITAL_THROW, 63
delay 20
createvisualtask AnimTask_WindUpLunge, 2, 0, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, 0
delay 37
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, -8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, -8, 12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 8, 12
playsewithpan SE_M_BRICK_BREAK, 63
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, 0
waitforvisualfinish
clearmonbg 1
end
Move_YAWN:: @ 81CBE37
loadspritegfx ANIM_TAG_PINK_CLOUD
createvisualtask AnimTask_DeepInhale, 2, 0
playsewithpan SE_M_YAWN, 192
waitforvisualfinish
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2
playsewithpan SE_M_SPIT_UP, 192
delay 4
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1
delay 4
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0
waitforvisualfinish
createvisualtask AnimTask_DeepInhale, 2, 1
playsewithpan SE_M_YAWN, 63
end
Move_ENDEAVOR:: @ 81CBE7A
loadspritegfx ANIM_TAG_SWEAT_DROP
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_SquishAndSweatDroplets, 2, 0, 2
loopsewithpan SE_M_TAIL_WHIP, 192, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 703, 12, 1, 2
delay 6
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, 1, 2
playsewithpan SE_M_DOUBLE_SLAP, 63
delay 24
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, 1, 2
playsewithpan SE_M_COMET_PUNCH, 63
end
Move_ERUPTION:: @ 81CBEEF
loadspritegfx ANIM_TAG_WARM_ROCK
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 2, 0, 4, 31
waitforvisualfinish
createvisualtask AnimTask_EruptionLaunchRocks, 2
waitplaysewithpan SE_M_EXPLOSION, 192, 60
waitforvisualfinish
createvisualtask AnimTask_EruptionLaunchRocks, 2
waitplaysewithpan SE_M_EXPLOSION, 192, 60
waitforvisualfinish
delay 30
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
delay 22
createvisualtask AnimTask_HorizontalShake, 5, 5, 8, 60
createvisualtask AnimTask_HorizontalShake, 5, 4, 8, 60
loopsewithpan SE_M_ROCK_THROW, 63, 16, 12
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, 31
end
Move_SKILL_SWAP:: @ 81CBFBC
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
call SetPsychicBackground
createvisualtask AnimTask_SkillSwap, 3, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, 1, RGB_WHITE, 12, 3, 1
loopsewithpan SE_M_REVERSAL, 192, 24, 3
delay 16
createvisualtask AnimTask_SkillSwap, 3, 0
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, RGB_WHITE, 12, 3, 1
waitforvisualfinish
call UnsetPsychicBg
end
Move_IMPRISON:: @ 81CC007
loadspritegfx ANIM_TAG_HOLLOW_ORB
loadspritegfx ANIM_TAG_X_SIGN
call SetPsychicBackground
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_ImprisonOrbs, 5
delay 8
loopsewithpan SE_M_HORN_ATTACK, 192, 8, 5
waitforvisualfinish
delay 4
createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, 0, 40
createvisualtask AnimTask_HorizontalShake, 5, 4, 1, 10
playsewithpan SE_M_HYPER_BEAM, 192
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBg
end
Move_GRUDGE:: @ 81CC04A
loadspritegfx ANIM_TAG_PURPLE_FLAME
monbg ANIM_ATTACKER
monbgprio_29
fadetobg 2
playsewithpan SE_M_PSYBEAM, 192
waitbgfadein
createvisualtask AnimTask_GrudgeFlames, 3
loopsewithpan SE_M_EMBER, 192, 16, 4
delay 10
delay 80
playsewithpan SE_M_NIGHTMARE, 63
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_ATTACKER
end
Move_CAMOUFLAGE:: @ 81CC072
monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14
delay 16
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4
playsewithpan SE_M_FAINT_ATTACK, 192
waitforvisualfinish
delay 8
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0
waitforvisualfinish
createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish
blendoff
clearmonbg ANIM_ATK_PARTNER
end
Move_TAIL_GLOW:: @ 81CC0B8
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0
waitforvisualfinish
createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, 0
delay 18
loopsewithpan SE_M_MORNING_SUN, 192, 16, 6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, 0
clearmonbg ANIM_ATTACKER
blendoff
delay 1
end
Move_LUSTER_PURGE:: @ 81CC0FB
loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_IMPACT
fadetobg 3
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5,
waitbgfadein
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SOLAR_BEAM, 192
createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendExcept, 5, 5, 2, 0, 16, -1
createvisualtask AnimTask_BlendParticle, 5, 10267, 2, 0, 16, -1
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, 10135, 0, 12, 12, 23552
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
waitforvisualfinish
createvisualtask AnimTask_BlendExcept, 5, 5, 2, 16, 0, -1
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
call UnsetPsychicBg
end
Move_MIST_BALL:: @ 81CC212
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
playsewithpan SE_M_STRING_SHOT, 192
createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 10, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, 32279, 16, RGB_WHITE, 16
delay 0
playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_LoadMistTiles, 5,
createvisualtask AnimTask_BlendSelected, 10, 4, 3, 0, 16, RGB_WHITE
delay 8
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 70, 0
delay 70
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 16, 0, RGB_WHITE
end
Move_FEATHER_DANCE:: @ 81CC2A1
loadspritegfx ANIM_TAG_WHITE_FEATHER
monbg ANIM_DEF_PARTNER
monbgprio_29
playsewithpan SE_M_PETAL_DANCE, 63
delay 0
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_TEETER_DANCE:: @ 81CC371
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_DUCK
createvisualtask AnimTask_TeeterDanceMovement, 5,
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2
playsewithpan SE_M_TEETER_DANCE, 192
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2
playsewithpan SE_M_TEETER_DANCE, 192
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2
playsewithpan SE_M_TEETER_DANCE, 192
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2
playsewithpan SE_M_TEETER_DANCE, 192
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2
playsewithpan SE_M_TEETER_DANCE, 192
end
Move_MUD_SPORT:: @ 81CC3DC
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_Splash, 2, 0, 6
delay 24
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12
playsewithpan SE_M_DIG, 192
delay 32
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14
playsewithpan SE_M_DIG, 192
delay 32
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14
playsewithpan SE_M_DIG, 192
delay 16
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60
waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100
waitplaysewithpan SE_M_BUBBLE2, 0, 25
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55
waitplaysewithpan SE_M_BUBBLE2, 0, 14
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50
waitplaysewithpan SE_M_BUBBLE2, 0, 10
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90
waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90
waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60
waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90
waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60
waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40
waitplaysewithpan SE_M_BUBBLE2, 0, 10
end
Move_NEEDLE_ARM:: @ 81CC513
loadspritegfx ANIM_TAG_GREEN_SPIKE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loopsewithpan SE_M_HORN_ATTACK, 63, 2, 16
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 18, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, 17, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, 24, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, 17, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -24, 0, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, -17, 10
end
Move_SLACK_OFF:: @ 81CC6C3
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask AnimTask_SlackOffSquish, 2, 0
playsewithpan SE_M_YAWN, 192
waitforvisualfinish
call HealingEffect
waitforvisualfinish
end
Move_CRUSH_CLAW:: @ 81CC6DB
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
loadspritegfx ANIM_TAG_CLAW_SLASH
loadspritegfx ANIM_TAG_TORN_METAL
monbg 1
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 18, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
playsewithpan SE_M_RAZOR_WIND, 63
delay 12
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
playsewithpan SE_M_RAZOR_WIND, 63
waitforvisualfinish
waitforvisualfinish
blendoff
clearmonbg 1
end
Move_AROMATHERAPY:: @ 81CC74B
playsewithpan SE_M_PETAL_DANCE, 0
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 0, 7, 13293
delay 1
monbg ANIM_ATTACKER
delay 1
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0
delay 20
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0
delay 10
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 7, 0, 13293
delay 1
playsewithpan SE_M_STAT_INCREASE, 192
createvisualtask AnimTask_StatusClearedEffect, 2, 1
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, 192
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_SHINY, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 43, 3, 10, 0, 13293
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
waitforvisualfinish
end
Move_FAKE_TEARS:: @ 81CC8AD
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_MUSIC_NOTES
createvisualtask AnimTask_BlendParticle, 5, 10155, 0, 4, 4, 32108
waitforvisualfinish
createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 1
loopsewithpan SE_M_TAIL_WHIP, 192, 12, 4
delay 8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
delay 8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
delay 8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
delay 8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
waitforvisualfinish
end
Move_AIR_CUTTER:: @ 81CC93D
loadspritegfx ANIM_TAG_AIR_WAVE
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
delay 0
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 1536, 2, 128
waitforvisualfinish
playsewithpan SE_M_CUT, 63
createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2
delay 5
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 8, 1
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
delay 0
end
Move_ODOR_SLEUTH:: @ 81CC99F
monbg 1
createvisualtask AnimTask_OdorSleuthMovement, 5,
delay 24
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
playsewithpan SE_M_SWAGGER, 192
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
playsewithpan SE_M_SWAGGER, 192
waitforvisualfinish
clearmonbg 1
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, -1, 16, -1, 0
playsewithpan SE_M_LEER, 192
end
Move_GRASS_WHISTLE:: @ 81CC9E9
loadspritegfx ANIM_TAG_MUSIC_NOTES
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 13298
waitforvisualfinish
createvisualtask AnimTask_MusicNotesRainbowBlend, 2,
waitforvisualfinish
panse_1B SE_M_GRASSWHISTLE, 192, 63, 2, 0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0
delay 4
waitforvisualfinish
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2,
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, 13298
waitforvisualfinish
end
Move_TICKLE:: @ 81CCADC
loadspritegfx ANIM_TAG_EYE_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 0, 16, 0
waitforvisualfinish
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
playsewithpan SE_M_DETECT, 192
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, 0
waitforvisualfinish
delay 20
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0
delay 12
createvisualtask AnimTask_RockMonBackAndForth, 3, 1, 6, 2
loopsewithpan SE_M_TAIL_WHIP, 63, 8, 8
waitforvisualfinish
end
Move_WATER_SPOUT:: @ 81CCB48
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_WaterSpoutLaunch, 5,
playsewithpan SE_M_HEADBUTT, 192
delay 44
playsewithpan SE_M_DIVE, 192
waitforvisualfinish
delay 16
createvisualtask AnimTask_WaterSpoutRain, 5,
playsewithpan SE_M_SURF, 63
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SHADOW_PUNCH:: @ 81CCB76
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
fadetobg 2
waitbgfadein
monbg ANIM_ATK_PARTNER
setalpha 9, 8
createvisualtask AnimTask_AttackerPunchWithTrace, 2, 0, 13
playsewithpan SE_M_JUMP_KICK, 192
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_M_COMET_PUNCH, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_EXTRASENSORY:: @ 81CCBD1
call SetPsychicBackground
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 891, 12, 1, 1
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0
playsewithpan SE_M_BIND, 63
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 891, 12, 1, 1
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1
playsewithpan SE_M_BIND, 63
waitforvisualfinish
createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2
playsewithpan SE_M_LEER, 192
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBg
end
Move_AERIAL_ACE:: @ 81CCC39
loadspritegfx ANIM_TAG_CUT
monbg 1
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 24, 6, 1, 5
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 7, 3
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
playsewithpan SE_M_RAZOR_WIND2, 192
delay 5
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 10, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
playsewithpan SE_M_RAZOR_WIND, 63
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_IRON_DEFENSE:: @ 81CCCA3
loopsewithpan SE_SHINY, 192, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, -1, 14, -1, 0
waitforvisualfinish
end
Move_BLOCK:: @ 81CCCCD
loadspritegfx ANIM_TAG_X_SIGN
createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66,
playsewithpan SE_M_SWAGGER, 63
end
Move_HOWL:: @ 81CCCDC
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask AnimTask_DeepInhale, 2, 0
delay 12
call RoarEffect
createvisualtask SoundTask_PlayCryHighPitch, 2, 0, 3
waitforvisualfinish
delay 30
end
Move_BULK_UP:: @ 81CCCFE
loadspritegfx ANIM_TAG_BREATH
createvisualtask AnimTask_GrowAndShrink, 2,
playsewithpan SE_M_SWAGGER, 192
waitforvisualfinish
createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2,
loopsewithpan SE_M_SWAGGER, 192, 4, 2
waitforvisualfinish
end
Move_COVET:: @ 81CCD1C
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 0
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_M_CHARM, 192
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
playsewithpan SE_M_CHARM, 192
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
playsewithpan SE_M_CHARM, 192
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
loopsewithpan SE_M_DIZZY_PUNCH, 63, 4, 3
end
Move_VOLT_TACKLE:: @ 81CCD79
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 8, RGB_BLACK
waitforvisualfinish
createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
playsewithpan SE_M_CHARGE, 192
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
delay 8
createvisualtask AnimTask_VoltTackleBolt, 5, 0
playsewithpan SE_M_THUNDERBOLT, 192
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 1
playsewithpan SE_M_THUNDERBOLT, 63
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 2
playsewithpan SE_M_THUNDERBOLT, 192
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 3
playsewithpan SE_M_THUNDERBOLT, 63
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 4
playsewithpan SE_M_THUNDERBOLT, 192
delay 8
createvisualtask AnimTask_ShakeMon2, 2, 1, 10, 0, 18, 1
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16
delay 8
createvisualtask AnimTask_VoltTackleAttackerReappear, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 0, 3, 0, 9, 1
playsewithpan SE_M_THUNDERBOLT2, 192
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 8, 0, RGB_BLACK
waitforvisualfinish
end
Move_WATER_SPORT:: @ 81CCE71
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
createvisualtask AnimTask_WaterSport, 5,
delay 8
playsewithpan SE_M_SURF, 192
delay 44
playsewithpan SE_M_SURF, 192
delay 44
playsewithpan SE_M_SURF, 192
delay 44
panse_1B SE_M_SURF, 192, 63, 2, 0
end
Move_CALM_MIND:: @ 81CCE97
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendExcept, 5, 0, 0, 0, 16, 0
waitforvisualfinish
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, 1
waitforvisualfinish
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, 192
delay 14
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, 192
delay 14
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, 192
waitforvisualfinish
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, 0
visible 0
waitforvisualfinish
createvisualtask AnimTask_BlendExcept, 5, 0, 0, 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
Move_LEAF_BLADE:: @ 81CCF17
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_CROSS_IMPACT
createvisualtask AnimTask_LeafBlade, 5,
delay 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
playsewithpan SE_M_CUT, 63
delay 50
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
playsewithpan SE_M_CUT, 63
delay 50
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
playsewithpan SE_M_CUT, 63
waitforvisualfinish
monbg 1
setalpha 12, 8
delay 12
createvisualtask AnimTask_ShakeMon2, 2, 1, 8, 0, 18, 1
createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36
playsewithpan SE_M_LEER, 63
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_DRAGON_DANCE:: @ 81CCF9A
loadspritegfx ANIM_TAG_HOLLOW_ORB
monbg ANIM_ATTACKER
monbgprio_28 0
delay 1
createvisualtask AnimTask_DragonDanceWaver, 5
playsewithpan SE_M_TELEPORT, 192
delay 8
createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 10249, 19456, 14, 0, 3
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
delay 30
playsewithpan SE_M_TELEPORT, 192
delay 30
playsewithpan SE_M_TELEPORT, 192
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
end
Move_SHOCK_WAVE:: @ 81CD009
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 20, 0, 2
playsewithpan SE_M_CHARGE, 192
delay 12
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 30
createvisualtask AnimTask_ShockWaveProgressingBolt, 5,
delay 12
waitforvisualfinish
createvisualtask AnimTask_ShockWaveLightning, 5,
playsewithpan SE_M_TRI_ATTACK2, 63
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 6, 18, 1
createvisualtask AnimTask_BlendSelected, 5, 1, 3, 16, 0, RGB_WHITE
createvisualtask AnimTask_BlendSelected, 5, 4, 0, 16, 16, RGB_BLACK
delay 4
createvisualtask AnimTask_BlendSelected, 5, 4, 0, 0, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_HARDEN:: @ 81CD0AB
loopsewithpan SE_M_HARDEN, 192, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
end
Move_BELLY_DRUM:: @ 81CD0C0
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
createvisualtask AnimTask_MusicNotesRainbowBlend, 2,
waitforvisualfinish
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
playsewithpan SE_M_BELLY_DRUM, 192
delay 15
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0
playsewithpan SE_M_BELLY_DRUM, 192
delay 15
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128
playsewithpan SE_M_BELLY_DRUM, 192
delay 7
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128
playsewithpan SE_M_BELLY_DRUM, 192
delay 7
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0
playsewithpan SE_M_BELLY_DRUM, 192
delay 7
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0
playsewithpan SE_M_BELLY_DRUM, 192
waitforvisualfinish
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2,
waitforvisualfinish
end
BellyDrumLeft:: @ 81CD172
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 8, 2, 1
return
BellyDrumRight:: @ 81CD18D
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 8, 2, 1
return
Move_MIND_READER:: @ 81CD1A8
loadspritegfx ANIM_TAG_TEAL_ALERT
loadspritegfx ANIM_TAG_OPENING_EYE
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
monbg 4
playsewithpan SE_M_CONFUSE_RAY, 63
createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0
createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5,
delay 40
playsewithpan SE_M_LEER, 63
createvisualtask AnimTask_CurseBlendEffect, 2, 1, 1, 2, 0, 10, 0
call MindReaderEyeSpikeEffect
waitforvisualfinish
clearmonbg 4
end
MindReaderEyeSpikeEffect:: @ 81CD1EF
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, -40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, 40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6
delay 2
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -30, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 60, 10, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, 60, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, -40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, -30, 6
delay 2
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, 50, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, -40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 20, -60, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 35, 40, 6
delay 2
return
Move_ICE_PUNCH:: @ 81CD2E0
monbg ANIM_DEF_PARTNER
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, 0
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 9, RGB(12, 26, 31)
delay 20
playsewithpan SE_M_STRING_SHOT, 63
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192
delay 5
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
delay 17
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1
playsewithpan SE_M_COMET_PUNCH, 63
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1
waitforvisualfinish
delay 15
call IceCrystalEffectShort
delay 5
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 9, 0, RGB(12, 26, 31)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, 0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_REST:: @ 81CD3CB
playsewithpan SE_M_SNORE, 192
loadspritegfx ANIM_TAG_LETTER_Z
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
waitforvisualfinish
end
Move_CONFUSION:: @ 81CD40B
monbg ANIM_DEF_PARTNER
call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE
waitforvisualfinish
playsewithpan SE_M_SUPERSONIC, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, 1, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
call UnsetPsychicBg
end
Move_PSYCHIC:: @ 81CD46C
monbg ANIM_DEF_PARTNER
call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, 767
waitforvisualfinish
loopsewithpan SE_M_SUPERSONIC, 63, 10, 3
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, 1, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
call UnsetPsychicBg
end
Move_FUTURE_SIGHT:: @ 81CD4CF
goto FutureSight
FutureSightContinue:: @ 81CD4D4
waitforvisualfinish
delay 1
call UnsetPsychicBg
end
FutureSight:: @ 81CD4DD
monbg ANIM_ATK_PARTNER
playsewithpan SE_M_PSYBEAM, 192
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, 0, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
goto FutureSightContinue
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_PSYBEAM, 192
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, 63
waitplaysewithpan SE_M_SUPERSONIC, 63, 8
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, 1, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 24, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto FutureSightContinue
Move_THUNDER:: @ 81CD570
loadspritegfx ANIM_TAG_LIGHTNING
fadetobg 11
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1
waitbgfadein
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, 0
delay 16
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
playsewithpan SE_M_THUNDER_WAVE, 63
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -20
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12
delay 20
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32
playsewithpan SE_M_THUNDER_WAVE, 63
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16
playsewithpan SE_M_THUNDER_WAVE, 63
delay 5
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16
delay 30
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 5
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32
playsewithpan SE_M_TRI_ATTACK2, 63
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
delay 10
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, 1, 0
delay 2
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, 1, 2, 16, 0, 0
waitforvisualfinish
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
end
Move_THUNDER_PUNCH:: @ 81CD6CA
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_LIGHTNING
monbg 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, 0
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
delay 1
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
delay 1
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16
delay 1
playsewithpan SE_M_TRI_ATTACK2, 63
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 2
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 15, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, 0
delay 20
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_SACRED_FIRE:: @ 81CD793
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan SE_M_SACRED_FIRE, 192, 7, 5
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
delay 1
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
waitforvisualfinish
playsewithpan SE_M_SACRED_FIRE2, 63
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_M_SACRED_FIRE2, 63
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_M_SACRED_FIRE2, 63
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1
delay 1
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
playsewithpan SE_M_FLAME_WHEEL2, 63
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
waitforvisualfinish
end
Move_SCRATCH:: @ 81CD97A
loadspritegfx ANIM_TAG_SCRATCH
monbg 1
setalpha 12, 8
playsewithpan SE_M_SCRATCH, 63
createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
clearmonbg 1
blendoff
waitforvisualfinish
end
Move_DRAGON_BREATH:: @ 81CD9AC
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_M_FLAME_WHEEL, 192, 7, 7
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 0, 9, RGB(31, 0, 0)
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 21, 1
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 9, 0, RGB(31, 0, 0)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_ROAR:: @ 81CDAC0
loadspritegfx ANIM_TAG_NOISE_LINE
monbg ANIM_ATTACKER
monbgprio_28 0
setalpha 8, 8
createvisualtask SoundTask_PlayDoubleCry, 2, 0, 2
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, 0, 1
call RoarEffect
delay 20
createvisualtask AnimTask_SlideOffScreen, 5, 1, 2
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
waitforvisualfinish
createvisualtask SoundTask_WaitForCry, 5,
waitforvisualfinish
end
RoarEffect:: @ 81CDB06
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
delay 15
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
return
Move_GROWL:: @ 81CDB57
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask SoundTask_PlayDoubleCry, 2, 0, 255
call RoarEffect
delay 10
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 1, 0, 9, 1
waitforvisualfinish
createvisualtask SoundTask_WaitForCry, 5,
waitforvisualfinish
end
Move_SNORE:: @ 81CDB98
loadspritegfx ANIM_TAG_SNORE_Z
monbg ANIM_ATK_PARTNER
setalpha 8, 8
call SnoreEffect
delay 30
call SnoreEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
SnoreEffect:: @ 81CDBB1
playsewithpan SE_M_SNORE, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 7, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
return
Move_LIGHT_SCREEN:: @ 81CDC28
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_REFLECT, 192, 15
createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10166
delay 10
call SpecialScreenSparkle
waitforvisualfinish
delay 1
blendoff
end
SpecialScreenSparkle:: @ 81CDC4F
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, 0, 1
delay 6
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, 0, 1
delay 5
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, 0, 1
delay 7
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, 0, 1
delay 6
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 0, 1
delay 6
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, 0, 1
return
Move_MIRROR_COAT:: @ 81CDCB4
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_RED_LIGHT_WALL
setalpha 0, 16
createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10168
delay 10
playsewithpan SE_M_REFLECT, 192
call SpecialScreenSparkle
waitforvisualfinish
delay 1
blendoff
end
Move_REFLECT:: @ 81CDCDA
loadspritegfx ANIM_TAG_SPARKLE_4
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_REFLECT, 192, 15
createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10167
delay 20
createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, 0, 1
delay 7
createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, 0, 1
delay 7
createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, 0, 1
waitforvisualfinish
delay 1
blendoff
end
Move_BARRIER:: @ 81CDD2D
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_BARRIER, 192, 15
createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, 10169
waitforvisualfinish
delay 1
blendoff
end
Move_BUBBLE:: @ 81CDD4A
loadspritegfx ANIM_TAG_BUBBLE
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg 1
setalpha 12, 8
delay 1
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_M_BUBBLE, 192
waitplaysewithpan SE_M_BUBBLE2, 63, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_M_BUBBLE, 192
waitplaysewithpan SE_M_BUBBLE2, 63, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_M_BUBBLE, 192
waitplaysewithpan SE_M_BUBBLE2, 63, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_M_BUBBLE, 192
waitplaysewithpan SE_M_BUBBLE2, 63, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_M_BUBBLE, 192
waitplaysewithpan SE_M_BUBBLE2, 63, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_M_BUBBLE, 192
waitplaysewithpan SE_M_BUBBLE2, 63, 100
waitforvisualfinish
call WaterBubblesEffectLong
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_SMOG:: @ 81CDE20
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
monbg ANIM_DEF_PARTNER
monbgprio_29
setalpha 12, 8
loopsewithpan SE_M_MIST, 63, 17, 10
call SmogCloud
call SmogCloud
call SmogCloud
call SmogCloud
call SmogCloud
call SmogCloud
call SmogCloud
delay 120
loopsewithpan SE_M_TOXIC, 63, 18, 2
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 2, 2, 0, 12, 26650
delay 10
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 15, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
SmogCloud:: @ 81CDE85
createsprite gSmogCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
delay 7
return
Move_FAINT_ATTACK:: @ 81CDE9B
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_ATTACKER
fadetobg 1
waitbgfadein
delay 0
playsewithpan SE_M_FAINT_ATTACK, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 1, 3
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible 0
delay 1
createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2,
monbg 1
setalpha 12, 8
delay 1
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 9, 1
waitforvisualfinish
clearmonbg 1
blendoff
delay 1
setarg 7, 4096
delay 32
createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2
monbg ANIM_ATTACKER
createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
restorebg
waitbgfadein
end
Move_SAND_ATTACK:: @ 81CDF22
loadspritegfx ANIM_TAG_MUD_SAND
monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
playsewithpan SE_M_SAND_ATTACK, 192
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
call SandAttackDirt
call SandAttackDirt
call SandAttackDirt
call SandAttackDirt
call SandAttackDirt
call SandAttackDirt
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
SandAttackDirt:: @ 81CDF72
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 10
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -10
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 5
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -5
delay 2
return
Move_MUD_SLAP:: @ 81CDFCA
loadspritegfx ANIM_TAG_MUD_SAND
playsewithpan SE_M_SAND_ATTACK, 192
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
call MudSlapMud
call MudSlapMud
call MudSlapMud
call MudSlapMud
call MudSlapMud
call MudSlapMud
waitforvisualfinish
end
MudSlapMud:: @ 81CE010
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10
delay 2
return
Move_DRAGON_RAGE:: @ 81CE068
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_FIRE_PLUME
playsewithpan SE_M_DRAGON_RAGE, 192
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4
waitforvisualfinish
createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10
waitforvisualfinish
loopsewithpan SE_M_FLAME_WHEEL2, 63, 11, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -10, -15
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 25
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 15, 5
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -25, 0
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 30, 30
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, -27, 25
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 0, 8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4
waitforvisualfinish
end
Move_RAIN_DANCE:: @ 81CE145
loadspritegfx ANIM_TAG_RAIN_DROPS
playsewithpan SE_M_RAIN_DANCE, 192
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
delay 120
delay 30
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 4, 0, RGB_BLACK
waitforvisualfinish
end
Move_BITE:: @ 81CE190
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_M_BITE, 63
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 7, 1
waitforvisualfinish
clearmonbg 1
blendoff
delay 1
end
Move_CRUNCH:: @ 81CE1EE
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
monbg 1
fadetobg 1
waitbgfadein
setalpha 12, 8
playsewithpan SE_M_BITE, 63
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_M_BITE, 63
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 8, 4, 2
waitforvisualfinish
clearmonbg 1
blendoff
delay 1
restorebg
waitbgfadein
end
Move_CLAMP:: @ 81CE29E
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_M_VICEGRIP, 63
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
waitforvisualfinish
clearmonbg 1
blendoff
waitforvisualfinish
end
Move_ICE_BEAM:: @ 81CE2FB
monbg 1
monbgprio_28 1
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, 0
waitforvisualfinish
createsoundtask SoundTask_LoopSEAdjustPanning, 176, -64, 63, 4, 4, 0, 10
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, 32384
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 25, 1
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
waitforvisualfinish
delay 20
call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, 32384
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, 0
waitforvisualfinish
clearmonbg 1
blendoff
end
IceBeamCreateCrystals:: @ 81CE3FC
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
return
Move_WITHDRAW:: @ 81CE432
playsewithpan SE_M_HEADBUTT, 192
createvisualtask AnimTask_Withdraw, 5,
waitforvisualfinish
end
Move_AURORA_BEAM:: @ 81CE43F
loadspritegfx ANIM_TAG_RAINBOW_RINGS
fadetobg 20
waitbgfadein
playsewithpan SE_M_BUBBLE_BEAM, 192
setarg 7, 0
createvisualtask AnimTask_RotateAuroraRingColors, 10, 130
call AuroraBeamCreateRings
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 17, 1
call AuroraBeamCreateRings
call AuroraBeamCreateRings
call AuroraBeamCreateRings
setarg 7, 65535
createsoundtask SoundTask_LoopSEAdjustPanning, 176, -64, 63, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 40, 1
call AuroraBeamCreateRings
call AuroraBeamCreateRings
call AuroraBeamCreateRings
call AuroraBeamCreateRings
call AuroraBeamCreateRings
call AuroraBeamCreateRings
waitforvisualfinish
restorebg
waitbgfadein
end
AuroraBeamCreateRings:: @ 81CE4C6
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
return
Move_SOLAR_BEAM:: @ 81CE513
loadspritegfx ANIM_TAG_ORBS
choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash
SolarBeamEnd:: @ 81CE51F
waitforvisualfinish
end
SolarBeamSetUp:: @ 81CE521
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 1, 4, 0, 11, 12287
playsewithpan SE_M_MEGA_KICK, 192
call SolarBeamAbsorbEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
goto SolarBeamEnd
SolarBeamAbsorbEffect:: @ 81CE54B
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -20, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 20, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, 30, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, -30, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, -30, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, 30, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 0, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 0, 16
delay 2
return
SolarBeamUnleash:: @ 81CE61E
call SetSolarbeamBg
panse_1B SE_M_SOLAR_BEAM, 192, 63, 2, 0
createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5,
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 0, 10, RGB(25, 31, 0)
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
call SolarBeamUnleash1
call SolarBeamUnleash1
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 10, 0, RGB(25, 31, 0)
call UnsetSolarbeamBg
goto SolarBeamEnd
SolarBeamUnleash1:: @ 81CE6F0
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
return
Move_BLIZZARD:: @ 81CE768
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_GetAttackerSide, 2,
jumpargeq 7, 1, BlizzardOnPlayer
fadetobg BG_HIGHSPEED_OPPONENT
BlizzardContinue:: @ 81CE77E
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
waitforvisualfinish
panse_1B SE_M_BLIZZARD, 192, 63, 2, 0
call BlizzardIceCrystals
call BlizzardIceCrystals
playsewithpan SE_M_BLIZZARD2, 63
waitforvisualfinish
call IceCrystalEffectLong
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 20
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
end
BlizzardIceCrystals:: @ 81CE7B8
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
delay 3
return
BlizzardOnPlayer:: @ 81CE8ED
fadetobg BG_HIGHSPEED_PLAYER
goto BlizzardContinue
Move_POWDER_SNOW:: @ 81CE8F4
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_DEF_PARTNER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, 0
waitforvisualfinish
panse_1B SE_M_GUST, 192, 63, 2, 0
call PowderSnowSnowballs
call PowderSnowSnowballs
playsewithpan SE_M_GUST2, 63
waitforvisualfinish
waitsound
call IceCrystalEffectLong
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 20
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 3, 0, 0
end
PowderSnowSnowballs:: @ 81CE93E
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
delay 3
return
Move_HYDRO_PUMP:: @ 81CE9EE
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
delay 6
panse_1B SE_M_HYDRO_PUMP, 192, 63, 2, 0
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpBeams
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 37, 1
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
delay 1
delay 1
call HydroPumpHitSplats
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
HydroPumpBeams:: @ 81CEA8D
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
HydroPumpHitSplats:: @ 81CEACE
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, 1, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, 1, 1
return
Move_SIGNAL_BEAM:: @ 81CEAED
loadspritegfx ANIM_TAG_GLOWY_RED_ORB
loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB
loadspritegfx ANIM_TAG_DUCK
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1
delay 6
panse_1B SE_M_BUBBLE_BEAM, 192, 63, 1, 0
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 25, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
waitforvisualfinish
end
SignalBeamOrbs:: @ 81CEBB4
createsprite gSignalBeamRedOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
createsprite gSignalBeamGreenOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, -16
delay 1
return
Move_ABSORB:: @ 81CEBD5
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 13293
waitforvisualfinish
playsewithpan SE_M_ABSORB, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
call AbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, 13293
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
AbsorbEffect:: @ 81CEC44
playsewithpan SE_M_CRABHAMMER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_M_CRABHAMMER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_M_CRABHAMMER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_CRABHAMMER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_MEGA_DRAIN:: @ 81CECED
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, 13293
waitforvisualfinish
playsewithpan SE_M_ABSORB, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
call MegaDrainAbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, 13293
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
MegaDrainAbsorbEffect:: @ 81CED5C
playsewithpan SE_M_BUBBLE3, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
playsewithpan SE_M_BUBBLE3, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_BUBBLE3, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_BUBBLE3, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_BUBBLE3, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_M_BUBBLE3, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_M_BUBBLE3, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_BUBBLE3, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_GIGA_DRAIN:: @ 81CEE7D
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, 13293
waitforvisualfinish
playsewithpan SE_M_ABSORB, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
call GigaDrainAbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, 13293
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
GigaDrainAbsorbEffect:: @ 81CEEEC
playsewithpan SE_M_GIGA_DRAIN, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_GIGA_DRAIN, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_M_GIGA_DRAIN, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_GIGA_DRAIN, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_LEECH_LIFE:: @ 81CF085
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_ORBS
delay 1
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
delay 1
createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_M_ABSORB, 63
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, 0
waitforvisualfinish
call AbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, 0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SYNTHESIS:: @ 81CF107
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 16, 19451
playsewithpan SE_M_MEGA_KICK, 192
call GrantingStarsEffect
waitforvisualfinish
call HealingEffect
waitforvisualfinish
end
Move_TOXIC:: @ 81CF131
loadspritegfx ANIM_TAG_TOXIC_BUBBLE
loadspritegfx ANIM_TAG_POISON_BUBBLE
call ToxicBubbles
call ToxicBubbles
waitforvisualfinish
delay 15
call PoisonBubblesEffect
waitforvisualfinish
end
ToxicBubbles:: @ 81CF14B
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1
playsewithpan SE_M_TOXIC, 63
delay 15
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1
playsewithpan SE_M_TOXIC, 63
delay 15
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1
playsewithpan SE_M_TOXIC, 63
delay 15
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1
playsewithpan SE_M_TOXIC, 63
delay 15
return
Move_SLUDGE:: @ 81CF1A0
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_M_BUBBLE3, 192
createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 1, 2, 0, 12, 31774
call PoisonBubblesEffect
waitforvisualfinish
end
Move_SLUDGE_BOMB:: @ 81CF1E2
loadspritegfx ANIM_TAG_POISON_BUBBLE
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 1, 2, 0, 12, 31774
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_M_DIG, 63
delay 5
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_M_DIG, 63
delay 5
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20
playsewithpan SE_M_DIG, 63
delay 0
waitsound
waitforvisualfinish
call PoisonBubblesEffect
waitforvisualfinish
end
SludgeBombProjectile:: @ 81CF2F2
playsewithpan SE_M_BUBBLE3, 192
createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
delay 3
return
Move_ACID:: @ 81CF308
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_DEF_PARTNER
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0
playsewithpan SE_M_BUBBLE3, 192
delay 5
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0
playsewithpan SE_M_BUBBLE3, 192
delay 5
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0
playsewithpan SE_M_BUBBLE3, 192
delay 15
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 20, 2, 2, 0, 12, 31774
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55
playsewithpan SE_M_BUBBLE, 63
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55
playsewithpan SE_M_BUBBLE, 63
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50
playsewithpan SE_M_BUBBLE, 63
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45
playsewithpan SE_M_BUBBLE, 63
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50
playsewithpan SE_M_BUBBLE, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_BONEMERANG:: @ 81CF402
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_BONEMERANG, 192
createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2
delay 20
playsewithpan SE_M_HORN_ATTACK, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1
delay 17
playsewithpan SE_M_VITAL_THROW, 192
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_BONE_CLUB:: @ 81CF456
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_BONEMERANG, 63
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_BONE_RUSH:: @ 81CF4B8
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_BONEMERANG, 63
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1
playsewithpan SE_M_HORN_ATTACK, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SPIKES:: @ 81CF503
loadspritegfx ANIM_TAG_SPIKES
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_JUMP_KICK, 192
waitplaysewithpan SE_M_HORN_ATTACK, 63, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
delay 10
playsewithpan SE_M_JUMP_KICK, 192
waitplaysewithpan SE_M_HORN_ATTACK, 63, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30
delay 10
waitplaysewithpan SE_M_HORN_ATTACK, 63, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_MEGAHORN:: @ 81CF55A
loadspritegfx ANIM_TAG_HORN_HIT_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_DRAGON_RAGE, 192
jumpifcontest MegahornInContest
fadetobg 7
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
MegahornContinue:: @ 81CF57D
waitbgfadein
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
delay 3
createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
delay 4
playsewithpan SE_M_VICEGRIP, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, -4, 1, 12, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_WHITE, 10, 0, 0
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
end
MegahornInContest:: @ 81CF631
fadetobg 8
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
goto MegahornContinue
Move_GUST:: @ 81CF648
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_GUST, 63
createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_M_GUST2, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_WING_ATTACK:: @ 81CF699
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_M_WING_ATTACK, 192, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 1, 1
loopsewithpan SE_M_DOUBLE_SLAP, 63, 5, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_PECK:: @ 81CF736
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_HORN_ATTACK, 63
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, 1, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, 1, 3
waitforvisualfinish
end
Move_AEROBLAST:: @ 81CF75D
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
call SetSkyBg
monbgprio_28 1
setalpha 12, 8
call AeroblastBeam
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 50, 1
call AeroblastBeam
call AeroblastBeam
call AeroblastBeam
call AeroblastBeam
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
playsewithpan SE_M_RAZOR_WIND, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
delay 0
call UnsetSkyBg
end
AeroblastBeam:: @ 81CF7B9
playsewithpan SE_M_JUMP_KICK, 192
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, 192
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
playsewithpan SE_M_JUMP_KICK, 192
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
playsewithpan SE_M_JUMP_KICK, 192
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
return
Move_WATER_GUN:: @ 81CF87A
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_M_BUBBLE, 192
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_M_CRABHAMMER, 63
delay 10
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
playsewithpan SE_M_CRABHAMMER, 63
delay 10
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
playsewithpan SE_M_CRABHAMMER, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_CRABHAMMER:: @ 81CF907
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4
waitforvisualfinish
loopsewithpan SE_M_CRABHAMMER, 63, 20, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, 1
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, 1
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, 1
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 1
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, 1
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, 1
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, 1
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SURF:: @ 81CFA01
createvisualtask AnimTask_CreateSurfWave, 2, 0
delay 24
panse_1B SE_M_SURF, 192, 63, 2, 0
waitforvisualfinish
end
Move_FLAMETHROWER:: @ 81CFA15
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
panse_1B SE_M_FLAMETHROWER, 192, 63, 2, 0
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
FlamethrowerCreateFlames:: @ 81CFA8F
createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
Move_SANDSTORM:: @ 81CFAB2
loadspritegfx ANIM_TAG_FLYING_DIRT
playsewithpan SE_M_SANDSTORM, 0
createvisualtask AnimTask_LoadSandstormBackground, 5, 0
delay 16
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL:: @ 81CFB3A
loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 23968
playsewithpan SE_M_WHIRLPOOL, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
call WhirlpoolEffect
call WhirlpoolEffect
call WhirlpoolEffect
delay 12
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 23968
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
WhirlpoolEffect:: @ 81CFB92
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, 1
delay 2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, 1
delay 2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, 1
delay 2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, 1
delay 2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, 1
delay 2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, 1
delay 2
return
Move_FLY:: @ 81CFC1D
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim FlySetUp, FlyUnleash
FlyEnd:: @ 81CFC2C
waitforvisualfinish
end
FlySetUp:: @ 81CFC2E
playsewithpan SE_M_FLY, 192
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
goto FlyEnd
FlyUnleash:: @ 81CFC46
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, 192
createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20
delay 20
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
playsewithpan SE_M_RAZOR_WIND, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto FlyEnd
Move_BOUNCE:: @ 81CFC87
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim BounceSetUp, BounceUnleash
BounceEnd:: @ 81CFC96
end
BounceSetUp:: @ 81CFC97
playsewithpan SE_M_TELEPORT, 192
createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
goto BounceEnd
BounceUnleash:: @ 81CFCAB
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SWAGGER, 63
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 7
playsewithpan SE_M_MEGA_KICK2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto BounceEnd
Move_KARATE_CHOP:: @ 81CFCEA
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, 63
createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_CROSS_CHOP:: @ 81CFD3C
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CROSS_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, 63
createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_M_RAZOR_WIND, 63
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_JUMP_KICK:: @ 81CFDA5
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 3
createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_M_JUMP_KICK, 63
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
playsewithpan SE_M_COMET_PUNCH, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_HI_JUMP_KICK:: @ 81CFE02
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3
delay 2
createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_M_JUMP_KICK, 63
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 3, 0, 11, 1
waitforvisualfinish
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DOUBLE_KICK:: @ 81CFE98
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_TRIPLE_KICK:: @ 81CFECB
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW2, 63
jumpifmoveturn 0, TripleKickLeft
jumpifmoveturn 1, TripleKickRight
goto TripleKickCenter
TripleKickContinue:: @ 81CFEEB
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
TripleKickLeft:: @ 81CFEF0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
goto TripleKickContinue
TripleKickRight:: @ 81CFF26
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
goto TripleKickContinue
TripleKickCenter:: @ 81CFF5C
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto TripleKickContinue
Move_DYNAMIC_PUNCH:: @ 81CFF92
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_EXPLOSION_6
delay 1
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
delay 1
waitsound
playsewithpan SE_M_SELF_DESTRUCT, 63
createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_COUNTER:: @ 81D005A
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 1, 4
playsewithpan SE_M_VITAL_THROW, 192
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
delay 1
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 25, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
delay 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
delay 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_VITAL_THROW:: @ 81D0129
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 4, 1, 2
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, 63
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
delay 11
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 10
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ROCK_SMASH:: @ 81D01A4
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_M_ROCK_THROW, 63
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 7, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SUBMISSION:: @ 81D029C
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, 192
waitplaysewithpan SE_M_COMET_PUNCH, 63, 10
waitplaysewithpan SE_M_DOUBLE_TEAM, 192, 20
waitplaysewithpan SE_M_COMET_PUNCH, 63, 30
waitplaysewithpan SE_M_DOUBLE_TEAM, 192, 40
waitplaysewithpan SE_M_COMET_PUNCH, 63, 50
waitplaysewithpan SE_M_DOUBLE_TEAM, 192, 60
waitplaysewithpan SE_M_COMET_PUNCH, 63, 70
waitplaysewithpan SE_M_DOUBLE_TEAM, 192, 80
waitplaysewithpan SE_M_COMET_PUNCH, 63, 90
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4
createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4
call SubmissionHit
call SubmissionHit
call SubmissionHit
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
SubmissionHit:: @ 81D030B
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, 1, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, 1, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, 0, 1, 1
delay 8
return
Move_SUNNY_DAY:: @ 81D033F
loadspritegfx ANIM_TAG_SUNLIGHT
monbg ANIM_ATK_PARTNER
setalpha 13, 3
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 1, 0, 6, RGB_WHITE
waitforvisualfinish
panse_26 SE_M_PETAL_DANCE, 192, 63, 1, 0
call SunnyDayLightRay
call SunnyDayLightRay
call SunnyDayLightRay
call SunnyDayLightRay
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 1, 6, 0, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
SunnyDayLightRay:: @ 81D038B
createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40
delay 6
return
Move_COTTON_SPORE:: @ 81D0395
loadspritegfx ANIM_TAG_SPORE
monbg ANIM_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_M_POISON_POWDER, 63, 18, 10
call CreateCottonSpores
call CreateCottonSpores
call CreateCottonSpores
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
CreateCottonSpores:: @ 81D03B5
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0
delay 12
return
Move_SPORE:: @ 81D03EF
loadspritegfx ANIM_TAG_SPORE
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_SporeDoubleBattle, 2,
loopsewithpan SE_M_POISON_POWDER, 63, 16, 11
call CreateSpore
call CreateSpore
call CreateSpore
waitforvisualfinish
delay 1
clearmonbg ANIM_DEF_PARTNER
blendoff
end
CreateSpore:: @ 81D041A
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 80, 1
delay 12
return
Move_PETAL_DANCE:: @ 81D0454
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_PETAL_DANCE, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 6, 6, 3
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 8, 100
delay 15
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 32, -24, 8, 100
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -32, -24, 8, 100
delay 15
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 8, 100
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 8, 100
delay 30
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 0, 100
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 0, 100
delay 30
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 20, -16, 14, 80
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -20, -14, 16, 80
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5
delay 3
playsewithpan SE_M_MEGA_KICK2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 6, 0, 8, 1
waitforvisualfinish
delay 8
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_RAZOR_LEAF:: @ 81D058C
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_M_POISON_POWDER, 192, 10, 5
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_M_RAZOR_WIND2, 192
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 20
playsewithpan SE_M_RAZOR_WIND, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 8, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ANCIENT_POWER:: @ 81D0693
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 30, 1
playsewithpan SE_M_DRAGON_RAGE, 192
delay 10
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
delay 10
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 6, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_OCTAZOOKA:: @ 81D07BB
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_M_MEGA_KICK2, 192
createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0
waitforvisualfinish
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0
waitforvisualfinish
end
Move_MIST:: @ 81D0821
loadspritegfx ANIM_TAG_MIST_CLOUD
monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_M_MIST, 192, 20, 15
call MistCloud
call MistCloud
call MistCloud
call MistCloud
call MistCloud
call MistCloud
call MistCloud
delay 32
createvisualtask AnimTask_CurseBlendEffect, 2, 10, 8, 2, 0, 14, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
MistCloud:: @ 81D086C
createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1
delay 7
return
Move_HAZE:: @ 81D0882
waitforvisualfinish
playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_Haze1, 5,
delay 30
createvisualtask AnimTask_BlendSelected, 10, 0 | (0xF << 7), 2, 0, 16, RGB_BLACK
delay 90
createvisualtask AnimTask_BlendSelected, 10, 0 | (0xF << 7), 1, 16, 0, RGB_BLACK
end
Move_FIRE_PUNCH:: @ 81D08B5
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 9, RGB(31, 0, 0)
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
playsewithpan SE_M_FLAME_WHEEL, 63
waitforvisualfinish
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 15, 1
call FireSpreadEffect
delay 4
playsewithpan SE_M_FIRE_PUNCH, 63
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 9, 0, RGB(31, 0, 0)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
FireSpreadEffect:: @ 81D0950
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
return
Move_LEER:: @ 81D09C8
loadspritegfx ANIM_TAG_LEER
monbg ANIM_ATTACKER
monbgprio_28 0
setalpha 8, 8
playsewithpan SE_M_LEER, 192
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, 0, 1
waitforvisualfinish
delay 10
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 1, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
delay 1
waitforvisualfinish
end
Move_DREAM_EATER:: @ 81D0A1F
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_DEF_PARTNER
monbgprio_2A 1
playsewithpan SE_M_PSYBEAM, 192
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_MINIMIZE, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, 1, 1
waitforvisualfinish
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 2, 25, 1
call DreamEaterAbsorb
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
call UnsetPsychicBg
end
DreamEaterAbsorb:: @ 81D0A89
playsewithpan SE_M_SWAGGER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_SWAGGER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_M_SWAGGER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_M_SWAGGER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_SWAGGER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_SWAGGER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_M_SWAGGER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_SWAGGER, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_POISON_GAS:: @ 81D0C22
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
loadspritegfx ANIM_TAG_POISON_BUBBLE
delay 0
monbg ANIM_DEF_PARTNER
monbgprio_29
setalpha 12, 8
delay 0
playsewithpan SE_M_MIST, 192
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, 192
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, 192
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, 192
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, 192
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, 192
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
loopsewithpan SE_M_MIST, 63, 28, 6
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 6, 2, 0, 12, 26650
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
delay 0
end
Move_BIND:: @ 81D0D00
createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, 0
goto BindWrap
BindWrap:: @ 81D0D16
playsewithpan SE_M_BIND, 63
call BindWrapSqueezeTarget
call BindWrapSqueezeTarget
waitforvisualfinish
end
BindWrapSqueezeTarget:: @ 81D0D26
createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, 1, 0
delay 16
return
Move_WRAP:: @ 81D0D3A
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 6, 4, 2, 4
goto BindWrap
Move_PSYBEAM:: @ 81D0D50
loadspritegfx ANIM_TAG_GOLD_RING
playsewithpan SE_M_PSYBEAM, 192
call SetPsychicBackground
createsoundtask SoundTask_LoopSEAdjustPanning, 193, -64, 63, 3, 4, 0, 15
call PsybeamRings
call PsybeamRings
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 2, 2, 0, 12, 32351
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
waitforvisualfinish
delay 1
call UnsetPsychicBg
end
PsybeamRings:: @ 81D0DD4
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0
delay 4
return
Move_HYPNOSIS:: @ 81D0DEA
loadspritegfx ANIM_TAG_GOLD_RING
call SetPsychicBackground
call HypnosisRings
call HypnosisRings
call HypnosisRings
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 2, 2, 0, 12, 32351
waitforvisualfinish
delay 1
call UnsetPsychicBg
end
HypnosisRings:: @ 81D0E1D
playsewithpan SE_M_SUPERSONIC, 192
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
delay 6
return
Move_PSYWAVE:: @ 81D0E4A
loadspritegfx ANIM_TAG_BLUE_RING
playsewithpan SE_M_PSYBEAM, 192
call SetPsychicBackground
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
createsoundtask SoundTask_LoopSEAdjustPanning, 196, -64, 63, 2, 9, 0, 10
call PsywaveRings
call PsywaveRings
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 1, 4, 0, 12, 32351
call PsywaveRings
call PsywaveRings
call PsywaveRings
call PsywaveRings
waitforvisualfinish
delay 1
call UnsetPsychicBg
end
PsywaveRings:: @ 81D0EAD
createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
delay 4
createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
delay 4
return
Move_ZAP_CANNON:: @ 81D0ED0
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
playsewithpan SE_M_THUNDER_WAVE, 192
createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
delay 15
waitplaysewithpan SE_M_THUNDERBOLT2, 63, 19
call ElectricityEffect
waitforvisualfinish
end
Move_STEEL_WING:: @ 81D0FB5
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, 192, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_M_WING_ATTACK, 192, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 1, 1
playsewithpan SE_M_RAZOR_WIND, 63
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_IRON_TAIL:: @ 81D1064
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, 192, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
waitforvisualfinish
monbg 1
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 0, 1
clearmonbg 1
blendoff
waitforvisualfinish
end
Move_POISON_TAIL:: @ 81D10C2
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
loopsewithpan SE_M_HARDEN, 192, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 1, 23768
waitforvisualfinish
monbg 1
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, 63
waitforvisualfinish
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 0, 1
clearmonbg 1
blendoff
call PoisonBubblesEffect
waitforvisualfinish
end
Move_METAL_CLAW:: @ 81D1128
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_M_HARDEN, 192, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_M_RAZOR_WIND, 63
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_M_RAZOR_WIND, 63
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
Move_NIGHT_SHADE:: @ 81D11BB
monbg ANIM_ATTACKER
monbgprio_28 0
playsewithpan SE_M_PSYBEAM, 192
fadetobg 2
waitbgfadein
delay 10
playsewithpan SE_M_LEER, 192
createvisualtask AnimTask_NightShadeClone, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 12, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 0, 2, 0, 13, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
restorebg
waitbgfadein
end
Move_EGG_BOMB:: @ 81D1203
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
playsewithpan SE_M_TAIL_WHIP, 192
createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 16, 1
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, 63
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, 63
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, 63
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, 63
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, 63
delay 3
waitforvisualfinish
end
Move_SHADOW_BALL:: @ 81D129D
loadspritegfx ANIM_TAG_SHADOW_BALL
fadetobg 2
waitbgfadein
delay 15
createsoundtask SoundTask_LoopSEAdjustPanning, 161, -64, 63, 5, 5, 0, 5
createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 8, 1
waitforvisualfinish
restorebg
waitbgfadein
end
Move_LICK:: @ 81D12E0
loadspritegfx ANIM_TAG_LICK
delay 15
playsewithpan SE_M_LICK, 63
createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 16, 1
waitforvisualfinish
end
Move_FOCUS_ENERGY:: @ 81D1307
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, 192
call EndureEffect
delay 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, RGB_WHITE
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
call EndureEffect
delay 8
call EndureEffect
waitforvisualfinish
end
Move_BIDE:: @ 81D1347
choosetwoturnanim BattleAnimScript_Bide_Setup, BattleAnimScript_Bide_Release
end
BattleAnimScript_Bide_Setup:: @ 81D1351
loopsewithpan SE_M_TAKE_DOWN, 192, 9, 2
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
waitforvisualfinish
end
BattleAnimScript_Bide_Release:: @ 81D137D
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
loopsewithpan SE_M_TAKE_DOWN, 192, 9, 2
createvisualtask AnimTask_BlendSelected, 10, 2, 2, 0, 11, RGB(31, 0, 0)
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 12, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 16, 1
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, 1, 1
delay 5
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, 1, 1
delay 5
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, 1, 1
waitforvisualfinish
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 2, 11, 0, RGB(31, 0, 0)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_STRING_SHOT:: @ 81D1446
loadspritegfx ANIM_TAG_STRING
loadspritegfx ANIM_TAG_WEB_THREAD
monbg ANIM_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, 0
waitforvisualfinish
loopsewithpan SE_M_STRING_SHOT, 192, 9, 6
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
waitforvisualfinish
playsewithpan SE_M_STRING_SHOT2, 63
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10
delay 4
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2
delay 4
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 22
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, 0
end
StringShotThread:: @ 81D1504
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1
delay 1
return
Move_SPIDER_WEB:: @ 81D1518
loadspritegfx ANIM_TAG_SPIDER_WEB
loadspritegfx ANIM_TAG_WEB_THREAD
monbg ANIM_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, 0
waitforvisualfinish
monbgprio_28 1
loopsewithpan SE_M_STRING_SHOT, 192, 9, 6
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
waitforvisualfinish
playsewithpan SE_M_STRING_SHOT2, 63
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2,
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, 0
end
SpiderWebThread:: @ 81D15A5
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0
delay 1
return
Move_RAZOR_WIND:: @ 81D15B9
choosetwoturnanim RazorWindSetUp, RazorWindUnleash
RazorWindEnd:: @ 81D15C2
waitforvisualfinish
end
RazorWindSetUp:: @ 81D15C4
loadspritegfx ANIM_TAG_GUST
playsewithpan SE_M_GUST, 192
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
playsewithpan SE_M_GUST2, 192
goto RazorWindEnd
RazorWindUnleash:: @ 81D1614
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, 192
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
playsewithpan SE_M_RAZOR_WIND2, 192
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
playsewithpan SE_M_RAZOR_WIND2, 192
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
playsewithpan SE_M_RAZOR_WIND, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 10, 1
waitforvisualfinish
clearmonbg 1
blendoff
goto RazorWindEnd
Move_DISABLE:: @ 81D169F
loadspritegfx ANIM_TAG_SPARKLE_4
monbg 1
monbgprio_28 1
setalpha 8, 8
playsewithpan SE_M_DETECT, 192
createsprite gSpriteTemplate_83BF480, ANIM_ATTACKER, 13, 24, -16
waitforvisualfinish
createvisualtask AnimTask_GrowAndGreyscale, 5,
loopsewithpan SE_M_BIND, 63, 15, 4
waitforvisualfinish
delay 1
clearmonbg 1
blendoff
end
Move_RECOVER:: @ 81D16CD
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, 192, 13, 3
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 6, 0, 11, 12287
call RecoverAbsorbEffect
call RecoverAbsorbEffect
call RecoverAbsorbEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
call HealingEffect
waitforvisualfinish
end
RecoverAbsorbEffect:: @ 81D170D
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
delay 3
return
Move_MIMIC:: @ 81D1777
loadspritegfx ANIM_TAG_ORBS
monbg_22 3
setalpha 11, 5
panse_1B SE_M_MINIMIZE, 63, 192, 253, 0
createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24
delay 15
createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24
delay 10
setarg 7, 65535
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 11, RGB_WHITE
waitforvisualfinish
clearmonbg_23 3
blendoff
end
Move_CONSTRICT:: @ 81D17C1
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_M_SCRATCH, 63, 6, 4
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2
delay 7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 2
delay 7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 2
delay 8
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 6, 1
delay 20
playsewithpan SE_M_BIND, 63
setarg 7, 65535
waitforvisualfinish
end
Move_CURSE:: @ 81D1829
choosetwoturnanim CurseGhost, CurseStats
CurseGhost:: @ 81D1832
loadspritegfx ANIM_TAG_NAIL
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_CurseStretchingBlackBg, 5
waitforvisualfinish
delay 20
createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2
delay 60
call CurseGhostShakeFromNail
delay 41
call CurseGhostShakeFromNail
delay 41
call CurseGhostShakeFromNail
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
delay 1
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_NIGHTMARE, 63
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
CurseGhostShakeFromNail:: @ 81D1899
createvisualtask AnimTask_ShakeMon2, 2, 0, 4, 0, 10, 0
playsewithpan SE_M_BIND, 192
return
CurseStats:: @ 81D18AF
createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, 0
waitforvisualfinish
delay 10
call CurseStats1
waitforvisualfinish
end
CurseStats1:: @ 81D18CA
playsewithpan SE_M_DRAGON_RAGE, 192
createvisualtask AnimTask_SetUpCurseBackground, 5,
createvisualtask AnimTask_CurseBlendEffect, 5, 2, 4, 2, 0, 10, 31
return
Move_SOFT_BOILED:: @ 81D18E9
loadspritegfx ANIM_TAG_BREAKING_EGG
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATK_PARTNER
playsewithpan SE_M_TAIL_WHIP, 192
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 2, 6, 1
createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0
createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1
delay 120
delay 7
playsewithpan SE_M_HORN_ATTACK, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, 31500
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1
delay 8
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1
delay 60
setarg 7, 65535
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
call HealingEffect2
end
Move_HEAL_BELL:: @ 81D196B
loadspritegfx ANIM_TAG_BELL
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
loadspritegfx ANIM_TAG_THIN_RING
createvisualtask AnimTask_BlendSelected, 10, 10, 0, 0, 10, RGB_WHITE
waitforvisualfinish
createvisualtask AnimTask_LoadMusicNotesPals, 5
createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1
delay 12
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
call HealBellRing
delay 33
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
call HealBellRing
delay 33
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
call HealBellRing
waitforvisualfinish
createvisualtask AnimTask_FreeMusicNotesPals, 5
waitforvisualfinish
unloadspritegfx ANIM_TAG_BELL
unloadspritegfx ANIM_TAG_MUSIC_NOTES_2
unloadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_M_MORNING_SUN, 192
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_THIN_RING
playsewithpan SE_SHINY, 192
createvisualtask AnimTask_BlendExcept, 10, 4, 3, 10, 0, 31500
createvisualtask AnimTask_BlendSelected, 10, 10, 3, 10, 0, RGB_WHITE
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
end
HealBellRing:: @ 81D1B2F
createvisualtask AnimTask_BlendExcept, 10, 4, 3, 8, 0, 31500
createvisualtask AnimTask_BlendSelected, 10, 10, 3, 2, 10, RGB_WHITE
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1
playsewithpan SE_M_HEAL_BELL, 192
return
Move_FAKE_OUT:: @ 81D1B65
playsewithpan SE_M_FLATTER, 0
createvisualtask AnimTask_FakeOut, 5,
waitforvisualfinish
playsewithpan SE_M_SKETCH, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
end
Move_SCARY_FACE:: @ 81D1BA0
loadspritegfx ANIM_TAG_EYE_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 0, 16, 0
playsewithpan SE_M_PSYBEAM, 192
waitforvisualfinish
delay 10
playsewithpan SE_M_LEER, 192
createvisualtask AnimTask_ScaryFace, 5,
delay 13
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, 0
playsewithpan SE_M_STRING_SHOT2, 63
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, 0
waitforvisualfinish
end
Move_SWEET_KISS:: @ 81D1C03
loadspritegfx ANIM_TAG_RED_HEART
loadspritegfx ANIM_TAG_ANGEL
createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48
playsewithpan SE_M_HEAL_BELL, 63
delay 23
playsewithpan SE_M_HEAL_BELL, 63
delay 23
playsewithpan SE_M_HEAL_BELL, 63
waitforvisualfinish
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30
playsewithpan SE_M_ATTRACT, 63
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
end
Move_LOVELY_KISS:: @ 81D1C6C
loadspritegfx ANIM_TAG_PINK_HEART
loadspritegfx ANIM_TAG_DEVIL
createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24
playsewithpan SE_M_PSYBEAM2, 63
waitforvisualfinish
playsewithpan SE_M_ATTRACT, 63
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22
end
Move_FURY_SWIPES:: @ 81D1CB3
loadspritegfx ANIM_TAG_SWIPE
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5
delay 4
playsewithpan SE_M_SCRATCH, 63
createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 5, 1
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5
delay 4
playsewithpan SE_M_SCRATCH, 63
createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 7, 1
end
Move_INGRAIN:: @ 81D1D17
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_ORBS
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150
playsewithpan SE_M_SCRATCH, 192
delay 10
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140
playsewithpan SE_M_SCRATCH, 192
delay 10
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130
playsewithpan SE_M_SCRATCH, 192
delay 10
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120
playsewithpan SE_M_SCRATCH, 192
delay 40
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30
delay 5
playsewithpan SE_M_BUBBLE3, 192
delay 5
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30
playsewithpan SE_M_BUBBLE3, 192
delay 5
playsewithpan SE_M_BUBBLE3, 192
delay 5
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18
playsewithpan SE_M_BUBBLE3, 192
delay 10
waitforvisualfinish
end
Move_PRESENT:: @ 81D1DC8
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_IsHealingMove, 2,
createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1
playsewithpan SE_M_TAIL_WHIP, 192
delay 14
playsewithpan SE_M_BUBBLE2, 192
delay 14
playsewithpan SE_M_BUBBLE2, 0
delay 20
playsewithpan SE_M_BUBBLE2, 63
waitforvisualfinish
jumpargeq 7, 0, PresentDamage
jumpargeq 7, 1, PresentHeal
end
PresentDamage:: @ 81D1E0B
loadspritegfx ANIM_TAG_EXPLOSION
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1
end
PresentHeal:: @ 81D1E76
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_M_MORNING_SUN, 63
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1
waitforvisualfinish
waitsound
call HealingEffect2
end
Move_BATON_PASS:: @ 81D1F1F
loadspritegfx ANIM_TAG_POKEBALL
playsewithpan SE_M_BATON_PASS, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 31, 1, 2, 0, 11, 31455
createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2,
end
Move_PERISH_SONG:: @ 81D1F41
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 0
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 1, 1, 16
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 2, 1, 32
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 3, 2, 48
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 4, 2, 64
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 5, 0, 80
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 6, 0, 96
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 7, 1, 112
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 8, 2, 128
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 9, 0, 144
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 10, 2, 160
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 11, 0, 176
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 12, 1, 192
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 13, 3, 208
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 14, 3, 224
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240
createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0
delay 20
panse_1B SE_M_PERISH_SONG, 192, 63, 2, 0
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, 0
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 0
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 5, 0
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 6, 0
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 7, 0
delay 100
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, 0
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 1
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 5, 1
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 6, 1
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 7, 1
waitforvisualfinish
end
Move_SLEEP_TALK:: @ 81D20AA
loadspritegfx ANIM_TAG_LETTER_Z
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0
delay 20
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
playsewithpan SE_M_SNORE, 192
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
delay 20
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
playsewithpan SE_M_SNORE, 192
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
delay 20
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
playsewithpan SE_M_SNORE, 192
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
waitforvisualfinish
end
Move_HYPER_FANG:: @ 81D2165
loadspritegfx ANIM_TAG_FANG_ATTACK
playsewithpan SE_M_BITE, 63
delay 1
delay 2
createvisualtask AnimTask_IsContest, 2,
jumpargeq 7, 1, HyperFangInContest
createvisualtask AnimTask_IsTargetPlayerSide, 2,
jumpargeq 7, 0, HyperFangOnOpponent
goto HyperFangOnPlayer
HyperFangContinue:: @ 81D2193
waitbgfadeout
createsprite gFangSpriteTemplate, ANIM_TARGET, 2,
waitbgfadein
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1
playsewithpan SE_M_LEER, 63
delay 20
restorebg
waitbgfadein
waitforvisualfinish
end
HyperFangOnOpponent:: @ 81D21B7
fadetobg 4
goto HyperFangContinue
HyperFangOnPlayer:: @ 81D21BE
fadetobg 5
goto HyperFangContinue
HyperFangInContest:: @ 81D21C5
fadetobg 6
goto HyperFangContinue
Move_TRI_ATTACK:: @ 81D21CC
loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0
playsewithpan SE_M_TRI_ATTACK, 192
delay 20
playsewithpan SE_M_TRI_ATTACK, 192
delay 20
createsoundtask SoundTask_LoopSEAdjustPanning, 213, -64, 63, 5, 6, 0, 7
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, 0
delay 16
loadspritegfx ANIM_TAG_FIRE
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
playsewithpan SE_M_FLAME_WHEEL2, 63
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
delay 2
createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, 1, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
playsewithpan SE_M_TRI_ATTACK2, 63
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
delay 20
createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, 1, 0
delay 2
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS
call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, 0
waitforvisualfinish
end
Move_WILL_O_WISP:: @ 81D2340
loadspritegfx ANIM_TAG_WISP_FIRE
loadspritegfx ANIM_TAG_WISP_ORB
monbg ANIM_DEF_PARTNER
monbgprio_2A 1
playsewithpan SE_M_EMBER, 192
waitplaysewithpan SE_M_EMBER, 192, 10
createvisualtask SoundTask_AdjustPanningVar, 2, -64, -64, 1, 0
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
delay 3
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1
delay 3
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 2
delay 3
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3
delay 40
createvisualtask SoundTask_AdjustPanningVar, 2, -64, 63, 2, 0
waitforvisualfinish
monbgprio_29
playsewithpan SE_M_FLAME_WHEEL2, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 13, 1
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 84
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 126
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 168
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 210
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_ENCORE:: @ 81D23FE
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask AnimTask_CreateSpotlight, 2,
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
waitforvisualfinish
createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8
createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 1, 0, 9
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
createvisualtask SoundTask_PlaySE2WithPanning, 5, 216, 63
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2,
end
Move_TRICK:: @ 81D24A5
loadspritegfx ANIM_TAG_ITEM_BAG
loadspritegfx ANIM_TAG_SPEED_DUST
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208
delay 16
playsewithpan SE_M_SKETCH, 0
createvisualtask AnimTask_StretchTargetUp, 3,
createvisualtask AnimTask_StretchAttackerUp, 3
delay 30
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 24
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_ATTRACT, 0
createvisualtask AnimTask_ShakeMon, 3, 0, 5, 0, 7, 2
createvisualtask AnimTask_ShakeMon, 3, 1, 5, 0, 7, 2
waitforvisualfinish
end
Move_WISH:: @ 81D2523
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, 0
waitforvisualfinish
panse_27 SE_M_REFLECT, 63, 192, 253, 0
createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40,
waitforvisualfinish
delay 60
loopsewithpan SE_M_HEAL_BELL, 192, 16, 3
call GrantingStarsEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, 0
waitforvisualfinish
end
Move_STOCKPILE:: @ 81D256B
loadspritegfx ANIM_TAG_GRAY_ORB
playsewithpan SE_M_MEGA_KICK, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 8, 1, 0, 12, RGB_WHITE
createvisualtask AnimTask_StockpileDeformMon, 5,
call StockpileAbsorb
call StockpileAbsorb
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE
end
StockpileAbsorb:: @ 81D25A9
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, -34, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 34, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -34, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, 34, 13
delay 1
return
Move_SPIT_UP:: @ 81D2622
loadspritegfx ANIM_TAG_RED_ORB_2
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_SpitUpDeformMon, 5,
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 8, 2
delay 45
playsewithpan SE_M_SPIT_UP, 192
delay 3
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12
delay 5
jumpifmoveturn 2, SpitUpStrong
jumpifmoveturn 3, SpitUpStrongest
SpitUpContinue:: @ 81D26B2
delay 5
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0
playsewithpan SE_M_DOUBLE_SLAP, 63
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, 1, 1
delay 5
playsewithpan SE_M_DOUBLE_SLAP, 63
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, 1, 1
waitforvisualfinish
end
SpitUpStrong:: @ 81D26EF
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
goto SpitUpContinue
SpitUpStrongest:: @ 81D2718
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 48
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 112
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 176
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240
goto SpitUpContinue
Move_SWALLOW:: @ 81D2765
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_SwallowDeformMon, 5,
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 8, 2
delay 38
playsewithpan SE_M_SPIT_UP, 192
createvisualtask AnimTask_ShakeMon2, 2, 0, 2, 0, 12, 1
call SwallowEffect
jumpifmoveturn 2, SwallowGood
jumpifmoveturn 3, SwallowBest
SwallowContinue:: @ 81D27AF
waitforvisualfinish
call HealingEffect
end
SwallowEffect:: @ 81D27B6
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -8
delay 1
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
delay 1
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 16, -8
delay 1
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -16, -8
delay 1
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 24, -8
delay 1
return
SwallowGood:: @ 81D27F8
call SwallowEffect
goto SwallowContinue
SwallowBest:: @ 81D2802
call SwallowEffect
call SwallowEffect
goto SwallowContinue
Move_TRANSFORM:: @ 81D2811
monbg ANIM_ATTACKER
playsewithpan SE_M_TELEPORT, 192
waitplaysewithpan SE_M_MINIMIZE, 192, 48
createvisualtask AnimTask_TransformMon, 2, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
Move_MORNING_SUN:: @ 81D2829
loadspritegfx ANIM_TAG_GREEN_STAR
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask AnimTask_MorningSunLightBeam, 5,
delay 8
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 8, 0, 12, RGB_WHITE
delay 14
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 3, 12, 0, RGB_WHITE
waitforvisualfinish
waitsound
call HealingEffect
end
MorningSunStar:: @ 81D28AF
createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640
delay 5
return
Move_SWEET_SCENT:: @ 81D28BD
loadspritegfx ANIM_TAG_PINK_PETAL
playsewithpan SE_M_SWEET_SCENT, 192
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
call SweetScentEffect
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0
setpan 63
createvisualtask AnimTask_CurseBlendEffect, 2, 20, 1, 5, 5, 13, 22207
call SweetScentEffect
waitforvisualfinish
end
SweetScentEffect:: @ 81D2901
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64
delay 5
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 58, 0, 120
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 90, 0, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 95, 1, 80
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 75, 1, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120
delay 2
return
Move_HYPER_BEAM:: @ 81D29A7
loadspritegfx ANIM_TAG_ORBS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 0, 16, 0
waitforvisualfinish
delay 10
playsewithpan SE_M_HYPER_BEAM, 192
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 4, 1
waitforvisualfinish
delay 30
createsoundtask SoundTask_LoopSEAdjustPanning, 240, -64, 63, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 4, 50, 1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10147, 1, 12, 31, 16, 0, 0
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 50, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 11, RGB(25, 25, 25)
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 11, 0, RGB(25, 25, 25)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 16, 0, 0
end
HyperBeamOrbs:: @ 81D2AD8
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2,
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2,
delay 1
return
Move_FLATTER:: @ 81D2AE9
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_CONFETTI
createvisualtask SoundTask_PlaySE2WithPanning, 5, 216, 63
createvisualtask AnimTask_CreateSpotlight, 2,
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
waitforvisualfinish
createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
delay 0
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, 1
delay 10
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, 1
delay 0
createvisualtask SoundTask_PlaySE1WithPanning, 5, 222, -64
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
delay 5
createvisualtask SoundTask_PlaySE1WithPanning, 5, 222, 63
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2,
end
CreateFlatterConfetti:: @ 81D2BD2
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, 0
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, 1
return
Move_ROLE_PLAY:: @ 81D2BE5
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 16, RGB_WHITE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, 0
waitforvisualfinish
playsewithpan SE_M_TRI_ATTACK, 192
waitplaysewithpan SE_M_DETECT, 192, 30
createvisualtask AnimTask_RolePlaySilhouette, 2,
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 16, 0, RGB_WHITE
delay 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 10, 0, 0
end
Move_REFRESH:: @ 81D2C42
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_M_STAT_INCREASE, 192
createvisualtask AnimTask_StatusClearedEffect, 2, 0
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, 192
call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_SHINY, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, 31500
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK:: @ 81D2C85
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg 1
setalpha 12, 8
playsewithpan SE_M_FLAME_WHEEL, 63
createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE
delay 30
playsewithpan SE_M_FIRE_PUNCH, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 14, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
call FireSpreadEffect
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_HYPER_VOICE:: @ 81D2D0D
loadspritegfx ANIM_TAG_THIN_RING
call HyperVoiceEffect
waitforvisualfinish
delay 8
call HyperVoiceEffect
waitforvisualfinish
end
HyperVoiceEffect:: @ 81D2D1F
createvisualtask sub_80DD334, 5
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 8, 0, 1023
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, 0, 0
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 1, 0, 6, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1
createvisualtask SoundTask_WaitForCry, 5,
return
Move_SAND_TOMB:: @ 81D2D96
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 563
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
playsewithpan SE_M_SAND_TOMB, 63
call SandTombSwirlingDirt
call SandTombSwirlingDirt
call SandTombSwirlingDirt
delay 22
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 563
waitforvisualfinish
end
SandTombSwirlingDirt:: @ 81D2DE3
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, 1
delay 2
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, 1
delay 2
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, 1
delay 2
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, 1
delay 2
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, 1
delay 2
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, 1
delay 2
return
Move_SHEER_COLD:: @ 81D2E6E
fadetobg 15
waitbgfadeout
playsewithpan SE_M_ICY_WIND, 0
waitbgfadein
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_FrozenIceCube, 2
waitplaysewithpan SE_M_HAIL, 63, 17
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_ARM_THRUST:: @ 81D2E93
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 0
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
delay 4
playsewithpan SE_M_SWAGGER, 63
createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1
playsewithpan SE_M_DOUBLE_SLAP, 63
choosetwoturnanim ArmThrustRight, ArmThrustLeft
ArmThrustContinue:: @ 81D2EEC
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
blendoff
end
ArmThrustRight:: @ 81D2F00
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, 1, 2
goto ArmThrustContinue
ArmThrustLeft:: @ 81D2F14
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, 1, 2
goto ArmThrustContinue
Move_MUDDY_WATER:: @ 81D2F28
panse_1B SE_M_WHIRLPOOL, 192, 63, 2, 0
createvisualtask AnimTask_CreateSurfWave, 2, 1
waitforvisualfinish
end
Move_BULLET_SEED:: @ 81D2F3A
loadspritegfx ANIM_TAG_SEED
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 30, 1
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
waitforvisualfinish
end
Move_DRAGON_CLAW:: @ 81D2FD0
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_CLAW_SLASH
playsewithpan SE_M_SACRED_FIRE2, 192
createvisualtask AnimTask_BlendSelected, 10, 2, 4, 0, 8, RGB(31, 19, 0)
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1
call DragonClawFireSpiral
call DragonClawFireSpiral
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 129, 63
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 129, 63
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
createvisualtask AnimTask_BlendSelected, 10, 2, 4, 8, 0, RGB(31, 19, 0)
waitforvisualfinish
end
DragonClawFireSpiral:: @ 81D31AD
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
return
end
Move_MUD_SHOT:: @ 81D3239
loadspritegfx ANIM_TAG_BROWN_ORB
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
panse_1B SE_M_WHIRLPOOL, 192, 63, 1, 0
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
MudShotOrbs:: @ 81D32B3
createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
Move_METEOR_MASH:: @ 81D32D6
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
panse_1B SE_M_BARRIER, 192, 63, 3, 0
fadetobg 16
waitbgfadein
waitforvisualfinish
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -48, -64, 72, 32, 30
delay 10
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30
delay 40
createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30
delay 20
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 5, 0, 20, 1
waitforvisualfinish
delay 10
restorebg
waitbgfadein
waitforvisualfinish
end
Move_REVENGE:: @ 81D335D
loadspritegfx ANIM_TAG_PURPLE_SCRATCH
monbg 1
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, 192
createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 4, 2, 8, 31
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SCRATCH
loadspritegfx ANIM_TAG_PURPLE_SWIPE
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 4
playsewithpan SE_M_SWAGGER, 63
createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 10, 1
createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1, 8
playsewithpan SE_M_VITAL_THROW2, 63
delay 8
createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, 1, 1, 8
playsewithpan SE_M_MEGA_KICK2, 63
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_POISON_FANG:: @ 81D33F4
loadspritegfx ANIM_TAG_FANG_ATTACK
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_M_BITE, 63
createsprite gFangSpriteTemplate, ANIM_TARGET, 2,
delay 10
createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 0, 4, 0, 12, 26650
call PoisonBubblesEffect
waitforvisualfinish
end
Move_SUBSTITUTE:: @ 81D3433
playsewithpan SE_M_ATTRACT, 192
createvisualtask AnimTask_MonToSubstitute, 2,
end
Move_FRENZY_PLANT:: @ 81D343F
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_IMPACT
monbg 1
monbgprio_28 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 0, 5, 0
waitforvisualfinish
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100
playsewithpan SE_M_SCRATCH, 192
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95
playsewithpan SE_M_SCRATCH, 213
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90
playsewithpan SE_M_SCRATCH, 234
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85
playsewithpan SE_M_SCRATCH, 0
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85
playsewithpan SE_M_SCRATCH, 21
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85
playsewithpan SE_M_SCRATCH, 42
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85
playsewithpan SE_M_SCRATCH, 63
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80
playsewithpan SE_M_SCRATCH, 63
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75
playsewithpan SE_M_SCRATCH, 63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, 1, 3
playsewithpan SE_M_DOUBLE_SLAP, 63
createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 1, 3
playsewithpan SE_M_DOUBLE_SLAP, 63
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, 1, 2
playsewithpan SE_M_DOUBLE_SLAP, 63
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, 1, 2
playsewithpan SE_M_DOUBLE_SLAP, 63
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, 1, 1
playsewithpan SE_M_DOUBLE_SLAP, 63
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, 1, 1
playsewithpan SE_M_DOUBLE_SLAP, 63
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 5, 0, 0
waitforvisualfinish
clearmonbg 1
blendoff
end
Move_METAL_SOUND:: @ 81D35E3
loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
monbg ANIM_DEF_PARTNER
monbgprio_2A 1
createvisualtask AnimTask_ShakeMon2, 2, 0, 2, 0, 8, 1
call MetalSoundRings
call MetalSoundRings
call MetalSoundRings
call MetalSoundRings
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 0
waitforvisualfinish
end
MetalSoundRings:: @ 81D3616
panse_1B SE_M_SCREECH, 192, 63, 2, 0
createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FOCUS_PUNCH:: @ 81D3633
goto FocusPunch
FocusPunchEnd:: @ 81D3638
waitforvisualfinish
end
FocusPunch:: @ 81D363A
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
delay 1
createvisualtask AnimTask_IsContest, 2,
jumpargeq 7, 1, FocusPunchInContest
createvisualtask AnimTask_IsTargetPlayerSide, 2,
jumpargeq 7, 0, FocusPunchOnOpponent
jumpargeq 7, 1, FocusPunchOnPlayer
FocusPunchContinue:: @ 81D3668
waitbgfadein
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SWAGGER, 63
createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, 1, 0
playsewithpan SE_M_VITAL_THROW2, 63
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 1, 0
playsewithpan SE_M_MEGA_KICK2, 63
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_DEF_PARTNER
blendoff
goto FocusPunchEnd
FocusPunchOnOpponent:: @ 81D36E5
fadetobg 4
goto FocusPunchContinue
FocusPunchOnPlayer:: @ 81D36EC
fadetobg 5
goto FocusPunchContinue
FocusPunchInContest:: @ 81D36F3
fadetobg 6
goto FocusPunchContinue
Move_RETURN:: @ 81D36FA
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetReturnPowerLevel, 2,
delay 2
jumpargeq 7, 0, ReturnWeak
jumpargeq 7, 1, ReturnMedium
jumpargeq 7, 2, ReturnStrong
jumpargeq 7, 3, ReturnStrongest
ReturnContinue:: @ 81D372B
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
ReturnWeak:: @ 81D3730
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 132, 63
goto ReturnContinue
ReturnMedium:: @ 81D3782
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
delay 11
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
goto ReturnContinue
ReturnStrong:: @ 81D37E2
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto ReturnContinue
ReturnStrongest:: @ 81D38FD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 6, 0
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 4
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
call ReturnStrongestHit
call ReturnStrongestHit
call ReturnStrongestHit
call ReturnStrongestHit
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0
createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 0
createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 0
createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 0
createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, 0
goto ReturnContinue
ReturnStrongestHit:: @ 81D3B35
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, 0
createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
return
Move_COSMIC_POWER:: @ 81D3B89
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask SoundTask_PlaySE2WithPanning, 5, 236, 0
playsewithpan SE_M_COSMIC_POWER, 0
createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, 0
waitforvisualfinish
fadetobg 16
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1
waitbgfadein
delay 70
createvisualtask SoundTask_PlaySE1WithPanning, 5, 221, -64
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 40
createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 15, 0, 0
waitforvisualfinish
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
waitforvisualfinish
end
Move_BLAST_BURN:: @ 81D3C0E
loadspritegfx ANIM_TAG_FIRE_PLUME
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SACRED_FIRE, 192
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
delay 25
playsewithpan SE_M_FLAME_WHEEL2, 192
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 25
playsewithpan SE_M_FLAME_WHEEL2, 192
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 12, 0, 20, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ROCK_TOMB:: @ 81D3E50
loadspritegfx ANIM_TAG_X_SIGN
loadspritegfx ANIM_TAG_ROCKS
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
waitforvisualfinish
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, 63
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, 63
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, 63
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, 63
delay 24
playsewithpan SE_M_HYPER_BEAM, 63
createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, 1, 50
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
waitforvisualfinish
end
Move_SILVER_WIND:: @ 81D3F37
loadspritegfx ANIM_TAG_SPARKLE_6
panse_1B SE_M_GUST, 192, 63, 2, 0
playsewithpan SE_M_MORNING_SUN, 0
delay 0
monbg ANIM_DEF_PARTNER
monbgprio_29
delay 0
createvisualtask AnimTask_BlendExcept, 10, 1, 0, 0, 4, 0
createvisualtask AnimTask_GetTargetSide, 2,
jumpargeq 7, 1, SilverWindOnPlayer
fadetobg BG_BUG_OPPONENT
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1
SilverWindContinue:: @ 81D3F7E
delay 0
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 4, 4, RGB_BLACK
waitbgfadein
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 6
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_M_GUST2, 63
clearmonbg ANIM_DEF_PARTNER
delay 0
restorebg
waitbgfadeout
createvisualtask AnimTask_BlendExcept, 10, 1, 0, 4, 0, 0
setarg 7, 65535
waitbgfadein
end
SilverWindOnPlayer:: @ 81D4138
fadetobg BG_BUG_PLAYER
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -1536, 0, 0, -1
goto SilverWindContinue
Move_SNATCH:: @ 81D414F
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_WindUpLunge, 5, 0, -12, 4, 10, 10, 12, 6
end
Move_DIVE:: @ 81D4169
loadspritegfx ANIM_TAG_SPLASH
loadspritegfx ANIM_TAG_SWEAT_BEAD
choosetwoturnanim DiveSetUp, DiveAttack
DiveSetUp:: @ 81D4178
loadspritegfx ANIM_TAG_ROUND_SHADOW
playsewithpan SE_M_HEADBUTT, 192
createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_M_DIVE, 192
createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
end
DiveSetUpWaterDroplets:: @ 81D41B6
createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0
createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0
return
DiveAttack:: @ 81D41CD
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_EXPLOSION, 63
createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
delay 12
call RisingWaterHitEffect
waitforvisualfinish
visible 0
clearmonbg ANIM_DEF_PARTNER
blendoff
end
DiveAttackWaterDroplets:: @ 81D420C
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
return
Move_ROCK_BLAST:: @ 81D4223
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 3
playsewithpan SE_M_SWAGGER, 192
createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_ROCK_THROW, 63
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2
waitforvisualfinish
end
Move_OVERHEAT:: @ 81D42C0
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 18
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 5, 28
waitforvisualfinish
createvisualtask AnimTask_AllocBackupPalBuffer, 5
waitforvisualfinish
createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1
delay 1
createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0
delay 1
playsewithpan SE_M_DRAGON_RAGE, 192
createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, 28
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_M_FLAME_WHEEL2, 192
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20
delay 5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0
delay 5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10
delay 5
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, 1, 0
playsewithpan SE_M_FIRE_PUNCH, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 10, 0, 25, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, 1, 0
playsewithpan SE_M_FIRE_PUNCH, 63
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, 1, 0
playsewithpan SE_M_FIRE_PUNCH, 63
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0
playsewithpan SE_M_FIRE_PUNCH, 63
createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, 19026
createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1
waitforvisualfinish
createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 5, 0, 28
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
delay 15
createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 13, 0, 19026
waitforvisualfinish
createvisualtask AnimTask_FreeBackupPalBuffer, 5
waitforvisualfinish
end
Move_HYDRO_CANNON:: @ 81D45B2
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SURF, 192
createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2,
delay 10
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 30
panse_1B SE_M_HYDRO_PUMP, 192, 63, 2, 0
call HydroCannonBeam
createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
call HydroCannonBeam
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
call HydroCannonBeam
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
call HydroCannonBeam
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
call HydroCannonBeam
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
call HydroCannonBeam
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
HydroCannonBeam:: @ 81D467C
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
return
Move_ASTONISH:: @ 81D46E4
loadspritegfx ANIM_TAG_SWEAT_BEAD
playsewithpan SE_M_ENCORE, 192
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 25
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
playsewithpan SE_M_SKETCH, 63
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3,
waitforvisualfinish
end
Move_SEISMIC_TOSS:: @ 81D472C
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
setarg 7, 0
monbg ANIM_DEF_PARTNER
setalpha 12, 8
waitforvisualfinish
createvisualtask AnimTask_GetSeismicTossDamageLevel, 3,
delay 1
fadetobg 17
waitbgfadeout
createvisualtask AnimTask_MoveSeismicTossBg, 3
playsewithpan SE_M_SKY_UPPERCUT, 0
waitbgfadein
waitforvisualfinish
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
jumpargeq 7, 0, SeismicTossWeak
jumpargeq 7, 1, SeismicTossMedium
jumpargeq 7, 2, SeismicTossStrong
SeismicTossContinue:: @ 81D4774
restorebg
waitbgfadeout
setarg 7, 4095
waitbgfadein
clearmonbg ANIM_DEF_PARTNER
blendoff
end
SeismicTossWeak:: @ 81D477F
call SeismicTossRockScatter1
delay 16
call SeismicTossRockScatter2
goto SeismicTossContinue
SeismicTossMedium:: @ 81D4790
call SeismicTossRockScatter1
delay 14
call SeismicTossRockScatter2
delay 14
call SeismicTossRockScatter1
goto SeismicTossContinue
SeismicTossStrong:: @ 81D47A8
call SeismicTossRockScatter2
delay 10
call SeismicTossRockScatter1
delay 10
call SeismicTossRockScatter2
delay 10
call SeismicTossRockScatter1
goto SeismicTossContinue
SeismicTossRockScatter1:: @ 81D47C7
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1
playsewithpan SE_M_STRENGTH, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 5, 1
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
return
SeismicTossRockScatter2:: @ 81D4828
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1
playsewithpan SE_M_ROCK_THROW, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 5, 1
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3
return
Move_MAGIC_COAT:: @ 81D4889
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_BARRIER, 192, 15
createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, 10170
waitforvisualfinish
delay 1
blendoff
end
Move_WATER_PULSE:: @ 81D48A6
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_BLUE_RING_2
monbg 1
monbgprio_28 1
playsewithpan SE_M_BUBBLE3, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 7, 29472
delay 10
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
playsewithpan SE_M_BUBBLE3, 63
waitforvisualfinish
playsewithpan SE_M_GIGA_DRAIN, 192
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_M_GIGA_DRAIN, 192
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_M_GIGA_DRAIN, 192
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
delay 13
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 8, 18, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, 29472
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_PSYCHO_BOOST:: @ 81D499B
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_ATK_PARTNER
fadetobg 3
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5,
waitbgfadein
delay 6
createvisualtask AnimTask_CurseBlendEffect, 2, 1, 2, 8, 0, 10, 0
delay 0
monbgprio_28 0
setalpha 8, 8
delay 10
createvisualtask AnimTask_ShakeMon, 2, 0, 3, 0, 240, 0
loopsewithpan SE_M_PSYBEAM2, 192, 14, 10
createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 110
loopsewithpan SE_M_PSYBEAM2, 192, 7, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, -8, 1, 24, 1
playsewithpan SE_M_LEER, 63
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
call UnsetPsychicBg
end
Move_KNOCK_OFF:: @ 81D4A0F
loadspritegfx ANIM_TAG_SLAM_HIT_2
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 4
playsewithpan SE_M_VITAL_THROW, 63
createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 2
playsewithpan SE_M_COMET_PUNCH, 63
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 0, 3, 6, 1
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
delay 10
waitforvisualfinish
end
Move_DOOM_DESIRE:: @ 81D4A9F
createvisualtask GetIsDoomDesireHitTurn, 2
delay 1
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 1, 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 0
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_M_PSYBEAM, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, 0, 1
waitforvisualfinish
delay 20
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 1, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
waitforvisualfinish
delay 10
createvisualtask AnimTask_DoomDesireLightBeam, 5,
delay 5
playsewithpan SE_M_CONFUSE_RAY, 192
delay 10
playsewithpan SE_M_CONFUSE_RAY, 0
delay 10
playsewithpan SE_M_CONFUSE_RAY, 63
delay 23
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 20, 1
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
waitforvisualfinish
end
Move_SKY_UPPERCUT:: @ 81D4BC1
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
monbgprio_28 1
fadetobg 17
waitbgfadeout
playsewithpan SE_M_SKY_UPPERCUT, 192
createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55
waitbgfadein
setalpha 12, 8
delay 38
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5
delay 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, 1, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, 1, 1
playsewithpan SE_M_VITAL_THROW2, 63
delay 1
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, 1, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, 1, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, 1, 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4
delay 4
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 0, 3, 6, 1
delay 30
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 4
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
end
Move_SECRET_POWER:: @ 81D4CBA
createvisualtask AnimTask_GetBattleTerrain, 5,
jumpargeq 0, 0, Move_NEEDLE_ARM
jumpargeq 0, 1, Move_MAGICAL_LEAF
jumpargeq 0, 2, Move_MUD_SHOT
jumpargeq 0, 3, Move_WATERFALL
jumpargeq 0, 4, Move_SURF
jumpargeq 0, 5, Move_BUBBLE_BEAM
jumpargeq 0, 6, Move_ROCK_THROW
jumpargeq 0, 7, Move_BITE
jumpargeq 0, 8, Move_STRENGTH
goto Move_SLAM
Move_TWISTER:: @ 81D4D0E
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
monbgprio_28 1
playsewithpan SE_M_TWISTER, 63
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30
delay 1
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25
delay 1
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30
delay 3
createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26
delay 1
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20
delay 1
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30
delay 3
createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30
delay 3
createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0
delay 3
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, 1, 3
playsewithpan SE_M_COMET_PUNCH, 63
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 3, 3, 0, 12, 1
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
playsewithpan SE_M_COMET_PUNCH, 63
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
playsewithpan SE_M_COMET_PUNCH, 63
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, 1, 3
playsewithpan SE_M_COMET_PUNCH, 63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_MAGICAL_LEAF:: @ 81D4E6D
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_M_POISON_POWDER, 192, 10, 5
createvisualtask AnimTask_CycleMagicalLeafPal, 5
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_M_RAZOR_WIND2, 192
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
delay 30
playsewithpan SE_M_RAZOR_WIND, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, 1, 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
delay 20
setarg 7, 65535
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ICE_BALL:: @ 81D4F8E
loadspritegfx ANIM_TAG_ICE_CHUNK
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_GetRolloutCounter, 5, 0
jumpargeq 0, 4, IceBallSetIceBg
IceBallContinue:: @ 81D4FA5
playsewithpan SE_M_ICY_WIND, 192
createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40
delay 28
playsewithpan SE_M_BRICK_BREAK, 63
createvisualtask AnimTask_GetRolloutCounter, 5, 0
jumpargeq 0, 0, IceBallWeakest
jumpargeq 0, 1, IceBallWeak
jumpargeq 0, 2, IceBallMediun
jumpargeq 0, 3, IceBallStrong
jumpargeq 0, 4, IceBallStrongest
IceBallContinue2:: @ 81D4FF3
createvisualtask AnimTask_GetRolloutCounter, 5, 0
jumpargeq 0, 4, IceBallUnsetIceBg
IceBallEnd:: @ 81D5004
end
IceBallSetIceBg:: @ 81D5005
fadetobg 15
goto IceBallContinue
IceBallUnsetIceBg:: @ 81D500C
waitbgfadein
delay 45
restorebg
waitbgfadein
goto IceBallEnd
IceBallWeakest:: @ 81D5016
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
goto IceBallContinue2
IceBallWeak:: @ 81D5045
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 10, 1, 0
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
goto IceBallContinue2
IceBallMediun:: @ 81D507E
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 14, 1, 0
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
goto IceBallContinue2
IceBallStrong:: @ 81D50C1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 18, 1, 0
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
goto IceBallContinue2
IceBallStrongest:: @ 81D5109
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
goto IceBallContinue2
IceBallImpactShard:: @ 81D5151
createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16
return
Move_WEATHER_BALL:: @ 81D515D
loadspritegfx ANIM_TAG_WEATHER_BALL
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 0
delay 8
playsewithpan SE_M_SWAGGER, 192
createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
delay 15
playsewithpan SE_M_DETECT, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
waitforvisualfinish
createvisualtask AnimTask_GetWeather, 2,
delay 1
jumpargeq 7, 0, WeatherBallNormal
jumpargeq 7, 1, WeatherBallFire
jumpargeq 7, 2, WeatherBallWater
jumpargeq 7, 3, WeatherBallSandstorm
jumpargeq 7, 4, WeatherBallIce
WeatherBallNormal:: @ 81D51C8
loadspritegfx ANIM_TAG_IMPACT
createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK2, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 8, 1
waitforvisualfinish
end
WeatherBallFire:: @ 81D5205
loadspritegfx ANIM_TAG_SMALL_EMBER
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
playsewithpan SE_M_FLAME_WHEEL, 63
delay 10
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_M_FLAME_WHEEL, 63
delay 10
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_M_FLAME_WHEEL, 63
waitforvisualfinish
playsewithpan SE_M_FLAME_WHEEL2, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 8, 1
waitforvisualfinish
end
WeatherBallWater:: @ 81D5269
loadspritegfx ANIM_TAG_SMALL_BUBBLES
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
playsewithpan SE_M_CRABHAMMER, 63
delay 8
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
playsewithpan SE_M_CRABHAMMER, 63
delay 13
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_M_CRABHAMMER, 63
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 8, 1
playsewithpan SE_M_GIGA_DRAIN, 63
waitforvisualfinish
end
WeatherBallSandstorm:: @ 81D52CD
loadspritegfx ANIM_TAG_ROCKS
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
playsewithpan SE_M_ROCK_THROW, 63
delay 5
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_M_ROCK_THROW, 63
delay 14
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_M_ROCK_THROW, 63
waitforvisualfinish
playsewithpan SE_M_STRENGTH, 63
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
waitforvisualfinish
end
WeatherBallIce:: @ 81D536D
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
playsewithpan SE_M_HAIL, 63
delay 10
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
playsewithpan SE_M_HAIL, 63
delay 10
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
playsewithpan SE_M_HAIL, 63
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
playsewithpan SE_M_ICY_WIND, 63
call IceCrystalEffectShort
waitforvisualfinish
end
Move_COUNT:: @ 81D53D9
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
clearmonbg 1
blendoff
end
IceCrystalEffectShort:: @ 81D540A
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0
playsewithpan SE_M_ICY_WIND, 63
return
IceCrystalEffectLong:: @ 81D548E
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1
playsewithpan SE_M_ICY_WIND, 63
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1
playsewithpan SE_M_ICY_WIND, 63
return
IceSpikesEffectShort: @ Unused
loopsewithpan SE_M_ICY_WIND, 63, 6, 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 0
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 0
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 0
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 0
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 0
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 0
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 0
return
IceSpikesEffectLong:: @ 81D55E2
loopsewithpan SE_M_ICY_WIND, 63, 6, 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 40, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -40, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 48, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -48, 24, 1
return
GrantingStarsEffect:: @ 81D569E
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
return
HealingEffect:: @ 81D56C9
playsewithpan SE_M_ABSORB_2, 192
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, -15, 0, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 10, -5, 0, 0
delay 7
return
HealingEffect2:: @ 81D5712
playsewithpan SE_M_ABSORB_2, 63
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, -15, 1, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 10, -5, 1, 0
delay 7
return
PoisonBubblesEffect:: @ 81D575B
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0
playsewithpan SE_M_TOXIC, 63
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0
playsewithpan SE_M_TOXIC, 63
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0
playsewithpan SE_M_TOXIC, 63
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
playsewithpan SE_M_TOXIC, 63
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0
playsewithpan SE_M_TOXIC, 63
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0
playsewithpan SE_M_TOXIC, 63
return
WaterBubblesEffectShort:: @ 81D57CC
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0
playsewithpan SE_M_BUBBLE3, 63
return
WaterBubblesEffectLong:: @ 81D583D
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1
playsewithpan SE_M_BUBBLE3, 63
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1
playsewithpan SE_M_BUBBLE3, 63
return
ElectricityEffect:: @ 81D58D4
playsewithpan SE_M_THUNDERBOLT2, 63
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1
return
ConfusionEffect:: @ 81D595F
loopsewithpan SE_M_DIZZY_PUNCH, 63, 13, 6
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 153, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 204, 3, 90
return
SetPsychicBackground:: @ 81D59BB
fadetobg 3
waitbgfadeout
createvisualtask AnimTask_SetPsychicBackground, 5,
waitbgfadein
return
UnsetPsychicBg:: @ 81D59C7
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
return
SetSkyBg:: @ 81D59CF
jumpifcontest SetSkyBgContest
fadetobg 18
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
SetSkyBgContinue:: @ 81D59E6
waitbgfadein
return
SetSkyBgContest:: @ 81D59E8
fadetobg 19
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
goto SetSkyBgContinue
UnsetSkyBg:: @ 81D59FF
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
return
SetSolarbeamBg:: @ 81D5A07
createvisualtask AnimTask_IsContest, 2,
jumpargeq 7, 1, SetSolarbeamBgContest
createvisualtask AnimTask_IsTargetPlayerSide, 2,
jumpargeq 7, 0, SetSolarbeamBgOpponent
goto SetSolarbeamBgPlayer
SetSolarbeamBgContinue:: @ 81D5A2A
waitbgfadein
return
SetSolarbeamBgContest:: @ 81D5A2C
fadetobg BG_SOLARBEAM_CONTESTS
goto SetSolarbeamBgContinue
SetSolarbeamBgPlayer:: @ 81D5A33
fadetobg BG_SOLARBEAM_PLAYER
goto SetSolarbeamBgContinue
SetSolarbeamBgOpponent:: @ 81D5A3A
fadetobg BG_SOLARBEAM_OPPONENT
goto SetSolarbeamBgContinue
UnsetSolarbeamBg:: @ 81D5A41
restorebg
waitbgfadein
return
Status_Poison:: @ 81D5A44
loopsewithpan SE_M_TOXIC, 63, 13, 6
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 18, 2
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 12, 31774
end
Status_Confusion:: @ 81D5A6F
loadspritegfx ANIM_TAG_DUCK
call ConfusionEffect
end
Status_Burn:: @ 81D5A78
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_FLAME_WHEEL, 63
call BurnFlame
call BurnFlame
call BurnFlame
waitforvisualfinish
end
BurnFlame:: @ 81D5A90
createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
Status_Infatuation:: @ 81D5AA8
loadspritegfx ANIM_TAG_MAGENTA_HEART
playsewithpan SE_M_CHARM, 192
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
delay 15
playsewithpan SE_M_CHARM, 192
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
delay 15
playsewithpan SE_M_CHARM, 192
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
end
Status_Sleep:: @ 81D5ADD
loadspritegfx ANIM_TAG_LETTER_Z
playsewithpan SE_M_SNORE, 192
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
delay 30
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
end
Status_Paralysis:: @ 81D5B09
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1
call ElectricityEffect
end
Status_Freeze:: @ 81D5B23
playsewithpan SE_M_ICY_WIND, 0
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_DEF_PARTNER
monbgprio_28 1
waitplaysewithpan SE_M_HAIL, 63, 17
createvisualtask AnimTask_FrozenIceCube, 2,
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Status_Curse:: @ 81D5B3E
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_NIGHTMARE, 63
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2,
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Status_Nightmare:: @ 81D5B63
loadspritegfx ANIM_TAG_DEVIL
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_NIGHTMARE, 63
createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
General_CastformChange:: @ 81D5B88
createvisualtask AnimTask_IsMonInvisible, 2,
jumpargeq 7, 1, CastformChangeSkipAnim
goto CastformChangeContinue
CastformChangeContinue:: @ 81D5B9C
monbg ANIM_ATTACKER
playsewithpan SE_M_TELEPORT, 192
waitplaysewithpan SE_M_MINIMIZE, 192, 48
createvisualtask AnimTask_TransformMon, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
CastformChangeSkipAnim:: @ 81D5BB4
createvisualtask AnimTask_CastformGfxChange, 2, 1
end
General_StatsChange:: @ 81D5BBE
createvisualtask AnimTask_StatsChange, 5,
waitforvisualfinish
end
General_SubstituteFade:: @ 81D5BC7
monbg ANIM_ATTACKER
createvisualtask AnimTask_SubstituteFadeToInvisible, 5
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 0, 16, RGB_WHITE
waitforvisualfinish
delay 1
clearmonbg ANIM_ATTACKER
delay 2
blendoff
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 0, 0, RGB_WHITE
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 1
end
General_SubstituteAppear:: @ 81D5C04
createvisualtask AnimTask_MonToSubstitute, 2,
end
General_BaitThrow:: @ 81D5C0C
createvisualtask sub_80F1C8C, 2, 0
createvisualtask AnimTask_LoadBaitGfx, 2,
delay 0
waitplaysewithpan SE_M_JUMP_KICK, 192, 22
createsprite gSafariBaitSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32
delay 50
loopsewithpan SE_M_TAIL_WHIP, 63, 19, 2
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1
waitforvisualfinish
createvisualtask AnimTask_FreeBaitGfx, 2,
end
General_ItemKnockoff:: @ 81D5C54
loadspritegfx ANIM_TAG_ITEM_BAG
createsprite gKnockOffItemSpriteTemplate, ANIM_TARGET, 2,
end
General_TurnTrap:: @ 81D5C5F
createvisualtask AnimTask_GetTrappedMoveAnimId, 5,
jumpargeq 0, 1, Status_FireSpin
jumpargeq 0, 2, Status_Whirlpool
jumpargeq 0, 3, Status_Clamp
jumpargeq 0, 4, Status_SandTomb
goto Status_BindWrap
Status_BindWrap:: @ 81D5C8B
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_M_SCRATCH, 63, 6, 2
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1
delay 7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1
delay 3
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
delay 20
setarg 7, 65535
playsewithpan SE_M_BIND, 63
waitforvisualfinish
end
Status_FireSpin:: @ 81D5CD3
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_SACRED_FIRE2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call FireSpinEffect
call FireSpinEffect
waitforvisualfinish
stopsound
end
Status_Whirlpool:: @ 81D5CF8
loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 23968
playsewithpan SE_M_WHIRLPOOL, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call WhirlpoolEffect
call WhirlpoolEffect
delay 12
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 23968
waitforvisualfinish
stopsound
clearmonbg ANIM_DEF_PARTNER
end
Status_Clamp:: @ 81D5D4C
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_M_VICEGRIP, 63
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
waitforvisualfinish
clearmonbg 1
blendoff
waitforvisualfinish
end
Status_SandTomb:: @ 81D5DA9
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 563
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
playsewithpan SE_M_SAND_TOMB, 63
call SandTombSwirlingDirt
call SandTombSwirlingDirt
delay 22
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 563
waitforvisualfinish
stopsound
end
General_ItemEffect:: @ 81D5DF2
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
delay 0
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, 192
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, 192
call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_SHINY, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 3, 7, 0, 26609
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
waitforvisualfinish
end
General_SmokeballEscape:: @ 81D5E66
loadspritegfx ANIM_TAG_PINK_CLOUD
monbg ANIM_ATTACKER
setalpha 12, 4
delay 0
playsewithpan SE_BALL_OPEN, 63
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30
delay 4
playsewithpan SE_BALL_OPEN, 63
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30
delay 12
playsewithpan SE_BALL_OPEN, 63
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30
delay 12
playsewithpan SE_BALL_OPEN, 63
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BALL_OPEN, 63
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BALL_OPEN, 63
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, -10, 46
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 14, 46
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible 0
delay 0
blendoff
end
General_HangedOn:: @ 81D5F42
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, 31
playsewithpan SE_M_DRAGON_RAGE, 192
createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, 31
waitforvisualfinish
delay 6
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15
end
General_Rain:: @ 81D5F8F
loadspritegfx ANIM_TAG_RAIN_DROPS
playsewithpan SE_M_RAIN_DANCE, 192
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
delay 50
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 4, 0, RGB_BLACK
waitforvisualfinish
end
General_Sun:: @ 81D5FD8
goto Move_SUNNY_DAY
General_Sandstorm:: @ 81D5FDD
goto Move_SANDSTORM
General_Hail:: @ 81D5FE2
goto Move_HAIL
General_LeechSeedDrain:: @ 81D5FE7
createvisualtask AnimTask_GetBattlersFromArg, 5,
delay 0
goto Move_ABSORB
General_MonHit:: @ 81D5FF5
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
clearmonbg 1
blendoff
end
General_ItemSteal:: @ 81D6026
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2
createvisualtask AnimTask_TargetToEffectBattler, 2,
delay 1
createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1
end
General_SnatchMove:: @ 81D604B
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2
call SnatchMoveTrySwapFromSubstitute
delay 1
createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, 1
waitforvisualfinish
createvisualtask AnimTask_IsTargetSameSide, 2,
jumpargeq 7, 0, SnatchOpposingMonMove
goto SnatchPartnerMonMove
SnatchMoveContinue:: @ 81D6082
waitforvisualfinish
call SnatchMoveTrySwapToSubstitute
end
SnatchOpposingMonMove:: @ 81D6089
playsewithpan SE_M_DOUBLE_TEAM, 192
createvisualtask AnimTask_SnatchOpposingMonMove, 2,
goto SnatchMoveContinue
SnatchPartnerMonMove:: @ 81D6099
playsewithpan SE_M_DOUBLE_TEAM, 192
createvisualtask AnimTask_SnatchPartnerMove, 2,
goto SnatchMoveContinue
General_FutureSightHit:: @ 81D60A9
createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_PSYBEAM, 192
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, 63
waitplaysewithpan SE_M_SUPERSONIC, 63, 8
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, 1, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 24, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
delay 1
call UnsetPsychicBg
end
General_DoomDesireHit:: @ 81D6108
createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2,
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
waitforvisualfinish
delay 10
createvisualtask AnimTask_DoomDesireLightBeam, 5,
delay 9
playsewithpan SE_M_CONFUSE_RAY, 192
delay 9
playsewithpan SE_M_CONFUSE_RAY, 0
delay 9
playsewithpan SE_M_CONFUSE_RAY, 63
delay 25
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 20, 1
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
waitforvisualfinish
end
General_FocusPunchSetUp:: @ 81D61CD
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, 192
call EndureEffect
delay 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
call EndureEffect
delay 8
call EndureEffect
waitforvisualfinish
end
General_IngrainHeal:: @ 81D620D
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 13293
waitforvisualfinish
delay 3
call AbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, 13293
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
General_WishHeal:: @ 81D6250
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, 0
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK, 192
call GrantingStarsEffect
waitforvisualfinish
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, 0
end
General_MonScared:: @ 81D628A
createvisualtask sub_80F1C8C, 2, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_SWEAT_BEAD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 10, 26336
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 10, 1
delay 20
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
playsewithpan SE_M_SKETCH, 63
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3,
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 10, 0, 26336
waitforvisualfinish
end
General_GhostGetOut:: @ 81D6301
createvisualtask sub_80F1C8C, 2, 1
waitforvisualfinish
fadetobg 2
waitbgfadeout
monbg_22 0
createvisualtask sub_80B6BBC, 2,
waitbgfadein
loopsewithpan SE_M_PSYBEAM, 63, 20, 3
waitforvisualfinish
clearmonbg_23 0
delay 1
loadspritegfx ANIM_TAG_SWEAT_BEAD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, -1, 0, 6, 27349
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3,
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, -1, 6, 0, 27349
waitforvisualfinish
restorebg
waitbgfadein
end
General_SilphScoped:: @ 81D637B
monbg ANIM_ATTACKER
playsewithpan SE_M_TELEPORT, 192
waitplaysewithpan SE_M_MINIMIZE, 192, 48
createvisualtask AnimTask_TransformMon, 2, 255
waitsound
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
General_SafariRockThrow:: @ 81D6394
createvisualtask sub_80F1C8C, 2, 0
waitforvisualfinish
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
delay 0
waitplaysewithpan SE_M_JUMP_KICK, 192, 22
createsprite gSafariRockTemplate, ANIM_TARGET, 3, -17, 14, 8, 0
delay 50
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
playsewithpan SE_M_DOUBLE_SLAP, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, 1, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
end
General_SafariReaction:: @ 81D63DC
createvisualtask sub_80F1CE4, 2,
waitforvisualfinish
jumpargeq 7, 0, gUnknown_81D63FD
jumpargeq 7, 1, gUnknown_81D6425
jumpargeq 7, 2, gUnknown_81D644E
end
gUnknown_81D63FD:: @ 81D63FD
playsewithpan SE_M_TAKE_DOWN, 63
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 96, 0, 2
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, 63
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, -96, 0, 2
end
gUnknown_81D6425:: @ 81D6425
loadspritegfx ANIM_TAG_ANGER
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -20
playsewithpan SE_M_SWAGGER2, 63
waitforvisualfinish
delay 12
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -20
playsewithpan SE_M_SWAGGER2, 63
end
gUnknown_81D644E:: @ 81D644E
playsewithpan SE_M_TAKE_DOWN, 63
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, 63
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2
end
SnatchMoveTrySwapFromSubstitute:: @ 81D6476
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2,
jumpargeq 7, 1, SnatchMoveSwapSubstituteForMon
SnatchMoveTrySwapFromSubstituteEnd:: @ 81D6485
waitforvisualfinish
return
SnatchMoveSwapSubstituteForMon:: @ 81D6487
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 1
waitforvisualfinish
goto SnatchMoveTrySwapFromSubstituteEnd
SnatchMoveTrySwapToSubstitute:: @ 81D6496
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2,
jumpargeq 7, 1, SnatchMoveSwapMonForSubstitute
SnatchMoveTrySwapToSubstituteEnd:: @ 81D64A5
waitforvisualfinish
return
SnatchMoveSwapMonForSubstitute:: @ 81D64A7
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 0
waitforvisualfinish
goto SnatchMoveTrySwapToSubstituteEnd
Special_LevelUp:: @ 81D64B6
playsewithpan SE_EXP_MAX, 0
createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2
delay 0
createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0
waitforvisualfinish
createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2
end
Special_SwitchOutPlayerMon:: @ 81D64D7
createvisualtask AnimTask_SwitchOutBallEffect, 2
delay 10
createvisualtask AnimTask_SwitchOutShrinkMon, 2
end
Special_SwitchOutOpponentMon:: @ 81D64E8
createvisualtask AnimTask_SwitchOutBallEffect, 2,
delay 10
createvisualtask AnimTask_SwitchOutShrinkMon, 2,
end
Special_BallThrow:: @ 81D64F9
createvisualtask AnimTask_LoadBallGfx, 2
delay 0
playsewithpan SE_BALL_THROW, 0
createvisualtask AnimTask_ThrowBall, 2
createvisualtask AnimTask_IsBallBlockedByTrainerOrDodged, 2,
jumpargeq 7, -1, BallThrowTrainerBlock
jumpargeq 7, -2, BallThrowGhostDodged
BallThrowEnd:: @ 81D6524
waitforvisualfinish
createvisualtask AnimTask_FreeBallGfx, 2
end
BallThrowTrainerBlock:: @ 81D652D
loadspritegfx ANIM_TAG_IMPACT
delay 25
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
playsewithpan SE_M_DOUBLE_SLAP, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, 1, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto BallThrowEnd
BallThrowGhostDodged:: @ 81D6555
delay 16
createvisualtask AnimTask_WindUpLunge, 2, 1, 48, 6, 16, 48, -48, 16
playsewithpan SE_M_TAKE_DOWN, 63
waitplaysewithpan SE_M_TAKE_DOWN, 63, 48
waitforvisualfinish
goto BallThrowEnd
Special_SafariBallThrow:: @ 81D657B
createvisualtask AnimTask_LoadBallGfx, 2,
delay 0
createvisualtask AnimTask_ThrowBallSpecial, 2
waitforvisualfinish
createvisualtask AnimTask_FreeBallGfx, 2,
end
Special_SubstituteToMon:: @ 81D6594
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 1
end
Special_MonToSubstitute:: @ 81D659E
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 0
end