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40 lines
945 B
C
40 lines
945 B
C
#ifndef GUARD_BIKE_H
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#define GUARD_BIKE_H
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// TODO: Do the constants make sense in FRLG?
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// Player speeds
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enum
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{
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SPEED_STANDING,
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SPEED_NORMAL,
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SPEED_FAST,
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SPEED_FASTER,
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SPEED_FASTEST,
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};
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// Acro bike states
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enum
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{
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ACRO_STATE_NORMAL,
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ACRO_STATE_TURNING,
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ACRO_STATE_WHEELIE_STANDING,
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ACRO_STATE_BUNNY_HOP,
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ACRO_STATE_WHEELIE_MOVING,
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ACRO_STATE_SIDE_JUMP,
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ACRO_STATE_TURN_JUMP,
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};
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void InitPlayerAvatarBikeState(u32 directionHistory, u32 abStartSelectHistory);
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bool8 MetatileAtPlayerPositionForbidsBiking(void);
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void StartTransitionToFlipBikeState(u8 flags);
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s16 GetPlayerSpeed(void);
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bool8 sub_80BD460(u8);
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void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys);
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bool32 IsRunningDisallowed(u8 metatileBehavior);
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void Bike_HandleBumpySlopeJump(void);
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void Bike_UpdateBikeCounterSpeed(u8 counter);
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bool8 player_should_look_direction_be_enforced_upon_movement(void);
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#endif //GUARD_BIKE_H
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