pokefirered/src/trade_scene.c
2026-03-29 16:13:16 +02:00

2926 lines
99 KiB
C

#include "global.h"
#include "battle.h"
#include "data.h"
#include "decompress.h"
#include "event_data.h"
#include "evolution_scene.h"
#include "field_fadetransition.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "help_system.h"
#include "link_rfu.h"
#include "link.h"
#include "load_save.h"
#include "mail.h"
#include "malloc.h"
#include "menu.h"
#include "mystery_gift.h"
#include "overworld.h"
#include "palette.h"
#include "pokeball.h"
#include "pokedex.h"
#include "quest_log.h"
#include "random.h"
#include "save.h"
#include "script.h"
#include "sound.h"
#include "string_util.h"
#include "strings.h"
#include "task.h"
#include "trade_scene.h"
#include "trade.h"
#include "util.h"
#include "constants/easy_chat.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/party_menu.h"
#include "constants/region_map_sections.h"
#include "constants/songs.h"
// Values for signaling to/from the link partner
enum {
STATUS_NONE,
STATUS_READY,
STATUS_CANCEL,
};
enum {
GFXTAG_LINK_MON_GLOW = 5550,
PALTAG_LINK_MON,
GFXTAG_LINK_MON_SHADOW,
TAG_UNUSED,
GFXTAG_CABLE_END,
PALTAG_GBA,
GFXTAG_GBA_SCREEN,
GFXTAG_POKEBALL,
PALTAG_POKEBALL,
};
struct InGameTrade {
/*0x00*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x0C*/ enum Species species;
/*0x0E*/ u8 ivs[NUM_STATS];
/*0x14*/ u8 abilityNum;
/*0x18*/ u32 otId;
/*0x1C*/ u8 conditions[CONTEST_CATEGORIES_COUNT];
/*0x24*/ u32 personality;
/*0x28*/ u16 heldItem;
/*0x2A*/ u8 mailNum;
/*0x2B*/ u8 otName[11];
/*0x36*/ u8 otGender;
/*0x37*/ u8 sheen;
/*0x38*/ enum Species requestedSpecies;
};
struct {
/*0x00*/ struct Pokemon tempMon; // Used as a temp variable when swapping Pokémon
/*0x64*/ u32 timer;
/*0x68*/ u32 monPersonalities[2];
/*0x70*/ u8 filler_70[2];
/*0x72*/ u8 playerFinishStatus;
/*0x73*/ u8 partnerFinishStatus;
/*0x74*/ u16 linkData[10];
/*0x88*/ u8 linkTimeoutCheck1;
/*0x89*/ u8 linkTimeoutCheck2;
/*0x8A*/ u16 linkTimeoutTimer;
/*0x8C*/ u16 neverRead_8C;
/*0x8E*/ u8 monSpriteIds[2];
/*0x90*/ u8 connectionSpriteId1; // Multi-purpose sprite ids used during the transfer sequence
/*0x91*/ u8 connectionSpriteId2;
/*0x92*/ u8 cableEndSpriteId;
/*0x93*/ u8 scheduleLinkTransfer;
/*0x94*/ u16 state;
/*0x96*/ u8 filler_96[0xD2 - 0x96];
/*0xD2*/ u8 releasePokeballSpriteId;
/*0xD3*/ u8 bouncingPokeballSpriteId;
/*0xD4*/ u16 bg2texX;
/*0xD6*/ u16 bg2texY;
/*0xD8*/ u16 neverRead_D8;
/*0xDA*/ u16 neverRead_DA;
/*0xDC*/ u16 bg2srcX;
/*0xDE*/ u16 bg2srcY;
/*0xE0*/ s16 bg1vofs;
/*0xE2*/ s16 bg1hofs;
/*0xE4*/ s16 bg2vofs;
/*0xE6*/ s16 bg2hofs;
/*0xE8*/ u16 sXY;
/*0xEA*/ u16 bg2Zoom;
/*0xEC*/ u16 bg2alpha;
/*0xEE*/ bool8 isLinkTrade;
/*0xF0*/ enum Species monSpecies[2];
/*0xF4*/ u16 cachedMapMusic;
/*0xF6*/ u8 unk_F6;
/*0xF8*/ struct QuestLogEvent_Traded questLogData;
/*0x104*/ u8 textColor[3];
/*0x107*/ u8 filler_107[1];
/*0x108*/ bool8 isCableTrade;
/*0x109*/ u8 win0left;
/*0x10A*/ u8 win0top;
/*0x10B*/ u8 win0right;
/*0x10C*/ u8 win0bottom;
} static EWRAM_DATA *sTradeAnim = NULL;
static void SpriteCB_LinkMonGlow(struct Sprite *sprite);
static void SpriteCB_LinkMonGlowWireless(struct Sprite *sprite);
static void SpriteCB_LinkMonShadow(struct Sprite *sprite);
static void SpriteCB_CableEndSending(struct Sprite *sprite);
static void SpriteCB_CableEndReceiving(struct Sprite *sprite);
static void SpriteCB_GbaScreen(struct Sprite *sprite);
static void TradeAnimInit_LoadGfx(void);
static void CB2_InGameTrade(void);
static void SetTradeSequenceBgGpuRegs(u8 idx);
static void LoadTradeGbaSpriteGfx(void);
static void TradeBufferOTnameAndNicknames(void);
static u8 DoTradeAnim(void);
static u8 DoTradeAnim_Cable(void);
static u8 DoTradeAnim_Wireless(void);
static void SpriteCB_BouncingPokeball(struct Sprite *sprite);
static void SpriteCB_BouncingPokeballDepart(struct Sprite *sprite);
static void SpriteCB_BouncingPokeballDepartEnd(struct Sprite *sprite);
static void SpriteCB_BouncingPokeballArrive(struct Sprite *sprite);
static void BufferInGameTradeMonName(void);
static void GetInGameTradeMail(struct Mail * mail, const struct InGameTrade * inGameTrade);
static void CB2_UpdateLinkTrade(void);
static void CB2_WaitTradeComplete(void);
static void CB2_SaveAndEndTrade(void);
static void CB2_FreeTradeAnim(void);
static void Task_InGameTrade(u8 taskId);
static void CheckPartnersMonForRibbons(void);
static void Task_AnimateWirelessSignal(u8 taskId);
static void Task_OpenCenterWhiteColumn(u8 taskId);
static void Task_CloseCenterWhiteColumn(u8 taskId);
static const u16 sPokeball_Pal[] = INCBIN_U16("graphics/trade/pokeball.gbapal");
static const u8 sPokeball_Gfx[] = INCBIN_U8("graphics/trade/pokeball.4bpp");
static const u8 sPokeballSymbol_Gfx[] = INCBIN_U8("graphics/trade/pokeball_symbol.8bpp"); // Unused
static const u16 sCableCloseup_Map[] = INCBIN_U16("graphics/trade/cable_closeup_map.bin");
static const u16 sPokeballSymbol_Map[] = INCBIN_U16("graphics/trade/pokeball_symbol_map.bin");
static const u16 sUnusedPal1[] = INCBIN_U16("graphics/trade/unused1.gbapal");
static const u16 sGba_Pal[] = INCBIN_U16("graphics/trade/gba.gbapal");
static const u16 sShadowPalette[] = INCBIN_U16("graphics/trade/shadow.gbapal");
static const u16 sBlackPalette[] = INCBIN_U16("graphics/trade/black.gbapal");
static const u16 sLinkMon_Pal[] = INCBIN_U16("graphics/trade/link_mon.gbapal");
static const u8 sLinkMonGlow_Gfx[] = INCBIN_U8("graphics/trade/link_mon_glow.4bpp");
static const u8 sLinkMonShadow_Gfx[] = INCBIN_U8("graphics/trade/link_mon_shadow.4bpp");
static const u8 sCableEnd_Gfx[] = INCBIN_U8("graphics/trade/cable_end.4bpp");
static const u8 sGbaScreen_Gfx[] = INCBIN_U8("graphics/trade/gba_screen.4bpp");
const u16 gTradeOrHatchMonShadowTilemap[] = INCBIN_U16("graphics/trade/shadow_map.bin");
static const u8 sGbaAffine_Gfx[] = INCBIN_U8("graphics/trade/gba_affine.8bpp");
static const u8 sEmptyGfx[64] = {};
static const u8 sGbaAffineMapCable[] = INCBIN_U8("graphics/trade/gba_affine_map_cable.bin");
static const u8 sGbaAffineMapWireless[] = INCBIN_U8("graphics/trade/gba_affine_map_wireless.bin");
static const u16 sGbaMapWireless[] = INCBIN_U16("graphics/trade/gba_map_wireless.bin");
static const u16 sGbaMapCable[] = INCBIN_U16("graphics/trade/gba_map_cable.bin");
static const u32 sWirelessCloseup_Map[] = INCBIN_U32("graphics/trade/wireless_signal_closeup.bin.smolTM");
static const u16 sWirelessSignalAnimPals_Outbound[] = INCBIN_U16("graphics/trade/wireless_signal_send.gbapal");
static const u16 sWirelessSignalAnimPals_Inbound[] = INCBIN_U16("graphics/trade/wireless_signal_receive.gbapal");
static const u16 sWirelessSignalAnimPals_Off[] = INCBIN_U16("graphics/trade/black.gbapal");
static const u32 sWirelessSignal4bpp[] = INCBIN_U32("graphics/trade/wireless_signal.4bpp.smol");
static const u32 sWirelessSignalTilemap[] = INCBIN_U32("graphics/trade/wireless_signal.bin.smolTM");
static const struct OamData sOamData_Pokeball = {
.affineMode = ST_OAM_AFFINE_NORMAL,
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16)
};
static const union AnimCmd sAnim_Pokeball_SpinOnce[] = {
ANIMCMD_FRAME( 0, 3),
ANIMCMD_FRAME( 4, 3),
ANIMCMD_FRAME( 8, 3),
ANIMCMD_FRAME(12, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(20, 3),
ANIMCMD_FRAME(24, 3),
ANIMCMD_FRAME(28, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(36, 3),
ANIMCMD_FRAME(40, 3),
ANIMCMD_FRAME(44, 3),
ANIMCMD_LOOP(1),
ANIMCMD_FRAME( 0, 3),
ANIMCMD_END
};
static const union AnimCmd sAnim_Pokeball_SpinTwice[] = {
ANIMCMD_FRAME( 0, 3),
ANIMCMD_FRAME( 4, 3),
ANIMCMD_FRAME( 8, 3),
ANIMCMD_FRAME(12, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(20, 3),
ANIMCMD_FRAME(24, 3),
ANIMCMD_FRAME(28, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(36, 3),
ANIMCMD_FRAME(40, 3),
ANIMCMD_FRAME(44, 3),
ANIMCMD_LOOP(2),
ANIMCMD_FRAME( 0, 3),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_Pokeball[] = {
sAnim_Pokeball_SpinOnce,
sAnim_Pokeball_SpinTwice
};
static const union AffineAnimCmd sAffineAnim_Pokeball_Normal[] = {
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Pokeball_Squish[] = {
AFFINEANIMCMD_FRAME(-8, 0, 0, 20),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Pokeball_Unsquish[] = {
AFFINEANIMCMD_FRAME(96, 256, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 0, 5),
AFFINEANIMCMD_FRAME(8, 0, 0, 20),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnims_Pokeball[] = {
sAffineAnim_Pokeball_Normal,
sAffineAnim_Pokeball_Squish,
sAffineAnim_Pokeball_Unsquish
};
static const struct SpriteSheet sPokeBallSpriteSheet = {
.data = sPokeball_Gfx,
.size = sizeof(sPokeball_Gfx),
.tag = GFXTAG_POKEBALL
};
static const struct SpritePalette sTradeBallSpritePal = {
.data = sPokeball_Pal,
.tag = PALTAG_POKEBALL
};
static const struct SpriteTemplate sSpriteTemplate_Pokeball = {
.tileTag = GFXTAG_POKEBALL,
.paletteTag = PALTAG_POKEBALL,
.oam = &sOamData_Pokeball,
.anims = sAnims_Pokeball,
.affineAnims = sAffineAnims_Pokeball,
.callback = SpriteCB_BouncingPokeball
};
static const struct OamData sOamData_LinkMonGlow = {
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.priority = 1
};
static const union AnimCmd sAnim_LinkMonGlow[] = {
ANIMCMD_FRAME(0, 5, .hFlip = TRUE, .vFlip = TRUE), // ? The graphic is a perfect circle, no need to flip
ANIMCMD_END
};
static const union AnimCmd *const sAnims_LinkMonGlow[] = {
sAnim_LinkMonGlow
};
static const union AffineAnimCmd sAffineAnim_LinkMonGlow[] = {
AFFINEANIMCMD_FRAME(-10, -10, 0, 5),
AFFINEANIMCMD_FRAME( 10, 10, 0, 5),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd *const sAffineAnims_LinkMonGlow[] = {
sAffineAnim_LinkMonGlow
};
static const struct SpriteSheet sSpriteSheet_LinkMonGlow = {
.data = sLinkMonGlow_Gfx,
.size = sizeof(sLinkMonGlow_Gfx),
.tag = GFXTAG_LINK_MON_GLOW
};
static const struct SpritePalette sSpritePalette_LinkMon = {
.data = sLinkMon_Pal,
.tag = PALTAG_LINK_MON
};
static const struct SpritePalette sSpritePalette_Gba = {
.data = sGba_Pal,
.tag = PALTAG_GBA
};
static const struct SpriteTemplate sSpriteTemplate_LinkMonGlow = {
.tileTag = GFXTAG_LINK_MON_GLOW,
.paletteTag = PALTAG_LINK_MON,
.oam = &sOamData_LinkMonGlow,
.anims = sAnims_LinkMonGlow,
.affineAnims = sAffineAnims_LinkMonGlow,
.callback = SpriteCB_LinkMonGlow
};
static const struct OamData sOamData_LinkMonShadow = {
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.priority = 1
};
static const union AnimCmd sAnim_LinkMonShadow_Big[] = {
ANIMCMD_FRAME(0, 5, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_LinkMonShadow_Small[] = {
ANIMCMD_FRAME(8, 5, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_END
};
enum {
ANIM_LINKMON_BIG,
ANIM_LINKMON_SMALL,
};
static const union AnimCmd *const sAnims_LinkMonShadow[] = {
[ANIM_LINKMON_BIG] = sAnim_LinkMonShadow_Big,
[ANIM_LINKMON_SMALL] = sAnim_LinkMonShadow_Small,
};
static const struct SpriteSheet sSpriteSheet_LinkMonShadow = {
.data = sLinkMonShadow_Gfx,
.size = 0x300,
.tag = GFXTAG_LINK_MON_SHADOW
};
static const struct SpriteTemplate sSpriteTemplate_LinkMonShadow = {
.tileTag = GFXTAG_LINK_MON_SHADOW,
.paletteTag = PALTAG_LINK_MON,
.oam = &sOamData_LinkMonShadow,
.anims = sAnims_LinkMonShadow,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_LinkMonShadow
};
static const struct OamData sOamData_CableEnd = {
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.priority = 1
};
static const union AnimCmd sAnim_CableEnd[] = {
ANIMCMD_FRAME(0, 10),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_CableEnd[] = {
sAnim_CableEnd
};
static const struct SpriteSheet sSpriteSheet_CableEnd = {
.data = sCableEnd_Gfx,
.size = 0x100,
.tag = GFXTAG_CABLE_END
};
static const struct SpriteTemplate sSpriteTemplate_CableEnd = {
.tileTag = GFXTAG_CABLE_END,
.paletteTag = PALTAG_GBA,
.oam = &sOamData_CableEnd,
.anims = sAnims_CableEnd,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_CableEndSending
};
static const struct OamData sOamData_GbaScreen = {
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.priority = 1
};
static const union AnimCmd sAnim_GbaScreen_Long[] = {
ANIMCMD_FRAME( 0, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(32, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(64, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(96, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(64, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(32, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME( 0, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_LOOP(8),
ANIMCMD_END
};
static const union AnimCmd sAnim_GbaScreen_Short[] = {
ANIMCMD_FRAME( 0, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(32, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(64, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(96, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(64, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME(32, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_FRAME( 0, 2, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_LOOP(2),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_GbaScreen_Long[] = {
sAnim_GbaScreen_Long
};
static const union AnimCmd *const sAnims_GbaScreen_Short[] = {
sAnim_GbaScreen_Short
};
static const struct SpriteSheet sTradeGBAScreenSpriteSheet = {
.data = sGbaScreen_Gfx,
.size = sizeof(sGbaScreen_Gfx),
.tag = GFXTAG_GBA_SCREEN
};
static const struct SpriteTemplate sSpriteTemplate_GbaScreenFlash_Long = {
.tileTag = GFXTAG_GBA_SCREEN,
.paletteTag = PALTAG_GBA,
.oam = &sOamData_GbaScreen,
.anims = sAnims_GbaScreen_Long,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_GbaScreen
};
static const struct SpriteTemplate sSpriteTemplate_GbaScreenFlash_Short = {
.tileTag = GFXTAG_GBA_SCREEN,
.paletteTag = PALTAG_GBA,
.oam = &sOamData_GbaScreen,
.anims = sAnims_GbaScreen_Short,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_GbaScreen
};
static const u16 sLinkMonShadow_Pal[] = {
RGB(18, 24, 31),
RGB(18, 24, 31),
RGB(18, 24, 31),
RGB(31, 31, 31),
RGB(31, 31, 31),
RGB(31, 31, 31),
RGB(18, 24, 31),
RGB(18, 24, 31),
RGB(18, 24, 31),
RGB(31, 31, 31),
RGB(31, 31, 31),
RGB(31, 31, 31)
};
static const union AffineAnimCmd sAffineAnim_CrossingMonPic[] = {
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd *const sAffineAnims_CrossingMonPics[] = {
sAffineAnim_CrossingMonPic
};
#include "data/ingame_trades.h"
static const struct WindowTemplate sTradeMessageWindowTemplates[] = {
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x040
}, DUMMY_WIN_TEMPLATE
};
const struct WindowTemplate gTradeEvolutionSceneYesNoWindowTemplate = {
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 9,
.width = 6,
.height = 4,
.paletteNum = 15,
.baseBlock = 0x0bc
};
static const struct BgTemplate sBgTemplates[] = {
{
.bg = 0,
.charBaseIndex = 3,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0x000
}, {
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 5,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0x000
}, {
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 18,
.screenSize = 1,
.paletteMode = 0,
.priority = 2,
.baseTile = 0x000
}, {
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 6,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x000
}
};
static const s8 sTradeBallVerticalVelocityTable[] = {
0, 0, 1, 0,
1, 0, 1, 1,
1, 1, 2, 2,
2, 2, 3, 3,
3, 3, 4, 4,
4, 4, -4, -4,
-4, -3, -3, -3,
-3, -2, -2, -2,
-2, -1, -1, -1,
-1, 0, -1, 0,
-1, 0, 0, 0,
0, 0, 1, 0,
1, 0, 1, 1,
1, 1, 2, 2,
2, 2, 3, 3,
3, 3, 4, 4,
4, 4, -4, -3,
-3, -2, -2, -1,
-1, -1, 0, -1,
0, 0, 0, 0,
0, 0, 1, 0,
1, 1, 1, 2,
2, 3, 3, 4,
-4, -3, -2, -1,
-1, -1, 0, 0,
0, 0, 1, 0,
1, 1, 2, 3
};
static const u8 sWirelessSignalAnimParams[][2] = {
{0, 1},
{1, 1},
{2, 1},
{3, 1},
{4, 1},
{5, 2},
{6, 2},
{7, 2},
{8, 2},
{9, 2},
{10, 3},
{11, 3},
{12, 3},
{13, 4},
{14, 5},
{15, 2},
{0, 1},
{1, 1},
{2, 1},
{3, 1},
{4, 1},
{5, 2},
{6, 2},
{7, 2},
{8, 2},
{9, 2},
{10, 3},
{11, 3},
{12, 3},
{13, 4},
{14, 5},
{16, 1},
{16, -1}
};
static void SpriteCB_LinkMonGlow(struct Sprite *sprite)
{
if (++sprite->data[0] == 10)
{
PlaySE(SE_BALL);
sprite->data[0] = 0;
}
}
static void SpriteCB_LinkMonGlowWireless(struct Sprite *sprite)
{
if (!sprite->invisible && ++sprite->data[0] == 10)
{
PlaySE(SE_M_SWAGGER2);
sprite->data[0] = 0;
}
}
// Palette flash for trade glow core
static void SpriteCB_LinkMonShadow(struct Sprite *sprite)
{
if (sprite->data[1] == 0)
{
if (++sprite->data[0] == 12)
sprite->data[0] = 0;
LoadPalette(&sLinkMonShadow_Pal[sprite->data[0]], OBJ_PLTT_ID2(sprite->oam.paletteNum) + 4, PLTT_SIZEOF(1));
}
}
// Move cable down offscreen
static void SpriteCB_CableEndSending(struct Sprite *sprite)
{
sprite->data[0]++;
sprite->y2++;
if (sprite->data[0] == 10)
DestroySprite(sprite);
}
// Move cable up onscreen
static void SpriteCB_CableEndReceiving(struct Sprite *sprite)
{
sprite->data[0]++;
sprite->y2--;
if (sprite->data[0] == 10)
DestroySprite(sprite);
}
static void SpriteCB_GbaScreen(struct Sprite *sprite)
{
if (++sprite->data[0] == 15)
{
PlaySE(SE_M_MINIMIZE);
sprite->data[0] = 0;
}
}
static void SetTradeBGAffine(void)
{
struct BgAffineDstData affine;
DoBgAffineSet(&affine, sTradeAnim->bg2texX * 0x100, sTradeAnim->bg2texY * 0x100, sTradeAnim->bg2srcX, sTradeAnim->bg2srcY, sTradeAnim->sXY, sTradeAnim->sXY, sTradeAnim->bg2alpha);
SetGpuReg(REG_OFFSET_BG2PA, affine.pa);
SetGpuReg(REG_OFFSET_BG2PB, affine.pb);
SetGpuReg(REG_OFFSET_BG2PC, affine.pc);
SetGpuReg(REG_OFFSET_BG2PD, affine.pd);
SetGpuReg(REG_OFFSET_BG2X, affine.dx);
SetGpuReg(REG_OFFSET_BG2Y, affine.dy);
}
static void SetTradeGpuRegs(void)
{
u16 dispcnt;
SetGpuReg(REG_OFFSET_BG1VOFS, sTradeAnim->bg1vofs);
SetGpuReg(REG_OFFSET_BG1HOFS, sTradeAnim->bg1hofs);
dispcnt = GetGpuReg(REG_OFFSET_DISPCNT);
if ((dispcnt & 7) == DISPCNT_MODE_0)
{
SetGpuReg(REG_OFFSET_BG2VOFS, sTradeAnim->bg2vofs);
SetGpuReg(REG_OFFSET_BG2HOFS, sTradeAnim->bg2hofs);
}
else
{
SetTradeBGAffine();
}
}
static void VBlankCB_TradeAnim(void)
{
SetTradeGpuRegs();
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void ClearLinkTimeoutTimer(void)
{
sTradeAnim->linkTimeoutTimer = 0;
sTradeAnim->linkTimeoutCheck1 = 0;
sTradeAnim->linkTimeoutCheck2 = 0;
}
static void CheckLinkTimeout(void)
{
if (sTradeAnim->linkTimeoutCheck1 == sTradeAnim->linkTimeoutCheck2)
sTradeAnim->linkTimeoutTimer++;
else
sTradeAnim->linkTimeoutTimer = 0;
if (sTradeAnim->linkTimeoutTimer > 300)
{
CloseLink();
SetMainCallback2(CB2_LinkError);
sTradeAnim->linkTimeoutTimer = 0;
sTradeAnim->linkTimeoutCheck2 = 0;
sTradeAnim->linkTimeoutCheck1 = 0;
}
sTradeAnim->linkTimeoutCheck2 = sTradeAnim->linkTimeoutCheck1;
}
static u32 TradeGetMultiplayerId(void)
{
if (gReceivedRemoteLinkPlayers)
return GetMultiplayerId();
return 0;
}
static void LoadTradeMonPic(struct Pokemon *mon, u8 state)
{
enum Species species;
u32 personality;
u32 whichParty = state / 2;
species = GetMonData(mon, MON_DATA_SPECIES_OR_EGG);
switch (state % 2)
{
case 0:
// Load graphics
personality = GetMonData(mon, MON_DATA_PERSONALITY);
HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->spritesGfx[whichParty * 2 + B_POSITION_OPPONENT_LEFT], species, personality);
LoadSpritePaletteWithTag(GetMonFrontSpritePal(mon), species);
sTradeAnim->monSpecies[whichParty] = species;
sTradeAnim->monPersonalities[whichParty] = personality;
break;
case 1:
// Create sprite
SetMultiuseSpriteTemplateToPokemon(species, whichParty * 2 + B_POSITION_OPPONENT_LEFT);
sTradeAnim->monSpriteIds[whichParty] = CreateSprite(&gMultiuseSpriteTemplate, 120, 60, 6);
gSprites[sTradeAnim->monSpriteIds[whichParty]].invisible = TRUE;
gSprites[sTradeAnim->monSpriteIds[whichParty]].callback = SpriteCallbackDummy;
break;
}
}
void CB2_LinkTrade(void)
{
switch (gMain.state)
{
case 0:
if (!gReceivedRemoteLinkPlayers)
{
gLinkType = LINKTYPE_TRADE_DISCONNECTED;
CloseLink();
}
sTradeAnim = AllocZeroed(sizeof(*sTradeAnim));
AllocateMonSpritesGfx();
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
SetVBlankCallback(VBlankCB_TradeAnim);
TradeAnimInit_LoadGfx();
ClearLinkTimeoutTimer();
gMain.state++;
sTradeAnim->neverRead_8C = 0;
sTradeAnim->state = 0;
sTradeAnim->isLinkTrade = TRUE;
sTradeAnim->bg2texX = 64;
sTradeAnim->bg2texY = 64;
sTradeAnim->neverRead_D8 = 0;
sTradeAnim->neverRead_DA = 0;
sTradeAnim->bg2srcX = DISPLAY_WIDTH / 2;
sTradeAnim->bg2srcY = DISPLAY_HEIGHT / 2;
sTradeAnim->sXY = 256;
sTradeAnim->bg2alpha = 0;
break;
case 1:
if (!gReceivedRemoteLinkPlayers)
{
sTradeAnim->isCableTrade = TRUE;
OpenLink();
gMain.state++;
sTradeAnim->timer = 0;
}
else
{
gMain.state = 4;
}
break;
case 2:
if (++sTradeAnim->timer > 60)
{
sTradeAnim->timer = 0;
gMain.state++;
}
break;
case 3:
if (IsLinkMaster())
{
if (GetLinkPlayerCount_2() >= GetSavedPlayerCount())
{
if (++sTradeAnim->timer > 30)
{
CheckShouldAdvanceLinkState();
gMain.state++;
}
}
else
{
CheckLinkTimeout();
}
}
else
{
gMain.state++;
}
break;
case 4:
CheckLinkTimeout();
if (gReceivedRemoteLinkPlayers == TRUE && IsLinkPlayerDataExchangeComplete() == TRUE)
gMain.state++;
break;
case 5:
sTradeAnim->playerFinishStatus = 0;
sTradeAnim->partnerFinishStatus = 0;
sTradeAnim->scheduleLinkTransfer = 0;
LoadTradeMonPic(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], 0);
gMain.state++;
break;
case 6:
LoadTradeMonPic(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], 1);
gMain.state++;
break;
case 7:
LoadTradeMonPic(&gEnemyParty[gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE], 2);
gMain.state++;
break;
case 8:
LoadTradeMonPic(&gEnemyParty[gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE], 3);
LinkTradeDrawWindow();
gMain.state++;
break;
case 9:
LoadTradeGbaSpriteGfx();
LoadSpriteSheet(&sPokeBallSpriteSheet);
LoadSpritePalette(&sTradeBallSpritePal);
gMain.state++;
break;
case 10:
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
ShowBg(0);
sTradeAnim->questLogData.speciesSent = GetMonData(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], MON_DATA_SPECIES_OR_EGG);
sTradeAnim->questLogData.speciesReceived = GetMonData(&gEnemyParty[gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE], MON_DATA_SPECIES_OR_EGG);
memcpy(sTradeAnim->questLogData.partnerName, gLinkPlayers[GetMultiplayerId() ^ 1].name, PLAYER_NAME_LENGTH);
gMain.state++;
break;
case 11:
InitTradeSequenceBgGpuRegs();
TradeBufferOTnameAndNicknames();
gMain.state++;
break;
case 12:
if (!gPaletteFade.active)
{
if (gWirelessCommType != 0)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
SetMainCallback2(CB2_UpdateLinkTrade);
}
break;
}
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
void InitTradeSequenceBgGpuRegs(void)
{
SetTradeSequenceBgGpuRegs(5);
SetTradeSequenceBgGpuRegs(0);
}
void LinkTradeDrawWindow(void)
{
FillWindowPixelBuffer(0, PIXEL_FILL(15));
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_FULL);
}
static void TradeAnimInit_LoadGfx(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
SetBgTilemapBuffer(0, Alloc(BG_SCREEN_SIZE));
SetBgTilemapBuffer(1, Alloc(BG_SCREEN_SIZE));
SetBgTilemapBuffer(3, Alloc(BG_SCREEN_SIZE));
DeactivateAllTextPrinters();
// Doing the graphics load.
DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
DecompressAndCopyToBgTilemapBuffer(0, gBattleTextboxTilemap, BG_SCREEN_SIZE, 0);
LoadPalette(gBattleTextboxPalette, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
InitWindows(sTradeMessageWindowTemplates);
}
static void CB2_InitInGameTrade(void)
{
u8 otName[11];
struct Pokemon *playerMon;
if (gSpecialVar_0x8004 == PC_MON_CHOSEN)
playerMon = &gEnemyParty[TRADEMON_FROM_PC];
else
playerMon = &gPlayerParty[gSpecialVar_0x8004];
switch (gMain.state)
{
case 0:
//If ChooseBoxMon points to a pc mon, we store it into gEnemyParty
if(gSpecialVar_0x8004 == PC_MON_CHOSEN)
{
gSelectedTradeMonPositions[TRADE_PLAYER] = TRADEMON_FROM_PC;
RemoveSelectedPcMon(&gEnemyParty[TRADEMON_FROM_PC]);
}
else
{
gSelectedTradeMonPositions[TRADE_PLAYER] = gSpecialVar_0x8004;
}
gSelectedTradeMonPositions[TRADE_PARTNER] = PARTY_SIZE;
StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
GetMonData(&gEnemyParty[0], MON_DATA_OT_NAME, otName);
StringCopy(gLinkPlayers[1].name, otName);
sTradeAnim = AllocZeroed(sizeof(*sTradeAnim));
AllocateMonSpritesGfx();
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
SetVBlankCallback(VBlankCB_TradeAnim);
TradeAnimInit_LoadGfx();
sTradeAnim->isLinkTrade = FALSE;
sTradeAnim->neverRead_8C = 0;
sTradeAnim->state = 0;
sTradeAnim->bg2texX = 64;
sTradeAnim->bg2texY = 64;
sTradeAnim->neverRead_D8 = 0;
sTradeAnim->neverRead_DA = 0;
sTradeAnim->bg2srcX = DISPLAY_WIDTH / 2;
sTradeAnim->bg2srcY = DISPLAY_HEIGHT / 2;
sTradeAnim->sXY = 256;
sTradeAnim->bg2alpha = 0;
sTradeAnim->timer = 0;
gMain.state = 5;
break;
case 5:
LoadTradeMonPic(playerMon, 0);
gMain.state++;
break;
case 6:
LoadTradeMonPic(playerMon, 1);
gMain.state++;
break;
case 7:
LoadTradeMonPic(&gEnemyParty[0], 2);
ShowBg(0);
gMain.state++;
break;
case 8:
LoadTradeMonPic(&gEnemyParty[0], 3);
FillWindowPixelBuffer(0, PIXEL_FILL(15));
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_FULL);
gMain.state++;
break;
case 9:
LoadTradeGbaSpriteGfx();
LoadSpriteSheet(&sPokeBallSpriteSheet);
LoadSpritePalette(&sTradeBallSpritePal);
gMain.state++;
break;
case 10:
ShowBg(0);
gMain.state++;
break;
case 11:
SetTradeSequenceBgGpuRegs(5);
SetTradeSequenceBgGpuRegs(0);
TradeBufferOTnameAndNicknames();
gMain.state++;
break;
case 12:
SetMainCallback2(CB2_InGameTrade);
break;
}
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void UpdatePokedexForReceivedMon(u8 partyIdx)
{
struct Pokemon *mon;
enum Species species;
enum NationalDexOrder natDex;
u32 personality;
if (partyIdx == PC_MON_CHOSEN)
mon = &gEnemyParty[TRADEMON_FROM_PC];
else
mon = &gPlayerParty[partyIdx];
if (GetMonData(mon, MON_DATA_IS_EGG))
return;
species = GetMonData(mon, MON_DATA_SPECIES, NULL);
personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
natDex = SpeciesToNationalPokedexNum(species);
GetSetPokedexFlag(natDex, FLAG_SET_SEEN);
HandleSetPokedexFlag(natDex, FLAG_SET_CAUGHT, personality);
}
static void TryEnableNationalDexFromLinkPartner(void)
{
u8 UNUSED mpId = GetMultiplayerId();
// Originally in Ruby but commented out
/*if (gLinkPlayers[mpId ^ 1].lp_field_2 == 0x8000)
EnableNationalPokedex();*/
}
static void TradeMons(u8 playerPartyIdx, u8 partnerPartyIdx)
{
u8 friendship;
// Get whether the offered Pokemon have mail
struct Pokemon *playerMon;
if (playerPartyIdx == PC_MON_CHOSEN)
playerMon = &gEnemyParty[TRADEMON_FROM_PC];
else
playerMon = &gPlayerParty[playerPartyIdx];
u16 playerMail = GetMonData(playerMon, MON_DATA_MAIL);
struct Pokemon *partnerMon = &gEnemyParty[partnerPartyIdx];
u16 partnerMail = GetMonData(partnerMon, MON_DATA_MAIL);
// The mail attached to the sent Pokemon no longer exists in your file.
if (playerMail != MAIL_NONE)
ClearMailStruct(&gSaveBlock1Ptr->mail[playerMail]);
SWAP(*playerMon, *partnerMon, sTradeAnim->tempMon);
// By default, a Pokemon received from a trade will have 70 Friendship.
// Eggs use Friendship to track egg cycles, so don't set this on Eggs.
friendship = 70;
if (!GetMonData(playerMon, MON_DATA_IS_EGG))
SetMonData(playerMon, MON_DATA_FRIENDSHIP, &friendship);
if (partnerMail != MAIL_NONE)
{
if (playerPartyIdx == PC_MON_CHOSEN)
{
//TODO: add message explaining mail has been send to PC OR couldn't be saved
SaveMailToPC(&gLinkPartnerMail[partnerMail]);
TakeMailFromMon(playerMon);
}
else
{
GiveMailToMon2(playerMon, &gLinkPartnerMail[partnerMail]);
}
}
UpdatePokedexForReceivedMon(playerPartyIdx);
if (playerPartyIdx == PC_MON_CHOSEN)
CopyMonToPC(playerMon);
if (gReceivedRemoteLinkPlayers)
TryEnableNationalDexFromLinkPartner();
}
static void HandleLinkDataSend(void)
{
switch (sTradeAnim->scheduleLinkTransfer)
{
case 1:
if (IsLinkTaskFinished())
{
SendBlock(BitmaskAllOtherLinkPlayers(), sTradeAnim->linkData, sizeof(sTradeAnim->linkData));
sTradeAnim->scheduleLinkTransfer++;
}
// fallthrough
case 2:
sTradeAnim->scheduleLinkTransfer = 0;
break;
}
}
static void CB2_InGameTrade(void)
{
DoTradeAnim();
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void SetTradeSequenceBgGpuRegs(u8 state)
{
switch (state)
{
case 0:
sTradeAnim->bg2vofs = 0;
sTradeAnim->bg2hofs = 0xB4;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256);
LoadPalette(gTradeGba2_Pal, BG_PLTT_ID(1), 3 * PLTT_SIZE_4BPP);
DmaCopyLarge16(3, gTradeGba_Gfx, (void *)BG_CHAR_ADDR(1), 0x1420, 0x1000);
DmaCopy16Defvars(3, gTradeOrHatchMonShadowTilemap, (void *)BG_SCREEN_ADDR(18), 0x1000);
break;
case 1:
sTradeAnim->bg1hofs = 0;
sTradeAnim->bg1vofs = 0x15C;
SetGpuReg(REG_OFFSET_BG1VOFS, 0x15C);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(5) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT256x512);
if (sTradeAnim->isCableTrade)
{
DmaCopy16Defvars(3, sGbaMapCable, (void *)BG_SCREEN_ADDR(5), 0x1000);
}
else
{
DmaCopy16Defvars(3, sGbaMapWireless, (void *)BG_SCREEN_ADDR(5), 0x1000);
}
DmaCopyLarge16(3, gTradeGba_Gfx, (void *)BG_CHAR_ADDR(0), 0x1420, 0x1000);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON);
break;
case 2:
sTradeAnim->bg1vofs = 0;
sTradeAnim->bg1hofs = 0;
if (!sTradeAnim->isCableTrade)
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON);
DecompressDataWithHeaderVram(sWirelessCloseup_Map, (void *)BG_SCREEN_ADDR(5));
BlendPalettes(0x000000008, 0x10, RGB_BLACK);
}
else
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON);
DmaCopy16Defvars(3, sCableCloseup_Map, (void *)BG_SCREEN_ADDR(5), 0x800);
BlendPalettes(0x00000001, 0x10, RGB_BLACK);
}
break;
case 3:
LoadPalette(sWirelessSignalAnimPals_Off, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
DecompressDataWithHeaderVram(sWirelessSignal4bpp, BG_CHAR_ADDR(1));
DecompressDataWithHeaderVram(sWirelessSignalTilemap, BG_SCREEN_ADDR(18));
sTradeAnim->bg2vofs = 0x50;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
break;
case 4:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(1) | BGCNT_256COLOR | BGCNT_SCREENBASE(18) | BGCNT_AFF128x128);
sTradeAnim->bg2texX = 0x40;
sTradeAnim->bg2texY = 0x5C;
sTradeAnim->sXY = 0x20;
sTradeAnim->bg2Zoom = 0x400;
sTradeAnim->bg2alpha = 0;
DmaCopyLarge16(3, sGbaAffine_Gfx, (void *)BG_CHAR_ADDR(1), 0x2840, 0x1000);
if (sTradeAnim->isCableTrade)
{
DmaCopy16Defvars(3, sGbaAffineMapCable, (void *)BG_SCREEN_ADDR(18), 0x100);
}
else
{
DmaCopy16Defvars(3, sGbaAffineMapWireless, (void *)BG_SCREEN_ADDR(18), 0x100);
}
break;
case 5:
sTradeAnim->bg1vofs = 0;
sTradeAnim->bg1hofs = 0;
break;
case 6:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(1) | BGCNT_256COLOR | BGCNT_SCREENBASE(18) | BGCNT_TXT256x256);
sTradeAnim->bg2texX = 0x40;
sTradeAnim->bg2texY = 0x5C;
sTradeAnim->sXY = 0x100;
sTradeAnim->bg2Zoom = 0x80;
sTradeAnim->bg2srcX = 0x78;
sTradeAnim->bg2srcY = 0x50;
sTradeAnim->bg2alpha = 0;
DmaCopyLarge16(3, sGbaAffine_Gfx, BG_CHAR_ADDR(1), 0x2840, 0x1000);
if (sTradeAnim->isCableTrade)
{
DmaCopy16Defvars(3, sGbaAffineMapCable, (void *)BG_SCREEN_ADDR(18), 0x100);
}
else
{
DmaCopy16Defvars(3, sGbaAffineMapWireless, (void *)BG_SCREEN_ADDR(18), 0x100);
}
break;
case 7:
sTradeAnim->bg2vofs = 0;
sTradeAnim->bg2hofs = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256);
LoadPalette(gTradeGba2_Pal, BG_PLTT_ID(1), 3 * PLTT_SIZE_4BPP);
DmaCopyLarge16(3, gTradeGba_Gfx, (void *)BG_CHAR_ADDR(1), 0x1420, 0x1000);
DmaCopy16Defvars(3, gTradeOrHatchMonShadowTilemap, (void *)BG_SCREEN_ADDR(18), 0x1000);
break;
}
}
static void LoadTradeGbaSpriteGfx(void)
{
LoadSpriteSheet(&sSpriteSheet_LinkMonGlow);
LoadSpriteSheet(&sSpriteSheet_LinkMonShadow);
LoadSpriteSheet(&sSpriteSheet_CableEnd);
LoadSpriteSheet(&sTradeGBAScreenSpriteSheet);
LoadSpritePalette(&sSpritePalette_LinkMon);
LoadSpritePalette(&sSpritePalette_Gba);
}
static void TradeBufferOTnameAndNicknames(void)
{
u8 nickname[POKEMON_NAME_BUFFER_SIZE];
u8 mpId;
const struct InGameTrade * inGameTrade;
if (sTradeAnim->isLinkTrade)
{
mpId = GetMultiplayerId();
StringCopy(gStringVar1, gLinkPlayers[mpId ^ 1].name);
GetMonData(&gEnemyParty[gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE], MON_DATA_NICKNAME, nickname);
StringCopy_Nickname(gStringVar3, nickname);
GetMonData(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], MON_DATA_NICKNAME, nickname);
StringCopy_Nickname(gStringVar2, nickname);
}
else
{
inGameTrade = &sInGameTrades[gSpecialVar_0x8005];
StringCopy(gStringVar1, inGameTrade->otName);
StringCopy_Nickname(gStringVar3, inGameTrade->nickname);
if(gSpecialVar_0x8004 == PC_MON_CHOSEN)
GetMonData(&gEnemyParty[TRADEMON_FROM_PC], MON_DATA_NICKNAME, nickname);
else
GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, nickname);
StringCopy_Nickname(gStringVar2, nickname);
}
}
// returns TRUE if it finished a link trade, FALSE if it finished an in-game trade or if sequence is still going
static bool8 DoTradeAnim(void)
{
if (sTradeAnim->isCableTrade)
return DoTradeAnim_Cable();
else
return DoTradeAnim_Wireless();
}
// Below are the states for the main switch in DoTradeAnim_Cable and DoTradeAnim_Wireless
// When DoTradeAnim_Wireless has a unique version of a state used by DoTradeAnim_Cable, it adds the below modifier
#define STATE_WIRELESS 100
enum {
STATE_START,
STATE_MON_SLIDE_IN,
// 2-9 unused
STATE_SEND_MSG = 10,
STATE_BYE_BYE,
STATE_POKEBALL_DEPART,
STATE_POKEBALL_DEPART_WAIT,
STATE_FADE_OUT_TO_GBA_SEND,
// 15-19 unused
STATE_WAIT_FADE_OUT_TO_GBA_SEND = 20,
STATE_FADE_IN_TO_GBA_SEND,
STATE_WAIT_FADE_IN_TO_GBA_SEND,
STATE_GBA_ZOOM_OUT,
STATE_GBA_FLASH_SEND,
STATE_GBA_STOP_FLASH_SEND,
STATE_PAN_AWAY_GBA,
STATE_CREATE_LINK_MON_LEAVING,
STATE_LINK_MON_TRAVEL_OUT,
STATE_FADE_OUT_TO_CROSSING,
STATE_WAIT_FADE_OUT_TO_CROSSING,
STATE_FADE_IN_TO_CROSSING,
STATE_WAIT_FADE_IN_TO_CROSSING,
STATE_CROSSING_LINK_MONS_ENTER,
STATE_CROSSING_BLEND_WHITE_1,
STATE_CROSSING_BLEND_WHITE_2,
STATE_CROSSING_BLEND_WHITE_3,
STATE_CROSSING_CREATE_MON_PICS,
STATE_CROSSING_MON_PICS_MOVE,
STATE_CROSSING_LINK_MONS_EXIT,
STATE_CREATE_LINK_MON_ARRIVING,
STATE_FADE_OUT_TO_GBA_RECV,
STATE_WAIT_FADE_OUT_TO_GBA_RECV,
STATE_LINK_MON_TRAVEL_IN,
STATE_PAN_TO_GBA,
STATE_DESTROY_LINK_MON,
STATE_LINK_MON_ARRIVED_DELAY,
STATE_MOVE_GBA_TO_CENTER,
STATE_GBA_FLASH_RECV,
STATE_UNUSED,
STATE_GBA_STOP_FLASH_RECV,
STATE_GBA_ZOOM_IN,
STATE_FADE_OUT_TO_NEW_MON,
// 53-59 unused
STATE_WAIT_FADE_OUT_TO_NEW_MON = 60,
STATE_FADE_IN_TO_NEW_MON,
STATE_WAIT_FADE_IN_TO_NEW_MON,
STATE_POKEBALL_ARRIVE,
STATE_FADE_POKEBALL_TO_NORMAL,
STATE_POKEBALL_ARRIVE_WAIT,
STATE_SHOW_NEW_MON,
STATE_NEW_MON_MSG,
STATE_TAKE_CARE_OF_MON,
STATE_AFTER_NEW_MON_DELAY,
STATE_CHECK_RIBBONS,
STATE_END_LINK_TRADE,
STATE_TRY_EVOLUTION,
STATE_FADE_OUT_END,
STATE_WAIT_FADE_OUT_END,
// Special states
STATE_GBA_FLASH_SEND_WIRELESS = STATE_GBA_FLASH_SEND + STATE_WIRELESS,
STATE_GBA_STOP_FLASH_SEND_WIRELESS,
STATE_WAIT_WIRELESS_SIGNAL_SEND,
STATE_PAN_TO_GBA_WIRELESS = STATE_PAN_TO_GBA + STATE_WIRELESS,
STATE_DESTROY_LINK_MON_WIRELESS,
STATE_WAIT_WIRELESS_SIGNAL_RECV,
STATE_DELAY_FOR_MON_ANIM = 167,
STATE_LINK_MON_TRAVEL_OFFSCREEN = 200,
STATE_WAIT_FOR_MON_CRY = 267,
};
static bool8 DoTradeAnim_Cable(void)
{
u16 evoTarget;
switch (sTradeAnim->state)
{
case STATE_START:
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x2 = -180;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 = gSpeciesInfo[sTradeAnim->monSpecies[TRADE_PLAYER]].frontPicYOffset;
sTradeAnim->state++;
sTradeAnim->cachedMapMusic = GetCurrentMapMusic();
PlayNewMapMusic(MUS_EVOLUTION);
break;
case STATE_MON_SLIDE_IN:
if (sTradeAnim->bg2hofs > 0)
{
// Sliding
gSprites[sTradeAnim->monSpriteIds[0]].x2 += 3;
sTradeAnim->bg2hofs -= 3;
}
else
{
// Pokémon has arrived onscreen
gSprites[sTradeAnim->monSpriteIds[0]].x2 = 0;
sTradeAnim->bg2hofs = 0;
sTradeAnim->state = STATE_SEND_MSG;
}
break;
case STATE_SEND_MSG:
StringExpandPlaceholders(gStringVar4, gText_XWillBeSentToY);
DrawTextOnTradeWindow(0, gStringVar4, 0);
if (sTradeAnim->monSpecies[TRADE_PLAYER] != SPECIES_EGG)
PlayCry_Normal(sTradeAnim->monSpecies[TRADE_PLAYER], 0);
sTradeAnim->state = STATE_BYE_BYE;
sTradeAnim->timer = 0;
break;
case STATE_BYE_BYE:
if (++sTradeAnim->timer == 80)
{
sTradeAnim->releasePokeballSpriteId = CreateTradePokeballSprite(sTradeAnim->monSpriteIds[TRADE_PLAYER], gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff);
sTradeAnim->state++;
StringExpandPlaceholders(gStringVar4, gText_ByeByeVar1);
DrawTextOnTradeWindow(0, gStringVar4, 0);
}
break;
case STATE_POKEBALL_DEPART:
if (gSprites[sTradeAnim->releasePokeballSpriteId].callback == SpriteCallbackDummy)
{
sTradeAnim->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, 32, 0);
gSprites[sTradeAnim->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballDepart;
DestroySprite(&gSprites[sTradeAnim->releasePokeballSpriteId]);
sTradeAnim->state++;
}
break;
case STATE_POKEBALL_DEPART_WAIT:
// The game waits here for the sprite to finish its animation sequence.
break;
case STATE_FADE_OUT_TO_GBA_SEND:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_GBA_SEND;
break;
case STATE_WAIT_FADE_OUT_TO_GBA_SEND:
if (!gPaletteFade.active)
{
SetTradeSequenceBgGpuRegs(4);
FillWindowPixelBuffer(0, PIXEL_FILL(15));
CopyWindowToVram(0, COPYWIN_FULL);
sTradeAnim->state++;
}
break;
case STATE_FADE_IN_TO_GBA_SEND:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeAnim->state++;
break;
case STATE_WAIT_FADE_IN_TO_GBA_SEND:
if (!gPaletteFade.active)
sTradeAnim->state = STATE_GBA_ZOOM_OUT;
break;
case STATE_GBA_ZOOM_OUT:
if (sTradeAnim->bg2Zoom > 0x100)
{
sTradeAnim->bg2Zoom -= 0x34;
}
else
{
SetTradeSequenceBgGpuRegs(1);
sTradeAnim->bg2Zoom = 0x80;
sTradeAnim->state++;
sTradeAnim->timer = 0;
}
sTradeAnim->sXY = 0x8000 / sTradeAnim->bg2Zoom;
break;
case STATE_GBA_FLASH_SEND:
if (++sTradeAnim->timer > 20)
{
SetTradeBGAffine();
sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0);
sTradeAnim->state++;
}
break;
case STATE_GBA_STOP_FLASH_SEND:
if (gSprites[sTradeAnim->connectionSpriteId2].animEnded)
{
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND |
BLDCNT_TGT2_BG1 |
BLDCNT_TGT2_BG2);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 4));
sTradeAnim->state++;
}
break;
case STATE_PAN_AWAY_GBA:
if (--sTradeAnim->bg1vofs == 316)
sTradeAnim->state++;
if (sTradeAnim->bg1vofs == 328)
sTradeAnim->cableEndSpriteId = CreateSprite(&sSpriteTemplate_CableEnd, 128, 65, 0);
break;
case STATE_CREATE_LINK_MON_LEAVING:
sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 128, 80, 3);
sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 128, 80, 0);
StartSpriteAnim(&gSprites[sTradeAnim->connectionSpriteId2], ANIM_LINKMON_SMALL);
sTradeAnim->state++;
break;
case STATE_LINK_MON_TRAVEL_OUT:
if ((sTradeAnim->bg1vofs -= 2) == 166)
sTradeAnim->state = STATE_LINK_MON_TRAVEL_OFFSCREEN;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_OBJ_ON);
break;
case STATE_LINK_MON_TRAVEL_OFFSCREEN:
gSprites[sTradeAnim->connectionSpriteId1].y -= 2;
gSprites[sTradeAnim->connectionSpriteId2].y -= 2;
if (gSprites[sTradeAnim->connectionSpriteId1].y < -8)
sTradeAnim->state = STATE_FADE_OUT_TO_CROSSING;
break;
case STATE_FADE_OUT_TO_CROSSING:
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_CROSSING;
break;
case STATE_WAIT_FADE_OUT_TO_CROSSING:
if (!gPaletteFade.active)
{
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]);
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]);
SetTradeSequenceBgGpuRegs(2);
sTradeAnim->state++;
}
break;
case STATE_FADE_IN_TO_CROSSING:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 111, 170, 0);
sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 129, -10, 0);
sTradeAnim->state++;
break;
case STATE_WAIT_FADE_IN_TO_CROSSING:
if (!gPaletteFade.active)
{
PlaySE(SE_WARP_OUT);
sTradeAnim->state++;
}
gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3;
gSprites[sTradeAnim->connectionSpriteId2].y2 += 3;
break;
case STATE_CROSSING_LINK_MONS_ENTER:
gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3;
gSprites[sTradeAnim->connectionSpriteId2].y2 += 3;
if (gSprites[sTradeAnim->connectionSpriteId1].y2 <= -90)
{
gSprites[sTradeAnim->connectionSpriteId1].data[1] = 1;
gSprites[sTradeAnim->connectionSpriteId2].data[1] = 1;
sTradeAnim->state++;
}
break;
case STATE_CROSSING_BLEND_WHITE_1:
BlendPalettes(0x1, 16, RGB_WHITEALPHA);
sTradeAnim->state++;
break;
case STATE_CROSSING_BLEND_WHITE_2:
BlendPalettes(0x1, 0, RGB_WHITEALPHA);
sTradeAnim->state++;
break;
case STATE_CROSSING_BLEND_WHITE_3:
BlendPalettes(0x1, 16, RGB_WHITEALPHA);
sTradeAnim->state++;
break;
case STATE_CROSSING_CREATE_MON_PICS:
if (!IsMonSpriteNotFlipped(sTradeAnim->monSpecies[TRADE_PLAYER]))
{
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].affineAnims = sAffineAnims_CrossingMonPics;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
CalcCenterToCornerVec(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE);
StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], 0);
}
else
{
StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], 0);
}
StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]], 0);
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x = 60;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x = 180;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y = 192;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y = -32;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].invisible = FALSE;
sTradeAnim->state++;
break;
case STATE_CROSSING_MON_PICS_MOVE:
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 -= 3;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y2 += 3;
if (gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 < -DISPLAY_HEIGHT
&& gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 >= -DISPLAY_HEIGHT - 3)
{
PlaySE(SE_WARP_IN);
}
if (gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 < -222)
{
gSprites[sTradeAnim->connectionSpriteId1].data[1] = 0;
gSprites[sTradeAnim->connectionSpriteId2].data[1] = 0;
sTradeAnim->state++;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = TRUE;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].invisible = TRUE;
BlendPalettes(0x1, 0, RGB_WHITEALPHA);
}
break;
case STATE_CROSSING_LINK_MONS_EXIT:
gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3;
gSprites[sTradeAnim->connectionSpriteId2].y2 += 3;
if (gSprites[sTradeAnim->connectionSpriteId1].y2 <= -222)
{
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeAnim->state++;
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]);
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]);
}
break;
case STATE_CREATE_LINK_MON_ARRIVING:
if (!gPaletteFade.active)
{
sTradeAnim->state++;
SetTradeSequenceBgGpuRegs(1);
sTradeAnim->bg1vofs = 166;
sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 128, -20, 3);
sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 128, -20, 0);
StartSpriteAnim(&gSprites[sTradeAnim->connectionSpriteId2], ANIM_LINKMON_SMALL);
}
break;
case STATE_FADE_OUT_TO_GBA_RECV:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeAnim->state++;
break;
case STATE_WAIT_FADE_OUT_TO_GBA_RECV:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_OBJ_ON);
if (!gPaletteFade.active)
sTradeAnim->state++;
break;
case STATE_LINK_MON_TRAVEL_IN:
gSprites[sTradeAnim->connectionSpriteId1].y2 += 3;
gSprites[sTradeAnim->connectionSpriteId2].y2 += 3;
if (gSprites[sTradeAnim->connectionSpriteId1].y2 + gSprites[sTradeAnim->connectionSpriteId1].y == 64)
sTradeAnim->state++;
break;
case STATE_PAN_TO_GBA:
if ((sTradeAnim->bg1vofs += 2) > 316)
{
sTradeAnim->bg1vofs = 316;
sTradeAnim->state++;
}
break;
case STATE_DESTROY_LINK_MON:
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]);
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]);
sTradeAnim->state++;
sTradeAnim->timer = 0;
break;
case STATE_LINK_MON_ARRIVED_DELAY:
if (++sTradeAnim->timer == 10)
sTradeAnim->state++;
break;
case STATE_MOVE_GBA_TO_CENTER:
if (++sTradeAnim->bg1vofs > 348)
{
sTradeAnim->bg1vofs = 348;
sTradeAnim->state++;
}
if (sTradeAnim->bg1vofs == 328 && sTradeAnim->isCableTrade)
{
sTradeAnim->cableEndSpriteId = CreateSprite(&sSpriteTemplate_CableEnd, 128, 65, 0);
gSprites[sTradeAnim->cableEndSpriteId].callback = SpriteCB_CableEndReceiving;
}
break;
case STATE_GBA_FLASH_RECV:
sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0);
sTradeAnim->state = STATE_GBA_STOP_FLASH_RECV;
break;
case STATE_GBA_STOP_FLASH_RECV:
if (gSprites[sTradeAnim->connectionSpriteId2].animEnded)
{
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]);
SetTradeSequenceBgGpuRegs(6);
sTradeAnim->state++;
PlaySE(SE_M_SAND_ATTACK);
}
break;
case STATE_GBA_ZOOM_IN:
if (sTradeAnim->bg2Zoom < 0x400)
{
sTradeAnim->bg2Zoom += 0x34;
}
else
{
sTradeAnim->bg2Zoom = 0x400;
sTradeAnim->state++;
}
sTradeAnim->sXY = 0x8000 / sTradeAnim->bg2Zoom;
break;
case STATE_FADE_OUT_TO_NEW_MON:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_NEW_MON;
break;
case STATE_WAIT_FADE_OUT_TO_NEW_MON:
if (!gPaletteFade.active)
{
SetTradeSequenceBgGpuRegs(5);
SetTradeSequenceBgGpuRegs(7);
gPaletteFade.bufferTransferDisabled = TRUE;
sTradeAnim->state++;
}
break;
case STATE_FADE_IN_TO_NEW_MON:
gPaletteFade.bufferTransferDisabled = FALSE;
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sTradeAnim->state++;
break;
case STATE_WAIT_FADE_IN_TO_NEW_MON:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG2_ON |
DISPCNT_OBJ_ON);
if (!gPaletteFade.active)
{
sTradeAnim->state++;
}
break;
case STATE_POKEBALL_ARRIVE:
sTradeAnim->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, -8, 0);
gSprites[sTradeAnim->bouncingPokeballSpriteId].data[3] = 74;
gSprites[sTradeAnim->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballArrive;
StartSpriteAnim(&gSprites[sTradeAnim->bouncingPokeballSpriteId], 1);
StartSpriteAffineAnim(&gSprites[sTradeAnim->bouncingPokeballSpriteId], 2);
BlendPalettes(1 << (16 + gSprites[sTradeAnim->bouncingPokeballSpriteId].oam.paletteNum), 16, RGB_WHITEALPHA);
sTradeAnim->state++;
sTradeAnim->timer = 0;
break;
case STATE_FADE_POKEBALL_TO_NORMAL:
BeginNormalPaletteFade(1 << (16 + gSprites[sTradeAnim->bouncingPokeballSpriteId].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA);
sTradeAnim->state++;
break;
case STATE_POKEBALL_ARRIVE_WAIT:
if (gSprites[sTradeAnim->bouncingPokeballSpriteId].callback == SpriteCallbackDummy)
{
HandleLoadSpecialPokePic(TRUE,
gMonSpritesGfxPtr->spritesGfx[B_POSITION_OPPONENT_RIGHT],
sTradeAnim->monSpecies[TRADE_PARTNER],
sTradeAnim->monPersonalities[TRADE_PARTNER]);
sTradeAnim->state++;
}
break;
case STATE_SHOW_NEW_MON:
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x = 120;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y = gSpeciesInfo[sTradeAnim->monSpecies[TRADE_PARTNER]].frontPicYOffset + 60;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x2 = 0;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y2 = 0;
StartSpriteAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]], 0);
CreatePokeballSpriteToReleaseMon(sTradeAnim->monSpriteIds[TRADE_PARTNER], gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeAnim->monSpecies[TRADE_PARTNER]);
FreeSpriteOamMatrix(&gSprites[sTradeAnim->bouncingPokeballSpriteId]);
DestroySprite(&gSprites[sTradeAnim->bouncingPokeballSpriteId]);
sTradeAnim->state++;
break;
case STATE_NEW_MON_MSG:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG0_ON |
DISPCNT_BG2_ON |
DISPCNT_OBJ_ON);
StringExpandPlaceholders(gStringVar4, gText_XSentOverY);
DrawTextOnTradeWindow(0, gStringVar4, 0);
sTradeAnim->state = STATE_DELAY_FOR_MON_ANIM;
sTradeAnim->timer = 0;
break;
case STATE_DELAY_FOR_MON_ANIM:
if (++sTradeAnim->timer > 60)
{
if (sTradeAnim->monSpecies[TRADE_PARTNER] != SPECIES_EGG)
PlayCry_Normal(sTradeAnim->monSpecies[TRADE_PARTNER], 0);
sTradeAnim->state = STATE_WAIT_FOR_MON_CRY;
sTradeAnim->timer = 0;
}
break;
case STATE_WAIT_FOR_MON_CRY:
if (IsCryFinished())
sTradeAnim->state = STATE_TAKE_CARE_OF_MON;
break;
case STATE_TAKE_CARE_OF_MON:
if (++sTradeAnim->timer == 10)
PlayFanfare(MUS_EVOLVED);
if (sTradeAnim->timer == 250)
{
sTradeAnim->state++;
StringExpandPlaceholders(gStringVar4, gText_TakeGoodCareOfX);
DrawTextOnTradeWindow(0, gStringVar4, 0);
sTradeAnim->timer = 0;
}
break;
case STATE_AFTER_NEW_MON_DELAY:
if (++sTradeAnim->timer == 60)
sTradeAnim->state++;
break;
case STATE_CHECK_RIBBONS:
CheckPartnersMonForRibbons();
sTradeAnim->state++;
break;
case STATE_END_LINK_TRADE:
if (sTradeAnim->isLinkTrade)
return TRUE;
else if (JOY_NEW(A_BUTTON))
sTradeAnim->state++;
break;
case STATE_TRY_EVOLUTION: // Only if in-game trade, link trades use CB2_TryLinkTradeEvolution
TradeMons(gSpecialVar_0x8005, 0);
gCB2_AfterEvolution = CB2_InGameTrade;
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE, &gPlayerParty[gSelectedTradeMonPositions[TRADE_PARTNER]], NULL, CHECK_EVO);
if (evoTarget != SPECIES_NONE)
{
GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE, &gPlayerParty[gSelectedTradeMonPositions[TRADE_PARTNER]], NULL, DO_EVO);
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeAnim->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
}
sTradeAnim->state++;
break;
case STATE_FADE_OUT_END:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeAnim->state++;
break;
case STATE_WAIT_FADE_OUT_END:
if (!gPaletteFade.active)
{
PlayNewMapMusic(sTradeAnim->cachedMapMusic);
if (sTradeAnim)
{
FreeAllWindowBuffers();
Free(GetBgTilemapBuffer(3));
Free(GetBgTilemapBuffer(1));
Free(GetBgTilemapBuffer(0));
FreeMonSpritesGfx();
FREE_AND_SET_NULL(sTradeAnim);
}
SetMainCallback2(CB2_ReturnToField);
BufferInGameTradeMonName();
HelpSystem_Enable();
}
break;
}
return FALSE;
}
// Task data for Task_AnimateWirelessSignal
#define tIdx data[0]
#define tCounter data[1]
#define tSignalComingBack data[2]
static bool8 DoTradeAnim_Wireless(void)
{
u16 evoTarget;
switch (sTradeAnim->state)
{
case STATE_START:
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x2 = -180;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 = gSpeciesInfo[sTradeAnim->monSpecies[TRADE_PLAYER]].frontPicYOffset;
sTradeAnim->state++;
sTradeAnim->cachedMapMusic = GetCurrentMapMusic();
PlayNewMapMusic(MUS_EVOLUTION);
break;
case STATE_MON_SLIDE_IN:
if (sTradeAnim->bg2hofs > 0)
{
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x2 += 3;
sTradeAnim->bg2hofs -= 3;
}
else
{
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x2 = 0;
sTradeAnim->bg2hofs = 0;
sTradeAnim->state = STATE_SEND_MSG;
}
break;
case STATE_SEND_MSG:
StringExpandPlaceholders(gStringVar4, gText_XWillBeSentToY);
DrawTextOnTradeWindow(0, gStringVar4, 0);
if (sTradeAnim->monSpecies[TRADE_PLAYER] != SPECIES_EGG)
PlayCry_Normal(sTradeAnim->monSpecies[TRADE_PLAYER], 0);
sTradeAnim->state = STATE_BYE_BYE;
sTradeAnim->timer = 0;
break;
case STATE_BYE_BYE:
if (++sTradeAnim->timer == 80)
{
sTradeAnim->releasePokeballSpriteId = CreateTradePokeballSprite(sTradeAnim->monSpriteIds[TRADE_PLAYER], gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff);
sTradeAnim->state++;
StringExpandPlaceholders(gStringVar4, gText_ByeByeVar1);
DrawTextOnTradeWindow(0, gStringVar4, 0);
}
break;
case STATE_POKEBALL_DEPART:
if (gSprites[sTradeAnim->releasePokeballSpriteId].callback == SpriteCallbackDummy)
{
sTradeAnim->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, 32, 0);
gSprites[sTradeAnim->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballDepart;
DestroySprite(&gSprites[sTradeAnim->releasePokeballSpriteId]);
sTradeAnim->state++;
}
break;
case STATE_POKEBALL_DEPART_WAIT:
// The game waits here for the sprite to finish its animation sequence.
break;
case STATE_FADE_OUT_TO_GBA_SEND:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_GBA_SEND;
break;
case STATE_WAIT_FADE_OUT_TO_GBA_SEND:
if (!gPaletteFade.active)
{
SetTradeSequenceBgGpuRegs(4);
FillWindowPixelBuffer(0, PIXEL_FILL(15));
CopyWindowToVram(0, COPYWIN_FULL);
sTradeAnim->state++;
}
break;
case STATE_FADE_IN_TO_GBA_SEND:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeAnim->state++;
break;
case STATE_WAIT_FADE_IN_TO_GBA_SEND:
if (!gPaletteFade.active)
sTradeAnim->state = STATE_GBA_ZOOM_OUT;
break;
case STATE_GBA_ZOOM_OUT:
if (sTradeAnim->bg2Zoom > 0x100)
{
sTradeAnim->bg2Zoom -= 0x34;
}
else
{
SetTradeSequenceBgGpuRegs(1);
sTradeAnim->bg2Zoom = 0x80;
sTradeAnim->state = STATE_GBA_FLASH_SEND_WIRELESS;
sTradeAnim->timer = 0;
}
sTradeAnim->sXY = 0x8000 / sTradeAnim->bg2Zoom;
break;
case STATE_GBA_FLASH_SEND_WIRELESS:
if (++sTradeAnim->timer > 20)
{
SetTradeSequenceBgGpuRegs(3);
sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Short, 120, 80, 0);
sTradeAnim->state++;
}
break;
case STATE_GBA_STOP_FLASH_SEND_WIRELESS:
if (gSprites[sTradeAnim->connectionSpriteId2].animEnded)
{
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 |
BLDCNT_TGT1_OBJ |
BLDCNT_EFFECT_BLEND |
BLDCNT_TGT2_BG2);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 4));
// Start wireless signal effect
CreateTask(Task_AnimateWirelessSignal, 5);
sTradeAnim->state++;
}
break;
case STATE_WAIT_WIRELESS_SIGNAL_SEND:
if (!FuncIsActiveTask(Task_AnimateWirelessSignal))
sTradeAnim->state = STATE_PAN_AWAY_GBA;
break;
case STATE_PAN_AWAY_GBA:
if (--sTradeAnim->bg1vofs == 316)
sTradeAnim->state++;
break;
case STATE_CREATE_LINK_MON_LEAVING:
sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 120, 80, 3);
gSprites[sTradeAnim->connectionSpriteId1].callback = SpriteCB_LinkMonGlowWireless;
sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 120, 80, 0);
StartSpriteAnim(&gSprites[sTradeAnim->connectionSpriteId2], ANIM_LINKMON_SMALL);
sTradeAnim->state++;
break;
case STATE_LINK_MON_TRAVEL_OUT:
if ((sTradeAnim->bg1vofs -= 3) == 166)
sTradeAnim->state = STATE_LINK_MON_TRAVEL_OFFSCREEN;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_OBJ_ON);
break;
case STATE_LINK_MON_TRAVEL_OFFSCREEN:
gSprites[sTradeAnim->connectionSpriteId1].y -= 2;
gSprites[sTradeAnim->connectionSpriteId2].y -= 2;
if (gSprites[sTradeAnim->connectionSpriteId1].y < -8)
sTradeAnim->state = STATE_FADE_OUT_TO_CROSSING;
break;
case STATE_FADE_OUT_TO_CROSSING:
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_CROSSING;
break;
case STATE_WAIT_FADE_OUT_TO_CROSSING:
if (!gPaletteFade.active)
{
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]);
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]);
SetTradeSequenceBgGpuRegs(2);
sTradeAnim->state++;
}
break;
case STATE_FADE_IN_TO_CROSSING:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 111, 170, 0);
sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 129, -10, 0);
sTradeAnim->state++;
break;
case STATE_WAIT_FADE_IN_TO_CROSSING:
if (!gPaletteFade.active)
{
PlaySE(SE_WARP_OUT);
sTradeAnim->state++;
}
gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3;
gSprites[sTradeAnim->connectionSpriteId2].y2 += 3;
break;
case STATE_CROSSING_LINK_MONS_ENTER:
gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3;
gSprites[sTradeAnim->connectionSpriteId2].y2 += 3;
if (gSprites[sTradeAnim->connectionSpriteId1].y2 <= -90)
{
gSprites[sTradeAnim->connectionSpriteId1].data[1] = 1;
gSprites[sTradeAnim->connectionSpriteId2].data[1] = 1;
sTradeAnim->state++;
CreateTask(Task_OpenCenterWhiteColumn, 5);
}
break;
case STATE_CROSSING_BLEND_WHITE_1:
BlendPalettes(0x8, 16, RGB_WHITEALPHA);
sTradeAnim->state++;
break;
case STATE_CROSSING_BLEND_WHITE_2:
BlendPalettes(0x8, 16, RGB_WHITEALPHA);
sTradeAnim->state++;
break;
case STATE_CROSSING_BLEND_WHITE_3:
BlendPalettes(0x8, 16, RGB_WHITEALPHA);
sTradeAnim->state++;
break;
case STATE_CROSSING_CREATE_MON_PICS:
if (!IsMonSpriteNotFlipped(sTradeAnim->monSpecies[TRADE_PLAYER]))
{
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].affineAnims = sAffineAnims_CrossingMonPics;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
CalcCenterToCornerVec(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE);
StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], 0);
}
else
{
StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], 0);
}
StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]], 0);
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x = 40;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x = 200;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y = 192;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y = -32;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].invisible = FALSE;
sTradeAnim->state++;
break;
case STATE_CROSSING_MON_PICS_MOVE:
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 -= 3;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y2 += 3;
if (gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 < -DISPLAY_HEIGHT
&& gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 >= -DISPLAY_HEIGHT - 3)
{
PlaySE(SE_WARP_IN);
}
if (gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 < -222)
{
gSprites[sTradeAnim->connectionSpriteId1].data[1] = 0;
gSprites[sTradeAnim->connectionSpriteId2].data[1] = 0;
sTradeAnim->state++;
gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = TRUE;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].invisible = TRUE;
CreateTask(Task_CloseCenterWhiteColumn, 5);
}
break;
case STATE_CROSSING_LINK_MONS_EXIT:
gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3;
gSprites[sTradeAnim->connectionSpriteId2].y2 += 3;
if (gSprites[sTradeAnim->connectionSpriteId1].y2 <= -222)
{
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeAnim->state++;
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]);
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]);
}
break;
case STATE_CREATE_LINK_MON_ARRIVING:
if (!gPaletteFade.active)
{
sTradeAnim->state++;
SetTradeSequenceBgGpuRegs(1);
sTradeAnim->bg1vofs = 166;
SetTradeSequenceBgGpuRegs(3);
sTradeAnim->bg2vofs = 412;
sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 120, -20, 3);
gSprites[sTradeAnim->connectionSpriteId1].callback = SpriteCB_LinkMonGlowWireless;
sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 120, -20, 0);
StartSpriteAnim(&gSprites[sTradeAnim->connectionSpriteId2], 1);
}
break;
case STATE_FADE_OUT_TO_GBA_RECV:
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeAnim->state++;
break;
case STATE_WAIT_FADE_OUT_TO_GBA_RECV:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_OBJ_ON);
if (!gPaletteFade.active)
sTradeAnim->state++;
break;
case STATE_LINK_MON_TRAVEL_IN:
gSprites[sTradeAnim->connectionSpriteId1].y2 += 4;
gSprites[sTradeAnim->connectionSpriteId2].y2 += 4;
if (gSprites[sTradeAnim->connectionSpriteId1].y2 + gSprites[sTradeAnim->connectionSpriteId1].y == 64)
{
sTradeAnim->state = STATE_PAN_TO_GBA_WIRELESS;
sTradeAnim->timer = 0;
}
break;
case STATE_PAN_TO_GBA_WIRELESS:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG1_ON |
DISPCNT_BG2_ON |
DISPCNT_OBJ_ON);
sTradeAnim->bg1vofs += 3;
sTradeAnim->bg2vofs += 3;
if (++sTradeAnim->timer == 10)
{
u8 taskId = CreateTask(Task_AnimateWirelessSignal, 5);
gTasks[taskId].tSignalComingBack = TRUE;
}
if (sTradeAnim->bg1vofs > 316)
{
sTradeAnim->bg1vofs = 316;
sTradeAnim->state++;
}
break;
case STATE_DESTROY_LINK_MON_WIRELESS:
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]);
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]);
sTradeAnim->state++;
sTradeAnim->timer = 0;
break;
case STATE_WAIT_WIRELESS_SIGNAL_RECV:
if (!FuncIsActiveTask(Task_AnimateWirelessSignal))
{
sTradeAnim->state = STATE_LINK_MON_ARRIVED_DELAY;
sTradeAnim->timer = 0;
}
break;
case STATE_LINK_MON_ARRIVED_DELAY:
if (++sTradeAnim->timer == 10)
sTradeAnim->state++;
break;
case STATE_MOVE_GBA_TO_CENTER:
if (++sTradeAnim->bg1vofs > 348)
{
sTradeAnim->bg1vofs = 348;
sTradeAnim->state++;
}
break;
case STATE_GBA_FLASH_RECV:
sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0);
sTradeAnim->state = STATE_GBA_STOP_FLASH_RECV;
break;
case STATE_GBA_STOP_FLASH_RECV:
if (gSprites[sTradeAnim->connectionSpriteId2].animEnded)
{
DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]);
SetTradeSequenceBgGpuRegs(6);
sTradeAnim->state++;
PlaySE(SE_M_SAND_ATTACK);
}
break;
case STATE_GBA_ZOOM_IN:
if (sTradeAnim->bg2Zoom < 0x400)
{
sTradeAnim->bg2Zoom += 0x34;
}
else
{
sTradeAnim->bg2Zoom = 0x400;
sTradeAnim->state++;
}
sTradeAnim->sXY = 0x8000 / sTradeAnim->bg2Zoom;
break;
case STATE_FADE_OUT_TO_NEW_MON:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeAnim->state = 60;
break;
case STATE_WAIT_FADE_OUT_TO_NEW_MON:
if (!gPaletteFade.active)
{
SetTradeSequenceBgGpuRegs(5);
SetTradeSequenceBgGpuRegs(7);
gPaletteFade.bufferTransferDisabled = TRUE;
sTradeAnim->state++;
}
break;
case STATE_FADE_IN_TO_NEW_MON:
gPaletteFade.bufferTransferDisabled = FALSE;
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sTradeAnim->state++;
break;
case STATE_WAIT_FADE_IN_TO_NEW_MON:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG2_ON |
DISPCNT_OBJ_ON);
if (!gPaletteFade.active)
sTradeAnim->state++;
break;
case STATE_POKEBALL_ARRIVE:
sTradeAnim->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, -8, 0);
gSprites[sTradeAnim->bouncingPokeballSpriteId].data[3] = 74;
gSprites[sTradeAnim->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballArrive;
StartSpriteAnim(&gSprites[sTradeAnim->bouncingPokeballSpriteId], 1);
StartSpriteAffineAnim(&gSprites[sTradeAnim->bouncingPokeballSpriteId], 2);
BlendPalettes(1 << (16 + gSprites[sTradeAnim->bouncingPokeballSpriteId].oam.paletteNum), 16, RGB_WHITEALPHA);
sTradeAnim->state++;
sTradeAnim->timer = 0;
break;
case STATE_FADE_POKEBALL_TO_NORMAL:
BeginNormalPaletteFade(1 << (16 + gSprites[sTradeAnim->bouncingPokeballSpriteId].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA);
sTradeAnim->state++;
break;
case STATE_POKEBALL_ARRIVE_WAIT:
if (gSprites[sTradeAnim->bouncingPokeballSpriteId].callback == SpriteCallbackDummy)
{
HandleLoadSpecialPokePic(TRUE,
gMonSpritesGfxPtr->spritesGfx[B_POSITION_OPPONENT_RIGHT],
sTradeAnim->monSpecies[TRADE_PARTNER],
sTradeAnim->monPersonalities[TRADE_PARTNER]);
sTradeAnim->state++;
}
break;
case STATE_SHOW_NEW_MON:
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x = 120;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y = gSpeciesInfo[sTradeAnim->monSpecies[TRADE_PARTNER]].frontPicYOffset + 60;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x2 = 0;
gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y2 = 0;
StartSpriteAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]], 0);
CreatePokeballSpriteToReleaseMon(sTradeAnim->monSpriteIds[TRADE_PARTNER], gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeAnim->monSpecies[TRADE_PARTNER]);
FreeSpriteOamMatrix(&gSprites[sTradeAnim->bouncingPokeballSpriteId]);
DestroySprite(&gSprites[sTradeAnim->bouncingPokeballSpriteId]);
sTradeAnim->state++;
break;
case STATE_NEW_MON_MSG:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_BG0_ON |
DISPCNT_BG2_ON |
DISPCNT_OBJ_ON);
StringExpandPlaceholders(gStringVar4, gText_XSentOverY);
DrawTextOnTradeWindow(0, gStringVar4, 0);
sTradeAnim->state = STATE_DELAY_FOR_MON_ANIM;
sTradeAnim->timer = 0;
break;
case STATE_DELAY_FOR_MON_ANIM:
if (++sTradeAnim->timer > 60)
{
if (sTradeAnim->monSpecies[TRADE_PARTNER] != SPECIES_EGG)
PlayCry_Normal(sTradeAnim->monSpecies[TRADE_PARTNER], 0);
sTradeAnim->state = STATE_WAIT_FOR_MON_CRY;
sTradeAnim->timer = 0;
}
break;
case STATE_WAIT_FOR_MON_CRY:
if (IsCryFinished())
sTradeAnim->state = STATE_TAKE_CARE_OF_MON;
break;
case STATE_TAKE_CARE_OF_MON:
if (++sTradeAnim->timer == 10)
PlayFanfare(MUS_EVOLVED);
if (sTradeAnim->timer == 250)
{
sTradeAnim->state++;
StringExpandPlaceholders(gStringVar4, gText_TakeGoodCareOfX);
DrawTextOnTradeWindow(0, gStringVar4, 0);
sTradeAnim->timer = 0;
}
break;
case STATE_AFTER_NEW_MON_DELAY:
if (++sTradeAnim->timer == 60)
sTradeAnim->state++;
break;
case STATE_CHECK_RIBBONS:
CheckPartnersMonForRibbons();
sTradeAnim->state++;
break;
case STATE_END_LINK_TRADE:
if (sTradeAnim->isLinkTrade)
return TRUE;
else if (JOY_NEW(A_BUTTON))
sTradeAnim->state++;
break;
case STATE_TRY_EVOLUTION: // Only if in-game trade, link trades use CB2_TryLinkTradeEvolution
TradeMons(gSpecialVar_0x8004, 0);
gCB2_AfterEvolution = CB2_InGameTrade;
struct Pokemon *canEvolveMon;
if (gSpecialVar_0x8004 == PC_MON_CHOSEN)
canEvolveMon = &gEnemyParty[TRADEMON_FROM_PC];
else
canEvolveMon = &gPlayerParty[gSpecialVar_0x8004];
evoTarget = GetEvolutionTargetSpecies(canEvolveMon, EVO_MODE_TRADE, ITEM_NONE, &gPlayerParty[gSelectedTradeMonPositions[TRADE_PARTNER]], NULL, CHECK_EVO);
if (evoTarget != SPECIES_NONE)
{
GetEvolutionTargetSpecies(canEvolveMon, EVO_MODE_TRADE, ITEM_NONE, &gPlayerParty[gSelectedTradeMonPositions[TRADE_PARTNER]], NULL, DO_EVO);
TradeEvolutionScene(canEvolveMon, evoTarget, sTradeAnim->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
}
sTradeAnim->state++;
break;
case STATE_FADE_OUT_END:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeAnim->state++;
break;
case STATE_WAIT_FADE_OUT_END:
if (!gPaletteFade.active)
{
PlayNewMapMusic(sTradeAnim->cachedMapMusic);
if (sTradeAnim)
{
FreeAllWindowBuffers();
Free(GetBgTilemapBuffer(3));
Free(GetBgTilemapBuffer(1));
Free(GetBgTilemapBuffer(0));
FreeMonSpritesGfx();
FREE_AND_SET_NULL(sTradeAnim);
}
SetMainCallback2(CB2_ReturnToField);
BufferInGameTradeMonName();
HelpSystem_Enable();
}
break;
}
return FALSE;
}
// Try to evolve a Pokémon received in a link trade
// In-game trades resolve evolution during the trade sequence, in STATE_TRY_EVOLUTION
static void CB2_TryLinkTradeEvolution(void)
{
u16 evoSpecies;
switch (gMain.state)
{
case 0:
gMain.state = 4;
gSoftResetDisabled = TRUE;
break;
case 4:
gCB2_AfterEvolution = CB2_SaveAndEndTrade;
evoSpecies = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE, &gPlayerParty[gSelectedTradeMonPositions[TRADE_PARTNER]], NULL, CHECK_EVO);
if (evoSpecies != SPECIES_NONE)
{
GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE, &gPlayerParty[gSelectedTradeMonPositions[TRADE_PARTNER]], NULL, DO_EVO);
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoSpecies, sTradeAnim->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
}
else
SetMainCallback2(CB2_SaveAndEndTrade);
gSelectedTradeMonPositions[TRADE_PLAYER] = 0xFF;
break;
}
if (!HasLinkErrorOccurred())
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void HandleLinkDataReceive(void)
{
u8 recvStatus;
TradeGetMultiplayerId(); // no effect call, ret val ignored
recvStatus = GetBlockReceivedStatus();
if (recvStatus & (1 << 0))
{
if (gBlockRecvBuffer[0][0] == LINKCMD_CONFIRM_FINISH_TRADE)
SetMainCallback2(CB2_TryLinkTradeEvolution);
if (gBlockRecvBuffer[0][0] == LINKCMD_READY_FINISH_TRADE)
sTradeAnim->playerFinishStatus = STATUS_READY;
ResetBlockReceivedFlag(0);
}
if (recvStatus & (1 << 1))
{
if (gBlockRecvBuffer[1][0] == LINKCMD_READY_FINISH_TRADE)
sTradeAnim->partnerFinishStatus = STATUS_READY;
ResetBlockReceivedFlag(1);
}
}
static void SpriteCB_BouncingPokeball(struct Sprite *sprite)
{
sprite->y += sprite->data[0] / 10;
sprite->data[5] += sprite->data[1];
sprite->x = sprite->data[5] / 10;
if (sprite->y > 76)
{
sprite->y = 76;
sprite->data[0] = -(sprite->data[0] * sprite->data[2]) / 100;
sprite->data[3]++;
}
if (sprite->x == 120)
sprite->data[1] = 0;
sprite->data[0] += sprite->data[4];
if (sprite->data[3] == 4)
{
sprite->data[7] = 1;
sprite->callback = SpriteCallbackDummy;
}
}
static void SpriteCB_BouncingPokeballDepart(struct Sprite *sprite)
{
sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]];
if (sprite->data[0] == 22)
PlaySE(SE_BALL_BOUNCE_1);
if (++sprite->data[0] == 44)
{
PlaySE(SE_M_MEGA_KICK);
sprite->callback = SpriteCB_BouncingPokeballDepartEnd;
sprite->data[0] = 0;
BeginNormalPaletteFade(1 << (sprite->oam.paletteNum + 16), -1, 0, 16, RGB_WHITEALPHA);
}
}
static void SpriteCB_BouncingPokeballDepartEnd(struct Sprite *sprite)
{
if (sprite->data[1] == 20)
StartSpriteAffineAnim(sprite, 1);
if (++sprite->data[1] > 20)
{
sprite->y2 -= sTradeBallVerticalVelocityTable[sprite->data[0]];
if (++sprite->data[0] == 23)
{
DestroySprite(sprite);
sTradeAnim->state = 14;
}
}
}
static void SpriteCB_BouncingPokeballArrive(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
sprite->y += 4;
if (sprite->y > sprite->data[3])
{
sprite->data[2]++;
sprite->data[0] = 22;
PlaySE(SE_BALL_BOUNCE_1);
}
}
else
{
if (sprite->data[0] == 66)
PlaySE(SE_BALL_BOUNCE_2);
if (sprite->data[0] == 92)
PlaySE(SE_BALL_BOUNCE_3);
if (sprite->data[0] == 107)
PlaySE(SE_BALL_BOUNCE_4);
sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]];
if (++sprite->data[0] == 108)
sprite->callback = SpriteCallbackDummy;
}
}
u16 GetInGameTradeSpeciesInfo(void)
{
// Populates gStringVar1 with the name of the requested species and
// gStringVar2 with the name of the offered species.
// Returns the requested species.
const struct InGameTrade * inGameTrade = &sInGameTrades[gSpecialVar_0x8005];
StringCopy(gStringVar1, gSpeciesInfo[inGameTrade->requestedSpecies].speciesName);
StringCopy(gStringVar2, gSpeciesInfo[inGameTrade->species].speciesName);
return inGameTrade->requestedSpecies;
}
static void BufferInGameTradeMonName(void)
{
u8 nickname[max(32, POKEMON_NAME_BUFFER_SIZE)];
const struct InGameTrade * inGameTrade = &sInGameTrades[gSpecialVar_0x8005];
GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_NICKNAME, nickname);
StringCopy_Nickname(gStringVar1, nickname);
StringCopy(gStringVar2, gSpeciesInfo[inGameTrade->species].speciesName);
}
static void CreateInGameTradePokemonInternal(u8 playerSlot, u8 inGameTradeIdx)
{
const struct InGameTrade *inGameTrade = &sInGameTrades[inGameTradeIdx];
struct BoxPokemon *boxmon = GetSelectedBoxMonFromPcOrParty();
u32 level = GetLevelFromBoxMonExp(boxmon);
struct Mail mail;
u8 metLocation = METLOC_IN_GAME_TRADE;
struct Pokemon *tradeMon = &gEnemyParty[0];
u8 mailNum;
CreateMon(tradeMon, inGameTrade->species, level, inGameTrade->personality, OTID_STRUCT_PRESET(inGameTrade->otId));
GiveMonInitialMoveset(tradeMon);
SetMonData(tradeMon, MON_DATA_HP_IV, &inGameTrade->ivs[0]);
SetMonData(tradeMon, MON_DATA_ATK_IV, &inGameTrade->ivs[1]);
SetMonData(tradeMon, MON_DATA_DEF_IV, &inGameTrade->ivs[2]);
SetMonData(tradeMon, MON_DATA_SPEED_IV, &inGameTrade->ivs[3]);
SetMonData(tradeMon, MON_DATA_SPATK_IV, &inGameTrade->ivs[4]);
SetMonData(tradeMon, MON_DATA_SPDEF_IV, &inGameTrade->ivs[5]);
SetMonData(tradeMon, MON_DATA_NICKNAME, inGameTrade->nickname);
SetMonData(tradeMon, MON_DATA_OT_NAME, inGameTrade->otName);
SetMonData(tradeMon, MON_DATA_OT_GENDER, &inGameTrade->otGender);
SetMonData(tradeMon, MON_DATA_ABILITY_NUM, &inGameTrade->abilityNum);
SetMonData(tradeMon, MON_DATA_BEAUTY, &inGameTrade->conditions[1]);
SetMonData(tradeMon, MON_DATA_CUTE, &inGameTrade->conditions[2]);
SetMonData(tradeMon, MON_DATA_COOL, &inGameTrade->conditions[0]);
SetMonData(tradeMon, MON_DATA_SMART, &inGameTrade->conditions[3]);
SetMonData(tradeMon, MON_DATA_TOUGH, &inGameTrade->conditions[4]);
SetMonData(tradeMon, MON_DATA_SHEEN, &inGameTrade->sheen);
SetMonData(tradeMon, MON_DATA_MET_LOCATION, &metLocation);
mailNum = 0;
if (inGameTrade->heldItem != ITEM_NONE)
{
if (ItemIsMail(inGameTrade->heldItem))
{
GetInGameTradeMail(&mail, inGameTrade);
gLinkPartnerMail[0] = mail;
SetMonData(tradeMon, MON_DATA_MAIL, &mailNum);
SetMonData(tradeMon, MON_DATA_HELD_ITEM, &inGameTrade->heldItem);
}
else
{
SetMonData(tradeMon, MON_DATA_HELD_ITEM, &inGameTrade->heldItem);
}
}
CalculateMonStats(&gEnemyParty[0]);
}
static void GetInGameTradeMail(struct Mail * mail, const struct InGameTrade * inGameTrade)
{
int i;
for (i = 0; i < MAIL_WORDS_COUNT; i++)
mail->words[i] = sInGameTradeMailMessages[inGameTrade->mailNum][i];
StringCopy(mail->playerName, inGameTrade->otName);
mail->trainerId[0] = inGameTrade->otId >> 24;
mail->trainerId[1] = inGameTrade->otId >> 16;
mail->trainerId[2] = inGameTrade->otId >> 8;
mail->trainerId[3] = inGameTrade->otId;
mail->species = inGameTrade->species;
mail->itemId = inGameTrade->heldItem;
}
u16 GetTradeSpecies(void)
{
struct BoxPokemon *boxmon = GetSelectedBoxMonFromPcOrParty();
if (GetBoxMonData(boxmon, MON_DATA_IS_EGG))
return SPECIES_NONE;
u32 species = GetBoxMonData(boxmon, MON_DATA_SPECIES);
return species;
}
void CreateInGameTradePokemon(void)
{
CreateInGameTradePokemonInternal(gSpecialVar_0x8004, gSpecialVar_0x8005);
}
static void CB2_UpdateLinkTrade(void)
{
if (DoTradeAnim() == TRUE)
{
DestroySprite(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]]);
FreeSpriteOamMatrix(&gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]]);
TradeMons(gSelectedTradeMonPositions[TRADE_PLAYER], gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE);
sTradeAnim->linkData[0] = LINKCMD_READY_FINISH_TRADE;
sTradeAnim->scheduleLinkTransfer = 1;
SetMainCallback2(CB2_WaitTradeComplete);
}
HandleLinkDataSend();
HandleLinkDataReceive();
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void CB2_WaitTradeComplete(void)
{
u8 mpId = TradeGetMultiplayerId();
HandleLinkDataReceive();
if (mpId == 0
&& sTradeAnim->playerFinishStatus == STATUS_READY
&& sTradeAnim->partnerFinishStatus == STATUS_READY)
{
sTradeAnim->linkData[0] = LINKCMD_CONFIRM_FINISH_TRADE;
SendBlock(BitmaskAllOtherLinkPlayers(), sTradeAnim->linkData, sizeof(sTradeAnim->linkData));
sTradeAnim->playerFinishStatus = STATUS_CANCEL;
sTradeAnim->partnerFinishStatus = STATUS_CANCEL;
}
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void CB2_SaveAndEndTrade(void)
{
switch (gMain.state)
{
case 0:
gMain.state++;
StringExpandPlaceholders(gStringVar4, gText_CommunicationStandby5);
DrawTextOnTradeWindow(0, gStringVar4, 0);
break;
case 1:
SetLinkStandbyCallback();
gMain.state = 100;
sTradeAnim->timer = 0;
break;
case 100:
if (++sTradeAnim->timer > 180)
{
gMain.state = 101;
sTradeAnim->timer = 0;
}
if (IsLinkTaskFinished())
gMain.state = 2;
break;
case 101:
if (IsLinkTaskFinished())
gMain.state = 2;
break;
case 2:
gMain.state = 50;
StringExpandPlaceholders(gStringVar4, gText_SavingDontTurnOffThePower2);
DrawTextOnTradeWindow(0, gStringVar4, 0);
break;
case 50:
if (InUnionRoom())
{
SetQuestLogEvent(QL_EVENT_LINK_TRADED_UNION, (void *)&sTradeAnim->questLogData);
}
else
{
SetQuestLogEvent(QL_EVENT_LINK_TRADED, (void *)&sTradeAnim->questLogData);
IncrementGameStat(GAME_STAT_POKEMON_TRADES);
}
if (gWirelessCommType)
MysteryGift_TryIncrementStat(CARD_STAT_NUM_TRADES, gLinkPlayers[GetMultiplayerId() ^ 1].trainerId);
SetContinueGameWarpStatusToDynamicWarp();
LinkFullSave_Init();
gMain.state++;
sTradeAnim->timer = 0;
break;
case 51:
if (++sTradeAnim->timer == 5)
gMain.state++;
break;
case 52:
if (LinkFullSave_WriteSector())
{
ClearContinueGameWarpStatus2();
gMain.state = 4;
}
else
{
// Save isn't finished, delay again
sTradeAnim->timer = 0;
gMain.state = 51;
}
break;
case 4:
LinkFullSave_ReplaceLastSector();
gMain.state = 40;
sTradeAnim->timer = 0;
break;
case 40:
if (++sTradeAnim->timer > 50)
{
if (GetMultiplayerId() == 0)
sTradeAnim->timer = Random() % 30;
else
sTradeAnim->timer = 0;
gMain.state = 41;
}
break;
case 41:
if (sTradeAnim->timer == 0)
{
SetLinkStandbyCallback();
gMain.state = 42;
}
else
{
sTradeAnim->timer--;
}
break;
case 42:
if (IsLinkTaskFinished())
{
LinkFullSave_SetLastSectorSignature();
gMain.state = 5;
}
break;
case 5:
if (++sTradeAnim->timer > 60)
{
gMain.state++;
SetLinkStandbyCallback();
}
break;
case 6:
if (IsLinkTaskFinished())
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gMain.state ++;
}
break;
case 7:
if (!gPaletteFade.active)
{
FadeOutBGM(3);
gMain.state++;
}
break;
case 8:
if (IsBGMStopped() == TRUE)
{
if (gWirelessCommType && gMain.savedCallback == CB2_StartCreateTradeMenu)
SetLinkStandbyCallback();
else
SetCloseLinkCallback();
gMain.state++;
}
break;
case 9:
if (gWirelessCommType && gMain.savedCallback == CB2_StartCreateTradeMenu)
{
if (IsLinkRfuTaskFinished())
{
gSoftResetDisabled = FALSE;
SetMainCallback2(CB2_FreeTradeAnim);
}
}
else if (!gReceivedRemoteLinkPlayers)
{
gSoftResetDisabled = FALSE;
SetMainCallback2(CB2_FreeTradeAnim);
}
break;
}
if (!HasLinkErrorOccurred())
{
RunTasks();
}
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void CB2_FreeTradeAnim(void)
{
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
Free(GetBgTilemapBuffer(3));
Free(GetBgTilemapBuffer(1));
Free(GetBgTilemapBuffer(0));
FreeMonSpritesGfx();
FREE_AND_SET_NULL(sTradeAnim);
if (gWirelessCommType != 0)
DestroyWirelessStatusIndicatorSprite();
SetMainCallback2(gMain.savedCallback);
}
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
void DoInGameTradeScene(void)
{
LockPlayerFieldControls();
CreateTask(Task_InGameTrade, 10);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
HelpSystem_Disable();
}
static void Task_InGameTrade(u8 taskId)
{
if (!gPaletteFade.active)
{
SetMainCallback2(CB2_InitInGameTrade);
gFieldCallback = FieldCB_ContinueScriptHandleMusic;
DestroyTask(taskId);
}
}
static void CheckPartnersMonForRibbons(void)
{
u8 numRibbons = 0;
u8 i;
for (i = 0; i < (MON_DATA_WORLD_RIBBON - MON_DATA_CHAMPION_RIBBON); i++)
numRibbons += GetMonData(&gEnemyParty[gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE], MON_DATA_CHAMPION_RIBBON + i);
if (numRibbons != 0)
FlagSet(FLAG_SYS_RIBBON_GET);
}
void LoadTradeAnimGfx(void)
{
TradeAnimInit_LoadGfx();
}
void DrawTextOnTradeWindow(u8 windowId, const u8 *str, s8 speed)
{
FillWindowPixelBuffer(windowId, PIXEL_FILL(15));
sTradeAnim->textColor[0] = 15;
sTradeAnim->textColor[1] = 1;
sTradeAnim->textColor[2] = 6;
AddTextPrinterParameterized4(windowId, FONT_NORMAL, 0, 2, 0, 2, sTradeAnim->textColor, speed, str);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void Task_AnimateWirelessSignal(u8 taskId)
{
s16 *data = gTasks[taskId].data;
u16 paletteIdx = 16 * sWirelessSignalAnimParams[tIdx][0];
if (!tSignalComingBack)
{
if (paletteIdx == 0x100)
LoadPalette(sWirelessSignalAnimPals_Off, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
else
LoadPalette(&sWirelessSignalAnimPals_Outbound[paletteIdx], BG_PLTT_ID(3), PLTT_SIZE_4BPP);
}
else
{
if (paletteIdx == 0x100)
LoadPalette(sWirelessSignalAnimPals_Off, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
else
LoadPalette(&sWirelessSignalAnimPals_Inbound[paletteIdx], BG_PLTT_ID(3), PLTT_SIZE_4BPP);
}
if (sWirelessSignalAnimParams[tIdx][0] == 0 && tCounter == 0)
PlaySE(SE_M_HEAL_BELL);
if (tCounter == sWirelessSignalAnimParams[tIdx][1])
{
tIdx++;
tCounter = 0;
if (sWirelessSignalAnimParams[tIdx][1] == 0xFF)
DestroyTask(taskId);
}
else
{
tCounter++;
}
}
#undef tIdx
#undef tCounter
#undef tSignalComingBack
static void Task_OpenCenterWhiteColumn(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[0] == 0)
{
sTradeAnim->win0left = sTradeAnim->win0right = DISPLAY_WIDTH / 2;
sTradeAnim->win0top = 0;
sTradeAnim->win0bottom = DISPLAY_HEIGHT;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_OBJ);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 |
WININ_WIN0_BG1 |
WININ_WIN0_OBJ);
}
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE2(sTradeAnim->win0left, sTradeAnim->win0right));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE2(sTradeAnim->win0top, sTradeAnim->win0bottom));
data[0]++;
sTradeAnim->win0left -= 5;
sTradeAnim->win0right += 5;
if (sTradeAnim->win0left < 80)
DestroyTask(taskId);
}
static void Task_CloseCenterWhiteColumn(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[0] == 0)
{
sTradeAnim->win0left = 80;
sTradeAnim->win0right = DISPLAY_WIDTH - 80;
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_OBJ);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 |
WININ_WIN0_BG1 |
WININ_WIN0_OBJ);
}
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE2(sTradeAnim->win0left, sTradeAnim->win0right));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE2(sTradeAnim->win0top, sTradeAnim->win0bottom));
if (sTradeAnim->win0left != DISPLAY_WIDTH / 2)
{
data[0]++;
sTradeAnim->win0left += 5;
sTradeAnim->win0right -= 5;
if (sTradeAnim->win0left > DISPLAY_WIDTH / 2 - 5)
BlendPalettes(0x8, 0, RGB_WHITEALPHA);
}
else
{
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
DestroyTask(taskId);
}
}