pokefirered/src/heal_location.c

116 lines
4.1 KiB
C

#include "global.h"
#include "heal_location.h"
#include "event_data.h"
#include "constants/maps.h"
#include "constants/map_event_ids.h"
#include "constants/heal_locations.h"
static void SetWhiteoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx);
// Arrays described here because mapjson will overrwrite the below data file
// sHealLocations
// This array defines the fly points for unlocked spawns.
// sWhiteoutRespawnHealCenterMapIdxs
// This array defines the map where you actually respawn when you white out,
// based on where you last checkpointed.
// This is either the player's house or a Pokémon Center.
// The data are u16 instead of u8 for reasons unknown.
// sWhiteoutRespawnHealerNpcIds
// When you respawn, your character scurries back to either their house
// or a Pokémon Center, and hands their fainted Pokémon to their mother
// or the Nurse for healing.
// This array defines the index of the NPC on the map defined above
// with whom your character interacts in this cutscene.
#include "data/heal_locations.h"
static u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sHealLocations); i++) {
if (sHealLocations[i].mapGroup == mapGroup && sHealLocations[i].mapNum == mapNum)
{
return i + 1;
}
}
return HEAL_LOCATION_NONE;
}
const struct HealLocation * GetHealLocation(u32 idx)
{
if (idx == HEAL_LOCATION_NONE)
return NULL;
if (idx > ARRAY_COUNT(sHealLocations))
return NULL;
return &sHealLocations[idx - 1];
}
void SetWhiteoutRespawnWarpAndHealerNpc(struct WarpData * warp)
{
u32 healLocationIdx;
if (VarGet(VAR_MAP_SCENE_TRAINER_TOWER) == 1)
{
#if FREE_TRAINER_HILL == FALSE
if (!gSaveBlock1Ptr->trainerTower[gSaveBlock1Ptr->towerChallengeId].spokeToOwner)
#endif //FREE_TRAINER_HILL
VarSet(VAR_MAP_SCENE_TRAINER_TOWER, 0);
gSpecialVar_LastTalked = 1;
warp->x = 4;
warp->y = 11;
warp->mapGroup = MAP_GROUP(MAP_TRAINER_TOWER_LOBBY);
warp->mapNum = MAP_NUM(MAP_TRAINER_TOWER_LOBBY);
warp->warpId = 0xFF;
}
else
{
healLocationIdx = GetHealLocationIndexFromMapGroupAndNum(gSaveBlock1Ptr->lastHealLocation.mapGroup, gSaveBlock1Ptr->lastHealLocation.mapNum);
#ifdef BUGFIX
// Avoid out of bounds read
if (healLocationIdx == HEAL_LOCATION_NONE)
return;
#endif
warp->mapGroup = sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0];
warp->mapNum = sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1];
warp->warpId = WARP_ID_NONE;
if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(MAP_PALLET_TOWN_PLAYERS_HOUSE_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(MAP_PALLET_TOWN_PLAYERS_HOUSE_1F))
{
warp->x = 8;
warp->y = 5;
}
else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(MAP_INDIGO_PLATEAU_POKEMON_CENTER_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(MAP_INDIGO_PLATEAU_POKEMON_CENTER_1F))
{
warp->x = 13;
warp->y = 12;
}
else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(MAP_ONE_ISLAND_POKEMON_CENTER_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(MAP_ONE_ISLAND_POKEMON_CENTER_1F))
{
warp->x = 5;
warp->y = 4;
}
else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(MAP_TRAINER_TOWER_LOBBY) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(MAP_TRAINER_TOWER_LOBBY))
{
warp->x = 4;
warp->y = 11;
VarSet(VAR_MAP_SCENE_TRAINER_TOWER, 0);
}
else
{
warp->x = 7;
warp->y = 4;
}
SetWhiteoutRespawnHealerNpcAsLastTalked(healLocationIdx);
}
}
static void SetWhiteoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
{
gSpecialVar_LastTalked = sWhiteoutRespawnHealerNpcIds[healLocationIdx - 1];
}