mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-06 22:28:44 -05:00
2234 lines
60 KiB
C
2234 lines
60 KiB
C
#include "global.h"
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#include "battle.h"
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#include "item.h"
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#include "pokemon.h"
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#include "constants/species.h"
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#include "constants/abilities.h"
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#include "constants/battle_ai.h"
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#include "constants/battle_move_effects.h"
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extern u16 Random(void);
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extern void sub_80C7164(void);
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#define AI_ACTION_DONE 0x0001
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#define AI_ACTION_FLEE 0x0002
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#define AI_ACTION_WATCH 0x0004
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#define AI_ACTION_DO_NOT_ATTACK 0x0008
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#define AI_ACTION_UNK5 0x0010
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#define AI_ACTION_UNK6 0x0020
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#define AI_ACTION_UNK7 0x0040
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#define AI_ACTION_UNK8 0x0080
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#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
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#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
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// AI states
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enum
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{
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AIState_SettingUp,
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AIState_Processing,
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AIState_FinishedProcessing,
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AIState_DoNotProcess
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};
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extern const u8 *gAIScriptPtr;
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extern u8 *BattleAIs[];
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extern u16 gLastUsedMove[];
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static void BattleAICmd_if_random_less_than(void);
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static void BattleAICmd_if_random_greater_than(void);
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static void BattleAICmd_if_random_equal(void);
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static void BattleAICmd_if_random_not_equal(void);
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static void BattleAICmd_score(void);
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static void BattleAICmd_if_hp_less_than(void);
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static void BattleAICmd_if_hp_more_than(void);
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static void BattleAICmd_if_hp_equal(void);
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static void BattleAICmd_if_hp_not_equal(void);
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static void BattleAICmd_if_status(void);
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static void BattleAICmd_if_not_status(void);
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static void BattleAICmd_if_status2(void);
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static void BattleAICmd_if_not_status2(void);
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static void BattleAICmd_if_status3(void);
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static void BattleAICmd_if_not_status3(void);
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static void BattleAICmd_if_status4(void);
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static void BattleAICmd_if_not_status4(void);
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static void BattleAICmd_if_less_than(void);
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static void BattleAICmd_if_more_than(void);
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static void BattleAICmd_if_equal(void);
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static void BattleAICmd_if_not_equal(void);
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static void BattleAICmd_if_less_than_32(void);
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static void BattleAICmd_if_more_than_32(void);
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static void BattleAICmd_if_equal_32(void);
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static void BattleAICmd_if_not_equal_32(void);
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static void BattleAICmd_if_move(void);
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static void BattleAICmd_if_not_move(void);
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static void BattleAICmd_if_in_bytes(void);
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static void BattleAICmd_if_not_in_bytes(void);
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static void BattleAICmd_if_in_words(void);
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static void BattleAICmd_if_not_in_words(void);
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static void BattleAICmd_if_user_can_damage(void);
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static void BattleAICmd_if_user_cant_damage(void);
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static void BattleAICmd_get_turn_count(void);
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static void BattleAICmd_get_type(void);
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static void BattleAICmd_get_move_power(void);
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static void BattleAICmd_is_most_powerful_move(void);
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static void BattleAICmd_get_move(void);
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static void BattleAICmd_if_arg_equal(void);
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static void BattleAICmd_if_arg_not_equal(void);
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static void BattleAICmd_if_would_go_first(void);
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static void BattleAICmd_if_would_not_go_first(void);
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static void BattleAICmd_nullsub_2A(void);
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static void BattleAICmd_nullsub_2B(void);
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static void BattleAICmd_count_alive_pokemon(void);
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static void BattleAICmd_get_considered_move(void);
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static void BattleAICmd_get_considered_move_effect(void);
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static void BattleAICmd_get_ability(void);
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static void BattleAICmd_get_highest_possible_damage(void);
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static void BattleAICmd_if_type_effectiveness(void);
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static void BattleAICmd_nullsub_32(void);
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static void BattleAICmd_nullsub_33(void);
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static void BattleAICmd_if_status_in_party(void);
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static void BattleAICmd_if_status_not_in_party(void);
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static void BattleAICmd_get_weather(void);
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static void BattleAICmd_if_effect(void);
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static void BattleAICmd_if_not_effect(void);
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static void BattleAICmd_if_stat_level_less_than(void);
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static void BattleAICmd_if_stat_level_more_than(void);
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static void BattleAICmd_if_stat_level_equal(void);
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static void BattleAICmd_if_stat_level_not_equal(void);
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static void BattleAICmd_if_can_faint(void);
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static void BattleAICmd_if_cant_faint(void);
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static void BattleAICmd_if_has_move(void);
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static void BattleAICmd_if_dont_have_move(void);
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static void BattleAICmd_if_move_effect(void);
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static void BattleAICmd_if_not_move_effect(void);
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static void BattleAICmd_if_last_move_did_damage(void);
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static void BattleAICmd_if_encored(void);
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static void BattleAICmd_flee(void);
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static void BattleAICmd_frlg_safari(void);
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static void BattleAICmd_watch(void);
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static void BattleAICmd_get_hold_effect(void);
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static void BattleAICmd_get_gender(void);
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static void BattleAICmd_is_first_turn(void);
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static void BattleAICmd_get_stockpile_count(void);
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static void BattleAICmd_is_double_battle(void);
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static void BattleAICmd_get_used_held_item(void);
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static void BattleAICmd_get_move_type_from_result(void);
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static void BattleAICmd_get_move_power_from_result(void);
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static void BattleAICmd_get_move_effect_from_result(void);
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static void BattleAICmd_get_protect_count(void);
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static void BattleAICmd_nullsub_52(void);
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static void BattleAICmd_nullsub_53(void);
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static void BattleAICmd_nullsub_54(void);
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static void BattleAICmd_nullsub_55(void);
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static void BattleAICmd_nullsub_56(void);
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static void BattleAICmd_nullsub_57(void);
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static void BattleAICmd_call(void);
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static void BattleAICmd_jump(void);
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static void BattleAICmd_end(void);
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static void BattleAICmd_if_level_compare(void);
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static void BattleAICmd_if_taunted(void);
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static void BattleAICmd_if_not_taunted(void);
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typedef void (*BattleAICmdFunc)(void);
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static const BattleAICmdFunc sBattleAICmdTable[] =
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{
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BattleAICmd_if_random_less_than, // 0x0
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BattleAICmd_if_random_greater_than, // 0x1
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BattleAICmd_if_random_equal, // 0x2
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BattleAICmd_if_random_not_equal, // 0x3
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BattleAICmd_score, // 0x4
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BattleAICmd_if_hp_less_than, // 0x5
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BattleAICmd_if_hp_more_than, // 0x6
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BattleAICmd_if_hp_equal, // 0x7
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BattleAICmd_if_hp_not_equal, // 0x8
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BattleAICmd_if_status, // 0x9
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BattleAICmd_if_not_status, // 0xA
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BattleAICmd_if_status2, // 0xB
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BattleAICmd_if_not_status2, // 0xC
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BattleAICmd_if_status3, // 0xD
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BattleAICmd_if_not_status3, // 0xE
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BattleAICmd_if_status4, // 0xF
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BattleAICmd_if_not_status4, // 0x10
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BattleAICmd_if_less_than, // 0x11
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BattleAICmd_if_more_than, // 0x12
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BattleAICmd_if_equal, // 0x13
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BattleAICmd_if_not_equal, // 0x14
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BattleAICmd_if_less_than_32, // 0x15
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BattleAICmd_if_more_than_32, // 0x16
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BattleAICmd_if_equal_32, // 0x17
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BattleAICmd_if_not_equal_32, // 0x18
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BattleAICmd_if_move, // 0x19
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BattleAICmd_if_not_move, // 0x1A
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BattleAICmd_if_in_bytes, // 0x1B
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BattleAICmd_if_not_in_bytes, // 0x1C
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BattleAICmd_if_in_words, // 0x1D
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BattleAICmd_if_not_in_words, // 0x1E
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BattleAICmd_if_user_can_damage, // 0x1F
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BattleAICmd_if_user_cant_damage, // 0x20
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BattleAICmd_get_turn_count, // 0x21
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BattleAICmd_get_type, // 0x22
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BattleAICmd_get_move_power, // 0x23
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BattleAICmd_is_most_powerful_move, // 0x24
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BattleAICmd_get_move, // 0x25
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BattleAICmd_if_arg_equal, // 0x26
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BattleAICmd_if_arg_not_equal, // 0x27
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BattleAICmd_if_would_go_first, // 0x28
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BattleAICmd_if_would_not_go_first, // 0x29
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BattleAICmd_nullsub_2A, // 0x2A
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BattleAICmd_nullsub_2B, // 0x2B
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BattleAICmd_count_alive_pokemon, // 0x2C
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BattleAICmd_get_considered_move, // 0x2D
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BattleAICmd_get_considered_move_effect, // 0x2E
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BattleAICmd_get_ability, // 0x2F
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BattleAICmd_get_highest_possible_damage, // 0x30
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BattleAICmd_if_type_effectiveness, // 0x31
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BattleAICmd_nullsub_32, // 0x32
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BattleAICmd_nullsub_33, // 0x33
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BattleAICmd_if_status_in_party, // 0x34
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BattleAICmd_if_status_not_in_party, // 0x35
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BattleAICmd_get_weather, // 0x36
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BattleAICmd_if_effect, // 0x37
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BattleAICmd_if_not_effect, // 0x38
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BattleAICmd_if_stat_level_less_than, // 0x39
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BattleAICmd_if_stat_level_more_than, // 0x3A
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BattleAICmd_if_stat_level_equal, // 0x3B
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BattleAICmd_if_stat_level_not_equal, // 0x3C
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BattleAICmd_if_can_faint, // 0x3D
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BattleAICmd_if_cant_faint, // 0x3E
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BattleAICmd_if_has_move, // 0x3F
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BattleAICmd_if_dont_have_move, // 0x40
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BattleAICmd_if_move_effect, // 0x41
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BattleAICmd_if_not_move_effect, // 0x42
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BattleAICmd_if_last_move_did_damage, // 0x43
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BattleAICmd_if_encored, // 0x44
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BattleAICmd_flee, // 0x45
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BattleAICmd_frlg_safari, // 0x46
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BattleAICmd_watch, // 0x47
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BattleAICmd_get_hold_effect, // 0x48
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BattleAICmd_get_gender, // 0x49
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BattleAICmd_is_first_turn, // 0x4A
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BattleAICmd_get_stockpile_count, // 0x4B
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BattleAICmd_is_double_battle, // 0x4C
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BattleAICmd_get_used_held_item, // 0x4D
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BattleAICmd_get_move_type_from_result, // 0x4E
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BattleAICmd_get_move_power_from_result, // 0x4F
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BattleAICmd_get_move_effect_from_result, // 0x50
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BattleAICmd_get_protect_count, // 0x51
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BattleAICmd_nullsub_52, // 0x52
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BattleAICmd_nullsub_53, // 0x53
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BattleAICmd_nullsub_54, // 0x54
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BattleAICmd_nullsub_55, // 0x55
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BattleAICmd_nullsub_56, // 0x56
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BattleAICmd_nullsub_57, // 0x57
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BattleAICmd_call, // 0x58
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BattleAICmd_jump, // 0x59
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BattleAICmd_end, // 0x5A
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BattleAICmd_if_level_compare, // 0x5B
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BattleAICmd_if_taunted, // 0x5C
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BattleAICmd_if_not_taunted, // 0x5D
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};
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#ifdef NONMATCHING
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static
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#endif
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const u16 sDiscouragedPowerfulMoveEffects[] =
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{
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EFFECT_EXPLOSION,
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EFFECT_DREAM_EATER,
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EFFECT_RAZOR_WIND,
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EFFECT_SKY_ATTACK,
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EFFECT_RECHARGE,
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EFFECT_SKULL_BASH,
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EFFECT_SOLARBEAM,
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EFFECT_SPIT_UP,
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EFFECT_FOCUS_PUNCH,
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EFFECT_SUPERPOWER,
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EFFECT_ERUPTION,
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EFFECT_OVERHEAT,
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0xFFFF
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};
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// TODO: move these
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extern u8 sBattler_AI;
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extern const u32 gBitTable[]; // util.h
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extern u32 gStatuses3[]; // battle_2.h
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extern u16 gSideAffecting[2];
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extern const struct BattleMove gBattleMoves[];
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extern u16 gDynamicBasePower;
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extern u8 gMoveResultFlags;
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extern u8 gCritMultiplier;
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extern u16 gCurrentMove;
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extern s32 gBattleMoveDamage;
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void BattleAI_SetupAIData(void);
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void BattleAI_DoAIProcessing(void);
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void AIStackPushVar(const u8 *ptr);
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bool8 AIStackPop(void);
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void BattleAI_HandleItemUseBeforeAISetup(void)
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{
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s32 i;
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u8 *data = (u8 *)BATTLE_HISTORY;
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for (i = 0; i < sizeof(struct BattleHistory); i++)
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data[i] = 0;
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// Items are allowed to use in ONLY trainer battles.
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// TODO: Use proper flags
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if ((gBattleTypeFlags & 0x8)
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&& (gTrainerBattleOpponent_A != 0x400)
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&& !(gBattleTypeFlags & 0x80982)
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)
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{
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for (i = 0; i < 4; i++)
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{
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if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
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{
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BATTLE_HISTORY->trainerItems[BATTLE_HISTORY->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
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BATTLE_HISTORY->itemsNo++;
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}
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}
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}
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BattleAI_SetupAIData();
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}
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void BattleAI_SetupAIData(void)
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{
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s32 i;
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u8 *data = (u8 *)AI_THINKING_STRUCT;
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u8 moveLimitations;
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// Clear AI data.
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for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++)
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data[i] = 0;
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for (i = 0; i < 4; i++)
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AI_THINKING_STRUCT->score[i] = 100;
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moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
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// Ignore moves that aren't possible to use.
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for (i = 0; i < 4; i++)
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{
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if (gBitTable[i] & moveLimitations)
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AI_THINKING_STRUCT->score[i] = 0;
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AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
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}
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gBattleResources->AI_ScriptsStack->size = 0;
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sBattler_AI = gActiveBattler;
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// Decide a random target battlerId in doubles.
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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gBattlerTarget = (Random() & BIT_FLANK);
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if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
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gBattlerTarget ^= BIT_FLANK;
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}
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// There's only one choice in single battles.
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else
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{
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gBattlerTarget = sBattler_AI ^ BIT_SIDE;
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}
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// Choose proper trainer ai scripts.
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// Fire Red, why all the returns?!?
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if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) // _080C6E84
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{
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AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_SAFARI;
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return;
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) // _080C6EAC
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{
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AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_ROAMING;
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return;
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}
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else if (!(gBattleTypeFlags & (0x80900)) && (gTrainerBattleOpponent_A != 0x400)) // _080C6ECC
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{
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if(gBattleTypeFlags & (0x80 << 10))
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{
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AI_THINKING_STRUCT->aiFlags = 1;
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return;
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}
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else if(gBattleTypeFlags & (0x80 << 11))
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{
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AI_THINKING_STRUCT->aiFlags = 7;
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return;
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}
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}
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else
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{
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AI_THINKING_STRUCT->aiFlags = 7;
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return;
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}
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AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
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}
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u8 BattleAI_GetAIActionToUse(void)
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{
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u8 currentMoveArray[MAX_MON_MOVES];
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u8 consideredMoveArray[MAX_MON_MOVES];
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u8 numOfBestMoves;
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s32 i;
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sub_80C7164();
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while (AI_THINKING_STRUCT->aiFlags != 0)
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{
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if (AI_THINKING_STRUCT->aiFlags & 1)
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{
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AI_THINKING_STRUCT->aiState = AIState_SettingUp;
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BattleAI_DoAIProcessing();
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}
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AI_THINKING_STRUCT->aiFlags >>= 1;
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AI_THINKING_STRUCT->aiLogicId++;
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AI_THINKING_STRUCT->movesetIndex = 0;
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}
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// special flee or watch cases for safari.
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if (AI_THINKING_STRUCT->aiAction & (AI_ACTION_FLEE)) // flee
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return 4;
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if (AI_THINKING_STRUCT->aiAction & (AI_ACTION_WATCH)) // watch
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return 5;
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numOfBestMoves = 1;
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currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
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consideredMoveArray[0] = 0;
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for (i = 1; i < MAX_MON_MOVES; i++)
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{
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if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
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{
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numOfBestMoves = 1;
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currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
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consideredMoveArray[0] = i;
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}
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if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
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{
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currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
|
|
consideredMoveArray[numOfBestMoves++] = i;
|
|
}
|
|
}
|
|
|
|
return consideredMoveArray[Random() % numOfBestMoves]; // break any ties that exist.
|
|
}
|
|
|
|
void BattleAI_DoAIProcessing(void)
|
|
{
|
|
while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
|
|
{
|
|
switch (AI_THINKING_STRUCT->aiState)
|
|
{
|
|
case AIState_DoNotProcess: //Needed to match.
|
|
break;
|
|
case AIState_SettingUp:
|
|
gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr.
|
|
if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
|
|
{
|
|
AI_THINKING_STRUCT->moveConsidered = 0; // don't consider a move you have 0 PP for, idiot.
|
|
}
|
|
else
|
|
{
|
|
AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex];
|
|
}
|
|
AI_THINKING_STRUCT->aiState++;
|
|
break;
|
|
case AIState_Processing:
|
|
if (AI_THINKING_STRUCT->moveConsidered != 0)
|
|
sBattleAICmdTable[*gAIScriptPtr](); // run AI command.
|
|
else
|
|
{
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; // definitely do not consider any move that has 0 PP.
|
|
AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
|
|
}
|
|
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE)
|
|
{
|
|
AI_THINKING_STRUCT->movesetIndex++;
|
|
if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && (AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK) == 0)
|
|
AI_THINKING_STRUCT->aiState = AIState_SettingUp; // as long as their are more moves to process, keep setting this to setup state.
|
|
else
|
|
AI_THINKING_STRUCT->aiState++; // done processing.
|
|
AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
|
|
AI_ACTION_UNK5 | AI_ACTION_UNK6 | AI_ACTION_UNK7 | AI_ACTION_UNK8); // disable AI_ACTION_DONE.
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_80C7164(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0)
|
|
{
|
|
BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget];
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_80C71A8(u8 a)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
BATTLE_HISTORY->usedMoves[a / 2][i] = 0;
|
|
}
|
|
|
|
void sub_80C71D0(u8 a, u8 b)
|
|
{
|
|
if (GetBattlerSide(a) == 0)
|
|
BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b;
|
|
}
|
|
|
|
void sub_80C7208(u8 a, u8 b)
|
|
{
|
|
if (GetBattlerSide(a) == 0)
|
|
BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b;
|
|
}
|
|
|
|
static void BattleAICmd_if_random_less_than(void)
|
|
{
|
|
if (Random() % 256 < gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_random_greater_than(void)
|
|
{
|
|
if (Random() % 256 > gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_random_equal(void)
|
|
{
|
|
if (Random() % 256 == gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_random_not_equal(void)
|
|
{
|
|
if (Random() % 256 != gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_score(void)
|
|
{
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
|
|
|
|
if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
|
|
|
|
gAIScriptPtr += 2; // AI return.
|
|
}
|
|
|
|
enum {
|
|
TARGET,
|
|
USER
|
|
};
|
|
|
|
static void BattleAICmd_if_hp_less_than(void)
|
|
{
|
|
u16 index;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
else
|
|
gAIScriptPtr += 7;
|
|
}
|
|
|
|
static void BattleAICmd_if_hp_more_than(void)
|
|
{
|
|
u16 index;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
else
|
|
gAIScriptPtr += 7;
|
|
}
|
|
|
|
static void BattleAICmd_if_hp_equal(void)
|
|
{
|
|
u16 index;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
else
|
|
gAIScriptPtr += 7;
|
|
}
|
|
|
|
static void BattleAICmd_if_hp_not_equal(void)
|
|
{
|
|
u16 index;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
else
|
|
gAIScriptPtr += 7;
|
|
}
|
|
|
|
static void BattleAICmd_if_status(void)
|
|
{
|
|
u16 index;
|
|
u32 arg;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
arg = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
if ((gBattleMons[index].status1 & arg) != 0)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
|
else
|
|
gAIScriptPtr += 10;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_status(void)
|
|
{
|
|
u16 index;
|
|
u32 arg;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
arg = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
if ((gBattleMons[index].status1 & arg) == 0)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
|
else
|
|
gAIScriptPtr += 10;
|
|
}
|
|
|
|
static void BattleAICmd_if_status2(void)
|
|
{
|
|
u16 index;
|
|
u32 arg;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
arg = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
if ((gBattleMons[index].status2 & arg) != 0)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
|
else
|
|
gAIScriptPtr += 10;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_status2(void)
|
|
{
|
|
u16 index;
|
|
u32 arg;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
arg = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
if ((gBattleMons[index].status2 & arg) == 0)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
|
else
|
|
gAIScriptPtr += 10;
|
|
}
|
|
|
|
static void BattleAICmd_if_status3(void)
|
|
{
|
|
u16 index;
|
|
u32 arg;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
arg = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
if ((gStatuses3[index] & arg) != 0)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
|
else
|
|
gAIScriptPtr += 10;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_status3(void)
|
|
{
|
|
u16 index;
|
|
u32 arg;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
arg = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
if ((gStatuses3[index] & arg) == 0)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
|
else
|
|
gAIScriptPtr += 10;
|
|
}
|
|
|
|
static void BattleAICmd_if_status4(void)
|
|
{
|
|
u16 index;
|
|
u32 arg1, arg2;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
arg1 = GetBattlerPosition(index) & 1;
|
|
arg2 = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
if ((gSideAffecting[arg1] & arg2) != 0)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
|
else
|
|
gAIScriptPtr += 10;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_status4(void)
|
|
{
|
|
u16 index;
|
|
u32 arg1, arg2;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
arg1 = GetBattlerPosition(index) & 1;
|
|
arg2 = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
if ((gSideAffecting[arg1] & arg2) == 0)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
|
else
|
|
gAIScriptPtr += 10;
|
|
}
|
|
|
|
static void BattleAICmd_if_less_than(void)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_more_than(void)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_equal(void)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_equal(void)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_less_than_32(void)
|
|
{
|
|
u8 *temp = T1_READ_PTR(gAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->funcResult < *temp)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
|
else
|
|
gAIScriptPtr += 9;
|
|
}
|
|
|
|
static void BattleAICmd_if_more_than_32(void)
|
|
{
|
|
u8 *temp = T1_READ_PTR(gAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->funcResult > *temp)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
|
else
|
|
gAIScriptPtr += 9;
|
|
}
|
|
|
|
static void BattleAICmd_if_equal_32(void)
|
|
{
|
|
u8 *temp = T1_READ_PTR(gAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->funcResult == *temp)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
|
else
|
|
gAIScriptPtr += 9;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_equal_32(void)
|
|
{
|
|
u8 *temp = T1_READ_PTR(gAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->funcResult != *temp)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
|
else
|
|
gAIScriptPtr += 9;
|
|
}
|
|
|
|
static void BattleAICmd_if_move(void)
|
|
{
|
|
u16 move = T1_READ_16(gAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->moveConsidered == move)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
else
|
|
gAIScriptPtr += 7;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_move(void)
|
|
{
|
|
u16 move = T1_READ_16(gAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->moveConsidered != move)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
else
|
|
gAIScriptPtr += 7;
|
|
}
|
|
|
|
static void BattleAICmd_if_in_bytes(void)
|
|
{
|
|
u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
|
|
while (*ptr != 0xFF)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
{
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
|
return;
|
|
}
|
|
ptr++;
|
|
}
|
|
gAIScriptPtr += 9;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_in_bytes(void)
|
|
{
|
|
u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
|
|
while (*ptr != 0xFF)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
{
|
|
gAIScriptPtr += 9;
|
|
return;
|
|
}
|
|
ptr++;
|
|
}
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
|
}
|
|
|
|
static void BattleAICmd_if_in_words(void)
|
|
{
|
|
u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1);
|
|
|
|
while (*ptr != 0xFFFF)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
{
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
|
return;
|
|
}
|
|
ptr++;
|
|
}
|
|
gAIScriptPtr += 9;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_in_words(void)
|
|
{
|
|
u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1);
|
|
|
|
while (*ptr != 0xFFFF)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
{
|
|
gAIScriptPtr += 9;
|
|
return;
|
|
}
|
|
ptr++;
|
|
}
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
|
}
|
|
|
|
static void BattleAICmd_if_user_can_damage(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[sBattler_AI].moves[i] != 0
|
|
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
|
|
break;
|
|
}
|
|
if (i == MAX_MON_MOVES)
|
|
gAIScriptPtr += 5;
|
|
else
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
}
|
|
|
|
static void BattleAICmd_if_user_cant_damage(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[sBattler_AI].moves[i] != 0
|
|
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
|
|
break;
|
|
}
|
|
if (i != MAX_MON_MOVES)
|
|
gAIScriptPtr += 5;
|
|
else
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
}
|
|
|
|
static void BattleAICmd_get_turn_count(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter;
|
|
gAIScriptPtr += 1;
|
|
}
|
|
|
|
static void BattleAICmd_get_type(void)
|
|
{
|
|
switch (gAIScriptPtr[1])
|
|
{
|
|
case 1: // player primary type
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1;
|
|
break;
|
|
case 0: // enemy primary type
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1;
|
|
break;
|
|
case 3: // player secondary type
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2;
|
|
break;
|
|
case 2: // enemy secondary type
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2;
|
|
break;
|
|
case 4: // type of move being pointed to
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
|
|
break;
|
|
}
|
|
gAIScriptPtr += 2;
|
|
}
|
|
|
|
static void BattleAICmd_get_move_power(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
|
|
gAIScriptPtr += 1;
|
|
}
|
|
|
|
// still a nonmatching
|
|
#ifdef NONMATCHING
|
|
static void BattleAICmd_is_most_powerful_move(void)
|
|
{
|
|
int i, j;
|
|
s32 damages[MAX_MON_MOVES];
|
|
|
|
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i])
|
|
break;
|
|
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1
|
|
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
|
|
{
|
|
gDynamicBasePower = 0;
|
|
eDynamicMoveType = 0;
|
|
eDmgMultiplier = 1;
|
|
gMoveResultFlags = 0;
|
|
gCritMultiplier = 1;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
for (j = 0; sDiscouragedPowerfulMoveEffects[j] != 0xFFFF; j++)
|
|
{ // _08108276
|
|
if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == sDiscouragedPowerfulMoveEffects[j])
|
|
break;
|
|
}
|
|
|
|
// _081082BA
|
|
if (gBattleMons[gBankAttacker].moves[i]
|
|
&& sDiscouragedPowerfulMoveEffects[j] == 0xFFFF
|
|
&& gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power > 1)
|
|
{
|
|
gCurrentMove = gBattleMons[gBankAttacker].moves[i];
|
|
AI_CalcDmg(gBankAttacker, gBankTarget);
|
|
TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
|
|
damages[i] = (gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[i]) / 100;
|
|
|
|
if (damages[i] == 0) // moves always do at least 1 damage.
|
|
damages[i] = 1;
|
|
}
|
|
else
|
|
{
|
|
damages[i] = 0;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
if (damages[i] > damages[AI_THINKING_STRUCT->movesetIndex])
|
|
break;
|
|
|
|
if (i == MAX_MON_MOVES)
|
|
AI_THINKING_STRUCT->funcResult = 2;
|
|
else
|
|
AI_THINKING_STRUCT->funcResult = 1;
|
|
}
|
|
else
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = 0;
|
|
}
|
|
|
|
gAIScriptPtr += 1;
|
|
}
|
|
#else
|
|
NAKED
|
|
static void BattleAICmd_is_most_powerful_move(void)
|
|
{
|
|
asm(".syntax unified\n\
|
|
push {r4-r7,lr}\n\
|
|
mov r7, r10\n\
|
|
mov r6, r9\n\
|
|
mov r5, r8\n\
|
|
push {r5-r7}\n\
|
|
sub sp, 0x14\n\
|
|
movs r3, 0\n\
|
|
ldr r0, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\
|
|
ldrh r1, [r0]\n\
|
|
ldr r5, _080C80A8 @ =0x0000ffff\n\
|
|
ldr r6, _080C80AC @ =gBattleMoves\n\
|
|
ldr r2, _080C80B0 @ =gBattleResources\n\
|
|
cmp r1, r5\n\
|
|
beq _080C7FA2\n\
|
|
ldr r0, [r2]\n\
|
|
ldr r0, [r0, 0x14]\n\
|
|
ldrh r1, [r0, 0x2]\n\
|
|
lsls r0, r1, 1\n\
|
|
adds r0, r1\n\
|
|
lsls r0, 2\n\
|
|
adds r0, r6\n\
|
|
ldrb r4, [r0]\n\
|
|
ldr r1, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\
|
|
_080C7F92:\n\
|
|
ldrh r0, [r1]\n\
|
|
cmp r4, r0\n\
|
|
beq _080C7FA2\n\
|
|
adds r1, 0x2\n\
|
|
adds r3, 0x1\n\
|
|
ldrh r0, [r1]\n\
|
|
cmp r0, r5\n\
|
|
bne _080C7F92\n\
|
|
_080C7FA2:\n\
|
|
ldr r0, [r2]\n\
|
|
ldr r0, [r0, 0x14]\n\
|
|
ldrh r1, [r0, 0x2]\n\
|
|
lsls r0, r1, 1\n\
|
|
adds r0, r1\n\
|
|
lsls r0, 2\n\
|
|
adds r0, r6\n\
|
|
ldrb r0, [r0, 0x1]\n\
|
|
cmp r0, 0x1\n\
|
|
bhi _080C7FB8\n\
|
|
b _080C8142\n\
|
|
_080C7FB8:\n\
|
|
lsls r0, r3, 1\n\
|
|
ldr r1, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\
|
|
adds r0, r1\n\
|
|
ldrh r3, [r0]\n\
|
|
ldr r0, _080C80A8 @ =0x0000ffff\n\
|
|
cmp r3, r0\n\
|
|
beq _080C7FC8\n\
|
|
b _080C8142\n\
|
|
_080C7FC8:\n\
|
|
ldr r0, _080C80B4 @ =gDynamicBasePower\n\
|
|
movs r1, 0\n\
|
|
strh r1, [r0]\n\
|
|
ldr r0, _080C80B8 @ =gBattleStruct\n\
|
|
ldr r0, [r0]\n\
|
|
strb r1, [r0, 0x13]\n\
|
|
ldr r0, _080C80BC @ =gBattleScripting\n\
|
|
movs r2, 0x1\n\
|
|
strb r2, [r0, 0xE]\n\
|
|
ldr r0, _080C80C0 @ =gMoveResultFlags\n\
|
|
strb r1, [r0]\n\
|
|
ldr r0, _080C80C4 @ =gCritMultiplier\n\
|
|
strb r2, [r0]\n\
|
|
movs r6, 0\n\
|
|
mov r9, r3\n\
|
|
ldr r2, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\
|
|
ldrh r2, [r2]\n\
|
|
str r2, [sp, 0x10]\n\
|
|
_080C7FEC:\n\
|
|
movs r3, 0\n\
|
|
ldr r5, _080C80C8 @ =gBattleMons\n\
|
|
lsls r4, r6, 1\n\
|
|
ldr r7, _080C80CC @ =sBattler_AI\n\
|
|
lsls r0, r6, 2\n\
|
|
mov r8, r0\n\
|
|
adds r1, r6, 0x1\n\
|
|
mov r10, r1\n\
|
|
ldr r2, [sp, 0x10]\n\
|
|
cmp r2, r9\n\
|
|
beq _080C8030\n\
|
|
ldr r2, _080C80AC @ =gBattleMoves\n\
|
|
ldrb r1, [r7]\n\
|
|
movs r0, 0x58\n\
|
|
muls r0, r1\n\
|
|
adds r0, r4, r0\n\
|
|
adds r1, r5, 0\n\
|
|
adds r1, 0xC\n\
|
|
adds r0, r1\n\
|
|
ldrh r1, [r0]\n\
|
|
lsls r0, r1, 1\n\
|
|
adds r0, r1\n\
|
|
lsls r0, 2\n\
|
|
adds r0, r2\n\
|
|
ldrb r2, [r0]\n\
|
|
ldr r1, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\
|
|
_080C8020:\n\
|
|
ldrh r0, [r1]\n\
|
|
cmp r2, r0\n\
|
|
beq _080C8030\n\
|
|
adds r1, 0x2\n\
|
|
adds r3, 0x1\n\
|
|
ldrh r0, [r1]\n\
|
|
cmp r0, r9\n\
|
|
bne _080C8020\n\
|
|
_080C8030:\n\
|
|
ldrb r1, [r7]\n\
|
|
movs r0, 0x58\n\
|
|
muls r0, r1\n\
|
|
adds r0, r4, r0\n\
|
|
adds r1, r5, 0\n\
|
|
adds r1, 0xC\n\
|
|
adds r1, r0, r1\n\
|
|
ldrh r0, [r1]\n\
|
|
cmp r0, 0\n\
|
|
beq _080C80DC\n\
|
|
lsls r0, r3, 1\n\
|
|
ldr r2, _080C80A4 @ =sDiscouragedPowerfulMoveEffects\n\
|
|
adds r0, r2\n\
|
|
ldrh r0, [r0]\n\
|
|
cmp r0, r9\n\
|
|
bne _080C80DC\n\
|
|
ldr r0, _080C80AC @ =gBattleMoves\n\
|
|
ldrh r2, [r1]\n\
|
|
lsls r1, r2, 1\n\
|
|
adds r1, r2\n\
|
|
lsls r1, 2\n\
|
|
adds r1, r0\n\
|
|
ldrb r0, [r1, 0x1]\n\
|
|
cmp r0, 0x1\n\
|
|
bls _080C80DC\n\
|
|
ldr r5, _080C80D0 @ =gCurrentMove\n\
|
|
strh r2, [r5]\n\
|
|
ldrb r0, [r7]\n\
|
|
ldr r4, _080C80D4 @ =gBattlerTarget\n\
|
|
ldrb r1, [r4]\n\
|
|
bl AI_CalcDmg\n\
|
|
ldrh r0, [r5]\n\
|
|
ldrb r1, [r7]\n\
|
|
ldrb r2, [r4]\n\
|
|
bl TypeCalc\n\
|
|
mov r4, sp\n\
|
|
add r4, r8\n\
|
|
ldr r2, _080C80D8 @ =gBattleMoveDamage\n\
|
|
ldr r0, _080C80B0 @ =gBattleResources\n\
|
|
ldr r0, [r0]\n\
|
|
ldr r0, [r0, 0x14]\n\
|
|
adds r0, 0x18\n\
|
|
adds r0, r6\n\
|
|
ldrb r1, [r0]\n\
|
|
ldr r0, [r2]\n\
|
|
muls r0, r1\n\
|
|
movs r1, 0x64\n\
|
|
bl __divsi3\n\
|
|
str r0, [r4]\n\
|
|
cmp r0, 0\n\
|
|
bne _080C80E4\n\
|
|
movs r0, 0x1\n\
|
|
str r0, [r4]\n\
|
|
b _080C80E4\n\
|
|
.align 2, 0\n\
|
|
_080C80A4: .4byte sDiscouragedPowerfulMoveEffects\n\
|
|
_080C80A8: .4byte 0x0000ffff\n\
|
|
_080C80AC: .4byte gBattleMoves\n\
|
|
_080C80B0: .4byte gBattleResources\n\
|
|
_080C80B4: .4byte gDynamicBasePower\n\
|
|
_080C80B8: .4byte gBattleStruct\n\
|
|
_080C80BC: .4byte gBattleScripting\n\
|
|
_080C80C0: .4byte gMoveResultFlags\n\
|
|
_080C80C4: .4byte gCritMultiplier\n\
|
|
_080C80C8: .4byte gBattleMons\n\
|
|
_080C80CC: .4byte sBattler_AI\n\
|
|
_080C80D0: .4byte gCurrentMove\n\
|
|
_080C80D4: .4byte gBattlerTarget\n\
|
|
_080C80D8: .4byte gBattleMoveDamage\n\
|
|
_080C80DC:\n\
|
|
mov r1, sp\n\
|
|
add r1, r8\n\
|
|
movs r0, 0\n\
|
|
str r0, [r1]\n\
|
|
_080C80E4:\n\
|
|
mov r6, r10\n\
|
|
cmp r6, 0x3\n\
|
|
bgt _080C80EC\n\
|
|
b _080C7FEC\n\
|
|
_080C80EC:\n\
|
|
movs r6, 0\n\
|
|
ldr r2, _080C8130 @ =gBattleResources\n\
|
|
ldr r0, [r2]\n\
|
|
ldr r0, [r0, 0x14]\n\
|
|
ldrb r0, [r0, 0x1]\n\
|
|
lsls r0, 2\n\
|
|
add r0, sp\n\
|
|
ldr r1, [sp]\n\
|
|
ldr r0, [r0]\n\
|
|
ldr r5, _080C8134 @ =gAIScriptPtr\n\
|
|
cmp r1, r0\n\
|
|
bgt _080C8122\n\
|
|
adds r4, r2, 0\n\
|
|
mov r3, sp\n\
|
|
_080C8108:\n\
|
|
adds r3, 0x4\n\
|
|
adds r6, 0x1\n\
|
|
cmp r6, 0x3\n\
|
|
bgt _080C8122\n\
|
|
ldr r0, [r4]\n\
|
|
ldr r0, [r0, 0x14]\n\
|
|
ldrb r0, [r0, 0x1]\n\
|
|
lsls r0, 2\n\
|
|
add r0, sp\n\
|
|
ldr r1, [r3]\n\
|
|
ldr r0, [r0]\n\
|
|
cmp r1, r0\n\
|
|
ble _080C8108\n\
|
|
_080C8122:\n\
|
|
cmp r6, 0x4\n\
|
|
bne _080C8138\n\
|
|
ldr r0, [r2]\n\
|
|
ldr r1, [r0, 0x14]\n\
|
|
movs r0, 0x2\n\
|
|
str r0, [r1, 0x8]\n\
|
|
b _080C814C\n\
|
|
.align 2, 0\n\
|
|
_080C8130: .4byte gBattleResources\n\
|
|
_080C8134: .4byte gAIScriptPtr\n\
|
|
_080C8138:\n\
|
|
ldr r0, [r2]\n\
|
|
ldr r1, [r0, 0x14]\n\
|
|
movs r0, 0x1\n\
|
|
str r0, [r1, 0x8]\n\
|
|
b _080C814C\n\
|
|
_080C8142:\n\
|
|
ldr r0, [r2]\n\
|
|
ldr r1, [r0, 0x14]\n\
|
|
movs r0, 0\n\
|
|
str r0, [r1, 0x8]\n\
|
|
ldr r5, _080C8164 @ =gAIScriptPtr\n\
|
|
_080C814C:\n\
|
|
ldr r0, [r5]\n\
|
|
adds r0, 0x1\n\
|
|
str r0, [r5]\n\
|
|
add sp, 0x14\n\
|
|
pop {r3-r5}\n\
|
|
mov r8, r3\n\
|
|
mov r9, r4\n\
|
|
mov r10, r5\n\
|
|
pop {r4-r7}\n\
|
|
pop {r0}\n\
|
|
bx r0\n\
|
|
.align 2, 0\n\
|
|
_080C8164: .4byte gAIScriptPtr\n\
|
|
.syntax divided\n");
|
|
}
|
|
#endif
|
|
|
|
static void BattleAICmd_get_move(void)
|
|
{
|
|
if (gAIScriptPtr[1] == USER)
|
|
AI_THINKING_STRUCT->funcResult = gLastUsedMove[sBattler_AI];
|
|
else
|
|
AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget];
|
|
|
|
gAIScriptPtr += 2;
|
|
}
|
|
|
|
static void BattleAICmd_if_arg_equal(void)
|
|
{
|
|
if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_arg_not_equal(void)
|
|
{
|
|
if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_would_go_first(void)
|
|
{
|
|
if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_would_not_go_first(void)
|
|
{
|
|
if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_nullsub_2A(void)
|
|
{
|
|
}
|
|
|
|
static void BattleAICmd_nullsub_2B(void)
|
|
{
|
|
}
|
|
|
|
static void BattleAICmd_count_alive_pokemon(void)
|
|
{
|
|
struct Pokemon *party;
|
|
int i;
|
|
u8 index;
|
|
u8 var, var2;
|
|
|
|
AI_THINKING_STRUCT->funcResult = 0;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
if (GetBattlerSide(index) == 0)
|
|
party = gPlayerParty;
|
|
else
|
|
party = gEnemyParty;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
u32 status;
|
|
var = gBattlerPartyIndexes[index];
|
|
status = GetBattlerPosition(index) ^ 2;
|
|
var2 = gBattlerPartyIndexes[GetBattlerAtPosition(status)];
|
|
}
|
|
else
|
|
{
|
|
var = gBattlerPartyIndexes[index];
|
|
var2 = gBattlerPartyIndexes[index];
|
|
}
|
|
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (i != var && i != var2
|
|
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult++;
|
|
}
|
|
}
|
|
|
|
gAIScriptPtr += 2;
|
|
}
|
|
|
|
static void BattleAICmd_get_considered_move(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
|
|
gAIScriptPtr += 1;
|
|
}
|
|
|
|
static void BattleAICmd_get_considered_move_effect(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
|
|
gAIScriptPtr += 1;
|
|
}
|
|
|
|
static void BattleAICmd_get_ability(void)
|
|
{
|
|
u8 index;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
if (GetBattlerSide(index) == TARGET)
|
|
{
|
|
u16 side = GetBattlerPosition(index) & 1;
|
|
|
|
if (BATTLE_HISTORY->abilities[side] != 0)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[side];
|
|
gAIScriptPtr += 2;
|
|
return;
|
|
}
|
|
|
|
// abilities that prevent fleeing.
|
|
if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
|
|
|| gBattleMons[index].ability == ABILITY_MAGNET_PULL
|
|
|| gBattleMons[index].ability == ABILITY_ARENA_TRAP)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
|
|
gAIScriptPtr += 2;
|
|
return;
|
|
}
|
|
|
|
if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
|
|
{
|
|
if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
|
|
{
|
|
// AI has no knowledge of opponent, so it guesses which ability.
|
|
if (Random() % 2)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1;
|
|
}
|
|
else
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The AI knows its own ability.
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
|
|
}
|
|
gAIScriptPtr += 2;
|
|
}
|
|
|
|
static void BattleAICmd_get_highest_possible_damage(void)
|
|
{
|
|
s32 i;
|
|
u8 *dynamicMoveType;
|
|
|
|
gDynamicBasePower = 0;
|
|
dynamicMoveType = &gBattleStruct->dynamicMoveType;
|
|
*dynamicMoveType = 0;
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
gMoveResultFlags = 0;
|
|
gCritMultiplier = 1;
|
|
AI_THINKING_STRUCT->funcResult = 0;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
gBattleMoveDamage = 40;
|
|
gCurrentMove = gBattleMons[sBattler_AI].moves[i];
|
|
|
|
if (gCurrentMove != 0)
|
|
{
|
|
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
|
|
|
|
if (gBattleMoveDamage == 120) // Super effective STAB.
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
|
|
if (gBattleMoveDamage == 240)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x4;
|
|
if (gBattleMoveDamage == 30) // Not very effective STAB.
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
|
|
if (gBattleMoveDamage == 15)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
|
|
|
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0;
|
|
|
|
if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
|
|
}
|
|
}
|
|
|
|
gAIScriptPtr += 1;
|
|
}
|
|
|
|
static void BattleAICmd_if_type_effectiveness(void)
|
|
{
|
|
u8 damageVar;
|
|
|
|
gDynamicBasePower = 0;
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
gMoveResultFlags = 0;
|
|
gCritMultiplier = 1;
|
|
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
|
|
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
|
|
|
|
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
|
|
|
|
if (gBattleMoveDamage == 120) // Super effective STAB.
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
|
|
if (gBattleMoveDamage == 240)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x4;
|
|
if (gBattleMoveDamage == 30) // Not very effective STAB.
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
|
|
if (gBattleMoveDamage == 15)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
|
|
|
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0;
|
|
|
|
// Store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
|
|
damageVar = gBattleMoveDamage;
|
|
|
|
if (damageVar == gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_nullsub_32(void)
|
|
{
|
|
}
|
|
|
|
static void BattleAICmd_nullsub_33(void)
|
|
{
|
|
}
|
|
|
|
static void BattleAICmd_if_status_in_party(void)
|
|
{
|
|
struct Pokemon *party;
|
|
struct Pokemon *partyPtr;
|
|
int i;
|
|
u32 statusToCompareTo;
|
|
|
|
// for whatever reason, game freak put the party pointer into 2 variables instead of 1. it's possible at some point the switch encompassed the whole function and used each respective variable creating largely duplicate code.
|
|
switch (gAIScriptPtr[1])
|
|
{
|
|
case 1:
|
|
party = partyPtr = gEnemyParty;
|
|
break;
|
|
default:
|
|
party = partyPtr = gPlayerParty;
|
|
break;
|
|
}
|
|
|
|
statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
|
|
u16 hp = GetMonData(&party[i], MON_DATA_HP);
|
|
u32 status = GetMonData(&party[i], MON_DATA_STATUS);
|
|
|
|
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
|
|
{
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); // WHAT. why is this being merged into the above switch
|
|
return;
|
|
}
|
|
}
|
|
|
|
gAIScriptPtr += 10;
|
|
}
|
|
|
|
// bugged, doesnt return properly. also unused
|
|
static void BattleAICmd_if_status_not_in_party(void)
|
|
{
|
|
struct Pokemon *party;
|
|
struct Pokemon *partyPtr;
|
|
int i;
|
|
u32 statusToCompareTo;
|
|
|
|
switch (gAIScriptPtr[1])
|
|
{
|
|
case 1:
|
|
party = partyPtr = gEnemyParty;
|
|
break;
|
|
default:
|
|
party = partyPtr = gPlayerParty;
|
|
break;
|
|
}
|
|
|
|
statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
|
|
u16 hp = GetMonData(&party[i], MON_DATA_HP);
|
|
u32 status = GetMonData(&party[i], MON_DATA_STATUS);
|
|
|
|
// everytime the status is found, the AI's logic jumps further and further past its intended destination. this results in a broken AI macro and is probably why it is unused.
|
|
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
|
|
gAIScriptPtr += 10; // doesnt return?
|
|
}
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
|
}
|
|
|
|
enum
|
|
{
|
|
WEATHER_TYPE_SUN,
|
|
WEATHER_TYPE_RAIN,
|
|
WEATHER_TYPE_SANDSTORM,
|
|
WEATHER_TYPE_HAIL,
|
|
};
|
|
|
|
extern u16 gBattleWeather;
|
|
|
|
static void BattleAICmd_get_weather(void)
|
|
{
|
|
if (gBattleWeather & WEATHER_RAIN_ANY)
|
|
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN;
|
|
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
|
|
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM;
|
|
if (gBattleWeather & WEATHER_SUN_ANY)
|
|
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUN;
|
|
if (gBattleWeather & WEATHER_HAIL)
|
|
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL;
|
|
|
|
gAIScriptPtr += 1;
|
|
}
|
|
|
|
static void BattleAICmd_if_effect(void)
|
|
{
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_effect(void)
|
|
{
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
else
|
|
gAIScriptPtr += 6;
|
|
}
|
|
|
|
static void BattleAICmd_if_stat_level_less_than(void)
|
|
{
|
|
u32 party;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
party = sBattler_AI;
|
|
else
|
|
party = gBattlerTarget;
|
|
|
|
if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
else
|
|
gAIScriptPtr += 8;
|
|
}
|
|
|
|
static void BattleAICmd_if_stat_level_more_than(void)
|
|
{
|
|
u32 party;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
party = sBattler_AI;
|
|
else
|
|
party = gBattlerTarget;
|
|
|
|
if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
else
|
|
gAIScriptPtr += 8;
|
|
}
|
|
|
|
static void BattleAICmd_if_stat_level_equal(void)
|
|
{
|
|
u32 party;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
party = sBattler_AI;
|
|
else
|
|
party = gBattlerTarget;
|
|
|
|
if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
else
|
|
gAIScriptPtr += 8;
|
|
}
|
|
|
|
static void BattleAICmd_if_stat_level_not_equal(void)
|
|
{
|
|
u32 party;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
party = sBattler_AI;
|
|
else
|
|
party = gBattlerTarget;
|
|
|
|
if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
else
|
|
gAIScriptPtr += 8;
|
|
}
|
|
|
|
static void BattleAICmd_if_can_faint(void)
|
|
{
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
|
|
{
|
|
gAIScriptPtr += 5;
|
|
return;
|
|
}
|
|
|
|
gDynamicBasePower = 0;
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
gMoveResultFlags = 0;
|
|
gCritMultiplier = 1;
|
|
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
|
|
AI_CalcDmg(sBattler_AI, gBattlerTarget);
|
|
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
|
|
|
|
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
|
|
|
|
// Moves always do at least 1 damage.
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
else
|
|
gAIScriptPtr += 5;
|
|
}
|
|
|
|
static void BattleAICmd_if_cant_faint(void)
|
|
{
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
|
|
{
|
|
gAIScriptPtr += 5;
|
|
return;
|
|
}
|
|
|
|
gDynamicBasePower = 0;
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
gMoveResultFlags = 0;
|
|
gCritMultiplier = 1;
|
|
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
|
|
AI_CalcDmg(sBattler_AI, gBattlerTarget);
|
|
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
|
|
|
|
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
|
|
|
|
// This macro is missing the damage 0 = 1 assumption.
|
|
|
|
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
else
|
|
gAIScriptPtr += 5;
|
|
}
|
|
|
|
static void BattleAICmd_if_has_move(void)
|
|
{
|
|
int i;
|
|
u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
|
|
|
|
switch (gAIScriptPtr[1])
|
|
{
|
|
case 1:
|
|
case 3:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr)
|
|
break;
|
|
}
|
|
if (i == MAX_MON_MOVES)
|
|
gAIScriptPtr += 8;
|
|
else
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
break;
|
|
case 0:
|
|
case 2:
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == *temp_ptr)
|
|
break;
|
|
}
|
|
if (i == 8)
|
|
gAIScriptPtr += 8;
|
|
else
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void BattleAICmd_if_dont_have_move(void)
|
|
{
|
|
int i;
|
|
u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
|
|
|
|
switch (gAIScriptPtr[1])
|
|
{
|
|
case 1:
|
|
case 3:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr)
|
|
break;
|
|
}
|
|
if (i != MAX_MON_MOVES)
|
|
gAIScriptPtr += 8;
|
|
else
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
break;
|
|
case 0:
|
|
case 2:
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == *temp_ptr)
|
|
break;
|
|
}
|
|
if (i != 8)
|
|
gAIScriptPtr += 8;
|
|
else
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void BattleAICmd_if_move_effect(void)
|
|
{
|
|
int i;
|
|
|
|
switch (gAIScriptPtr[1])
|
|
{
|
|
case 1:
|
|
case 3:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
|
|
break;
|
|
}
|
|
if (i != MAX_MON_MOVES)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
else
|
|
gAIScriptPtr += 7;
|
|
break;
|
|
case 0:
|
|
case 2:
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2])
|
|
break;
|
|
}
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
}
|
|
}
|
|
|
|
static void BattleAICmd_if_not_move_effect(void)
|
|
{
|
|
int i;
|
|
|
|
switch (gAIScriptPtr[1])
|
|
{
|
|
case 1:
|
|
case 3:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
|
|
break;
|
|
}
|
|
if (i != MAX_MON_MOVES)
|
|
gAIScriptPtr += 7;
|
|
else
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
break;
|
|
case 0:
|
|
case 2:
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2])
|
|
break;
|
|
}
|
|
gAIScriptPtr += 7;
|
|
}
|
|
}
|
|
|
|
static void BattleAICmd_if_last_move_did_damage(void)
|
|
{
|
|
u8 index;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
if (gAIScriptPtr[2] == 0)
|
|
{
|
|
if (gDisableStructs[index].disabledMove == 0)
|
|
{
|
|
gAIScriptPtr += 7;
|
|
return;
|
|
}
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
return;
|
|
}
|
|
else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
|
|
{
|
|
gAIScriptPtr += 7;
|
|
return;
|
|
}
|
|
else if (gDisableStructs[index].encoredMove != 0)
|
|
{
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
return;
|
|
}
|
|
gAIScriptPtr += 7;
|
|
}
|
|
|
|
static void BattleAICmd_if_encored(void)
|
|
{
|
|
switch (gAIScriptPtr[1])
|
|
{
|
|
case 0: // _08109348
|
|
if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
|
|
{
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
return;
|
|
}
|
|
gAIScriptPtr += 6;
|
|
return;
|
|
case 1: // _08109370
|
|
if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
|
|
{
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
return;
|
|
}
|
|
gAIScriptPtr += 6;
|
|
return;
|
|
default:
|
|
gAIScriptPtr += 6;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void BattleAICmd_flee(void)
|
|
{
|
|
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_FLEE being enabled.
|
|
}
|
|
|
|
// FRLG safari command
|
|
static void BattleAICmd_frlg_safari(void)
|
|
{
|
|
u8 var;
|
|
|
|
if(gBattleStruct->safariGoNearCounter)
|
|
{
|
|
var = gBattleStruct->safariEscapeFactor * 2;
|
|
if(var > 20)
|
|
var = 20;
|
|
}
|
|
else if(gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC
|
|
{
|
|
var = gBattleStruct->safariEscapeFactor / 4;
|
|
if(var == 0)
|
|
var = 1;
|
|
}
|
|
else
|
|
var = gBattleStruct->safariEscapeFactor;
|
|
var *= 5;
|
|
if((u8)(Random() % 100) < var)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
else
|
|
gAIScriptPtr += 5;
|
|
}
|
|
|
|
static void BattleAICmd_watch(void)
|
|
{
|
|
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_WATCH being enabled.
|
|
}
|
|
|
|
static void BattleAICmd_get_hold_effect(void)
|
|
{
|
|
u8 index;
|
|
u16 side;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
if (GetBattlerSide(index) == 0)
|
|
{
|
|
side = (GetBattlerPosition(index) & 1);
|
|
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->itemEffects[side];
|
|
}
|
|
else
|
|
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item);
|
|
|
|
gAIScriptPtr += 2;
|
|
}
|
|
|
|
static void BattleAICmd_get_gender(void)
|
|
{
|
|
u8 index;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[index].species, gBattleMons[index].personality);
|
|
|
|
gAIScriptPtr += 2;
|
|
}
|
|
|
|
static void BattleAICmd_is_first_turn(void)
|
|
{
|
|
u8 index;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].isFirstTurn;
|
|
|
|
gAIScriptPtr += 2;
|
|
}
|
|
|
|
static void BattleAICmd_get_stockpile_count(void)
|
|
{
|
|
u8 index;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].stockpileCounter;
|
|
|
|
gAIScriptPtr += 2;
|
|
}
|
|
|
|
static void BattleAICmd_is_double_battle(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
|
|
|
|
gAIScriptPtr += 1;
|
|
}
|
|
|
|
static void BattleAICmd_get_used_held_item(void)
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
|
battlerId = sBattler_AI;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
// This is likely a leftover from Ruby's code and its ugly ewram access.
|
|
#ifdef NONMATCHING
|
|
AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId];
|
|
#else
|
|
AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2));
|
|
#endif // NONMATCHING
|
|
|
|
gAIScriptPtr += 2;
|
|
}
|
|
|
|
static void BattleAICmd_get_move_type_from_result(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
|
|
|
|
gAIScriptPtr += 1;
|
|
}
|
|
|
|
static void BattleAICmd_get_move_power_from_result(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
|
|
|
|
gAIScriptPtr += 1;
|
|
}
|
|
|
|
static void BattleAICmd_get_move_effect_from_result(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
|
|
|
|
gAIScriptPtr += 1;
|
|
}
|
|
|
|
static void BattleAICmd_get_protect_count(void)
|
|
{
|
|
u8 index;
|
|
|
|
if (gAIScriptPtr[1] == USER)
|
|
index = sBattler_AI;
|
|
else
|
|
index = gBattlerTarget;
|
|
|
|
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].protectUses;
|
|
|
|
gAIScriptPtr += 2;
|
|
}
|
|
|
|
static void BattleAICmd_nullsub_52(void)
|
|
{
|
|
}
|
|
|
|
static void BattleAICmd_nullsub_53(void)
|
|
{
|
|
}
|
|
|
|
static void BattleAICmd_nullsub_54(void)
|
|
{
|
|
}
|
|
|
|
static void BattleAICmd_nullsub_55(void)
|
|
{
|
|
}
|
|
|
|
static void BattleAICmd_nullsub_56(void)
|
|
{
|
|
}
|
|
|
|
static void BattleAICmd_nullsub_57(void)
|
|
{
|
|
}
|
|
|
|
static void BattleAICmd_call(void)
|
|
{
|
|
AIStackPushVar(gAIScriptPtr + 5);
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
}
|
|
|
|
static void BattleAICmd_jump(void)
|
|
{
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
}
|
|
|
|
static void BattleAICmd_end(void)
|
|
{
|
|
if (AIStackPop() == FALSE)
|
|
AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
|
|
}
|
|
|
|
static void BattleAICmd_if_level_compare(void)
|
|
{
|
|
switch (gAIScriptPtr[1])
|
|
{
|
|
case 0: // greater than
|
|
if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
|
|
{
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
return;
|
|
}
|
|
gAIScriptPtr += 6;
|
|
return;
|
|
case 1: // less than
|
|
if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
|
|
{
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
return;
|
|
}
|
|
gAIScriptPtr += 6;
|
|
return;
|
|
case 2: // equal
|
|
if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
|
|
{
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
return;
|
|
}
|
|
gAIScriptPtr += 6;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void BattleAICmd_if_taunted(void)
|
|
{
|
|
if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
else
|
|
gAIScriptPtr += 5;
|
|
}
|
|
|
|
static void BattleAICmd_if_not_taunted(void)
|
|
{
|
|
if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
|
else
|
|
gAIScriptPtr += 5;
|
|
}
|
|
|
|
void AIStackPushVar(const u8 *var)
|
|
{
|
|
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var;
|
|
}
|
|
|
|
// unused
|
|
void AIStackPushVar_cursor(void)
|
|
{
|
|
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr;
|
|
}
|
|
|
|
bool8 AIStackPop(void)
|
|
{
|
|
if (gBattleResources->AI_ScriptsStack->size != 0)
|
|
{
|
|
--gBattleResources->AI_ScriptsStack->size;
|
|
gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size];
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|