pokefirered/asm/quest_log_battle.s
2018-11-23 21:22:31 -05:00

189 lines
2.9 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_812C224
sub_812C224: @ 812C224
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
sub sp, 0xC
ldr r4, _0812C2B8 @ =gBattleTypeFlags
ldr r0, [r4]
movs r1, 0x2
ands r0, r1
cmp r0, 0
beq _0812C31C
movs r0, 0x18
bl Alloc
adds r5, r0, 0
ldr r0, _0812C2BC @ =gUnknown_2023E8A
ldrb r0, [r0]
subs r0, 0x1
strb r0, [r5]
ldr r1, [r4]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0812C2C4
movs r0, 0xF
mov r8, r0
add r4, sp, 0x4
mov r0, sp
adds r1, r4, 0
bl sub_812C334
movs r3, 0
mov r9, r4
adds r1, r5, 0x1
mov r12, r1
adds r7, r5, 0
adds r7, 0x8
adds r6, r5, 0
adds r6, 0xF
ldr r4, _0812C2C0 @ =gUnknown_2022744
_0812C274:
mov r0, r12
adds r2, r0, r3
ldr r1, [sp]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r3, r0
adds r0, r4
ldrb r0, [r0]
strb r0, [r2]
adds r2, r7, r3
ldr r1, [sp, 0x4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r3, r0
adds r0, r4
ldrb r0, [r0]
strb r0, [r2]
adds r2, r6, r3
mov r0, r9
ldr r1, [r0, 0x4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r3, r0
adds r0, r4
ldrb r0, [r0]
strb r0, [r2]
adds r3, 0x1
cmp r3, 0x6
ble _0812C274
b _0812C30E
.align 2, 0
_0812C2B8: .4byte gBattleTypeFlags
_0812C2BC: .4byte gUnknown_2023E8A
_0812C2C0: .4byte gUnknown_2022744
_0812C2C4:
movs r0, 0x1
ands r1, r0
cmp r1, 0
beq _0812C2D2
movs r1, 0xE
mov r8, r1
b _0812C2E2
_0812C2D2:
bl InUnionRoom
movs r1, 0xD
mov r8, r1
cmp r0, 0x1
bne _0812C2E2
movs r0, 0x13
mov r8, r0
_0812C2E2:
movs r3, 0
adds r4, r5, 0x1
ldr r1, _0812C32C @ =gUnknown_2022744
mov r12, r1
ldr r7, _0812C330 @ =gBattleStruct
movs r6, 0x1
_0812C2EE:
adds r2, r4, r3
ldr r0, [r7]
adds r0, 0xB5
ldrb r0, [r0]
adds r1, r6, 0
eors r1, r0
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r3, r0
add r0, r12
ldrb r0, [r0]
strb r0, [r2]
adds r3, 0x1
cmp r3, 0x6
ble _0812C2EE
_0812C30E:
mov r0, r8
adds r1, r5, 0
bl sub_8113550
adds r0, r5, 0
bl Free
_0812C31C:
add sp, 0xC
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0812C32C: .4byte gUnknown_2022744
_0812C330: .4byte gBattleStruct
thumb_func_end sub_812C224
thumb_func_start sub_812C334
sub_812C334: @ 812C334
push {r4-r6,lr}
adds r6, r0, 0
ldr r3, _0812C35C @ =gLinkPlayers
ldr r4, _0812C360 @ =gBattleStruct
ldr r0, [r4]
adds r0, 0xB5
ldrb r2, [r0]
lsls r0, r2, 3
subs r0, r2
lsls r0, 2
adds r0, r3
ldrb r2, [r0, 0x18]
movs r0, 0x2
movs r5, 0
eors r2, r0
_0812C352:
ldrh r0, [r3, 0x18]
cmp r2, r0
bne _0812C364
str r5, [r6]
b _0812C370
.align 2, 0
_0812C35C: .4byte gLinkPlayers
_0812C360: .4byte gBattleStruct
_0812C364:
ldr r0, [r4]
adds r0, 0xB5
ldrb r0, [r0]
cmp r5, r0
beq _0812C370
stm r1!, {r5}
_0812C370:
adds r3, 0x1C
adds r5, 0x1
cmp r5, 0x3
ble _0812C352
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_812C334
.align 2, 0 @ Don't pad with nop.