pokefirered/asm/crt0.s

229 lines
5.0 KiB
ArmAsm

.include "constants/gba_constants.inc"
.syntax unified
.global Start
.text
.arm
Start: @ 8000000
b Init
.include "asm/rom_header.inc"
@ 80000C0
.word 0
.global GPIOPortData
GPIOPortData: @ 80000C4
.hword 0
.global GPIOPortDirection
GPIOPortDirection: @ 80000C6
.hword 0
.global GPIOPortReadEnable
GPIOPortReadEnable: @ 80000C8
.hword 0
.space 6
@ 80000D0
@ TODO: figure out what this data is
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 0xFFFFFFFF
.4byte 4
.4byte 2
.ascii "pokemon red version"
.space 13
.4byte 0x82350AC @ gMonFrontPicTable
.4byte 0x823654C @ gMonBackPicTable
.4byte 0x823730C @ gMonPaletteTable
.4byte 0x82380CC @ gMonShinyPaletteTable
.4byte 0x83D37A0 @ gMonIconTable
.4byte 0x83D3E80 @ gMonIconPaletteIndices
.4byte 0x83D4038 @ gMonIconPaletteTable
.4byte 0x8245EE0 @ gSpeciesNames
.4byte 0x8247094 @ gMoveNames
.4byte 0x84556F8 @ gDecorations
.4byte 0xEE0 @ offsetof(struct SaveBlock1, flags)
.4byte 0x1000 @ offsetof(struct SaveBlock1, vars)
.4byte 0x18 @ offsetof(struct SaveBlock2, pokedex)
.4byte 0x5F8 @ offsetof(struct SaveBlock1, seen1)
.4byte 0x3A18 @ offsetof(struct SaveBlock1, seen2)
.4byte 0x3C
.4byte 0x838
.4byte 0x839
.4byte 0x182
.4byte 0xA0A0A07
.4byte 0xC060C0C
.4byte 0xC121006
.4byte 0x8010B0F
.4byte 0xC
.4byte 0xF24 @ sizeof(struct SaveBlock2)
.4byte 0x3D68 @ sizeof(struct SaveBlock1)
.4byte 0x34 @ offsetof(struct SaveBlock1, playerPartyCount)
.4byte 0x38 @ offsetof(struct SaveBlock1, playerParty)
.4byte 9 @ offsetof(struct SaveBlock2, specialSaveWarp)
.4byte 0xA @ offsetof(struct SaveBlock2, playerTrainerId)
.4byte 0 @ offsetof(struct SaveBlock2, playerName)
.4byte 8 @ offsetof(struct SaveBlock2, playerGender)
.4byte 0xAD @ offsetof(struct SaveBlock2, ?????? (0xAD))
.4byte 0xAD @ offsetof(struct SaveBlock2, ?????? (0xAD))
.4byte 0x30BB
.4byte 0x30A7
.4byte 0
.4byte 0x8254784
.4byte 0x824FC40
.4byte 0x824FB08
.4byte 0x83DB028
.4byte 0x8250C04
.4byte 0x826056C
.4byte 0x82605CC
.4byte 0xA8
.4byte 0x82C
.4byte 0x83B
.4byte 0x3A0D1E2A
.4byte 0x1E2B
.4byte 0x298
.4byte 0x309C
.4byte 0x30EC
.4byte 0x34
.4byte 0
.4byte 0xFFFFFFFF
.arm
.align 2, 0
.global Init
Init:
mov r0, PSR_IRQ_MODE
msr cpsr_cf, r0
ldr sp, sp_irq
mov r0, PSR_SYS_MODE
msr cpsr_cf, r0
ldr sp, sp_sys
ldr r1, =INTR_VECTOR
adr r0, IntrMain
str r0, [r1]
ldr r1, =AgbMain
mov lr, pc
bx r1
b Init
.align 2, 0
sp_sys: .word IWRAM_END - 0x1C0
sp_irq: .word IWRAM_END - 0x60
.pool
.arm
.align 2, 0
.global IntrMain
IntrMain:
mov r3, REG_BASE
add r3, r3, 0x200
ldr r2, [r3, OFFSET_REG_IE - 0x200]
ldrh r1, [r3, OFFSET_REG_IME - 0x200]
mrs r0, spsr
stmdb sp!, {r0-r3,lr}
mov r0, 0
strh r0, [r3, OFFSET_REG_IME - 0x200]
and r1, r2, r2, lsr 16
mov r12, 0
ands r0, r1, INTR_FLAG_VCOUNT
bne IntrMain_FoundIntr
add r12, r12, 0x4
mov r0, 0x1
strh r0, [r3, OFFSET_REG_IME - 0x200]
ands r0, r1, INTR_FLAG_SERIAL
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_TIMER3
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_HBLANK
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_VBLANK
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_TIMER0
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_TIMER1
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_TIMER2
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_DMA0
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_DMA1
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_DMA2
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_DMA3
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_KEYPAD
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, INTR_FLAG_GAMEPAK
strbne r0, [r3, OFFSET_REG_SOUNDCNT_X - 0x200]
bne . @ spin
IntrMain_FoundIntr:
strh r0, [r3, OFFSET_REG_IF - 0x200]
bic r2, r2, r0
ldr r0, =gRfuState
ldr r0, [r0]
ldrb r0, [r0, 0xA]
mov r1, 0x8
mov r0, r1, lsl r0
orr r0, r0, INTR_FLAG_GAMEPAK
orr r1, r0, INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK
and r1, r1, r2
strh r1, [r3, OFFSET_REG_IE - 0x200]
mrs r3, cpsr
bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
orr r3, r3, PSR_SYS_MODE
msr cpsr_cf, r3
ldr r1, =gIntrTable
add r1, r1, r12
ldr r0, [r1]
stmdb sp!, {lr}
adr lr, IntrMain_RetAddr
bx r0
IntrMain_RetAddr:
ldmia sp!, {lr}
mrs r3, cpsr
bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
orr r3, r3, PSR_I_BIT | PSR_IRQ_MODE
msr cpsr_cf, r3
ldmia sp!, {r0-r3,lr}
strh r2, [r3, OFFSET_REG_IE - 0x200]
strh r1, [r3, OFFSET_REG_IME - 0x200]
msr spsr_cf, r0
bx lr
.pool
.align 2, 0 @ Don't pad with nop.