pokefirered/include/map_obj_80688E4.h
2019-05-19 13:02:57 -04:00

11 lines
238 B
C

#ifndef GUARD_MAP_OBJ_80688E4_H
#define GUARD_MAP_OBJ_80688E4_H
#include "global.h"
void player_bitmagic(void);
void FreezeMapObject(struct MapObject *);
void FreezeMapObjectsExceptOne(u8 mapObjectId);
#endif //GUARD_MAP_OBJ_80688E4_H