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107 lines
3.6 KiB
C
107 lines
3.6 KiB
C
#ifndef GUARD_QUEST_LOG_H
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#define GUARD_QUEST_LOG_H
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#include "global.h"
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#include "quest_log_battle.h"
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#include "constants/quest_log.h"
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#include "field_control_avatar.h"
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// Parameter to QuestLog_OnEscalatorWarp
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#define QL_ESCALATOR_OUT 1
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#define QL_ESCALATOR_IN 2
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struct QuestLogEntry
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{
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// When command == 2, these fields have different meanings
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u8 localId; // cmd == 2: Pressed A/B, checked wild, held direction, took step
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u8 mapNum; // cmd == 2: Always set to 0
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u8 mapGroup; // cmd == 2: Dpad direction
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u8 animId; // cmd == 2: Always set to 0
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u16 duration;
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u8 command;
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};
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struct UnkStruct_203B044
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{
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u8 id;
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u8 unk_1;
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u16 unk_2;
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};
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extern u8 gQuestLogState;
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extern u8 gQuestLogPlaybackState;
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extern const u8 gUnknown_84566A8[];
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extern struct FieldInput gQuestLogFieldInput;
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extern struct UnkStruct_203B044 gUnknown_203B044;
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extern u16 *gUnknown_203AE04;
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extern u16 *sEventRecordingPointer;
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extern u16 sQuestLogCursor;
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void QuestLogRecordPlayerAvatarGfxTransition(u8);
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void SetQuestLogEvent(u16, const u16 *);
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void SetQLPlayedTheSlots(void);
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void QuestLog_RecordEnteredMap(u16);
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u8 sub_8112CAC(void);
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bool8 QuestLog_SchedulePlaybackCB(void (*func)(void));
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void QuestLog_BackUpPalette(u16 offset, u16 size);
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void CommitQuestLogWindow1(void);
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void QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode(void);
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void ResetQuestLog(void);
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void ResetTrainerFanClub(void);
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void TrySetUpQuestLogScenes_ElseContinueFromSave(u8 taskId);
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void SaveQuestLogData(void);
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void QuestLog_CutRecording(void);
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u8 sub_8112CAC(void);
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void ResetDeferredLinkEvent(void);
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void FinishRecordingQuestLogScene(void);
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void QuestLogEvents_HandleEndTrainerBattle(void);
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void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
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void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
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void SetQuestLogRecordAndPlaybackPointers(void *oldSave);
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void sub_811246C(struct Sprite *sprite);
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void QuestLogRecordNPCStep(u8 a0, u8 a1, u8 a2, u8 a3);
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bool8 sub_8111C2C(void);
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void QuestLog_OnEscalatorWarp(u8 direction);
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void QuestLogRecordPlayerAvatarGfxTransitionWithDuration(u8 movementActionId, u8 duration);
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void Special_UpdateTrainerFansAfterLinkBattle(void);
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void QuestLogRecordPlayerStep(u8 movementActionId);
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void QuestLogRecordPlayerStepWithDuration(u8 movementActionId, u8 duration);
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void QuestLogRecordNPCStepWithDuration(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration);
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void QL_AfterRecordFishActionSuccessful(void);
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void sub_8110920(void);
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void sub_8111708(void);
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void sub_81127F8(struct FieldInput * a0);
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void sub_8112B3C(void);
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void RunQuestLogCB(void);
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void sub_8111C68(void);
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bool8 QuestLogScenePlaybackIsEnding(void);
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void sub_8115798(void);
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bool8 QuestLog_ShouldEndSceneOnMapChange(void);
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void QuestLog_AdvancePlayhead_(void);
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void QuestLog_InitPalettesBackup(void);
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void sub_8110FCC(void);
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u8 GetQuestLogStartType(void);
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void sub_81113E4(void);
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void sub_8111438(void);
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void StartRecordingQuestLogEntry(u16 eventId);
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bool8 WillCommandOfSizeFitInSav1Record(u16 *cursor, size_t size);
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bool8 sub_8110944(const void * a0, size_t cmdSize);
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void sub_8113BD8(void);
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void ResetUnk203B044(void);
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u16 *TryRecordEvent39_NoParams(u16 *);
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u16 *sub_8113C8C(u16 *, struct QuestLogEntry *);
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u16 *sub_8113CC8(u16 *, struct QuestLogEntry *);
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u16 *sub_8113D08(u16 *, struct QuestLogEntry *);
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u16 *sub_8113D48(u16 *, struct QuestLogEntry *);
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u16 *sub_8113D94(u16 *, struct QuestLogEntry *);
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void QL_EnableRecordingSteps(void);
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u16 *QuestLog_SkipCommand(u16 *, u16 **);
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void sub_8113ABC(const u16 *);
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u16 *sub_8113C20(u16 *, struct QuestLogEntry *);
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bool8 sub_8113AE8(const u16 *);
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bool8 sub_8113B44(const u16 *);
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void TryRecordEvent41_IncCursor(u16);
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#endif //GUARD_QUEST_LOG_H
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