mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-18 10:53:30 -05:00
2559 lines
96 KiB
C
2559 lines
96 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "data.h"
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#include "item.h"
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#include "item_menu.h"
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#include "link.h"
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#include "m4a.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "strings.h"
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#include "pokemon_special_anim.h"
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#include "task.h"
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#include "util.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "battle_script_commands.h"
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#include "reshow_battle_screen.h"
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#include "constants/battle_anim.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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static void PlayerBufferExecCompleted(u32 battler);
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static void PlayerHandleLoadMonSprite(u32 battler);
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static void PlayerHandleSwitchInAnim(u32 battler);
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static void PlayerHandleReturnMonToBall(u32 battler);
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static void PlayerHandleDrawTrainerPic(u32 battler);
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static void PlayerHandleTrainerSlide(u32 battler);
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static void PlayerHandleTrainerSlideBack(u32 battler);
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static void PlayerHandleFaintAnimation(u32 battler);
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static void PlayerHandlePaletteFade(u32 battler);
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static void PlayerHandleSuccessBallThrowAnim(u32 battler);
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static void PlayerHandleBallThrowAnim(u32 battler);
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static void PlayerHandlePause(u32 battler);
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static void PlayerHandleMoveAnimation(u32 battler);
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static void PlayerHandlePrintString(u32 battler);
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static void PlayerHandlePrintSelectionString(u32 battler);
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static void PlayerHandleChooseAction(u32 battler);
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static void PlayerHandleUnknownYesNoBox(u32 battler);
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static void PlayerHandleChooseMove(u32 battler);
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static void PlayerHandleChooseItem(u32 battler);
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static void PlayerHandleChoosePokemon(u32 battler);
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static void PlayerHandleCmd23(u32 battler);
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static void PlayerHandleHealthBarUpdate(u32 battler);
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static void PlayerHandleExpUpdate(u32 battler);
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static void PlayerHandleStatusIconUpdate(u32 battler);
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static void PlayerHandleStatusAnimation(u32 battler);
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static void PlayerHandleStatusXor(u32 battler);
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static void PlayerHandleDataTransfer(u32 battler);
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static void PlayerHandleDMA3Transfer(u32 battler);
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static void PlayerHandlePlayBGM(u32 battler);
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static void PlayerHandleCmd32(u32 battler);
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static void PlayerHandleTwoReturnValues(u32 battler);
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static void PlayerHandleChosenMonReturnValue(u32 battler);
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static void PlayerHandleOneReturnValue(u32 battler);
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static void PlayerHandleOneReturnValue_Duplicate(u32 battler);
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static void PlayerHandleCmd37(u32 battler);
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static void PlayerHandleCmd38(u32 battler);
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static void PlayerHandleCmd39(u32 battler);
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static void PlayerHandleCmd40(u32 battler);
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static void PlayerHandleHitAnimation(u32 battler);
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static void PlayerHandleCmd42(u32 battler);
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static void PlayerHandlePlaySE(u32 battler);
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static void PlayerHandlePlayFanfare(u32 battler);
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static void PlayerHandleFaintingCry(u32 battler);
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static void PlayerHandleIntroSlide(u32 battler);
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static void PlayerHandleIntroTrainerBallThrow(u32 battler);
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static void PlayerHandleDrawPartyStatusSummary(u32 battler);
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static void PlayerHandleHidePartyStatusSummary(u32 battler);
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static void PlayerHandleEndBounceEffect(u32 battler);
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static void PlayerHandleSpriteInvisibility(u32 battler);
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static void PlayerHandleBattleAnimation(u32 battler);
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static void PlayerHandleLinkStandbyMsg(u32 battler);
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static void PlayerHandleResetActionMoveSelection(u32 battler);
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static void PlayerHandleCmd55(u32 battler);
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static void PlayerCmdEnd(u32 battler);
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static void PlayerBufferRunCommand(u32 battler);
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static void HandleInputChooseTarget(u32 battler);
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static void MoveSelectionDisplayPpNumber(u32 battler);
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static void MoveSelectionDisplayPpString(void);
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static void MoveSelectionDisplayMoveType(u32 battler);
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static void MoveSelectionDisplayMoveNames(u32 battler);
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static void HandleMoveSwitching(u32 battler);
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static void WaitForMonSelection(u32 battler);
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static void CompleteWhenChoseItem(u32 battler);
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static void Task_LaunchLvlUpAnim(u8 taskId);
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static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
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static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
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static void Task_UpdateLvlInHealthbox(u8 taskId);
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static void PrintLinkStandbyMsg(void);
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static void DoSwitchOutAnimation(u32 battler);
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static void PlayerDoMoveAnimation(u32 battler);
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static void Task_StartSendOutAnim(u8 taskId);
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static void PreviewDeterminativeMoveTargets(u32 battler);
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static void SwitchIn_HandleSoundAndEnd(u32 battler);
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static void Task_GiveExpWithExpBar(u8 taskId);
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static void Task_CreateLevelUpVerticalStripes(u8 taskId);
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static void StartSendOutAnim(u32 battler, bool8 dontClearSubstituteBit);
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static void EndDrawPartyStatusSummary(u32 battler);
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static void ReloadMoveNames(u32 battler);
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static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
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{
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_HandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = PlayerHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = PlayerHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = PlayerHandleReturnMonToBall,
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[CONTROLLER_DRAWTRAINERPIC] = PlayerHandleDrawTrainerPic,
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[CONTROLLER_TRAINERSLIDE] = PlayerHandleTrainerSlide,
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[CONTROLLER_TRAINERSLIDEBACK] = PlayerHandleTrainerSlideBack,
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[CONTROLLER_FAINTANIMATION] = PlayerHandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = PlayerHandlePaletteFade,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = PlayerHandleSuccessBallThrowAnim,
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[CONTROLLER_BALLTHROWANIM] = PlayerHandleBallThrowAnim,
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[CONTROLLER_PAUSE] = PlayerHandlePause,
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[CONTROLLER_MOVEANIMATION] = PlayerHandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = PlayerHandlePrintString,
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = PlayerHandlePrintSelectionString,
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[CONTROLLER_CHOOSEACTION] = PlayerHandleChooseAction,
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[CONTROLLER_UNKNOWNYESNOBOX] = PlayerHandleUnknownYesNoBox,
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[CONTROLLER_CHOOSEMOVE] = PlayerHandleChooseMove,
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[CONTROLLER_OPENBAG] = PlayerHandleChooseItem,
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[CONTROLLER_CHOOSEPOKEMON] = PlayerHandleChoosePokemon,
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[CONTROLLER_23] = PlayerHandleCmd23,
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[CONTROLLER_HEALTHBARUPDATE] = PlayerHandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = PlayerHandleExpUpdate,
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[CONTROLLER_STATUSICONUPDATE] = PlayerHandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = PlayerHandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = PlayerHandleStatusXor,
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[CONTROLLER_DATATRANSFER] = PlayerHandleDataTransfer,
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[CONTROLLER_DMA3TRANSFER] = PlayerHandleDMA3Transfer,
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[CONTROLLER_PLAYBGM] = PlayerHandlePlayBGM,
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[CONTROLLER_32] = PlayerHandleCmd32,
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[CONTROLLER_CHOSENMONRETURNVALUE] = PlayerHandleChosenMonReturnValue,
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[CONTROLLER_TWORETURNVALUES] = PlayerHandleTwoReturnValues,
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[CONTROLLER_ONERETURNVALUE] = PlayerHandleOneReturnValue,
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = PlayerHandleOneReturnValue_Duplicate,
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[CONTROLLER_CLEARUNKVAR] = PlayerHandleCmd37,
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[CONTROLLER_SETUNKVAR] = PlayerHandleCmd38,
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[CONTROLLER_CLEARUNKFLAG] = PlayerHandleCmd39,
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[CONTROLLER_TOGGLEUNKFLAG] = PlayerHandleCmd40,
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[CONTROLLER_HITANIMATION] = PlayerHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = PlayerHandleCmd42,
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[CONTROLLER_PLAYSE] = PlayerHandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = PlayerHandlePlayFanfare,
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[CONTROLLER_FAINTINGCRY] = PlayerHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = PlayerHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = PlayerHandleIntroTrainerBallThrow,
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = PlayerHandleDrawPartyStatusSummary,
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = PlayerHandleHidePartyStatusSummary,
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[CONTROLLER_ENDBOUNCE] = PlayerHandleEndBounceEffect,
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[CONTROLLER_SPRITEINVISIBILITY] = PlayerHandleSpriteInvisibility,
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[CONTROLLER_BATTLEANIMATION] = PlayerHandleBattleAnimation,
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[CONTROLLER_LINKSTANDBYMSG] = PlayerHandleLinkStandbyMsg,
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[CONTROLLER_RESETACTIONMOVESELECTION] = PlayerHandleResetActionMoveSelection,
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[CONTROLLER_ENDLINKBATTLE] = PlayerHandleCmd55,
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[CONTROLLER_TERMINATOR_NOP] = PlayerCmdEnd,
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};
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void SetControllerToPlayer(u32 battler)
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{
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gBattlerControllerEndFuncs[battler] = PlayerBufferExecCompleted;
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gBattlerControllerFuncs[battler] = PlayerBufferRunCommand;
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gDoingBattleAnim = FALSE;
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gPlayerDpadHoldFrames = 0;
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}
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static void PlayerBufferExecCompleted(u32 battler)
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{
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gBattlerControllerFuncs[battler] = PlayerBufferRunCommand;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(battler, 2, 4, &playerId);
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gBattleBufferA[battler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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{
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gBattleControllerExecFlags &= ~gBitTable[battler];
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}
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}
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static void PlayerBufferRunCommand(u32 battler)
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{
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if (gBattleControllerExecFlags & gBitTable[battler])
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{
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if (gBattleBufferA[battler][0] < NELEMS(sPlayerBufferCommands))
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sPlayerBufferCommands[gBattleBufferA[battler][0]](battler);
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else
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PlayerBufferExecCompleted(battler);
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}
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}
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static void CompleteOnBattlerSpritePosX_0(u32 battler)
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{
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if (gSprites[gBattlerSpriteIds[battler]].x2 == 0)
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PlayerBufferExecCompleted(battler);
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}
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static void HandleInputChooseAction(u32 battler)
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{
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u16 itemId = gBattleBufferA[battler][2] | (gBattleBufferA[battler][3] << 8);
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DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
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DoBounceEffect(battler, BOUNCE_MON, 7, 1);
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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switch (gActionSelectionCursor[battler])
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{
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case 0:
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_USE_MOVE, 0);
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break;
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case 1:
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_USE_ITEM, 0);
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break;
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case 2:
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_SWITCH, 0);
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break;
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case 3:
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_RUN, 0);
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break;
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}
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PlayerBufferExecCompleted(battler);
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}
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else if (JOY_NEW(DPAD_LEFT))
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{
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if (gActionSelectionCursor[battler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 1;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(DPAD_RIGHT))
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{
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if (!(gActionSelectionCursor[battler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 1;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(DPAD_UP))
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{
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if (gActionSelectionCursor[battler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 2;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(DPAD_DOWN))
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{
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if (!(gActionSelectionCursor[battler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[battler]);
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gActionSelectionCursor[battler] ^= 2;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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}
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}
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else if (JOY_NEW(B_BUTTON))
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{
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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&& GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT
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&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
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&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (gBattleBufferA[battler][1] == B_ACTION_USE_ITEM)
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{
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// Return item to bag if partner had selected one.
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AddBagItem(itemId, 1);
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}
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PlaySE(SE_SELECT);
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_CANCEL_PARTNER, 0);
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PlayerBufferExecCompleted(battler);
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}
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}
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else if (JOY_NEW(START_BUTTON))
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{
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SwapHpBarsWithHpText();
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}
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}
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// Unused
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static void EndBounceEffect2(u32 battler)
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{
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EndBounceEffect(battler, BOUNCE_HEALTHBOX);
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EndBounceEffect(battler, BOUNCE_MON);
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gBattlerControllerFuncs[battler] = HandleInputChooseTarget;
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}
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static void HandleInputChooseTarget(u32 battler)
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{
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s32 i;
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static const u8 identities[MAX_BATTLERS_COUNT] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT};
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u16 move = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MOVE1 + gMoveSelectionCursor[battler]);
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u16 moveTarget = GetBattlerMoveTargetType(battler, move);
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DoBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX, 15, 1);
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for (i = 0; i < gBattlersCount; i++)
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{
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if (i != gMultiUsePlayerCursor)
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EndBounceEffect(i, BOUNCE_HEALTHBOX);
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}
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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if (gBattleStruct->mega.playerSelect)
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
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else if (gBattleStruct->burst.playerSelect)
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_ULTRA_BURST | (gMultiUsePlayerCursor << 8));
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else if (gBattleStruct->dynamax.playerSelect)
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_DYNAMAX | (gMultiUsePlayerCursor << 8));
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else
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | (gMultiUsePlayerCursor << 8));
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EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
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HideTriggerSprites();
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PlayerBufferExecCompleted(battler);
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}
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else if (JOY_NEW(B_BUTTON))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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gBattlerControllerFuncs[battler] = HandleInputChooseMove;
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DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
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DoBounceEffect(battler, BOUNCE_MON, 7, 1);
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EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
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}
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else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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if (moveTarget == (MOVE_TARGET_USER | MOVE_TARGET_ALLY))
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{
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gMultiUsePlayerCursor ^= BIT_FLANK;
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}
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else
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{
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do
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{
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u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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if (currSelIdentity == identities[i])
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break;
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}
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do
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{
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if (--i < 0)
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i = MAX_BATTLERS_COUNT - 1;
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gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
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} while (gMultiUsePlayerCursor == gBattlersCount);
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i = 0;
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switch (GetBattlerPosition(gMultiUsePlayerCursor))
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{
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case B_POSITION_PLAYER_LEFT:
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case B_POSITION_PLAYER_RIGHT:
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if (battler != gMultiUsePlayerCursor)
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i++;
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else if (moveTarget & MOVE_TARGET_USER_OR_SELECTED)
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i++;
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break;
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case B_POSITION_OPPONENT_LEFT:
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case B_POSITION_OPPONENT_RIGHT:
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i++;
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break;
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}
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if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]
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|| !CanTargetBattler(battler, gMultiUsePlayerCursor, move))
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i = 0;
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} while (i == 0);
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}
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
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}
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else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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if (moveTarget == (MOVE_TARGET_USER | MOVE_TARGET_ALLY))
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{
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gMultiUsePlayerCursor ^= BIT_FLANK;
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}
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else
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{
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do
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{
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u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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|
{
|
|
if (currSelIdentity == identities[i])
|
|
break;
|
|
}
|
|
do
|
|
{
|
|
if (++i > 3)
|
|
i = 0;
|
|
gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
|
|
} while (gMultiUsePlayerCursor == gBattlersCount);
|
|
|
|
i = 0;
|
|
switch (GetBattlerPosition(gMultiUsePlayerCursor))
|
|
{
|
|
case B_POSITION_PLAYER_LEFT:
|
|
case B_POSITION_PLAYER_RIGHT:
|
|
if (battler != gMultiUsePlayerCursor)
|
|
i++;
|
|
else if (moveTarget & MOVE_TARGET_USER_OR_SELECTED)
|
|
i++;
|
|
break;
|
|
case B_POSITION_OPPONENT_LEFT:
|
|
case B_POSITION_OPPONENT_RIGHT:
|
|
i++;
|
|
break;
|
|
}
|
|
|
|
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]
|
|
|| !CanTargetBattler(battler, gMultiUsePlayerCursor, move))
|
|
i = 0;
|
|
} while (i == 0);
|
|
}
|
|
|
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
|
|
}
|
|
}
|
|
|
|
static void HideAllTargets(void)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (IsBattlerAlive(i) && gBattleSpritesDataPtr->healthBoxesData[i].healthboxIsBouncing)
|
|
{
|
|
gSprites[gBattlerSpriteIds[i]].callback = SpriteCB_HideAsMoveTarget;
|
|
EndBounceEffect(i, BOUNCE_HEALTHBOX);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HideShownTargets(u32 battler)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (IsBattlerAlive(i) && gBattleSpritesDataPtr->healthBoxesData[i].healthboxIsBouncing && i != battler)
|
|
{
|
|
gSprites[gBattlerSpriteIds[i]].callback = SpriteCB_HideAsMoveTarget;
|
|
EndBounceEffect(i, BOUNCE_HEALTHBOX);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleInputShowEntireFieldTargets(u32 battler)
|
|
{
|
|
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
|
gPlayerDpadHoldFrames++;
|
|
else
|
|
gPlayerDpadHoldFrames = 0;
|
|
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
HideAllTargets();
|
|
if (gBattleStruct->mega.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
|
else if (gBattleStruct->burst.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_ULTRA_BURST | (gMultiUsePlayerCursor << 8));
|
|
else if (gBattleStruct->dynamax.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_DYNAMAX | (gMultiUsePlayerCursor << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | (gMultiUsePlayerCursor << 8));
|
|
HideTriggerSprites();
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
HideAllTargets();
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
|
|
DoBounceEffect(battler, BOUNCE_MON, 7, 1);
|
|
}
|
|
}
|
|
|
|
static void HandleInputShowTargets(u32 battler)
|
|
{
|
|
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
|
gPlayerDpadHoldFrames++;
|
|
else
|
|
gPlayerDpadHoldFrames = 0;
|
|
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
HideShownTargets(battler);
|
|
if (gBattleStruct->mega.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
|
else if (gBattleStruct->burst.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_ULTRA_BURST | (gMultiUsePlayerCursor << 8));
|
|
else if (gBattleStruct->dynamax.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_DYNAMAX | (gMultiUsePlayerCursor << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | (gMultiUsePlayerCursor << 8));
|
|
HideTriggerSprites();
|
|
// TryHideLastUsedBall();
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
HideShownTargets(battler);
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
DoBounceEffect(battler, BOUNCE_HEALTHBOX, 7, 1);
|
|
DoBounceEffect(battler, BOUNCE_MON, 7, 1);
|
|
}
|
|
}
|
|
|
|
static void TryShowAsTarget(u32 battler)
|
|
{
|
|
if (IsBattlerAlive(battler))
|
|
{
|
|
DoBounceEffect(battler, BOUNCE_HEALTHBOX, 15, 1);
|
|
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCB_ShowAsMoveTarget;
|
|
}
|
|
}
|
|
|
|
void HandleInputChooseMove(u32 battler)
|
|
{
|
|
u16 moveTarget;
|
|
u32 canSelectTarget = 0;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[battler][4]);
|
|
|
|
// PreviewDeterminativeMoveTargets(battler);
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
|
|
PlaySE(SE_SELECT);
|
|
if (moveInfo->moves[gMoveSelectionCursor[battler]] == MOVE_CURSE)
|
|
{
|
|
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST && moveInfo->monType3 != TYPE_GHOST)
|
|
moveTarget = MOVE_TARGET_USER;
|
|
else
|
|
moveTarget = MOVE_TARGET_SELECTED;
|
|
}
|
|
else
|
|
{
|
|
moveTarget = GetBattlerMoveTargetType(battler, moveInfo->moves[gMoveSelectionCursor[battler]]);
|
|
}
|
|
|
|
// TODO: Z-Moves
|
|
// if (gBattleStruct->zmove.viewing)
|
|
// {
|
|
// u16 chosenMove = moveInfo->moves[gMoveSelectionCursor[battler]];
|
|
|
|
// QueueZMove(battler, chosenMove);
|
|
// gBattleStruct->zmove.viewing = FALSE;
|
|
// if (gMovesInfo[moveInfo->moves[gMoveSelectionCursor[battler]]].category != DAMAGE_CATEGORY_STATUS)
|
|
// moveTarget = MOVE_TARGET_SELECTED; //damaging z moves always have selected target
|
|
// }
|
|
|
|
// Status moves turn into Max Guard when Dynamaxed, targets user.
|
|
if ((IsDynamaxed(battler) || gBattleStruct->dynamax.playerSelect))
|
|
moveTarget = gMovesInfo[GetMaxMove(battler, moveInfo->moves[gMoveSelectionCursor[battler]])].target;
|
|
|
|
if (moveTarget & MOVE_TARGET_USER)
|
|
gMultiUsePlayerCursor = battler;
|
|
else
|
|
gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerSide(battler)));
|
|
|
|
if (!gBattleBufferA[battler][1]) // not a double battle
|
|
{
|
|
if (moveTarget & MOVE_TARGET_USER_OR_SELECTED && !gBattleBufferA[battler][2])
|
|
canSelectTarget = 1;
|
|
}
|
|
else // double battle
|
|
{
|
|
if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER | MOVE_TARGET_ALLY)))
|
|
canSelectTarget = 1; // either selected or user
|
|
if (moveTarget == (MOVE_TARGET_USER | MOVE_TARGET_ALLY) && IsBattlerAlive(BATTLE_PARTNER(battler)))
|
|
canSelectTarget = 1;
|
|
|
|
if (moveInfo->currentPp[gMoveSelectionCursor[battler]] == 0)
|
|
{
|
|
canSelectTarget = 0;
|
|
}
|
|
else if (!(moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_BATTLER, battler) <= 1)
|
|
{
|
|
gMultiUsePlayerCursor = GetDefaultMoveTarget(battler);
|
|
canSelectTarget = 0;
|
|
}
|
|
|
|
if (B_SHOW_TARGETS == TRUE)
|
|
{
|
|
// Show all available targets for multi-target moves
|
|
if ((moveTarget & MOVE_TARGET_ALL_BATTLERS) == MOVE_TARGET_ALL_BATTLERS)
|
|
{
|
|
u32 i = 0;
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
TryShowAsTarget(i);
|
|
|
|
canSelectTarget = 3;
|
|
}
|
|
else if (moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
|
|
{
|
|
TryShowAsTarget(gMultiUsePlayerCursor);
|
|
TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor));
|
|
if (moveTarget & MOVE_TARGET_FOES_AND_ALLY)
|
|
TryShowAsTarget(BATTLE_PARTNER(battler));
|
|
canSelectTarget = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch(canSelectTarget)
|
|
{
|
|
case 0:
|
|
default:
|
|
if (gBattleStruct->mega.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
|
else if (gBattleStruct->burst.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_ULTRA_BURST | (gMultiUsePlayerCursor << 8));
|
|
else if (gBattleStruct->dynamax.playerSelect)
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | RET_DYNAMAX | (gMultiUsePlayerCursor << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, gMoveSelectionCursor[battler] | (gMultiUsePlayerCursor << 8));
|
|
HideTriggerSprites();
|
|
PlayerBufferExecCompleted(battler);
|
|
break;
|
|
case 1:
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseTarget;
|
|
|
|
if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
|
|
gMultiUsePlayerCursor = battler;
|
|
else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)])
|
|
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
else
|
|
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
|
|
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
|
|
break;
|
|
case 2:
|
|
gBattlerControllerFuncs[battler] = HandleInputShowTargets;
|
|
break;
|
|
case 3: // Entire field
|
|
gBattlerControllerFuncs[battler] = HandleInputShowEntireFieldTargets;
|
|
break;
|
|
}
|
|
}
|
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
if (gBattleStruct->zmove.viewing)
|
|
{
|
|
ReloadMoveNames(battler);
|
|
}
|
|
else
|
|
{
|
|
gBattleStruct->mega.playerSelect = FALSE;
|
|
gBattleStruct->burst.playerSelect = FALSE;
|
|
gBattleStruct->dynamax.playerSelect = FALSE;
|
|
gBattleStruct->zmove.viable = FALSE;
|
|
BtlController_EmitTwoReturnValues(battler, 1, 10, 0xFFFF);
|
|
HideTriggerSprites();
|
|
PlayerBufferExecCompleted(battler);
|
|
ResetPaletteFadeControl();
|
|
BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_LEFT))
|
|
{
|
|
if (gMoveSelectionCursor[battler] & 1)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 1;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_RIGHT))
|
|
{
|
|
if (!(gMoveSelectionCursor[battler] & 1)
|
|
&& (gMoveSelectionCursor[battler] ^ 1) < gNumberOfMovesToChoose)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 1;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_UP))
|
|
{
|
|
if (gMoveSelectionCursor[battler] & 2)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 2;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_DOWN))
|
|
{
|
|
if (!(gMoveSelectionCursor[battler] & 2)
|
|
&& (gMoveSelectionCursor[battler] ^ 2) < gNumberOfMovesToChoose)
|
|
{
|
|
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[battler]);
|
|
gMoveSelectionCursor[battler] ^= 2;
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
|
|
}
|
|
}
|
|
else if (JOY_NEW(SELECT_BUTTON))
|
|
{
|
|
if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
{
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 29);
|
|
if (gMoveSelectionCursor[battler] != 0)
|
|
gMultiUsePlayerCursor = 0;
|
|
else
|
|
gMultiUsePlayerCursor = gMoveSelectionCursor[battler] + 1;
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
|
BattlePutTextOnWindow(gText_BattleSwitchWhich, B_WIN_SWITCH_PROMPT);
|
|
gBattlerControllerFuncs[battler] = HandleMoveSwitching;
|
|
}
|
|
}
|
|
else if (JOY_NEW(START_BUTTON))
|
|
{
|
|
DebugPrintfLevel(MGBA_LOG_ERROR, "start");
|
|
if (CanMegaEvolve(battler))
|
|
{
|
|
DebugPrintfLevel(MGBA_LOG_ERROR, "canmegaevolve");
|
|
gBattleStruct->mega.playerSelect ^= 1;
|
|
ChangeMegaTriggerSprite(gBattleStruct->mega.triggerSpriteId, gBattleStruct->mega.playerSelect);
|
|
PlaySE(SE_SELECT);
|
|
}
|
|
else if (CanUltraBurst(battler))
|
|
{
|
|
gBattleStruct->burst.playerSelect ^= 1;
|
|
ChangeBurstTriggerSprite(gBattleStruct->burst.triggerSpriteId, gBattleStruct->burst.playerSelect);
|
|
PlaySE(SE_SELECT);
|
|
}/*
|
|
else if (gBattleStruct->zmove.viable)
|
|
{
|
|
// show z move name / info
|
|
//TODO: brighten z move symbol
|
|
PlaySE(SE_SELECT);
|
|
if (!gBattleStruct->zmove.viewing)
|
|
MoveSelectionDisplayZMove(gBattleStruct->zmove.chosenZMove, battler);
|
|
else
|
|
ReloadMoveNames(battler);
|
|
} */
|
|
else if (CanDynamax(battler))
|
|
{
|
|
gBattleStruct->dynamax.playerSelect ^= 1;
|
|
MoveSelectionDisplayMoveNames(battler);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
ChangeDynamaxTriggerSprite(gBattleStruct->dynamax.triggerSpriteId, gBattleStruct->dynamax.playerSelect);
|
|
PlaySE(SE_SELECT);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ReloadMoveNames(u32 battler)
|
|
{
|
|
gBattleStruct->mega.playerSelect = FALSE;
|
|
gBattleStruct->burst.playerSelect = FALSE;
|
|
gBattleStruct->dynamax.playerSelect = FALSE;
|
|
gBattleStruct->zmove.viewing = FALSE;
|
|
MoveSelectionDestroyCursorAt(battler);
|
|
MoveSelectionDisplayMoveNames(battler);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
}
|
|
|
|
static void HandleMoveSwitching(u32 battler)
|
|
{
|
|
u8 perMovePPBonuses[4];
|
|
struct ChooseMoveStruct moveStruct;
|
|
u8 totalPPBonuses;
|
|
|
|
if (JOY_NEW(A_BUTTON | SELECT_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
|
|
if (gMoveSelectionCursor[battler] != gMultiUsePlayerCursor)
|
|
{
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[battler][4]);
|
|
s32 i;
|
|
|
|
// swap moves and pp
|
|
i = moveInfo->moves[gMoveSelectionCursor[battler]];
|
|
moveInfo->moves[gMoveSelectionCursor[battler]] = moveInfo->moves[gMultiUsePlayerCursor];
|
|
moveInfo->moves[gMultiUsePlayerCursor] = i;
|
|
i = moveInfo->currentPp[gMoveSelectionCursor[battler]];
|
|
moveInfo->currentPp[gMoveSelectionCursor[battler]] = moveInfo->currentPp[gMultiUsePlayerCursor];
|
|
moveInfo->currentPp[gMultiUsePlayerCursor] = i;
|
|
i = moveInfo->maxPp[gMoveSelectionCursor[battler]];
|
|
moveInfo->maxPp[gMoveSelectionCursor[battler]] = moveInfo->maxPp[gMultiUsePlayerCursor];
|
|
moveInfo->maxPp[gMultiUsePlayerCursor] = i;
|
|
if (gDisableStructs[battler].mimickedMoves & gBitTable[gMoveSelectionCursor[battler]])
|
|
{
|
|
gDisableStructs[battler].mimickedMoves &= (~gBitTable[gMoveSelectionCursor[battler]]);
|
|
gDisableStructs[battler].mimickedMoves |= gBitTable[gMultiUsePlayerCursor];
|
|
}
|
|
MoveSelectionDisplayMoveNames(battler);
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
perMovePPBonuses[i] = (gBattleMons[battler].ppBonuses & (3 << (i * 2))) >> (i * 2);
|
|
totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[battler]];
|
|
perMovePPBonuses[gMoveSelectionCursor[battler]] = perMovePPBonuses[gMultiUsePlayerCursor];
|
|
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
|
|
totalPPBonuses = 0;
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
|
|
|
|
gBattleMons[battler].ppBonuses = totalPPBonuses;
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
gBattleMons[battler].moves[i] = moveInfo->moves[i];
|
|
gBattleMons[battler].pp[i] = moveInfo->currentPp[i];
|
|
}
|
|
if (!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED))
|
|
{
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MOVE1 + i);
|
|
moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_PP1 + i);
|
|
}
|
|
|
|
totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_PP_BONUSES);
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
|
|
i = moveStruct.moves[gMoveSelectionCursor[battler]];
|
|
moveStruct.moves[gMoveSelectionCursor[battler]] = moveStruct.moves[gMultiUsePlayerCursor];
|
|
moveStruct.moves[gMultiUsePlayerCursor] = i;
|
|
i = moveStruct.currentPp[gMoveSelectionCursor[battler]];
|
|
moveStruct.currentPp[gMoveSelectionCursor[battler]] = moveStruct.currentPp[gMultiUsePlayerCursor];
|
|
moveStruct.currentPp[gMultiUsePlayerCursor] = i;
|
|
totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[battler]];
|
|
perMovePPBonuses[gMoveSelectionCursor[battler]] = perMovePPBonuses[gMultiUsePlayerCursor];
|
|
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
|
|
totalPPBonuses = 0;
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
|
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
|
|
}
|
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_PP_BONUSES, &totalPPBonuses);
|
|
}
|
|
}
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
gBattlerControllerFuncs[battler] = OakOldManHandleInputChooseMove;
|
|
else
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
gMoveSelectionCursor[battler] = gMultiUsePlayerCursor;
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpString();
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
}
|
|
if (JOY_NEW(B_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
gBattlerControllerFuncs[battler] = OakOldManHandleInputChooseMove;
|
|
else
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
MoveSelectionDisplayPpString();
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
}
|
|
if (JOY_NEW(DPAD_LEFT))
|
|
{
|
|
if (gMultiUsePlayerCursor & 1)
|
|
{
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 29);
|
|
else
|
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
|
gMultiUsePlayerCursor ^= 1;
|
|
PlaySE(SE_SELECT);
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
|
else
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
|
}
|
|
}
|
|
if (JOY_NEW(DPAD_RIGHT))
|
|
{
|
|
if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose)
|
|
{
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 29);
|
|
else
|
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
|
gMultiUsePlayerCursor ^= 1;
|
|
PlaySE(SE_SELECT);
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
|
else
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
|
}
|
|
}
|
|
if (JOY_NEW(DPAD_UP))
|
|
{
|
|
if (gMultiUsePlayerCursor & 2)
|
|
{
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 29);
|
|
else
|
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
|
gMultiUsePlayerCursor ^= 2;
|
|
PlaySE(SE_SELECT);
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
|
else
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
|
}
|
|
}
|
|
if (JOY_NEW(DPAD_DOWN))
|
|
{
|
|
if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose)
|
|
{
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 29);
|
|
else
|
|
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
|
gMultiUsePlayerCursor ^= 2;
|
|
PlaySE(SE_SELECT);
|
|
if (gMultiUsePlayerCursor == gMoveSelectionCursor[battler])
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
|
|
else
|
|
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SetLinkBattleEndCallbacks(u32 battler)
|
|
{
|
|
if (gWirelessCommType == 0)
|
|
{
|
|
if (!gReceivedRemoteLinkPlayers)
|
|
{
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
gMain.inBattle = 0;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(CB2_InitEndLinkBattle);
|
|
FreeAllWindowBuffers();
|
|
}
|
|
}
|
|
else if (IsLinkTaskFinished())
|
|
{
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
gMain.inBattle = 0;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(CB2_InitEndLinkBattle);
|
|
FreeAllWindowBuffers();
|
|
}
|
|
}
|
|
|
|
void SetBattleEndCallbacks(u32 battler)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
if (gWirelessCommType == 0)
|
|
SetCloseLinkCallback();
|
|
else
|
|
SetLinkStandbyCallback();
|
|
gBattlerControllerFuncs[battler] = SetLinkBattleEndCallbacks;
|
|
}
|
|
else
|
|
{
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
gMain.inBattle = FALSE;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(gMain.savedCallback);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CompleteOnBattlerSpriteCallbackDummy(u32 battler)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void CompleteOnBattlerSpriteCallbackDummy2(u32 battler)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void FreeTrainerSpriteAfterSlide(u32 battler)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
|
|
{
|
|
BattleGfxSfxDummy3(gSaveBlock2Ptr->playerGender);
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[battler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[battler]]);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void Intro_DelayAndEnd(u32 battler)
|
|
{
|
|
if (--gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay == (u8)-1)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 0;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
|
|
{
|
|
bool8 var = FALSE;
|
|
|
|
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
|
|
var = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy
|
|
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
|
|
var = TRUE;
|
|
}
|
|
if (IsCryPlayingOrClearCrySongs())
|
|
var = FALSE;
|
|
if (var && gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
|
|
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim = FALSE;
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
m4aMPlayContinue(&gMPlayInfo_BGM);
|
|
else
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
|
if (IsDoubleBattle())
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]], BATTLE_PARTNER(battler));
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 3;
|
|
gBattlerControllerFuncs[battler] = Intro_DelayAndEnd;
|
|
}
|
|
}
|
|
|
|
static void Intro_TryShinyAnimShowHealthbox(u32 battler)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim)
|
|
TryShinyAnimation(battler, &gPlayerParty[gBattlerPartyIndexes[battler]]);
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim)
|
|
TryShinyAnimation(BATTLE_PARTNER(battler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]]);
|
|
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]]);
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)],
|
|
&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]],
|
|
HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(BATTLE_PARTNER(battler));
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(battler)]);
|
|
}
|
|
DestroySprite(&gSprites[gBattleControllerData[battler]]);
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler],
|
|
&gPlayerParty[gBattlerPartyIndexes[battler]],
|
|
HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(battler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
|
|
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
|
|
gBattlerControllerFuncs[battler] = Intro_WaitForShinyAnimAndHealthbox;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_CleanShinyAnimShowSubstitute(u32 battler)
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy
|
|
&& gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattlerControllerFuncs[battler] = SwitchIn_HandleSoundAndEnd;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_HandleSoundAndEnd(u32 battler)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive
|
|
&& !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_TryShinyAnimShowHealthbox(u32 battler)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
|
|
TryShinyAnimation(battler, &gPlayerParty[gBattlerPartyIndexes[battler]]);
|
|
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
|
|
&& !(gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive))
|
|
{
|
|
DestroySprite(&gSprites[gBattleControllerData[battler]]);
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler],
|
|
&gPlayerParty[gBattlerPartyIndexes[battler]],
|
|
HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(battler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
|
|
CopyBattleSpriteInvisibility(battler);
|
|
gBattlerControllerFuncs[battler] = SwitchIn_CleanShinyAnimShowSubstitute;
|
|
}
|
|
}
|
|
|
|
void Task_PlayerController_RestoreBgmAfterCry(u8 taskId)
|
|
{
|
|
if (!IsCryPlayingOrClearCrySongs())
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void CompleteOnHealthbarDone(u32 battler)
|
|
{
|
|
s16 hpValue = MoveBattleBar(battler, gHealthboxSpriteIds[battler], HEALTH_BAR, 0);
|
|
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
|
|
if (hpValue != -1)
|
|
{
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[battler], HP_CURRENT, hpValue, gBattleMons[battler].maxHP);
|
|
}
|
|
else
|
|
{
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
void CompleteOnInactiveTextPrinter(u32 battler)
|
|
{
|
|
if (!IsTextPrinterActive(0))
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
#define tExpTask_monId data[0]
|
|
#define tExpTask_battler data[2]
|
|
#define tExpTask_gainedExp_1 data[3]
|
|
#define tExpTask_gainedExp_2 data[4]
|
|
#define tExpTask_frames data[10]
|
|
|
|
static s32 GetTaskExpValue(u8 taskId)
|
|
{
|
|
return (u16)(gTasks[taskId].tExpTask_gainedExp_1) | (gTasks[taskId].tExpTask_gainedExp_2 << 16);
|
|
}
|
|
|
|
static void Task_GiveExpToMon(u8 taskId)
|
|
{
|
|
u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
|
|
u32 battler = gTasks[taskId].tExpTask_battler;
|
|
s32 gainedExp = GetTaskExpValue(taskId);
|
|
|
|
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battler]) // Give exp without moving the expbar.
|
|
{
|
|
struct Pokemon *mon = &gPlayerParty[monId];
|
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
|
u8 level = GetMonData(mon, MON_DATA_LEVEL);
|
|
u32 currExp = GetMonData(mon, MON_DATA_EXP);
|
|
u32 nextLvlExp = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1];
|
|
|
|
if (currExp + gainedExp >= nextLvlExp)
|
|
{
|
|
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
|
|
CalculateMonStats(mon);
|
|
gainedExp -= nextLvlExp - currExp;
|
|
BtlController_EmitTwoReturnValues(battler, 1, RET_VALUE_LEVELED_UP, gainedExp);
|
|
if (IsDoubleBattle() == TRUE
|
|
&& ((u16)(monId) == gBattlerPartyIndexes[battler] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battler)]))
|
|
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
|
else
|
|
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
|
}
|
|
else
|
|
{
|
|
currExp += gainedExp;
|
|
SetMonData(mon, MON_DATA_EXP, &currExp);
|
|
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar;
|
|
}
|
|
}
|
|
|
|
static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
|
|
{
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
s32 gainedExp = GetTaskExpValue(taskId);
|
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
struct Pokemon *mon = &gPlayerParty[monIndex];
|
|
u8 level = GetMonData(mon, MON_DATA_LEVEL);
|
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
|
u32 exp = GetMonData(mon, MON_DATA_EXP);
|
|
u32 currLvlExp = gExperienceTables[gSpeciesInfo[species].growthRate][level];
|
|
u32 expToNextLvl;
|
|
|
|
exp -= currLvlExp;
|
|
expToNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1] - currLvlExp;
|
|
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
|
|
PlaySE(SE_EXP);
|
|
gTasks[taskId].func = Task_GiveExpWithExpBar;
|
|
}
|
|
|
|
static void Task_GiveExpWithExpBar(u8 taskId)
|
|
{
|
|
u8 level;
|
|
u16 species;
|
|
s32 currExp, newExpPoints, expOnNextLvl;
|
|
if (gTasks[taskId].tExpTask_frames < 13)
|
|
{
|
|
++gTasks[taskId].tExpTask_frames;
|
|
}
|
|
else
|
|
{
|
|
u8 monId = gTasks[taskId].tExpTask_monId;
|
|
s32 gainedExp = GetTaskExpValue(taskId);
|
|
u8 battler = gTasks[taskId].tExpTask_battler;
|
|
|
|
newExpPoints = MoveBattleBar(battler, gHealthboxSpriteIds[battler], EXP_BAR, 0);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
|
|
if (newExpPoints == -1) // The bar has been filled with given exp points.
|
|
{
|
|
m4aSongNumStop(SE_EXP);
|
|
level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
|
currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
|
species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
|
expOnNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1];
|
|
if (currExp + gainedExp >= expOnNextLvl)
|
|
{
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
|
|
CalculateMonStats(&gPlayerParty[monId]);
|
|
gainedExp -= expOnNextLvl - currExp;
|
|
BtlController_EmitTwoReturnValues(battler, 1, RET_VALUE_LEVELED_UP, gainedExp);
|
|
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
|
}
|
|
else
|
|
{
|
|
currExp += gainedExp;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
|
|
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_LaunchLvlUpAnim(u8 taskId)
|
|
{
|
|
u8 battler = gTasks[taskId].tExpTask_battler;
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
|
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battler)])
|
|
battler = BATTLE_PARTNER(battler);
|
|
|
|
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_LVL_UP);
|
|
gTasks[taskId].func = Task_UpdateLvlInHealthbox;
|
|
}
|
|
|
|
static void Task_UpdateLvlInHealthbox(u8 taskId)
|
|
{
|
|
u8 battler = gTasks[taskId].tExpTask_battler;
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
|
|
{
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battler)])
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
|
else
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
|
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
|
}
|
|
}
|
|
|
|
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
|
|
{
|
|
u8 monIndex;
|
|
s32 battlerId = gTasks[taskId].tExpTask_battler;
|
|
|
|
if (IsBattlerSpriteVisible((u8)battlerId) == TRUE)
|
|
{
|
|
gTasks[taskId].func = Task_CreateLevelUpVerticalStripes;
|
|
gTasks[taskId].data[15] = 0;
|
|
}
|
|
else
|
|
{
|
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void Task_CreateLevelUpVerticalStripes(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
u8 battlerId = tExpTask_battler;
|
|
u16 bgPriorityRank = GetBattlerSpriteBGPriorityRank(battlerId);
|
|
bool32 isOnBg2 = ((bgPriorityRank ^ 1)) != 0;
|
|
struct Sprite *sprite = &gSprites[gBattlerSpriteIds[battlerId]];
|
|
|
|
switch (data[15])
|
|
{
|
|
case 0:
|
|
if (!IsTextPrinterActive(0))
|
|
{
|
|
if (!isOnBg2)
|
|
{
|
|
data[14] = gBattle_BG1_X;
|
|
data[13] = gBattle_BG1_Y;
|
|
gBattle_BG1_X = -(sprite->x + sprite->x2) + 32;
|
|
gBattle_BG1_Y = -(sprite->y + sprite->y2) + 32;
|
|
}
|
|
else
|
|
{
|
|
data[14] = gBattle_BG2_X;
|
|
data[13] = gBattle_BG2_Y;
|
|
gBattle_BG2_X = -(sprite->x + sprite->x2) + 32;
|
|
gBattle_BG2_Y = -(sprite->y + sprite->y2) + 32;
|
|
}
|
|
++data[15];
|
|
}
|
|
break;
|
|
case 1:
|
|
{
|
|
u32 battlerIdAlt = battlerId;
|
|
bool32 v6Alt = isOnBg2;
|
|
|
|
MoveBattlerSpriteToBG(battlerIdAlt, v6Alt);
|
|
}
|
|
++data[15];
|
|
break;
|
|
case 2:
|
|
PlaySE(SE_RS_SHOP);
|
|
if (IsMonGettingExpSentOut())
|
|
CreateLevelUpVerticalSpritesTask(sprite->x + sprite->x2,
|
|
sprite->y + sprite->y2,
|
|
10000,
|
|
10000,
|
|
1,
|
|
0);
|
|
++data[15];
|
|
break;
|
|
case 3:
|
|
if (!LevelUpVerticalSpritesTaskIsRunning())
|
|
{
|
|
sprite->invisible = FALSE;
|
|
++data[15];
|
|
}
|
|
break;
|
|
case 5:
|
|
ResetBattleAnimBg(isOnBg2);
|
|
++data[15];
|
|
break;
|
|
case 4:
|
|
++data[15];
|
|
break;
|
|
case 6:
|
|
if (!isOnBg2)
|
|
{
|
|
gBattle_BG1_X = data[14];
|
|
gBattle_BG1_Y = data[13];
|
|
}
|
|
else
|
|
{
|
|
gBattle_BG2_X = data[14];
|
|
gBattle_BG2_Y = data[13];
|
|
}
|
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void FreeMonSpriteAfterFaintAnim(u32 battler)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[battler]].y + gSprites[gBattlerSpriteIds[battler]].y2 > DISPLAY_HEIGHT)
|
|
{
|
|
FreeOamMatrix(gSprites[gBattlerSpriteIds[battler]].oam.matrixNum);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[battler]]);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[battler]);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void FreeMonSpriteAfterSwitchOutAnim(u32 battler)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[battler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[battler]]);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[battler]);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void CompleteOnInactiveTextPrinter2(u32 battler)
|
|
{
|
|
if (!IsTextPrinterActive(0))
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void OpenPartyMenuToChooseMon(u32 battler)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
u8 caseId;
|
|
|
|
gBattlerControllerFuncs[battler] = WaitForMonSelection;
|
|
caseId = gTasks[gBattleControllerData[battler]].data[0];
|
|
DestroyTask(gBattleControllerData[battler]);
|
|
FreeAllWindowBuffers();
|
|
OpenPartyMenuInTutorialBattle(caseId);
|
|
}
|
|
}
|
|
|
|
static void WaitForMonSelection(u32 battler)
|
|
{
|
|
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
|
{
|
|
if (gPartyMenuUseExitCallback == TRUE)
|
|
BtlController_EmitChosenMonReturnValue(battler, 1, gSelectedMonPartyId, gBattlePartyCurrentOrder);
|
|
else
|
|
BtlController_EmitChosenMonReturnValue(battler, 1, 6, NULL);
|
|
if ((gBattleBufferA[battler][1] & 0xF) == 1)
|
|
PrintLinkStandbyMsg();
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void OpenBagAndChooseItem(u32 battler)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
gBattlerControllerFuncs[battler] = CompleteWhenChoseItem;
|
|
ReshowBattleScreenDummy();
|
|
FreeAllWindowBuffers();
|
|
CB2_BagMenuFromBattle();
|
|
}
|
|
}
|
|
|
|
static void CompleteWhenChoseItem(u32 battler)
|
|
{
|
|
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
|
{
|
|
BtlController_EmitOneReturnValue(battler, 1, gSpecialVar_ItemId);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void CompleteOnSpecialAnimDone(u32 battler)
|
|
{
|
|
if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void DoHitAnimBlinkSpriteEffect(u32 battler)
|
|
{
|
|
u8 spriteId = gBattlerSpriteIds[battler];
|
|
|
|
if (gSprites[spriteId].data[1] == 32)
|
|
{
|
|
gSprites[spriteId].data[1] = 0;
|
|
gSprites[spriteId].invisible = FALSE;
|
|
gDoingBattleAnim = FALSE;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else
|
|
{
|
|
if ((gSprites[spriteId].data[1] % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
++gSprites[spriteId].data[1];
|
|
}
|
|
}
|
|
|
|
static void MoveSelectionDisplayMoveNames(u32 battler)
|
|
{
|
|
s32 i;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[battler][4]);
|
|
gNumberOfMovesToChoose = 0;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
MoveSelectionDestroyCursorAt(i);
|
|
StringCopy(gDisplayedStringBattle, gText_MoveInterfaceDynamicColors);
|
|
StringAppend(gDisplayedStringBattle, gMovesInfo[moveInfo->moves[i]].name);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, i + 3);
|
|
if (moveInfo->moves[i] != MOVE_NONE)
|
|
++gNumberOfMovesToChoose;
|
|
}
|
|
}
|
|
|
|
static void MoveSelectionDisplayPpString(void)
|
|
{
|
|
StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_PP);
|
|
}
|
|
|
|
static void MoveSelectionDisplayPpNumber(u32 battler)
|
|
{
|
|
u8 *txtPtr;
|
|
struct ChooseMoveStruct *moveInfo;
|
|
|
|
if (gBattleBufferA[battler][2] == TRUE) // check if we didn't want to display pp number
|
|
return;
|
|
SetPpNumbersPaletteInMoveSelection(battler);
|
|
moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[battler][4]);
|
|
txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[battler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
|
|
*txtPtr = CHAR_SLASH;
|
|
ConvertIntToDecimalStringN(++txtPtr, moveInfo->maxPp[gMoveSelectionCursor[battler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_PP_REMAINING);
|
|
}
|
|
|
|
static void MoveSelectionDisplayMoveType(u32 battler)
|
|
{
|
|
u8 *txtPtr;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[battler][4]);
|
|
|
|
txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
|
|
*txtPtr++ = EXT_CTRL_CODE_BEGIN;
|
|
*txtPtr++ = EXT_CTRL_CODE_FONT;
|
|
*txtPtr++ = FONT_SMALL;
|
|
txtPtr = StringCopy(txtPtr, gText_MoveInterfaceDynamicColors);
|
|
StringCopy(txtPtr, gTypesInfo[gMovesInfo[moveInfo->moves[gMoveSelectionCursor[battler]]].type].name);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_TYPE);
|
|
}
|
|
|
|
void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
|
|
{
|
|
u16 src[2];
|
|
|
|
src[0] = arg1 + 1;
|
|
src[1] = arg1 + 2;
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
void MoveSelectionDestroyCursorAt(u8 cursorPosition)
|
|
{
|
|
u16 src[2];
|
|
|
|
src[0] = 32;
|
|
src[1] = 32;
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
void ActionSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
|
|
{
|
|
u16 src[2];
|
|
|
|
src[0] = 1;
|
|
src[1] = 2;
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
void ActionSelectionDestroyCursorAt(u8 cursorPosition)
|
|
{
|
|
u16 src[2];
|
|
|
|
src[0] = 32;
|
|
src[1] = 32;
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
void SetCB2ToReshowScreenAfterMenu(void)
|
|
{
|
|
SetMainCallback2(ReshowBattleScreenAfterMenu);
|
|
}
|
|
|
|
void SetCB2ToReshowScreenAfterMenu2(void)
|
|
{
|
|
SetMainCallback2(ReshowBattleScreenAfterMenu);
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(u32 battler)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive)
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(u32 battler)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].animFromTableActive)
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PrintLinkStandbyMsg(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
BattlePutTextOnWindow(gText_LinkStandby, B_WIN_MSG);
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleLoadMonSprite(u32 battler)
|
|
{
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
|
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
|
gBattlerControllerFuncs[battler] = CompleteOnBattlerSpritePosX_0;
|
|
}
|
|
|
|
static void PlayerHandleSwitchInAnim(u32 battler)
|
|
{
|
|
ClearTemporarySpeciesSpriteData(battler, gBattleBufferA[battler][2]);
|
|
gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
|
gActionSelectionCursor[battler] = 0;
|
|
gMoveSelectionCursor[battler] = 0;
|
|
StartSendOutAnim(battler, gBattleBufferA[battler][2]);
|
|
gBattlerControllerFuncs[battler] = SwitchIn_TryShinyAnimShowHealthbox;
|
|
}
|
|
|
|
static void StartSendOutAnim(u32 battler, bool8 dontClearSubstituteBit)
|
|
{
|
|
u16 species;
|
|
|
|
ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
|
|
gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
|
|
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
|
|
|
|
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
|
|
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
|
|
GetBattlerSpriteDefault_Y(battler),
|
|
GetBattlerSpriteSubpriority(battler));
|
|
gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
|
|
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
|
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
|
|
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
|
|
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
|
gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(battler, 0, POKEBALL_PLAYER_SENDOUT);
|
|
}
|
|
|
|
static void PlayerHandleReturnMonToBall(u32 battler)
|
|
{
|
|
if (gBattleBufferA[battler][1] == 0)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 0;
|
|
gBattlerControllerFuncs[battler] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[battler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[battler]]);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[battler]);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(u32 battler)
|
|
{
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[battler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 0;
|
|
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
|
gBattlerControllerFuncs[battler] = FreeMonSpriteAfterSwitchOutAnim;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleDrawTrainerPic(u32 battler)
|
|
{
|
|
s16 xPos;
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if ((GetBattlerPosition(battler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right.
|
|
xPos = 90;
|
|
else // First mon, on the left.
|
|
xPos = 32;
|
|
|
|
}
|
|
else
|
|
{
|
|
xPos = 80;
|
|
}
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|
|
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE
|
|
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD)
|
|
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
|
|
else
|
|
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gSaveBlock2Ptr->playerGender;
|
|
}
|
|
DecompressTrainerBackPalette(trainerPicId, battler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(battler));
|
|
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
xPos,
|
|
(8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
|
|
GetBattlerSpriteSubpriority(battler));
|
|
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
|
gSprites[gBattlerSpriteIds[battler]].x2 = DISPLAY_WIDTH;
|
|
gSprites[gBattlerSpriteIds[battler]].data[0] = -2;
|
|
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCB_TrainerSlideIn;
|
|
gBattlerControllerFuncs[battler] = CompleteOnBattlerSpriteCallbackDummy;
|
|
}
|
|
|
|
static void PlayerHandleTrainerSlide(u32 battler)
|
|
{
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|
|
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE
|
|
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD)
|
|
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2;
|
|
else
|
|
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gSaveBlock2Ptr->playerGender + 0;
|
|
}
|
|
DecompressTrainerBackPalette(trainerPicId, battler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(battler));
|
|
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
80,
|
|
(8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
|
|
30);
|
|
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
|
gSprites[gBattlerSpriteIds[battler]].x2 = -96;
|
|
gSprites[gBattlerSpriteIds[battler]].data[0] = 2;
|
|
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCB_TrainerSlideIn;
|
|
gBattlerControllerFuncs[battler] = CompleteOnBattlerSpriteCallbackDummy2;
|
|
}
|
|
|
|
static void PlayerHandleTrainerSlideBack(u32 battler)
|
|
{
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[battler]]);
|
|
gSprites[gBattlerSpriteIds[battler]].data[0] = 50;
|
|
gSprites[gBattlerSpriteIds[battler]].data[2] = -40;
|
|
gSprites[gBattlerSpriteIds[battler]].data[4] = gSprites[gBattlerSpriteIds[battler]].y;
|
|
gSprites[gBattlerSpriteIds[battler]].callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[battler]], SpriteCallbackDummy);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 1);
|
|
gBattlerControllerFuncs[battler] = FreeTrainerSpriteAfterSlide;
|
|
}
|
|
|
|
static void PlayerHandleFaintAnimation(u32 battler)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[battler].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
++gBattleSpritesDataPtr->healthBoxesData[battler].animationState;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 0;
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
|
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
|
|
gSprites[gBattlerSpriteIds[battler]].data[1] = 0;
|
|
gSprites[gBattlerSpriteIds[battler]].data[2] = 5;
|
|
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCB_FaintSlideAnim;
|
|
gBattlerControllerFuncs[battler] = FreeMonSpriteAfterFaintAnim;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void PlayerHandlePaletteFade(u32 battler)
|
|
{
|
|
BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleSuccessBallThrowAnim(u32 battler)
|
|
{
|
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
|
gDoingBattleAnim = TRUE;
|
|
InitAndLaunchSpecialAnimation(battler, battler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
|
|
gBattlerControllerFuncs[battler] = CompleteOnSpecialAnimDone;
|
|
}
|
|
|
|
static void PlayerHandleBallThrowAnim(u32 battler)
|
|
{
|
|
u8 ballThrowCaseId = gBattleBufferA[battler][1];
|
|
|
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
|
gDoingBattleAnim = TRUE;
|
|
InitAndLaunchSpecialAnimation(battler, battler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
|
|
gBattlerControllerFuncs[battler] = CompleteOnSpecialAnimDone;
|
|
}
|
|
|
|
static void PlayerHandlePause(u32 battler)
|
|
{
|
|
u8 var = gBattleBufferA[battler][1];
|
|
|
|
while (var)
|
|
--var;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleMoveAnimation(u32 battler)
|
|
{
|
|
if (!IsBattleSEPlaying(battler))
|
|
{
|
|
u16 move = gBattleBufferA[battler][1] | (gBattleBufferA[battler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleBufferA[battler][3];
|
|
gAnimMovePower = gBattleBufferA[battler][4] | (gBattleBufferA[battler][5] << 8);
|
|
gAnimMoveDmg = gBattleBufferA[battler][6] | (gBattleBufferA[battler][7] << 8) | (gBattleBufferA[battler][8] << 16) | (gBattleBufferA[battler][9] << 24);
|
|
gAnimFriendship = gBattleBufferA[battler][10];
|
|
gWeatherMoveAnim = gBattleBufferA[battler][12] | (gBattleBufferA[battler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[battler][16];
|
|
gTransformedPersonalities[battler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // Always returns FALSE.
|
|
{
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 0;
|
|
gBattlerControllerFuncs[battler] = PlayerDoMoveAnimation;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void PlayerDoMoveAnimation(u32 battler)
|
|
{
|
|
u16 move = gBattleBufferA[battler][1] | (gBattleBufferA[battler][2] << 8);
|
|
u8 multihit = gBattleBufferA[battler][11];
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[battler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute
|
|
&& !gBattleSpritesDataPtr->battlerData[battler].flag_x8)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[battler].flag_x8 = 1;
|
|
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
|
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute && multihit < 2)
|
|
{
|
|
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->battlerData[battler].flag_x8 = 0;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(battler, gBattleBufferA[battler][1] | (gBattleBufferA[battler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 0;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandlePrintString(u32 battler)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16 *)(&gBattleBufferA[battler][2]);
|
|
BufferStringBattle(battler, *stringId);
|
|
if (BattleStringShouldBeColored(*stringId))
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_MSG | B_TEXT_FLAG_NPC_CONTEXT_FONT));
|
|
else
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
|
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter2;
|
|
}
|
|
|
|
static void PlayerHandlePrintSelectionString(u32 battler)
|
|
{
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
PlayerHandlePrintString(battler);
|
|
else
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void HandleChooseActionAfterDma3(u32 battler)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 160;
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseAction;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleChooseAction(u32 battler)
|
|
{
|
|
s32 i;
|
|
|
|
gBattlerControllerFuncs[battler] = HandleChooseActionAfterDma3;
|
|
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
|
|
BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
|
|
for (i = 0; i < 4; ++i)
|
|
ActionSelectionDestroyCursorAt(i);
|
|
ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, battler, gBattlerPartyIndexes[battler]);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
|
|
}
|
|
|
|
static void PlayerHandleUnknownYesNoBox(u32 battler)
|
|
{
|
|
}
|
|
|
|
static void HandleChooseMoveAfterDma3(u32 battler)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 320;
|
|
gBattlerControllerFuncs[battler] = HandleInputChooseMove;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleChooseMove(u32 battler)
|
|
{
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[battler][4]);
|
|
InitMoveSelectionsVarsAndStrings(battler);
|
|
gBattleStruct->mega.playerSelect = FALSE;
|
|
gBattleStruct->burst.playerSelect = FALSE;
|
|
gBattleStruct->dynamax.playerSelect = FALSE;
|
|
if (!IsMegaTriggerSpriteActive())
|
|
gBattleStruct->mega.triggerSpriteId = 0xFF;
|
|
if (CanMegaEvolve(battler))
|
|
CreateMegaTriggerSprite(battler, 0);
|
|
if (!IsBurstTriggerSpriteActive())
|
|
gBattleStruct->burst.triggerSpriteId = 0xFF;
|
|
if (CanUltraBurst(battler))
|
|
CreateBurstTriggerSprite(battler, 0);
|
|
// TODO: Dynamax
|
|
// if (!IsDynamaxTriggerSpriteActive())
|
|
// gBattleStruct->dynamax.triggerSpriteId = 0xFF;
|
|
// if (CanDynamax(battler))
|
|
// CreateDynamaxTriggerSprite(battler, 0);
|
|
// TODO: Z-Move
|
|
// if (!IsZMoveTriggerSpriteActive())
|
|
// gBattleStruct->zmove.triggerSpriteId = 0xFF;
|
|
|
|
// GetUsableZMoves(battler, moveInfo->moves);
|
|
// gBattleStruct->zmove.viable = IsZMoveUsable(battler, gMoveSelectionCursor[battler]);
|
|
// CreateZMoveTriggerSprite(battler, gBattleStruct->zmove.viable);
|
|
gBattlerControllerFuncs[battler] = HandleChooseMoveAfterDma3;
|
|
}
|
|
|
|
void InitMoveSelectionsVarsAndStrings(u32 battler)
|
|
{
|
|
MoveSelectionDisplayMoveNames(battler);
|
|
gMultiUsePlayerCursor = 0xFF;
|
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
|
|
MoveSelectionDisplayPpString();
|
|
MoveSelectionDisplayPpNumber(battler);
|
|
MoveSelectionDisplayMoveType(battler);
|
|
}
|
|
|
|
static void PlayerHandleChooseItem(u32 battler)
|
|
{
|
|
s32 i;
|
|
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[battler] = OpenBagAndChooseItem;
|
|
gBattlerInMenuId = battler;
|
|
for (i = 0; i < 3; ++i)
|
|
gBattlePartyCurrentOrder[i] = gBattleBufferA[battler][1 + i];
|
|
}
|
|
|
|
static void PlayerHandleChoosePokemon(u32 battler)
|
|
{
|
|
s32 i;
|
|
|
|
gBattleControllerData[battler] = CreateTask(TaskDummy, 0xFF);
|
|
gTasks[gBattleControllerData[battler]].data[0] = gBattleBufferA[battler][1] & 0xF;
|
|
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[battler][1] >> 4;
|
|
*(&gBattleStruct->playerPartyIdx) = gBattleBufferA[battler][2];
|
|
*(&gBattleStruct->abilityPreventingSwitchout) = (gBattleBufferA[battler][3] & 0xFF) | (gBattleBufferA[battler][7] << 8);
|
|
for (i = 0; i < 3; ++i)
|
|
gBattlePartyCurrentOrder[i] = gBattleBufferA[battler][4 + i];
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[battler] = OpenPartyMenuToChooseMon;
|
|
gBattlerInMenuId = battler;
|
|
}
|
|
|
|
static void PlayerHandleCmd23(u32 battler)
|
|
{
|
|
BattleStopLowHpSound();
|
|
BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleHealthBarUpdate(u32 battler)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = gBattleBufferA[battler][2] | (gBattleBufferA[battler][3] << 8);
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, 0, hpVal);
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[battler], HP_CURRENT, 0, maxHP);
|
|
}
|
|
gBattlerControllerFuncs[battler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void PlayerHandleExpUpdate(u32 battler)
|
|
{
|
|
u8 monId = gBattleBufferA[battler][1];
|
|
s32 expPointsToGive, taskId;
|
|
|
|
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
|
|
{
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else
|
|
{
|
|
LoadBattleBarGfx(1);
|
|
expPointsToGive = T1_READ_32(&gBattleBufferA[battler][2]);
|
|
taskId = CreateTask(Task_GiveExpToMon, 10);
|
|
gTasks[taskId].tExpTask_monId = monId;
|
|
gTasks[taskId].tExpTask_gainedExp_1 = expPointsToGive;
|
|
gTasks[taskId].tExpTask_gainedExp_2 = expPointsToGive >> 16;
|
|
gTasks[taskId].tExpTask_battler = battler;
|
|
gBattlerControllerFuncs[battler] = BattleControllerDummy;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleStatusIconUpdate(u32 battler)
|
|
{
|
|
if (!IsBattleSEPlaying(battler))
|
|
{
|
|
u8 battlerId;
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_STATUS_ICON);
|
|
battlerId = battler;
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = FALSE;
|
|
gBattlerControllerFuncs[battler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleStatusAnimation(u32 battler)
|
|
{
|
|
if (!IsBattleSEPlaying(battler))
|
|
{
|
|
InitAndLaunchChosenStatusAnimation(battler, gBattleBufferA[battler][1],
|
|
gBattleBufferA[battler][2] | (gBattleBufferA[battler][3] << 8) | (gBattleBufferA[battler][4] << 16) | (gBattleBufferA[battler][5] << 24));
|
|
gBattlerControllerFuncs[battler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleStatusXor(u32 battler)
|
|
{
|
|
u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_STATUS) ^ gBattleBufferA[battler][1];
|
|
|
|
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_STATUS, &val);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleDataTransfer(u32 battler)
|
|
{
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleDMA3Transfer(u32 battler)
|
|
{
|
|
u32 dstArg = gBattleBufferA[battler][1]
|
|
| (gBattleBufferA[battler][2] << 8)
|
|
| (gBattleBufferA[battler][3] << 16)
|
|
| (gBattleBufferA[battler][4] << 24);
|
|
u16 sizeArg = gBattleBufferA[battler][5] | (gBattleBufferA[battler][6] << 8);
|
|
const u8 *src = &gBattleBufferA[battler][7];
|
|
u8 *dst = (u8 *)(dstArg);
|
|
u32 size = sizeArg;
|
|
|
|
while (TRUE)
|
|
{
|
|
if (size <= 0x1000)
|
|
{
|
|
DmaCopy16(3, src, dst, size);
|
|
break;
|
|
}
|
|
DmaCopy16(3, src, dst, 0x1000);
|
|
src += 0x1000;
|
|
dst += 0x1000;
|
|
size -= 0x1000;
|
|
}
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandlePlayBGM(u32 battler)
|
|
{
|
|
PlayBGM(gBattleBufferA[battler][1] | (gBattleBufferA[battler][2] << 8));
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleCmd32(u32 battler)
|
|
{
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleTwoReturnValues(u32 battler)
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, 1, 0, 0);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleChosenMonReturnValue(u32 battler)
|
|
{
|
|
BtlController_EmitChosenMonReturnValue(battler, 1, 0, NULL);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleOneReturnValue(u32 battler)
|
|
{
|
|
BtlController_EmitOneReturnValue(battler, 1, 0);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleOneReturnValue_Duplicate(u32 battler)
|
|
{
|
|
BtlController_EmitOneReturnValue_Duplicate(battler, 1, 0);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleCmd37(u32 battler)
|
|
{
|
|
gUnusedControllerStruct.unk = 0;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleCmd38(u32 battler)
|
|
{
|
|
gUnusedControllerStruct.unk = gBattleBufferA[battler][1];
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleCmd39(u32 battler)
|
|
{
|
|
gUnusedControllerStruct.flag = 0;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleCmd40(u32 battler)
|
|
{
|
|
gUnusedControllerStruct.flag ^= 1;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleHitAnimation(u32 battler)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[battler]].invisible == TRUE)
|
|
{
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBattlerSpriteIds[battler]].data[1] = 0;
|
|
DoHitAnimHealthboxEffect(battler);
|
|
gBattlerControllerFuncs[battler] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleCmd42(u32 battler)
|
|
{
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandlePlaySE(u32 battler)
|
|
{
|
|
s8 pan;
|
|
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
pan = SOUND_PAN_ATTACKER;
|
|
else
|
|
pan = SOUND_PAN_TARGET;
|
|
PlaySE12WithPanning(gBattleBufferA[battler][1] | (gBattleBufferA[battler][2] << 8), pan);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandlePlayFanfare(u32 battler)
|
|
{
|
|
PlayFanfare(gBattleBufferA[battler][1] | (gBattleBufferA[battler][2] << 8));
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleFaintingCry(u32 battler)
|
|
{
|
|
PlayCry_ByMode(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), -25, CRY_MODE_FAINT);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleIntroSlide(u32 battler)
|
|
{
|
|
HandleIntroSlide(gBattleBufferA[battler][1]);
|
|
gIntroSlideFlags |= 1;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleIntroTrainerBallThrow(u32 battler)
|
|
{
|
|
u8 paletteNum;
|
|
u8 taskId;
|
|
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[battler]]);
|
|
gSprites[gBattlerSpriteIds[battler]].data[0] = 50;
|
|
gSprites[gBattlerSpriteIds[battler]].data[2] = -40;
|
|
gSprites[gBattlerSpriteIds[battler]].data[4] = gSprites[gBattlerSpriteIds[battler]].y;
|
|
gSprites[gBattlerSpriteIds[battler]].callback = PlayerThrowBall_StartAnimLinearTranslation;
|
|
gSprites[gBattlerSpriteIds[battler]].data[5] = battler;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[battler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 1);
|
|
paletteNum = AllocSpritePalette(0xD6F8);
|
|
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
|
|
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = paletteNum;
|
|
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
|
gTasks[taskId].data[0] = battler;
|
|
if (gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[battler]].func = Task_HidePartyStatusSummary;
|
|
gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
|
|
gBattlerControllerFuncs[battler] = BattleControllerDummy;
|
|
}
|
|
|
|
void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite)
|
|
{
|
|
u8 battlerId = sprite->data[5];
|
|
|
|
FreeSpriteOamMatrix(sprite);
|
|
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
|
|
DestroySprite(sprite);
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
|
}
|
|
|
|
static void Task_StartSendOutAnim(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[1] < 31)
|
|
{
|
|
++gTasks[taskId].data[1];
|
|
}
|
|
else
|
|
{
|
|
u32 battler = gTasks[taskId].data[0];
|
|
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
gBattleBufferA[battler][1] = gBattlerPartyIndexes[battler];
|
|
StartSendOutAnim(battler, FALSE);
|
|
}
|
|
else
|
|
{
|
|
u32 battlerPartner = BATTLE_PARTNER(battler);
|
|
gBattleBufferA[battler][1] = gBattlerPartyIndexes[battler];
|
|
StartSendOutAnim(battler, FALSE);
|
|
|
|
gBattleBufferA[battlerPartner][1] = gBattlerPartyIndexes[battlerPartner];
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerPartner]], battlerPartner);
|
|
StartSendOutAnim(battlerPartner, FALSE);
|
|
}
|
|
gBattlerControllerFuncs[battler] = Intro_TryShinyAnimShowHealthbox;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleDrawPartyStatusSummary(u32 battler)
|
|
{
|
|
if (gBattleBufferA[battler][1] && GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
{
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusSummaryShown = TRUE;
|
|
gBattlerStatusSummaryTaskId[battler] = CreatePartyStatusSummarySprites(battler, (struct HpAndStatus *)&gBattleBufferA[battler][4], gBattleBufferA[battler][1], gBattleBufferA[battler][2]);
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusDelayTimer = 0;
|
|
if (gBattleBufferA[battler][2] != 0)
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusDelayTimer = 93;
|
|
gBattlerControllerFuncs[battler] = EndDrawPartyStatusSummary;
|
|
}
|
|
}
|
|
|
|
static void EndDrawPartyStatusSummary(u32 battler)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusDelayTimer++ > 0x5C)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusDelayTimer = 0;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleHidePartyStatusSummary(u32 battler)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[battler]].func = Task_HidePartyStatusSummary;
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleEndBounceEffect(u32 battler)
|
|
{
|
|
EndBounceEffect(battler, BOUNCE_HEALTHBOX);
|
|
EndBounceEffect(battler, BOUNCE_MON);
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleSpriteInvisibility(u32 battler)
|
|
{
|
|
if (IsBattlerSpritePresent(battler))
|
|
{
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = gBattleBufferA[battler][1];
|
|
CopyBattleSpriteInvisibility(battler);
|
|
}
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleBattleAnimation(u32 battler)
|
|
{
|
|
if (!IsBattleSEPlaying(battler))
|
|
{
|
|
u8 animationId = gBattleBufferA[battler][1];
|
|
u16 argument = gBattleBufferA[battler][2] | (gBattleBufferA[battler][3] << 8);
|
|
|
|
if (TryHandleLaunchBattleTableAnimation(battler, battler, battler, animationId, argument))
|
|
PlayerBufferExecCompleted(battler);
|
|
else
|
|
gBattlerControllerFuncs[battler] = CompleteOnFinishedBattleAnimation;
|
|
}
|
|
}
|
|
|
|
static void PlayerHandleLinkStandbyMsg(u32 battler)
|
|
{
|
|
switch (gBattleBufferA[battler][1])
|
|
{
|
|
case 0:
|
|
PrintLinkStandbyMsg();
|
|
// fall through
|
|
case 1:
|
|
EndBounceEffect(battler, BOUNCE_HEALTHBOX);
|
|
EndBounceEffect(battler, BOUNCE_MON);
|
|
break;
|
|
case 2:
|
|
PrintLinkStandbyMsg();
|
|
break;
|
|
}
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleResetActionMoveSelection(u32 battler)
|
|
{
|
|
switch (gBattleBufferA[battler][1])
|
|
{
|
|
case RESET_ACTION_MOVE_SELECTION:
|
|
gActionSelectionCursor[battler] = 0;
|
|
gMoveSelectionCursor[battler] = 0;
|
|
break;
|
|
case RESET_ACTION_SELECTION:
|
|
gActionSelectionCursor[battler] = 0;
|
|
break;
|
|
case RESET_MOVE_SELECTION:
|
|
gMoveSelectionCursor[battler] = 0;
|
|
break;
|
|
}
|
|
PlayerBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void PlayerHandleCmd55(u32 battler)
|
|
{
|
|
gBattleOutcome = gBattleBufferA[battler][1];
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
PlayerBufferExecCompleted(battler);
|
|
gBattlerControllerFuncs[battler] = SetBattleEndCallbacks;
|
|
}
|
|
|
|
static void PlayerCmdEnd(u32 battler)
|
|
{
|
|
}
|
|
|
|
static void PreviewDeterminativeMoveTargets(u32 battler)
|
|
{
|
|
u32 bitMask = 0;
|
|
u8 startY = 0;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
u8 moveTarget;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[battler][4]);
|
|
u16 move = moveInfo->moves[gMoveSelectionCursor[battler]];
|
|
|
|
if (move == MOVE_CURSE)
|
|
{
|
|
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
|
|
moveTarget = MOVE_TARGET_USER;
|
|
else
|
|
moveTarget = MOVE_TARGET_SELECTED;
|
|
}
|
|
else
|
|
{
|
|
moveTarget = gMovesInfo[moveInfo->moves[gMoveSelectionCursor[battler]]].target;
|
|
}
|
|
switch (moveTarget)
|
|
{
|
|
case MOVE_TARGET_SELECTED:
|
|
case MOVE_TARGET_DEPENDS:
|
|
case MOVE_TARGET_USER_OR_SELECTED:
|
|
case MOVE_TARGET_RANDOM:
|
|
bitMask = 0xF0000;
|
|
startY = 0;
|
|
break;
|
|
case MOVE_TARGET_BOTH:
|
|
case MOVE_TARGET_OPPONENTS_FIELD:
|
|
bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]
|
|
| gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]) << 16;
|
|
startY = 8;
|
|
break;
|
|
case MOVE_TARGET_USER:
|
|
switch (move)
|
|
{
|
|
case MOVE_HAZE:
|
|
case MOVE_SANDSTORM:
|
|
case MOVE_PERISH_SONG:
|
|
case MOVE_RAIN_DANCE:
|
|
case MOVE_SUNNY_DAY:
|
|
case MOVE_HAIL:
|
|
case MOVE_MUD_SPORT:
|
|
case MOVE_WATER_SPORT:
|
|
bitMask = 0xF0000;
|
|
break;
|
|
case MOVE_SAFEGUARD:
|
|
case MOVE_REFLECT:
|
|
case MOVE_LIGHT_SCREEN:
|
|
case MOVE_MIST:
|
|
case MOVE_HEAL_BELL:
|
|
case MOVE_AROMATHERAPY:
|
|
bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]
|
|
| gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]) << 16;
|
|
break;
|
|
case MOVE_HELPING_HAND:
|
|
bitMask = (gBitTable[GetBattlerAtPosition(GetBattlerPosition(battler) ^ BIT_FLANK)]) << 16;
|
|
break;
|
|
default:
|
|
bitMask = (gBitTable[battler]) << 16;
|
|
break;
|
|
}
|
|
startY = 8;
|
|
break;
|
|
case MOVE_TARGET_FOES_AND_ALLY:
|
|
bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]
|
|
| gBitTable[GetBattlerAtPosition(GetBattlerPosition(battler) ^ BIT_FLANK)]
|
|
| gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]) << 16;
|
|
startY = 8;
|
|
break;
|
|
}
|
|
BeginNormalPaletteFade(bitMask, 8, startY, 0, RGB_WHITE);
|
|
}
|
|
}
|