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1063 lines
32 KiB
C
1063 lines
32 KiB
C
#include "global.h"
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#include "gba/flash_internal.h"
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#include "agb_flash.h"
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#include "decompress.h"
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#include "fieldmap.h"
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#include "hall_of_fame.h"
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#include "link.h"
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#include "load_save.h"
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#include "overworld.h"
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#include "pokemon_storage_system.h"
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#include "save.h"
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#include "save_failed_screen.h"
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#include "task.h"
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#include "trainer_tower.h"
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static u8 HandleWriteSector(u16 sectorId, const struct SaveSectorLocation *locations);
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static u8 TryWriteSector(u8 sectorNum, u8 *data);
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static u8 HandleReplaceSector(u16 sectorId, const struct SaveSectorLocation *locations);
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static u8 CopySaveSlotData(u16 sectorId, struct SaveSectorLocation *locations);
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static u8 GetSaveValidStatus(const struct SaveSectorLocation *locations);
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static u8 ReadFlashSector(u8 sectorId, struct SaveSector *sector);
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static u16 CalculateChecksum(void *data, u16 size);
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static void CopyToSaveBlock3(u32, struct SaveSector *);
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static void CopyFromSaveBlock3(u32, struct SaveSector *);
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/*
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* Sector Layout:
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*
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* Sectors 0 - 13: Save Slot 1
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* Sectors 14 - 27: Save Slot 2
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* Sectors 28 - 29: Hall of Fame
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* Sectors 30 - 31: Trainer Tower
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*
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* There are two save slots for saving the player's game data. We alternate between
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* them each time the game is saved, so that if the current save slot is corrupt,
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* we can load the previous one. We also rotate the sectors in each save slot
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* so that the same data is not always being written to the same sector. This
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* might be done to reduce wear on the flash memory, but I'm not sure, since all
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* 14 sectors get written anyway.
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*
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* See SECTOR_ID_* constants in save.h
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*/
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// (u8 *)structure was removed from the first statement of the macro in Emerald
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// and Fire Red/Leaf Green. This is because malloc is used to allocate addresses
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// so storing the raw addresses should not be done in the offsets information.
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#define SAVEBLOCK_CHUNK(structure, chunkNum) \
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{ \
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chunkNum * SECTOR_DATA_SIZE, \
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sizeof(structure) >= chunkNum * SECTOR_DATA_SIZE ? \
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min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) : 0 \
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}
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struct
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{
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u16 offset;
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u16 size;
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} static const sSaveSlotLayout[NUM_SECTORS_PER_SLOT] =
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{
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SAVEBLOCK_CHUNK(struct SaveBlock2, 0), // SECTOR_ID_SAVEBLOCK2
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SAVEBLOCK_CHUNK(struct SaveBlock1, 0), // SECTOR_ID_SAVEBLOCK1_START
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SAVEBLOCK_CHUNK(struct SaveBlock1, 1),
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SAVEBLOCK_CHUNK(struct SaveBlock1, 2),
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SAVEBLOCK_CHUNK(struct SaveBlock1, 3), // SECTOR_ID_SAVEBLOCK1_END
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SAVEBLOCK_CHUNK(struct PokemonStorage, 0), // SECTOR_ID_PKMN_STORAGE_START
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SAVEBLOCK_CHUNK(struct PokemonStorage, 1),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 2),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 3),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 4),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 5),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 6),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 7),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 8), // SECTOR_ID_PKMN_STORAGE_END
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};
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// These will produce an error if a save struct is larger than the space
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// alloted for it in the flash.
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STATIC_ASSERT(sizeof(struct SaveBlock3) <= SAVE_BLOCK_3_CHUNK_SIZE * NUM_SECTORS_PER_SLOT, SaveBlock3FreeSpace);
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STATIC_ASSERT(sizeof(struct SaveBlock2) <= SECTOR_DATA_SIZE, SaveBlock2FreeSpace);
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STATIC_ASSERT(sizeof(struct SaveBlock1) <= SECTOR_DATA_SIZE * (SECTOR_ID_SAVEBLOCK1_END - SECTOR_ID_SAVEBLOCK1_START + 1), SaveBlock1FreeSpace);
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STATIC_ASSERT(sizeof(struct PokemonStorage) <= SECTOR_DATA_SIZE * (SECTOR_ID_PKMN_STORAGE_END - SECTOR_ID_PKMN_STORAGE_START + 1), PokemonStorageFreeSpace);
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// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
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COMMON_DATA u16 gLastWrittenSector = 0;
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COMMON_DATA u32 gLastSaveCounter = 0;
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COMMON_DATA u16 gLastKnownGoodSector = 0;
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COMMON_DATA u32 gDamagedSaveSectors = 0;
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COMMON_DATA u32 gSaveCounter = 0;
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COMMON_DATA struct SaveSector *gReadWriteSector = NULL; // the pointer is in fast IWRAM but points to the slower EWRAM.
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COMMON_DATA u16 gIncrementalSectorId = 0;
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COMMON_DATA u16 gSaveUnusedVar = 0;
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COMMON_DATA u16 gSaveFileStatus = 0;
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COMMON_DATA void (*gGameContinueCallback)(void) = NULL;
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COMMON_DATA struct SaveSectorLocation gRamSaveSectorLocations[NUM_SECTORS_PER_SLOT] = {0};
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COMMON_DATA u16 gSaveAttemptStatus = 0;
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EWRAM_DATA struct SaveSector gSaveDataBuffer = {0};
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void ClearSaveData(void)
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{
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u16 i;
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// Clear the full save two sectors at a time
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for (i = 0; i < SECTORS_COUNT / 2; i++)
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{
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EraseFlashSector(i);
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EraseFlashSector(i + SECTORS_COUNT / 2);
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}
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}
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void Save_ResetSaveCounters(void)
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{
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gSaveCounter = 0;
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gLastWrittenSector = 0;
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gDamagedSaveSectors = 0;
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}
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static bool32 SetDamagedSectorBits(u8 op, u8 sectorId)
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{
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bool32 retVal = FALSE;
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switch (op)
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{
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case ENABLE:
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gDamagedSaveSectors |= (1 << sectorId);
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break;
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case DISABLE:
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gDamagedSaveSectors &= ~(1 << sectorId);
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break;
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case CHECK: // unused
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if (gDamagedSaveSectors & (1 << sectorId))
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retVal = TRUE;
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break;
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}
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return retVal;
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}
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static u8 WriteSaveSectorOrSlot(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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u32 status;
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u16 i;
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gReadWriteSector = &gSaveDataBuffer;
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if (sectorId != FULL_SAVE_SLOT)
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{
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// A sector was specified, just write that sector.
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// This is never reached, FULL_SAVE_SLOT is always used instead.
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status = HandleWriteSector(sectorId, locations);
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}
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else
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{
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// No sector was specified, write full save slot.
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gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
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gLastSaveCounter = gSaveCounter;
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gLastWrittenSector++;
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gLastWrittenSector = gLastWrittenSector % NUM_SECTORS_PER_SLOT;
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gSaveCounter++;
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status = SAVE_STATUS_OK;
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for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
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HandleWriteSector(i, locations);
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if (gDamagedSaveSectors)
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{
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// At least one sector save failed
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status = SAVE_STATUS_ERROR;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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}
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return status;
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}
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static u8 HandleWriteSector(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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u16 i;
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u16 sector;
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u8 *data;
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u16 size;
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// Adjust sector id for current save slot
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sector = sectorId + gLastWrittenSector;
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sector %= NUM_SECTORS_PER_SLOT;
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sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
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// Get current save data
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data = locations[sectorId].data;
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size = locations[sectorId].size;
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// Clear temp save sector
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for (i = 0; i < SECTOR_SIZE; i++)
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((u8 *)gReadWriteSector)[i] = 0;
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// Set footer data
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gReadWriteSector->id = sectorId;
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gReadWriteSector->signature = SECTOR_SIGNATURE;
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gReadWriteSector->counter = gSaveCounter;
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// Copy current data to temp buffer for writing
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for (i = 0; i < size; i++)
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gReadWriteSector->data[i] = data[i];
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CopyFromSaveBlock3(sectorId, gReadWriteSector);
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gReadWriteSector->checksum = CalculateChecksum(data, size);
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return TryWriteSector(sector, gReadWriteSector->data);
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}
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static u8 HandleWriteSectorNBytes(u8 sectorId, u8 *data, u16 size)
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{
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u16 i;
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struct SaveSector *sector = &gSaveDataBuffer;
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// Clear temp save sector
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for (i = 0; i < SECTOR_SIZE; i++)
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((u8 *)sector)[i] = 0;
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sector->signature = SECTOR_SIGNATURE;
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// Copy data to temp buffer for writing
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for (i = 0; i < size; i++)
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sector->data[i] = data[i];
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sector->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
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return TryWriteSector(sectorId, sector->data);
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}
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static u8 TryWriteSector(u8 sector, u8 *data)
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{
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if (ProgramFlashSectorAndVerify(sector, data)) // is damaged?
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{
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// Failed
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SetDamagedSectorBits(ENABLE, sector);
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return SAVE_STATUS_ERROR;
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}
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else
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{
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// Succeeded
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SetDamagedSectorBits(DISABLE, sector);
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return SAVE_STATUS_OK;
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}
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}
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static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectorLocation *locations)
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{
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gReadWriteSector = &gSaveDataBuffer;
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gLastKnownGoodSector = gLastWrittenSector;
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gLastSaveCounter = gSaveCounter;
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gLastWrittenSector++;
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gLastWrittenSector %= NUM_SECTORS_PER_SLOT;
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gSaveCounter++;
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gIncrementalSectorId = 0;
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gDamagedSaveSectors = 0;
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return 0;
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}
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static u32 RestoreSaveBackupVars(const struct SaveSectorLocation *locations)
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{
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gReadWriteSector = &gSaveDataBuffer;
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gLastKnownGoodSector = gLastWrittenSector;
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gLastSaveCounter = gSaveCounter;
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gIncrementalSectorId = 0;
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gDamagedSaveSectors = 0;
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return 0;
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}
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static u8 HandleWriteIncrementalSector(u16 numSectors, const struct SaveSectorLocation *locations)
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{
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u8 status;
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if (gIncrementalSectorId < numSectors - 1)
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{
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status = SAVE_STATUS_OK;
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HandleWriteSector(gIncrementalSectorId, locations);
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gIncrementalSectorId++;
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if (gDamagedSaveSectors)
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{
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status = SAVE_STATUS_ERROR;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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}
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else
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{
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// Exceeded max sector, finished
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status = SAVE_STATUS_ERROR;
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}
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return status;
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}
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static u8 HandleReplaceSectorAndVerify(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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u8 status = SAVE_STATUS_OK;
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HandleReplaceSector(sectorId - 1, locations);
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if (gDamagedSaveSectors)
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{
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status = SAVE_STATUS_ERROR;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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return status;
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}
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static u8 HandleReplaceSector(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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u16 i;
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u16 sector;
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u8 *data;
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u16 size;
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u8 status;
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// Adjust sector id for current save slot
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sector = sectorId + gLastWrittenSector;
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sector %= NUM_SECTORS_PER_SLOT;
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sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
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// Get current save data
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data = locations[sectorId].data;
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size = locations[sectorId].size;
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// Clear temp save sector.
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for (i = 0; i < SECTOR_SIZE; i++)
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((u8 *)gReadWriteSector)[i] = 0;
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// Set footer data
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gReadWriteSector->id = sectorId;
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gReadWriteSector->signature = SECTOR_SIGNATURE;
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gReadWriteSector->counter = gSaveCounter;
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// Copy current data to temp buffer for writing
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for (i = 0; i < size; i++)
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gReadWriteSector->data[i] = data[i];
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CopyFromSaveBlock3(sectorId, gReadWriteSector);
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gReadWriteSector->checksum = CalculateChecksum(data, size);
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// Erase old save data
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EraseFlashSector(sector);
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status = SAVE_STATUS_OK;
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// Write new save data up to signature field
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for (i = 0; i < SECTOR_SIGNATURE_OFFSET; i++)
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{
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if (ProgramFlashByte(sector, i, ((u8 *)gReadWriteSector)[i]))
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{
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status = SAVE_STATUS_ERROR;
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break;
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}
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}
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if (status == SAVE_STATUS_ERROR)
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{
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// Writing save data failed
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SetDamagedSectorBits(ENABLE, sector);
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return SAVE_STATUS_ERROR;
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}
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else
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{
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// Writing save data succeeded, write signature and counter
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status = SAVE_STATUS_OK;
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// Write signature (skipping the first byte) and counter fields.
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// The byte of signature that is skipped is instead written by WriteSectorSignatureByte or WriteSectorSignatureByte_NoOffset
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for (i = 0; i < SECTOR_SIZE - (SECTOR_SIGNATURE_OFFSET + 1); i++)
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{
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if (ProgramFlashByte(sector, SECTOR_SIGNATURE_OFFSET + 1 + i, ((u8 *)gReadWriteSector)[SECTOR_SIGNATURE_OFFSET + 1 + i]))
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{
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status = SAVE_STATUS_ERROR;
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break;
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}
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}
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if (status == SAVE_STATUS_ERROR)
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{
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// Writing signature/counter failed
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SetDamagedSectorBits(ENABLE, sector);
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return SAVE_STATUS_ERROR;
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}
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else
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{
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// Succeeded
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SetDamagedSectorBits(DISABLE, sector);
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return SAVE_STATUS_OK;
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}
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}
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}
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static u8 WriteSectorSignatureByte_NoOffset(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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// Adjust sector id for current save slot
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// This first line lacking -1 is the only difference from WriteSectorSignatureByte
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u16 sector = sectorId + gLastWrittenSector;
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sector %= NUM_SECTORS_PER_SLOT;
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sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
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// Write just the first byte of the signature field, which was skipped by HandleReplaceSector
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if (ProgramFlashByte(sector, SECTOR_SIGNATURE_OFFSET, SECTOR_SIGNATURE & 0xFF))
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{
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// Sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
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SetDamagedSectorBits(ENABLE, sector);
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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return SAVE_STATUS_ERROR;
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}
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else
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{
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// Succeeded
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SetDamagedSectorBits(DISABLE, sector);
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return SAVE_STATUS_OK;
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}
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}
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static u8 CopySectorSignatureByte(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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// Adjust sector id for current save slot
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u16 sector = sectorId + gLastWrittenSector - 1;
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sector %= NUM_SECTORS_PER_SLOT;
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sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
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// Copy just the first byte of the signature field from the read/write buffer
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if (ProgramFlashByte(sector, SECTOR_SIGNATURE_OFFSET, ((u8 *)gReadWriteSector)[SECTOR_SIGNATURE_OFFSET]))
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{
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// Sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
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SetDamagedSectorBits(ENABLE, sector);
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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return SAVE_STATUS_ERROR;
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}
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else
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{
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// Succeeded
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SetDamagedSectorBits(DISABLE, sector);
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return SAVE_STATUS_OK;
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}
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}
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static u8 WriteSectorSignatureByte(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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// Adjust sector id for current save slot
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u16 sector = sectorId + gLastWrittenSector - 1;
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sector %= NUM_SECTORS_PER_SLOT;
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sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
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// Write just the first byte of the signature field, which was skipped by HandleReplaceSector
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if (ProgramFlashByte(sector, SECTOR_SIGNATURE_OFFSET, SECTOR_SIGNATURE & 0xFF))
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{
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// Sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
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SetDamagedSectorBits(ENABLE, sector);
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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return SAVE_STATUS_ERROR;
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}
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else
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{
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// Succeeded
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SetDamagedSectorBits(DISABLE, sector);
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return SAVE_STATUS_OK;
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}
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}
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static u8 TryLoadSaveSlot(u16 sectorId, struct SaveSectorLocation *locations)
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{
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u8 status;
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gReadWriteSector = &gSaveDataBuffer;
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if (sectorId != FULL_SAVE_SLOT)
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{
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// This function may not be used with a specific sector id
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status = SAVE_STATUS_ERROR;
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}
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else
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{
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status = GetSaveValidStatus(locations);
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CopySaveSlotData(FULL_SAVE_SLOT, locations);
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}
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return status;
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}
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// sectorId arg is ignored, this always reads the full save slot
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static u8 CopySaveSlotData(u16 sectorId, struct SaveSectorLocation *locations)
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{
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u16 i;
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u16 checksum;
|
|
u16 slotOffset = NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
|
|
u16 id;
|
|
|
|
for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
|
|
{
|
|
ReadFlashSector(i + slotOffset, gReadWriteSector);
|
|
|
|
id = gReadWriteSector->id;
|
|
if (id == 0)
|
|
gLastWrittenSector = i;
|
|
|
|
checksum = CalculateChecksum(gReadWriteSector->data, locations[id].size);
|
|
|
|
// Only copy data for sectors whose signature and checksum fields are correct
|
|
if (gReadWriteSector->signature == SECTOR_SIGNATURE && gReadWriteSector->checksum == checksum)
|
|
{
|
|
u16 j;
|
|
for (j = 0; j < locations[id].size; j++)
|
|
((u8 *)locations[id].data)[j] = gReadWriteSector->data[j];
|
|
CopyToSaveBlock3(id, gReadWriteSector);
|
|
}
|
|
}
|
|
|
|
return SAVE_STATUS_OK;
|
|
}
|
|
|
|
static u8 GetSaveValidStatus(const struct SaveSectorLocation *locations)
|
|
{
|
|
u16 sector;
|
|
bool8 signatureValid;
|
|
u16 checksum;
|
|
u32 slot1saveCounter = 0;
|
|
u32 slot2saveCounter = 0;
|
|
u8 slot1Status;
|
|
u8 slot2Status;
|
|
u32 validSectors;
|
|
const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SLOT) - 1; // bitmask of all saveblock sectors
|
|
|
|
// check save slot 1.
|
|
validSectors = 0;
|
|
signatureValid = FALSE;
|
|
for (sector = 0; sector < NUM_SECTORS_PER_SLOT; sector++)
|
|
{
|
|
ReadFlashSector(sector, gReadWriteSector);
|
|
if (gReadWriteSector->signature == SECTOR_SIGNATURE)
|
|
{
|
|
signatureValid = TRUE;
|
|
checksum = CalculateChecksum(gReadWriteSector->data, locations[gReadWriteSector->id].size);
|
|
if (gReadWriteSector->checksum == checksum)
|
|
{
|
|
slot1saveCounter = gReadWriteSector->counter;
|
|
validSectors |= 1 << gReadWriteSector->id;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (signatureValid)
|
|
{
|
|
if (validSectors == ALL_SECTORS)
|
|
slot1Status = SAVE_STATUS_OK;
|
|
else
|
|
slot1Status = SAVE_STATUS_ERROR;
|
|
}
|
|
else
|
|
slot1Status = SAVE_STATUS_EMPTY;
|
|
|
|
// check save slot 2.
|
|
validSectors = 0;
|
|
signatureValid = FALSE;
|
|
for (sector = 0; sector < NUM_SECTORS_PER_SLOT; sector++)
|
|
{
|
|
ReadFlashSector(NUM_SECTORS_PER_SLOT + sector, gReadWriteSector);
|
|
if (gReadWriteSector->signature == SECTOR_SIGNATURE)
|
|
{
|
|
signatureValid = TRUE;
|
|
checksum = CalculateChecksum(gReadWriteSector->data, locations[gReadWriteSector->id].size);
|
|
if (gReadWriteSector->checksum == checksum)
|
|
{
|
|
slot2saveCounter = gReadWriteSector->counter;
|
|
validSectors |= 1 << gReadWriteSector->id;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (signatureValid)
|
|
{
|
|
if (validSectors == ALL_SECTORS)
|
|
slot2Status = SAVE_STATUS_OK;
|
|
else
|
|
slot2Status = SAVE_STATUS_ERROR;
|
|
}
|
|
else
|
|
slot2Status = SAVE_STATUS_EMPTY;
|
|
|
|
if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK)
|
|
{
|
|
// Choose counter of the most recent save file
|
|
if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1))
|
|
{
|
|
if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1))
|
|
gSaveCounter = slot2saveCounter;
|
|
else
|
|
gSaveCounter = slot1saveCounter;
|
|
}
|
|
else
|
|
{
|
|
if (slot1saveCounter < slot2saveCounter)
|
|
gSaveCounter = slot2saveCounter;
|
|
else
|
|
gSaveCounter = slot1saveCounter;
|
|
}
|
|
return SAVE_STATUS_OK;
|
|
}
|
|
|
|
if (slot1Status == SAVE_STATUS_OK)
|
|
{
|
|
gSaveCounter = slot1saveCounter;
|
|
if (slot2Status == SAVE_STATUS_ERROR)
|
|
return SAVE_STATUS_ERROR;
|
|
else
|
|
return SAVE_STATUS_OK;
|
|
}
|
|
|
|
if (slot2Status == SAVE_STATUS_OK)
|
|
{
|
|
gSaveCounter = slot2saveCounter;
|
|
if (slot1Status == SAVE_STATUS_ERROR)
|
|
return SAVE_STATUS_ERROR;
|
|
else
|
|
return SAVE_STATUS_OK;
|
|
}
|
|
|
|
if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY)
|
|
{
|
|
gSaveCounter = 0;
|
|
gLastWrittenSector = 0;
|
|
return SAVE_STATUS_EMPTY;
|
|
}
|
|
|
|
gSaveCounter = 0;
|
|
gLastWrittenSector = 0;
|
|
return SAVE_STATUS_INVALID;
|
|
}
|
|
|
|
static u8 TryLoadSaveSector(u8 sectorId, u8 *data, u16 size)
|
|
{
|
|
u16 i;
|
|
struct SaveSector *sector = &gSaveDataBuffer;
|
|
|
|
ReadFlashSector(sectorId, sector);
|
|
if (sector->signature == SECTOR_SIGNATURE)
|
|
{
|
|
u16 checksum = CalculateChecksum(sector->data, size);
|
|
if (sector->id == checksum)
|
|
{
|
|
for (i = 0; i < size; i++)
|
|
data[i] = sector->data[i];
|
|
|
|
return SAVE_STATUS_OK;
|
|
}
|
|
else
|
|
return SAVE_STATUS_INVALID;
|
|
|
|
}
|
|
else
|
|
return SAVE_STATUS_EMPTY;
|
|
}
|
|
|
|
static u8 ReadFlashSector(u8 sectorId, struct SaveSector *sector)
|
|
{
|
|
ReadFlash(sectorId, 0, sector->data, SECTOR_SIZE);
|
|
return 1;
|
|
}
|
|
|
|
static u16 CalculateChecksum(void *data, u16 size)
|
|
{
|
|
u16 i;
|
|
u32 checksum = 0;
|
|
|
|
for (i = 0; i < (size / 4); i++)
|
|
{
|
|
checksum += *((u32 *)data);
|
|
data += sizeof(u32);
|
|
}
|
|
|
|
return ((checksum >> 16) + checksum);
|
|
}
|
|
|
|
static void UpdateSaveAddresses(void)
|
|
{
|
|
int i = SECTOR_ID_SAVEBLOCK2;
|
|
gRamSaveSectorLocations[i].data = (void *)(gSaveBlock2Ptr) + sSaveSlotLayout[i].offset;
|
|
gRamSaveSectorLocations[i].size = sSaveSlotLayout[i].size;
|
|
|
|
for (i = SECTOR_ID_SAVEBLOCK1_START; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
|
{
|
|
gRamSaveSectorLocations[i].data = (void *)(gSaveBlock1Ptr) + sSaveSlotLayout[i].offset;
|
|
gRamSaveSectorLocations[i].size = sSaveSlotLayout[i].size;
|
|
}
|
|
|
|
for (; i <= SECTOR_ID_PKMN_STORAGE_END; i++) //setting i to SECTOR_ID_PKMN_STORAGE_START does not match
|
|
{
|
|
gRamSaveSectorLocations[i].data = (void *)(gPokemonStoragePtr) + sSaveSlotLayout[i].offset;
|
|
gRamSaveSectorLocations[i].size = sSaveSlotLayout[i].size;
|
|
}
|
|
}
|
|
|
|
u8 HandleSavingData(u8 saveType)
|
|
{
|
|
u8 i;
|
|
u32 *backupPtr = gTrainerTowerVBlankCounter;
|
|
|
|
gTrainerTowerVBlankCounter = NULL;
|
|
UpdateSaveAddresses();
|
|
switch (saveType)
|
|
{
|
|
case SAVE_HALL_OF_FAME_ERASE_BEFORE: // Unused
|
|
for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
|
|
EraseFlashSector(i);
|
|
// fallthrough
|
|
case SAVE_HALL_OF_FAME:
|
|
if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
|
|
IncrementGameStat(GAME_STAT_ENTERED_HOF);
|
|
|
|
// Save the Hall of Fame
|
|
if (gHoFSaveBuffer != NULL)
|
|
{
|
|
u8 *tempAddr = (void *) gHoFSaveBuffer;
|
|
HandleWriteSectorNBytes(SECTOR_ID_HOF_1, tempAddr, SECTOR_DATA_SIZE);
|
|
HandleWriteSectorNBytes(SECTOR_ID_HOF_2, tempAddr + SECTOR_DATA_SIZE, SECTOR_DATA_SIZE);
|
|
}
|
|
// fallthrough
|
|
case SAVE_NORMAL:
|
|
default:
|
|
CopyPartyAndObjectsToSave();
|
|
WriteSaveSectorOrSlot(FULL_SAVE_SLOT, gRamSaveSectorLocations);
|
|
break;
|
|
case SAVE_LINK:
|
|
CopyPartyAndObjectsToSave();
|
|
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
|
HandleReplaceSector(i, gRamSaveSectorLocations);
|
|
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
|
WriteSectorSignatureByte_NoOffset(i, gRamSaveSectorLocations);
|
|
break;
|
|
case SAVE_EREADER: // unused
|
|
CopyPartyAndObjectsToSave();
|
|
// only SaveBlock2
|
|
WriteSaveSectorOrSlot(SECTOR_ID_SAVEBLOCK2, gRamSaveSectorLocations);
|
|
break;
|
|
case SAVE_OVERWRITE_DIFFERENT_FILE:
|
|
for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
|
|
EraseFlashSector(i);
|
|
CopyPartyAndObjectsToSave();
|
|
WriteSaveSectorOrSlot(FULL_SAVE_SLOT, gRamSaveSectorLocations);
|
|
break;
|
|
}
|
|
gTrainerTowerVBlankCounter = backupPtr;
|
|
return 0;
|
|
}
|
|
|
|
u8 TrySavingData(u8 saveType)
|
|
{
|
|
if (gFlashMemoryPresent != TRUE)
|
|
{
|
|
gSaveAttemptStatus = SAVE_STATUS_ERROR;
|
|
return SAVE_STATUS_ERROR;
|
|
}
|
|
|
|
HandleSavingData(saveType);
|
|
if (!gDamagedSaveSectors)
|
|
{
|
|
gSaveAttemptStatus = SAVE_STATUS_OK;
|
|
return SAVE_STATUS_OK;
|
|
}
|
|
else
|
|
{
|
|
DoSaveFailedScreen(saveType);
|
|
gSaveAttemptStatus = SAVE_STATUS_ERROR;
|
|
return SAVE_STATUS_ERROR;
|
|
}
|
|
}
|
|
|
|
bool8 LinkFullSave_Init(void)
|
|
{
|
|
if (gFlashMemoryPresent != TRUE)
|
|
return TRUE;
|
|
|
|
UpdateSaveAddresses();
|
|
CopyPartyAndObjectsToSave();
|
|
RestoreSaveBackupVarsAndIncrement(gRamSaveSectorLocations);
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 LinkFullSave_WriteSector(void)
|
|
{
|
|
u8 status = HandleWriteIncrementalSector(NUM_SECTORS_PER_SLOT, gRamSaveSectorLocations);
|
|
if (gDamagedSaveSectors)
|
|
DoSaveFailedScreen(SAVE_NORMAL);
|
|
|
|
if (status == SAVE_STATUS_ERROR)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 LinkFullSave_ReplaceLastSector(void)
|
|
{
|
|
HandleReplaceSectorAndVerify(NUM_SECTORS_PER_SLOT, gRamSaveSectorLocations);
|
|
if (gDamagedSaveSectors)
|
|
DoSaveFailedScreen(SAVE_NORMAL);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 LinkFullSave_SetLastSectorSignature(void)
|
|
{
|
|
CopySectorSignatureByte(NUM_SECTORS_PER_SLOT, gRamSaveSectorLocations);
|
|
if (gDamagedSaveSectors)
|
|
DoSaveFailedScreen(SAVE_NORMAL);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 WriteSaveBlock2(void)
|
|
{
|
|
if (gFlashMemoryPresent != TRUE)
|
|
return TRUE;
|
|
|
|
UpdateSaveAddresses();
|
|
CopyPartyAndObjectsToSave();
|
|
RestoreSaveBackupVars(gRamSaveSectorLocations);
|
|
|
|
// Because RestoreSaveBackupVars is called immediately prior,
|
|
// gIncrementalSectorId will always be 0 (SECTOR_ID_SAVEBLOCK2) at this point,
|
|
// so this function only saves the first sector (SECTOR_ID_SAVEBLOCK2)
|
|
HandleReplaceSectorAndVerify(gIncrementalSectorId + 1, gRamSaveSectorLocations);
|
|
return FALSE;
|
|
}
|
|
|
|
// Used in conjunction with WriteSaveBlock2 to write both for certain link saves.
|
|
// This is called repeatedly in a task, writing one sector of SaveBlock1 each time it is called.
|
|
// Returns TRUE when all sectors of SaveBlock1 have been written.
|
|
bool8 WriteSaveBlock1Sector(void)
|
|
{
|
|
u8 finished = FALSE;
|
|
u16 sectorId = ++gIncrementalSectorId; // Because WriteSaveBlock2 will have been called prior, this will be SECTOR_ID_SAVEBLOCK1_START
|
|
if (sectorId <= SECTOR_ID_SAVEBLOCK1_END)
|
|
{
|
|
// Write a single sector of SaveBlock1
|
|
HandleReplaceSectorAndVerify(gIncrementalSectorId + 1, gRamSaveSectorLocations);
|
|
WriteSectorSignatureByte(sectorId, gRamSaveSectorLocations);
|
|
}
|
|
else
|
|
{
|
|
// Beyond SaveBlock1, don't write the sector.
|
|
// Does write 1 byte of the next sector's signature field, but as these
|
|
// are the same for all valid sectors it doesn't matter.
|
|
WriteSectorSignatureByte(sectorId, gRamSaveSectorLocations);
|
|
finished = TRUE;
|
|
}
|
|
|
|
if (gDamagedSaveSectors)
|
|
DoSaveFailedScreen(SAVE_LINK);
|
|
|
|
return finished;
|
|
}
|
|
|
|
u8 LoadGameSave(u8 saveType)
|
|
{
|
|
u8 result;
|
|
|
|
if (gFlashMemoryPresent != TRUE)
|
|
{
|
|
gSaveFileStatus = SAVE_STATUS_NO_FLASH;
|
|
return SAVE_STATUS_ERROR;
|
|
}
|
|
|
|
UpdateSaveAddresses();
|
|
switch (saveType)
|
|
{
|
|
case SAVE_NORMAL:
|
|
default:
|
|
result = TryLoadSaveSlot(FULL_SAVE_SLOT, gRamSaveSectorLocations);
|
|
CopyPartyAndObjectsFromSave();
|
|
gSaveFileStatus = result;
|
|
gGameContinueCallback = NULL;
|
|
break;
|
|
case SAVE_HALL_OF_FAME:
|
|
if (gHoFSaveBuffer != NULL)
|
|
{
|
|
u8 *hofData = (u8 *) gHoFSaveBuffer;
|
|
result = TryLoadSaveSector(SECTOR_ID_HOF_1, hofData, SECTOR_DATA_SIZE);
|
|
if (result == SAVE_STATUS_OK)
|
|
result = TryLoadSaveSector(SECTOR_ID_HOF_2, hofData + SECTOR_DATA_SIZE, SECTOR_DATA_SIZE);
|
|
}
|
|
else
|
|
{
|
|
result = SAVE_STATUS_ERROR;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
u16 GetSaveBlocksPointersBaseOffset(void)
|
|
{
|
|
u16 i, slotOffset;
|
|
struct SaveSector* sector;
|
|
|
|
sector = gReadWriteSector = &gSaveDataBuffer;
|
|
if (gFlashMemoryPresent != TRUE)
|
|
return 0;
|
|
UpdateSaveAddresses();
|
|
GetSaveValidStatus(gRamSaveSectorLocations);
|
|
slotOffset = NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
|
|
for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
|
|
{
|
|
ReadFlashSector(i + slotOffset, gReadWriteSector);
|
|
|
|
// Base offset for SaveBlock2 is calculated using the trainer id
|
|
if (gReadWriteSector->id == SECTOR_ID_SAVEBLOCK2)
|
|
return sector->data[offsetof(struct SaveBlock2, playerTrainerId[0])] +
|
|
sector->data[offsetof(struct SaveBlock2, playerTrainerId[1])] +
|
|
sector->data[offsetof(struct SaveBlock2, playerTrainerId[2])] +
|
|
sector->data[offsetof(struct SaveBlock2, playerTrainerId[3])];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 TryReadSpecialSaveSector(u8 sectorId, u8 *dst)
|
|
{
|
|
s32 i;
|
|
s32 size;
|
|
u8 *savData;
|
|
|
|
if (sectorId != SECTOR_ID_TRAINER_TOWER_1 && sectorId != SECTOR_ID_TRAINER_TOWER_2 && sectorId != SECTOR_ID_RECORDED_BATTLE)
|
|
return SAVE_STATUS_ERROR;
|
|
|
|
ReadFlash(sectorId, 0, (u8 *)&gSaveDataBuffer, SECTOR_SIZE);
|
|
if (*(u32 *)(&gSaveDataBuffer.data[0]) != SPECIAL_SECTOR_SENTINEL)
|
|
return SAVE_STATUS_ERROR;
|
|
|
|
// copies whole save sector except the counter field
|
|
i = 0;
|
|
size = SECTOR_COUNTER_OFFSET - 1;
|
|
savData = &gSaveDataBuffer.data[4]; // to skip past SPECIAL_SECTOR_SENTINEL
|
|
for (; i <= size; i++)
|
|
dst[i] = savData[i];
|
|
|
|
return SAVE_STATUS_OK;
|
|
}
|
|
|
|
u32 TryWriteSpecialSaveSector(u8 sector, u8 *src)
|
|
{
|
|
s32 i;
|
|
s32 size;
|
|
u8 *savData;
|
|
void *savDataBuffer;
|
|
|
|
if (sector != SECTOR_ID_TRAINER_TOWER_1 && sector != SECTOR_ID_TRAINER_TOWER_2)
|
|
return SAVE_STATUS_ERROR;
|
|
|
|
savDataBuffer = &gSaveDataBuffer;
|
|
*(u32 *)(savDataBuffer) = SPECIAL_SECTOR_SENTINEL;
|
|
|
|
// copies whole save sector except the counter field
|
|
i = 0;
|
|
size = SECTOR_COUNTER_OFFSET - 1;
|
|
savData = &gSaveDataBuffer.data[4]; // to skip past SPECIAL_SECTOR_SENTINEL
|
|
for (; i <= size; i++)
|
|
savData[i] = src[i];
|
|
|
|
if (ProgramFlashSectorAndVerify(sector, savDataBuffer) != 0)
|
|
return SAVE_STATUS_ERROR;
|
|
|
|
return SAVE_STATUS_OK;
|
|
}
|
|
|
|
void Task_LinkFullSave(u8 taskId)
|
|
{
|
|
switch (gTasks[taskId].data[0])
|
|
{
|
|
case 0:
|
|
gSoftResetDisabled = TRUE;
|
|
gTasks[taskId].data[0] = 1;
|
|
break;
|
|
case 1:
|
|
SetLinkStandbyCallback();
|
|
gTasks[taskId].data[0] = 2;
|
|
break;
|
|
case 2:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
SaveMapView();
|
|
gTasks[taskId].data[0] = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
SetContinueGameWarpStatusToDynamicWarp();
|
|
LinkFullSave_Init();
|
|
gTasks[taskId].data[0] = 4;
|
|
break;
|
|
case 4:
|
|
if (++gTasks[taskId].data[1] == 5)
|
|
{
|
|
gTasks[taskId].data[1] = 0;
|
|
gTasks[taskId].data[0] = 5;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (LinkFullSave_WriteSector())
|
|
gTasks[taskId].data[0] = 6;
|
|
else
|
|
gTasks[taskId].data[0] = 4;
|
|
break;
|
|
case 6:
|
|
LinkFullSave_ReplaceLastSector();
|
|
gTasks[taskId].data[0] = 7;
|
|
break;
|
|
case 7:
|
|
ClearContinueGameWarpStatus2();
|
|
SetLinkStandbyCallback();
|
|
gTasks[taskId].data[0] = 8;
|
|
break;
|
|
case 8:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
LinkFullSave_SetLastSectorSignature();
|
|
gTasks[taskId].data[0] = 9;
|
|
}
|
|
break;
|
|
case 9:
|
|
SetLinkStandbyCallback();
|
|
gTasks[taskId].data[0] = 10;
|
|
break;
|
|
case 10:
|
|
if (IsLinkTaskFinished())
|
|
gTasks[taskId].data[0]++;
|
|
break;
|
|
case 11:
|
|
if (++gTasks[taskId].data[1] > 5)
|
|
{
|
|
gSoftResetDisabled = FALSE;
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static u32 SaveBlock3Size(u32 sectorId)
|
|
{
|
|
s32 begin = sectorId * SAVE_BLOCK_3_CHUNK_SIZE;
|
|
s32 end = (sectorId + 1) * SAVE_BLOCK_3_CHUNK_SIZE;
|
|
return max(0, min(end, (s32)sizeof(gSaveblock3)) - begin);
|
|
}
|
|
|
|
static void CopyToSaveBlock3(u32 sectorId, struct SaveSector *sector)
|
|
{
|
|
u32 size = SaveBlock3Size(sectorId);
|
|
memcpy((u8 *)&gSaveblock3 + (sectorId * SAVE_BLOCK_3_CHUNK_SIZE), sector->saveBlock3Chunk, size);
|
|
}
|
|
|
|
static void CopyFromSaveBlock3(u32 sectorId, struct SaveSector *sector)
|
|
{
|
|
u32 size = SaveBlock3Size(sectorId);
|
|
memcpy(sector->saveBlock3Chunk, (u8 *)&gSaveblock3 + (sectorId * SAVE_BLOCK_3_CHUNK_SIZE), size);
|
|
}
|