pokefirered/src/fldeff_flash.c
2026-03-07 11:55:56 +01:00

482 lines
14 KiB
C

#include "global.h"
#include "decompress.h"
#include "gflib.h"
#include "event_data.h"
#include "event_scripts.h"
#include "fldeff.h"
#include "field_effect.h"
#include "map_preview_screen.h"
#include "overworld.h"
#include "party_menu.h"
#include "script.h"
#include "constants/songs.h"
#include "constants/map_types.h"
struct FlashStruct
{
u8 fromType;
u8 toType;
bool8 isEnter;
bool8 isExit;
void (*func1)(void);
void (*func2)(u8 mapSecId);
};
static void FieldCallback_Flash(void);
static void FldEff_UseFlash(void);
static bool8 TryDoMapTransition(void);
static void FlashTransition_Exit(void);
static void Task_FlashTransition_Exit_0(u8 taskId);
static void Task_FlashTransition_Exit_1(u8 taskId);
static void Task_FlashTransition_Exit_2(u8 taskId);
static void Task_FlashTransition_Exit_3(u8 taskId);
static void Task_FlashTransition_Exit_4(u8 taskId);
static void FlashTransition_Enter(void);
static void Task_FlashTransition_Enter_0(u8 taskId);
static void Task_FlashTransition_Enter_1(u8 taskId);
static void Task_FlashTransition_Enter_2(u8 taskId);
static void Task_FlashTransition_Enter_3(u8 taskId);
static void RunMapPreviewScreen(u8 mapsecId);
static void Task_MapPreviewScreen_0(u8 taskId);
static const struct FlashStruct sTransitionTypes[] = {
{
.fromType = MAP_TYPE_TOWN,
.toType = MAP_TYPE_UNDERGROUND,
.isEnter = TRUE,
.isExit = FALSE,
.func1 = FlashTransition_Enter,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_CITY,
.toType = MAP_TYPE_UNDERGROUND,
.isEnter = TRUE,
.isExit = FALSE,
.func1 = FlashTransition_Enter,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_ROUTE,
.toType = MAP_TYPE_UNDERGROUND,
.isEnter = TRUE,
.isExit = FALSE,
.func1 = FlashTransition_Enter,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_UNDERWATER,
.toType = MAP_TYPE_UNDERGROUND,
.isEnter = TRUE,
.isExit = FALSE,
.func1 = FlashTransition_Enter,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_OCEAN_ROUTE,
.toType = MAP_TYPE_UNDERGROUND,
.isEnter = TRUE,
.isExit = FALSE,
.func1 = FlashTransition_Enter,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_UNKNOWN,
.toType = MAP_TYPE_UNDERGROUND,
.isEnter = TRUE,
.isExit = FALSE,
.func1 = FlashTransition_Enter,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_INDOOR,
.toType = MAP_TYPE_UNDERGROUND,
.isEnter = TRUE,
.isExit = FALSE,
.func1 = FlashTransition_Enter,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_SECRET_BASE,
.toType = MAP_TYPE_UNDERGROUND,
.isEnter = TRUE,
.isExit = FALSE,
.func1 = FlashTransition_Enter,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_UNDERGROUND,
.toType = MAP_TYPE_TOWN,
.isEnter = FALSE,
.isExit = TRUE,
.func1 = FlashTransition_Exit,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_UNDERGROUND,
.toType = MAP_TYPE_CITY,
.isEnter = FALSE,
.isExit = TRUE,
.func1 = FlashTransition_Exit,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_UNDERGROUND,
.toType = MAP_TYPE_ROUTE,
.isEnter = FALSE,
.isExit = TRUE,
.func1 = FlashTransition_Exit,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_UNDERGROUND,
.toType = MAP_TYPE_UNDERWATER,
.isEnter = FALSE,
.isExit = TRUE,
.func1 = FlashTransition_Exit,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_UNDERGROUND,
.toType = MAP_TYPE_OCEAN_ROUTE,
.isEnter = FALSE,
.isExit = TRUE,
.func1 = FlashTransition_Exit,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_UNDERGROUND,
.toType = MAP_TYPE_UNKNOWN,
.isEnter = FALSE,
.isExit = TRUE,
.func1 = FlashTransition_Exit,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_UNDERGROUND,
.toType = MAP_TYPE_INDOOR,
.isEnter = FALSE,
.isExit = TRUE,
.func1 = FlashTransition_Exit,
.func2 = RunMapPreviewScreen
}, {
.fromType = MAP_TYPE_UNDERGROUND,
.toType = MAP_TYPE_SECRET_BASE,
.isEnter = FALSE,
.isExit = TRUE,
.func1 = FlashTransition_Exit,
.func2 = RunMapPreviewScreen
}, {0}
};
static const u16 sCaveTransitionPalette_White[] = INCBIN_U16("graphics/cave_transition/white.gbapal");
static const u16 sCaveTransitionPalette_Black[] = INCBIN_U16("graphics/cave_transition/black.gbapal");
static const u16 sCaveTransitionPalette_Enter[] = INCBIN_U16("graphics/cave_transition/enter.gbapal");
static const u16 sCaveTransitionPalette_Exit[] = INCBIN_U16("graphics/cave_transition/exit.gbapal");
static const u32 sCaveTransitionTilemap[] = INCBIN_U32("graphics/cave_transition/tilemap.bin.smolTM");
static const u32 sCaveTransitionTiles[] = INCBIN_U32("graphics/cave_transition/tiles.4bpp.smol");
bool32 FieldMove_SetUpFlash(void)
{
if (gMapHeader.cave != TRUE)
return FALSE;
if (FlagGet(FLAG_SYS_FLASH_ACTIVE))
return FALSE;
gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
gPostMenuFieldCallback = FieldCallback_Flash;
return TRUE;
}
static void FieldCallback_Flash(void)
{
u8 taskId = CreateFieldEffectShowMon();
gFieldEffectArguments[0] = GetCursorSelectionMonId();
gTasks[taskId].data[8] = ((uintptr_t)FldEff_UseFlash) >> 16;
gTasks[taskId].data[9] = ((uintptr_t)FldEff_UseFlash);
}
static void FldEff_UseFlash(void)
{
PlaySE(SE_M_REFLECT);
FlagSet(FLAG_SYS_FLASH_ACTIVE);
ScriptContext_SetupScript(EventScript_FldEffFlash);
}
// Map transition animatics
static void CB2_ChangeMapMain(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void VBC_ChangeMapVBlank(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void CB2_DoChangeMap(void)
{
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
ResetPaletteFade();
ResetTasks();
ResetSpriteData();
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(VBC_ChangeMapVBlank);
SetMainCallback2(CB2_ChangeMapMain);
if (!TryDoMapTransition())
SetMainCallback2(gMain.savedCallback);
}
static bool8 TryDoMapTransition(void)
{
u8 fromType = GetLastUsedWarpMapType();
u8 toType = GetCurrentMapType();
u8 i = 0;
if (GetLastUsedWarpMapSectionId() != gMapHeader.regionMapSectionId && MapHasPreviewScreen_HandleQLState2(gMapHeader.regionMapSectionId, MPS_TYPE_CAVE) == TRUE)
{
RunMapPreviewScreen(gMapHeader.regionMapSectionId);
return TRUE;
}
for (; sTransitionTypes[i].fromType != 0; i++)
{
if (sTransitionTypes[i].fromType == fromType && sTransitionTypes[i].toType == toType)
{
sTransitionTypes[i].func1();
return TRUE;
}
}
return FALSE;
}
bool8 MapTransitionIsEnter(u8 _fromType, u8 _toType)
{
u8 fromType = _fromType;
u8 toType = _toType;
u8 i = 0;
for (; sTransitionTypes[i].fromType != 0; i++)
{
if (sTransitionTypes[i].fromType == fromType && sTransitionTypes[i].toType == toType)
{
return sTransitionTypes[i].isEnter;
}
}
return FALSE;
}
bool8 MapTransitionIsExit(u8 _fromType, u8 _toType)
{
u8 fromType = _fromType;
u8 toType = _toType;
u8 i = 0;
for (; sTransitionTypes[i].fromType != 0; i++)
{
if (sTransitionTypes[i].fromType == fromType && sTransitionTypes[i].toType == toType)
{
return sTransitionTypes[i].isExit;
}
}
return FALSE;
}
static void FlashTransition_Exit(void)
{
CreateTask(Task_FlashTransition_Exit_0, 0);
}
static void Task_FlashTransition_Exit_0(u8 taskId)
{
gTasks[taskId].func = Task_FlashTransition_Exit_1;
}
static void Task_FlashTransition_Exit_1(u8 taskId)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
DecompressDataWithHeaderVram(sCaveTransitionTiles, (void *)BG_CHAR_ADDR(3));
DecompressDataWithHeaderVram(sCaveTransitionTilemap, (void *)BG_SCREEN_ADDR(31));
LoadPalette(sCaveTransitionPalette_White, BG_PLTT_ID(14), sizeof(sCaveTransitionPalette_White));
LoadPalette(sCaveTransitionPalette_Exit, BG_PLTT_ID(14), sizeof(sCaveTransitionPalette_Exit));
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(3) | BGCNT_SCREENBASE(31));
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_OBJ_ON);
gTasks[taskId].func = Task_FlashTransition_Exit_2;
gTasks[taskId].data[0] = 16;
gTasks[taskId].data[1] = 0;
}
static void Task_FlashTransition_Exit_2(u8 taskId)
{
u16 r4 = gTasks[taskId].data[1];
SetGpuReg(REG_OFFSET_BLDALPHA, (16 << 8) + r4);
if (r4 <= 16)
{
gTasks[taskId].data[1]++;
}
else
{
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = Task_FlashTransition_Exit_3;
}
}
static void Task_FlashTransition_Exit_3(u8 taskId)
{
u16 count;
SetGpuReg(REG_OFFSET_BLDALPHA, (16 << 8) + 16);
count = gTasks[taskId].data[2];
if (count < 8)
{
gTasks[taskId].data[2]++;
LoadPalette(&sCaveTransitionPalette_Exit[count], BG_PLTT_ID(14), sizeof(sCaveTransitionPalette_Exit) - PLTT_SIZEOF(count));
}
else
{
LoadPalette(sCaveTransitionPalette_White, BG_PLTT_ID(0), sizeof(sCaveTransitionPalette_White));
gTasks[taskId].func = Task_FlashTransition_Exit_4;
gTasks[taskId].data[2] = 8;
}
}
static void Task_FlashTransition_Exit_4(u8 taskId)
{
if (gTasks[taskId].data[2] != 0)
gTasks[taskId].data[2]--;
else
SetMainCallback2(gMain.savedCallback);
}
static void FlashTransition_Enter(void)
{
CreateTask(Task_FlashTransition_Enter_0, 0);
}
static void Task_FlashTransition_Enter_0(u8 taskId)
{
gTasks[taskId].func = Task_FlashTransition_Enter_1;
}
static void Task_FlashTransition_Enter_1(u8 taskId)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
DecompressDataWithHeaderVram(sCaveTransitionTiles, (void *)BG_CHAR_ADDR(3));
DecompressDataWithHeaderVram(sCaveTransitionTilemap, (void *)BG_SCREEN_ADDR(31));
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(3) | BGCNT_SCREENBASE(31));
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_OBJ_ON);
LoadPalette(sCaveTransitionPalette_White, BG_PLTT_ID(14), sizeof(sCaveTransitionPalette_White));
LoadPalette(sCaveTransitionPalette_Black, BG_PLTT_ID(0), sizeof(sCaveTransitionPalette_Black));
gTasks[taskId].func = Task_FlashTransition_Enter_2;
gTasks[taskId].data[0] = 16;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = 0;
}
static void Task_FlashTransition_Enter_2(u8 taskId)
{
u16 count = gTasks[taskId].data[2];
if (count < 16)
{
gTasks[taskId].data[2]++;
gTasks[taskId].data[2]++;
LoadPalette(&sCaveTransitionPalette_Enter[15 - count], BG_PLTT_ID(14), PLTT_SIZEOF(count + 1));
}
else
{
SetGpuReg(REG_OFFSET_BLDALPHA, (16 << 8) + 16);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
gTasks[taskId].func = Task_FlashTransition_Enter_3;
}
}
static void Task_FlashTransition_Enter_3(u8 taskId)
{
u16 r4 = 16 - gTasks[taskId].data[1];
SetGpuReg(REG_OFFSET_BLDALPHA, (16 << 8) + r4);
if (r4 != 0)
{
gTasks[taskId].data[1]++;
}
else
{
LoadPalette(sCaveTransitionPalette_Black, BG_PLTT_ID(0), sizeof(sCaveTransitionPalette_Black));
SetMainCallback2(gMain.savedCallback);
}
}
static void RunMapPreviewScreen(u8 mapSecId)
{
u8 taskId = CreateTask(Task_MapPreviewScreen_0, 0);
gTasks[taskId].data[3] = mapSecId;
}
static void Task_MapPreviewScreen_0(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
case 0:
SetWordTaskArg(taskId, 5, (uintptr_t)gMain.vblankCallback);
SetVBlankCallback(NULL);
MapPreview_InitBgs();
MapPreview_LoadGfx(data[3]);
BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
data[0]++;
break;
case 1:
if (!MapPreview_IsGfxLoadFinished())
{
data[4] = MapPreview_CreateMapNameWindow(data[3]);
CopyWindowToVram(data[4], COPYWIN_FULL);
data[0]++;
}
break;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
{
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
SetVBlankCallback((IntrCallback)GetWordTaskArg(taskId, 5));
data[0]++;
}
break;
case 3:
if (!UpdatePaletteFade())
{
data[2] = MapPreview_GetDuration(data[3]);
data[0]++;
}
break;
case 4:
data[1]++;
if (data[1] > data[2] || JOY_HELD(B_BUTTON))
{
BeginNormalPaletteFade(PALETTES_ALL, -2, 0, 16, RGB_WHITE);
data[0]++;
}
break;
case 5:
if (!UpdatePaletteFade())
{
int i;
for (i = 0; i < 16; i++)
{
data[i] = 0;
}
MapPreview_Unload(data[4]);
gTasks[taskId].func = Task_FlashTransition_Enter_1;
}
break;
}
}