pokefirered/include/event_object_lock.h

15 lines
453 B
C

#ifndef GUARD_EVENT_OBJECT_LOCK_H
#define GUARD_EVENT_OBJECT_LOCK_H
#include "global.h"
bool8 NativeScript_WaitPlayerStopMoving(void);
void ScriptFreezeObjectEvents(void);
bool8 NativeScript_WaitPlayerAndTargetNPCStopMoving(void);
void LockSelectedObjectEvent(void);
void ClearPlayerHeldMovementAndUnfreezeObjectEvents(void);
bool8 walkrun_is_standing_still(void);
void UnionRoom_UnlockPlayerAndChatPartner(void);
#endif // GUARD_EVENT_OBJECT_LOCK_H