pokefirered/data/maps/PalletTown/scripts.inc
2022-06-24 21:10:48 -04:00

466 lines
11 KiB
C++

.equ LOCALID_SIGN_LADY, 1
.equ LOCALID_PROF_OAK, 3
.equ SIGN_LADY_READY, VAR_TEMP_2
PalletTown_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, PalletTown_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, PalletTown_OnFrame
.byte 0
PalletTown_OnTransition::
setworldmapflag FLAG_WORLD_MAP_PALLET_TOWN
call_if_set FLAG_PALLET_LADY_NOT_BLOCKING_SIGN, PalletTown_EventScript_TryReadySignLady
compare VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY, 0
call_if_eq PalletTown_EventScript_SetSignLadyPos
compare VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY, 1
call_if_eq PalletTown_EventScript_SetSignLadyDone
end
PalletTown_EventScript_TryReadySignLady::
goto_if_unset FLAG_OPENED_START_MENU, EventScript_Return
compare VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY, 1
goto_if_ge EventScript_Return
setvar VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY, 1
return
PalletTown_EventScript_SetSignLadyDone::
setvar VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY, 2
return
PalletTown_EventScript_SetSignLadyPos::
goto_if_set FLAG_PALLET_LADY_NOT_BLOCKING_SIGN, PalletTown_EventScript_MoveSignLadyToRouteEntrance
setobjectxyperm LOCALID_SIGN_LADY, 5, 15
setobjectmovementtype LOCALID_SIGN_LADY, MOVEMENT_TYPE_FACE_UP
return
PalletTown_EventScript_MoveSignLadyToRouteEntrance::
setobjectxyperm LOCALID_SIGN_LADY, 12, 2
setobjectmovementtype LOCALID_SIGN_LADY, MOVEMENT_TYPE_FACE_DOWN
setvar SIGN_LADY_READY, TRUE
return
PalletTown_OnFrame::
map_script_2 VAR_MAP_SCENE_PALLET_TOWN_OAK, 2, PalletTown_EventScript_OakRatingScene
.2byte 0
@ Oak approaches player after exiting their house post Elite Four to check if they should receieve the National Dex
PalletTown_EventScript_OakRatingScene::
lockall
textcolor 0
setobjectxyperm LOCALID_PROF_OAK, 14, 14
setobjectmovementtype LOCALID_PROF_OAK, MOVEMENT_TYPE_FACE_LEFT
addobject LOCALID_PROF_OAK
applymovement LOCALID_PROF_OAK, PalletTown_Movement_OakWalkToPlayersDoor
waitmovement 0
goto_if_unset FLAG_WORLD_MAP_ONE_ISLAND, PalletTown_EventScript_NotBeenToOneIslandYet
msgbox PalletTown_Text_OakLetMeSeePokedex
setvar VAR_0x8004, 0
specialvar VAR_RESULT, GetPokedexCount
copyvar VAR_0x8008, VAR_0x8005
copyvar VAR_0x8009, VAR_0x8006
getnumberstring 0, VAR_0x8008
getnumberstring 1, VAR_0x8009
compare VAR_0x8009, 60
goto_if_lt PalletTown_EventScript_NotEnoughMonsForNationalDex
msgbox PalletTown_Text_CaughtXImpressiveFollowMe
closemessage
playbgm MUS_FOLLOW_ME, 0
applymovement OBJ_EVENT_ID_PLAYER, PalletTown_Movement_PlayerWalkToLabFromHouse
applymovement LOCALID_PROF_OAK, PalletTown_Movement_OakWalkToLabFromHouse
waitmovement 0
opendoor 16, 13
waitdooranim
applymovement LOCALID_PROF_OAK, PalletTown_Movement_OakEnterLab
applymovement OBJ_EVENT_ID_PLAYER, PalletTown_Movement_PlayerEnterLab
waitmovement 0
closedoor 16, 13
waitdooranim
setvar VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB, 7
setvar VAR_MAP_SCENE_PALLET_TOWN_OAK, 3
setflag FLAG_HIDE_OAK_IN_PALLET_TOWN
warp MAP_PALLET_TOWN_PROFESSOR_OAKS_LAB, 255, 6, 12
waitstate
releaseall
end
PalletTown_EventScript_EndOakRatingScene::
closemessage
applymovement LOCALID_PROF_OAK, PalletTown_Movement_OakExit
waitmovement 0
removeobject LOCALID_PROF_OAK
setvar VAR_MAP_SCENE_PALLET_TOWN_OAK, 3
releaseall
end
PalletTown_EventScript_NotEnoughMonsForNationalDex::
msgbox PalletTown_Text_CaughtXPuttingInHonestEffort
goto PalletTown_EventScript_EndOakRatingScene
end
PalletTown_EventScript_NotBeenToOneIslandYet::
msgbox PalletTown_Text_OakYouEnjoyingTraveling
goto PalletTown_EventScript_EndOakRatingScene
end
PalletTown_Movement_OakWalkToPlayersDoor::
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_fastest_up
step_end
PalletTown_Movement_OakExit::
walk_right
walk_right
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
step_end
PalletTown_Movement_OakWalkToLabFromHouse::
walk_right
walk_right
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_in_place_fastest_up
step_end
PalletTown_Movement_PlayerWalkToLabFromHouse::
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
step_end
PalletTown_EventScript_OakTriggerLeft::
lockall
setvar VAR_TEMP_1, 0
goto PalletTown_EventScript_OakTrigger
end
PalletTown_EventScript_OakTriggerRight::
lockall
setvar VAR_TEMP_1, 1
goto PalletTown_EventScript_OakTrigger
end
PalletTown_EventScript_OakTrigger::
famechecker FAMECHECKER_OAK, FCPICKSTATE_COLORED, UpdatePickStateFromSpecialVar8005
textcolor 0
delay 30
playbgm MUS_OAK, 0
message PalletTown_Text_OakDontGoOut
waitmessage
delay 85
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
waitmovement 0
playse SE_PIN
applymovement OBJ_EVENT_ID_PLAYER, Movement_ExclamationMark
waitmovement 0
delay 30
addobject LOCALID_PROF_OAK
compare VAR_TEMP_1, 0
call_if_eq PalletTown_EventScript_OakEnterLeft
compare VAR_TEMP_1, 1
call_if_eq PalletTown_EventScript_OakEnterRight
delay 30
msgbox PalletTown_Text_OakGrassUnsafeNeedMon
closemessage
delay 30
compare VAR_TEMP_1, 0
call_if_eq PalletTown_EventScript_OakLeadPlayerToLabLeft
compare VAR_TEMP_1, 1
call_if_eq PalletTown_EventScript_OakLeadPlayerToLabRight
opendoor 16, 13
waitdooranim
applymovement LOCALID_PROF_OAK, PalletTown_Movement_OakEnterLab
applymovement OBJ_EVENT_ID_PLAYER, PalletTown_Movement_PlayerEnterLab
waitmovement 0
closedoor 16, 13
waitdooranim
setvar VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB, 1
clearflag FLAG_HIDE_OAK_IN_HIS_LAB
setvar VAR_MAP_SCENE_PALLET_TOWN_OAK, 1
setflag FLAG_HIDE_OAK_IN_PALLET_TOWN
setflag FLAG_DONT_TRANSITION_MUSIC
warp MAP_PALLET_TOWN_PROFESSOR_OAKS_LAB, 255, 6, 12
waitstate
releaseall
end
PalletTown_EventScript_OakEnterLeft::
applymovement LOCALID_PROF_OAK, PalletTown_Movement_OakEnterLeft
waitmovement 0
return
PalletTown_EventScript_OakEnterRight::
applymovement LOCALID_PROF_OAK, PalletTown_Movement_OakEnterRight
waitmovement 0
return
PalletTown_EventScript_OakLeadPlayerToLabLeft::
applymovement LOCALID_PROF_OAK, PalletTown_Movement_OakWalkToLabLeft
applymovement OBJ_EVENT_ID_PLAYER, PalletTown_Movement_PlayerWalkToLabLeft
waitmovement 0
return
PalletTown_EventScript_OakLeadPlayerToLabRight::
applymovement LOCALID_PROF_OAK, PalletTown_Movement_OakWalkToLabRight
applymovement OBJ_EVENT_ID_PLAYER, PalletTown_Movement_PlayerWalkToLabRight
waitmovement 0
return
PalletTown_Movement_OakEnterLeft::
walk_up
walk_up
walk_right
walk_up
walk_up
walk_right
walk_up
walk_up
step_end
PalletTown_Movement_OakEnterRight::
walk_right
walk_up
walk_up
walk_right
walk_up
walk_up
walk_right
walk_up
walk_up
step_end
.macro walk_to_lab
walk_left
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
.endm
PalletTown_Movement_OakWalkToLabLeft::
walk_down
walk_to_lab
walk_right
walk_in_place_fastest_up
step_end
PalletTown_Movement_OakWalkToLabRight::
walk_down
walk_left
walk_to_lab
walk_right
walk_in_place_fastest_up
step_end
PalletTown_Movement_OakEnterLab::
walk_up
set_invisible
step_end
PalletTown_Movement_PlayerWalkToLabLeft::
walk_down
walk_down
walk_to_lab
step_end
PalletTown_Movement_PlayerWalkToLabRight::
walk_down
walk_down
walk_left
walk_to_lab
step_end
PalletTown_Movement_PlayerEnterLab::
walk_right
walk_up
set_invisible
step_end
PalletTown_EventScript_SignLady::
lock
compare VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY, 2
goto_if_eq PalletTown_EventScript_SignLadyDone
compare VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY, 1
goto_if_eq PalletTown_EventScript_SignLadyJustShowedSign
compare SIGN_LADY_READY, TRUE
goto_if_eq PalletTown_EventScript_SignLadyStartShowSign
goto_if_set FLAG_TEMP_2, PalletTown_EventScript_SignLadyGoReadSign
msgbox PalletTown_Text_HmmIsThatRight
applymovement LOCALID_SIGN_LADY, Movement_FacePlayer
waitmovement 0
playse SE_PIN
applymovement LOCALID_SIGN_LADY, Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_SIGN_LADY, Movement_Delay48
waitmovement 0
msgbox PalletTown_Text_OhLookLook
closemessage
compare VAR_FACING, DIR_EAST
call_if_eq PalletTown_EventScript_SignLadyMoveOutOfWayRight
compare VAR_FACING, DIR_EAST
call_if_ne PalletTown_EventScript_SignLadyMoveOutOfWayLeft
moveobjectoffscreen 1
setflag FLAG_TEMP_2
release
end
PalletTown_EventScript_SignLadyMoveOutOfWayRight::
applymovement LOCALID_SIGN_LADY, PalletTown_Movement_SignLadyMoveOutOfWayRight
waitmovement 0
return
PalletTown_EventScript_SignLadyMoveOutOfWayLeft::
applymovement LOCALID_SIGN_LADY, PalletTown_Movement_SignLadyMoveOutOfWayLeft
waitmovement 0
return
PalletTown_EventScript_SignLadyDone::
applymovement LOCALID_SIGN_LADY, Movement_FacePlayer
waitmovement 0
msgbox PalletTown_Text_RaisingMonsToo
release
end
PalletTown_EventScript_SignLadyGoReadSign::
applymovement LOCALID_SIGN_LADY, Movement_FacePlayer
waitmovement 0
msgbox PalletTown_Text_ReadItReadIt
release
end
PalletTown_EventScript_SignLadyJustShowedSign::
applymovement LOCALID_SIGN_LADY, Movement_FacePlayer
waitmovement 0
msgbox PalletTown_Text_SignsAreUsefulArentThey
release
end
PalletTown_Movement_SignLadyMoveOutOfWayRight::
walk_right
walk_in_place_fastest_left
step_end
PalletTown_Movement_SignLadyMoveOutOfWayLeft::
walk_left
walk_in_place_fastest_right
step_end
PalletTown_EventScript_FatMan::
msgbox PalletTown_Text_CanStoreItemsAndMonsInPC, MSGBOX_NPC
end
PalletTown_EventScript_OaksLabSign::
lockall
famechecker FAMECHECKER_OAK, 0
msgbox PalletTown_Text_OakPokemonResearchLab
releaseall
end
PalletTown_EventScript_PlayersHouseSign::
msgbox PalletTown_Text_PlayersHouse, MSGBOX_SIGN
end
PalletTown_EventScript_RivalsHouseSign::
msgbox PalletTown_Text_RivalsHouse, MSGBOX_SIGN
end
PalletTown_EventScript_TownSign::
msgbox PalletTown_Text_TownSign, MSGBOX_SIGN
end
PalletTown_EventScript_TrainerTips::
lockall
msgbox PalletTown_Text_PressStartToOpenMenu
setvar VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY, 1
releaseall
end
PalletTown_EventScript_SignLadyTrigger::
lockall
applymovement LOCALID_SIGN_LADY, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
waitmovement 0
call PalletTown_EventScript_SignLadyShowSign
releaseall
end
PalletTown_EventScript_SignLadyShowSign::
textcolor 1
msgbox PalletTown_Text_LookCopiedTrainerTipsSign
closemessage
delay 20
textcolor 3
setflag FLAG_OPENED_START_MENU
setvar VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY, 1
setvar SIGN_LADY_READY, FALSE
special SetWalkingIntoSignVars
special DisableMsgBoxWalkaway
signmsg
msgbox PalletTown_Text_PressStartToOpenMenuCopy
normalmsg
return
PalletTown_EventScript_SignLadyStartShowSign::
applymovement LOCALID_SIGN_LADY, Movement_FacePlayer
waitmovement 0
call PalletTown_EventScript_SignLadyShowSign
release
end