pokefirered/include/event_object_lock.h

16 lines
471 B
C

#ifndef GUARD_EVENT_OBJECT_LOCK_H
#define GUARD_EVENT_OBJECT_LOCK_H
#include "global.h"
bool8 IsFreezePlayerFinished(void);
void FreezeObjects_WaitForPlayer(void);
bool8 IsFreezeSelectedObjectAndPlayerFinished(void);
void FreezeObjects_WaitForPlayerAndSelected(void);
void FreezeForApproachingTrainers(void);
void ScriptUnfreezeObjectEvents(void);
bool8 IsPlayerStandingStill(void);
void UnionRoom_UnlockPlayerAndChatPartner(void);
#endif // GUARD_EVENT_OBJECT_LOCK_H