pokefirered/include/digit_obj_util.h

34 lines
867 B
C

#ifndef GUARD_DIGIT_OBJ_UTIL_H
#define GUARD_DIGIT_OBJ_UTIL_H
struct DigitObjUtilTemplate
{
u8 strConvMode:2;
u8 shape:2;
u8 size:2;
u8 priority:2;
u8 oamCount;
u8 xDelta;
s16 x;
s16 y;
union
{
const struct SpriteSheet * uncompressed;
const struct CompressedSpriteSheet * compressed;
} spriteSheet;
const struct SpritePalette * spritePal;
};
extern const u16 gMinigameDigits_Pal[];
extern const u32 gMinigameDigits_Gfx[];
bool32 DigitObjUtil_Init(u32 count);
void DigitObjUtil_Free(void);
bool32 DigitObjUtil_CreatePrinter(u32 id, s32 num, const struct DigitObjUtilTemplate *template);
void DigitObjUtil_PrintNumOn(u32 id, s32 num);
void DigitObjUtil_DeletePrinter(u32 id);
void DigitObjUtil_HideOrShow(u32 id, bool32 hide);
u8 GetTilesPerImage(u32 shape, u32 size);
#endif //GUARD_DIGIT_OBJ_UTIL_H