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58 lines
1.5 KiB
C
58 lines
1.5 KiB
C
#ifndef GUARD_CONSTANTS_BERRY_H
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#define GUARD_CONSTANTS_BERRY_H
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#define BERRY_NONE 0
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#define BERRY_FIRMNESS_UNKNOWN 0
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#define BERRY_FIRMNESS_VERY_SOFT 1
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#define BERRY_FIRMNESS_SOFT 2
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#define BERRY_FIRMNESS_HARD 3
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#define BERRY_FIRMNESS_VERY_HARD 4
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#define BERRY_FIRMNESS_SUPER_HARD 5
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#define BERRY_COLOR_RED 0
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#define BERRY_COLOR_BLUE 1
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#define BERRY_COLOR_PURPLE 2
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#define BERRY_COLOR_GREEN 3
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#define BERRY_COLOR_YELLOW 4
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#define BERRY_COLOR_PINK 5
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enum __attribute__((__packed__)) Flavor
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{
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FLAVOR_SPICY,
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FLAVOR_DRY,
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FLAVOR_SWEET,
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FLAVOR_BITTER,
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FLAVOR_SOUR,
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FLAVOR_COUNT,
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};
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#define BERRY_STAGE_NO_BERRY 0 // there is no tree planted and the soil is completely flat.
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#define BERRY_STAGE_PLANTED 1
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#define BERRY_STAGE_SPROUTED 2
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#define BERRY_STAGE_TALLER 3
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#define BERRY_STAGE_FLOWERING 4
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#define BERRY_STAGE_BERRIES 5
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#define BERRY_STAGE_TRUNK 6 // These follow BERRY_STAGE_BERRIES to preserve save compatibility
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#define BERRY_STAGE_BUDDING 7
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#define BERRY_STAGE_SPARKLING 255
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// Berries can be watered in the following stages:
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// - BERRY_STAGE_PLANTED
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// - BERRY_STAGE_SPROUTED
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// - BERRY_STAGE_TALLER
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// - BERRY_STAGE_FLOWERING
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#define NUM_WATER_STAGES 4
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// IDs for berry tree objects, indexes into berryTrees in SaveBlock1
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// Named for whatever berry is initially planted there on a new game
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// Those with no initial berry are named "soil"
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// 90 reserved
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enum BerryTreeId
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{
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BERRY_TREES_COUNT = 90,
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};
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#endif // GUARD_CONSTANTS_BERRY_H
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