pokefirered/data/maps/OneIsland_Harbor/scripts.inc

43 lines
1.1 KiB
C++

OneIsland_Harbor_MapScripts::
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, OneIsland_Harbor_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, OneIsland_Harbor_OnFrame
.byte 0
OneIsland_Harbor_OnWarp::
map_script_2 VAR_MAP_SCENE_ONE_ISLAND_HARBOR, 1, OneIsland_Harbor_EventScript_TurnPlayerNorth
.2byte 0
OneIsland_Harbor_EventScript_TurnPlayerNorth::
turnobject LOCALID_PLAYER, DIR_NORTH
end
OneIsland_Harbor_OnFrame::
map_script_2 VAR_MAP_SCENE_ONE_ISLAND_HARBOR, 1, OneIsland_Harbor_EventScript_PlayerEnterHarborFirstTime
.2byte 0
OneIsland_Harbor_EventScript_PlayerEnterHarborFirstTime::
lockall
textcolor NPC_TEXT_COLOR_MALE
applymovement LOCALID_PLAYER, OneIsland_Harbor_Movement_PlayerExitHarbor
waitmovement 0
setvar VAR_MAP_SCENE_ONE_ISLAND_HARBOR, 2
warp MAP_ONE_ISLAND, 12, 18
waitstate
releaseall
end
OneIsland_Harbor_Movement_PlayerExitHarbor::
walk_up
walk_up
walk_up
step_end
OneIsland_Harbor_EventScript_Sailor::
lock
faceplayer
message Text_WhereDoYouWantToSail
waitmessage
setvar VAR_0x8004, SEAGALLOP_ONE_ISLAND
goto EventScript_ChooseDestFromOneIsland
end