pokefirered/data/maps/BattleFrontier_Lounge6/scripts.inc

59 lines
2.0 KiB
PHP

BattleFrontier_Lounge6_MapScripts::
.byte 0
BattleFrontier_Lounge6_EventScript_Trader::
lock
faceplayer
goto_if_set FLAG_BATTLE_FRONTIER_TRADE_DONE, BattleFrontier_Lounge6_EventScript_TradeCompleted
ingame_trade INGAME_TRADE_MEOWTH, BattleFrontier_Lounge6_Text_WouldYouLikeToTrade, BattleFrontier_Lounge6_EventScript_DeclineTrade, BattleFrontier_Lounge6_EventScript_NotRequestedMon, BattleFrontier_Lounge6_Text_PromiseIllBeGoodToIt
setflag FLAG_BATTLE_FRONTIER_TRADE_DONE
release
end
BattleFrontier_Lounge6_EventScript_DeclineTrade::
msgbox BattleFrontier_Lounge6_Text_WellThatsFineToo, MSGBOX_DEFAULT
release
end
BattleFrontier_Lounge6_EventScript_NotRequestedMon::
bufferspeciesname STR_VAR_1, VAR_0x8009
msgbox BattleFrontier_Lounge6_Text_DontTradeForAnythingButMon, MSGBOX_DEFAULT
release
end
BattleFrontier_Lounge6_EventScript_TradeCompleted::
msgbox BattleFrontier_Lounge6_Text_SkittySoMuchCuterThanImagined, MSGBOX_DEFAULT
release
end
BattleFrontier_Lounge6_Text_WouldYouLikeToTrade:
.string "My POKéMON is a {STR_VAR_2}.\n"
.string "Do you know it?\l"
.string "It's quite cute and rather nice.\p"
.string "This little one, I could trade with\n"
.string "pride!\p"
.string "Would you like to trade me a {STR_VAR_1}\n"
.string "for my {STR_VAR_2}?$"
BattleFrontier_Lounge6_Text_PromiseIllBeGoodToIt:
.string "Oh, it's adorable!\n"
.string "Thank you!\l"
.string "I promise I'll be good to it!\p"
.string "Oh! I hope you'll be good to\n"
.string "my {STR_VAR_2}, too!$"
BattleFrontier_Lounge6_Text_DontTradeForAnythingButMon:
.string "Oh, I'm sorry!\n"
.string "I don't intend to trade for anything\l"
.string "but a {STR_VAR_1}.$"
BattleFrontier_Lounge6_Text_WellThatsFineToo:
.string "Oh, you won't?\n"
.string "Well, that's fine, too.\l"
.string "Please come visit us again.$"
BattleFrontier_Lounge6_Text_SkittySoMuchCuterThanImagined:
.string "Giggle!\n"
.string "A SKITTY is so much cuter than I had\l"
.string "imagined. I'm delighted!$"