pokefirered/src/load_save.c
2019-07-02 09:38:28 +08:00

299 lines
7.9 KiB
C

#include "global.h"
#include "gba/flash_internal.h"
#include "load_save.h"
#include "main.h"
#include "pokemon.h"
#include "random.h"
#include "malloc.h"
#include "item.h"
#include "save_location.h"
extern void SetBagPocketsPointers(void);
extern void sub_8110840(void *oldSave);
extern void sub_8055778(int);
extern void sub_8054F38(u32 newKey);
extern void ApplyNewEncryptionKeyToBagItems_(u32 newKey);
extern void sub_815EE6C(u32 newKey);
#define SAVEBLOCK_MOVE_RANGE 128
struct LoadedSaveData
{
/*0x0000*/ struct ItemSlot items[BAG_ITEMS_COUNT];
/*0x0078*/ struct ItemSlot keyItems[BAG_KEYITEMS_COUNT];
/*0x00F0*/ struct ItemSlot pokeBalls[BAG_POKEBALLS_COUNT];
/*0x0130*/ struct ItemSlot TMsHMs[BAG_TMHM_COUNT];
/*0x0230*/ struct ItemSlot berries[BAG_BERRIES_COUNT];
/*0x02E8*/ struct MailStruct mail[MAIL_COUNT];
};
// EWRAM DATA
EWRAM_DATA struct SaveBlock2 gSaveBlock2 = {0};
EWRAM_DATA u8 gSaveBlock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct SaveBlock1 gSaveBlock1 = {0};
EWRAM_DATA u8 gSaveBlock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct PokemonStorage gPokemonStorage = {0};
EWRAM_DATA u8 gSaveBlock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
EWRAM_DATA u32 gLastEncryptionKey = 0;
// IWRAM common
bool32 gFlashMemoryPresent;
struct SaveBlock1 *gSaveBlock1Ptr;
struct SaveBlock2 *gSaveBlock2Ptr;
struct PokemonStorage *gPokemonStoragePtr;
void CheckForFlashMemory(void)
{
if (!IdentifyFlash())
{
gFlashMemoryPresent = TRUE;
InitFlashTimer();
}
else
{
gFlashMemoryPresent = FALSE;
}
}
void ClearSav2(void)
{
CpuFill16(0, &gSaveBlock2, sizeof(struct SaveBlock2) + sizeof(gSaveBlock2_DMA));
}
void ClearSav1(void)
{
CpuFill16(0, &gSaveBlock1, sizeof(struct SaveBlock1) + sizeof(gSaveBlock1_DMA));
}
void SetSaveBlocksPointers(void)
{
u32 offset;
struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr;
void *oldSave = (void *)gSaveBlock1Ptr;
offset = (Random()) & (SAVEBLOCK_MOVE_RANGE - 4);
gSaveBlock2Ptr = (void*)(&gSaveBlock2) + offset;
*sav1_LocalVar = (void*)(&gSaveBlock1) + offset;
gPokemonStoragePtr = (void*)(&gPokemonStorage) + offset;
SetBagPocketsPointers();
sub_8110840(oldSave);
}
void MoveSaveBlocks_ResetHeap(void)
{
void *vblankCB, *hblankCB;
u32 encryptionKey;
struct SaveBlock2 *saveBlock2Copy;
struct SaveBlock1 *saveBlock1Copy;
struct PokemonStorage *pokemonStorageCopy;
// save interrupt functions and turn them off
vblankCB = gMain.vblankCallback;
hblankCB = gMain.hblankCallback;
gMain.vblankCallback = NULL;
gMain.hblankCallback = NULL;
gMain.vblankCounter1 = NULL;
saveBlock2Copy = (struct SaveBlock2 *)(gHeap);
saveBlock1Copy = (struct SaveBlock1 *)(gHeap + sizeof(struct SaveBlock2));
pokemonStorageCopy = (struct PokemonStorage *)(gHeap + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1));
// backup the saves.
*saveBlock2Copy = *gSaveBlock2Ptr;
*saveBlock1Copy = *gSaveBlock1Ptr;
*pokemonStorageCopy = *gPokemonStoragePtr;
// change saveblocks' pointers
SetSaveBlocksPointers(); // unlike Emerald, this does not use
// the trainer ID sum for an offset.
// restore saveblock data since the pointers changed
*gSaveBlock2Ptr = *saveBlock2Copy;
*gSaveBlock1Ptr = *saveBlock1Copy;
*gPokemonStoragePtr = *pokemonStorageCopy;
// heap was destroyed in the copying process, so reset it
InitHeap(gHeap, HEAP_SIZE);
// restore interrupt functions
gMain.hblankCallback = hblankCB;
gMain.vblankCallback = vblankCB;
// create a new encryption key
encryptionKey = (Random() << 0x10) + (Random());
ApplyNewEncryptionKeyToAllEncryptedData(encryptionKey);
gSaveBlock2Ptr->encryptionKey = encryptionKey;
}
u32 sav2_x1_query_bit1(void)
{
return gSaveBlock2Ptr->specialSaveWarpFlags & CONTINUE_GAME_WARP;
}
void sav2_x9_clear_bit1(void)
{
gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
}
void sub_804C1AC(void)
{
gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
}
void sub_804C1C0(void)
{
sub_8055778(0);
gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
}
void sav2_gender2_inplace_and_xFE(void)
{
gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
}
void SavePlayerParty(void)
{
int i;
gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
for (i = 0; i < PARTY_SIZE; i++)
gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
}
void LoadPlayerParty(void)
{
int i;
gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
for (i = 0; i < PARTY_SIZE; i++)
gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
}
void SaveMapObjects(void)
{
int i;
for (i = 0; i < NUM_FIELD_OBJECTS; i++)
gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
}
void LoadMapObjects(void)
{
int i;
for (i = 0; i < NUM_FIELD_OBJECTS; i++)
gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
}
void SaveSerializedGame(void)
{
SavePlayerParty();
SaveMapObjects();
}
void LoadSerializedGame(void)
{
LoadPlayerParty();
LoadMapObjects();
}
void LoadPlayerBag(void)
{
int i;
// load player items.
for (i = 0; i < BAG_ITEMS_COUNT; i++)
gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
// load player key items.
for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
// load player pokeballs.
for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
// load player TMs and HMs.
for (i = 0; i < BAG_TMHM_COUNT; i++)
gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
// load player berries.
for (i = 0; i < BAG_BERRIES_COUNT; i++)
gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
// load mail.
for (i = 0; i < MAIL_COUNT; i++)
gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
}
void SavePlayerBag(void)
{
int i;
u32 encryptionKeyBackup;
// save player items.
for (i = 0; i < BAG_ITEMS_COUNT; i++)
gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
// save player key items.
for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
// save player pokeballs.
for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
// save player TMs and HMs.
for (i = 0; i < BAG_TMHM_COUNT; i++)
gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
// save player berries.
for (i = 0; i < BAG_BERRIES_COUNT; i++)
gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
// save mail.
for (i = 0; i < MAIL_COUNT; i++)
gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;
gSaveBlock2Ptr->encryptionKey = gLastEncryptionKey;
ApplyNewEncryptionKeyToBagItems(encryptionKeyBackup);
gSaveBlock2Ptr->encryptionKey = encryptionKeyBackup;
}
void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey)
{
*hWord ^= gSaveBlock2Ptr->encryptionKey;
*hWord ^= newKey;
}
void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey)
{
*word ^= gSaveBlock2Ptr->encryptionKey;
*word ^= newKey;
}
void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey)
{
int i;
for(i = 0; i < 4; i++)
ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->unkArray[i].unk4, encryptionKey);
sub_8054F38(encryptionKey);
ApplyNewEncryptionKeyToBagItems_(encryptionKey);
sub_815EE6C(encryptionKey);
ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->money, encryptionKey);
ApplyNewEncryptionKeyToHword(&gSaveBlock1Ptr->coins, encryptionKey);
}