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37 lines
716 B
C++
37 lines
716 B
C++
@ Unused
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EventScript_CheckFallDownHole:: @ 81C1338
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map_script_2 VAR_ICE_STEP_COUNT, 0, EventScript_FallDownHole
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.2byte 0
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@ Unused
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EventScript_FixCrackedGround::
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copyvar VAR_ICE_STEP_COUNT, 1
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end
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EventScript_FallDownHole:: @ 81C1348
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lockall
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delay 20
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applymovement OBJ_EVENT_ID_PLAYER, Movement_SetInvisible
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waitmovement 0
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playse SE_RU_HYUU
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delay 60
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warphole 0xFFFF
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waitstate
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end
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@ TODO: EventScript_FallDownHoleMtPyre in pokeemerald, needs generic name
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EventScript_1C1361:: @ 81C1361
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lockall
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delay 20
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applymovement OBJ_EVENT_ID_PLAYER, Movement_SetInvisible
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waitmovement 0
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playse SE_RU_HYUU
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delay 60
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special DoFallWarp
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waitstate
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end
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Movement_SetInvisible: @ 81C137A
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set_invisible
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step_end
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