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49 lines
1.8 KiB
C
49 lines
1.8 KiB
C
#ifndef GUARD_BATTLE_SETUP_H
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#define GUARD_BATTLE_SETUP_H
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extern u16 gTrainerBattleOpponent_A;
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extern u16 gTrainerBattleOpponent_B;
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extern u16 gPartnerTrainerId;
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void StartWildBattle(void);
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void StartDoubleWildBattle(void);
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void StartRoamerBattle(void);
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void StartOldManTutorialBattle(void);
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void BattleSetup_StartScriptedWildBattle(void);
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void BattleSetup_StartScriptedDoubleWildBattle(void);
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void StartMarowakBattle(void);
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void StartSouthernIslandBattle(void);
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void StartLegendaryBattle(void);
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void StartGroudonKyogreBattle(void);
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void StartRegiBattle(void);
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u8 BattleSetup_GetTerrainId(void);
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u8 BattleSetup_GetBattleTowerBattleTransition(void);
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void ResetTrainerOpponentIds(void);
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const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
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void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript);
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void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript);
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void SetUpTwoTrainersBattle(void);
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bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
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void SetUpTrainerMovement(void);
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u8 GetTrainerBattleMode(void);
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u16 GetRivalBattleFlags(void);
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void SetBattledTrainerFlag(void);
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bool8 HasTrainerBeenFought(u16 trainerId);
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void SetTrainerFlag(u16 trainerId);
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void ClearTrainerFlag(u16 trainerId);
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void BattleSetup_StartTrainerBattle(void);
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void StartRematchBattle(void);
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void ShowTrainerIntroSpeech(void);
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const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
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const u8 *BattleSetup_GetTrainerPostBattleScript(void);
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void ShowTrainerCantBattleSpeech(void);
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void PlayTrainerEncounterMusic(void);
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const u8 *GetTrainerALoseText(void);
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const u8 *GetTrainerBLoseText(void);
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const u8 *GetTrainerWonSpeech(void);
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void BattleSetup_StartTrainerBattle_Debug(void);
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u8 GetWildBattleTransition(void);
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u8 GetTrainerBattleTransition(void);
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#endif // GUARD_BATTLE_SETUP_H
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