mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-15 08:41:01 -05:00
514 lines
14 KiB
C
514 lines
14 KiB
C
#include "global.h"
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#include "gpu_regs.h"
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#include "bg.h"
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#include "palette.h"
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#include "malloc.h"
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#include "scanline_effect.h"
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#include "trainer_pokemon_sprites.h"
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#include "window.h"
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#include "text_window.h"
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#include "sound.h"
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#include "task.h"
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#include "help_system.h"
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#include "overworld.h"
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#include "event_data.h"
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#include "field_fadetransition.h"
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#include "field_weather.h"
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#include "constants/songs.h"
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#include "constants/maps.h"
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#include "seagallop.h"
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#define TILESTAG_FERRY 3000
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#define TILESTAG_WAKE 4000
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#define PALTAG_FERRY_WAKE 3000
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static EWRAM_DATA void * sBg3TilemapBuffer = NULL;
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static void CB2_SetUpSeagallopScene(void);
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static void VBlankCB_SeaGallop(void);
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static void MainCB2_SeaGallop(void);
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static void Task_Seagallop_0(u8 taskId);
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static void Task_Seagallop_1(u8 taskId);
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static void Task_Seagallop_2(u8 taskId);
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static void Task_Seagallop_3(void);
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static void ResetGPU(void);
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static void ResetAllAssets(void);
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static void SetDispcnt(void);
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static void ResetBGPos(void);
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static void LoadFerrySpriteResources(void);
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static void FreeFerrySpriteResources(void);
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static void CreateFerrySprite(void);
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static void SpriteCB_Ferry(struct Sprite * sprite);
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static void CreateWakeSprite(s16 x);
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static void SpriteCB_Wake(struct Sprite * sprite);
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static bool8 GetDirectionOfTravel(void);
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static const u16 sWaterTiles[] = INCBIN_U16("data/seagallop/water.4bpp");
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static const u16 sWaterPal[] = INCBIN_U16("data/seagallop/water.gbapal");
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static const u16 sWaterTilemap_WB[] = INCBIN_U16("data/seagallop/wb_tilemap.bin");
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static const u16 sWaterTilemap_EB[] = INCBIN_U16("data/seagallop/eb_tilemap.bin");
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static const u16 sFerrySpriteTiles[] = INCBIN_U16("data/seagallop/ferry_sprite.4bpp");
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static const u16 sFerryAndWakePal[] = INCBIN_U16("data/seagallop/ferry_and_wake.gbapal");
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static const u16 sWakeSpriteTiles[] = INCBIN_U16("data/seagallop/wake.4bpp");
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static const struct BgTemplate sBGTemplates[] = {
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{
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.bg = 3,
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.charBaseIndex = 3,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 3,
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.baseTile = 0x000
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}
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};
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static const s8 sSeag[][4] = {
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// Map X Y
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[SEAGALLOP_VERMILION_CITY] = {MAP(VERMILION_CITY), 0x17, 0x20},
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[SEAGALLOP_ONE_ISLAND] = {MAP(ONE_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_TWO_ISLAND] = {MAP(TWO_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_THREE_ISLAND] = {MAP(THREE_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_FOUR_ISLAND] = {MAP(FOUR_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_FIVE_ISLAND] = {MAP(FIVE_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_SIX_ISLAND] = {MAP(SIX_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_SEVEN_ISLAND] = {MAP(SEVEN_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_CINNABAR_ISLAND] = {MAP(CINNABAR_ISLAND), 0x15, 0x07},
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[SEAGALLOP_NAVEL_ROCK] = {MAP(NAVEL_ROCK_HARBOR), 0x08, 0x05},
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[SEAGALLOP_BIRTH_ISLAND] = {MAP(BIRTH_ISLAND_HARBOR), 0x08, 0x05}
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};
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// Bitpacked array. In the commented section, right-most bit is the
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// flag for traveling from (row port) to Vermilion City, and so on.
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// Flags follow these enums:
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enum TravelDirections
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{
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DIRN_WESTBOUND = 0,
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DIRN_EASTBOUND = 1
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};
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static const u16 sTravelDirectionMatrix[] = {
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[SEAGALLOP_VERMILION_CITY] = 0x6fe, // 11011111110
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[SEAGALLOP_ONE_ISLAND] = 0x6fc, // 11011111100
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[SEAGALLOP_TWO_ISLAND] = 0x6f8, // 11011111000
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[SEAGALLOP_THREE_ISLAND] = 0x6f0, // 11011110000
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[SEAGALLOP_FOUR_ISLAND] = 0x6e0, // 11011100000
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[SEAGALLOP_FIVE_ISLAND] = 0x4c0, // 10011000000
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[SEAGALLOP_SIX_ISLAND] = 0x400, // 10000000000
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[SEAGALLOP_SEVEN_ISLAND] = 0x440, // 10001000000
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[SEAGALLOP_CINNABAR_ISLAND] = 0x7ff, // 11111111111
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[SEAGALLOP_NAVEL_ROCK] = 0x6e0, // 11011100000
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[SEAGALLOP_BIRTH_ISLAND] = 0x000 // 00000000000
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};
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static const union AnimCmd sSpriteAnims_Ferry_WB[] = {
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ANIMCMD_FRAME(0, 10),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnims_Ferry_EB[] = {
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ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
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ANIMCMD_END
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};
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static const union AnimCmd *const sSpriteAnimTable_Ferry[] = {
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sSpriteAnims_Ferry_WB,
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sSpriteAnims_Ferry_EB
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};
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static const struct OamData sOamData_Ferry = {
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.size = 3
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};
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static const struct SpriteTemplate sFerrySpriteTemplate = {
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TILESTAG_FERRY,
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PALTAG_FERRY_WAKE,
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&sOamData_Ferry,
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sSpriteAnimTable_Ferry,
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NULL,
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gDummySpriteAffineAnimTable,
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SpriteCB_Ferry
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};
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static const struct SpriteSheet sFerryAndWakeSpriteSheets[] = {
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{(const void *)sWakeSpriteTiles, sizeof(sWakeSpriteTiles), TILESTAG_WAKE},
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{(const void *)sFerrySpriteTiles, sizeof(sFerrySpriteTiles), TILESTAG_FERRY},
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{}
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};
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static const struct SpritePalette sFerryAndWakeSpritePalettes[] = {
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{sFerryAndWakePal, PALTAG_FERRY_WAKE},
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{}
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};
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static const union AnimCmd sSpriteAnims_Wake_WB[] = {
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ANIMCMD_FRAME(0x00, 0x14),
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ANIMCMD_FRAME(0x10, 0x14),
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ANIMCMD_FRAME(0x20, 0x0f),
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ANIMCMD_END,
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};
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static const union AnimCmd sSpriteAnims_Wake_EB[] = {
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ANIMCMD_FRAME(0x00, 0x14, .hFlip = TRUE),
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ANIMCMD_FRAME(0x10, 0x14, .hFlip = TRUE),
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ANIMCMD_FRAME(0x20, 0x0f, .hFlip = TRUE),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sSpriteAnimTable_Wake[] = {
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sSpriteAnims_Wake_WB,
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sSpriteAnims_Wake_EB
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};
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static const struct OamData sOamData_Wake = {
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.size = 2
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};
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static const struct SpriteTemplate sWakeSpriteTemplate = {
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TILESTAG_WAKE,
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PALTAG_FERRY_WAKE,
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&sOamData_Wake,
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sSpriteAnimTable_Wake,
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NULL,
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gDummySpriteAffineAnimTable,
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SpriteCB_Wake
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};
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void DoSeagallopFerryScene(void)
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{
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SetVBlankCallback(NULL);
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HelpSystem_Disable();
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SetMainCallback2(CB2_SetUpSeagallopScene);
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}
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static void CB2_SetUpSeagallopScene(void)
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{
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void ** ptr;
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switch (gMain.state)
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{
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case 0:
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SetVBlankCallback(NULL); // redundant since the setup routine already did this
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ResetGPU();
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gMain.state++;
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break;
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case 1:
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ResetAllAssets();
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gMain.state++;
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break;
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case 2:
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ptr = &sBg3TilemapBuffer;
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*ptr = AllocZeroed(0x800);
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, sBGTemplates, NELEMS(sBGTemplates));
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SetBgTilemapBuffer(3, *ptr);
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ResetBGPos();
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gMain.state++;
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break;
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case 3:
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LoadBgTiles(3, sWaterTiles, sizeof(sWaterTiles), 0);
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if (GetDirectionOfTravel() == DIRN_EASTBOUND)
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{
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CopyToBgTilemapBufferRect(3, sWaterTilemap_EB, 0, 0, 32, 32);
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}
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else
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{
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CopyToBgTilemapBufferRect(3, sWaterTilemap_WB, 0, 0, 32, 32);
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}
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LoadPalette(sWaterPal, 0x40, 0x20);
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LoadPalette(stdpal_get(2), 0xF0, 0x20);
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gMain.state++;
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break;
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case 4:
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if (IsDma3ManagerBusyWithBgCopy() != DIRN_EASTBOUND)
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{
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ShowBg(0);
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ShowBg(3);
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CopyBgTilemapBufferToVram(3);
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gMain.state++;
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}
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break;
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case 5:
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LoadFerrySpriteResources();
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BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
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gMain.state++;
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break;
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case 6:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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gMain.state++;
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break;
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case 7:
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SetDispcnt();
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SetVBlankCallback(VBlankCB_SeaGallop);
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PlaySE(SE_NAMINORI);
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CreateFerrySprite();
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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SetGpuReg(REG_OFFSET_WININ, 0x3F);
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SetGpuReg(REG_OFFSET_WINOUT, 0x00);
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SetGpuReg(REG_OFFSET_WIN0H, 0x00F0);
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SetGpuReg(REG_OFFSET_WIN0V, 0x1888);
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CreateTask(Task_Seagallop_0, 8);
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SetMainCallback2(MainCB2_SeaGallop);
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gMain.state = 0;
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break;
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}
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}
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static void VBlankCB_SeaGallop(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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static void MainCB2_SeaGallop(void)
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{
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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UpdatePaletteFade();
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}
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static void Task_Seagallop_0(u8 taskId)
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{
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gTasks[taskId].func = Task_Seagallop_1;
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}
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static void ScrollBG(void)
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{
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if (GetDirectionOfTravel() == DIRN_EASTBOUND)
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{
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ChangeBgX(3, 0x600, 1);
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}
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else
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{
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ChangeBgX(3, 0x600, 2);
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}
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}
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static void Task_Seagallop_1(u8 taskId)
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{
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struct Task * task = &gTasks[taskId];
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ScrollBG();
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if (++task->data[1] == 140)
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{
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Overworld_FadeOutMapMusic();
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WarpFadeOutScreen();
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task->func = Task_Seagallop_2;
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}
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}
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static void Task_Seagallop_2(u8 taskId)
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{
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ScrollBG();
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if (BGMusicStopped() && !gPaletteFade.active)
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{
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Task_Seagallop_3();
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HelpSystem_Enable();
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DestroyTask(taskId);
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}
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}
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static void Task_Seagallop_3(void)
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{
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const s8 * warpInfo;
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if (gSpecialVar_0x8006 >= NELEMS(sSeag))
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gSpecialVar_0x8006 = 0;
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warpInfo = sSeag[gSpecialVar_0x8006];
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SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]);
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PlayRainStoppingSoundEffect();
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PlaySE(SE_KAIDAN);
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gFieldCallback = sub_807DF64;
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WarpIntoMap();
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SetMainCallback2(CB2_LoadMap);
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ResetInitialPlayerAvatarState();
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FreeFerrySpriteResources();
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Free(sBg3TilemapBuffer);
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FreeAllWindowBuffers();
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}
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static void ResetGPU(void)
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{
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void * dest = (void *) VRAM;
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DmaClearLarge16(3, dest, VRAM_SIZE, 0x1000);
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DmaClear32(3, (void *)OAM, OAM_SIZE);
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DmaClear16(3, (void *)PLTT, PLTT_SIZE);
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BG0CNT, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, 0);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2CNT, 0);
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SetGpuReg(REG_OFFSET_BG2HOFS, 0);
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SetGpuReg(REG_OFFSET_BG2VOFS, 0);
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SetGpuReg(REG_OFFSET_BG3CNT, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WININ, 0);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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}
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static void ResetAllAssets(void)
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{
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ScanlineEffect_Stop();
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ResetTasks();
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ResetSpriteData();
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ResetAllPicSprites();
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ResetPaletteFade();
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FreeAllSpritePalettes();
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}
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static void SetDispcnt(void)
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{
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON);
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}
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static void ResetBGPos(void)
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{
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ChangeBgX(0, 0, 0);
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ChangeBgY(0, 0, 0);
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ChangeBgX(1, 0, 0);
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ChangeBgY(1, 0, 0);
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ChangeBgX(2, 0, 0);
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ChangeBgY(2, 0, 0);
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ChangeBgX(3, 0, 0);
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ChangeBgY(3, 0, 0);
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}
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static void LoadFerrySpriteResources(void)
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{
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LoadSpriteSheets(sFerryAndWakeSpriteSheets);
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LoadSpritePalettes(sFerryAndWakeSpritePalettes);
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}
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static void FreeFerrySpriteResources(void)
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{
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FreeSpriteTilesByTag(TILESTAG_FERRY);
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FreeSpriteTilesByTag(TILESTAG_WAKE);
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FreeSpritePaletteByTag(PALTAG_FERRY_WAKE);
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}
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static void CreateFerrySprite(void)
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{
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u8 spriteId = CreateSprite(&sFerrySpriteTemplate, 0, 92, 0);
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gSprites[spriteId].data[0] = 48;
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if (GetDirectionOfTravel() == DIRN_EASTBOUND)
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{
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StartSpriteAnim(&gSprites[spriteId], 1);
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}
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else
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{
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gSprites[spriteId].pos1.x = 240;
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gSprites[spriteId].data[0] *= -1;
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}
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}
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static void SpriteCB_Ferry(struct Sprite * sprite)
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{
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sprite->data[1] += sprite->data[0];
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sprite->pos2.x = sprite->data[1] >> 4;
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if (sprite->data[2] % 5 == 0)
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{
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CreateWakeSprite(sprite->pos1.x + sprite->pos2.x);
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}
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sprite->data[2]++;
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if ((u16)(300 + sprite->pos2.x) > 600)
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{
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DestroySprite(sprite);
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}
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}
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static void CreateWakeSprite(s16 x)
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{
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u8 spriteId = CreateSprite(&sWakeSpriteTemplate, x, 92, 8);
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if (spriteId != MAX_SPRITES)
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{
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if (GetDirectionOfTravel() == DIRN_EASTBOUND)
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{
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StartSpriteAnim(&gSprites[spriteId], 1);
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}
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}
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}
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static void SpriteCB_Wake(struct Sprite * sprite)
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{
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if (sprite->animEnded)
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{
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DestroySprite(sprite);
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}
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}
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static bool8 GetDirectionOfTravel(void)
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{
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if (gSpecialVar_0x8004 >= NELEMS(sTravelDirectionMatrix))
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{
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return DIRN_EASTBOUND;
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}
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return (sTravelDirectionMatrix[gSpecialVar_0x8004] >> gSpecialVar_0x8006) & 1;
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}
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// For "All aboard SEAGALLOP HI-SPEED ##" text
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u8 GetSeagallopNumber(void)
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{
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u16 originId, destId;
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originId = gSpecialVar_0x8004;
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destId = gSpecialVar_0x8006;
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if (originId == SEAGALLOP_CINNABAR_ISLAND || destId == SEAGALLOP_CINNABAR_ISLAND)
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return 1;
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if (originId == SEAGALLOP_VERMILION_CITY || destId == SEAGALLOP_VERMILION_CITY)
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return 7;
|
|
|
|
if (originId == SEAGALLOP_NAVEL_ROCK || destId == SEAGALLOP_NAVEL_ROCK)
|
|
return 10;
|
|
|
|
if (originId == SEAGALLOP_BIRTH_ISLAND || destId == SEAGALLOP_BIRTH_ISLAND)
|
|
return 12;
|
|
|
|
if ((originId == SEAGALLOP_ONE_ISLAND
|
|
|| originId == SEAGALLOP_TWO_ISLAND
|
|
|| originId == SEAGALLOP_THREE_ISLAND)
|
|
&& (destId == SEAGALLOP_ONE_ISLAND
|
|
|| destId == SEAGALLOP_TWO_ISLAND
|
|
|| destId == SEAGALLOP_THREE_ISLAND))
|
|
return 2;
|
|
|
|
if ((originId == SEAGALLOP_FOUR_ISLAND
|
|
|| originId == SEAGALLOP_FIVE_ISLAND)
|
|
&& (destId == SEAGALLOP_FOUR_ISLAND
|
|
|| destId == SEAGALLOP_FIVE_ISLAND))
|
|
return 3;
|
|
|
|
if ((originId == SEAGALLOP_SIX_ISLAND
|
|
|| originId == SEAGALLOP_SEVEN_ISLAND)
|
|
&& (destId == SEAGALLOP_SIX_ISLAND
|
|
|| destId == SEAGALLOP_SEVEN_ISLAND))
|
|
return 5;
|
|
|
|
return 6;
|
|
}
|
|
|
|
bool8 IsPlayerLeftOfVermilionSailor(void)
|
|
{
|
|
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(VERMILION_CITY)
|
|
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(VERMILION_CITY)
|
|
&& gSaveBlock1Ptr->pos.x < 24)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|