pokefirered/src/seagallop.c
2020-02-28 10:02:40 -05:00

514 lines
14 KiB
C

#include "global.h"
#include "gpu_regs.h"
#include "bg.h"
#include "palette.h"
#include "malloc.h"
#include "scanline_effect.h"
#include "trainer_pokemon_sprites.h"
#include "window.h"
#include "text_window.h"
#include "sound.h"
#include "task.h"
#include "help_system.h"
#include "overworld.h"
#include "event_data.h"
#include "field_fadetransition.h"
#include "field_weather.h"
#include "constants/songs.h"
#include "constants/maps.h"
#include "seagallop.h"
#define TILESTAG_FERRY 3000
#define TILESTAG_WAKE 4000
#define PALTAG_FERRY_WAKE 3000
static EWRAM_DATA void * sBg3TilemapBuffer = NULL;
static void CB2_SetUpSeagallopScene(void);
static void VBlankCB_SeaGallop(void);
static void MainCB2_SeaGallop(void);
static void Task_Seagallop_0(u8 taskId);
static void Task_Seagallop_1(u8 taskId);
static void Task_Seagallop_2(u8 taskId);
static void Task_Seagallop_3(void);
static void ResetGPU(void);
static void ResetAllAssets(void);
static void SetDispcnt(void);
static void ResetBGPos(void);
static void LoadFerrySpriteResources(void);
static void FreeFerrySpriteResources(void);
static void CreateFerrySprite(void);
static void SpriteCB_Ferry(struct Sprite * sprite);
static void CreateWakeSprite(s16 x);
static void SpriteCB_Wake(struct Sprite * sprite);
static bool8 GetDirectionOfTravel(void);
static const u16 sWaterTiles[] = INCBIN_U16("data/seagallop/water.4bpp");
static const u16 sWaterPal[] = INCBIN_U16("data/seagallop/water.gbapal");
static const u16 sWaterTilemap_WB[] = INCBIN_U16("data/seagallop/wb_tilemap.bin");
static const u16 sWaterTilemap_EB[] = INCBIN_U16("data/seagallop/eb_tilemap.bin");
static const u16 sFerrySpriteTiles[] = INCBIN_U16("data/seagallop/ferry_sprite.4bpp");
static const u16 sFerryAndWakePal[] = INCBIN_U16("data/seagallop/ferry_and_wake.gbapal");
static const u16 sWakeSpriteTiles[] = INCBIN_U16("data/seagallop/wake.4bpp");
static const struct BgTemplate sBGTemplates[] = {
{
.bg = 3,
.charBaseIndex = 3,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x000
}
};
static const s8 sSeag[][4] = {
// Map X Y
[SEAGALLOP_VERMILION_CITY] = {MAP(VERMILION_CITY), 0x17, 0x20},
[SEAGALLOP_ONE_ISLAND] = {MAP(ONE_ISLAND_HARBOR), 0x08, 0x05},
[SEAGALLOP_TWO_ISLAND] = {MAP(TWO_ISLAND_HARBOR), 0x08, 0x05},
[SEAGALLOP_THREE_ISLAND] = {MAP(THREE_ISLAND_HARBOR), 0x08, 0x05},
[SEAGALLOP_FOUR_ISLAND] = {MAP(FOUR_ISLAND_HARBOR), 0x08, 0x05},
[SEAGALLOP_FIVE_ISLAND] = {MAP(FIVE_ISLAND_HARBOR), 0x08, 0x05},
[SEAGALLOP_SIX_ISLAND] = {MAP(SIX_ISLAND_HARBOR), 0x08, 0x05},
[SEAGALLOP_SEVEN_ISLAND] = {MAP(SEVEN_ISLAND_HARBOR), 0x08, 0x05},
[SEAGALLOP_CINNABAR_ISLAND] = {MAP(CINNABAR_ISLAND), 0x15, 0x07},
[SEAGALLOP_NAVEL_ROCK] = {MAP(NAVEL_ROCK_HARBOR), 0x08, 0x05},
[SEAGALLOP_BIRTH_ISLAND] = {MAP(BIRTH_ISLAND_HARBOR), 0x08, 0x05}
};
// Bitpacked array. In the commented section, right-most bit is the
// flag for traveling from (row port) to Vermilion City, and so on.
// Flags follow these enums:
enum TravelDirections
{
DIRN_WESTBOUND = 0,
DIRN_EASTBOUND = 1
};
static const u16 sTravelDirectionMatrix[] = {
[SEAGALLOP_VERMILION_CITY] = 0x6fe, // 11011111110
[SEAGALLOP_ONE_ISLAND] = 0x6fc, // 11011111100
[SEAGALLOP_TWO_ISLAND] = 0x6f8, // 11011111000
[SEAGALLOP_THREE_ISLAND] = 0x6f0, // 11011110000
[SEAGALLOP_FOUR_ISLAND] = 0x6e0, // 11011100000
[SEAGALLOP_FIVE_ISLAND] = 0x4c0, // 10011000000
[SEAGALLOP_SIX_ISLAND] = 0x400, // 10000000000
[SEAGALLOP_SEVEN_ISLAND] = 0x440, // 10001000000
[SEAGALLOP_CINNABAR_ISLAND] = 0x7ff, // 11111111111
[SEAGALLOP_NAVEL_ROCK] = 0x6e0, // 11011100000
[SEAGALLOP_BIRTH_ISLAND] = 0x000 // 00000000000
};
static const union AnimCmd sSpriteAnims_Ferry_WB[] = {
ANIMCMD_FRAME(0, 10),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnims_Ferry_EB[] = {
ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_Ferry[] = {
sSpriteAnims_Ferry_WB,
sSpriteAnims_Ferry_EB
};
static const struct OamData sOamData_Ferry = {
.size = 3
};
static const struct SpriteTemplate sFerrySpriteTemplate = {
TILESTAG_FERRY,
PALTAG_FERRY_WAKE,
&sOamData_Ferry,
sSpriteAnimTable_Ferry,
NULL,
gDummySpriteAffineAnimTable,
SpriteCB_Ferry
};
static const struct SpriteSheet sFerryAndWakeSpriteSheets[] = {
{(const void *)sWakeSpriteTiles, sizeof(sWakeSpriteTiles), TILESTAG_WAKE},
{(const void *)sFerrySpriteTiles, sizeof(sFerrySpriteTiles), TILESTAG_FERRY},
{}
};
static const struct SpritePalette sFerryAndWakeSpritePalettes[] = {
{sFerryAndWakePal, PALTAG_FERRY_WAKE},
{}
};
static const union AnimCmd sSpriteAnims_Wake_WB[] = {
ANIMCMD_FRAME(0x00, 0x14),
ANIMCMD_FRAME(0x10, 0x14),
ANIMCMD_FRAME(0x20, 0x0f),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnims_Wake_EB[] = {
ANIMCMD_FRAME(0x00, 0x14, .hFlip = TRUE),
ANIMCMD_FRAME(0x10, 0x14, .hFlip = TRUE),
ANIMCMD_FRAME(0x20, 0x0f, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd *const sSpriteAnimTable_Wake[] = {
sSpriteAnims_Wake_WB,
sSpriteAnims_Wake_EB
};
static const struct OamData sOamData_Wake = {
.size = 2
};
static const struct SpriteTemplate sWakeSpriteTemplate = {
TILESTAG_WAKE,
PALTAG_FERRY_WAKE,
&sOamData_Wake,
sSpriteAnimTable_Wake,
NULL,
gDummySpriteAffineAnimTable,
SpriteCB_Wake
};
void DoSeagallopFerryScene(void)
{
SetVBlankCallback(NULL);
HelpSystem_Disable();
SetMainCallback2(CB2_SetUpSeagallopScene);
}
static void CB2_SetUpSeagallopScene(void)
{
void ** ptr;
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL); // redundant since the setup routine already did this
ResetGPU();
gMain.state++;
break;
case 1:
ResetAllAssets();
gMain.state++;
break;
case 2:
ptr = &sBg3TilemapBuffer;
*ptr = AllocZeroed(0x800);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBGTemplates, NELEMS(sBGTemplates));
SetBgTilemapBuffer(3, *ptr);
ResetBGPos();
gMain.state++;
break;
case 3:
LoadBgTiles(3, sWaterTiles, sizeof(sWaterTiles), 0);
if (GetDirectionOfTravel() == DIRN_EASTBOUND)
{
CopyToBgTilemapBufferRect(3, sWaterTilemap_EB, 0, 0, 32, 32);
}
else
{
CopyToBgTilemapBufferRect(3, sWaterTilemap_WB, 0, 0, 32, 32);
}
LoadPalette(sWaterPal, 0x40, 0x20);
LoadPalette(stdpal_get(2), 0xF0, 0x20);
gMain.state++;
break;
case 4:
if (IsDma3ManagerBusyWithBgCopy() != DIRN_EASTBOUND)
{
ShowBg(0);
ShowBg(3);
CopyBgTilemapBufferToVram(3);
gMain.state++;
}
break;
case 5:
LoadFerrySpriteResources();
BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
gMain.state++;
break;
case 6:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
gMain.state++;
break;
case 7:
SetDispcnt();
SetVBlankCallback(VBlankCB_SeaGallop);
PlaySE(SE_NAMINORI);
CreateFerrySprite();
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0x00);
SetGpuReg(REG_OFFSET_WIN0H, 0x00F0);
SetGpuReg(REG_OFFSET_WIN0V, 0x1888);
CreateTask(Task_Seagallop_0, 8);
SetMainCallback2(MainCB2_SeaGallop);
gMain.state = 0;
break;
}
}
static void VBlankCB_SeaGallop(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void MainCB2_SeaGallop(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void Task_Seagallop_0(u8 taskId)
{
gTasks[taskId].func = Task_Seagallop_1;
}
static void ScrollBG(void)
{
if (GetDirectionOfTravel() == DIRN_EASTBOUND)
{
ChangeBgX(3, 0x600, 1);
}
else
{
ChangeBgX(3, 0x600, 2);
}
}
static void Task_Seagallop_1(u8 taskId)
{
struct Task * task = &gTasks[taskId];
ScrollBG();
if (++task->data[1] == 140)
{
Overworld_FadeOutMapMusic();
WarpFadeOutScreen();
task->func = Task_Seagallop_2;
}
}
static void Task_Seagallop_2(u8 taskId)
{
ScrollBG();
if (BGMusicStopped() && !gPaletteFade.active)
{
Task_Seagallop_3();
HelpSystem_Enable();
DestroyTask(taskId);
}
}
static void Task_Seagallop_3(void)
{
const s8 * warpInfo;
if (gSpecialVar_0x8006 >= NELEMS(sSeag))
gSpecialVar_0x8006 = 0;
warpInfo = sSeag[gSpecialVar_0x8006];
SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]);
PlayRainStoppingSoundEffect();
PlaySE(SE_KAIDAN);
gFieldCallback = sub_807DF64;
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
ResetInitialPlayerAvatarState();
FreeFerrySpriteResources();
Free(sBg3TilemapBuffer);
FreeAllWindowBuffers();
}
static void ResetGPU(void)
{
void * dest = (void *) VRAM;
DmaClearLarge16(3, dest, VRAM_SIZE, 0x1000);
DmaClear32(3, (void *)OAM, OAM_SIZE);
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
}
static void ResetAllAssets(void)
{
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
ResetAllPicSprites();
ResetPaletteFade();
FreeAllSpritePalettes();
}
static void SetDispcnt(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON);
}
static void ResetBGPos(void)
{
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
}
static void LoadFerrySpriteResources(void)
{
LoadSpriteSheets(sFerryAndWakeSpriteSheets);
LoadSpritePalettes(sFerryAndWakeSpritePalettes);
}
static void FreeFerrySpriteResources(void)
{
FreeSpriteTilesByTag(TILESTAG_FERRY);
FreeSpriteTilesByTag(TILESTAG_WAKE);
FreeSpritePaletteByTag(PALTAG_FERRY_WAKE);
}
static void CreateFerrySprite(void)
{
u8 spriteId = CreateSprite(&sFerrySpriteTemplate, 0, 92, 0);
gSprites[spriteId].data[0] = 48;
if (GetDirectionOfTravel() == DIRN_EASTBOUND)
{
StartSpriteAnim(&gSprites[spriteId], 1);
}
else
{
gSprites[spriteId].pos1.x = 240;
gSprites[spriteId].data[0] *= -1;
}
}
static void SpriteCB_Ferry(struct Sprite * sprite)
{
sprite->data[1] += sprite->data[0];
sprite->pos2.x = sprite->data[1] >> 4;
if (sprite->data[2] % 5 == 0)
{
CreateWakeSprite(sprite->pos1.x + sprite->pos2.x);
}
sprite->data[2]++;
if ((u16)(300 + sprite->pos2.x) > 600)
{
DestroySprite(sprite);
}
}
static void CreateWakeSprite(s16 x)
{
u8 spriteId = CreateSprite(&sWakeSpriteTemplate, x, 92, 8);
if (spriteId != MAX_SPRITES)
{
if (GetDirectionOfTravel() == DIRN_EASTBOUND)
{
StartSpriteAnim(&gSprites[spriteId], 1);
}
}
}
static void SpriteCB_Wake(struct Sprite * sprite)
{
if (sprite->animEnded)
{
DestroySprite(sprite);
}
}
static bool8 GetDirectionOfTravel(void)
{
if (gSpecialVar_0x8004 >= NELEMS(sTravelDirectionMatrix))
{
return DIRN_EASTBOUND;
}
return (sTravelDirectionMatrix[gSpecialVar_0x8004] >> gSpecialVar_0x8006) & 1;
}
// For "All aboard SEAGALLOP HI-SPEED ##" text
u8 GetSeagallopNumber(void)
{
u16 originId, destId;
originId = gSpecialVar_0x8004;
destId = gSpecialVar_0x8006;
if (originId == SEAGALLOP_CINNABAR_ISLAND || destId == SEAGALLOP_CINNABAR_ISLAND)
return 1;
if (originId == SEAGALLOP_VERMILION_CITY || destId == SEAGALLOP_VERMILION_CITY)
return 7;
if (originId == SEAGALLOP_NAVEL_ROCK || destId == SEAGALLOP_NAVEL_ROCK)
return 10;
if (originId == SEAGALLOP_BIRTH_ISLAND || destId == SEAGALLOP_BIRTH_ISLAND)
return 12;
if ((originId == SEAGALLOP_ONE_ISLAND
|| originId == SEAGALLOP_TWO_ISLAND
|| originId == SEAGALLOP_THREE_ISLAND)
&& (destId == SEAGALLOP_ONE_ISLAND
|| destId == SEAGALLOP_TWO_ISLAND
|| destId == SEAGALLOP_THREE_ISLAND))
return 2;
if ((originId == SEAGALLOP_FOUR_ISLAND
|| originId == SEAGALLOP_FIVE_ISLAND)
&& (destId == SEAGALLOP_FOUR_ISLAND
|| destId == SEAGALLOP_FIVE_ISLAND))
return 3;
if ((originId == SEAGALLOP_SIX_ISLAND
|| originId == SEAGALLOP_SEVEN_ISLAND)
&& (destId == SEAGALLOP_SIX_ISLAND
|| destId == SEAGALLOP_SEVEN_ISLAND))
return 5;
return 6;
}
bool8 IsPlayerLeftOfVermilionSailor(void)
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(VERMILION_CITY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(VERMILION_CITY)
&& gSaveBlock1Ptr->pos.x < 24)
return TRUE;
return FALSE;
}