mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-12 23:31:53 -05:00
3908 lines
115 KiB
C
3908 lines
115 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "data.h"
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#include "decompress.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "field_camera.h"
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#include "field_control_avatar.h"
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#include "field_effect.h"
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#include "field_effect_helpers.h"
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#include "field_effect_scripts.h"
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#include "field_fadetransition.h"
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#include "field_player_avatar.h"
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#include "field_weather.h"
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#include "fieldmap.h"
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#include "help_system.h"
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#include "metatile_behavior.h"
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#include "new_menu_helpers.h"
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#include "overworld.h"
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#include "party_menu.h"
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#include "quest_log.h"
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#include "script.h"
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#include "special_field_anim.h"
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#include "task.h"
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#include "trainer_pokemon_sprites.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/event_object_movement.h"
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#include "constants/metatile_behaviors.h"
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#include "constants/songs.h"
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#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
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#define FIELD_EFFECT_COUNT 32
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static u8 sFieldEffectActiveList[FIELD_EFFECT_COUNT];
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static void FieldEffectActiveListAdd(u8 fldeff);
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static bool8 FieldEffectCmd_loadtiles(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_loadfadedpal(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_loadpal(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_callnative(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_end(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_loadgfx_callnative(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_loadtiles_callnative(const u8 **script, u32 *result);
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static bool8 FieldEffectCmd_loadfadedpal_callnative(const u8 **script, u32 *result);
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static void FieldEffectScript_LoadTiles(const u8 **script);
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static void FieldEffectScript_LoadFadedPal(const u8 **script);
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static void FieldEffectScript_LoadPal(const u8 **script);
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static void FieldEffectScript_CallNative(const u8 **script, u32 *result);
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static void FieldEffectFreeTilesIfUnused(u16 tilesTag);
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static void FieldEffectFreePaletteIfUnused(u8 paletteNum);
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static void Task_PokecenterHeal(u8 taskId);
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static void SpriteCB_PokeballGlow(struct Sprite * sprite);
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static void SpriteCB_PokecenterMonitor(struct Sprite * sprite);
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static void SpriteCB_HallOfFameMonitor(struct Sprite * sprite);
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static const u16 sNewGameOakObjectSpriteTiles[] = INCBIN_U16("graphics/field_effects/unk_83CA770.4bpp");
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static const u16 sNewGameOakObjectPals[] = INCBIN_U16("graphics/field_effects/unk_83CAF70.gbapal");
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static const u16 sUnknown_83CAF90[] = INCBIN_U16("graphics/field_effects/unk_83CAF90.4bpp");
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static const u16 sUnknown_83CAFB0[] = INCBIN_U16("graphics/field_effects/unk_83CAFB0.gbapal");
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static const u16 sUnknown_83CAFD0[] = INCBIN_U16("graphics/field_effects/unk_83CAFD0.4bpp");
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static const u16 sUnknown_83CB3D0[] = INCBIN_U16("graphics/field_effects/unk_83CB3D0.gbapal");
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static const u16 sUnknown_83CB3F0[] = INCBIN_U16("graphics/field_effects/unk_83CB3F0.4bpp");
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static const u16 sFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CB5F0.4bpp");
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static const u16 sFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CB7F0.gbapal");
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static const u16 sFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CB810.bin");
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static const u16 sDarknessFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CBA90.4bpp");
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static const u16 sDarknessFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CBB10.gbapal");
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static const u16 sDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CBB30.bin");
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static const u16 sFldEffUnk44_Tiles[] = INCBIN_U16("graphics/field_effects/unk_83CBDB0.4bpp");
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static bool8 (*const sFldEffScrcmdTable[])(const u8 **script, u32 *result) = {
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FieldEffectCmd_loadtiles,
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FieldEffectCmd_loadfadedpal,
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FieldEffectCmd_loadpal,
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FieldEffectCmd_callnative,
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FieldEffectCmd_end,
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FieldEffectCmd_loadgfx_callnative,
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FieldEffectCmd_loadtiles_callnative,
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FieldEffectCmd_loadfadedpal_callnative
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};
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static const struct OamData sNewGameOakOamAttributes = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0x000,
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.priority = 0,
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.paletteNum = 0x0,
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.affineParam = 0
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};
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static const struct OamData sOamData_8x8 = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(8x8),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(8x8),
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.tileNum = 0x000,
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.priority = 0,
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.paletteNum = 0x0,
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.affineParam = 0
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};
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static const struct OamData sOamData_16x16 = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0x000,
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.priority = 0,
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.paletteNum = 0x0,
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.affineParam = 0
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};
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static const struct SpriteFrameImage sNewGameOakObjectSpriteFrames[] = {
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{sNewGameOakObjectSpriteTiles, 0x800}
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};
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static const struct SpritePalette sNewGameOakObjectPaletteInfo = {
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sNewGameOakObjectPals, 4102
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};
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static const union AnimCmd sNewGameOakAnim[] = {
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END
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};
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static const union AnimCmd *const sNewGameOakAnimTable[] = {
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sNewGameOakAnim
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};
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static const struct SpriteTemplate sNewGameOakObjectTemplate = {
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.tileTag = SPRITE_INVALID_TAG,
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.paletteTag = 4102,
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.oam = &sNewGameOakOamAttributes,
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.anims = sNewGameOakAnimTable,
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.images = sNewGameOakObjectSpriteFrames,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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const struct SpritePalette gUnknown_83CBE9C = {
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sUnknown_83CAFB0, 4103
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};
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const struct SpritePalette gUnknown_83CBEA4 = {
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sUnknown_83CB3D0, 4112
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};
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static const struct OamData sOamData_83CBEAC = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x16),
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.tileNum = 0x000,
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.priority = 0,
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.paletteNum = 0x0,
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.affineParam = 0
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};
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static const struct SpriteFrameImage sUnknown_83CBEB4[] = {
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{sUnknown_83CAF90, 0x20}
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};
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static const struct SpriteFrameImage sUnknown_83CBEBC[] = {
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{sUnknown_83CAFD0 + 0x000, 0x100},
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{sUnknown_83CAFD0 + 0x080, 0x100},
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{sUnknown_83CAFD0 + 0x100, 0x100},
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{sUnknown_83CAFD0 + 0x180, 0x100}
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};
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static const struct SpriteFrameImage sUnknown_83CBEDC[] = {
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{sUnknown_83CB3F0 + 0x00, 0x80},
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{sUnknown_83CB3F0 + 0x40, 0x80},
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{sUnknown_83CB3F0 + 0x80, 0x80},
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{sUnknown_83CB3F0 + 0xC0, 0x80}
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};
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static const struct Subsprite sUnknown_83CBEFC[] =
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{
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{
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.x = -12,
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.y = -8,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.tileOffset = 0,
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.priority = 2
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}, {
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.x = 4,
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.y = -8,
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.shape = SPRITE_SHAPE(8x8),
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.size = SPRITE_SIZE(8x8),
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.tileOffset = 2,
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.priority = 2
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}, {
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.x = -12,
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.y = 0,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.tileOffset = 3,
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.priority = 2
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}, {
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.x = 4,
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.y = 0,
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.shape = SPRITE_SHAPE(8x8),
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.size = SPRITE_SIZE(8x8),
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.tileOffset = 5,
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.priority = 2
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}
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};
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static const struct SubspriteTable sUnknown_83CBF0C = subsprite_table(sUnknown_83CBEFC);
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static const struct Subsprite sUnknown_83CBF14[] =
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{
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{
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.x = -32,
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.y = -8,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 0,
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.priority = 2
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}, {
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.x = 0,
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.y = -8,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 4,
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.priority = 2
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}, {
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.x = -32,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 8,
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.priority = 2
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}, {
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.x = 0,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 12,
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.priority = 2
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}
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};
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static const struct SubspriteTable sUnknown_83CBF24 = subsprite_table(sUnknown_83CBF14);
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static const union AnimCmd sUnknown_83CBF2C[] = {
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd sUnknown_83CBF34[] = {
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ANIMCMD_FRAME(1, 5),
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ANIMCMD_FRAME(2, 5),
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ANIMCMD_FRAME(3, 7),
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ANIMCMD_FRAME(2, 5),
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ANIMCMD_FRAME(1, 5),
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_LOOP(3),
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ANIMCMD_END
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};
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static const union AnimCmd *const sUnknown_83CBF54[] = {
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sUnknown_83CBF2C,
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sUnknown_83CBF34
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};
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static const union AnimCmd sUnknown_83CBF5C[] = {
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ANIMCMD_FRAME(3, 8),
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ANIMCMD_FRAME(2, 8),
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ANIMCMD_FRAME(1, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(1, 8),
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ANIMCMD_FRAME(2, 8),
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ANIMCMD_LOOP(2),
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ANIMCMD_FRAME(1, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_END
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};
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static const union AnimCmd *const sUnknown_83CBF84[] = {
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sUnknown_83CBF5C
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};
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static const struct SpriteTemplate sUnknown_83CBF88 = {
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.tileTag = SPRITE_INVALID_TAG,
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.paletteTag = 4103,
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.oam = &sOamData_8x8,
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.anims = sUnknown_83CBF54,
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.images = sUnknown_83CBEB4,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_PokeballGlow
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};
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static const struct SpriteTemplate sUnknown_83CBFA0 = {
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.tileTag = SPRITE_INVALID_TAG,
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.paletteTag = 4103,
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.oam = &sOamData_83CBEAC,
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.anims = sUnknown_83CBF54,
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.images = sUnknown_83CBEBC,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_PokecenterMonitor
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};
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static const struct SpriteTemplate sUnknown_83CBFB8 = {
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.tileTag = SPRITE_INVALID_TAG,
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.paletteTag = 4112,
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.oam = &sOamData_16x16,
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.anims = sUnknown_83CBF84,
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.images = sUnknown_83CBEDC,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_HallOfFameMonitor
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};
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u32 FieldEffectStart(u8 fldeff)
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{
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const u8 *script;
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u32 result;
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FieldEffectActiveListAdd(fldeff);
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script = gFieldEffectScriptPointers[fldeff];
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while (sFldEffScrcmdTable[*script](&script, &result))
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;
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return result;
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}
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static bool8 FieldEffectCmd_loadtiles(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadTiles(script);
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return TRUE;
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}
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static bool8 FieldEffectCmd_loadfadedpal(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadFadedPal(script);
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return TRUE;
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}
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static bool8 FieldEffectCmd_loadpal(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadPal(script);
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return TRUE;
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}
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static bool8 FieldEffectCmd_callnative(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_CallNative(script, result);
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return TRUE;
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}
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static bool8 FieldEffectCmd_end(const u8 **script, u32 *result)
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{
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return FALSE;
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}
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static bool8 FieldEffectCmd_loadgfx_callnative(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadTiles(script);
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FieldEffectScript_LoadFadedPal(script);
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FieldEffectScript_CallNative(script, result);
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return TRUE;
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}
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static bool8 FieldEffectCmd_loadtiles_callnative(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadTiles(script);
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FieldEffectScript_CallNative(script, result);
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return TRUE;
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}
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static bool8 FieldEffectCmd_loadfadedpal_callnative(const u8 **script, u32 *result)
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{
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(*script)++;
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FieldEffectScript_LoadFadedPal(script);
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FieldEffectScript_CallNative(script, result);
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return TRUE;
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}
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static u32 FieldEffectScript_ReadWord(const u8 **script)
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{
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return T2_READ_32(*script);
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}
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static void FieldEffectScript_LoadTiles(const u8 **script)
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{
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const struct SpriteSheet * spriteSheet = (const struct SpriteSheet * )FieldEffectScript_ReadWord(script);
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if (GetSpriteTileStartByTag(spriteSheet->tag) == 0xFFFF)
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LoadSpriteSheet(spriteSheet);
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*script += sizeof(u32);
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}
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void sub_8083598(u8 paletteIdx)
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{
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switch (gUnknown_2036E28)
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{
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case 0:
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return;
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case 1:
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TintPalette_GrayScale(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10);
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break;
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case 2:
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TintPalette_SepiaTone(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10);
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break;
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case 3:
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sub_8111F38((paletteIdx + 16) * 16, 0x10);
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TintPalette_GrayScale(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10);
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break;
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default:
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return;
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}
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CpuFastCopy(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], &gPlttBufferFaded[(paletteIdx + 16) * 16], 0x20);
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}
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static void FieldEffectScript_LoadFadedPal(const u8 **script)
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{
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const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script);
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u8 idx = IndexOfSpritePaletteTag(spritePalette->tag);
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LoadSpritePalette(spritePalette);
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if (idx == 0xFF)
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sub_8083598(IndexOfSpritePaletteTag(spritePalette->tag));
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sub_807AA8C(IndexOfSpritePaletteTag(spritePalette->tag));
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*script += sizeof(u32);
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}
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static void FieldEffectScript_LoadPal(const u8 **script)
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{
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const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script);
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u8 idx = IndexOfSpritePaletteTag(spritePalette->tag);
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LoadSpritePalette(spritePalette);
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if (idx != 0xFF)
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sub_8083598(IndexOfSpritePaletteTag(spritePalette->tag));
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*script += sizeof(u32);
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}
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static void FieldEffectScript_CallNative(const u8 **script, u32 *result)
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{
|
|
u32 (*func)(void) = (u32 (*)(void))FieldEffectScript_ReadWord(script);
|
|
*result = func();
|
|
*script += sizeof(u32);
|
|
}
|
|
|
|
static void FieldEffectFreeGraphicsResources(struct Sprite * sprite)
|
|
{
|
|
u16 tileStart = sprite->sheetTileStart;
|
|
u8 paletteNum = sprite->oam.paletteNum;
|
|
DestroySprite(sprite);
|
|
FieldEffectFreeTilesIfUnused(tileStart);
|
|
FieldEffectFreePaletteIfUnused(paletteNum);
|
|
}
|
|
|
|
void FieldEffectStop(struct Sprite * sprite, u8 fldeff)
|
|
{
|
|
FieldEffectFreeGraphicsResources(sprite);
|
|
FieldEffectActiveListRemove(fldeff);
|
|
}
|
|
|
|
static void FieldEffectFreeTilesIfUnused(u16 tileStart)
|
|
{
|
|
u8 i;
|
|
u16 tileTag = GetSpriteTileTagByTileStart(tileStart);
|
|
if (tileTag == SPRITE_INVALID_TAG)
|
|
return;
|
|
for (i = 0; i < MAX_SPRITES; i++)
|
|
{
|
|
if (gSprites[i].inUse && gSprites[i].usingSheet && tileStart == gSprites[i].sheetTileStart)
|
|
return;
|
|
}
|
|
FreeSpriteTilesByTag(tileTag);
|
|
}
|
|
|
|
static void FieldEffectFreePaletteIfUnused(u8 paletteNum)
|
|
{
|
|
u8 i;
|
|
u16 paletteTag = GetSpritePaletteTagByPaletteNum(paletteNum);
|
|
if (paletteTag == SPRITE_INVALID_TAG)
|
|
return;
|
|
for (i = 0; i < MAX_SPRITES; i++)
|
|
{
|
|
if (gSprites[i].inUse && gSprites[i].oam.paletteNum == paletteNum)
|
|
return;
|
|
}
|
|
FreeSpritePaletteByTag(paletteTag);
|
|
}
|
|
|
|
void FieldEffectActiveListClear(void)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
|
|
{
|
|
sFieldEffectActiveList[i] = 0xFF;
|
|
}
|
|
}
|
|
|
|
static void FieldEffectActiveListAdd(u8 fldeff)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
|
|
{
|
|
if (sFieldEffectActiveList[i] == 0xFF)
|
|
{
|
|
sFieldEffectActiveList[i] = fldeff;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FieldEffectActiveListRemove(u8 fldeff)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
|
|
{
|
|
if (sFieldEffectActiveList[i] == fldeff)
|
|
{
|
|
sFieldEffectActiveList[i] = 0xFF;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool8 FieldEffectActiveListContains(u8 fldeff)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
|
|
{
|
|
if (sFieldEffectActiveList[i] == fldeff)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer)
|
|
{
|
|
struct SpriteTemplate spriteTemplate;
|
|
LoadCompressedSpritePaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[trainerSpriteID], buffer);
|
|
LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer);
|
|
spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag;
|
|
spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag;
|
|
spriteTemplate.oam = &sNewGameOakOamAttributes;
|
|
spriteTemplate.anims = gDummySpriteAnimTable;
|
|
spriteTemplate.images = NULL;
|
|
spriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
|
|
spriteTemplate.callback = SpriteCallbackDummy;
|
|
return CreateSprite(&spriteTemplate, x, y, subpriority);
|
|
}
|
|
|
|
static void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
|
|
{
|
|
LZDecompressVram(gTrainerFrontPicTable[gender].data, dest);
|
|
LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, 0x20);
|
|
}
|
|
|
|
static u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
|
|
{
|
|
LoadSpritePalette(&sNewGameOakObjectPaletteInfo);
|
|
return CreateSprite(&sNewGameOakObjectTemplate, x, y, subpriority);
|
|
}
|
|
|
|
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
|
|
{
|
|
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, TRUE, x, y, 0, gMonPaletteTable[species].tag);
|
|
PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10);
|
|
if (spriteId == 0xFFFF)
|
|
return MAX_SPRITES;
|
|
else
|
|
return spriteId;
|
|
}
|
|
|
|
static u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority)
|
|
{
|
|
const struct CompressedSpritePalette * spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
|
|
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, 0, spritePalette->tag);
|
|
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
|
|
if (spriteId == 0xFFFF)
|
|
return MAX_SPRITES;
|
|
else
|
|
return spriteId;
|
|
}
|
|
|
|
void FreeResourcesAndDestroySprite(struct Sprite * sprite, u8 spriteId)
|
|
{
|
|
ResetPreservedPalettesInWeather();
|
|
if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
|
|
{
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
}
|
|
FreeAndDestroyMonPicSprite(spriteId);
|
|
}
|
|
|
|
// r, g, b are between 0 and 16
|
|
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
|
|
{
|
|
int curRed;
|
|
int curGreen;
|
|
int curBlue;
|
|
u16 outPal;
|
|
|
|
outPal = gPlttBufferUnfaded[i];
|
|
curRed = outPal & 0x1f;
|
|
curGreen = (outPal & (0x1f << 5)) >> 5;
|
|
curBlue = (outPal & (0x1f << 10)) >> 10;
|
|
curRed += (((0x1f - curRed) * r) >> 4);
|
|
curGreen += (((0x1f - curGreen) * g) >> 4);
|
|
curBlue += (((0x1f - curBlue) * b) >> 4);
|
|
outPal = curRed;
|
|
outPal |= curGreen << 5;
|
|
outPal |= curBlue << 10;
|
|
gPlttBufferFaded[i] = outPal;
|
|
}
|
|
|
|
// r, g, b are between 0 and 16
|
|
static void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
|
|
{
|
|
int curRed;
|
|
int curGreen;
|
|
int curBlue;
|
|
u16 outPal;
|
|
|
|
outPal = gPlttBufferUnfaded[i];
|
|
curRed = outPal & 0x1f;
|
|
curGreen = (outPal & (0x1f << 5)) >> 5;
|
|
curBlue = (outPal & (0x1f << 10)) >> 10;
|
|
curRed -= ((curRed * r) >> 4);
|
|
curGreen -= ((curGreen * g) >> 4);
|
|
curBlue -= ((curBlue * b) >> 4);
|
|
outPal = curRed;
|
|
outPal |= curGreen << 5;
|
|
outPal |= curBlue << 10;
|
|
gPlttBufferFaded[i] = outPal;
|
|
}
|
|
|
|
static void PokecenterHealEffect_0(struct Task * task);
|
|
static void PokecenterHealEffect_1(struct Task * task);
|
|
static void PokecenterHealEffect_2(struct Task * task);
|
|
static void PokecenterHealEffect_3(struct Task * task);
|
|
static void HallOfFameRecordEffect_0(struct Task * task);
|
|
static void HallOfFameRecordEffect_1(struct Task * task);
|
|
static void HallOfFameRecordEffect_2(struct Task * task);
|
|
static void HallOfFameRecordEffect_3(struct Task * task);
|
|
static void Task_HallOfFameRecord(u8 taskId);
|
|
static u8 CreatePokeballGlowSprite(s16 duration, s16 x, s16 y, bool16 fanfare);
|
|
static void SpriteCB_PokeballGlowEffect(struct Sprite * sprite);
|
|
static void PokeballGlowEffect_0(struct Sprite * sprite);
|
|
static void PokeballGlowEffect_1(struct Sprite * sprite);
|
|
static void PokeballGlowEffect_2(struct Sprite * sprite);
|
|
static void PokeballGlowEffect_3(struct Sprite * sprite);
|
|
static void PokeballGlowEffect_4(struct Sprite * sprite);
|
|
static void PokeballGlowEffect_5(struct Sprite * sprite);
|
|
static void PokeballGlowEffect_6(struct Sprite * sprite);
|
|
static void PokeballGlowEffect_7(struct Sprite * sprite);
|
|
static u8 PokecenterHealEffectHelper(s32 x, s32 y);
|
|
static void HallOfFameRecordEffectHelper(s32 x, s32 y);
|
|
|
|
static void (*const sPokecenterHealTaskCBTable[])(struct Task * ) = {
|
|
PokecenterHealEffect_0,
|
|
PokecenterHealEffect_1,
|
|
PokecenterHealEffect_2,
|
|
PokecenterHealEffect_3
|
|
};
|
|
|
|
static void (*const sHallOfFameRecordTaskCBTable[])(struct Task * ) = {
|
|
HallOfFameRecordEffect_0,
|
|
HallOfFameRecordEffect_1,
|
|
HallOfFameRecordEffect_2,
|
|
HallOfFameRecordEffect_3
|
|
};
|
|
|
|
static void (*const sPokeballGlowSpriteCBTable[])(struct Sprite * ) = {
|
|
PokeballGlowEffect_0,
|
|
PokeballGlowEffect_1,
|
|
PokeballGlowEffect_2,
|
|
PokeballGlowEffect_3,
|
|
PokeballGlowEffect_4,
|
|
PokeballGlowEffect_5,
|
|
PokeballGlowEffect_6,
|
|
PokeballGlowEffect_7
|
|
};
|
|
|
|
bool8 FldEff_PokecenterHeal(void)
|
|
{
|
|
u8 nPokemon;
|
|
struct Task * task;
|
|
|
|
nPokemon = CalculatePlayerPartyCount();
|
|
task = &gTasks[CreateTask(Task_PokecenterHeal, 0xff)];
|
|
task->data[1] = nPokemon;
|
|
task->data[2] = 0x5d;
|
|
task->data[3] = 0x24;
|
|
task->data[4] = 0x80;
|
|
task->data[5] = 0x18;
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_PokecenterHeal(u8 taskId)
|
|
{
|
|
struct Task * task = &gTasks[taskId];
|
|
sPokecenterHealTaskCBTable[task->data[0]](task);
|
|
}
|
|
|
|
static void PokecenterHealEffect_0(struct Task * task)
|
|
{
|
|
task->data[0]++;
|
|
task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], TRUE);
|
|
task->data[7] = PokecenterHealEffectHelper(task->data[4], task->data[5]);
|
|
}
|
|
|
|
static void PokecenterHealEffect_1(struct Task * task)
|
|
{
|
|
if (gSprites[task->data[6]].data[0] > 1)
|
|
{
|
|
gSprites[task->data[7]].data[0]++;
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void PokecenterHealEffect_2(struct Task * task)
|
|
{
|
|
if (gSprites[task->data[6]].data[0] > 4)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void PokecenterHealEffect_3(struct Task * task)
|
|
{
|
|
if (gSprites[task->data[6]].data[0] > 6)
|
|
{
|
|
DestroySprite(&gSprites[task->data[6]]);
|
|
FieldEffectActiveListRemove(FLDEFF_POKECENTER_HEAL);
|
|
DestroyTask(FindTaskIdByFunc(Task_PokecenterHeal));
|
|
}
|
|
}
|
|
|
|
bool8 FldEff_HallOfFameRecord(void)
|
|
{
|
|
u8 nPokemon;
|
|
struct Task * task;
|
|
|
|
nPokemon = CalculatePlayerPartyCount();
|
|
task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xff)];
|
|
task->data[1] = nPokemon;
|
|
task->data[2] = 0x75;
|
|
task->data[3] = 0x3C;
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_HallOfFameRecord(u8 taskId)
|
|
{
|
|
struct Task * task;
|
|
task = &gTasks[taskId];
|
|
sHallOfFameRecordTaskCBTable[task->data[0]](task);
|
|
}
|
|
|
|
static void HallOfFameRecordEffect_0(struct Task * task)
|
|
{
|
|
u8 taskId;
|
|
task->data[0]++;
|
|
task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], FALSE);
|
|
}
|
|
|
|
static void HallOfFameRecordEffect_1(struct Task * task)
|
|
{
|
|
if (gSprites[task->data[6]].data[0] > 1)
|
|
{
|
|
HallOfFameRecordEffectHelper(0x78, 0x19);
|
|
task->data[15]++; // was this ever initialized? is this ever used?
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void HallOfFameRecordEffect_2(struct Task * task)
|
|
{
|
|
if (gSprites[task->data[6]].data[0] > 4)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void HallOfFameRecordEffect_3(struct Task * task)
|
|
{
|
|
if (gSprites[task->data[6]].data[0] > 6)
|
|
{
|
|
DestroySprite(&gSprites[task->data[6]]);
|
|
FieldEffectActiveListRemove(FLDEFF_HALL_OF_FAME_RECORD);
|
|
DestroyTask(FindTaskIdByFunc(Task_HallOfFameRecord));
|
|
}
|
|
}
|
|
|
|
static u8 CreatePokeballGlowSprite(s16 duration, s16 x, s16 y, bool16 fanfare)
|
|
{
|
|
u8 spriteId;
|
|
struct Sprite * sprite;
|
|
spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->pos2.x = x;
|
|
sprite->pos2.y = y;
|
|
sprite->subpriority = 0xFF;
|
|
sprite->data[5] = fanfare;
|
|
sprite->data[6] = duration;
|
|
sprite->data[7] = spriteId;
|
|
return spriteId;
|
|
}
|
|
|
|
static void SpriteCB_PokeballGlowEffect(struct Sprite * sprite)
|
|
{
|
|
sPokeballGlowSpriteCBTable[sprite->data[0]](sprite);
|
|
}
|
|
|
|
static const struct Coords16 sUnknown_83CC010[] = {
|
|
{0, 0},
|
|
{6, 0},
|
|
{0, 4},
|
|
{6, 4},
|
|
{0, 8},
|
|
{6, 8}
|
|
};
|
|
|
|
static const u8 sUnknown_83CC028[] = {16, 12, 8, 0};
|
|
static const u8 sUnknown_83CC02C[] = {16, 12, 8, 0};
|
|
static const u8 sUnknown_83CC030[] = { 0, 0, 0, 0};
|
|
|
|
static void PokeballGlowEffect_0(struct Sprite * sprite)
|
|
{
|
|
u8 endSpriteId;
|
|
if (sprite->data[1] == 0 || (--sprite->data[1]) == 0)
|
|
{
|
|
sprite->data[1] = 25;
|
|
endSpriteId = CreateSpriteAtEnd(&sUnknown_83CBF88, sUnknown_83CC010[sprite->data[2]].x + sprite->pos2.x, sUnknown_83CC010[sprite->data[2]].y + sprite->pos2.y, 0xFF);
|
|
gSprites[endSpriteId].oam.priority = 2;
|
|
gSprites[endSpriteId].data[0] = sprite->data[7];
|
|
sprite->data[2]++;
|
|
sprite->data[6]--;
|
|
PlaySE(SE_BOWA);
|
|
}
|
|
if (sprite->data[6] == 0)
|
|
{
|
|
sprite->data[1] = 32;
|
|
sprite->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void PokeballGlowEffect_1(struct Sprite * sprite)
|
|
{
|
|
if ((--sprite->data[1]) == 0)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->data[1] = 8;
|
|
sprite->data[2] = 0;
|
|
sprite->data[3] = 0;
|
|
if (sprite->data[5])
|
|
{
|
|
PlayFanfare(MUS_ME_ASA);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void PokeballGlowEffect_2(struct Sprite * sprite)
|
|
{
|
|
u8 phase;
|
|
if ((--sprite->data[1]) == 0)
|
|
{
|
|
sprite->data[1] = 8;
|
|
sprite->data[2]++;
|
|
sprite->data[2] &= 3;
|
|
if (sprite->data[2] == 0)
|
|
{
|
|
sprite->data[3]++;
|
|
}
|
|
}
|
|
phase = (sprite->data[2] + 3) & 3;
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
|
|
phase = (sprite->data[2] + 2) & 3;
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
|
|
phase = (sprite->data[2] + 1) & 3;
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
|
|
phase = sprite->data[2];
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
|
|
if (sprite->data[3] > 2)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->data[1] = 8;
|
|
sprite->data[2] = 0;
|
|
}
|
|
}
|
|
|
|
static void PokeballGlowEffect_3(struct Sprite * sprite)
|
|
{
|
|
u8 phase;
|
|
if ((--sprite->data[1]) == 0)
|
|
{
|
|
sprite->data[1] = 8;
|
|
sprite->data[2]++;
|
|
sprite->data[2] &= 3;
|
|
if (sprite->data[2] == 3)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->data[1] = 30;
|
|
}
|
|
}
|
|
phase = sprite->data[2];
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
|
|
}
|
|
|
|
static void PokeballGlowEffect_4(struct Sprite * sprite)
|
|
{
|
|
if ((--sprite->data[1]) == 0)
|
|
{
|
|
sprite->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void PokeballGlowEffect_5(struct Sprite * sprite)
|
|
{
|
|
sprite->data[0]++;
|
|
}
|
|
|
|
static void PokeballGlowEffect_6(struct Sprite * sprite)
|
|
{
|
|
if (sprite->data[5] == 0 || IsFanfareTaskInactive())
|
|
{
|
|
sprite->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void PokeballGlowEffect_7(struct Sprite * sprite)
|
|
{
|
|
}
|
|
|
|
static void SpriteCB_PokeballGlow(struct Sprite * sprite)
|
|
{
|
|
if (gSprites[sprite->data[0]].data[0] > 4)
|
|
FieldEffectFreeGraphicsResources(sprite);
|
|
}
|
|
|
|
static u8 PokecenterHealEffectHelper(s32 x, s32 y)
|
|
{
|
|
u8 spriteId;
|
|
struct Sprite * sprite;
|
|
spriteId = CreateSpriteAtEnd(&sUnknown_83CBFA0, x, y, 0);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 2;
|
|
sprite->invisible = TRUE;
|
|
return spriteId;
|
|
}
|
|
|
|
static void SpriteCB_PokecenterMonitor(struct Sprite * sprite)
|
|
{
|
|
if (sprite->data[0] != 0)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->invisible = FALSE;
|
|
StartSpriteAnim(sprite, 1);
|
|
}
|
|
if (sprite->animEnded)
|
|
FieldEffectFreeGraphicsResources(sprite);
|
|
}
|
|
|
|
static void HallOfFameRecordEffectHelper(s32 x, s32 y)
|
|
{
|
|
CreateSpriteAtEnd(&sUnknown_83CBFB8, x, y, 0);
|
|
}
|
|
|
|
static void SpriteCB_HallOfFameMonitor(struct Sprite * sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
FieldEffectFreeGraphicsResources(sprite);
|
|
}
|
|
|
|
static void FieldCallback_Fly(void);
|
|
static void Task_FlyOut(u8 taskId);
|
|
static void FieldCallback_FlyArrive(void);
|
|
static void Task_FlyIn(u8 taskId);
|
|
|
|
void ReturnToFieldFromFlyMapSelect(void)
|
|
{
|
|
SetMainCallback2(CB2_ReturnToField);
|
|
gFieldCallback = FieldCallback_Fly;
|
|
}
|
|
|
|
static void FieldCallback_Fly(void)
|
|
{
|
|
FadeInFromBlack();
|
|
CreateTask(Task_FlyOut, 0);
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
gFieldCallback = NULL;
|
|
}
|
|
|
|
static void Task_FlyOut(u8 taskId)
|
|
{
|
|
struct Task * task;
|
|
task = &gTasks[taskId];
|
|
if (task->data[0] == 0)
|
|
{
|
|
if (!IsWeatherNotFadingIn())
|
|
return;
|
|
gFieldEffectArguments[0] = GetCursorSelectionMonId();
|
|
if ((int)gFieldEffectArguments[0] >= PARTY_SIZE)
|
|
gFieldEffectArguments[0] = 0;
|
|
FieldEffectStart(FLDEFF_USE_FLY);
|
|
task->data[0]++;
|
|
}
|
|
if (!FieldEffectActiveListContains(FLDEFF_USE_FLY))
|
|
{
|
|
Overworld_ResetStateAfterFly();
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
gFieldCallback = FieldCallback_FlyArrive;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void FieldCallback_FlyArrive(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
FadeInFromBlack();
|
|
CreateTask(Task_FlyIn, 0);
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
|
|
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
|
|
{
|
|
ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_WEST);
|
|
}
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
gFieldCallback = NULL;
|
|
}
|
|
|
|
static void Task_FlyIn(u8 taskId)
|
|
{
|
|
struct Task * task;
|
|
task = &gTasks[taskId];
|
|
if (task->data[0] == 0)
|
|
{
|
|
if (gPaletteFade.active)
|
|
{
|
|
return;
|
|
}
|
|
FieldEffectStart(FLDEFF_FLY_IN);
|
|
task->data[0]++;
|
|
}
|
|
if (!FieldEffectActiveListContains(FLDEFF_FLY_IN))
|
|
{
|
|
ScriptContext2_Disable();
|
|
UnfreezeObjectEvents();
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void Task_FallWarpFieldEffect(u8 taskId);
|
|
static bool8 FallWarpEffect_1(struct Task * task);
|
|
static bool8 FallWarpEffect_2(struct Task * task);
|
|
static bool8 FallWarpEffect_3(struct Task * task);
|
|
static bool8 FallWarpEffect_4(struct Task * task);
|
|
static bool8 FallWarpEffect_5(struct Task * task);
|
|
static bool8 FallWarpEffect_6(struct Task * task);
|
|
static bool8 FallWarpEffect_7(struct Task * task);
|
|
|
|
static bool8 (*const sFallWarpEffectCBPtrs[])(struct Task * task) = {
|
|
FallWarpEffect_1,
|
|
FallWarpEffect_2,
|
|
FallWarpEffect_3,
|
|
FallWarpEffect_4,
|
|
FallWarpEffect_5,
|
|
FallWarpEffect_6,
|
|
FallWarpEffect_7
|
|
};
|
|
|
|
void FieldCB_FallWarpExit(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
sub_8111CF0();
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
CreateTask(Task_FallWarpFieldEffect, 0);
|
|
gFieldCallback = NULL;
|
|
}
|
|
|
|
static void Task_FallWarpFieldEffect(u8 taskId)
|
|
{
|
|
struct Task * task = &gTasks[taskId];
|
|
while (sFallWarpEffectCBPtrs[task->data[0]](task))
|
|
;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_1(struct Task * task)
|
|
{
|
|
struct ObjectEvent * playerObject;
|
|
struct Sprite * playerSprite;
|
|
playerObject = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
playerSprite = &gSprites[gPlayerAvatar.spriteId];
|
|
CameraObjectReset2();
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
|
|
task->data[4] = playerSprite->subspriteMode;
|
|
playerObject->fixedPriority = TRUE;
|
|
playerSprite->oam.priority = 1;
|
|
playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
|
task->data[0]++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_2(struct Task * task)
|
|
{
|
|
if (IsWeatherNotFadingIn())
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_3(struct Task * task)
|
|
{
|
|
struct Sprite * sprite;
|
|
s16 centerToCornerVecY;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
|
|
sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
|
|
task->data[1] = 1;
|
|
task->data[2] = 0;
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
|
|
PlaySE(SE_RU_HYUU);
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_4(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
struct Sprite * sprite;
|
|
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->pos2.y += task->data[1];
|
|
if (task->data[1] < 8)
|
|
{
|
|
task->data[2] += task->data[1];
|
|
if (task->data[2] & 0xf)
|
|
{
|
|
task->data[1] <<= 1;
|
|
}
|
|
}
|
|
if (task->data[3] == 0 && sprite->pos2.y >= -16)
|
|
{
|
|
task->data[3]++;
|
|
objectEvent->fixedPriority = FALSE;
|
|
sprite->subspriteMode = task->data[4];
|
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
|
}
|
|
if (sprite->pos2.y >= 0)
|
|
{
|
|
PlaySE(SE_W070);
|
|
objectEvent->triggerGroundEffectsOnStop = TRUE;
|
|
objectEvent->landingJump = TRUE;
|
|
sprite->pos2.y = 0;
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_5(struct Task * task)
|
|
{
|
|
task->data[0]++;
|
|
task->data[1] = 4;
|
|
task->data[2] = 0;
|
|
SetCameraPanningCallback(NULL);
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_6(struct Task * task)
|
|
{
|
|
SetCameraPanning(0, task->data[1]);
|
|
task->data[1] = -task->data[1];
|
|
task->data[2]++;
|
|
if ((task->data[2] & 3) == 0)
|
|
{
|
|
task->data[1] >>= 1;
|
|
}
|
|
if (task->data[1] == 0)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FallWarpEffect_7(struct Task * task)
|
|
{
|
|
s16 x, y;
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
ScriptContext2_Disable();
|
|
CameraObjectReset1();
|
|
UnfreezeObjectEvents();
|
|
InstallCameraPanAheadCallback();
|
|
PlayerGetDestCoords(&x, &y);
|
|
// Seafoam Islands
|
|
if (sub_8055B38(MapGridGetMetatileBehaviorAt(x, y)) == TRUE)
|
|
{
|
|
VarSet(VAR_TEMP_1, 1);
|
|
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_SURFING);
|
|
HelpSystem_SetSomeVariable2(22);
|
|
}
|
|
DestroyTask(FindTaskIdByFunc(Task_FallWarpFieldEffect));
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_EscalatorWarpFieldEffect(u8 taskId);
|
|
static bool8 EscalatorWarpEffect_1(struct Task * task);
|
|
static bool8 EscalatorWarpEffect_2(struct Task * task);
|
|
static bool8 EscalatorWarpEffect_3(struct Task * task);
|
|
static bool8 EscalatorWarpEffect_4(struct Task * task);
|
|
static bool8 EscalatorWarpEffect_5(struct Task * task);
|
|
static bool8 EscalatorWarpEffect_6(struct Task * task);
|
|
static void Escalator_AnimatePlayerGoingDown(struct Task * task);
|
|
static void Escalator_AnimatePlayerGoingUp(struct Task * task);
|
|
static void Escalator_BeginFadeOutToNewMap(void);
|
|
static void Escalator_TransitionToWarpInEffect(void);
|
|
static void FieldCB_EscalatorWarpIn(void);
|
|
static void Task_EscalatorWarpInFieldEffect(u8 taskId);
|
|
static bool8 EscalatorWarpInEffect_1(struct Task * task);
|
|
static bool8 EscalatorWarpInEffect_2(struct Task * task);
|
|
static bool8 EscalatorWarpInEffect_3(struct Task * task);
|
|
static bool8 EscalatorWarpInEffect_4(struct Task * task);
|
|
static bool8 EscalatorWarpInEffect_5(struct Task * task);
|
|
static bool8 EscalatorWarpInEffect_6(struct Task * task);
|
|
static bool8 EscalatorWarpInEffect_7(struct Task * task);
|
|
|
|
static bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task * task) = {
|
|
EscalatorWarpEffect_1,
|
|
EscalatorWarpEffect_2,
|
|
EscalatorWarpEffect_3,
|
|
EscalatorWarpEffect_4,
|
|
EscalatorWarpEffect_5,
|
|
EscalatorWarpEffect_6
|
|
};
|
|
|
|
void StartEscalatorWarp(u8 metatileBehavior, u8 priority)
|
|
{
|
|
u8 taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority);
|
|
gTasks[taskId].data[1] = 0;
|
|
if (metatileBehavior == MB_UP_ESCALATOR)
|
|
gTasks[taskId].data[1] = 1;
|
|
}
|
|
|
|
static void Task_EscalatorWarpFieldEffect(u8 taskId)
|
|
{
|
|
struct Task * task = &gTasks[taskId];
|
|
while (sEscalatorWarpFieldEffectFuncs[task->data[0]](task))
|
|
;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_1(struct Task * task)
|
|
{
|
|
FreezeObjectEvents();
|
|
CameraObjectReset2();
|
|
StartEscalator(task->data[1]);
|
|
sub_81128BC(1);
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_2(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
|
|
task->data[0]++;
|
|
task->data[2] = 0;
|
|
task->data[3] = 0;
|
|
if ((u8)task->data[1] == 0)
|
|
{
|
|
task->data[0] = 4;
|
|
}
|
|
PlaySE(SE_ESUKA);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_3(struct Task * task)
|
|
{
|
|
Escalator_AnimatePlayerGoingDown(task);
|
|
if (task->data[2] > 3)
|
|
{
|
|
Escalator_BeginFadeOutToNewMap();
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_4(struct Task * task)
|
|
{
|
|
Escalator_AnimatePlayerGoingDown(task);
|
|
Escalator_TransitionToWarpInEffect();
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_5(struct Task * task)
|
|
{
|
|
Escalator_AnimatePlayerGoingUp(task);
|
|
if (task->data[2] > 3)
|
|
{
|
|
Escalator_BeginFadeOutToNewMap();
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpEffect_6(struct Task * task)
|
|
{
|
|
Escalator_AnimatePlayerGoingUp(task);
|
|
Escalator_TransitionToWarpInEffect();
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
static void Escalator_AnimatePlayerGoingDown(struct Task * task)
|
|
{
|
|
struct Sprite * sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->pos2.x = Cos(0x84, task->data[2]);
|
|
sprite->pos2.y = Sin(0x94, task->data[2]);
|
|
task->data[3]++;
|
|
if (task->data[3] & 1)
|
|
{
|
|
task->data[2]++;
|
|
}
|
|
}
|
|
|
|
static void Escalator_AnimatePlayerGoingUp(struct Task * task)
|
|
{
|
|
struct Sprite * sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->pos2.x = Cos(0x7c, task->data[2]);
|
|
sprite->pos2.y = Sin(0x76, task->data[2]);
|
|
task->data[3]++;
|
|
if (task->data[3] & 1)
|
|
{
|
|
task->data[2]++;
|
|
}
|
|
}
|
|
|
|
static void Escalator_BeginFadeOutToNewMap(void)
|
|
{
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
}
|
|
|
|
static void Escalator_TransitionToWarpInEffect(void)
|
|
{
|
|
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
|
|
{
|
|
StopEscalator();
|
|
WarpIntoMap();
|
|
gFieldCallback = FieldCB_EscalatorWarpIn;
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpFieldEffect));
|
|
}
|
|
}
|
|
|
|
static bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = {
|
|
EscalatorWarpInEffect_1,
|
|
EscalatorWarpInEffect_2,
|
|
EscalatorWarpInEffect_3,
|
|
EscalatorWarpInEffect_4,
|
|
EscalatorWarpInEffect_5,
|
|
EscalatorWarpInEffect_6,
|
|
EscalatorWarpInEffect_7
|
|
};
|
|
|
|
static void FieldCB_EscalatorWarpIn(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
sub_8111CF0();
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
CreateTask(Task_EscalatorWarpInFieldEffect, 0);
|
|
gFieldCallback = NULL;
|
|
}
|
|
|
|
static void Task_EscalatorWarpInFieldEffect(u8 taskId)
|
|
{
|
|
struct Task * task = &gTasks[taskId];
|
|
while (sEscalatorWarpInFieldEffectFuncs[task->data[0]](task))
|
|
;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_1(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
s16 x;
|
|
s16 y;
|
|
u8 behavior;
|
|
CameraObjectReset2();
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST));
|
|
PlayerGetDestCoords(&x, &y);
|
|
behavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
task->data[0]++;
|
|
task->data[1] = 16;
|
|
if (behavior == MB_DOWN_ESCALATOR)
|
|
{
|
|
behavior = 1;
|
|
task->data[0] = 3;
|
|
} else
|
|
{
|
|
behavior = 0;
|
|
}
|
|
StartEscalator(behavior);
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_2(struct Task * task)
|
|
{
|
|
struct Sprite * sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->pos2.x = Cos(0x84, task->data[1]);
|
|
sprite->pos2.y = Sin(0x94, task->data[1]);
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_3(struct Task * task)
|
|
{
|
|
struct Sprite * sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->pos2.x = Cos(0x84, task->data[1]);
|
|
sprite->pos2.y = Sin(0x94, task->data[1]);
|
|
task->data[2]++;
|
|
if (task->data[2] & 1)
|
|
{
|
|
task->data[1]--;
|
|
}
|
|
if (task->data[1] == 0)
|
|
{
|
|
sprite->pos2.x = 0;
|
|
sprite->pos2.y = 0;
|
|
task->data[0] = 5;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
static bool8 EscalatorWarpInEffect_4(struct Task * task)
|
|
{
|
|
struct Sprite * sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->pos2.x = Cos(0x7c, task->data[1]);
|
|
sprite->pos2.y = Sin(0x76, task->data[1]);
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_5(struct Task * task)
|
|
{
|
|
struct Sprite * sprite;
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->pos2.x = Cos(0x7c, task->data[1]);
|
|
sprite->pos2.y = Sin(0x76, task->data[1]);
|
|
task->data[2]++;
|
|
if (task->data[2] & 1)
|
|
{
|
|
task->data[1]--;
|
|
}
|
|
if (task->data[1] == 0)
|
|
{
|
|
sprite->pos2.x = 0;
|
|
sprite->pos2.y = 0;
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_6(struct Task * task)
|
|
{
|
|
if (IsEscalatorMoving())
|
|
{
|
|
return FALSE;
|
|
}
|
|
StopEscalator();
|
|
task->data[0]++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 EscalatorWarpInEffect_7(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
CameraObjectReset1();
|
|
ScriptContext2_Disable();
|
|
UnfreezeObjectEvents();
|
|
ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST));
|
|
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpInFieldEffect));
|
|
sub_81128BC(2);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_UseWaterfall(u8 taskId);
|
|
|
|
static bool8 waterfall_0_setup(struct Task * task, struct ObjectEvent * playerObj);
|
|
static bool8 waterfall_1_do_anim_probably(struct Task * task, struct ObjectEvent * playerObj);
|
|
static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct ObjectEvent * playerObj);
|
|
static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj);
|
|
static bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct ObjectEvent * playerObj);
|
|
|
|
static bool8 (*const sUseWaterfallFieldEffectFuncs[])(struct Task * task, struct ObjectEvent * playerObj) = {
|
|
waterfall_0_setup,
|
|
waterfall_1_do_anim_probably,
|
|
waterfall_2_wait_anim_finish_probably,
|
|
waterfall_3_move_player_probably,
|
|
waterfall_4_wait_player_move_probably
|
|
};
|
|
|
|
u32 FldEff_UseWaterfall(void)
|
|
{
|
|
u8 taskId = CreateTask(Task_UseWaterfall, 0xFF);
|
|
gTasks[taskId].data[1] = gFieldEffectArguments[0];
|
|
Task_UseWaterfall(taskId);
|
|
return 0;
|
|
}
|
|
|
|
static void Task_UseWaterfall(u8 taskId)
|
|
{
|
|
while (sUseWaterfallFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId]))
|
|
;
|
|
}
|
|
|
|
static bool8 waterfall_0_setup(struct Task * task, struct ObjectEvent * playerObj)
|
|
{
|
|
ScriptContext2_Enable();
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 waterfall_1_do_anim_probably(struct Task * task, struct ObjectEvent * playerObj)
|
|
{
|
|
ScriptContext2_Enable();
|
|
if (!ObjectEventIsMovementOverridden(playerObj))
|
|
{
|
|
ObjectEventClearHeldMovementIfFinished(playerObj);
|
|
gFieldEffectArguments[0] = task->data[1];
|
|
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct ObjectEvent * playerObj)
|
|
{
|
|
if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
|
|
return FALSE;
|
|
task->data[0]++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj)
|
|
{
|
|
ObjectEventSetHeldMovement(playerObj, sub_8063F2C(DIR_NORTH));
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct ObjectEvent * playerObj)
|
|
{
|
|
if (!ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
return FALSE;
|
|
if (MetatileBehavior_IsWaterfall(playerObj->mapobj_unk_1E))
|
|
{
|
|
task->data[0] = 3;
|
|
return TRUE;
|
|
}
|
|
ScriptContext2_Disable();
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
DestroyTask(FindTaskIdByFunc(Task_UseWaterfall));
|
|
FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL);
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_Dive(u8 taskId);
|
|
static bool8 dive_1_lock(struct Task * task);
|
|
static bool8 dive_2_unknown(struct Task * task);
|
|
static bool8 dive_3_unknown(struct Task * task);
|
|
|
|
static bool8 (*const sDiveFieldEffectFuncPtrs[])(struct Task * task) = {
|
|
dive_1_lock,
|
|
dive_2_unknown,
|
|
dive_3_unknown
|
|
};
|
|
|
|
u32 FldEff_UseDive(void)
|
|
{
|
|
u8 taskId = CreateTask(Task_Dive, 0xFF);
|
|
gTasks[taskId].data[15] = gFieldEffectArguments[0];
|
|
gTasks[taskId].data[14] = gFieldEffectArguments[1];
|
|
Task_Dive(taskId);
|
|
return 0;
|
|
}
|
|
|
|
static void Task_Dive(u8 taskId)
|
|
{
|
|
while (sDiveFieldEffectFuncPtrs[gTasks[taskId].data[0]](&gTasks[taskId]))
|
|
;
|
|
}
|
|
|
|
static bool8 dive_1_lock(struct Task * task)
|
|
{
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 dive_2_unknown(struct Task * task)
|
|
{
|
|
ScriptContext2_Enable();
|
|
gFieldEffectArguments[0] = task->data[15];
|
|
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 dive_3_unknown(struct Task * task)
|
|
{
|
|
struct MapPosition pos;
|
|
PlayerGetDestCoords(&pos.x, &pos.y);
|
|
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
|
|
{
|
|
dive_warp(&pos, gObjectEvents[gPlayerAvatar.objectEventId].mapobj_unk_1E);
|
|
DestroyTask(FindTaskIdByFunc(Task_Dive));
|
|
FieldEffectActiveListRemove(FLDEFF_USE_DIVE);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_LavaridgeGymB1FWarp(u8 taskId);
|
|
static bool8 LavaridgeGymB1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGymB1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGymB1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGymB1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGymB1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGymB1FWarpEffect_6(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static void FieldCB_LavaridgeGymB1FWarpExit(void);
|
|
static void Task_LavaridgeGymB1FWarpExit(u8 taskId);
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
|
|
static bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
|
|
LavaridgeGymB1FWarpEffect_1,
|
|
LavaridgeGymB1FWarpEffect_2,
|
|
LavaridgeGymB1FWarpEffect_3,
|
|
LavaridgeGymB1FWarpEffect_4,
|
|
LavaridgeGymB1FWarpEffect_5,
|
|
LavaridgeGymB1FWarpEffect_6
|
|
};
|
|
|
|
void StartLavaridgeGymB1FWarp(u8 priority)
|
|
{
|
|
CreateTask(Task_LavaridgeGymB1FWarp, priority);
|
|
}
|
|
|
|
static void Task_LavaridgeGymB1FWarp(u8 taskId)
|
|
{
|
|
while (sLavaridgeGymB1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
FreezeObjectEvents();
|
|
CameraObjectReset2();
|
|
SetCameraPanningCallback(NULL);
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
objectEvent->fixedPriority = TRUE;
|
|
task->data[1] = 1;
|
|
task->data[0]++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
SetCameraPanning(0, task->data[1]);
|
|
task->data[1] = -task->data[1];
|
|
task->data[2]++;
|
|
if (task->data[2] > 7)
|
|
{
|
|
task->data[2] = 0;
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
sprite->pos2.y = 0;
|
|
task->data[3] = 1;
|
|
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
|
|
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
|
|
gFieldEffectArguments[2] = sprite->subpriority - 1;
|
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
|
FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP);
|
|
PlaySE(SE_W153);
|
|
task->data[0]++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
s16 centerToCornerVecY;
|
|
SetCameraPanning(0, task->data[1]);
|
|
if (task->data[1] = -task->data[1], ++task->data[2] <= 17)
|
|
{
|
|
if (!(task->data[2] & 1) && (task->data[1] <= 3))
|
|
{
|
|
task->data[1] <<= 1;
|
|
}
|
|
} else if (!(task->data[2] & 4) && (task->data[1] > 0))
|
|
{
|
|
task->data[1] >>= 1;
|
|
}
|
|
if (task->data[2] > 6)
|
|
{
|
|
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
|
|
if (sprite->pos2.y > -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY))
|
|
{
|
|
sprite->pos2.y -= task->data[3];
|
|
if (task->data[3] <= 7)
|
|
{
|
|
task->data[3]++;
|
|
}
|
|
} else
|
|
{
|
|
task->data[4] = 1;
|
|
}
|
|
}
|
|
if (task->data[5] == 0 && sprite->pos2.y < -0x10)
|
|
{
|
|
task->data[5]++;
|
|
objectEvent->fixedPriority = TRUE;
|
|
sprite->oam.priority = 1;
|
|
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
|
}
|
|
if (task->data[1] == 0 && task->data[4] != 0)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpEffect_6(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
|
|
{
|
|
WarpIntoMap();
|
|
gFieldCallback = FieldCB_LavaridgeGymB1FWarpExit;
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarp));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
|
|
LavaridgeGymB1FWarpExitEffect_1,
|
|
LavaridgeGymB1FWarpExitEffect_2,
|
|
LavaridgeGymB1FWarpExitEffect_3,
|
|
LavaridgeGymB1FWarpExitEffect_4
|
|
};
|
|
|
|
static void FieldCB_LavaridgeGymB1FWarpExit(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
sub_8111CF0();
|
|
ScriptContext2_Enable();
|
|
gFieldCallback = NULL;
|
|
CreateTask(Task_LavaridgeGymB1FWarpExit, 0);
|
|
}
|
|
|
|
static void Task_LavaridgeGymB1FWarpExit(u8 taskId)
|
|
{
|
|
while (sLavaridgeGymB1FWarpExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
CameraObjectReset2();
|
|
FreezeObjectEvents();
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
objectEvent->invisible = TRUE;
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
if (IsWeatherNotFadingIn())
|
|
{
|
|
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
|
|
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
|
|
gFieldEffectArguments[2] = sprite->subpriority - 1;
|
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
|
task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
sprite = &gSprites[task->data[1]];
|
|
if (sprite->animCmdIndex > 1)
|
|
{
|
|
task->data[0]++;
|
|
objectEvent->invisible = FALSE;
|
|
CameraObjectReset1();
|
|
PlaySE(SE_W091);
|
|
ObjectEventSetHeldMovement(objectEvent, sub_8064194(DIR_EAST));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
ScriptContext2_Disable();
|
|
UnfreezeObjectEvents();
|
|
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarpExit));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_LavaridgeGym1FWarp(u8 taskId);
|
|
static bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGym1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGym1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
static bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
|
|
|
static bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
|
|
LavaridgeGym1FWarpEffect_1,
|
|
LavaridgeGym1FWarpEffect_2,
|
|
LavaridgeGym1FWarpEffect_3,
|
|
LavaridgeGym1FWarpEffect_4,
|
|
LavaridgeGym1FWarpEffect_5
|
|
};
|
|
|
|
// For the ash puff effect when warping off the B1F ash tiles
|
|
u8 FldEff_LavaridgeGymWarp(void)
|
|
{
|
|
u8 spriteId;
|
|
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
|
|
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
|
return spriteId;
|
|
}
|
|
|
|
void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_LAVARIDGE_GYM_WARP);
|
|
}
|
|
}
|
|
|
|
void StartLavaridgeGym1FWarp(u8 priority)
|
|
{
|
|
CreateTask(Task_LavaridgeGym1FWarp, priority);
|
|
}
|
|
|
|
static void Task_LavaridgeGym1FWarp(u8 taskId)
|
|
{
|
|
while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
|
|
}
|
|
|
|
static bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
FreezeObjectEvents();
|
|
CameraObjectReset2();
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
objectEvent->fixedPriority = TRUE;
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
if (task->data[1] > 3)
|
|
{
|
|
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
|
|
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
|
|
gFieldEffectArguments[2] = sprite->subpriority - 1;
|
|
gFieldEffectArguments[3] = sprite->oam.priority;
|
|
task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
|
|
task->data[0]++;
|
|
} else
|
|
{
|
|
task->data[1]++;
|
|
ObjectEventSetHeldMovement(objectEvent, GetStepInPlaceDelay4AnimId(objectEvent->facingDirection));
|
|
PlaySE(SE_FU_ZUZUZU);
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGym1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
if (gSprites[task->data[1]].animCmdIndex == 2)
|
|
{
|
|
objectEvent->invisible = TRUE;
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGym1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
|
|
{
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
task->data[0]++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
|
{
|
|
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
|
|
{
|
|
WarpIntoMap();
|
|
gFieldCallback = FieldCB_FallWarpExit;
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGym1FWarp));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
u8 FldEff_PopOutOfAsh(void)
|
|
{
|
|
u8 spriteId;
|
|
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
|
|
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
|
return spriteId;
|
|
}
|
|
|
|
void SpriteCB_PopOutOfAsh(struct Sprite * sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH);
|
|
}
|
|
}
|
|
|
|
static void Task_DoEscapeRopeFieldEffect(u8 taskId);
|
|
static void EscapeRopeFieldEffect_Step0(struct Task * task);
|
|
static void EscapeRopeFieldEffect_Step1(struct Task * task);
|
|
static u8 sub_808576C(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p);
|
|
static bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p);
|
|
static void FieldCallback_EscapeRopeExit(void);
|
|
static void Task_DoEscapeRopeExitFieldEffect(u8 taskId);
|
|
static void EscapeRopeExitFieldEffect_Step0(struct Task * task);
|
|
static void EscapeRopeExitFieldEffect_Step1(struct Task * task);
|
|
|
|
static void (*const gEscapeRopeFieldEffectFuncs[])(struct Task * task) = {
|
|
EscapeRopeFieldEffect_Step0,
|
|
EscapeRopeFieldEffect_Step1
|
|
};
|
|
|
|
void StartEscapeRopeFieldEffect(void)
|
|
{
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
CreateTask(Task_DoEscapeRopeFieldEffect, 80);
|
|
}
|
|
|
|
static void Task_DoEscapeRopeFieldEffect(u8 taskId)
|
|
{
|
|
gEscapeRopeFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void EscapeRopeFieldEffect_Step0(struct Task * task)
|
|
{
|
|
task->data[0]++;
|
|
task->data[13] = 64;
|
|
task->data[14] = GetPlayerFacingDirection();
|
|
task->data[15] = 0;
|
|
}
|
|
|
|
static void EscapeRopeFieldEffect_Step1(struct Task * task)
|
|
{
|
|
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
s16 *data = task->data;
|
|
sub_808576C(playerObj, &task->data[1], &task->data[2]);
|
|
if (data[3] < 60)
|
|
{
|
|
data[3]++;
|
|
if (data[3] == 20)
|
|
{
|
|
PlaySE(SE_TK_WARPIN);
|
|
}
|
|
}
|
|
else if (data[4] == 0 && !sub_80857F0(playerObj, &task->data[5], &task->data[6]))
|
|
{
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
data[4] = 1;
|
|
}
|
|
if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE)
|
|
{
|
|
ObjectEventSetDirection(playerObj, task->data[15]);
|
|
sub_80555E0();
|
|
WarpIntoMap();
|
|
gFieldCallback = FieldCallback_EscapeRopeExit;
|
|
SetMainCallback2(CB2_LoadMap);
|
|
DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeFieldEffect));
|
|
}
|
|
}
|
|
|
|
static const u8 sUnknown_83CC0E8[] = {
|
|
[DIR_NONE] = DIR_SOUTH,
|
|
[DIR_SOUTH] = DIR_WEST,
|
|
[DIR_WEST] = DIR_NORTH,
|
|
[DIR_NORTH] = DIR_EAST,
|
|
[DIR_EAST] = DIR_SOUTH,
|
|
};
|
|
|
|
static u8 sub_808576C(struct ObjectEvent * playerObj, s16 *delay_p, s16 *stage_p)
|
|
{
|
|
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
if (*delay_p != 0 && --(*delay_p) != 0)
|
|
return playerObj->facingDirection;
|
|
ObjectEventSetHeldMovement(playerObj, GetFaceDirectionMovementAction(sUnknown_83CC0E8[playerObj->facingDirection]));
|
|
if (*stage_p < 12)
|
|
(*stage_p)++;
|
|
*delay_p = 12 >> (*stage_p); // 12 >> 4 = 0
|
|
return sUnknown_83CC0E8[playerObj->facingDirection];
|
|
}
|
|
return playerObj->facingDirection;
|
|
}
|
|
|
|
static bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p)
|
|
{
|
|
struct Sprite * sprite = &gSprites[playerObj->spriteId];
|
|
switch (*state_p)
|
|
{
|
|
case 0:
|
|
CameraObjectReset2();
|
|
(*state_p)++;
|
|
// fallthrough
|
|
case 1:
|
|
sprite->pos2.y -= 8;
|
|
(*y_p) -= 8;
|
|
if (*y_p <= -16)
|
|
{
|
|
playerObj->fixedPriority = TRUE;
|
|
sprite->oam.priority = 1;
|
|
sprite->subpriority = 0;
|
|
sprite->subspriteMode = SUBSPRITES_OFF;
|
|
(*state_p)++;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->pos2.y -= 8;
|
|
(*y_p) -= 8;
|
|
if (*y_p <= -88)
|
|
{
|
|
(*state_p)++;
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case 3:
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = {
|
|
EscapeRopeExitFieldEffect_Step0,
|
|
EscapeRopeExitFieldEffect_Step1
|
|
};
|
|
|
|
static bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p, s16 *priority_p, s16 *subpriority_p, s16 *subspriteMode_p)
|
|
{
|
|
struct Sprite * sprite = &gSprites[playerObj->spriteId];
|
|
switch (*state_p)
|
|
{
|
|
case 0:
|
|
CameraObjectReset2();
|
|
*y_p = -88;
|
|
sprite->pos2.y -= 88;
|
|
*priority_p = sprite->oam.priority;
|
|
*subpriority_p = sprite->subpriority;
|
|
*subspriteMode_p = sprite->subspriteMode;
|
|
playerObj->fixedPriority = TRUE;
|
|
sprite->oam.priority = 1;
|
|
sprite->subpriority = 0;
|
|
sprite->subspriteMode = SUBSPRITES_OFF;
|
|
(*state_p)++;
|
|
// fallthrough
|
|
case 1:
|
|
sprite->pos2.y += 4;
|
|
(*y_p) += 4;
|
|
if (*y_p >= -16)
|
|
{
|
|
sprite->oam.priority = *priority_p;
|
|
sprite->subpriority = *subpriority_p;
|
|
sprite->subspriteMode = *subspriteMode_p;
|
|
(*state_p)++;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->pos2.y += 4;
|
|
(*y_p) += 4;
|
|
if (*y_p >= 0)
|
|
{
|
|
PlaySE(SE_TK_KASYA);
|
|
CameraObjectReset1();
|
|
(*state_p)++;
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case 3:
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static void FieldCallback_EscapeRopeExit(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
sub_8111CF0();
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
gFieldCallback = NULL;
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
|
|
CreateTask(Task_DoEscapeRopeExitFieldEffect, 0);
|
|
}
|
|
|
|
static void Task_DoEscapeRopeExitFieldEffect(u8 taskId)
|
|
{
|
|
sEscapeRopeExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void EscapeRopeExitFieldEffect_Step0(struct Task * task)
|
|
{
|
|
if (IsWeatherNotFadingIn())
|
|
{
|
|
PlaySE(SE_TK_WARPOUT);
|
|
task->data[15] = GetPlayerFacingDirection();
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void EscapeRopeExitFieldEffect_Step1(struct Task * task)
|
|
{
|
|
s16 *data = task->data;
|
|
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
bool32 finished = sub_80858A4(playerObj, &data[1], &data[2], &data[3], &data[4], &data[5]);
|
|
playerObj->invisible = FALSE;
|
|
if (data[6] < 8)
|
|
data[6]++;
|
|
else if (data[7] == 0)
|
|
{
|
|
data[6]++;
|
|
data[8] = sub_808576C(playerObj, &data[9], &data[10]);
|
|
if (data[6] >= 50 && data[8] == data[15])
|
|
data[7] = 1;
|
|
}
|
|
if (!finished && data[8] == data[15] && ObjectEventCheckHeldMovementStatus(playerObj) == TRUE)
|
|
{
|
|
playerObj->invisible = FALSE;
|
|
playerObj->fixedPriority = FALSE;
|
|
ScriptContext2_Disable();
|
|
UnfreezeObjectEvents();
|
|
DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeExitFieldEffect));
|
|
}
|
|
}
|
|
|
|
static void Task_DoTeleportFieldEffect(u8 taskId);
|
|
static void TeleportFieldEffectTask1(struct Task * task);
|
|
static void TeleportFieldEffectTask2(struct Task * task);
|
|
static void TeleportFieldEffectTask3(struct Task * task);
|
|
static void TeleportFieldEffectTask4(struct Task * task);
|
|
static void FieldCallback_TeleportIn(void);
|
|
static void Task_DoTeleportInFieldEffect(u8 taskId);
|
|
static void TeleportInFieldEffectTask1(struct Task * task);
|
|
static void TeleportInFieldEffectTask2(struct Task * task);
|
|
static void TeleportInFieldEffectTask3(struct Task * task);
|
|
|
|
static void (*const sTeleportEffectFuncs[])(struct Task * ) = {
|
|
TeleportFieldEffectTask1,
|
|
TeleportFieldEffectTask2,
|
|
TeleportFieldEffectTask3,
|
|
TeleportFieldEffectTask4
|
|
};
|
|
|
|
void CreateTeleportFieldEffectTask(void)
|
|
{
|
|
CreateTask(Task_DoTeleportFieldEffect, 0);
|
|
}
|
|
|
|
static void Task_DoTeleportFieldEffect(u8 taskId)
|
|
{
|
|
sTeleportEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void TeleportFieldEffectTask1(struct Task * task)
|
|
{
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
CameraObjectReset2();
|
|
task->data[15] = GetPlayerFacingDirection();
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void TeleportFieldEffectTask2(struct Task * task)
|
|
{
|
|
u8 spinDirections[5] = {
|
|
[DIR_NONE] = DIR_SOUTH,
|
|
[DIR_SOUTH] = DIR_WEST,
|
|
[DIR_WEST] = DIR_NORTH,
|
|
[DIR_NORTH] = DIR_EAST,
|
|
[DIR_EAST] = DIR_SOUTH
|
|
};
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (task->data[1] == 0 || (--task->data[1]) == 0)
|
|
{
|
|
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
|
|
task->data[1] = 8;
|
|
task->data[2]++;
|
|
}
|
|
if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection)
|
|
{
|
|
task->data[0]++;
|
|
task->data[1] = 4;
|
|
task->data[2] = 8;
|
|
task->data[3] = 1;
|
|
PlaySE(SE_TK_WARPIN);
|
|
}
|
|
}
|
|
|
|
static void TeleportFieldEffectTask3(struct Task * task)
|
|
{
|
|
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
if ((--task->data[1]) <= 0)
|
|
{
|
|
task->data[1] = 4;
|
|
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
|
|
}
|
|
sprite->pos1.y -= task->data[3];
|
|
task->data[4] += task->data[3];
|
|
if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8))
|
|
{
|
|
task->data[3] <<= 1;
|
|
}
|
|
if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != SUBSPRITES_OFF))
|
|
{
|
|
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
|
}
|
|
if (task->data[4] >= 0xa8)
|
|
{
|
|
task->data[0]++;
|
|
TryFadeOutOldMapMusic();
|
|
WarpFadeOutScreen();
|
|
}
|
|
}
|
|
|
|
static void TeleportFieldEffectTask4(struct Task * task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (BGMusicStopped() == TRUE)
|
|
{
|
|
copy_saved_warp3_bank_and_enter_x_to_warp1();
|
|
WarpIntoMap();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
gFieldCallback = FieldCallback_TeleportIn;
|
|
DestroyTask(FindTaskIdByFunc(Task_DoTeleportFieldEffect));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void (*const sTeleportInEffectFuncs[])(struct Task * ) = {
|
|
TeleportInFieldEffectTask1,
|
|
TeleportInFieldEffectTask2,
|
|
TeleportInFieldEffectTask3
|
|
};
|
|
|
|
static void FieldCallback_TeleportIn(void)
|
|
{
|
|
Overworld_PlaySpecialMapMusic();
|
|
WarpFadeInScreen();
|
|
sub_8111CF0();
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
gFieldCallback = NULL;
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
|
|
CameraObjectReset2();
|
|
CreateTask(Task_DoTeleportInFieldEffect, 0);
|
|
}
|
|
|
|
static void Task_DoTeleportInFieldEffect(u8 taskId)
|
|
{
|
|
sTeleportInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void TeleportInFieldEffectTask1(struct Task * task)
|
|
{
|
|
struct Sprite * sprite;
|
|
s16 centerToCornerVecY;
|
|
if (IsWeatherNotFadingIn())
|
|
{
|
|
sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
|
|
sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
|
|
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
|
|
task->data[0]++;
|
|
task->data[1] = 8;
|
|
task->data[2] = 1;
|
|
task->data[14] = sprite->subspriteMode;
|
|
task->data[15] = GetPlayerFacingDirection();
|
|
PlaySE(SE_TK_WARPIN);
|
|
}
|
|
}
|
|
|
|
static void TeleportInFieldEffectTask2(struct Task * task)
|
|
{
|
|
u8 spinDirections[5] = {1, 3, 4, 2, 1};
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
if ((sprite->pos2.y += task->data[1]) >= -8)
|
|
{
|
|
if (task->data[13] == 0)
|
|
{
|
|
task->data[13]++;
|
|
objectEvent->triggerGroundEffectsOnMove = TRUE;
|
|
sprite->subspriteMode = task->data[14];
|
|
}
|
|
} else
|
|
{
|
|
sprite->oam.priority = 1;
|
|
if (sprite->subspriteMode != SUBSPRITES_OFF)
|
|
{
|
|
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
|
}
|
|
}
|
|
if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1))
|
|
{
|
|
task->data[1]--;
|
|
}
|
|
if ((--task->data[2]) == 0)
|
|
{
|
|
task->data[2] = 4;
|
|
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
|
|
}
|
|
if (sprite->pos2.y >= 0)
|
|
{
|
|
sprite->pos2.y = 0;
|
|
task->data[0]++;
|
|
task->data[1] = 1;
|
|
task->data[2] = 0;
|
|
}
|
|
}
|
|
|
|
static void TeleportInFieldEffectTask3(struct Task * task)
|
|
{
|
|
u8 spinDirections[5] = {1, 3, 4, 2, 1};
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if ((--task->data[1]) == 0)
|
|
{
|
|
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
|
|
task->data[1] = 8;
|
|
if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection)
|
|
{
|
|
ScriptContext2_Disable();
|
|
CameraObjectReset1();
|
|
UnfreezeObjectEvents();
|
|
DestroyTask(FindTaskIdByFunc(Task_DoTeleportInFieldEffect));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_ShowMon_Outdoors(u8 taskId);
|
|
static void ShowMonEffect_Outdoors_1(struct Task * task);
|
|
static void ShowMonEffect_Outdoors_2(struct Task * task);
|
|
static void ShowMonEffect_Outdoors_3(struct Task * task);
|
|
static void ShowMonEffect_Outdoors_4(struct Task * task);
|
|
static void ShowMonEffect_Outdoors_5(struct Task * task);
|
|
static void ShowMonEffect_Outdoors_6(struct Task * task);
|
|
static void ShowMonEffect_Outdoors_7(struct Task * task);
|
|
static void VBlankCB_ShowMonEffect_Outdoors(void);
|
|
static void LoadFieldMoveStreaksTilemapToVram(u16 screenbase);
|
|
static void Task_ShowMon_Indoors(u8 taskId);
|
|
static void ShowMonEffect_Indoors_1(struct Task * task);
|
|
static void ShowMonEffect_Indoors_2(struct Task * task);
|
|
static void ShowMonEffect_Indoors_3(struct Task * task);
|
|
static void ShowMonEffect_Indoors_4(struct Task * task);
|
|
static void ShowMonEffect_Indoors_5(struct Task * task);
|
|
static void ShowMonEffect_Indoors_6(struct Task * task);
|
|
static void ShowMonEffect_Indoors_7(struct Task * task);
|
|
static void VBlankCB_ShowMonEffect_Indoors(void);
|
|
static void sub_8086728(struct Task * task);
|
|
static bool8 sub_8086738(struct Task * task);
|
|
static bool8 sub_80867F0(struct Task * task);
|
|
static u8 sub_8086860(u32 species, u32 otId, u32 personality);
|
|
static void sub_80868C0(struct Sprite * sprite);
|
|
static void sub_8086904(struct Sprite * sprite);
|
|
static void sub_8086920(struct Sprite * sprite);
|
|
|
|
static void (*const sShowMonOutdoorsEffectFuncs[])(struct Task * task) = {
|
|
ShowMonEffect_Outdoors_1,
|
|
ShowMonEffect_Outdoors_2,
|
|
ShowMonEffect_Outdoors_3,
|
|
ShowMonEffect_Outdoors_4,
|
|
ShowMonEffect_Outdoors_5,
|
|
ShowMonEffect_Outdoors_6,
|
|
ShowMonEffect_Outdoors_7
|
|
};
|
|
|
|
u32 FldEff_FieldMoveShowMon(void)
|
|
{
|
|
u8 taskId;
|
|
if (IsMapTypeOutdoors(GetCurrentMapType()) == TRUE)
|
|
taskId = CreateTask(Task_ShowMon_Outdoors, 0xFF);
|
|
else
|
|
taskId = CreateTask(Task_ShowMon_Indoors, 0xFF);
|
|
gTasks[taskId].data[15] = sub_8086860(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
return 0;
|
|
}
|
|
|
|
u32 FldEff_FieldMoveShowMonInit(void)
|
|
{
|
|
u32 r6 = gFieldEffectArguments[0] & 0x80000000;
|
|
u8 partyIdx = gFieldEffectArguments[0];
|
|
gFieldEffectArguments[0] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES);
|
|
gFieldEffectArguments[1] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_OT_ID);
|
|
gFieldEffectArguments[2] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY);
|
|
gFieldEffectArguments[0] |= r6;
|
|
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON);
|
|
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
|
|
return 0;
|
|
}
|
|
|
|
static void Task_ShowMon_Outdoors(u8 taskId)
|
|
{
|
|
sShowMonOutdoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_1(struct Task * task)
|
|
{
|
|
task->data[11] = GetGpuReg(REG_OFFSET_WININ);
|
|
task->data[12] = GetGpuReg(REG_OFFSET_WINOUT);
|
|
StoreWordInTwoHalfwords((u16*)&task->data[13], (u32)gMain.vblankCallback);
|
|
task->data[1] = WIN_RANGE(0xF0, 0xF1);
|
|
task->data[2] = WIN_RANGE(0x50, 0x51);
|
|
task->data[3] = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
|
|
task->data[4] = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
|
|
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
|
|
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
|
|
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
|
|
SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
|
|
SetVBlankCallback(VBlankCB_ShowMonEffect_Outdoors);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_2(struct Task * task)
|
|
{
|
|
u16 charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14);
|
|
u16 screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11);
|
|
CpuCopy16(sFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x200);
|
|
CpuFill32(0, (void *)(VRAM + screenbase), 0x800);
|
|
LoadPalette(sFieldMoveStreaksPalette, 0xf0, 0x20);
|
|
LoadFieldMoveStreaksTilemapToVram(screenbase);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_3(struct Task * task)
|
|
{
|
|
s16 win0h_lo;
|
|
s16 win0v_lo;
|
|
s16 win0v_hi;
|
|
task->data[5] -= 16;
|
|
win0h_lo = ((u16)task->data[1] >> 8);
|
|
win0v_lo = ((u16)task->data[2] >> 8);
|
|
win0v_hi = ((u16)task->data[2] & 0xff);
|
|
win0h_lo -= 16;
|
|
win0v_lo -= 2;
|
|
win0v_hi += 2;
|
|
if (win0h_lo < 0)
|
|
{
|
|
win0h_lo = 0;
|
|
}
|
|
if (win0v_lo < 0x28)
|
|
{
|
|
win0v_lo = 0x28;
|
|
}
|
|
if (win0v_hi > 0x78)
|
|
{
|
|
win0v_hi = 0x78;
|
|
}
|
|
task->data[1] = WIN_RANGE(win0h_lo, task->data[1] & 0xff);
|
|
task->data[2] = WIN_RANGE(win0v_lo, win0v_hi);
|
|
if (win0h_lo == 0 && win0v_lo == 0x28 && win0v_hi == 0x78)
|
|
{
|
|
gSprites[task->data[15]].callback = sub_80868C0;
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_4(struct Task * task)
|
|
{
|
|
task->data[5] -= 16;
|
|
if (gSprites[task->data[15]].data[7])
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_5(struct Task * task)
|
|
{
|
|
s16 win0v_lo;
|
|
s16 win0v_hi;
|
|
task->data[5] -= 16;
|
|
win0v_lo = (task->data[2] >> 8);
|
|
win0v_hi = (task->data[2] & 0xff);
|
|
win0v_lo += 6;
|
|
win0v_hi -= 6;
|
|
if (win0v_lo > 0x50)
|
|
{
|
|
win0v_lo = 0x50;
|
|
}
|
|
if (win0v_hi < 0x51)
|
|
{
|
|
win0v_hi = 0x51;
|
|
}
|
|
task->data[2] = WIN_RANGE(win0v_lo, win0v_hi);
|
|
if (win0v_lo == 0x50 && win0v_hi == 0x51)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_6(struct Task * task)
|
|
{
|
|
u16 bg0cnt = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11;
|
|
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
|
|
task->data[1] = WIN_RANGE(0x00, 0xf1);
|
|
task->data[2] = WIN_RANGE(0x00, 0xa1);
|
|
task->data[3] = task->data[11];
|
|
task->data[4] = task->data[12];
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Outdoors_7(struct Task * task)
|
|
{
|
|
IntrCallback callback;
|
|
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&callback);
|
|
SetVBlankCallback(callback);
|
|
ChangeBgX(0, 0, 0);
|
|
ChangeBgY(0, 0, 0);
|
|
Menu_LoadStdPal();
|
|
FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
|
|
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
|
|
DestroyTask(FindTaskIdByFunc(Task_ShowMon_Outdoors));
|
|
}
|
|
|
|
static void VBlankCB_ShowMonEffect_Outdoors(void)
|
|
{
|
|
IntrCallback callback;
|
|
struct Task * task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Outdoors)];
|
|
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&callback);
|
|
callback();
|
|
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
|
|
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
|
|
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
|
|
SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[5]);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[6]);
|
|
}
|
|
|
|
static void LoadFieldMoveStreaksTilemapToVram(u16 screenbase)
|
|
{
|
|
u16 i;
|
|
u16 *dest;
|
|
dest = (u16 *)(VRAM + (10 * 32) + screenbase);
|
|
for (i = 0; i < (10 * 32); i++, dest++)
|
|
{
|
|
*dest = sFieldMoveStreaksTilemap[i] | METATILE_ELEVATION_MASK;
|
|
}
|
|
}
|
|
|
|
static void (*const sShowMonIndoorsEffectFuncs[])(struct Task * ) = {
|
|
ShowMonEffect_Indoors_1,
|
|
ShowMonEffect_Indoors_2,
|
|
ShowMonEffect_Indoors_3,
|
|
ShowMonEffect_Indoors_4,
|
|
ShowMonEffect_Indoors_5,
|
|
ShowMonEffect_Indoors_6,
|
|
ShowMonEffect_Indoors_7
|
|
};
|
|
|
|
static void Task_ShowMon_Indoors(u8 taskId)
|
|
{
|
|
sShowMonIndoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_1(struct Task * task)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
|
|
StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback);
|
|
SetVBlankCallback(VBlankCB_ShowMonEffect_Indoors);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_2(struct Task * task)
|
|
{
|
|
u16 charbase;
|
|
u16 screenbase;
|
|
charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14);
|
|
screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11);
|
|
task->data[12] = screenbase;
|
|
CpuCopy16(sDarknessFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x80);
|
|
CpuFill32(0, (void *)(VRAM + screenbase), 0x800);
|
|
LoadPalette(sDarknessFieldMoveStreaksPalette, 0xf0, 0x20);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_3(struct Task * task)
|
|
{
|
|
if (sub_8086738(task))
|
|
{
|
|
task->data[5] = GetGpuReg(REG_OFFSET_WININ);
|
|
SetGpuReg(REG_OFFSET_WININ, (task->data[5] & 0xFF) | WININ_WIN1_BG0 | WININ_WIN1_OBJ);
|
|
SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0x00, 0xf0));
|
|
SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0x28, 0x78));
|
|
gSprites[task->data[15]].callback = sub_80868C0;
|
|
task->data[0]++;
|
|
}
|
|
sub_8086728(task);
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_4(struct Task * task)
|
|
{
|
|
sub_8086728(task);
|
|
if (gSprites[task->data[15]].data[7])
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_5(struct Task * task)
|
|
{
|
|
sub_8086728(task);
|
|
task->data[3] = task->data[1] & 7;
|
|
task->data[4] = 0;
|
|
SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0xff, 0xff));
|
|
SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0xff, 0xff));
|
|
SetGpuReg(REG_OFFSET_WININ, task->data[5]);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_6(struct Task * task)
|
|
{
|
|
sub_8086728(task);
|
|
if (sub_80867F0(task))
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ShowMonEffect_Indoors_7(struct Task * task)
|
|
{
|
|
IntrCallback intrCallback;
|
|
u16 charbase;
|
|
charbase = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11;
|
|
CpuFill32(0, (void *)VRAM + charbase, 0x800);
|
|
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&intrCallback);
|
|
SetVBlankCallback(intrCallback);
|
|
ChangeBgX(0, 0, 0);
|
|
ChangeBgY(0, 0, 0);
|
|
Menu_LoadStdPal();
|
|
FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
|
|
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
|
|
DestroyTask(FindTaskIdByFunc(Task_ShowMon_Indoors));
|
|
}
|
|
|
|
static void VBlankCB_ShowMonEffect_Indoors(void)
|
|
{
|
|
IntrCallback intrCallback;
|
|
struct Task * task;
|
|
task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Indoors)];
|
|
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&intrCallback);
|
|
intrCallback();
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
|
|
}
|
|
|
|
static void sub_8086728(struct Task * task)
|
|
{
|
|
task->data[1] -= 16;
|
|
task->data[3] += 16;
|
|
}
|
|
|
|
static bool8 sub_8086738(struct Task * task)
|
|
{
|
|
u16 i;
|
|
u16 srcOffs;
|
|
u16 dstOffs;
|
|
u16 *dest;
|
|
if (task->data[4] >= 32)
|
|
{
|
|
return TRUE;
|
|
}
|
|
dstOffs = (task->data[3] >> 3) & 0x1f;
|
|
if (dstOffs >= task->data[4])
|
|
{
|
|
dstOffs = (32 - dstOffs) & 0x1f;
|
|
srcOffs = (32 - task->data[4]) & 0x1f;
|
|
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
dest[dstOffs + i * 32] = sDarknessFieldMoveStreaksTilemap[srcOffs + i * 32];
|
|
dest[dstOffs + i * 32] |= 0xf000;
|
|
|
|
dest[((dstOffs + 1) & 0x1f) + i * 32] = sDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
|
|
dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000;
|
|
}
|
|
task->data[4] += 2;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 sub_80867F0(struct Task * task)
|
|
{
|
|
u16 i;
|
|
u16 dstOffs;
|
|
u16 *dest;
|
|
if (task->data[4] >= 32)
|
|
{
|
|
return TRUE;
|
|
}
|
|
dstOffs = task->data[3] >> 3;
|
|
if (dstOffs >= task->data[4])
|
|
{
|
|
dstOffs = (task->data[1] >> 3) & 0x1f;
|
|
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
dest[dstOffs + i * 32] = 0xf000;
|
|
dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000;
|
|
}
|
|
task->data[4] += 2;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static u8 sub_8086860(u32 species, u32 otId, u32 personality)
|
|
{
|
|
bool16 playCry;
|
|
u8 monSprite;
|
|
struct Sprite * sprite;
|
|
playCry = (species & 0x80000000) >> 16;
|
|
species &= 0x7fffffff;
|
|
monSprite = CreateMonSprite_FieldMove(species, otId, personality, 0x140, 0x50, 0);
|
|
sprite = &gSprites[monSprite];
|
|
sprite->callback = SpriteCallbackDummy;
|
|
sprite->oam.priority = 0;
|
|
sprite->data[0] = species;
|
|
sprite->data[6] = playCry;
|
|
return monSprite;
|
|
}
|
|
|
|
static void sub_80868C0(struct Sprite * sprite)
|
|
{
|
|
if ((sprite->pos1.x -= 20) <= 0x78)
|
|
{
|
|
sprite->pos1.x = 0x78;
|
|
sprite->data[1] = 30;
|
|
sprite->callback = sub_8086904;
|
|
if (sprite->data[6])
|
|
{
|
|
PlayCry2(sprite->data[0], 0, 0x7d, 0xa);
|
|
}
|
|
else
|
|
{
|
|
PlayCry1(sprite->data[0], 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_8086904(struct Sprite * sprite)
|
|
{
|
|
if ((--sprite->data[1]) == 0)
|
|
{
|
|
sprite->callback = sub_8086920;
|
|
}
|
|
}
|
|
|
|
static void sub_8086920(struct Sprite * sprite)
|
|
{
|
|
if (sprite->pos1.x < -0x40)
|
|
{
|
|
sprite->data[7] = 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x -= 20;
|
|
}
|
|
}
|
|
|
|
static void Task_FldEffUseSurf(u8 taskId);
|
|
static void UseSurfEffect_1(struct Task * task);
|
|
static void UseSurfEffect_2(struct Task * task);
|
|
static void UseSurfEffect_3(struct Task * task);
|
|
static void UseSurfEffect_4(struct Task * task);
|
|
static void UseSurfEffect_5(struct Task * task);
|
|
|
|
static void (*const sUseSurfEffectFuncs[])(struct Task * ) = {
|
|
UseSurfEffect_1,
|
|
UseSurfEffect_2,
|
|
UseSurfEffect_3,
|
|
UseSurfEffect_4,
|
|
UseSurfEffect_5,
|
|
};
|
|
|
|
u8 FldEff_UseSurf(void)
|
|
{
|
|
u8 taskId = CreateTask(Task_FldEffUseSurf, 0xff);
|
|
gTasks[taskId].data[15] = gFieldEffectArguments[0];
|
|
sav1_reset_battle_music_maybe();
|
|
if (sub_8056124(MUS_NAMINORI))
|
|
Overworld_ChangeMusicTo(MUS_NAMINORI);
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_FldEffUseSurf(u8 taskId)
|
|
{
|
|
sUseSurfEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void UseSurfEffect_1(struct Task * task)
|
|
{
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
SetPlayerAvatarStateMask(8);
|
|
PlayerGetDestCoords(&task->data[1], &task->data[2]);
|
|
MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].placeholder18, &task->data[1], &task->data[2]);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void UseSurfEffect_2(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
sub_805CB70();
|
|
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseSurfEffect_3(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventCheckHeldMovementStatus(objectEvent))
|
|
{
|
|
gFieldEffectArguments[0] = task->data[15] | 0x80000000;
|
|
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseSurfEffect_4(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
|
|
{
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
|
|
ObjectEventClearHeldMovementIfFinished(objectEvent);
|
|
ObjectEventSetHeldMovement(objectEvent, sub_80641C0(objectEvent->placeholder18));
|
|
gFieldEffectArguments[0] = task->data[1];
|
|
gFieldEffectArguments[1] = task->data[2];
|
|
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
|
|
objectEvent->mapobj_unk_1A = FieldEffectStart(FLDEFF_SURF_BLOB);
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseSurfEffect_5(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
gPlayerAvatar.flags &= 0xdf;
|
|
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->placeholder18));
|
|
sub_80DC44C(objectEvent->mapobj_unk_1A, 1);
|
|
UnfreezeObjectEvents();
|
|
ScriptContext2_Disable();
|
|
FieldEffectActiveListRemove(FLDEFF_USE_SURF);
|
|
DestroyTask(FindTaskIdByFunc(Task_FldEffUseSurf));
|
|
HelpSystem_SetSomeVariable2(22);
|
|
}
|
|
}
|
|
|
|
static void Task_FldEffUseVsSeeker(u8 taskId);
|
|
static void UseVsSeekerEffect_1(struct Task * task);
|
|
static void UseVsSeekerEffect_2(struct Task * task);
|
|
static void UseVsSeekerEffect_3(struct Task * task);
|
|
static void UseVsSeekerEffect_4(struct Task * task);
|
|
|
|
static void (*const sUseVsSeekerEffectFuncs[])(struct Task * task) = {
|
|
UseVsSeekerEffect_1,
|
|
UseVsSeekerEffect_2,
|
|
UseVsSeekerEffect_3,
|
|
UseVsSeekerEffect_4
|
|
};
|
|
|
|
u32 FldEff_UseVsSeeker(void)
|
|
{
|
|
if (gQuestLogState == QL_STATE_1)
|
|
sub_811278C(8, 89);
|
|
CreateTask(Task_FldEffUseVsSeeker, 0xFF);
|
|
return 0;
|
|
}
|
|
|
|
static void Task_FldEffUseVsSeeker(u8 taskId)
|
|
{
|
|
sUseVsSeekerEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void UseVsSeekerEffect_1(struct Task * task)
|
|
{
|
|
ScriptContext2_Enable();
|
|
FreezeObjectEvents();
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void UseVsSeekerEffect_2(struct Task * task)
|
|
{
|
|
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
sub_805CBE8();
|
|
ObjectEventSetHeldMovement(playerObj, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseVsSeekerEffect_3(struct Task * task)
|
|
{
|
|
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_ACRO_BIKE | PLAYER_AVATAR_FLAG_MACH_BIKE))
|
|
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(1));
|
|
else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
|
|
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(2));
|
|
else
|
|
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(0));
|
|
ObjectEventForceSetSpecialAnim(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection));
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseVsSeekerEffect_4(struct Task * task)
|
|
{
|
|
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventClearHeldMovementIfFinished(playerObj))
|
|
{
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
FieldEffectActiveListRemove(FLDEFF_USE_VS_SEEKER);
|
|
DestroyTask(FindTaskIdByFunc(Task_FldEffUseVsSeeker));
|
|
}
|
|
}
|
|
|
|
static void sub_8086D94(struct Sprite * sprite);
|
|
|
|
u8 FldEff_NpcFlyOut(void)
|
|
{
|
|
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1);
|
|
struct Sprite * sprite = &gSprites[spriteId];
|
|
|
|
sprite->oam.paletteNum = 0;
|
|
sprite->oam.priority = 1;
|
|
sprite->callback = sub_8086D94;
|
|
sprite->data[1] = gFieldEffectArguments[0];
|
|
PlaySE(SE_W019);
|
|
return spriteId;
|
|
}
|
|
|
|
static void sub_8086D94(struct Sprite * sprite)
|
|
{
|
|
struct Sprite * npcSprite;
|
|
|
|
sprite->pos2.x = Cos(sprite->data[2], 0x8c);
|
|
sprite->pos2.y = Sin(sprite->data[2], 0x48);
|
|
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
|
|
if (sprite->data[0])
|
|
{
|
|
npcSprite = &gSprites[sprite->data[1]];
|
|
npcSprite->coordOffsetEnabled = FALSE;
|
|
npcSprite->pos1.x = sprite->pos1.x + sprite->pos2.x;
|
|
npcSprite->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
|
|
npcSprite->pos2.x = 0;
|
|
npcSprite->pos2.y = 0;
|
|
}
|
|
if (sprite->data[2] >= 0x80)
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_NPCFLY_OUT);
|
|
}
|
|
}
|
|
|
|
static void Task_UseFly(u8 taskId);
|
|
static void UseFlyEffect_1(struct Task * task);
|
|
static void UseFlyEffect_2(struct Task * task);
|
|
static void UseFlyEffect_3(struct Task * task);
|
|
static void UseFlyEffect_4(struct Task * task);
|
|
static void UseFlyEffect_5(struct Task * task);
|
|
static void UseFlyEffect_6(struct Task * task);
|
|
static void UseFlyEffect_7(struct Task * task);
|
|
static void UseFlyEffect_8(struct Task * task);
|
|
static void UseFlyEffect_9(struct Task * task);
|
|
static u8 sub_8087168(void);
|
|
static bool8 sub_80871AC(u8 flyBlobSpriteId);
|
|
static void sub_80871C8(u8 flyBlobSpriteId);
|
|
static void sub_8087204(u8 flyBlobSpriteId, u8 playerSpriteId);
|
|
static void sub_8087220(struct Sprite * sprite);
|
|
static void sub_80872F0(struct Sprite * sprite);
|
|
static void sub_80877FC(struct Sprite * sprite, u8 affineAnimId);
|
|
static void sub_8087828(struct Sprite * sprite);
|
|
|
|
static void (*const sUseFlyEffectFuncs[])(struct Task * ) = {
|
|
UseFlyEffect_1,
|
|
UseFlyEffect_2,
|
|
UseFlyEffect_3,
|
|
UseFlyEffect_4,
|
|
UseFlyEffect_5,
|
|
UseFlyEffect_6,
|
|
UseFlyEffect_7,
|
|
UseFlyEffect_8,
|
|
UseFlyEffect_9
|
|
};
|
|
|
|
u8 FldEff_UseFly(void)
|
|
{
|
|
u8 taskId = CreateTask(Task_UseFly, 0xfe);
|
|
gTasks[taskId].data[1] = gFieldEffectArguments[0];
|
|
return 0;
|
|
}
|
|
|
|
static void Task_UseFly(u8 taskId)
|
|
{
|
|
sUseFlyEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void UseFlyEffect_1(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
task->data[15] = gPlayerAvatar.flags;
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
SetPlayerAvatarStateMask(1);
|
|
sub_805CB70();
|
|
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseFlyEffect_2(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
task->data[0]++;
|
|
gFieldEffectArguments[0] = task->data[1];
|
|
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
|
|
}
|
|
}
|
|
|
|
static void UseFlyEffect_3(struct Task * task)
|
|
{
|
|
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
|
|
{
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (task->data[15] & 0x08)
|
|
{
|
|
sub_80DC44C(objectEvent->mapobj_unk_1A, 2);
|
|
sub_80DC478(objectEvent->mapobj_unk_1A, 0);
|
|
}
|
|
task->data[1] = sub_8087168();
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseFlyEffect_4(struct Task * task)
|
|
{
|
|
if (sub_80871AC(task->data[1]))
|
|
{
|
|
task->data[0]++;
|
|
task->data[2] = 16;
|
|
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
|
|
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], MOVEMENT_ACTION_FACE_LEFT);
|
|
}
|
|
}
|
|
|
|
static void UseFlyEffect_5(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if ((task->data[2] == 0 || (--task->data[2]) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
task->data[0]++;
|
|
PlaySE(SE_W019);
|
|
sub_80871C8(task->data[1]);
|
|
}
|
|
}
|
|
|
|
static void UseFlyEffect_6(struct Task * task)
|
|
{
|
|
if ((++task->data[2]) >= 8)
|
|
{
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
|
|
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
|
|
objectEvent->inanimate = TRUE;
|
|
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
|
|
task->data[0]++;
|
|
task->data[2] = 0;
|
|
}
|
|
}
|
|
|
|
static void UseFlyEffect_7(struct Task * task)
|
|
{
|
|
if ((++task->data[2]) >= 10)
|
|
{
|
|
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
|
|
objectEvent->inanimate = FALSE;
|
|
objectEvent->hasShadow = FALSE;
|
|
sub_8087204(task->data[1], objectEvent->spriteId);
|
|
StartSpriteAnim(&gSprites[task->data[1]], gSaveBlock2Ptr->playerGender * 2 + 1);
|
|
sub_80877FC(&gSprites[task->data[1]], 0);
|
|
gSprites[task->data[1]].callback = sub_8087828;
|
|
CameraObjectReset2();
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseFlyEffect_8(struct Task * task)
|
|
{
|
|
if (sub_80871AC(task->data[1]))
|
|
{
|
|
WarpFadeOutScreen();
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void UseFlyEffect_9(struct Task * task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
FieldEffectActiveListRemove(FLDEFF_USE_FLY);
|
|
DestroyTask(FindTaskIdByFunc(Task_UseFly));
|
|
}
|
|
}
|
|
|
|
static u8 sub_8087168(void)
|
|
{
|
|
u8 spriteId;
|
|
struct Sprite * sprite;
|
|
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->oam.paletteNum = 0;
|
|
sprite->oam.priority = 1;
|
|
sprite->callback = sub_8087220;
|
|
return spriteId;
|
|
}
|
|
|
|
static u8 sub_80871AC(u8 spriteId)
|
|
{
|
|
return gSprites[spriteId].data[7];
|
|
}
|
|
|
|
static void sub_80871C8(u8 spriteId)
|
|
{
|
|
struct Sprite * sprite;
|
|
sprite = &gSprites[spriteId];
|
|
sprite->callback = sub_80872F0;
|
|
sprite->pos1.x = 0x78;
|
|
sprite->pos1.y = 0x00;
|
|
sprite->pos2.x = 0;
|
|
sprite->pos2.y = 0;
|
|
memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */);
|
|
sprite->data[6] = 0x40;
|
|
}
|
|
|
|
static void sub_8087204(u8 a0, u8 a1)
|
|
{
|
|
gSprites[a0].data[6] = a1;
|
|
}
|
|
|
|
static const union AffineAnimCmd sUnknown_83CC19C[] = {
|
|
AFFINEANIMCMD_FRAME( 8, 8, 226, 0),
|
|
AFFINEANIMCMD_FRAME(28, 28, 0, 30),
|
|
AFFINEANIMCMD_END
|
|
};
|
|
|
|
static const union AffineAnimCmd sUnknown_83CC1B4[] = {
|
|
AFFINEANIMCMD_FRAME(256, 256, 64, 0),
|
|
AFFINEANIMCMD_FRAME(-10, -10, 0, 22),
|
|
AFFINEANIMCMD_END
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sUnknown_83CC1CC[] = {
|
|
sUnknown_83CC19C,
|
|
sUnknown_83CC1B4
|
|
};
|
|
|
|
static void sub_8087220(struct Sprite * sprite)
|
|
{
|
|
if (sprite->data[7] == 0)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
sprite->affineAnims = sUnknown_83CC1CC;
|
|
InitSpriteAffineAnim(sprite);
|
|
StartSpriteAffineAnim(sprite, 0);
|
|
if (gSaveBlock2Ptr->playerGender == MALE)
|
|
sprite->pos1.x = 0x80;
|
|
else
|
|
sprite->pos1.x = 0x76;
|
|
sprite->pos1.y = -0x30;
|
|
sprite->data[0]++;
|
|
sprite->data[1] = 0x40;
|
|
sprite->data[2] = 0x100;
|
|
}
|
|
sprite->data[1] += (sprite->data[2] >> 8);
|
|
sprite->pos2.x = Cos(sprite->data[1], 0x78);
|
|
sprite->pos2.y = Sin(sprite->data[1], 0x78);
|
|
if (sprite->data[2] < 0x800)
|
|
{
|
|
sprite->data[2] += 0x60;
|
|
}
|
|
if (sprite->data[1] > 0x81)
|
|
{
|
|
sprite->data[7]++;
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_80872F0(struct Sprite * sprite)
|
|
{
|
|
sprite->pos2.x = Cos(sprite->data[2], 0x8c);
|
|
sprite->pos2.y = Sin(sprite->data[2], 0x48);
|
|
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
|
|
if (sprite->data[6] != MAX_SPRITES)
|
|
{
|
|
struct Sprite * sprite1 = &gSprites[sprite->data[6]];
|
|
sprite1->coordOffsetEnabled = FALSE;
|
|
sprite1->pos1.x = sprite->pos1.x + sprite->pos2.x;
|
|
sprite1->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
|
|
sprite1->pos2.x = 0;
|
|
sprite1->pos2.y = 0;
|
|
}
|
|
if (sprite->data[2] >= 0x80)
|
|
{
|
|
sprite->data[7] = 1;
|
|
}
|
|
}
|
|
|
|
static void sub_8087364(struct Sprite * sprite)
|
|
{
|
|
if (sprite->data[7] == 0)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
sprite->affineAnims = sUnknown_83CC1CC;
|
|
InitSpriteAffineAnim(sprite);
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
if (gSaveBlock2Ptr->playerGender == MALE)
|
|
sprite->pos1.x = 0x70;
|
|
else
|
|
sprite->pos1.x = 0x64;
|
|
sprite->pos1.y = -0x20;
|
|
sprite->data[0]++;
|
|
sprite->data[1] = 0xf0;
|
|
sprite->data[2] = 0x800;
|
|
sprite->data[4] = 0x80;
|
|
}
|
|
sprite->data[1] += sprite->data[2] >> 8;
|
|
sprite->data[3] += sprite->data[2] >> 8;
|
|
sprite->data[1] &= 0xff;
|
|
sprite->pos2.x = Cos(sprite->data[1], 0x20);
|
|
sprite->pos2.y = Sin(sprite->data[1], 0x78);
|
|
if (sprite->data[2] > 0x100)
|
|
{
|
|
sprite->data[2] -= sprite->data[4];
|
|
}
|
|
if (sprite->data[4] < 0x100)
|
|
{
|
|
sprite->data[4] += 24;
|
|
}
|
|
if (sprite->data[2] < 0x100)
|
|
{
|
|
sprite->data[2] = 0x100;
|
|
}
|
|
if (sprite->data[3] >= 60)
|
|
{
|
|
sprite->data[7]++;
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
sprite->invisible = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_8087458(u8 spriteId)
|
|
{
|
|
sub_80871C8(spriteId);
|
|
gSprites[spriteId].callback = sub_8087364;
|
|
}
|
|
|
|
static void Task_FldEffFlyIn(u8 taskId);
|
|
static void FlyInEffect_1(struct Task * task);
|
|
static void FlyInEffect_2(struct Task * task);
|
|
static void FlyInEffect_3(struct Task * task);
|
|
static void FlyInEffect_4(struct Task * task);
|
|
static void FlyInEffect_5(struct Task * task);
|
|
static void FlyInEffect_6(struct Task * task);
|
|
static void FlyInEffect_7(struct Task * task);
|
|
static void sub_80878C0(struct Sprite * sprite);
|
|
|
|
static void (*const sFlyInEffectFuncs[])(struct Task * task) = {
|
|
FlyInEffect_1,
|
|
FlyInEffect_2,
|
|
FlyInEffect_3,
|
|
FlyInEffect_4,
|
|
FlyInEffect_5,
|
|
FlyInEffect_6,
|
|
FlyInEffect_7
|
|
};
|
|
|
|
u32 FldEff_FlyIn(void)
|
|
{
|
|
CreateTask(Task_FldEffFlyIn, 0xfe);
|
|
return 0;
|
|
}
|
|
|
|
static void Task_FldEffFlyIn(u8 taskId)
|
|
{
|
|
sFlyInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void FlyInEffect_1(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
|
|
{
|
|
task->data[0]++;
|
|
task->data[2] = 33;
|
|
task->data[15] = gPlayerAvatar.flags;
|
|
gPlayerAvatar.preventStep = TRUE;
|
|
SetPlayerAvatarStateMask(0x01);
|
|
if (task->data[15] & 0x08)
|
|
{
|
|
sub_80DC44C(objectEvent->mapobj_unk_1A, 0);
|
|
}
|
|
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
|
|
CameraObjectReset2();
|
|
ObjectEventTurn(objectEvent, DIR_WEST);
|
|
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
|
|
objectEvent->invisible = FALSE;
|
|
task->data[1] = sub_8087168();
|
|
sub_80871C8(task->data[1]);
|
|
sub_8087204(task->data[1], objectEvent->spriteId);
|
|
StartSpriteAnim(&gSprites[task->data[1]], gSaveBlock2Ptr->playerGender * 2 + 2);
|
|
sub_80877FC(&gSprites[task->data[1]], 1);
|
|
gSprites[task->data[1]].callback = sub_8087828;
|
|
}
|
|
}
|
|
|
|
static void FlyInEffect_2(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
struct Sprite * sprite;
|
|
sub_80878C0(&gSprites[task->data[1]]);
|
|
if (task->data[2] == 0 || (--task->data[2]) == 0)
|
|
{
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
sprite = &gSprites[objectEvent->spriteId];
|
|
sub_8087204(task->data[1], 0x40);
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
sprite->pos1.y += sprite->pos2.y;
|
|
sprite->pos2.x = 0;
|
|
sprite->pos2.y = 0;
|
|
task->data[0]++;
|
|
task->data[2] = 0;
|
|
}
|
|
}
|
|
|
|
static void FlyInEffect_3(struct Task * task)
|
|
{
|
|
s16 gUnknown_83CC1F0[18] = {
|
|
-2,
|
|
-4,
|
|
-5,
|
|
-6,
|
|
-7,
|
|
-8,
|
|
-8,
|
|
-8,
|
|
-7,
|
|
-7,
|
|
-6,
|
|
-5,
|
|
-3,
|
|
-2,
|
|
0,
|
|
2,
|
|
4,
|
|
8
|
|
};
|
|
struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId];
|
|
sprite->pos2.y = gUnknown_83CC1F0[task->data[2]];
|
|
if ((++task->data[2]) >= 18)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void FlyInEffect_4(struct Task * task)
|
|
{
|
|
struct ObjectEvent * objectEvent;
|
|
struct Sprite * sprite;
|
|
if (sub_80871AC(task->data[1]))
|
|
{
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
sprite = &gSprites[objectEvent->spriteId];
|
|
objectEvent->inanimate = FALSE;
|
|
sub_805F724(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
|
|
sprite->pos2.x = 0;
|
|
sprite->pos2.y = 0;
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sub_805CB70();
|
|
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void FlyInEffect_5(struct Task * task)
|
|
{
|
|
if (ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gPlayerAvatar.objectEventId]))
|
|
{
|
|
task->data[0]++;
|
|
sub_8087458(task->data[1]);
|
|
}
|
|
}
|
|
|
|
static void FlyInEffect_6(struct Task * task)
|
|
{
|
|
if (sub_80871AC(task->data[1]))
|
|
{
|
|
DestroySprite(&gSprites[task->data[1]]);
|
|
task->data[0]++;
|
|
task->data[1] = 0x10;
|
|
}
|
|
}
|
|
|
|
static void FlyInEffect_7(struct Task * task)
|
|
{
|
|
u8 state;
|
|
struct ObjectEvent * objectEvent;
|
|
if ((--task->data[1]) == 0)
|
|
{
|
|
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
|
state = 0;
|
|
if (task->data[15] & 0x08)
|
|
{
|
|
state = 2;
|
|
sub_80DC44C(objectEvent->mapobj_unk_1A, 1);
|
|
}
|
|
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state));
|
|
ObjectEventTurn(objectEvent, DIR_SOUTH);
|
|
gPlayerAvatar.flags = task->data[15];
|
|
gPlayerAvatar.preventStep = FALSE;
|
|
FieldEffectActiveListRemove(FLDEFF_FLY_IN);
|
|
DestroyTask(FindTaskIdByFunc(Task_FldEffFlyIn));
|
|
}
|
|
}
|
|
|
|
static const union AffineAnimCmd sUnknown_83CC214[] = {
|
|
AFFINEANIMCMD_FRAME(24, 24, 0, 1),
|
|
AFFINEANIMCMD_JUMP(0)
|
|
};
|
|
|
|
static const union AffineAnimCmd sUnknown_83CC224[] = {
|
|
AFFINEANIMCMD_FRAME(512, 512, 0, 1),
|
|
AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
|
|
AFFINEANIMCMD_JUMP(1)
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sUnknown_83CC23C[] = {
|
|
sUnknown_83CC214,
|
|
sUnknown_83CC224
|
|
};
|
|
|
|
static void sub_80877FC(struct Sprite * sprite, u8 affineAnimId)
|
|
{
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
sprite->affineAnims = sUnknown_83CC23C;
|
|
InitSpriteAffineAnim(sprite);
|
|
StartSpriteAffineAnim(sprite, affineAnimId);
|
|
}
|
|
|
|
static void sub_8087828(struct Sprite * sprite)
|
|
{
|
|
struct Sprite * sprite2;
|
|
sprite->pos2.x = Cos(sprite->data[2], 0xB4);
|
|
sprite->pos2.y = Sin(sprite->data[2], 0x48);
|
|
sprite->data[2] += 2;
|
|
sprite->data[2] &= 0xFF;
|
|
if (sprite->data[6] != MAX_SPRITES)
|
|
{
|
|
sprite2 = &gSprites[sprite->data[6]];
|
|
sprite2->coordOffsetEnabled = FALSE;
|
|
sprite2->pos1.x = sprite->pos1.x + sprite->pos2.x;
|
|
sprite2->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
|
|
sprite2->pos2.x = 0;
|
|
sprite2->pos2.y = 0;
|
|
}
|
|
if (sprite->data[2] >= 0x80)
|
|
{
|
|
sprite->data[7] = 1;
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
|
|
}
|
|
}
|
|
|
|
static void sub_80878C0(struct Sprite * sprite)
|
|
{
|
|
if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
|
|
{
|
|
if (gOamMatrices[sprite->oam.matrixNum].a == 0x100 || gOamMatrices[sprite->oam.matrixNum].d == 0x100)
|
|
{
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
|
|
StartSpriteAnim(sprite, 0);
|
|
sprite->callback = sub_80872F0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_MoveDeoxysRock_Step(u8 taskId);
|
|
|
|
u32 FldEff_MoveDeoxysRock(void)
|
|
{
|
|
u8 taskId;
|
|
u8 objectEventIdBuffer;
|
|
s32 x;
|
|
s32 y;
|
|
struct ObjectEvent * objectEvent;
|
|
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))
|
|
{
|
|
objectEvent = &gObjectEvents[objectEventIdBuffer];
|
|
x = objectEvent->currentCoords.x - 7;
|
|
y = objectEvent->currentCoords.y - 7;
|
|
x = (gFieldEffectArguments[3] - x) * 16;
|
|
y = (gFieldEffectArguments[4] - y) * 16;
|
|
npc_coords_shift(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
|
|
taskId = CreateTask(Task_MoveDeoxysRock_Step, 0x50);
|
|
gTasks[taskId].data[1] = objectEvent->spriteId;
|
|
gTasks[taskId].data[2] = gSprites[objectEvent->spriteId].pos1.x + x;
|
|
gTasks[taskId].data[3] = gSprites[objectEvent->spriteId].pos1.y + y;
|
|
gTasks[taskId].data[8] = gFieldEffectArguments[5];
|
|
gTasks[taskId].data[9] = objectEventIdBuffer;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_MoveDeoxysRock_Step(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
struct Sprite * sprite = &gSprites[data[1]];
|
|
struct ObjectEvent * objectEvent;
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
data[4] = sprite->pos1.x << 4;
|
|
data[5] = sprite->pos1.y << 4;
|
|
data[6] = ((data[2] << 4) - data[4]) / data[8];
|
|
data[7] = ((data[3] << 4) - data[5]) / data[8];
|
|
data[0]++;
|
|
// fallthrough
|
|
case 1:
|
|
if (data[8] != 0)
|
|
{
|
|
data[8]--;
|
|
data[4] += data[6];
|
|
data[5] += data[7];
|
|
sprite->pos1.x = data[4] >> 4;
|
|
sprite->pos1.y = data[5] >> 4;
|
|
}
|
|
else
|
|
{
|
|
objectEvent = &gObjectEvents[data[9]];
|
|
sprite->pos1.x = data[2];
|
|
sprite->pos1.y = data[3];
|
|
npc_coords_shift_still(objectEvent);
|
|
objectEvent->triggerGroundEffectsOnStop = TRUE;
|
|
FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK);
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_FldEffUnk44(u8 taskId);
|
|
static void Unk44Effect_0(s16 *data, u8 taskId);
|
|
static void Unk44Effect_1(s16 *data, u8 taskId);
|
|
static void Unk44Effect_2(s16 *data, u8 taskId);
|
|
static void sub_8087CFC(struct Sprite * sprite);
|
|
static void SpriteCB_FldEffUnk44(struct Sprite * sprite);
|
|
|
|
static void (*const sUnk44EffectFuncs[])(s16 *data, u8 taskId) = {
|
|
Unk44Effect_0,
|
|
Unk44Effect_1,
|
|
Unk44Effect_2
|
|
};
|
|
|
|
static const struct SpriteFrameImage sImages_FldEffUnk44[] = {
|
|
{sFldEffUnk44_Tiles + 0x00, 0x20},
|
|
{sFldEffUnk44_Tiles + 0x10, 0x20},
|
|
{sFldEffUnk44_Tiles + 0x20, 0x20},
|
|
{sFldEffUnk44_Tiles + 0x30, 0x20}
|
|
};
|
|
|
|
static const union AnimCmd sAnimCmd_FldEffUnk44_0[] = {
|
|
ANIMCMD_FRAME(0, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnimCmd_FldEffUnk44_1[] = {
|
|
ANIMCMD_FRAME(1, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnimCmd_FldEffUnk44_2[] = {
|
|
ANIMCMD_FRAME(2, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnimCmd_FldEffUnk44_3[] = {
|
|
ANIMCMD_FRAME(3, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimCmdTable_FldEffUnk44[] = {
|
|
sAnimCmd_FldEffUnk44_0,
|
|
sAnimCmd_FldEffUnk44_1,
|
|
sAnimCmd_FldEffUnk44_2,
|
|
sAnimCmd_FldEffUnk44_3
|
|
};
|
|
|
|
static const struct SpriteTemplate sUnknown_83CC2A0 = {
|
|
.tileTag = SPRITE_INVALID_TAG,
|
|
.paletteTag = 4371,
|
|
.oam = &sOamData_8x8,
|
|
.anims = sAnimCmdTable_FldEffUnk44,
|
|
.images = sImages_FldEffUnk44,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_FldEffUnk44
|
|
};
|
|
|
|
u32 FldEff_Unk44(void)
|
|
{
|
|
u8 taskId;
|
|
u8 objectEventIdBuffer;
|
|
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))
|
|
{
|
|
taskId = CreateTask(Task_FldEffUnk44, 0x50);
|
|
gTasks[taskId].data[2] = objectEventIdBuffer;
|
|
gTasks[taskId].data[6] = gFieldEffectArguments[0];
|
|
gTasks[taskId].data[7] = gFieldEffectArguments[1];
|
|
gTasks[taskId].data[8] = gFieldEffectArguments[2];
|
|
}
|
|
else
|
|
{
|
|
FieldEffectActiveListRemove(FLDEFF_UNK_44);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void sub_8087B14(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
if (data[7] != 0)
|
|
{
|
|
if (++data[6] > 20)
|
|
{
|
|
data[6] = 0;
|
|
if (data[5] != 0)
|
|
data[5]--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
data[5] = 4;
|
|
}
|
|
|
|
if (++data[0] > 1)
|
|
{
|
|
data[0] = 0;
|
|
if (++data[1] & 1)
|
|
{
|
|
SetCameraPanning(0, -data[5]);
|
|
}
|
|
else
|
|
{
|
|
SetCameraPanning(0, data[5]);
|
|
}
|
|
}
|
|
UpdateCameraPanning();
|
|
if (data[5] == 0)
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void sub_8087BA8(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[7] = 1;
|
|
}
|
|
|
|
static void Task_FldEffUnk44(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
InstallCameraPanAheadCallback();
|
|
SetCameraPanningCallback(NULL);
|
|
sUnk44EffectFuncs[data[1]](data, taskId);
|
|
}
|
|
|
|
static void Unk44Effect_0(s16 *data, u8 taskId)
|
|
{
|
|
u8 newTaskId = CreateTask(sub_8087B14, 90);
|
|
PlaySE(SE_T_KAMI2);
|
|
data[5] = newTaskId;
|
|
data[1]++;
|
|
}
|
|
|
|
static void Unk44Effect_1(s16 *data, u8 taskId)
|
|
{
|
|
if (++data[3] > 0x78)
|
|
{
|
|
struct Sprite * sprite = &gSprites[gObjectEvents[data[2]].spriteId];
|
|
gObjectEvents[data[2]].invisible = TRUE;
|
|
BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE);
|
|
BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE);
|
|
sub_8087CFC(sprite);
|
|
PlaySE(SE_T_KAMI);
|
|
sub_8087BA8(data[5]);
|
|
data[3] = 0;
|
|
data[1]++;
|
|
}
|
|
}
|
|
|
|
static void Unk44Effect_2(s16 *data, u8 taskId)
|
|
{
|
|
if (!gPaletteFade.active && !FuncIsActiveTask(sub_8087B14))
|
|
{
|
|
InstallCameraPanAheadCallback();
|
|
RemoveObjectEventByLocalIdAndMap(data[6], data[7], data[8]);
|
|
FieldEffectActiveListRemove(FLDEFF_UNK_44);
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void sub_8087CFC(struct Sprite* sprite)
|
|
{
|
|
int i;
|
|
int xPos = (s16)gTotalCameraPixelOffsetX + sprite->pos1.x + sprite->pos2.x;
|
|
int yPos = (s16)gTotalCameraPixelOffsetY + sprite->pos1.y + sprite->pos2.y - 4;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
u8 spriteId = CreateSprite(&sUnknown_83CC2A0, xPos, yPos, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
StartSpriteAnim(&gSprites[spriteId], i);
|
|
gSprites[spriteId].data[0] = i;
|
|
gSprites[spriteId].oam.paletteNum = sprite->oam.paletteNum;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_FldEffUnk44(struct Sprite* sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->pos1.x -= 16;
|
|
sprite->pos1.y -= 12;
|
|
break;
|
|
case 1:
|
|
sprite->pos1.x += 16;
|
|
sprite->pos1.y -= 12;
|
|
break;
|
|
case 2:
|
|
sprite->pos1.x -= 16;
|
|
sprite->pos1.y += 12;
|
|
break;
|
|
case 3:
|
|
sprite->pos1.x += 16;
|
|
sprite->pos1.y += 12;
|
|
break;
|
|
}
|
|
if (sprite->pos1.x < -4 || sprite->pos1.x > 0xF4 || sprite->pos1.y < -4 || sprite->pos1.y > 0xA4)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void Task_FldEffUnk45(u8 taskId)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
FieldEffectActiveListRemove(FLDEFF_UNK_45);
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
// Bug: Return value should be u32, not void
|
|
void FldEff_Unk45(void)
|
|
{
|
|
BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
|
|
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0x0F, 0x00, RGB_WHITE);
|
|
CreateTask(Task_FldEffUnk45, 90);
|
|
}
|