pokefirered/src/field_effect.c
2020-03-02 12:01:57 -05:00

3908 lines
115 KiB
C

#include "global.h"
#include "gflib.h"
#include "data.h"
#include "decompress.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "field_camera.h"
#include "field_control_avatar.h"
#include "field_effect.h"
#include "field_effect_helpers.h"
#include "field_effect_scripts.h"
#include "field_fadetransition.h"
#include "field_player_avatar.h"
#include "field_weather.h"
#include "fieldmap.h"
#include "help_system.h"
#include "metatile_behavior.h"
#include "new_menu_helpers.h"
#include "overworld.h"
#include "party_menu.h"
#include "quest_log.h"
#include "script.h"
#include "special_field_anim.h"
#include "task.h"
#include "trainer_pokemon_sprites.h"
#include "trig.h"
#include "util.h"
#include "constants/event_object_movement.h"
#include "constants/metatile_behaviors.h"
#include "constants/songs.h"
#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
#define FIELD_EFFECT_COUNT 32
static u8 sFieldEffectActiveList[FIELD_EFFECT_COUNT];
static void FieldEffectActiveListAdd(u8 fldeff);
static bool8 FieldEffectCmd_loadtiles(const u8 **script, u32 *result);
static bool8 FieldEffectCmd_loadfadedpal(const u8 **script, u32 *result);
static bool8 FieldEffectCmd_loadpal(const u8 **script, u32 *result);
static bool8 FieldEffectCmd_callnative(const u8 **script, u32 *result);
static bool8 FieldEffectCmd_end(const u8 **script, u32 *result);
static bool8 FieldEffectCmd_loadgfx_callnative(const u8 **script, u32 *result);
static bool8 FieldEffectCmd_loadtiles_callnative(const u8 **script, u32 *result);
static bool8 FieldEffectCmd_loadfadedpal_callnative(const u8 **script, u32 *result);
static void FieldEffectScript_LoadTiles(const u8 **script);
static void FieldEffectScript_LoadFadedPal(const u8 **script);
static void FieldEffectScript_LoadPal(const u8 **script);
static void FieldEffectScript_CallNative(const u8 **script, u32 *result);
static void FieldEffectFreeTilesIfUnused(u16 tilesTag);
static void FieldEffectFreePaletteIfUnused(u8 paletteNum);
static void Task_PokecenterHeal(u8 taskId);
static void SpriteCB_PokeballGlow(struct Sprite * sprite);
static void SpriteCB_PokecenterMonitor(struct Sprite * sprite);
static void SpriteCB_HallOfFameMonitor(struct Sprite * sprite);
static const u16 sNewGameOakObjectSpriteTiles[] = INCBIN_U16("graphics/field_effects/unk_83CA770.4bpp");
static const u16 sNewGameOakObjectPals[] = INCBIN_U16("graphics/field_effects/unk_83CAF70.gbapal");
static const u16 sUnknown_83CAF90[] = INCBIN_U16("graphics/field_effects/unk_83CAF90.4bpp");
static const u16 sUnknown_83CAFB0[] = INCBIN_U16("graphics/field_effects/unk_83CAFB0.gbapal");
static const u16 sUnknown_83CAFD0[] = INCBIN_U16("graphics/field_effects/unk_83CAFD0.4bpp");
static const u16 sUnknown_83CB3D0[] = INCBIN_U16("graphics/field_effects/unk_83CB3D0.gbapal");
static const u16 sUnknown_83CB3F0[] = INCBIN_U16("graphics/field_effects/unk_83CB3F0.4bpp");
static const u16 sFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CB5F0.4bpp");
static const u16 sFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CB7F0.gbapal");
static const u16 sFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CB810.bin");
static const u16 sDarknessFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CBA90.4bpp");
static const u16 sDarknessFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CBB10.gbapal");
static const u16 sDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CBB30.bin");
static const u16 sFldEffUnk44_Tiles[] = INCBIN_U16("graphics/field_effects/unk_83CBDB0.4bpp");
static bool8 (*const sFldEffScrcmdTable[])(const u8 **script, u32 *result) = {
FieldEffectCmd_loadtiles,
FieldEffectCmd_loadfadedpal,
FieldEffectCmd_loadpal,
FieldEffectCmd_callnative,
FieldEffectCmd_end,
FieldEffectCmd_loadgfx_callnative,
FieldEffectCmd_loadtiles_callnative,
FieldEffectCmd_loadfadedpal_callnative
};
static const struct OamData sNewGameOakOamAttributes = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0x000,
.priority = 0,
.paletteNum = 0x0,
.affineParam = 0
};
static const struct OamData sOamData_8x8 = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0x000,
.priority = 0,
.paletteNum = 0x0,
.affineParam = 0
};
static const struct OamData sOamData_16x16 = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0x000,
.priority = 0,
.paletteNum = 0x0,
.affineParam = 0
};
static const struct SpriteFrameImage sNewGameOakObjectSpriteFrames[] = {
{sNewGameOakObjectSpriteTiles, 0x800}
};
static const struct SpritePalette sNewGameOakObjectPaletteInfo = {
sNewGameOakObjectPals, 4102
};
static const union AnimCmd sNewGameOakAnim[] = {
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sNewGameOakAnimTable[] = {
sNewGameOakAnim
};
static const struct SpriteTemplate sNewGameOakObjectTemplate = {
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 4102,
.oam = &sNewGameOakOamAttributes,
.anims = sNewGameOakAnimTable,
.images = sNewGameOakObjectSpriteFrames,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
const struct SpritePalette gUnknown_83CBE9C = {
sUnknown_83CAFB0, 4103
};
const struct SpritePalette gUnknown_83CBEA4 = {
sUnknown_83CB3D0, 4112
};
static const struct OamData sOamData_83CBEAC = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0x000,
.priority = 0,
.paletteNum = 0x0,
.affineParam = 0
};
static const struct SpriteFrameImage sUnknown_83CBEB4[] = {
{sUnknown_83CAF90, 0x20}
};
static const struct SpriteFrameImage sUnknown_83CBEBC[] = {
{sUnknown_83CAFD0 + 0x000, 0x100},
{sUnknown_83CAFD0 + 0x080, 0x100},
{sUnknown_83CAFD0 + 0x100, 0x100},
{sUnknown_83CAFD0 + 0x180, 0x100}
};
static const struct SpriteFrameImage sUnknown_83CBEDC[] = {
{sUnknown_83CB3F0 + 0x00, 0x80},
{sUnknown_83CB3F0 + 0x40, 0x80},
{sUnknown_83CB3F0 + 0x80, 0x80},
{sUnknown_83CB3F0 + 0xC0, 0x80}
};
static const struct Subsprite sUnknown_83CBEFC[] =
{
{
.x = -12,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 2
}, {
.x = 4,
.y = -8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 2
}, {
.x = -12,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 3,
.priority = 2
}, {
.x = 4,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 5,
.priority = 2
}
};
static const struct SubspriteTable sUnknown_83CBF0C = subsprite_table(sUnknown_83CBEFC);
static const struct Subsprite sUnknown_83CBF14[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 2
}, {
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 2
}, {
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 2
}, {
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 2
}
};
static const struct SubspriteTable sUnknown_83CBF24 = subsprite_table(sUnknown_83CBF14);
static const union AnimCmd sUnknown_83CBF2C[] = {
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sUnknown_83CBF34[] = {
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(2, 5),
ANIMCMD_FRAME(3, 7),
ANIMCMD_FRAME(2, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_LOOP(3),
ANIMCMD_END
};
static const union AnimCmd *const sUnknown_83CBF54[] = {
sUnknown_83CBF2C,
sUnknown_83CBF34
};
static const union AnimCmd sUnknown_83CBF5C[] = {
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_LOOP(2),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END
};
static const union AnimCmd *const sUnknown_83CBF84[] = {
sUnknown_83CBF5C
};
static const struct SpriteTemplate sUnknown_83CBF88 = {
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 4103,
.oam = &sOamData_8x8,
.anims = sUnknown_83CBF54,
.images = sUnknown_83CBEB4,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeballGlow
};
static const struct SpriteTemplate sUnknown_83CBFA0 = {
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 4103,
.oam = &sOamData_83CBEAC,
.anims = sUnknown_83CBF54,
.images = sUnknown_83CBEBC,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokecenterMonitor
};
static const struct SpriteTemplate sUnknown_83CBFB8 = {
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 4112,
.oam = &sOamData_16x16,
.anims = sUnknown_83CBF84,
.images = sUnknown_83CBEDC,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
};
u32 FieldEffectStart(u8 fldeff)
{
const u8 *script;
u32 result;
FieldEffectActiveListAdd(fldeff);
script = gFieldEffectScriptPointers[fldeff];
while (sFldEffScrcmdTable[*script](&script, &result))
;
return result;
}
static bool8 FieldEffectCmd_loadtiles(const u8 **script, u32 *result)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
return TRUE;
}
static bool8 FieldEffectCmd_loadfadedpal(const u8 **script, u32 *result)
{
(*script)++;
FieldEffectScript_LoadFadedPal(script);
return TRUE;
}
static bool8 FieldEffectCmd_loadpal(const u8 **script, u32 *result)
{
(*script)++;
FieldEffectScript_LoadPal(script);
return TRUE;
}
static bool8 FieldEffectCmd_callnative(const u8 **script, u32 *result)
{
(*script)++;
FieldEffectScript_CallNative(script, result);
return TRUE;
}
static bool8 FieldEffectCmd_end(const u8 **script, u32 *result)
{
return FALSE;
}
static bool8 FieldEffectCmd_loadgfx_callnative(const u8 **script, u32 *result)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
FieldEffectScript_LoadFadedPal(script);
FieldEffectScript_CallNative(script, result);
return TRUE;
}
static bool8 FieldEffectCmd_loadtiles_callnative(const u8 **script, u32 *result)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
FieldEffectScript_CallNative(script, result);
return TRUE;
}
static bool8 FieldEffectCmd_loadfadedpal_callnative(const u8 **script, u32 *result)
{
(*script)++;
FieldEffectScript_LoadFadedPal(script);
FieldEffectScript_CallNative(script, result);
return TRUE;
}
static u32 FieldEffectScript_ReadWord(const u8 **script)
{
return T2_READ_32(*script);
}
static void FieldEffectScript_LoadTiles(const u8 **script)
{
const struct SpriteSheet * spriteSheet = (const struct SpriteSheet * )FieldEffectScript_ReadWord(script);
if (GetSpriteTileStartByTag(spriteSheet->tag) == 0xFFFF)
LoadSpriteSheet(spriteSheet);
*script += sizeof(u32);
}
void sub_8083598(u8 paletteIdx)
{
switch (gUnknown_2036E28)
{
case 0:
return;
case 1:
TintPalette_GrayScale(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10);
break;
case 2:
TintPalette_SepiaTone(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10);
break;
case 3:
sub_8111F38((paletteIdx + 16) * 16, 0x10);
TintPalette_GrayScale(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10);
break;
default:
return;
}
CpuFastCopy(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], &gPlttBufferFaded[(paletteIdx + 16) * 16], 0x20);
}
static void FieldEffectScript_LoadFadedPal(const u8 **script)
{
const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script);
u8 idx = IndexOfSpritePaletteTag(spritePalette->tag);
LoadSpritePalette(spritePalette);
if (idx == 0xFF)
sub_8083598(IndexOfSpritePaletteTag(spritePalette->tag));
sub_807AA8C(IndexOfSpritePaletteTag(spritePalette->tag));
*script += sizeof(u32);
}
static void FieldEffectScript_LoadPal(const u8 **script)
{
const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script);
u8 idx = IndexOfSpritePaletteTag(spritePalette->tag);
LoadSpritePalette(spritePalette);
if (idx != 0xFF)
sub_8083598(IndexOfSpritePaletteTag(spritePalette->tag));
*script += sizeof(u32);
}
static void FieldEffectScript_CallNative(const u8 **script, u32 *result)
{
u32 (*func)(void) = (u32 (*)(void))FieldEffectScript_ReadWord(script);
*result = func();
*script += sizeof(u32);
}
static void FieldEffectFreeGraphicsResources(struct Sprite * sprite)
{
u16 tileStart = sprite->sheetTileStart;
u8 paletteNum = sprite->oam.paletteNum;
DestroySprite(sprite);
FieldEffectFreeTilesIfUnused(tileStart);
FieldEffectFreePaletteIfUnused(paletteNum);
}
void FieldEffectStop(struct Sprite * sprite, u8 fldeff)
{
FieldEffectFreeGraphicsResources(sprite);
FieldEffectActiveListRemove(fldeff);
}
static void FieldEffectFreeTilesIfUnused(u16 tileStart)
{
u8 i;
u16 tileTag = GetSpriteTileTagByTileStart(tileStart);
if (tileTag == SPRITE_INVALID_TAG)
return;
for (i = 0; i < MAX_SPRITES; i++)
{
if (gSprites[i].inUse && gSprites[i].usingSheet && tileStart == gSprites[i].sheetTileStart)
return;
}
FreeSpriteTilesByTag(tileTag);
}
static void FieldEffectFreePaletteIfUnused(u8 paletteNum)
{
u8 i;
u16 paletteTag = GetSpritePaletteTagByPaletteNum(paletteNum);
if (paletteTag == SPRITE_INVALID_TAG)
return;
for (i = 0; i < MAX_SPRITES; i++)
{
if (gSprites[i].inUse && gSprites[i].oam.paletteNum == paletteNum)
return;
}
FreeSpritePaletteByTag(paletteTag);
}
void FieldEffectActiveListClear(void)
{
u8 i;
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
{
sFieldEffectActiveList[i] = 0xFF;
}
}
static void FieldEffectActiveListAdd(u8 fldeff)
{
u8 i;
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
{
if (sFieldEffectActiveList[i] == 0xFF)
{
sFieldEffectActiveList[i] = fldeff;
return;
}
}
}
void FieldEffectActiveListRemove(u8 fldeff)
{
u8 i;
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
{
if (sFieldEffectActiveList[i] == fldeff)
{
sFieldEffectActiveList[i] = 0xFF;
return;
}
}
}
bool8 FieldEffectActiveListContains(u8 fldeff)
{
u8 i;
for (i = 0; i < FIELD_EFFECT_COUNT; i++)
{
if (sFieldEffectActiveList[i] == fldeff)
{
return TRUE;
}
}
return FALSE;
}
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer)
{
struct SpriteTemplate spriteTemplate;
LoadCompressedSpritePaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[trainerSpriteID], buffer);
LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer);
spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag;
spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag;
spriteTemplate.oam = &sNewGameOakOamAttributes;
spriteTemplate.anims = gDummySpriteAnimTable;
spriteTemplate.images = NULL;
spriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
spriteTemplate.callback = SpriteCallbackDummy;
return CreateSprite(&spriteTemplate, x, y, subpriority);
}
static void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
{
LZDecompressVram(gTrainerFrontPicTable[gender].data, dest);
LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, 0x20);
}
static u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
{
LoadSpritePalette(&sNewGameOakObjectPaletteInfo);
return CreateSprite(&sNewGameOakObjectTemplate, x, y, subpriority);
}
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
{
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, TRUE, x, y, 0, gMonPaletteTable[species].tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
else
return spriteId;
}
static u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority)
{
const struct CompressedSpritePalette * spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, 0, spritePalette->tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
else
return spriteId;
}
void FreeResourcesAndDestroySprite(struct Sprite * sprite, u8 spriteId)
{
ResetPreservedPalettesInWeather();
if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
{
FreeOamMatrix(sprite->oam.matrixNum);
}
FreeAndDestroyMonPicSprite(spriteId);
}
// r, g, b are between 0 and 16
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed;
int curGreen;
int curBlue;
u16 outPal;
outPal = gPlttBufferUnfaded[i];
curRed = outPal & 0x1f;
curGreen = (outPal & (0x1f << 5)) >> 5;
curBlue = (outPal & (0x1f << 10)) >> 10;
curRed += (((0x1f - curRed) * r) >> 4);
curGreen += (((0x1f - curGreen) * g) >> 4);
curBlue += (((0x1f - curBlue) * b) >> 4);
outPal = curRed;
outPal |= curGreen << 5;
outPal |= curBlue << 10;
gPlttBufferFaded[i] = outPal;
}
// r, g, b are between 0 and 16
static void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed;
int curGreen;
int curBlue;
u16 outPal;
outPal = gPlttBufferUnfaded[i];
curRed = outPal & 0x1f;
curGreen = (outPal & (0x1f << 5)) >> 5;
curBlue = (outPal & (0x1f << 10)) >> 10;
curRed -= ((curRed * r) >> 4);
curGreen -= ((curGreen * g) >> 4);
curBlue -= ((curBlue * b) >> 4);
outPal = curRed;
outPal |= curGreen << 5;
outPal |= curBlue << 10;
gPlttBufferFaded[i] = outPal;
}
static void PokecenterHealEffect_0(struct Task * task);
static void PokecenterHealEffect_1(struct Task * task);
static void PokecenterHealEffect_2(struct Task * task);
static void PokecenterHealEffect_3(struct Task * task);
static void HallOfFameRecordEffect_0(struct Task * task);
static void HallOfFameRecordEffect_1(struct Task * task);
static void HallOfFameRecordEffect_2(struct Task * task);
static void HallOfFameRecordEffect_3(struct Task * task);
static void Task_HallOfFameRecord(u8 taskId);
static u8 CreatePokeballGlowSprite(s16 duration, s16 x, s16 y, bool16 fanfare);
static void SpriteCB_PokeballGlowEffect(struct Sprite * sprite);
static void PokeballGlowEffect_0(struct Sprite * sprite);
static void PokeballGlowEffect_1(struct Sprite * sprite);
static void PokeballGlowEffect_2(struct Sprite * sprite);
static void PokeballGlowEffect_3(struct Sprite * sprite);
static void PokeballGlowEffect_4(struct Sprite * sprite);
static void PokeballGlowEffect_5(struct Sprite * sprite);
static void PokeballGlowEffect_6(struct Sprite * sprite);
static void PokeballGlowEffect_7(struct Sprite * sprite);
static u8 PokecenterHealEffectHelper(s32 x, s32 y);
static void HallOfFameRecordEffectHelper(s32 x, s32 y);
static void (*const sPokecenterHealTaskCBTable[])(struct Task * ) = {
PokecenterHealEffect_0,
PokecenterHealEffect_1,
PokecenterHealEffect_2,
PokecenterHealEffect_3
};
static void (*const sHallOfFameRecordTaskCBTable[])(struct Task * ) = {
HallOfFameRecordEffect_0,
HallOfFameRecordEffect_1,
HallOfFameRecordEffect_2,
HallOfFameRecordEffect_3
};
static void (*const sPokeballGlowSpriteCBTable[])(struct Sprite * ) = {
PokeballGlowEffect_0,
PokeballGlowEffect_1,
PokeballGlowEffect_2,
PokeballGlowEffect_3,
PokeballGlowEffect_4,
PokeballGlowEffect_5,
PokeballGlowEffect_6,
PokeballGlowEffect_7
};
bool8 FldEff_PokecenterHeal(void)
{
u8 nPokemon;
struct Task * task;
nPokemon = CalculatePlayerPartyCount();
task = &gTasks[CreateTask(Task_PokecenterHeal, 0xff)];
task->data[1] = nPokemon;
task->data[2] = 0x5d;
task->data[3] = 0x24;
task->data[4] = 0x80;
task->data[5] = 0x18;
return FALSE;
}
static void Task_PokecenterHeal(u8 taskId)
{
struct Task * task = &gTasks[taskId];
sPokecenterHealTaskCBTable[task->data[0]](task);
}
static void PokecenterHealEffect_0(struct Task * task)
{
task->data[0]++;
task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], TRUE);
task->data[7] = PokecenterHealEffectHelper(task->data[4], task->data[5]);
}
static void PokecenterHealEffect_1(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 1)
{
gSprites[task->data[7]].data[0]++;
task->data[0]++;
}
}
static void PokecenterHealEffect_2(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 4)
{
task->data[0]++;
}
}
static void PokecenterHealEffect_3(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 6)
{
DestroySprite(&gSprites[task->data[6]]);
FieldEffectActiveListRemove(FLDEFF_POKECENTER_HEAL);
DestroyTask(FindTaskIdByFunc(Task_PokecenterHeal));
}
}
bool8 FldEff_HallOfFameRecord(void)
{
u8 nPokemon;
struct Task * task;
nPokemon = CalculatePlayerPartyCount();
task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xff)];
task->data[1] = nPokemon;
task->data[2] = 0x75;
task->data[3] = 0x3C;
return FALSE;
}
static void Task_HallOfFameRecord(u8 taskId)
{
struct Task * task;
task = &gTasks[taskId];
sHallOfFameRecordTaskCBTable[task->data[0]](task);
}
static void HallOfFameRecordEffect_0(struct Task * task)
{
u8 taskId;
task->data[0]++;
task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], FALSE);
}
static void HallOfFameRecordEffect_1(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 1)
{
HallOfFameRecordEffectHelper(0x78, 0x19);
task->data[15]++; // was this ever initialized? is this ever used?
task->data[0]++;
}
}
static void HallOfFameRecordEffect_2(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 4)
{
task->data[0]++;
}
}
static void HallOfFameRecordEffect_3(struct Task * task)
{
if (gSprites[task->data[6]].data[0] > 6)
{
DestroySprite(&gSprites[task->data[6]]);
FieldEffectActiveListRemove(FLDEFF_HALL_OF_FAME_RECORD);
DestroyTask(FindTaskIdByFunc(Task_HallOfFameRecord));
}
}
static u8 CreatePokeballGlowSprite(s16 duration, s16 x, s16 y, bool16 fanfare)
{
u8 spriteId;
struct Sprite * sprite;
spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect);
sprite = &gSprites[spriteId];
sprite->pos2.x = x;
sprite->pos2.y = y;
sprite->subpriority = 0xFF;
sprite->data[5] = fanfare;
sprite->data[6] = duration;
sprite->data[7] = spriteId;
return spriteId;
}
static void SpriteCB_PokeballGlowEffect(struct Sprite * sprite)
{
sPokeballGlowSpriteCBTable[sprite->data[0]](sprite);
}
static const struct Coords16 sUnknown_83CC010[] = {
{0, 0},
{6, 0},
{0, 4},
{6, 4},
{0, 8},
{6, 8}
};
static const u8 sUnknown_83CC028[] = {16, 12, 8, 0};
static const u8 sUnknown_83CC02C[] = {16, 12, 8, 0};
static const u8 sUnknown_83CC030[] = { 0, 0, 0, 0};
static void PokeballGlowEffect_0(struct Sprite * sprite)
{
u8 endSpriteId;
if (sprite->data[1] == 0 || (--sprite->data[1]) == 0)
{
sprite->data[1] = 25;
endSpriteId = CreateSpriteAtEnd(&sUnknown_83CBF88, sUnknown_83CC010[sprite->data[2]].x + sprite->pos2.x, sUnknown_83CC010[sprite->data[2]].y + sprite->pos2.y, 0xFF);
gSprites[endSpriteId].oam.priority = 2;
gSprites[endSpriteId].data[0] = sprite->data[7];
sprite->data[2]++;
sprite->data[6]--;
PlaySE(SE_BOWA);
}
if (sprite->data[6] == 0)
{
sprite->data[1] = 32;
sprite->data[0]++;
}
}
static void PokeballGlowEffect_1(struct Sprite * sprite)
{
if ((--sprite->data[1]) == 0)
{
sprite->data[0]++;
sprite->data[1] = 8;
sprite->data[2] = 0;
sprite->data[3] = 0;
if (sprite->data[5])
{
PlayFanfare(MUS_ME_ASA);
}
}
}
static void PokeballGlowEffect_2(struct Sprite * sprite)
{
u8 phase;
if ((--sprite->data[1]) == 0)
{
sprite->data[1] = 8;
sprite->data[2]++;
sprite->data[2] &= 3;
if (sprite->data[2] == 0)
{
sprite->data[3]++;
}
}
phase = (sprite->data[2] + 3) & 3;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
phase = (sprite->data[2] + 2) & 3;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
phase = (sprite->data[2] + 1) & 3;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
phase = sprite->data[2];
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
if (sprite->data[3] > 2)
{
sprite->data[0]++;
sprite->data[1] = 8;
sprite->data[2] = 0;
}
}
static void PokeballGlowEffect_3(struct Sprite * sprite)
{
u8 phase;
if ((--sprite->data[1]) == 0)
{
sprite->data[1] = 8;
sprite->data[2]++;
sprite->data[2] &= 3;
if (sprite->data[2] == 3)
{
sprite->data[0]++;
sprite->data[1] = 30;
}
}
phase = sprite->data[2];
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, sUnknown_83CC028[phase], sUnknown_83CC02C[phase], sUnknown_83CC030[phase]);
}
static void PokeballGlowEffect_4(struct Sprite * sprite)
{
if ((--sprite->data[1]) == 0)
{
sprite->data[0]++;
}
}
static void PokeballGlowEffect_5(struct Sprite * sprite)
{
sprite->data[0]++;
}
static void PokeballGlowEffect_6(struct Sprite * sprite)
{
if (sprite->data[5] == 0 || IsFanfareTaskInactive())
{
sprite->data[0]++;
}
}
static void PokeballGlowEffect_7(struct Sprite * sprite)
{
}
static void SpriteCB_PokeballGlow(struct Sprite * sprite)
{
if (gSprites[sprite->data[0]].data[0] > 4)
FieldEffectFreeGraphicsResources(sprite);
}
static u8 PokecenterHealEffectHelper(s32 x, s32 y)
{
u8 spriteId;
struct Sprite * sprite;
spriteId = CreateSpriteAtEnd(&sUnknown_83CBFA0, x, y, 0);
sprite = &gSprites[spriteId];
sprite->oam.priority = 2;
sprite->invisible = TRUE;
return spriteId;
}
static void SpriteCB_PokecenterMonitor(struct Sprite * sprite)
{
if (sprite->data[0] != 0)
{
sprite->data[0] = 0;
sprite->invisible = FALSE;
StartSpriteAnim(sprite, 1);
}
if (sprite->animEnded)
FieldEffectFreeGraphicsResources(sprite);
}
static void HallOfFameRecordEffectHelper(s32 x, s32 y)
{
CreateSpriteAtEnd(&sUnknown_83CBFB8, x, y, 0);
}
static void SpriteCB_HallOfFameMonitor(struct Sprite * sprite)
{
if (sprite->animEnded)
FieldEffectFreeGraphicsResources(sprite);
}
static void FieldCallback_Fly(void);
static void Task_FlyOut(u8 taskId);
static void FieldCallback_FlyArrive(void);
static void Task_FlyIn(u8 taskId);
void ReturnToFieldFromFlyMapSelect(void)
{
SetMainCallback2(CB2_ReturnToField);
gFieldCallback = FieldCallback_Fly;
}
static void FieldCallback_Fly(void)
{
FadeInFromBlack();
CreateTask(Task_FlyOut, 0);
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
}
static void Task_FlyOut(u8 taskId)
{
struct Task * task;
task = &gTasks[taskId];
if (task->data[0] == 0)
{
if (!IsWeatherNotFadingIn())
return;
gFieldEffectArguments[0] = GetCursorSelectionMonId();
if ((int)gFieldEffectArguments[0] >= PARTY_SIZE)
gFieldEffectArguments[0] = 0;
FieldEffectStart(FLDEFF_USE_FLY);
task->data[0]++;
}
if (!FieldEffectActiveListContains(FLDEFF_USE_FLY))
{
Overworld_ResetStateAfterFly();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
gFieldCallback = FieldCallback_FlyArrive;
DestroyTask(taskId);
}
}
static void FieldCallback_FlyArrive(void)
{
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_FlyIn, 0);
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
{
ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_WEST);
}
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
}
static void Task_FlyIn(u8 taskId)
{
struct Task * task;
task = &gTasks[taskId];
if (task->data[0] == 0)
{
if (gPaletteFade.active)
{
return;
}
FieldEffectStart(FLDEFF_FLY_IN);
task->data[0]++;
}
if (!FieldEffectActiveListContains(FLDEFF_FLY_IN))
{
ScriptContext2_Disable();
UnfreezeObjectEvents();
DestroyTask(taskId);
}
}
static void Task_FallWarpFieldEffect(u8 taskId);
static bool8 FallWarpEffect_1(struct Task * task);
static bool8 FallWarpEffect_2(struct Task * task);
static bool8 FallWarpEffect_3(struct Task * task);
static bool8 FallWarpEffect_4(struct Task * task);
static bool8 FallWarpEffect_5(struct Task * task);
static bool8 FallWarpEffect_6(struct Task * task);
static bool8 FallWarpEffect_7(struct Task * task);
static bool8 (*const sFallWarpEffectCBPtrs[])(struct Task * task) = {
FallWarpEffect_1,
FallWarpEffect_2,
FallWarpEffect_3,
FallWarpEffect_4,
FallWarpEffect_5,
FallWarpEffect_6,
FallWarpEffect_7
};
void FieldCB_FallWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
sub_8111CF0();
ScriptContext2_Enable();
FreezeObjectEvents();
CreateTask(Task_FallWarpFieldEffect, 0);
gFieldCallback = NULL;
}
static void Task_FallWarpFieldEffect(u8 taskId)
{
struct Task * task = &gTasks[taskId];
while (sFallWarpEffectCBPtrs[task->data[0]](task))
;
}
static bool8 FallWarpEffect_1(struct Task * task)
{
struct ObjectEvent * playerObject;
struct Sprite * playerSprite;
playerObject = &gObjectEvents[gPlayerAvatar.objectEventId];
playerSprite = &gSprites[gPlayerAvatar.spriteId];
CameraObjectReset2();
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
gPlayerAvatar.preventStep = TRUE;
ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
task->data[4] = playerSprite->subspriteMode;
playerObject->fixedPriority = TRUE;
playerSprite->oam.priority = 1;
playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
task->data[0]++;
return TRUE;
}
static bool8 FallWarpEffect_2(struct Task * task)
{
if (IsWeatherNotFadingIn())
{
task->data[0]++;
}
return FALSE;
}
static bool8 FallWarpEffect_3(struct Task * task)
{
struct Sprite * sprite;
s16 centerToCornerVecY;
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
task->data[1] = 1;
task->data[2] = 0;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
PlaySE(SE_RU_HYUU);
task->data[0]++;
return FALSE;
}
static bool8 FallWarpEffect_4(struct Task * task)
{
struct ObjectEvent * objectEvent;
struct Sprite * sprite;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.y += task->data[1];
if (task->data[1] < 8)
{
task->data[2] += task->data[1];
if (task->data[2] & 0xf)
{
task->data[1] <<= 1;
}
}
if (task->data[3] == 0 && sprite->pos2.y >= -16)
{
task->data[3]++;
objectEvent->fixedPriority = FALSE;
sprite->subspriteMode = task->data[4];
objectEvent->triggerGroundEffectsOnMove = TRUE;
}
if (sprite->pos2.y >= 0)
{
PlaySE(SE_W070);
objectEvent->triggerGroundEffectsOnStop = TRUE;
objectEvent->landingJump = TRUE;
sprite->pos2.y = 0;
task->data[0]++;
}
return FALSE;
}
static bool8 FallWarpEffect_5(struct Task * task)
{
task->data[0]++;
task->data[1] = 4;
task->data[2] = 0;
SetCameraPanningCallback(NULL);
return TRUE;
}
static bool8 FallWarpEffect_6(struct Task * task)
{
SetCameraPanning(0, task->data[1]);
task->data[1] = -task->data[1];
task->data[2]++;
if ((task->data[2] & 3) == 0)
{
task->data[1] >>= 1;
}
if (task->data[1] == 0)
{
task->data[0]++;
}
return FALSE;
}
static bool8 FallWarpEffect_7(struct Task * task)
{
s16 x, y;
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
CameraObjectReset1();
UnfreezeObjectEvents();
InstallCameraPanAheadCallback();
PlayerGetDestCoords(&x, &y);
// Seafoam Islands
if (sub_8055B38(MapGridGetMetatileBehaviorAt(x, y)) == TRUE)
{
VarSet(VAR_TEMP_1, 1);
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_SURFING);
HelpSystem_SetSomeVariable2(22);
}
DestroyTask(FindTaskIdByFunc(Task_FallWarpFieldEffect));
return FALSE;
}
static void Task_EscalatorWarpFieldEffect(u8 taskId);
static bool8 EscalatorWarpEffect_1(struct Task * task);
static bool8 EscalatorWarpEffect_2(struct Task * task);
static bool8 EscalatorWarpEffect_3(struct Task * task);
static bool8 EscalatorWarpEffect_4(struct Task * task);
static bool8 EscalatorWarpEffect_5(struct Task * task);
static bool8 EscalatorWarpEffect_6(struct Task * task);
static void Escalator_AnimatePlayerGoingDown(struct Task * task);
static void Escalator_AnimatePlayerGoingUp(struct Task * task);
static void Escalator_BeginFadeOutToNewMap(void);
static void Escalator_TransitionToWarpInEffect(void);
static void FieldCB_EscalatorWarpIn(void);
static void Task_EscalatorWarpInFieldEffect(u8 taskId);
static bool8 EscalatorWarpInEffect_1(struct Task * task);
static bool8 EscalatorWarpInEffect_2(struct Task * task);
static bool8 EscalatorWarpInEffect_3(struct Task * task);
static bool8 EscalatorWarpInEffect_4(struct Task * task);
static bool8 EscalatorWarpInEffect_5(struct Task * task);
static bool8 EscalatorWarpInEffect_6(struct Task * task);
static bool8 EscalatorWarpInEffect_7(struct Task * task);
static bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task * task) = {
EscalatorWarpEffect_1,
EscalatorWarpEffect_2,
EscalatorWarpEffect_3,
EscalatorWarpEffect_4,
EscalatorWarpEffect_5,
EscalatorWarpEffect_6
};
void StartEscalatorWarp(u8 metatileBehavior, u8 priority)
{
u8 taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority);
gTasks[taskId].data[1] = 0;
if (metatileBehavior == MB_UP_ESCALATOR)
gTasks[taskId].data[1] = 1;
}
static void Task_EscalatorWarpFieldEffect(u8 taskId)
{
struct Task * task = &gTasks[taskId];
while (sEscalatorWarpFieldEffectFuncs[task->data[0]](task))
;
}
static bool8 EscalatorWarpEffect_1(struct Task * task)
{
FreezeObjectEvents();
CameraObjectReset2();
StartEscalator(task->data[1]);
sub_81128BC(1);
task->data[0]++;
return FALSE;
}
static bool8 EscalatorWarpEffect_2(struct Task * task)
{
struct ObjectEvent * objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
task->data[0]++;
task->data[2] = 0;
task->data[3] = 0;
if ((u8)task->data[1] == 0)
{
task->data[0] = 4;
}
PlaySE(SE_ESUKA);
}
return FALSE;
}
static bool8 EscalatorWarpEffect_3(struct Task * task)
{
Escalator_AnimatePlayerGoingDown(task);
if (task->data[2] > 3)
{
Escalator_BeginFadeOutToNewMap();
task->data[0]++;
}
return FALSE;
}
static bool8 EscalatorWarpEffect_4(struct Task * task)
{
Escalator_AnimatePlayerGoingDown(task);
Escalator_TransitionToWarpInEffect();
return FALSE;
}
static bool8 EscalatorWarpEffect_5(struct Task * task)
{
Escalator_AnimatePlayerGoingUp(task);
if (task->data[2] > 3)
{
Escalator_BeginFadeOutToNewMap();
task->data[0]++;
}
return FALSE;
}
static bool8 EscalatorWarpEffect_6(struct Task * task)
{
Escalator_AnimatePlayerGoingUp(task);
Escalator_TransitionToWarpInEffect();
return FALSE;
}
static void Escalator_AnimatePlayerGoingDown(struct Task * task)
{
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[2]);
sprite->pos2.y = Sin(0x94, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
task->data[2]++;
}
}
static void Escalator_AnimatePlayerGoingUp(struct Task * task)
{
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[2]);
sprite->pos2.y = Sin(0x76, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
task->data[2]++;
}
}
static void Escalator_BeginFadeOutToNewMap(void)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
static void Escalator_TransitionToWarpInEffect(void)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
StopEscalator();
WarpIntoMap();
gFieldCallback = FieldCB_EscalatorWarpIn;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpFieldEffect));
}
}
static bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = {
EscalatorWarpInEffect_1,
EscalatorWarpInEffect_2,
EscalatorWarpInEffect_3,
EscalatorWarpInEffect_4,
EscalatorWarpInEffect_5,
EscalatorWarpInEffect_6,
EscalatorWarpInEffect_7
};
static void FieldCB_EscalatorWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
sub_8111CF0();
ScriptContext2_Enable();
FreezeObjectEvents();
CreateTask(Task_EscalatorWarpInFieldEffect, 0);
gFieldCallback = NULL;
}
static void Task_EscalatorWarpInFieldEffect(u8 taskId)
{
struct Task * task = &gTasks[taskId];
while (sEscalatorWarpInFieldEffectFuncs[task->data[0]](task))
;
}
static bool8 EscalatorWarpInEffect_1(struct Task * task)
{
struct ObjectEvent * objectEvent;
s16 x;
s16 y;
u8 behavior;
CameraObjectReset2();
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST));
PlayerGetDestCoords(&x, &y);
behavior = MapGridGetMetatileBehaviorAt(x, y);
task->data[0]++;
task->data[1] = 16;
if (behavior == MB_DOWN_ESCALATOR)
{
behavior = 1;
task->data[0] = 3;
} else
{
behavior = 0;
}
StartEscalator(behavior);
return TRUE;
}
static bool8 EscalatorWarpInEffect_2(struct Task * task)
{
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[1]);
sprite->pos2.y = Sin(0x94, task->data[1]);
task->data[0]++;
return FALSE;
}
static bool8 EscalatorWarpInEffect_3(struct Task * task)
{
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[1]);
sprite->pos2.y = Sin(0x94, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
task->data[1]--;
}
if (task->data[1] == 0)
{
sprite->pos2.x = 0;
sprite->pos2.y = 0;
task->data[0] = 5;
}
return FALSE;
}
static bool8 EscalatorWarpInEffect_4(struct Task * task)
{
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[1]);
sprite->pos2.y = Sin(0x76, task->data[1]);
task->data[0]++;
return FALSE;
}
static bool8 EscalatorWarpInEffect_5(struct Task * task)
{
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[1]);
sprite->pos2.y = Sin(0x76, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
task->data[1]--;
}
if (task->data[1] == 0)
{
sprite->pos2.x = 0;
sprite->pos2.y = 0;
task->data[0]++;
}
return FALSE;
}
static bool8 EscalatorWarpInEffect_6(struct Task * task)
{
if (IsEscalatorMoving())
{
return FALSE;
}
StopEscalator();
task->data[0]++;
return TRUE;
}
static bool8 EscalatorWarpInEffect_7(struct Task * task)
{
struct ObjectEvent * objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
CameraObjectReset1();
ScriptContext2_Disable();
UnfreezeObjectEvents();
ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST));
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpInFieldEffect));
sub_81128BC(2);
}
return FALSE;
}
static void Task_UseWaterfall(u8 taskId);
static bool8 waterfall_0_setup(struct Task * task, struct ObjectEvent * playerObj);
static bool8 waterfall_1_do_anim_probably(struct Task * task, struct ObjectEvent * playerObj);
static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct ObjectEvent * playerObj);
static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj);
static bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct ObjectEvent * playerObj);
static bool8 (*const sUseWaterfallFieldEffectFuncs[])(struct Task * task, struct ObjectEvent * playerObj) = {
waterfall_0_setup,
waterfall_1_do_anim_probably,
waterfall_2_wait_anim_finish_probably,
waterfall_3_move_player_probably,
waterfall_4_wait_player_move_probably
};
u32 FldEff_UseWaterfall(void)
{
u8 taskId = CreateTask(Task_UseWaterfall, 0xFF);
gTasks[taskId].data[1] = gFieldEffectArguments[0];
Task_UseWaterfall(taskId);
return 0;
}
static void Task_UseWaterfall(u8 taskId)
{
while (sUseWaterfallFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId]))
;
}
static bool8 waterfall_0_setup(struct Task * task, struct ObjectEvent * playerObj)
{
ScriptContext2_Enable();
gPlayerAvatar.preventStep = TRUE;
task->data[0]++;
return FALSE;
}
static bool8 waterfall_1_do_anim_probably(struct Task * task, struct ObjectEvent * playerObj)
{
ScriptContext2_Enable();
if (!ObjectEventIsMovementOverridden(playerObj))
{
ObjectEventClearHeldMovementIfFinished(playerObj);
gFieldEffectArguments[0] = task->data[1];
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->data[0]++;
}
return FALSE;
}
static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct ObjectEvent * playerObj)
{
if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
return FALSE;
task->data[0]++;
return TRUE;
}
static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj)
{
ObjectEventSetHeldMovement(playerObj, sub_8063F2C(DIR_NORTH));
task->data[0]++;
return FALSE;
}
static bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct ObjectEvent * playerObj)
{
if (!ObjectEventClearHeldMovementIfFinished(playerObj))
return FALSE;
if (MetatileBehavior_IsWaterfall(playerObj->mapobj_unk_1E))
{
task->data[0] = 3;
return TRUE;
}
ScriptContext2_Disable();
gPlayerAvatar.preventStep = FALSE;
DestroyTask(FindTaskIdByFunc(Task_UseWaterfall));
FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL);
return FALSE;
}
static void Task_Dive(u8 taskId);
static bool8 dive_1_lock(struct Task * task);
static bool8 dive_2_unknown(struct Task * task);
static bool8 dive_3_unknown(struct Task * task);
static bool8 (*const sDiveFieldEffectFuncPtrs[])(struct Task * task) = {
dive_1_lock,
dive_2_unknown,
dive_3_unknown
};
u32 FldEff_UseDive(void)
{
u8 taskId = CreateTask(Task_Dive, 0xFF);
gTasks[taskId].data[15] = gFieldEffectArguments[0];
gTasks[taskId].data[14] = gFieldEffectArguments[1];
Task_Dive(taskId);
return 0;
}
static void Task_Dive(u8 taskId)
{
while (sDiveFieldEffectFuncPtrs[gTasks[taskId].data[0]](&gTasks[taskId]))
;
}
static bool8 dive_1_lock(struct Task * task)
{
gPlayerAvatar.preventStep = TRUE;
task->data[0]++;
return FALSE;
}
static bool8 dive_2_unknown(struct Task * task)
{
ScriptContext2_Enable();
gFieldEffectArguments[0] = task->data[15];
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->data[0]++;
return FALSE;
}
static bool8 dive_3_unknown(struct Task * task)
{
struct MapPosition pos;
PlayerGetDestCoords(&pos.x, &pos.y);
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
dive_warp(&pos, gObjectEvents[gPlayerAvatar.objectEventId].mapobj_unk_1E);
DestroyTask(FindTaskIdByFunc(Task_Dive));
FieldEffectActiveListRemove(FLDEFF_USE_DIVE);
}
return FALSE;
}
static void Task_LavaridgeGymB1FWarp(u8 taskId);
static bool8 LavaridgeGymB1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGymB1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGymB1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGymB1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGymB1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGymB1FWarpEffect_6(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static void FieldCB_LavaridgeGymB1FWarpExit(void);
static void Task_LavaridgeGymB1FWarpExit(u8 taskId);
static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
LavaridgeGymB1FWarpEffect_1,
LavaridgeGymB1FWarpEffect_2,
LavaridgeGymB1FWarpEffect_3,
LavaridgeGymB1FWarpEffect_4,
LavaridgeGymB1FWarpEffect_5,
LavaridgeGymB1FWarpEffect_6
};
void StartLavaridgeGymB1FWarp(u8 priority)
{
CreateTask(Task_LavaridgeGymB1FWarp, priority);
}
static void Task_LavaridgeGymB1FWarp(u8 taskId)
{
while (sLavaridgeGymB1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
static bool8 LavaridgeGymB1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
FreezeObjectEvents();
CameraObjectReset2();
SetCameraPanningCallback(NULL);
gPlayerAvatar.preventStep = TRUE;
objectEvent->fixedPriority = TRUE;
task->data[1] = 1;
task->data[0]++;
return TRUE;
}
static bool8 LavaridgeGymB1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
SetCameraPanning(0, task->data[1]);
task->data[1] = -task->data[1];
task->data[2]++;
if (task->data[2] > 7)
{
task->data[2] = 0;
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
sprite->pos2.y = 0;
task->data[3] = 1;
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP);
PlaySE(SE_W153);
task->data[0]++;
return TRUE;
}
static bool8 LavaridgeGymB1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
s16 centerToCornerVecY;
SetCameraPanning(0, task->data[1]);
if (task->data[1] = -task->data[1], ++task->data[2] <= 17)
{
if (!(task->data[2] & 1) && (task->data[1] <= 3))
{
task->data[1] <<= 1;
}
} else if (!(task->data[2] & 4) && (task->data[1] > 0))
{
task->data[1] >>= 1;
}
if (task->data[2] > 6)
{
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
if (sprite->pos2.y > -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY))
{
sprite->pos2.y -= task->data[3];
if (task->data[3] <= 7)
{
task->data[3]++;
}
} else
{
task->data[4] = 1;
}
}
if (task->data[5] == 0 && sprite->pos2.y < -0x10)
{
task->data[5]++;
objectEvent->fixedPriority = TRUE;
sprite->oam.priority = 1;
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
if (task->data[1] == 0 && task->data[4] != 0)
{
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
task->data[0]++;
return FALSE;
}
static bool8 LavaridgeGymB1FWarpEffect_6(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
WarpIntoMap();
gFieldCallback = FieldCB_LavaridgeGymB1FWarpExit;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarp));
}
return FALSE;
}
static bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
LavaridgeGymB1FWarpExitEffect_1,
LavaridgeGymB1FWarpExitEffect_2,
LavaridgeGymB1FWarpExitEffect_3,
LavaridgeGymB1FWarpExitEffect_4
};
static void FieldCB_LavaridgeGymB1FWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
sub_8111CF0();
ScriptContext2_Enable();
gFieldCallback = NULL;
CreateTask(Task_LavaridgeGymB1FWarpExit, 0);
}
static void Task_LavaridgeGymB1FWarpExit(u8 taskId)
{
while (sLavaridgeGymB1FWarpExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
CameraObjectReset2();
FreezeObjectEvents();
gPlayerAvatar.preventStep = TRUE;
objectEvent->invisible = TRUE;
task->data[0]++;
return FALSE;
}
static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (IsWeatherNotFadingIn())
{
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
sprite = &gSprites[task->data[1]];
if (sprite->animCmdIndex > 1)
{
task->data[0]++;
objectEvent->invisible = FALSE;
CameraObjectReset1();
PlaySE(SE_W091);
ObjectEventSetHeldMovement(objectEvent, sub_8064194(DIR_EAST));
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarpExit));
}
return FALSE;
}
static void Task_LavaridgeGym1FWarp(u8 taskId);
static bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGym1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGym1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
static bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
LavaridgeGym1FWarpEffect_1,
LavaridgeGym1FWarpEffect_2,
LavaridgeGym1FWarpEffect_3,
LavaridgeGym1FWarpEffect_4,
LavaridgeGym1FWarpEffect_5
};
// For the ash puff effect when warping off the B1F ash tiles
u8 FldEff_LavaridgeGymWarp(void)
{
u8 spriteId;
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = TRUE;
return spriteId;
}
void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite)
{
if (sprite->animEnded)
{
FieldEffectStop(sprite, FLDEFF_LAVARIDGE_GYM_WARP);
}
}
void StartLavaridgeGym1FWarp(u8 priority)
{
CreateTask(Task_LavaridgeGym1FWarp, priority);
}
static void Task_LavaridgeGym1FWarp(u8 taskId)
{
while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
static bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
FreezeObjectEvents();
CameraObjectReset2();
gPlayerAvatar.preventStep = TRUE;
objectEvent->fixedPriority = TRUE;
task->data[0]++;
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
if (task->data[1] > 3)
{
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->data[0]++;
} else
{
task->data[1]++;
ObjectEventSetHeldMovement(objectEvent, GetStepInPlaceDelay4AnimId(objectEvent->facingDirection));
PlaySE(SE_FU_ZUZUZU);
}
}
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (gSprites[task->data[1]].animCmdIndex == 2)
{
objectEvent->invisible = TRUE;
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
WarpIntoMap();
gFieldCallback = FieldCB_FallWarpExit;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGym1FWarp));
}
return FALSE;
}
u8 FldEff_PopOutOfAsh(void)
{
u8 spriteId;
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = TRUE;
return spriteId;
}
void SpriteCB_PopOutOfAsh(struct Sprite * sprite)
{
if (sprite->animEnded)
{
FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH);
}
}
static void Task_DoEscapeRopeFieldEffect(u8 taskId);
static void EscapeRopeFieldEffect_Step0(struct Task * task);
static void EscapeRopeFieldEffect_Step1(struct Task * task);
static u8 sub_808576C(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p);
static bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p);
static void FieldCallback_EscapeRopeExit(void);
static void Task_DoEscapeRopeExitFieldEffect(u8 taskId);
static void EscapeRopeExitFieldEffect_Step0(struct Task * task);
static void EscapeRopeExitFieldEffect_Step1(struct Task * task);
static void (*const gEscapeRopeFieldEffectFuncs[])(struct Task * task) = {
EscapeRopeFieldEffect_Step0,
EscapeRopeFieldEffect_Step1
};
void StartEscapeRopeFieldEffect(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
CreateTask(Task_DoEscapeRopeFieldEffect, 80);
}
static void Task_DoEscapeRopeFieldEffect(u8 taskId)
{
gEscapeRopeFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void EscapeRopeFieldEffect_Step0(struct Task * task)
{
task->data[0]++;
task->data[13] = 64;
task->data[14] = GetPlayerFacingDirection();
task->data[15] = 0;
}
static void EscapeRopeFieldEffect_Step1(struct Task * task)
{
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
s16 *data = task->data;
sub_808576C(playerObj, &task->data[1], &task->data[2]);
if (data[3] < 60)
{
data[3]++;
if (data[3] == 20)
{
PlaySE(SE_TK_WARPIN);
}
}
else if (data[4] == 0 && !sub_80857F0(playerObj, &task->data[5], &task->data[6]))
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
data[4] = 1;
}
if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE)
{
ObjectEventSetDirection(playerObj, task->data[15]);
sub_80555E0();
WarpIntoMap();
gFieldCallback = FieldCallback_EscapeRopeExit;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeFieldEffect));
}
}
static const u8 sUnknown_83CC0E8[] = {
[DIR_NONE] = DIR_SOUTH,
[DIR_SOUTH] = DIR_WEST,
[DIR_WEST] = DIR_NORTH,
[DIR_NORTH] = DIR_EAST,
[DIR_EAST] = DIR_SOUTH,
};
static u8 sub_808576C(struct ObjectEvent * playerObj, s16 *delay_p, s16 *stage_p)
{
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
{
if (*delay_p != 0 && --(*delay_p) != 0)
return playerObj->facingDirection;
ObjectEventSetHeldMovement(playerObj, GetFaceDirectionMovementAction(sUnknown_83CC0E8[playerObj->facingDirection]));
if (*stage_p < 12)
(*stage_p)++;
*delay_p = 12 >> (*stage_p); // 12 >> 4 = 0
return sUnknown_83CC0E8[playerObj->facingDirection];
}
return playerObj->facingDirection;
}
static bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p)
{
struct Sprite * sprite = &gSprites[playerObj->spriteId];
switch (*state_p)
{
case 0:
CameraObjectReset2();
(*state_p)++;
// fallthrough
case 1:
sprite->pos2.y -= 8;
(*y_p) -= 8;
if (*y_p <= -16)
{
playerObj->fixedPriority = TRUE;
sprite->oam.priority = 1;
sprite->subpriority = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
(*state_p)++;
}
break;
case 2:
sprite->pos2.y -= 8;
(*y_p) -= 8;
if (*y_p <= -88)
{
(*state_p)++;
return FALSE;
}
break;
case 3:
return FALSE;
}
return TRUE;
}
static void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = {
EscapeRopeExitFieldEffect_Step0,
EscapeRopeExitFieldEffect_Step1
};
static bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p, s16 *priority_p, s16 *subpriority_p, s16 *subspriteMode_p)
{
struct Sprite * sprite = &gSprites[playerObj->spriteId];
switch (*state_p)
{
case 0:
CameraObjectReset2();
*y_p = -88;
sprite->pos2.y -= 88;
*priority_p = sprite->oam.priority;
*subpriority_p = sprite->subpriority;
*subspriteMode_p = sprite->subspriteMode;
playerObj->fixedPriority = TRUE;
sprite->oam.priority = 1;
sprite->subpriority = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
(*state_p)++;
// fallthrough
case 1:
sprite->pos2.y += 4;
(*y_p) += 4;
if (*y_p >= -16)
{
sprite->oam.priority = *priority_p;
sprite->subpriority = *subpriority_p;
sprite->subspriteMode = *subspriteMode_p;
(*state_p)++;
}
break;
case 2:
sprite->pos2.y += 4;
(*y_p) += 4;
if (*y_p >= 0)
{
PlaySE(SE_TK_KASYA);
CameraObjectReset1();
(*state_p)++;
return FALSE;
}
break;
case 3:
return FALSE;
}
return TRUE;
}
static void FieldCallback_EscapeRopeExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
sub_8111CF0();
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
CreateTask(Task_DoEscapeRopeExitFieldEffect, 0);
}
static void Task_DoEscapeRopeExitFieldEffect(u8 taskId)
{
sEscapeRopeExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void EscapeRopeExitFieldEffect_Step0(struct Task * task)
{
if (IsWeatherNotFadingIn())
{
PlaySE(SE_TK_WARPOUT);
task->data[15] = GetPlayerFacingDirection();
task->data[0]++;
}
}
static void EscapeRopeExitFieldEffect_Step1(struct Task * task)
{
s16 *data = task->data;
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
bool32 finished = sub_80858A4(playerObj, &data[1], &data[2], &data[3], &data[4], &data[5]);
playerObj->invisible = FALSE;
if (data[6] < 8)
data[6]++;
else if (data[7] == 0)
{
data[6]++;
data[8] = sub_808576C(playerObj, &data[9], &data[10]);
if (data[6] >= 50 && data[8] == data[15])
data[7] = 1;
}
if (!finished && data[8] == data[15] && ObjectEventCheckHeldMovementStatus(playerObj) == TRUE)
{
playerObj->invisible = FALSE;
playerObj->fixedPriority = FALSE;
ScriptContext2_Disable();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeExitFieldEffect));
}
}
static void Task_DoTeleportFieldEffect(u8 taskId);
static void TeleportFieldEffectTask1(struct Task * task);
static void TeleportFieldEffectTask2(struct Task * task);
static void TeleportFieldEffectTask3(struct Task * task);
static void TeleportFieldEffectTask4(struct Task * task);
static void FieldCallback_TeleportIn(void);
static void Task_DoTeleportInFieldEffect(u8 taskId);
static void TeleportInFieldEffectTask1(struct Task * task);
static void TeleportInFieldEffectTask2(struct Task * task);
static void TeleportInFieldEffectTask3(struct Task * task);
static void (*const sTeleportEffectFuncs[])(struct Task * ) = {
TeleportFieldEffectTask1,
TeleportFieldEffectTask2,
TeleportFieldEffectTask3,
TeleportFieldEffectTask4
};
void CreateTeleportFieldEffectTask(void)
{
CreateTask(Task_DoTeleportFieldEffect, 0);
}
static void Task_DoTeleportFieldEffect(u8 taskId)
{
sTeleportEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void TeleportFieldEffectTask1(struct Task * task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
CameraObjectReset2();
task->data[15] = GetPlayerFacingDirection();
task->data[0]++;
}
static void TeleportFieldEffectTask2(struct Task * task)
{
u8 spinDirections[5] = {
[DIR_NONE] = DIR_SOUTH,
[DIR_SOUTH] = DIR_WEST,
[DIR_WEST] = DIR_NORTH,
[DIR_NORTH] = DIR_EAST,
[DIR_EAST] = DIR_SOUTH
};
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->data[1] == 0 || (--task->data[1]) == 0)
{
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
task->data[1] = 8;
task->data[2]++;
}
if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection)
{
task->data[0]++;
task->data[1] = 4;
task->data[2] = 8;
task->data[3] = 1;
PlaySE(SE_TK_WARPIN);
}
}
static void TeleportFieldEffectTask3(struct Task * task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId];
if ((--task->data[1]) <= 0)
{
task->data[1] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
sprite->pos1.y -= task->data[3];
task->data[4] += task->data[3];
if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8))
{
task->data[3] <<= 1;
}
if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != SUBSPRITES_OFF))
{
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
if (task->data[4] >= 0xa8)
{
task->data[0]++;
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
}
static void TeleportFieldEffectTask4(struct Task * task)
{
if (!gPaletteFade.active)
{
if (BGMusicStopped() == TRUE)
{
copy_saved_warp3_bank_and_enter_x_to_warp1();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
gFieldCallback = FieldCallback_TeleportIn;
DestroyTask(FindTaskIdByFunc(Task_DoTeleportFieldEffect));
}
}
}
static void (*const sTeleportInEffectFuncs[])(struct Task * ) = {
TeleportInFieldEffectTask1,
TeleportInFieldEffectTask2,
TeleportInFieldEffectTask3
};
static void FieldCallback_TeleportIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
sub_8111CF0();
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
CameraObjectReset2();
CreateTask(Task_DoTeleportInFieldEffect, 0);
}
static void Task_DoTeleportInFieldEffect(u8 taskId)
{
sTeleportInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void TeleportInFieldEffectTask1(struct Task * task)
{
struct Sprite * sprite;
s16 centerToCornerVecY;
if (IsWeatherNotFadingIn())
{
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
task->data[0]++;
task->data[1] = 8;
task->data[2] = 1;
task->data[14] = sprite->subspriteMode;
task->data[15] = GetPlayerFacingDirection();
PlaySE(SE_TK_WARPIN);
}
}
static void TeleportInFieldEffectTask2(struct Task * task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId];
if ((sprite->pos2.y += task->data[1]) >= -8)
{
if (task->data[13] == 0)
{
task->data[13]++;
objectEvent->triggerGroundEffectsOnMove = TRUE;
sprite->subspriteMode = task->data[14];
}
} else
{
sprite->oam.priority = 1;
if (sprite->subspriteMode != SUBSPRITES_OFF)
{
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
}
if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1))
{
task->data[1]--;
}
if ((--task->data[2]) == 0)
{
task->data[2] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
if (sprite->pos2.y >= 0)
{
sprite->pos2.y = 0;
task->data[0]++;
task->data[1] = 1;
task->data[2] = 0;
}
}
static void TeleportInFieldEffectTask3(struct Task * task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if ((--task->data[1]) == 0)
{
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
task->data[1] = 8;
if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection)
{
ScriptContext2_Disable();
CameraObjectReset1();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(Task_DoTeleportInFieldEffect));
}
}
}
static void Task_ShowMon_Outdoors(u8 taskId);
static void ShowMonEffect_Outdoors_1(struct Task * task);
static void ShowMonEffect_Outdoors_2(struct Task * task);
static void ShowMonEffect_Outdoors_3(struct Task * task);
static void ShowMonEffect_Outdoors_4(struct Task * task);
static void ShowMonEffect_Outdoors_5(struct Task * task);
static void ShowMonEffect_Outdoors_6(struct Task * task);
static void ShowMonEffect_Outdoors_7(struct Task * task);
static void VBlankCB_ShowMonEffect_Outdoors(void);
static void LoadFieldMoveStreaksTilemapToVram(u16 screenbase);
static void Task_ShowMon_Indoors(u8 taskId);
static void ShowMonEffect_Indoors_1(struct Task * task);
static void ShowMonEffect_Indoors_2(struct Task * task);
static void ShowMonEffect_Indoors_3(struct Task * task);
static void ShowMonEffect_Indoors_4(struct Task * task);
static void ShowMonEffect_Indoors_5(struct Task * task);
static void ShowMonEffect_Indoors_6(struct Task * task);
static void ShowMonEffect_Indoors_7(struct Task * task);
static void VBlankCB_ShowMonEffect_Indoors(void);
static void sub_8086728(struct Task * task);
static bool8 sub_8086738(struct Task * task);
static bool8 sub_80867F0(struct Task * task);
static u8 sub_8086860(u32 species, u32 otId, u32 personality);
static void sub_80868C0(struct Sprite * sprite);
static void sub_8086904(struct Sprite * sprite);
static void sub_8086920(struct Sprite * sprite);
static void (*const sShowMonOutdoorsEffectFuncs[])(struct Task * task) = {
ShowMonEffect_Outdoors_1,
ShowMonEffect_Outdoors_2,
ShowMonEffect_Outdoors_3,
ShowMonEffect_Outdoors_4,
ShowMonEffect_Outdoors_5,
ShowMonEffect_Outdoors_6,
ShowMonEffect_Outdoors_7
};
u32 FldEff_FieldMoveShowMon(void)
{
u8 taskId;
if (IsMapTypeOutdoors(GetCurrentMapType()) == TRUE)
taskId = CreateTask(Task_ShowMon_Outdoors, 0xFF);
else
taskId = CreateTask(Task_ShowMon_Indoors, 0xFF);
gTasks[taskId].data[15] = sub_8086860(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
return 0;
}
u32 FldEff_FieldMoveShowMonInit(void)
{
u32 r6 = gFieldEffectArguments[0] & 0x80000000;
u8 partyIdx = gFieldEffectArguments[0];
gFieldEffectArguments[0] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES);
gFieldEffectArguments[1] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_OT_ID);
gFieldEffectArguments[2] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY);
gFieldEffectArguments[0] |= r6;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
return 0;
}
static void Task_ShowMon_Outdoors(u8 taskId)
{
sShowMonOutdoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void ShowMonEffect_Outdoors_1(struct Task * task)
{
task->data[11] = GetGpuReg(REG_OFFSET_WININ);
task->data[12] = GetGpuReg(REG_OFFSET_WINOUT);
StoreWordInTwoHalfwords((u16*)&task->data[13], (u32)gMain.vblankCallback);
task->data[1] = WIN_RANGE(0xF0, 0xF1);
task->data[2] = WIN_RANGE(0x50, 0x51);
task->data[3] = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
task->data[4] = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
SetVBlankCallback(VBlankCB_ShowMonEffect_Outdoors);
task->data[0]++;
}
static void ShowMonEffect_Outdoors_2(struct Task * task)
{
u16 charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14);
u16 screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11);
CpuCopy16(sFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x200);
CpuFill32(0, (void *)(VRAM + screenbase), 0x800);
LoadPalette(sFieldMoveStreaksPalette, 0xf0, 0x20);
LoadFieldMoveStreaksTilemapToVram(screenbase);
task->data[0]++;
}
static void ShowMonEffect_Outdoors_3(struct Task * task)
{
s16 win0h_lo;
s16 win0v_lo;
s16 win0v_hi;
task->data[5] -= 16;
win0h_lo = ((u16)task->data[1] >> 8);
win0v_lo = ((u16)task->data[2] >> 8);
win0v_hi = ((u16)task->data[2] & 0xff);
win0h_lo -= 16;
win0v_lo -= 2;
win0v_hi += 2;
if (win0h_lo < 0)
{
win0h_lo = 0;
}
if (win0v_lo < 0x28)
{
win0v_lo = 0x28;
}
if (win0v_hi > 0x78)
{
win0v_hi = 0x78;
}
task->data[1] = WIN_RANGE(win0h_lo, task->data[1] & 0xff);
task->data[2] = WIN_RANGE(win0v_lo, win0v_hi);
if (win0h_lo == 0 && win0v_lo == 0x28 && win0v_hi == 0x78)
{
gSprites[task->data[15]].callback = sub_80868C0;
task->data[0]++;
}
}
static void ShowMonEffect_Outdoors_4(struct Task * task)
{
task->data[5] -= 16;
if (gSprites[task->data[15]].data[7])
{
task->data[0]++;
}
}
static void ShowMonEffect_Outdoors_5(struct Task * task)
{
s16 win0v_lo;
s16 win0v_hi;
task->data[5] -= 16;
win0v_lo = (task->data[2] >> 8);
win0v_hi = (task->data[2] & 0xff);
win0v_lo += 6;
win0v_hi -= 6;
if (win0v_lo > 0x50)
{
win0v_lo = 0x50;
}
if (win0v_hi < 0x51)
{
win0v_hi = 0x51;
}
task->data[2] = WIN_RANGE(win0v_lo, win0v_hi);
if (win0v_lo == 0x50 && win0v_hi == 0x51)
{
task->data[0]++;
}
}
static void ShowMonEffect_Outdoors_6(struct Task * task)
{
u16 bg0cnt = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11;
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
task->data[1] = WIN_RANGE(0x00, 0xf1);
task->data[2] = WIN_RANGE(0x00, 0xa1);
task->data[3] = task->data[11];
task->data[4] = task->data[12];
task->data[0]++;
}
static void ShowMonEffect_Outdoors_7(struct Task * task)
{
IntrCallback callback;
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&callback);
SetVBlankCallback(callback);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
Menu_LoadStdPal();
FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
DestroyTask(FindTaskIdByFunc(Task_ShowMon_Outdoors));
}
static void VBlankCB_ShowMonEffect_Outdoors(void)
{
IntrCallback callback;
struct Task * task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Outdoors)];
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&callback);
callback();
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[5]);
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[6]);
}
static void LoadFieldMoveStreaksTilemapToVram(u16 screenbase)
{
u16 i;
u16 *dest;
dest = (u16 *)(VRAM + (10 * 32) + screenbase);
for (i = 0; i < (10 * 32); i++, dest++)
{
*dest = sFieldMoveStreaksTilemap[i] | METATILE_ELEVATION_MASK;
}
}
static void (*const sShowMonIndoorsEffectFuncs[])(struct Task * ) = {
ShowMonEffect_Indoors_1,
ShowMonEffect_Indoors_2,
ShowMonEffect_Indoors_3,
ShowMonEffect_Indoors_4,
ShowMonEffect_Indoors_5,
ShowMonEffect_Indoors_6,
ShowMonEffect_Indoors_7
};
static void Task_ShowMon_Indoors(u8 taskId)
{
sShowMonIndoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void ShowMonEffect_Indoors_1(struct Task * task)
{
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback);
SetVBlankCallback(VBlankCB_ShowMonEffect_Indoors);
task->data[0]++;
}
static void ShowMonEffect_Indoors_2(struct Task * task)
{
u16 charbase;
u16 screenbase;
charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14);
screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11);
task->data[12] = screenbase;
CpuCopy16(sDarknessFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x80);
CpuFill32(0, (void *)(VRAM + screenbase), 0x800);
LoadPalette(sDarknessFieldMoveStreaksPalette, 0xf0, 0x20);
task->data[0]++;
}
static void ShowMonEffect_Indoors_3(struct Task * task)
{
if (sub_8086738(task))
{
task->data[5] = GetGpuReg(REG_OFFSET_WININ);
SetGpuReg(REG_OFFSET_WININ, (task->data[5] & 0xFF) | WININ_WIN1_BG0 | WININ_WIN1_OBJ);
SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0x00, 0xf0));
SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0x28, 0x78));
gSprites[task->data[15]].callback = sub_80868C0;
task->data[0]++;
}
sub_8086728(task);
}
static void ShowMonEffect_Indoors_4(struct Task * task)
{
sub_8086728(task);
if (gSprites[task->data[15]].data[7])
{
task->data[0]++;
}
}
static void ShowMonEffect_Indoors_5(struct Task * task)
{
sub_8086728(task);
task->data[3] = task->data[1] & 7;
task->data[4] = 0;
SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0xff, 0xff));
SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0xff, 0xff));
SetGpuReg(REG_OFFSET_WININ, task->data[5]);
task->data[0]++;
}
static void ShowMonEffect_Indoors_6(struct Task * task)
{
sub_8086728(task);
if (sub_80867F0(task))
{
task->data[0]++;
}
}
static void ShowMonEffect_Indoors_7(struct Task * task)
{
IntrCallback intrCallback;
u16 charbase;
charbase = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11;
CpuFill32(0, (void *)VRAM + charbase, 0x800);
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&intrCallback);
SetVBlankCallback(intrCallback);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
Menu_LoadStdPal();
FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
DestroyTask(FindTaskIdByFunc(Task_ShowMon_Indoors));
}
static void VBlankCB_ShowMonEffect_Indoors(void)
{
IntrCallback intrCallback;
struct Task * task;
task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Indoors)];
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (uintptr_t *)&intrCallback);
intrCallback();
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
}
static void sub_8086728(struct Task * task)
{
task->data[1] -= 16;
task->data[3] += 16;
}
static bool8 sub_8086738(struct Task * task)
{
u16 i;
u16 srcOffs;
u16 dstOffs;
u16 *dest;
if (task->data[4] >= 32)
{
return TRUE;
}
dstOffs = (task->data[3] >> 3) & 0x1f;
if (dstOffs >= task->data[4])
{
dstOffs = (32 - dstOffs) & 0x1f;
srcOffs = (32 - task->data[4]) & 0x1f;
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
dest[dstOffs + i * 32] = sDarknessFieldMoveStreaksTilemap[srcOffs + i * 32];
dest[dstOffs + i * 32] |= 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] = sDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000;
}
task->data[4] += 2;
}
return FALSE;
}
static bool8 sub_80867F0(struct Task * task)
{
u16 i;
u16 dstOffs;
u16 *dest;
if (task->data[4] >= 32)
{
return TRUE;
}
dstOffs = task->data[3] >> 3;
if (dstOffs >= task->data[4])
{
dstOffs = (task->data[1] >> 3) & 0x1f;
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
dest[dstOffs + i * 32] = 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000;
}
task->data[4] += 2;
}
return FALSE;
}
static u8 sub_8086860(u32 species, u32 otId, u32 personality)
{
bool16 playCry;
u8 monSprite;
struct Sprite * sprite;
playCry = (species & 0x80000000) >> 16;
species &= 0x7fffffff;
monSprite = CreateMonSprite_FieldMove(species, otId, personality, 0x140, 0x50, 0);
sprite = &gSprites[monSprite];
sprite->callback = SpriteCallbackDummy;
sprite->oam.priority = 0;
sprite->data[0] = species;
sprite->data[6] = playCry;
return monSprite;
}
static void sub_80868C0(struct Sprite * sprite)
{
if ((sprite->pos1.x -= 20) <= 0x78)
{
sprite->pos1.x = 0x78;
sprite->data[1] = 30;
sprite->callback = sub_8086904;
if (sprite->data[6])
{
PlayCry2(sprite->data[0], 0, 0x7d, 0xa);
}
else
{
PlayCry1(sprite->data[0], 0);
}
}
}
static void sub_8086904(struct Sprite * sprite)
{
if ((--sprite->data[1]) == 0)
{
sprite->callback = sub_8086920;
}
}
static void sub_8086920(struct Sprite * sprite)
{
if (sprite->pos1.x < -0x40)
{
sprite->data[7] = 1;
}
else
{
sprite->pos1.x -= 20;
}
}
static void Task_FldEffUseSurf(u8 taskId);
static void UseSurfEffect_1(struct Task * task);
static void UseSurfEffect_2(struct Task * task);
static void UseSurfEffect_3(struct Task * task);
static void UseSurfEffect_4(struct Task * task);
static void UseSurfEffect_5(struct Task * task);
static void (*const sUseSurfEffectFuncs[])(struct Task * ) = {
UseSurfEffect_1,
UseSurfEffect_2,
UseSurfEffect_3,
UseSurfEffect_4,
UseSurfEffect_5,
};
u8 FldEff_UseSurf(void)
{
u8 taskId = CreateTask(Task_FldEffUseSurf, 0xff);
gTasks[taskId].data[15] = gFieldEffectArguments[0];
sav1_reset_battle_music_maybe();
if (sub_8056124(MUS_NAMINORI))
Overworld_ChangeMusicTo(MUS_NAMINORI);
return FALSE;
}
static void Task_FldEffUseSurf(u8 taskId)
{
sUseSurfEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void UseSurfEffect_1(struct Task * task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(8);
PlayerGetDestCoords(&task->data[1], &task->data[2]);
MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].placeholder18, &task->data[1], &task->data[2]);
task->data[0]++;
}
static void UseSurfEffect_2(struct Task * task)
{
struct ObjectEvent * objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
sub_805CB70();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->data[0]++;
}
}
static void UseSurfEffect_3(struct Task * task)
{
struct ObjectEvent * objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventCheckHeldMovementStatus(objectEvent))
{
gFieldEffectArguments[0] = task->data[15] | 0x80000000;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->data[0]++;
}
}
static void UseSurfEffect_4(struct Task * task)
{
struct ObjectEvent * objectEvent;
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
ObjectEventClearHeldMovementIfFinished(objectEvent);
ObjectEventSetHeldMovement(objectEvent, sub_80641C0(objectEvent->placeholder18));
gFieldEffectArguments[0] = task->data[1];
gFieldEffectArguments[1] = task->data[2];
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
objectEvent->mapobj_unk_1A = FieldEffectStart(FLDEFF_SURF_BLOB);
task->data[0]++;
}
}
static void UseSurfEffect_5(struct Task * task)
{
struct ObjectEvent * objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
gPlayerAvatar.preventStep = FALSE;
gPlayerAvatar.flags &= 0xdf;
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->placeholder18));
sub_80DC44C(objectEvent->mapobj_unk_1A, 1);
UnfreezeObjectEvents();
ScriptContext2_Disable();
FieldEffectActiveListRemove(FLDEFF_USE_SURF);
DestroyTask(FindTaskIdByFunc(Task_FldEffUseSurf));
HelpSystem_SetSomeVariable2(22);
}
}
static void Task_FldEffUseVsSeeker(u8 taskId);
static void UseVsSeekerEffect_1(struct Task * task);
static void UseVsSeekerEffect_2(struct Task * task);
static void UseVsSeekerEffect_3(struct Task * task);
static void UseVsSeekerEffect_4(struct Task * task);
static void (*const sUseVsSeekerEffectFuncs[])(struct Task * task) = {
UseVsSeekerEffect_1,
UseVsSeekerEffect_2,
UseVsSeekerEffect_3,
UseVsSeekerEffect_4
};
u32 FldEff_UseVsSeeker(void)
{
if (gQuestLogState == QL_STATE_1)
sub_811278C(8, 89);
CreateTask(Task_FldEffUseVsSeeker, 0xFF);
return 0;
}
static void Task_FldEffUseVsSeeker(u8 taskId)
{
sUseVsSeekerEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void UseVsSeekerEffect_1(struct Task * task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
gPlayerAvatar.preventStep = TRUE;
task->data[0]++;
}
static void UseVsSeekerEffect_2(struct Task * task)
{
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
{
sub_805CBE8();
ObjectEventSetHeldMovement(playerObj, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->data[0]++;
}
}
static void UseVsSeekerEffect_3(struct Task * task)
{
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(playerObj))
{
if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_ACRO_BIKE | PLAYER_AVATAR_FLAG_MACH_BIKE))
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(1));
else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(2));
else
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(0));
ObjectEventForceSetSpecialAnim(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection));
task->data[0]++;
}
}
static void UseVsSeekerEffect_4(struct Task * task)
{
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(playerObj))
{
gPlayerAvatar.preventStep = FALSE;
FieldEffectActiveListRemove(FLDEFF_USE_VS_SEEKER);
DestroyTask(FindTaskIdByFunc(Task_FldEffUseVsSeeker));
}
}
static void sub_8086D94(struct Sprite * sprite);
u8 FldEff_NpcFlyOut(void)
{
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1);
struct Sprite * sprite = &gSprites[spriteId];
sprite->oam.paletteNum = 0;
sprite->oam.priority = 1;
sprite->callback = sub_8086D94;
sprite->data[1] = gFieldEffectArguments[0];
PlaySE(SE_W019);
return spriteId;
}
static void sub_8086D94(struct Sprite * sprite)
{
struct Sprite * npcSprite;
sprite->pos2.x = Cos(sprite->data[2], 0x8c);
sprite->pos2.y = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
if (sprite->data[0])
{
npcSprite = &gSprites[sprite->data[1]];
npcSprite->coordOffsetEnabled = FALSE;
npcSprite->pos1.x = sprite->pos1.x + sprite->pos2.x;
npcSprite->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
npcSprite->pos2.x = 0;
npcSprite->pos2.y = 0;
}
if (sprite->data[2] >= 0x80)
{
FieldEffectStop(sprite, FLDEFF_NPCFLY_OUT);
}
}
static void Task_UseFly(u8 taskId);
static void UseFlyEffect_1(struct Task * task);
static void UseFlyEffect_2(struct Task * task);
static void UseFlyEffect_3(struct Task * task);
static void UseFlyEffect_4(struct Task * task);
static void UseFlyEffect_5(struct Task * task);
static void UseFlyEffect_6(struct Task * task);
static void UseFlyEffect_7(struct Task * task);
static void UseFlyEffect_8(struct Task * task);
static void UseFlyEffect_9(struct Task * task);
static u8 sub_8087168(void);
static bool8 sub_80871AC(u8 flyBlobSpriteId);
static void sub_80871C8(u8 flyBlobSpriteId);
static void sub_8087204(u8 flyBlobSpriteId, u8 playerSpriteId);
static void sub_8087220(struct Sprite * sprite);
static void sub_80872F0(struct Sprite * sprite);
static void sub_80877FC(struct Sprite * sprite, u8 affineAnimId);
static void sub_8087828(struct Sprite * sprite);
static void (*const sUseFlyEffectFuncs[])(struct Task * ) = {
UseFlyEffect_1,
UseFlyEffect_2,
UseFlyEffect_3,
UseFlyEffect_4,
UseFlyEffect_5,
UseFlyEffect_6,
UseFlyEffect_7,
UseFlyEffect_8,
UseFlyEffect_9
};
u8 FldEff_UseFly(void)
{
u8 taskId = CreateTask(Task_UseFly, 0xfe);
gTasks[taskId].data[1] = gFieldEffectArguments[0];
return 0;
}
static void Task_UseFly(u8 taskId)
{
sUseFlyEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void UseFlyEffect_1(struct Task * task)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->data[15] = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(1);
sub_805CB70();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->data[0]++;
}
}
static void UseFlyEffect_2(struct Task * task)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->data[0]++;
gFieldEffectArguments[0] = task->data[1];
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
}
}
static void UseFlyEffect_3(struct Task * task)
{
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->data[15] & 0x08)
{
sub_80DC44C(objectEvent->mapobj_unk_1A, 2);
sub_80DC478(objectEvent->mapobj_unk_1A, 0);
}
task->data[1] = sub_8087168();
task->data[0]++;
}
}
static void UseFlyEffect_4(struct Task * task)
{
if (sub_80871AC(task->data[1]))
{
task->data[0]++;
task->data[2] = 16;
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], MOVEMENT_ACTION_FACE_LEFT);
}
}
static void UseFlyEffect_5(struct Task * task)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if ((task->data[2] == 0 || (--task->data[2]) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->data[0]++;
PlaySE(SE_W019);
sub_80871C8(task->data[1]);
}
}
static void UseFlyEffect_6(struct Task * task)
{
if ((++task->data[2]) >= 8)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
objectEvent->inanimate = TRUE;
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
task->data[0]++;
task->data[2] = 0;
}
}
static void UseFlyEffect_7(struct Task * task)
{
if ((++task->data[2]) >= 10)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
objectEvent->inanimate = FALSE;
objectEvent->hasShadow = FALSE;
sub_8087204(task->data[1], objectEvent->spriteId);
StartSpriteAnim(&gSprites[task->data[1]], gSaveBlock2Ptr->playerGender * 2 + 1);
sub_80877FC(&gSprites[task->data[1]], 0);
gSprites[task->data[1]].callback = sub_8087828;
CameraObjectReset2();
task->data[0]++;
}
}
static void UseFlyEffect_8(struct Task * task)
{
if (sub_80871AC(task->data[1]))
{
WarpFadeOutScreen();
task->data[0]++;
}
}
static void UseFlyEffect_9(struct Task * task)
{
if (!gPaletteFade.active)
{
FieldEffectActiveListRemove(FLDEFF_USE_FLY);
DestroyTask(FindTaskIdByFunc(Task_UseFly));
}
}
static u8 sub_8087168(void)
{
u8 spriteId;
struct Sprite * sprite;
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1);
sprite = &gSprites[spriteId];
sprite->oam.paletteNum = 0;
sprite->oam.priority = 1;
sprite->callback = sub_8087220;
return spriteId;
}
static u8 sub_80871AC(u8 spriteId)
{
return gSprites[spriteId].data[7];
}
static void sub_80871C8(u8 spriteId)
{
struct Sprite * sprite;
sprite = &gSprites[spriteId];
sprite->callback = sub_80872F0;
sprite->pos1.x = 0x78;
sprite->pos1.y = 0x00;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */);
sprite->data[6] = 0x40;
}
static void sub_8087204(u8 a0, u8 a1)
{
gSprites[a0].data[6] = a1;
}
static const union AffineAnimCmd sUnknown_83CC19C[] = {
AFFINEANIMCMD_FRAME( 8, 8, 226, 0),
AFFINEANIMCMD_FRAME(28, 28, 0, 30),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sUnknown_83CC1B4[] = {
AFFINEANIMCMD_FRAME(256, 256, 64, 0),
AFFINEANIMCMD_FRAME(-10, -10, 0, 22),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sUnknown_83CC1CC[] = {
sUnknown_83CC19C,
sUnknown_83CC1B4
};
static void sub_8087220(struct Sprite * sprite)
{
if (sprite->data[7] == 0)
{
if (sprite->data[0] == 0)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
sprite->affineAnims = sUnknown_83CC1CC;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 0);
if (gSaveBlock2Ptr->playerGender == MALE)
sprite->pos1.x = 0x80;
else
sprite->pos1.x = 0x76;
sprite->pos1.y = -0x30;
sprite->data[0]++;
sprite->data[1] = 0x40;
sprite->data[2] = 0x100;
}
sprite->data[1] += (sprite->data[2] >> 8);
sprite->pos2.x = Cos(sprite->data[1], 0x78);
sprite->pos2.y = Sin(sprite->data[1], 0x78);
if (sprite->data[2] < 0x800)
{
sprite->data[2] += 0x60;
}
if (sprite->data[1] > 0x81)
{
sprite->data[7]++;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
FreeOamMatrix(sprite->oam.matrixNum);
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
}
}
}
static void sub_80872F0(struct Sprite * sprite)
{
sprite->pos2.x = Cos(sprite->data[2], 0x8c);
sprite->pos2.y = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
if (sprite->data[6] != MAX_SPRITES)
{
struct Sprite * sprite1 = &gSprites[sprite->data[6]];
sprite1->coordOffsetEnabled = FALSE;
sprite1->pos1.x = sprite->pos1.x + sprite->pos2.x;
sprite1->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
sprite1->pos2.x = 0;
sprite1->pos2.y = 0;
}
if (sprite->data[2] >= 0x80)
{
sprite->data[7] = 1;
}
}
static void sub_8087364(struct Sprite * sprite)
{
if (sprite->data[7] == 0)
{
if (sprite->data[0] == 0)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
sprite->affineAnims = sUnknown_83CC1CC;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 1);
if (gSaveBlock2Ptr->playerGender == MALE)
sprite->pos1.x = 0x70;
else
sprite->pos1.x = 0x64;
sprite->pos1.y = -0x20;
sprite->data[0]++;
sprite->data[1] = 0xf0;
sprite->data[2] = 0x800;
sprite->data[4] = 0x80;
}
sprite->data[1] += sprite->data[2] >> 8;
sprite->data[3] += sprite->data[2] >> 8;
sprite->data[1] &= 0xff;
sprite->pos2.x = Cos(sprite->data[1], 0x20);
sprite->pos2.y = Sin(sprite->data[1], 0x78);
if (sprite->data[2] > 0x100)
{
sprite->data[2] -= sprite->data[4];
}
if (sprite->data[4] < 0x100)
{
sprite->data[4] += 24;
}
if (sprite->data[2] < 0x100)
{
sprite->data[2] = 0x100;
}
if (sprite->data[3] >= 60)
{
sprite->data[7]++;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
FreeOamMatrix(sprite->oam.matrixNum);
sprite->invisible = TRUE;
}
}
}
static void sub_8087458(u8 spriteId)
{
sub_80871C8(spriteId);
gSprites[spriteId].callback = sub_8087364;
}
static void Task_FldEffFlyIn(u8 taskId);
static void FlyInEffect_1(struct Task * task);
static void FlyInEffect_2(struct Task * task);
static void FlyInEffect_3(struct Task * task);
static void FlyInEffect_4(struct Task * task);
static void FlyInEffect_5(struct Task * task);
static void FlyInEffect_6(struct Task * task);
static void FlyInEffect_7(struct Task * task);
static void sub_80878C0(struct Sprite * sprite);
static void (*const sFlyInEffectFuncs[])(struct Task * task) = {
FlyInEffect_1,
FlyInEffect_2,
FlyInEffect_3,
FlyInEffect_4,
FlyInEffect_5,
FlyInEffect_6,
FlyInEffect_7
};
u32 FldEff_FlyIn(void)
{
CreateTask(Task_FldEffFlyIn, 0xfe);
return 0;
}
static void Task_FldEffFlyIn(u8 taskId)
{
sFlyInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void FlyInEffect_1(struct Task * task)
{
struct ObjectEvent * objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->data[0]++;
task->data[2] = 33;
task->data[15] = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(0x01);
if (task->data[15] & 0x08)
{
sub_80DC44C(objectEvent->mapobj_unk_1A, 0);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
CameraObjectReset2();
ObjectEventTurn(objectEvent, DIR_WEST);
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
objectEvent->invisible = FALSE;
task->data[1] = sub_8087168();
sub_80871C8(task->data[1]);
sub_8087204(task->data[1], objectEvent->spriteId);
StartSpriteAnim(&gSprites[task->data[1]], gSaveBlock2Ptr->playerGender * 2 + 2);
sub_80877FC(&gSprites[task->data[1]], 1);
gSprites[task->data[1]].callback = sub_8087828;
}
}
static void FlyInEffect_2(struct Task * task)
{
struct ObjectEvent * objectEvent;
struct Sprite * sprite;
sub_80878C0(&gSprites[task->data[1]]);
if (task->data[2] == 0 || (--task->data[2]) == 0)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
sub_8087204(task->data[1], 0x40);
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
task->data[0]++;
task->data[2] = 0;
}
}
static void FlyInEffect_3(struct Task * task)
{
s16 gUnknown_83CC1F0[18] = {
-2,
-4,
-5,
-6,
-7,
-8,
-8,
-8,
-7,
-7,
-6,
-5,
-3,
-2,
0,
2,
4,
8
};
struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.y = gUnknown_83CC1F0[task->data[2]];
if ((++task->data[2]) >= 18)
{
task->data[0]++;
}
}
static void FlyInEffect_4(struct Task * task)
{
struct ObjectEvent * objectEvent;
struct Sprite * sprite;
if (sub_80871AC(task->data[1]))
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
objectEvent->inanimate = FALSE;
sub_805F724(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->coordOffsetEnabled = TRUE;
sub_805CB70();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->data[0]++;
}
}
static void FlyInEffect_5(struct Task * task)
{
if (ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gPlayerAvatar.objectEventId]))
{
task->data[0]++;
sub_8087458(task->data[1]);
}
}
static void FlyInEffect_6(struct Task * task)
{
if (sub_80871AC(task->data[1]))
{
DestroySprite(&gSprites[task->data[1]]);
task->data[0]++;
task->data[1] = 0x10;
}
}
static void FlyInEffect_7(struct Task * task)
{
u8 state;
struct ObjectEvent * objectEvent;
if ((--task->data[1]) == 0)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
state = 0;
if (task->data[15] & 0x08)
{
state = 2;
sub_80DC44C(objectEvent->mapobj_unk_1A, 1);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state));
ObjectEventTurn(objectEvent, DIR_SOUTH);
gPlayerAvatar.flags = task->data[15];
gPlayerAvatar.preventStep = FALSE;
FieldEffectActiveListRemove(FLDEFF_FLY_IN);
DestroyTask(FindTaskIdByFunc(Task_FldEffFlyIn));
}
}
static const union AffineAnimCmd sUnknown_83CC214[] = {
AFFINEANIMCMD_FRAME(24, 24, 0, 1),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd sUnknown_83CC224[] = {
AFFINEANIMCMD_FRAME(512, 512, 0, 1),
AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
AFFINEANIMCMD_JUMP(1)
};
static const union AffineAnimCmd *const sUnknown_83CC23C[] = {
sUnknown_83CC214,
sUnknown_83CC224
};
static void sub_80877FC(struct Sprite * sprite, u8 affineAnimId)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
sprite->affineAnims = sUnknown_83CC23C;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, affineAnimId);
}
static void sub_8087828(struct Sprite * sprite)
{
struct Sprite * sprite2;
sprite->pos2.x = Cos(sprite->data[2], 0xB4);
sprite->pos2.y = Sin(sprite->data[2], 0x48);
sprite->data[2] += 2;
sprite->data[2] &= 0xFF;
if (sprite->data[6] != MAX_SPRITES)
{
sprite2 = &gSprites[sprite->data[6]];
sprite2->coordOffsetEnabled = FALSE;
sprite2->pos1.x = sprite->pos1.x + sprite->pos2.x;
sprite2->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
sprite2->pos2.x = 0;
sprite2->pos2.y = 0;
}
if (sprite->data[2] >= 0x80)
{
sprite->data[7] = 1;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
FreeOamMatrix(sprite->oam.matrixNum);
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
}
}
static void sub_80878C0(struct Sprite * sprite)
{
if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
{
if (gOamMatrices[sprite->oam.matrixNum].a == 0x100 || gOamMatrices[sprite->oam.matrixNum].d == 0x100)
{
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
FreeOamMatrix(sprite->oam.matrixNum);
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
StartSpriteAnim(sprite, 0);
sprite->callback = sub_80872F0;
}
}
}
static void Task_MoveDeoxysRock_Step(u8 taskId);
u32 FldEff_MoveDeoxysRock(void)
{
u8 taskId;
u8 objectEventIdBuffer;
s32 x;
s32 y;
struct ObjectEvent * objectEvent;
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))
{
objectEvent = &gObjectEvents[objectEventIdBuffer];
x = objectEvent->currentCoords.x - 7;
y = objectEvent->currentCoords.y - 7;
x = (gFieldEffectArguments[3] - x) * 16;
y = (gFieldEffectArguments[4] - y) * 16;
npc_coords_shift(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
taskId = CreateTask(Task_MoveDeoxysRock_Step, 0x50);
gTasks[taskId].data[1] = objectEvent->spriteId;
gTasks[taskId].data[2] = gSprites[objectEvent->spriteId].pos1.x + x;
gTasks[taskId].data[3] = gSprites[objectEvent->spriteId].pos1.y + y;
gTasks[taskId].data[8] = gFieldEffectArguments[5];
gTasks[taskId].data[9] = objectEventIdBuffer;
}
return FALSE;
}
static void Task_MoveDeoxysRock_Step(u8 taskId)
{
s16 *data = gTasks[taskId].data;
struct Sprite * sprite = &gSprites[data[1]];
struct ObjectEvent * objectEvent;
switch (data[0])
{
case 0:
data[4] = sprite->pos1.x << 4;
data[5] = sprite->pos1.y << 4;
data[6] = ((data[2] << 4) - data[4]) / data[8];
data[7] = ((data[3] << 4) - data[5]) / data[8];
data[0]++;
// fallthrough
case 1:
if (data[8] != 0)
{
data[8]--;
data[4] += data[6];
data[5] += data[7];
sprite->pos1.x = data[4] >> 4;
sprite->pos1.y = data[5] >> 4;
}
else
{
objectEvent = &gObjectEvents[data[9]];
sprite->pos1.x = data[2];
sprite->pos1.y = data[3];
npc_coords_shift_still(objectEvent);
objectEvent->triggerGroundEffectsOnStop = TRUE;
FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK);
DestroyTask(taskId);
}
break;
}
}
static void Task_FldEffUnk44(u8 taskId);
static void Unk44Effect_0(s16 *data, u8 taskId);
static void Unk44Effect_1(s16 *data, u8 taskId);
static void Unk44Effect_2(s16 *data, u8 taskId);
static void sub_8087CFC(struct Sprite * sprite);
static void SpriteCB_FldEffUnk44(struct Sprite * sprite);
static void (*const sUnk44EffectFuncs[])(s16 *data, u8 taskId) = {
Unk44Effect_0,
Unk44Effect_1,
Unk44Effect_2
};
static const struct SpriteFrameImage sImages_FldEffUnk44[] = {
{sFldEffUnk44_Tiles + 0x00, 0x20},
{sFldEffUnk44_Tiles + 0x10, 0x20},
{sFldEffUnk44_Tiles + 0x20, 0x20},
{sFldEffUnk44_Tiles + 0x30, 0x20}
};
static const union AnimCmd sAnimCmd_FldEffUnk44_0[] = {
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_FldEffUnk44_1[] = {
ANIMCMD_FRAME(1, 0),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_FldEffUnk44_2[] = {
ANIMCMD_FRAME(2, 0),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_FldEffUnk44_3[] = {
ANIMCMD_FRAME(3, 0),
ANIMCMD_END
};
static const union AnimCmd *const sAnimCmdTable_FldEffUnk44[] = {
sAnimCmd_FldEffUnk44_0,
sAnimCmd_FldEffUnk44_1,
sAnimCmd_FldEffUnk44_2,
sAnimCmd_FldEffUnk44_3
};
static const struct SpriteTemplate sUnknown_83CC2A0 = {
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 4371,
.oam = &sOamData_8x8,
.anims = sAnimCmdTable_FldEffUnk44,
.images = sImages_FldEffUnk44,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_FldEffUnk44
};
u32 FldEff_Unk44(void)
{
u8 taskId;
u8 objectEventIdBuffer;
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))
{
taskId = CreateTask(Task_FldEffUnk44, 0x50);
gTasks[taskId].data[2] = objectEventIdBuffer;
gTasks[taskId].data[6] = gFieldEffectArguments[0];
gTasks[taskId].data[7] = gFieldEffectArguments[1];
gTasks[taskId].data[8] = gFieldEffectArguments[2];
}
else
{
FieldEffectActiveListRemove(FLDEFF_UNK_44);
}
return FALSE;
}
static void sub_8087B14(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[7] != 0)
{
if (++data[6] > 20)
{
data[6] = 0;
if (data[5] != 0)
data[5]--;
}
}
else
{
data[5] = 4;
}
if (++data[0] > 1)
{
data[0] = 0;
if (++data[1] & 1)
{
SetCameraPanning(0, -data[5]);
}
else
{
SetCameraPanning(0, data[5]);
}
}
UpdateCameraPanning();
if (data[5] == 0)
DestroyTask(taskId);
}
static void sub_8087BA8(u8 taskId)
{
gTasks[taskId].data[7] = 1;
}
static void Task_FldEffUnk44(u8 taskId)
{
s16 *data = gTasks[taskId].data;
InstallCameraPanAheadCallback();
SetCameraPanningCallback(NULL);
sUnk44EffectFuncs[data[1]](data, taskId);
}
static void Unk44Effect_0(s16 *data, u8 taskId)
{
u8 newTaskId = CreateTask(sub_8087B14, 90);
PlaySE(SE_T_KAMI2);
data[5] = newTaskId;
data[1]++;
}
static void Unk44Effect_1(s16 *data, u8 taskId)
{
if (++data[3] > 0x78)
{
struct Sprite * sprite = &gSprites[gObjectEvents[data[2]].spriteId];
gObjectEvents[data[2]].invisible = TRUE;
BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE);
BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE);
sub_8087CFC(sprite);
PlaySE(SE_T_KAMI);
sub_8087BA8(data[5]);
data[3] = 0;
data[1]++;
}
}
static void Unk44Effect_2(s16 *data, u8 taskId)
{
if (!gPaletteFade.active && !FuncIsActiveTask(sub_8087B14))
{
InstallCameraPanAheadCallback();
RemoveObjectEventByLocalIdAndMap(data[6], data[7], data[8]);
FieldEffectActiveListRemove(FLDEFF_UNK_44);
DestroyTask(taskId);
}
}
static void sub_8087CFC(struct Sprite* sprite)
{
int i;
int xPos = (s16)gTotalCameraPixelOffsetX + sprite->pos1.x + sprite->pos2.x;
int yPos = (s16)gTotalCameraPixelOffsetY + sprite->pos1.y + sprite->pos2.y - 4;
for (i = 0; i < 4; i++)
{
u8 spriteId = CreateSprite(&sUnknown_83CC2A0, xPos, yPos, 0);
if (spriteId != MAX_SPRITES)
{
StartSpriteAnim(&gSprites[spriteId], i);
gSprites[spriteId].data[0] = i;
gSprites[spriteId].oam.paletteNum = sprite->oam.paletteNum;
}
}
}
static void SpriteCB_FldEffUnk44(struct Sprite* sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->pos1.x -= 16;
sprite->pos1.y -= 12;
break;
case 1:
sprite->pos1.x += 16;
sprite->pos1.y -= 12;
break;
case 2:
sprite->pos1.x -= 16;
sprite->pos1.y += 12;
break;
case 3:
sprite->pos1.x += 16;
sprite->pos1.y += 12;
break;
}
if (sprite->pos1.x < -4 || sprite->pos1.x > 0xF4 || sprite->pos1.y < -4 || sprite->pos1.y > 0xA4)
DestroySprite(sprite);
}
static void Task_FldEffUnk45(u8 taskId)
{
if (!gPaletteFade.active)
{
FieldEffectActiveListRemove(FLDEFF_UNK_45);
DestroyTask(taskId);
}
}
// Bug: Return value should be u32, not void
void FldEff_Unk45(void)
{
BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0x0F, 0x00, RGB_WHITE);
CreateTask(Task_FldEffUnk45, 90);
}