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https://github.com/pret/pokefirered.git
synced 2026-05-12 06:55:48 -05:00
1968 lines
54 KiB
C
1968 lines
54 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "util.h"
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#include "item.h"
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#include "random.h"
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#include "pokemon.h"
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#include "battle_ai_script_commands.h"
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#include "constants/species.h"
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#include "constants/abilities.h"
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#include "constants/battle_ai.h"
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#include "constants/battle_move_effects.h"
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#include "constants/moves.h"
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#define AI_ACTION_DONE 0x0001
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#define AI_ACTION_FLEE 0x0002
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#define AI_ACTION_WATCH 0x0004
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#define AI_ACTION_DO_NOT_ATTACK 0x0008
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#define AI_ACTION_UNK5 0x0010
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#define AI_ACTION_UNK6 0x0020
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#define AI_ACTION_UNK7 0x0040
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#define AI_ACTION_UNK8 0x0080
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#define AI_THINKING_STRUCT (gBattleResources->ai)
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#define BATTLE_HISTORY (gBattleResources->battleHistory)
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// AI states
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enum
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{
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AIState_SettingUp,
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AIState_Processing,
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AIState_FinishedProcessing,
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AIState_DoNotProcess
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};
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/*
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sAIScriptPtr is a pointer to the next battle AI cmd command to read.
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when a command finishes processing, sAIScriptPtr is incremented by
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the number of bytes that the current command had reserved for arguments
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in order to read the next command correctly. refer to battle_ai_scripts.s for the
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AI scripts.
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*/
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static EWRAM_DATA const u8 *sAIScriptPtr = NULL;
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extern u8 *gBattleAI_ScriptsTable[];
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static void Cmd_if_random_less_than(void);
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static void Cmd_if_random_greater_than(void);
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static void Cmd_if_random_equal(void);
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static void Cmd_if_random_not_equal(void);
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static void Cmd_score(void);
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static void Cmd_if_hp_less_than(void);
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static void Cmd_if_hp_more_than(void);
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static void Cmd_if_hp_equal(void);
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static void Cmd_if_hp_not_equal(void);
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static void Cmd_if_status(void);
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static void Cmd_if_not_status(void);
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static void Cmd_if_status2(void);
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static void Cmd_if_not_status2(void);
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static void Cmd_if_status3(void);
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static void Cmd_if_not_status3(void);
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static void Cmd_if_side_affecting(void);
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static void Cmd_if_not_side_affecting(void);
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static void Cmd_if_less_than(void);
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static void Cmd_if_more_than(void);
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static void Cmd_if_equal(void);
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static void Cmd_if_not_equal(void);
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static void Cmd_if_less_than_ptr(void);
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static void Cmd_if_more_than_ptr(void);
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static void Cmd_if_equal_ptr(void);
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static void Cmd_if_not_equal_ptr(void);
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static void Cmd_if_move(void);
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static void Cmd_if_not_move(void);
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static void Cmd_if_in_bytes(void);
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static void Cmd_if_not_in_bytes(void);
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static void Cmd_if_in_hwords(void);
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static void Cmd_if_not_in_hwords(void);
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static void Cmd_if_user_has_attacking_move(void);
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static void Cmd_if_user_has_no_attacking_moves(void);
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static void Cmd_get_turn_count(void);
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static void Cmd_get_type(void);
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static void Cmd_get_considered_move_power(void);
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static void Cmd_get_how_powerful_move_is(void);
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static void Cmd_get_last_used_battler_move(void);
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static void Cmd_if_equal_(void);
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static void Cmd_if_not_equal_(void);
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static void Cmd_if_would_go_first(void);
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static void Cmd_if_would_not_go_first(void);
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static void Cmd_nullsub_2A(void);
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static void Cmd_nullsub_2B(void);
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static void Cmd_count_alive_pokemon(void);
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static void Cmd_get_considered_move(void);
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static void Cmd_get_considered_move_effect(void);
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static void Cmd_get_ability(void);
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static void Cmd_get_highest_type_effectiveness(void);
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static void Cmd_if_type_effectiveness(void);
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static void Cmd_nullsub_32(void);
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static void Cmd_nullsub_33(void);
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static void Cmd_if_status_in_party(void);
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static void Cmd_if_status_not_in_party(void);
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static void Cmd_get_weather(void);
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static void Cmd_if_effect(void);
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static void Cmd_if_not_effect(void);
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static void Cmd_if_stat_level_less_than(void);
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static void Cmd_if_stat_level_more_than(void);
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static void Cmd_if_stat_level_equal(void);
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static void Cmd_if_stat_level_not_equal(void);
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static void Cmd_if_can_faint(void);
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static void Cmd_if_cant_faint(void);
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static void Cmd_if_has_move(void);
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static void Cmd_if_doesnt_have_move(void);
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static void Cmd_if_has_move_with_effect(void);
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static void Cmd_if_doesnt_have_move_with_effect(void);
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static void Cmd_if_any_move_disabled_or_encored(void);
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static void Cmd_if_curr_move_disabled_or_encored(void);
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static void Cmd_flee(void);
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static void Cmd_if_random_safari_flee(void);
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static void Cmd_watch(void);
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static void Cmd_get_hold_effect(void);
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static void Cmd_get_gender(void);
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static void Cmd_is_first_turn_for(void);
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static void Cmd_get_stockpile_count(void);
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static void Cmd_is_double_battle(void);
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static void Cmd_get_used_held_item(void);
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static void Cmd_get_move_type_from_result(void);
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static void Cmd_get_move_power_from_result(void);
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static void Cmd_get_move_effect_from_result(void);
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static void Cmd_get_protect_count(void);
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static void Cmd_nullsub_52(void);
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static void Cmd_nullsub_53(void);
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static void Cmd_nullsub_54(void);
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static void Cmd_nullsub_55(void);
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static void Cmd_nullsub_56(void);
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static void Cmd_nullsub_57(void);
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static void Cmd_call(void);
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static void Cmd_goto(void);
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static void Cmd_end(void);
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static void Cmd_if_level_compare(void);
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static void Cmd_if_target_taunted(void);
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static void Cmd_if_target_not_taunted(void);
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static void RecordLastUsedMoveByTarget(void);
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static void BattleAI_DoAIProcessing(void);
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static void AIStackPushVar(const u8 *ptr);
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static bool8 AIStackPop(void);
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typedef void (*BattleAICmdFunc)(void);
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static const BattleAICmdFunc sBattleAICmdTable[] =
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{
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Cmd_if_random_less_than, // 0x0
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Cmd_if_random_greater_than, // 0x1
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Cmd_if_random_equal, // 0x2
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Cmd_if_random_not_equal, // 0x3
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Cmd_score, // 0x4
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Cmd_if_hp_less_than, // 0x5
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Cmd_if_hp_more_than, // 0x6
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Cmd_if_hp_equal, // 0x7
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Cmd_if_hp_not_equal, // 0x8
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Cmd_if_status, // 0x9
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Cmd_if_not_status, // 0xA
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Cmd_if_status2, // 0xB
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Cmd_if_not_status2, // 0xC
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Cmd_if_status3, // 0xD
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Cmd_if_not_status3, // 0xE
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Cmd_if_side_affecting, // 0xF
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Cmd_if_not_side_affecting, // 0x10
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Cmd_if_less_than, // 0x11
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Cmd_if_more_than, // 0x12
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Cmd_if_equal, // 0x13
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Cmd_if_not_equal, // 0x14
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Cmd_if_less_than_ptr, // 0x15
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Cmd_if_more_than_ptr, // 0x16
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Cmd_if_equal_ptr, // 0x17
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Cmd_if_not_equal_ptr, // 0x18
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Cmd_if_move, // 0x19
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Cmd_if_not_move, // 0x1A
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Cmd_if_in_bytes, // 0x1B
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Cmd_if_not_in_bytes, // 0x1C
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Cmd_if_in_hwords, // 0x1D
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Cmd_if_not_in_hwords, // 0x1E
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Cmd_if_user_has_attacking_move, // 0x1F
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Cmd_if_user_has_no_attacking_moves, // 0x20
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Cmd_get_turn_count, // 0x21
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Cmd_get_type, // 0x22
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Cmd_get_considered_move_power, // 0x23
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Cmd_get_how_powerful_move_is, // 0x24
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Cmd_get_last_used_battler_move, // 0x25
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Cmd_if_equal_, // 0x26
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Cmd_if_not_equal_, // 0x27
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Cmd_if_would_go_first, // 0x28
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Cmd_if_would_not_go_first, // 0x29
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Cmd_nullsub_2A, // 0x2A
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Cmd_nullsub_2B, // 0x2B
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Cmd_count_alive_pokemon, // 0x2C
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Cmd_get_considered_move, // 0x2D
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Cmd_get_considered_move_effect, // 0x2E
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Cmd_get_ability, // 0x2F
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Cmd_get_highest_type_effectiveness, // 0x30
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Cmd_if_type_effectiveness, // 0x31
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Cmd_nullsub_32, // 0x32
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Cmd_nullsub_33, // 0x33
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Cmd_if_status_in_party, // 0x34
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Cmd_if_status_not_in_party, // 0x35
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Cmd_get_weather, // 0x36
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Cmd_if_effect, // 0x37
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Cmd_if_not_effect, // 0x38
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Cmd_if_stat_level_less_than, // 0x39
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Cmd_if_stat_level_more_than, // 0x3A
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Cmd_if_stat_level_equal, // 0x3B
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Cmd_if_stat_level_not_equal, // 0x3C
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Cmd_if_can_faint, // 0x3D
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Cmd_if_cant_faint, // 0x3E
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Cmd_if_has_move, // 0x3F
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Cmd_if_doesnt_have_move, // 0x40
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Cmd_if_has_move_with_effect, // 0x41
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Cmd_if_doesnt_have_move_with_effect, // 0x42
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Cmd_if_any_move_disabled_or_encored, // 0x43
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Cmd_if_curr_move_disabled_or_encored, // 0x44
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Cmd_flee, // 0x45
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Cmd_if_random_safari_flee, // 0x46
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Cmd_watch, // 0x47
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Cmd_get_hold_effect, // 0x48
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Cmd_get_gender, // 0x49
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Cmd_is_first_turn_for, // 0x4A
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Cmd_get_stockpile_count, // 0x4B
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Cmd_is_double_battle, // 0x4C
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Cmd_get_used_held_item, // 0x4D
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Cmd_get_move_type_from_result, // 0x4E
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Cmd_get_move_power_from_result, // 0x4F
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Cmd_get_move_effect_from_result, // 0x50
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Cmd_get_protect_count, // 0x51
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Cmd_nullsub_52, // 0x52
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Cmd_nullsub_53, // 0x53
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Cmd_nullsub_54, // 0x54
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Cmd_nullsub_55, // 0x55
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Cmd_nullsub_56, // 0x56
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Cmd_nullsub_57, // 0x57
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Cmd_call, // 0x58
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Cmd_goto, // 0x59
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Cmd_end, // 0x5A
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Cmd_if_level_compare, // 0x5B
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Cmd_if_target_taunted, // 0x5C
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Cmd_if_target_not_taunted, // 0x5D
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};
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static const u16 sDiscouragedPowerfulMoveEffects[] =
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{
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EFFECT_EXPLOSION,
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EFFECT_DREAM_EATER,
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EFFECT_RAZOR_WIND,
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EFFECT_SKY_ATTACK,
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EFFECT_RECHARGE,
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EFFECT_SKULL_BASH,
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EFFECT_SOLARBEAM,
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EFFECT_SPIT_UP,
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EFFECT_FOCUS_PUNCH,
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EFFECT_SUPERPOWER,
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EFFECT_ERUPTION,
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EFFECT_OVERHEAT,
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0xFFFF
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};
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void BattleAI_HandleItemUseBeforeAISetup(void)
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{
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s32 i;
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u8 *data = (u8 *)BATTLE_HISTORY;
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for (i = 0; i < sizeof(struct BattleHistory); i++)
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data[i] = 0;
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// Items are allowed to use in ONLY trainer battles.
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if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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&& (gTrainerBattleOpponent_A != SECRET_BASE_OPPONENT)
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&& !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_SAFARI | BATTLE_TYPE_LINK))
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)
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{
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for (i = 0; i < MAX_TRAINER_ITEMS; i++)
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{
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if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
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{
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BATTLE_HISTORY->trainerItems[BATTLE_HISTORY->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
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BATTLE_HISTORY->itemsNo++;
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}
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}
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}
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BattleAI_SetupAIData();
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}
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void BattleAI_SetupAIData(void)
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{
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s32 i;
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u8 *data = (u8 *)AI_THINKING_STRUCT;
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u8 moveLimitations;
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// Clear AI data.
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for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++)
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data[i] = 0;
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for (i = 0; i < MAX_MON_MOVES; i++)
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AI_THINKING_STRUCT->score[i] = 100;
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moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
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// Ignore moves that aren't possible to use.
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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if (gBitTable[i] & moveLimitations)
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AI_THINKING_STRUCT->score[i] = 0;
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AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
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}
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gBattleResources->AI_ScriptsStack->size = 0;
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gBattlerAttacker = gActiveBattler;
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// Decide a random target battlerId in doubles.
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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gBattlerTarget = (Random() & BIT_FLANK);
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if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
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gBattlerTarget ^= BIT_FLANK;
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}
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// There's only one choice in single battles.
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else
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{
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gBattlerTarget = gBattlerAttacker ^ BIT_SIDE;
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}
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// Choose proper trainer ai scripts.
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// Fire Red, why all the returns?!?
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if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
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{
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AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_SAFARI;
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return;
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
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{
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AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_ROAMING;
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return;
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}
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else if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER)) && (gTrainerBattleOpponent_A != SECRET_BASE_OPPONENT))
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{
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if (gBattleTypeFlags & BATTLE_TYPE_WILD_SCRIPTED)
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{
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AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE;
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return;
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY_FRLG)
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{
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AI_THINKING_STRUCT->aiFlags = (AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY);
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return;
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}
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}
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else
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{
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AI_THINKING_STRUCT->aiFlags = (AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY);
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return;
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}
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AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
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}
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u8 BattleAI_ChooseMoveOrAction(void)
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{
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u8 currentMoveArray[MAX_MON_MOVES];
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u8 consideredMoveArray[MAX_MON_MOVES];
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u8 numOfBestMoves;
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s32 i;
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RecordLastUsedMoveByTarget();
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while (AI_THINKING_STRUCT->aiFlags != 0)
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{
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if (AI_THINKING_STRUCT->aiFlags & 1)
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{
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AI_THINKING_STRUCT->aiState = AIState_SettingUp;
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BattleAI_DoAIProcessing();
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}
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AI_THINKING_STRUCT->aiFlags >>= 1;
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AI_THINKING_STRUCT->aiLogicId++;
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AI_THINKING_STRUCT->movesetIndex = 0;
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}
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// special flee or watch cases for safari.
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if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
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return AI_CHOICE_FLEE;
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if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
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return AI_CHOICE_WATCH;
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numOfBestMoves = 1;
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currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
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consideredMoveArray[0] = 0;
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for (i = 1; i < MAX_MON_MOVES; i++)
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{
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if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
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{
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numOfBestMoves = 1;
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currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
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consideredMoveArray[0] = i;
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}
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if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
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{
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currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
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consideredMoveArray[numOfBestMoves++] = i;
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}
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}
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return consideredMoveArray[Random() % numOfBestMoves]; // break any ties that exist.
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}
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static void BattleAI_DoAIProcessing(void)
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{
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while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
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{
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switch (AI_THINKING_STRUCT->aiState)
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{
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case AIState_DoNotProcess: // Needed to match.
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break;
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case AIState_SettingUp:
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sAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId];
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if (gBattleMons[gBattlerAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
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{
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AI_THINKING_STRUCT->moveConsidered = 0; // Don't consider moves with no PP
|
|
}
|
|
else
|
|
{
|
|
AI_THINKING_STRUCT->moveConsidered = gBattleMons[gBattlerAttacker].moves[AI_THINKING_STRUCT->movesetIndex];
|
|
}
|
|
AI_THINKING_STRUCT->aiState++;
|
|
break;
|
|
case AIState_Processing:
|
|
if (AI_THINKING_STRUCT->moveConsidered != 0)
|
|
{
|
|
sBattleAICmdTable[*sAIScriptPtr](); // Run AI command.
|
|
}
|
|
else
|
|
{
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
|
|
AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
|
|
}
|
|
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE)
|
|
{
|
|
AI_THINKING_STRUCT->movesetIndex++;
|
|
|
|
if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && (AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK) == 0)
|
|
AI_THINKING_STRUCT->aiState = AIState_SettingUp; // as long as their are more moves to process, keep setting this to setup state.
|
|
else
|
|
AI_THINKING_STRUCT->aiState++; // done processing.
|
|
AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
|
|
AI_ACTION_UNK5 | AI_ACTION_UNK6 | AI_ACTION_UNK7 | AI_ACTION_UNK8); // disable AI_ACTION_DONE.
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void RecordLastUsedMoveByTarget(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0)
|
|
{
|
|
BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastMoves[gBattlerTarget];
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not used
|
|
static void ClearBattlerMoveHistory(u8 battlerId)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
BATTLE_HISTORY->usedMoves[battlerId / 2][i] = MOVE_NONE;
|
|
}
|
|
|
|
void RecordAbilityBattle(u8 battlerId, u8 abilityId)
|
|
{
|
|
if (GetBattlerSide(battlerId) == 0)
|
|
BATTLE_HISTORY->abilities[GET_BATTLER_SIDE(battlerId)] = abilityId;
|
|
}
|
|
|
|
void RecordItemEffectBattle(u8 battlerId, u8 itemEffect)
|
|
{
|
|
if (GetBattlerSide(battlerId) == 0)
|
|
BATTLE_HISTORY->itemEffects[GET_BATTLER_SIDE(battlerId)] = itemEffect;
|
|
}
|
|
|
|
static void Cmd_if_random_less_than(void)
|
|
{
|
|
if (Random() % 256 < sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_random_greater_than(void)
|
|
{
|
|
if (Random() % 256 > sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_random_equal(void)
|
|
{
|
|
if (Random() % 256 == sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_random_not_equal(void)
|
|
{
|
|
if (Random() % 256 != sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_score(void)
|
|
{
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += sAIScriptPtr[1]; // add the result to the array of the move consider's score.
|
|
|
|
if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
|
|
|
|
sAIScriptPtr += 2; // AI return.
|
|
}
|
|
|
|
static void Cmd_if_hp_less_than(void)
|
|
{
|
|
u16 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) < sAIScriptPtr[2])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
else
|
|
sAIScriptPtr += 7;
|
|
}
|
|
|
|
static void Cmd_if_hp_more_than(void)
|
|
{
|
|
u16 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) > sAIScriptPtr[2])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
else
|
|
sAIScriptPtr += 7;
|
|
}
|
|
|
|
static void Cmd_if_hp_equal(void)
|
|
{
|
|
u16 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) == sAIScriptPtr[2])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
else
|
|
sAIScriptPtr += 7;
|
|
}
|
|
|
|
static void Cmd_if_hp_not_equal(void)
|
|
{
|
|
u16 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) != sAIScriptPtr[2])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
else
|
|
sAIScriptPtr += 7;
|
|
}
|
|
|
|
static void Cmd_if_status(void)
|
|
{
|
|
u16 battlerId;
|
|
u32 status;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
status = T1_READ_32(sAIScriptPtr + 2);
|
|
|
|
if (gBattleMons[battlerId].status1 & status)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
|
|
else
|
|
sAIScriptPtr += 10;
|
|
}
|
|
|
|
static void Cmd_if_not_status(void)
|
|
{
|
|
u16 battlerId;
|
|
u32 status;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
status = T1_READ_32(sAIScriptPtr + 2);
|
|
|
|
if (!(gBattleMons[battlerId].status1 & status))
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
|
|
else
|
|
sAIScriptPtr += 10;
|
|
}
|
|
|
|
static void Cmd_if_status2(void)
|
|
{
|
|
u16 battlerId;
|
|
u32 status;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
status = T1_READ_32(sAIScriptPtr + 2);
|
|
|
|
if ((gBattleMons[battlerId].status2 & status))
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
|
|
else
|
|
sAIScriptPtr += 10;
|
|
}
|
|
|
|
static void Cmd_if_not_status2(void)
|
|
{
|
|
u16 battlerId;
|
|
u32 status;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
status = T1_READ_32(sAIScriptPtr + 2);
|
|
|
|
if (!(gBattleMons[battlerId].status2 & status))
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
|
|
else
|
|
sAIScriptPtr += 10;
|
|
}
|
|
|
|
static void Cmd_if_status3(void)
|
|
{
|
|
u16 battlerId;
|
|
u32 status;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
status = T1_READ_32(sAIScriptPtr + 2);
|
|
|
|
if (gStatuses3[battlerId] & status)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
|
|
else
|
|
sAIScriptPtr += 10;
|
|
}
|
|
|
|
static void Cmd_if_not_status3(void)
|
|
{
|
|
u16 battlerId;
|
|
u32 status;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
status = T1_READ_32(sAIScriptPtr + 2);
|
|
|
|
if (!(gStatuses3[battlerId] & status))
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
|
|
else
|
|
sAIScriptPtr += 10;
|
|
}
|
|
|
|
static void Cmd_if_side_affecting(void)
|
|
{
|
|
u16 battlerId;
|
|
u32 side, status;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
side = GET_BATTLER_SIDE(battlerId);
|
|
status = T1_READ_32(sAIScriptPtr + 2);
|
|
|
|
if (gSideStatuses[side] & status)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
|
|
else
|
|
sAIScriptPtr += 10;
|
|
}
|
|
|
|
static void Cmd_if_not_side_affecting(void)
|
|
{
|
|
u16 battlerId;
|
|
u32 side, status;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
side = GET_BATTLER_SIDE(battlerId);
|
|
status = T1_READ_32(sAIScriptPtr + 2);
|
|
|
|
if (!(gSideStatuses[side] & status))
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
|
|
else
|
|
sAIScriptPtr += 10;
|
|
}
|
|
|
|
static void Cmd_if_less_than(void)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult < sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_more_than(void)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult > sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_equal(void)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult == sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_not_equal(void)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult != sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_less_than_ptr(void)
|
|
{
|
|
const u8 *value = T1_READ_PTR(sAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->funcResult < *value)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5);
|
|
else
|
|
sAIScriptPtr += 9;
|
|
}
|
|
|
|
static void Cmd_if_more_than_ptr(void)
|
|
{
|
|
const u8 *value = T1_READ_PTR(sAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->funcResult > *value)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5);
|
|
else
|
|
sAIScriptPtr += 9;
|
|
}
|
|
|
|
static void Cmd_if_equal_ptr(void)
|
|
{
|
|
const u8 *value = T1_READ_PTR(sAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->funcResult == *value)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5);
|
|
else
|
|
sAIScriptPtr += 9;
|
|
}
|
|
|
|
static void Cmd_if_not_equal_ptr(void)
|
|
{
|
|
const u8 *value = T1_READ_PTR(sAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->funcResult != *value)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5);
|
|
else
|
|
sAIScriptPtr += 9;
|
|
}
|
|
|
|
static void Cmd_if_move(void)
|
|
{
|
|
u16 move = T1_READ_16(sAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->moveConsidered == move)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
else
|
|
sAIScriptPtr += 7;
|
|
}
|
|
|
|
static void Cmd_if_not_move(void)
|
|
{
|
|
u16 move = T1_READ_16(sAIScriptPtr + 1);
|
|
|
|
if (AI_THINKING_STRUCT->moveConsidered != move)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
else
|
|
sAIScriptPtr += 7;
|
|
}
|
|
|
|
static void Cmd_if_in_bytes(void)
|
|
{
|
|
const u8 *ptr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
|
|
while (*ptr != 0xFF)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
{
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5);
|
|
return;
|
|
}
|
|
ptr++;
|
|
}
|
|
sAIScriptPtr += 9;
|
|
}
|
|
|
|
static void Cmd_if_not_in_bytes(void)
|
|
{
|
|
const u8 *ptr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
|
|
while (*ptr != 0xFF)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
{
|
|
sAIScriptPtr += 9;
|
|
return;
|
|
}
|
|
ptr++;
|
|
}
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5);
|
|
}
|
|
|
|
static void Cmd_if_in_hwords(void)
|
|
{
|
|
const u16 *ptr = (const u16 *)T1_READ_PTR(sAIScriptPtr + 1);
|
|
|
|
while (*ptr != 0xFFFF)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
{
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5);
|
|
return;
|
|
}
|
|
ptr++;
|
|
}
|
|
sAIScriptPtr += 9;
|
|
}
|
|
|
|
static void Cmd_if_not_in_hwords(void)
|
|
{
|
|
const u16 *ptr = (const u16 *)T1_READ_PTR(sAIScriptPtr + 1);
|
|
|
|
while (*ptr != 0xFFFF)
|
|
{
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
{
|
|
sAIScriptPtr += 9;
|
|
return;
|
|
}
|
|
ptr++;
|
|
}
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 5);
|
|
}
|
|
|
|
static void Cmd_if_user_has_attacking_move(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] != 0
|
|
&& gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0)
|
|
break;
|
|
}
|
|
|
|
if (i == MAX_MON_MOVES)
|
|
sAIScriptPtr += 5;
|
|
else
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
}
|
|
|
|
static void Cmd_if_user_has_no_attacking_moves(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] != 0
|
|
&& gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0)
|
|
break;
|
|
}
|
|
|
|
if (i != MAX_MON_MOVES)
|
|
sAIScriptPtr += 5;
|
|
else
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
}
|
|
|
|
static void Cmd_get_turn_count(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter;
|
|
sAIScriptPtr += 1;
|
|
}
|
|
|
|
static void Cmd_get_type(void)
|
|
{
|
|
switch (sAIScriptPtr[1])
|
|
{
|
|
case AI_TYPE1_USER:
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type1;
|
|
break;
|
|
case AI_TYPE1_TARGET:
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1;
|
|
break;
|
|
case AI_TYPE2_USER:
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type2;
|
|
break;
|
|
case AI_TYPE2_TARGET:
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2;
|
|
break;
|
|
case AI_TYPE_MOVE:
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
|
|
break;
|
|
}
|
|
sAIScriptPtr += 2;
|
|
}
|
|
|
|
static void Cmd_get_considered_move_power(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
|
|
sAIScriptPtr += 1;
|
|
}
|
|
|
|
static void Cmd_get_how_powerful_move_is(void)
|
|
{
|
|
s32 i, checkedMove;
|
|
s32 moveDmgs[MAX_MON_MOVES];
|
|
|
|
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
|
|
{
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i])
|
|
break;
|
|
}
|
|
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1
|
|
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
|
|
{
|
|
gDynamicBasePower = 0;
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
gMoveResultFlags = 0;
|
|
gCritMultiplier = 1;
|
|
|
|
for (checkedMove = 0; checkedMove < MAX_MON_MOVES; checkedMove++)
|
|
{
|
|
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
|
|
{
|
|
if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
|
|
break;
|
|
}
|
|
|
|
if (gBattleMons[gBattlerAttacker].moves[checkedMove] != MOVE_NONE
|
|
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
|
|
&& gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].power > 1)
|
|
{
|
|
gCurrentMove = gBattleMons[gBattlerAttacker].moves[checkedMove];
|
|
AI_CalcDmg(gBattlerAttacker, gBattlerTarget);
|
|
TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
|
|
moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
|
|
if (moveDmgs[checkedMove] == 0)
|
|
moveDmgs[checkedMove] = 1;
|
|
}
|
|
else
|
|
{
|
|
moveDmgs[checkedMove] = 0;
|
|
}
|
|
}
|
|
|
|
for (checkedMove = 0; checkedMove < MAX_MON_MOVES; checkedMove++)
|
|
{
|
|
if (moveDmgs[checkedMove] > moveDmgs[AI_THINKING_STRUCT->movesetIndex])
|
|
break;
|
|
}
|
|
|
|
if (checkedMove == MAX_MON_MOVES)
|
|
AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // Is the most powerful.
|
|
else
|
|
AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // Not the most powerful.
|
|
}
|
|
else
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power.
|
|
}
|
|
|
|
sAIScriptPtr++;
|
|
}
|
|
|
|
static void Cmd_get_last_used_battler_move(void)
|
|
{
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker];
|
|
else
|
|
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget];
|
|
|
|
sAIScriptPtr += 2;
|
|
}
|
|
|
|
static void Cmd_if_equal_(void) // Same as if_equal.
|
|
{
|
|
if (sAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_not_equal_(void) // Same as if_not_equal.
|
|
{
|
|
if (sAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_would_go_first(void)
|
|
{
|
|
if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) == sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_would_not_go_first(void)
|
|
{
|
|
if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) != sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_nullsub_2A(void)
|
|
{
|
|
}
|
|
|
|
static void Cmd_nullsub_2B(void)
|
|
{
|
|
}
|
|
|
|
static void Cmd_count_alive_pokemon(void)
|
|
{
|
|
u8 battlerId;
|
|
u8 battlerOnField1, battlerOnField2;
|
|
struct Pokemon *party;
|
|
s32 i;
|
|
|
|
AI_THINKING_STRUCT->funcResult = 0;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
|
party = gPlayerParty;
|
|
else
|
|
party = gEnemyParty;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
u32 position;
|
|
battlerOnField1 = gBattlerPartyIndexes[battlerId];
|
|
position = GetBattlerPosition(battlerId) ^ BIT_FLANK;
|
|
battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
|
|
}
|
|
else // In singles there's only one battlerId by side.
|
|
{
|
|
battlerOnField1 = gBattlerPartyIndexes[battlerId];
|
|
battlerOnField2 = gBattlerPartyIndexes[battlerId];
|
|
}
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (i != battlerOnField1 && i != battlerOnField2
|
|
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult++;
|
|
}
|
|
}
|
|
|
|
sAIScriptPtr += 2;
|
|
}
|
|
|
|
static void Cmd_get_considered_move(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
|
|
sAIScriptPtr += 1;
|
|
}
|
|
|
|
static void Cmd_get_considered_move_effect(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
|
|
sAIScriptPtr += 1;
|
|
}
|
|
|
|
static void Cmd_get_ability(void)
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if (GetBattlerSide(battlerId) == AI_TARGET)
|
|
{
|
|
u16 side = GET_BATTLER_SIDE(battlerId);
|
|
|
|
if (BATTLE_HISTORY->abilities[side] != 0)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[side];
|
|
sAIScriptPtr += 2;
|
|
return;
|
|
}
|
|
|
|
// abilities that prevent fleeing.
|
|
if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
|
|
|| gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
|
|
|| gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
|
|
sAIScriptPtr += 2;
|
|
return;
|
|
}
|
|
|
|
if (gBaseStats[gBattleMons[battlerId].species].abilities[0] != ABILITY_NONE)
|
|
{
|
|
if (gBaseStats[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE)
|
|
{
|
|
// AI has no knowledge of opponent, so it guesses which ability.
|
|
if (Random() % 2)
|
|
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[0];
|
|
else
|
|
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[1];
|
|
}
|
|
else
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
|
|
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[1];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The AI knows its own ability.
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
|
|
}
|
|
|
|
sAIScriptPtr += 2;
|
|
}
|
|
|
|
static void Cmd_get_highest_type_effectiveness(void)
|
|
{
|
|
s32 i;
|
|
u8 *dynamicMoveType;
|
|
|
|
gDynamicBasePower = 0;
|
|
dynamicMoveType = &gBattleStruct->dynamicMoveType;
|
|
*dynamicMoveType = 0;
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
gMoveResultFlags = 0;
|
|
gCritMultiplier = 1;
|
|
AI_THINKING_STRUCT->funcResult = 0;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
gBattleMoveDamage = 40;
|
|
gCurrentMove = gBattleMons[gBattlerAttacker].moves[i];
|
|
|
|
if (gCurrentMove != MOVE_NONE)
|
|
{
|
|
TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
|
|
|
|
if (gBattleMoveDamage == 120) // Super effective STAB.
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
|
|
if (gBattleMoveDamage == 240)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x4;
|
|
if (gBattleMoveDamage == 30) // Not very effective STAB.
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
|
|
if (gBattleMoveDamage == 15)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
|
|
|
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0;
|
|
|
|
if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
|
|
}
|
|
}
|
|
|
|
sAIScriptPtr += 1;
|
|
}
|
|
|
|
static void Cmd_if_type_effectiveness(void)
|
|
{
|
|
u8 damageVar;
|
|
|
|
gDynamicBasePower = 0;
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
gMoveResultFlags = 0;
|
|
gCritMultiplier = 1;
|
|
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
|
|
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
|
|
|
|
TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
|
|
|
|
if (gBattleMoveDamage == 120) // Super effective STAB.
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
|
|
if (gBattleMoveDamage == 240)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x4;
|
|
if (gBattleMoveDamage == 30) // Not very effective STAB.
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
|
|
if (gBattleMoveDamage == 15)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
|
|
|
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0;
|
|
|
|
// Store gBattleMoveDamage in a u8 variable because sAIScriptPtr[1] is a u8.
|
|
damageVar = gBattleMoveDamage;
|
|
|
|
if (damageVar == sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_nullsub_32(void)
|
|
{
|
|
}
|
|
|
|
static void Cmd_nullsub_33(void)
|
|
{
|
|
}
|
|
|
|
static void Cmd_if_status_in_party(void)
|
|
{
|
|
struct Pokemon *party;
|
|
struct Pokemon *partyPtr;
|
|
int i;
|
|
u32 statusToCompareTo;
|
|
// u8 battlerId
|
|
|
|
// for whatever reason, game freak put the party pointer into 2 variables instead of 1
|
|
// it's possible at some point the switch encompassed the whole function and used each respective variable creating largely duplicate code.
|
|
switch (sAIScriptPtr[1])
|
|
{
|
|
case 1:
|
|
party = partyPtr = gEnemyParty;
|
|
break;
|
|
default:
|
|
party = partyPtr = gPlayerParty;
|
|
break;
|
|
}
|
|
|
|
/* Emerald's fixed version below
|
|
switch (sAIScriptPtr[1])
|
|
{
|
|
case AI_USER:
|
|
battlerId = gBattlerAttacker;
|
|
break;
|
|
default:
|
|
battlerId = gBattlerTarget;
|
|
break;
|
|
}
|
|
|
|
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
|
|
*/
|
|
|
|
statusToCompareTo = T1_READ_32(sAIScriptPtr + 2);
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
|
|
u16 hp = GetMonData(&party[i], MON_DATA_HP);
|
|
u32 status = GetMonData(&party[i], MON_DATA_STATUS);
|
|
|
|
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
|
|
{
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
|
|
return;
|
|
}
|
|
}
|
|
|
|
sAIScriptPtr += 10;
|
|
}
|
|
|
|
// bugged, doesnt return properly. also unused
|
|
static void Cmd_if_status_not_in_party(void)
|
|
{
|
|
struct Pokemon *party;
|
|
struct Pokemon *partyPtr;
|
|
int i;
|
|
u32 statusToCompareTo;
|
|
//u8 battlerId
|
|
|
|
switch (sAIScriptPtr[1])
|
|
{
|
|
case 1:
|
|
party = partyPtr = gEnemyParty;
|
|
break;
|
|
default:
|
|
party = partyPtr = gPlayerParty;
|
|
break;
|
|
}
|
|
|
|
statusToCompareTo = T1_READ_32(sAIScriptPtr + 2);
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
|
|
u16 hp = GetMonData(&party[i], MON_DATA_HP);
|
|
u32 status = GetMonData(&party[i], MON_DATA_STATUS);
|
|
|
|
// everytime the status is found, the AI's logic jumps further and further past its intended destination. this results in a broken AI macro and is probably why it is unused.
|
|
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
|
|
sAIScriptPtr += 10; // doesnt return?
|
|
}
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
|
|
}
|
|
|
|
enum
|
|
{
|
|
WEATHER_TYPE_SUNNY,
|
|
WEATHER_TYPE_RAIN,
|
|
WEATHER_TYPE_SANDSTORM,
|
|
WEATHER_TYPE_HAIL,
|
|
};
|
|
|
|
extern u16 gBattleWeather;
|
|
|
|
static void Cmd_get_weather(void)
|
|
{
|
|
if (gBattleWeather & WEATHER_RAIN_ANY)
|
|
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN;
|
|
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
|
|
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM;
|
|
if (gBattleWeather & WEATHER_SUN_ANY)
|
|
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUNNY;
|
|
if (gBattleWeather & WEATHER_HAIL)
|
|
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL;
|
|
|
|
sAIScriptPtr += 1;
|
|
}
|
|
|
|
static void Cmd_if_effect(void)
|
|
{
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_not_effect(void)
|
|
{
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != sAIScriptPtr[1])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
}
|
|
|
|
static void Cmd_if_stat_level_less_than(void)
|
|
{
|
|
u32 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if (gBattleMons[battlerId].statStages[sAIScriptPtr[2]] < sAIScriptPtr[3])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4);
|
|
else
|
|
sAIScriptPtr += 8;
|
|
}
|
|
|
|
static void Cmd_if_stat_level_more_than(void)
|
|
{
|
|
u32 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if (gBattleMons[battlerId].statStages[sAIScriptPtr[2]] > sAIScriptPtr[3])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4);
|
|
else
|
|
sAIScriptPtr += 8;
|
|
}
|
|
|
|
static void Cmd_if_stat_level_equal(void)
|
|
{
|
|
u32 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if (gBattleMons[battlerId].statStages[sAIScriptPtr[2]] == sAIScriptPtr[3])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4);
|
|
else
|
|
sAIScriptPtr += 8;
|
|
}
|
|
|
|
static void Cmd_if_stat_level_not_equal(void)
|
|
{
|
|
u32 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if (gBattleMons[battlerId].statStages[sAIScriptPtr[2]] != sAIScriptPtr[3])
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4);
|
|
else
|
|
sAIScriptPtr += 8;
|
|
}
|
|
|
|
static void Cmd_if_can_faint(void)
|
|
{
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
|
|
{
|
|
sAIScriptPtr += 5;
|
|
return;
|
|
}
|
|
|
|
gDynamicBasePower = 0;
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
gMoveResultFlags = 0;
|
|
gCritMultiplier = 1;
|
|
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
|
|
AI_CalcDmg(gBattlerAttacker, gBattlerTarget);
|
|
TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
|
|
|
|
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
|
|
|
|
// Moves always do at least 1 damage.
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
else
|
|
sAIScriptPtr += 5;
|
|
}
|
|
|
|
static void Cmd_if_cant_faint(void)
|
|
{
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
|
|
{
|
|
sAIScriptPtr += 5;
|
|
return;
|
|
}
|
|
|
|
gDynamicBasePower = 0;
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
gMoveResultFlags = 0;
|
|
gCritMultiplier = 1;
|
|
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
|
|
AI_CalcDmg(gBattlerAttacker, gBattlerTarget);
|
|
TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
|
|
|
|
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
|
|
|
|
// This macro is missing the damage 0 = 1 assumption.
|
|
|
|
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
else
|
|
sAIScriptPtr += 5;
|
|
}
|
|
|
|
static void Cmd_if_has_move(void)
|
|
{
|
|
int i;
|
|
const u16 *movePtr = (u16 *)(sAIScriptPtr + 2);
|
|
|
|
switch (sAIScriptPtr[1])
|
|
{
|
|
case AI_USER:
|
|
case AI_USER_PARTNER:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] == *movePtr)
|
|
break;
|
|
}
|
|
if (i == MAX_MON_MOVES)
|
|
sAIScriptPtr += 8;
|
|
else
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4);
|
|
break;
|
|
case AI_TARGET:
|
|
case AI_TARGET_PARTNER:
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == *movePtr)
|
|
break;
|
|
}
|
|
if (i == 8)
|
|
sAIScriptPtr += 8;
|
|
else
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_if_doesnt_have_move(void)
|
|
{
|
|
int i;
|
|
const u16 *movePtr = (u16 *)(sAIScriptPtr + 2);
|
|
|
|
switch (sAIScriptPtr[1])
|
|
{
|
|
case AI_USER:
|
|
case AI_USER_PARTNER:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] == *movePtr)
|
|
break;
|
|
}
|
|
if (i != MAX_MON_MOVES)
|
|
sAIScriptPtr += 8;
|
|
else
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4);
|
|
break;
|
|
case AI_TARGET:
|
|
case AI_TARGET_PARTNER:
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == *movePtr)
|
|
break;
|
|
}
|
|
if (i != 8)
|
|
sAIScriptPtr += 8;
|
|
else
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 4);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_if_has_move_with_effect(void)
|
|
{
|
|
int i;
|
|
|
|
switch (sAIScriptPtr[1])
|
|
{
|
|
case AI_USER:
|
|
case AI_USER_PARTNER:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == sAIScriptPtr[2])
|
|
break;
|
|
}
|
|
if (i != MAX_MON_MOVES)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
else
|
|
sAIScriptPtr += 7;
|
|
break;
|
|
case AI_TARGET:
|
|
case AI_TARGET_PARTNER:
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == sAIScriptPtr[2])
|
|
break;
|
|
}
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
}
|
|
}
|
|
|
|
static void Cmd_if_doesnt_have_move_with_effect(void)
|
|
{
|
|
int i;
|
|
|
|
switch (sAIScriptPtr[1])
|
|
{
|
|
case AI_USER:
|
|
case AI_USER_PARTNER:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == sAIScriptPtr[2])
|
|
break;
|
|
}
|
|
if (i != MAX_MON_MOVES)
|
|
sAIScriptPtr += 7;
|
|
else
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
break;
|
|
case AI_TARGET:
|
|
case AI_TARGET_PARTNER:
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == sAIScriptPtr[2])
|
|
break;
|
|
}
|
|
sAIScriptPtr += 7;
|
|
}
|
|
}
|
|
|
|
static void Cmd_if_any_move_disabled_or_encored(void)
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if (sAIScriptPtr[2] == 0)
|
|
{
|
|
if (gDisableStructs[battlerId].disabledMove == MOVE_NONE)
|
|
sAIScriptPtr += 7;
|
|
else
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
}
|
|
else if (sAIScriptPtr[2] != 1)
|
|
{
|
|
sAIScriptPtr += 7;
|
|
}
|
|
else
|
|
{
|
|
if (gDisableStructs[battlerId].encoredMove != MOVE_NONE)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 3);
|
|
else
|
|
sAIScriptPtr += 7;
|
|
}
|
|
}
|
|
|
|
static void Cmd_if_curr_move_disabled_or_encored(void)
|
|
{
|
|
switch (sAIScriptPtr[1])
|
|
{
|
|
case 0:
|
|
if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
break;
|
|
case 1:
|
|
if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
else
|
|
sAIScriptPtr += 6;
|
|
break;
|
|
default:
|
|
sAIScriptPtr += 6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_flee(void)
|
|
{
|
|
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_FLEE being enabled.
|
|
}
|
|
|
|
static void Cmd_if_random_safari_flee(void)
|
|
{
|
|
u8 safariFleeRate;
|
|
|
|
if (gBattleStruct->safariGoNearCounter)
|
|
{
|
|
safariFleeRate = gBattleStruct->safariEscapeFactor * 2;
|
|
if (safariFleeRate > 20)
|
|
safariFleeRate = 20;
|
|
}
|
|
else if (gBattleStruct->safariPkblThrowCounter != 0)
|
|
{
|
|
safariFleeRate = gBattleStruct->safariEscapeFactor / 4;
|
|
if (safariFleeRate == 0)
|
|
safariFleeRate = 1;
|
|
}
|
|
else
|
|
safariFleeRate = gBattleStruct->safariEscapeFactor;
|
|
safariFleeRate *= 5;
|
|
if ((u8)(Random() % 100) < safariFleeRate)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
else
|
|
sAIScriptPtr += 5;
|
|
}
|
|
|
|
static void Cmd_watch(void)
|
|
{
|
|
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_WATCH being enabled.
|
|
}
|
|
|
|
static void Cmd_get_hold_effect(void)
|
|
{
|
|
u8 battlerId;
|
|
u16 side;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
|
{
|
|
side = GET_BATTLER_SIDE(battlerId);
|
|
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->itemEffects[side];
|
|
}
|
|
else
|
|
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
|
|
|
|
sAIScriptPtr += 2;
|
|
}
|
|
|
|
static void Cmd_get_gender(void)
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerId].species, gBattleMons[battlerId].personality);
|
|
|
|
sAIScriptPtr += 2;
|
|
}
|
|
|
|
static void Cmd_is_first_turn_for(void)
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].isFirstTurn;
|
|
|
|
sAIScriptPtr += 2;
|
|
}
|
|
|
|
static void Cmd_get_stockpile_count(void)
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].stockpileCounter;
|
|
|
|
sAIScriptPtr += 2;
|
|
}
|
|
|
|
static void Cmd_is_double_battle(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
|
|
|
|
sAIScriptPtr += 1;
|
|
}
|
|
|
|
static void Cmd_get_used_held_item(void)
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
AI_THINKING_STRUCT->funcResult = ((u8 *)gBattleStruct->usedHeldItems)[battlerId * 2];
|
|
sAIScriptPtr += 2;
|
|
}
|
|
|
|
static void Cmd_get_move_type_from_result(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
|
|
|
|
sAIScriptPtr += 1;
|
|
}
|
|
|
|
static void Cmd_get_move_power_from_result(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
|
|
|
|
sAIScriptPtr += 1;
|
|
}
|
|
|
|
static void Cmd_get_move_effect_from_result(void)
|
|
{
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
|
|
|
|
sAIScriptPtr += 1;
|
|
}
|
|
|
|
static void Cmd_get_protect_count(void)
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (sAIScriptPtr[1] == AI_USER)
|
|
battlerId = gBattlerAttacker;
|
|
else
|
|
battlerId = gBattlerTarget;
|
|
|
|
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].protectUses;
|
|
|
|
sAIScriptPtr += 2;
|
|
}
|
|
|
|
static void Cmd_nullsub_52(void)
|
|
{
|
|
}
|
|
|
|
static void Cmd_nullsub_53(void)
|
|
{
|
|
}
|
|
|
|
static void Cmd_nullsub_54(void)
|
|
{
|
|
}
|
|
|
|
static void Cmd_nullsub_55(void)
|
|
{
|
|
}
|
|
|
|
static void Cmd_nullsub_56(void)
|
|
{
|
|
}
|
|
|
|
static void Cmd_nullsub_57(void)
|
|
{
|
|
}
|
|
|
|
static void Cmd_call(void)
|
|
{
|
|
AIStackPushVar(sAIScriptPtr + 5);
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
}
|
|
|
|
static void Cmd_goto(void)
|
|
{
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
}
|
|
|
|
static void Cmd_end(void)
|
|
{
|
|
if (AIStackPop() == FALSE)
|
|
AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
|
|
}
|
|
|
|
static void Cmd_if_level_compare(void)
|
|
{
|
|
switch (sAIScriptPtr[1])
|
|
{
|
|
case 0: // greater than
|
|
if (gBattleMons[gBattlerAttacker].level > gBattleMons[gBattlerTarget].level)
|
|
{
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
return;
|
|
}
|
|
sAIScriptPtr += 6;
|
|
return;
|
|
case 1: // less than
|
|
if (gBattleMons[gBattlerAttacker].level < gBattleMons[gBattlerTarget].level)
|
|
{
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
return;
|
|
}
|
|
sAIScriptPtr += 6;
|
|
return;
|
|
case 2: // equal
|
|
if (gBattleMons[gBattlerAttacker].level == gBattleMons[gBattlerTarget].level)
|
|
{
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 2);
|
|
return;
|
|
}
|
|
sAIScriptPtr += 6;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void Cmd_if_target_taunted(void)
|
|
{
|
|
if (gDisableStructs[gBattlerTarget].tauntTimer != 0)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
else
|
|
sAIScriptPtr += 5;
|
|
}
|
|
|
|
static void Cmd_if_target_not_taunted(void)
|
|
{
|
|
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
|
|
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 1);
|
|
else
|
|
sAIScriptPtr += 5;
|
|
}
|
|
|
|
static void AIStackPushVar(const u8 *var)
|
|
{
|
|
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var;
|
|
}
|
|
|
|
// unused
|
|
static void AIStackPushVar_cursor(void)
|
|
{
|
|
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = sAIScriptPtr;
|
|
}
|
|
|
|
static bool8 AIStackPop(void)
|
|
{
|
|
if (gBattleResources->AI_ScriptsStack->size != 0)
|
|
{
|
|
--gBattleResources->AI_ScriptsStack->size;
|
|
sAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size];
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|