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https://github.com/pret/pokefirered.git
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139 lines
4.4 KiB
C
139 lines
4.4 KiB
C
#include "global.h"
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#include "global.fieldmap.h"
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#include "field_player_avatar.h"
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#include "field_effect.h"
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#include "party_menu.h"
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#include "event_data.h"
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#include "script.h"
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#include "fldeff.h"
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#include "event_scripts.h"
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#include "sound.h"
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#include "overworld.h"
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#include "event_object_movement.h"
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#include "constants/songs.h"
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#include "constants/event_objects.h"
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#include "constants/event_object_movement.h"
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#include "constants/maps.h"
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static void Task_FieldEffectShowMon_Init(u8 taskId);
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static void Task_FieldEffectShowMon_WaitFldeff(u8 taskId);
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static void Task_FieldEffectShowMon_WaitPlayerAnim(u8 taskId);
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static void Task_FieldEffectShowMon_Cleanup(u8 taskId);
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static void sub_80C9A10(void);
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static void sub_80C9A60(void);
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EWRAM_DATA struct MapPosition gPlayerFacingPosition = {};
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bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId)
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{
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u8 mapObjId;
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GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
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gPlayerFacingPosition.height = PlayerGetZCoord();
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mapObjId = GetObjectEventIdByXYZ(gPlayerFacingPosition.x, gPlayerFacingPosition.y, gPlayerFacingPosition.height);
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if (gObjectEvents[mapObjId].graphicsId != graphicsId)
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return FALSE;
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gSpecialVar_LastTalked = gObjectEvents[mapObjId].localId;
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return TRUE;
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}
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u8 CreateFieldEffectShowMon(void)
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{
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GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
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return CreateTask(Task_FieldEffectShowMon_Init, 8);
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}
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static void Task_FieldEffectShowMon_Init(u8 taskId)
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{
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u8 mapObjId;
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ScriptContext2_Enable();
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gPlayerAvatar.preventStep = TRUE;
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mapObjId = gPlayerAvatar.objectEventId;
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if (!ObjectEventIsMovementOverridden(&gObjectEvents[mapObjId])
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|| ObjectEventClearHeldMovementIfFinished(&gObjectEvents[mapObjId]))
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{
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if (gMapHeader.mapType == MAP_TYPE_UNDERWATER)
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{
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// Leftover from RS, inhibits the player anim while underwater.
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FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
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gTasks[taskId].func = Task_FieldEffectShowMon_WaitFldeff;
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}
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else
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{
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sub_805CB70();
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ObjectEventSetHeldMovement(&gObjectEvents[mapObjId], MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
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gTasks[taskId].func = Task_FieldEffectShowMon_WaitPlayerAnim;
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}
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}
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}
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static void Task_FieldEffectShowMon_WaitPlayerAnim(u8 taskId)
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{
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if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.objectEventId]) == TRUE)
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{
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FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
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gTasks[taskId].func = Task_FieldEffectShowMon_WaitFldeff;
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}
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}
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static void Task_FieldEffectShowMon_WaitFldeff(u8 taskId)
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{
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if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
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{
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gFieldEffectArguments[1] = GetPlayerFacingDirection();
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if (gFieldEffectArguments[1] == DIR_SOUTH)
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gFieldEffectArguments[2] = 0;
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if (gFieldEffectArguments[1] == DIR_NORTH)
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gFieldEffectArguments[2] = 1;
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if (gFieldEffectArguments[1] == DIR_WEST)
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gFieldEffectArguments[2] = 2;
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if (gFieldEffectArguments[1] == DIR_EAST)
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gFieldEffectArguments[2] = 3;
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ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByCurrentState());
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], gFieldEffectArguments[2]);
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FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
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gTasks[taskId].func = Task_FieldEffectShowMon_Cleanup;
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}
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}
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static void Task_FieldEffectShowMon_Cleanup(u8 taskId)
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{
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FLDEFF_CALL_FUNC_IN_DATA();
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gPlayerAvatar.preventStep = FALSE;
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DestroyTask(taskId);
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}
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bool8 SetUpFieldMove_RockSmash(void)
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{
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if (CheckObjectGraphicsInFrontOfPlayer(OBJ_EVENT_GFX_ROCK_SMASH_ROCK) == TRUE)
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{
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gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
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gPostMenuFieldCallback = sub_80C9A10;
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return TRUE;
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}
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return FALSE;
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}
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static void sub_80C9A10(void)
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{
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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ScriptContext1_SetupScript(EventScript_FldEffRockSmash);
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}
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bool8 FldEff_UseRockSmash(void)
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{
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u8 taskId = CreateFieldEffectShowMon();
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FLDEFF_SET_FUNC_TO_DATA(sub_80C9A60);
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IncrementGameStat(GAME_STAT_USED_ROCK_SMASH);
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return FALSE;
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}
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static void sub_80C9A60(void)
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{
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PlaySE(SE_W088);
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FieldEffectActiveListRemove(FLDEFF_USE_ROCK_SMASH);
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EnableBothScriptContexts();
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}
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