pokefirered/src/battle_setup.c
2020-03-04 10:42:16 -05:00

1058 lines
32 KiB
C

#include "global.h"
#include "task.h"
#include "help_system.h"
#include "overworld.h"
#include "item.h"
#include "sound.h"
#include "pokemon.h"
#include "load_save.h"
#include "safari_zone.h"
#include "quest_log.h"
#include "script.h"
#include "script_pokemon_util.h"
#include "strings.h"
#include "string_util.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "metatile_behavior.h"
#include "event_scripts.h"
#include "fldeff.h"
#include "fieldmap.h"
#include "field_control_avatar.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
#include "field_message_box.h"
#include "vs_seeker.h"
#include "battle.h"
#include "battle_transition.h"
#include "battle_controllers.h"
#include "constants/battle_setup.h"
#include "constants/flags.h"
#include "constants/items.h"
#include "constants/maps.h"
#include "constants/songs.h"
#include "constants/species.h"
#include "constants/pokemon.h"
#include "constants/trainers.h"
#include "constants/trainer_classes.h"
enum
{
TRAINER_PARAM_LOAD_VAL_8BIT,
TRAINER_PARAM_LOAD_VAL_16BIT,
TRAINER_PARAM_LOAD_VAL_32BIT,
TRAINER_PARAM_CLEAR_VAL_8BIT,
TRAINER_PARAM_CLEAR_VAL_16BIT,
TRAINER_PARAM_CLEAR_VAL_32BIT,
TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR,
};
struct TrainerBattleParameter
{
void *varPtr;
u8 ptrType;
};
static void DoSafariBattle(void);
static void DoGhostBattle(void);
static void DoStandardWildBattle(void);
static void CB2_EndWildBattle(void);
static u8 GetWildBattleTransition(void);
static u8 GetTrainerBattleTransition(void);
static void CB2_EndScriptedWildBattle(void);
static void CB2_EndMarowakBattle(void);
static bool32 IsPlayerDefeated(u32 battleOutcome);
static void CB2_EndTrainerBattle(void);
static const u8 *GetIntroSpeechOfApproachingTrainer(void);
static const u8 *GetTrainerCantBattleSpeech(void);
static EWRAM_DATA u16 sTrainerBattleMode = 0;
EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
static EWRAM_DATA u16 sTrainerObjectEventLocalId = 0;
static EWRAM_DATA u8 *sTrainerAIntroSpeech = NULL;
static EWRAM_DATA u8 *sTrainerADefeatSpeech = NULL;
static EWRAM_DATA u8 *sTrainerVictorySpeech = NULL;
static EWRAM_DATA u8 *sTrainerCannotBattleSpeech = NULL;
static EWRAM_DATA u8 *sTrainerBattleEndScript = NULL;
static EWRAM_DATA u8 *sTrainerABattleScriptRetAddr = NULL;
static EWRAM_DATA u16 sRivalBattleFlags = 0;
static const u8 sBattleTransitionTable_Wild[][2] =
{
B_TRANSITION_SLICED_SCREEN, B_TRANSITION_WHITEFADE_IN_STRIPES,
B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES,
B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES,
B_TRANSITION_BLACK_WAVE_TO_RIGHT, B_TRANSITION_FULLSCREEN_WAVE,
};
static const u8 sBattleTransitionTable_Trainer[][2] =
{
B_TRANSITION_SLIDING_POKEBALLS, B_TRANSITION_BLACK_DOODLES,
B_TRANSITION_HORIZONTAL_CORRUGATE, B_TRANSITION_BIG_POKEBALL,
B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES,
B_TRANSITION_DISTORTED_WAVE, B_TRANSITION_FULLSCREEN_WAVE,
};
static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sContinueScriptBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sDoubleBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sOrdinaryNoIntroBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sEarlyRivalBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sRivalBattleFlags, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sContinueScriptDoubleBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
#define tState data[0]
#define tTransition data[1]
static void Task_BattleStart(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
if (!FldEffPoison_IsActive())
{
HelpSystem_Disable();
BT_StartOnField(tTransition);
++tState;
}
break;
case 1:
if (BT_IsDone() == TRUE)
{
HelpSystem_Enable();
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_InitBattle);
RestartWildEncounterImmunitySteps();
ClearPoisonStepCounter();
DestroyTask(taskId);
}
break;
}
}
static void CreateBattleStartTask(u8 transition, u16 song) // song == 0 means default music for current map
{
u8 taskId = CreateTask(Task_BattleStart, 1);
gTasks[taskId].tTransition = transition;
PlayMapChosenOrBattleBGM(song);
}
static bool8 CheckSilphScopeInPokemonTower(u16 mapGroup, u16 mapNum)
{
if (mapGroup == MAP_GROUP(POKEMON_TOWER_1F)
&& ((u16)(mapNum - MAP_NUM(POKEMON_TOWER_1F)) <= 6)
&& !(CheckBagHasItem(ITEM_SILPH_SCOPE, 1)))
return TRUE;
else
return FALSE;
}
void StartWildBattle(void)
{
if (GetSafariZoneFlag())
DoSafariBattle();
else if (CheckSilphScopeInPokemonTower(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum))
DoGhostBattle();
else
DoStandardWildBattle();
}
static void DoStandardWildBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
sub_805C780();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = 0;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void StartRoamerBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
sub_805C780();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_ROAMER;
CreateBattleStartTask(GetWildBattleTransition(), MUS_VS_DEN);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
static void DoSafariBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
sub_805C780();
gMain.savedCallback = CB2_EndSafariBattle;
gBattleTypeFlags = BATTLE_TYPE_SAFARI;
CreateBattleStartTask(GetWildBattleTransition(), 0);
}
static void DoGhostBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
sub_805C780();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_GHOST;
CreateBattleStartTask(GetWildBattleTransition(), 0);
SetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, gText_Ghost);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
static void DoTrainerBattle(void)
{
CreateBattleStartTask(GetTrainerBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
}
void StartOldManTutorialBattle(void)
{
CreateMaleMon(&gEnemyParty[0], SPECIES_WEEDLE, 5);
ScriptContext2_Enable();
gMain.savedCallback = CB2_ReturnToFieldContinueScriptPlayMapMusic;
gBattleTypeFlags = BATTLE_TYPE_OLD_MAN_TUTORIAL;
CreateBattleStartTask(B_TRANSITION_SLICED_SCREEN, 0);
}
void StartScriptedWildBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_WILD_SCRIPTED;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void StartMarowakBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndMarowakBattle;
if (CheckBagHasItem(ITEM_SILPH_SCOPE, 1))
{
gBattleTypeFlags = BATTLE_TYPE_GHOST | BATTLE_TYPE_GHOST_UNVEILED;
CreateMonWithGenderNatureLetter(gEnemyParty, SPECIES_MAROWAK, 30, 31, MON_FEMALE, NATURE_SERIOUS, 0);
}
else
{
gBattleTypeFlags = BATTLE_TYPE_GHOST;
}
CreateBattleStartTask(GetWildBattleTransition(), 0);
SetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, gText_Ghost);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void StartSouthernIslandBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void StartLegendaryBattle(void)
{
u16 species;
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_LEGENDARY_FRLG;
species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
switch (species)
{
case SPECIES_MEWTWO:
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_MYU2);
break;
case SPECIES_DEOXYS:
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_DEO);
break;
case SPECIES_MOLTRES:
case SPECIES_ARTICUNO:
case SPECIES_ZAPDOS:
case SPECIES_HO_OH:
case SPECIES_LUGIA:
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_DEN);
break;
default:
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_BATTLE20);
break;
}
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void StartGroudonKyogreBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
if (gGameVersion == VERSION_FIRE_RED)
CreateBattleStartTask(B_TRANSITION_BLACK_DOODLES, MUS_BATTLE20);
else // pointless, exactly the same
CreateBattleStartTask(B_TRANSITION_BLACK_DOODLES, MUS_BATTLE20);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void StartRegiBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_BATTLE20);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
// not used
static void sub_807FAF8(void)
{
LoadPlayerParty();
CB2_EndWildBattle();
}
// not used
static void sub_807FB08(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
sub_805C780();
gMain.savedCallback = sub_807FAF8;
SavePlayerParty();
InitPokedudePartyAndOpponent();
CreateBattleStartTask(GetWildBattleTransition(), 0);
}
static void CB2_EndWildBattle(void)
{
CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToField);
gFieldCallback = sub_807E3EC;
}
}
static void CB2_EndScriptedWildBattle(void)
{
CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
SetMainCallback2(CB2_WhiteOut);
else
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
static void CB2_EndMarowakBattle(void)
{
CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome))
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
// If result is TRUE player didnt defeat Marowak, force player back from stairs
if (gBattleOutcome == B_OUTCOME_WON)
gSpecialVar_Result = FALSE;
else
gSpecialVar_Result = TRUE;
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
}
u8 BattleSetup_GetTerrainId(void)
{
u16 tileBehavior;
s16 x, y;
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsTallGrass_2(tileBehavior))
return BATTLE_TERRAIN_GRASS;
if (MetatileBehavior_IsLongGrass(tileBehavior))
return BATTLE_TERRAIN_LONG_GRASS;
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
return BATTLE_TERRAIN_SAND;
switch (gMapHeader.mapType)
{
case MAP_TYPE_TOWN:
case MAP_TYPE_CITY:
case MAP_TYPE_ROUTE:
break;
case MAP_TYPE_UNDERGROUND:
if (MetatileBehavior_IsIndoorEncounter(tileBehavior))
return BATTLE_TERRAIN_BUILDING;
if (MetatileBehavior_IsSurfable(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_TERRAIN_CAVE;
case MAP_TYPE_INDOOR:
case MAP_TYPE_SECRET_BASE:
return BATTLE_TERRAIN_BUILDING;
case MAP_TYPE_UNDERWATER:
return BATTLE_TERRAIN_UNDERWATER;
case MAP_TYPE_OCEAN_ROUTE:
if (MetatileBehavior_IsSurfable(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_TERRAIN_PLAIN;
}
if (MetatileBehavior_IsDeepSemiDeepOrSplashingWater(tileBehavior))
return BATTLE_TERRAIN_WATER;
if (MetatileBehavior_IsSurfable(tileBehavior))
return BATTLE_TERRAIN_POND;
if (MetatileBehavior_IsMountain(tileBehavior))
return BATTLE_TERRAIN_MOUNTAIN;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
{
if (MetatileBehavior_GetBridgeType(tileBehavior))
return BATTLE_TERRAIN_POND;
if (MetatileBehavior_IsBridge(tileBehavior) == TRUE)
return BATTLE_TERRAIN_WATER;
}
return BATTLE_TERRAIN_PLAIN;
}
static u8 GetBattleTransitionTypeByMap(void)
{
u16 tileBehavior;
s16 x, y;
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (Overworld_GetFlashLevel())
return B_TRANSITION_HORIZONTAL_CORRUGATE;
if (!MetatileBehavior_IsSurfable(tileBehavior))
{
switch (gMapHeader.mapType)
{
case MAP_TYPE_UNDERGROUND:
return B_TRANSITION_DISTORTED_WAVE;
case MAP_TYPE_UNDERWATER:
return B_TRANSITION_BIG_POKEBALL;
default:
return B_TRANSITION_BLUR;
}
}
return B_TRANSITION_BIG_POKEBALL;
}
static u16 GetSumOfPlayerPartyLevel(u8 numMons)
{
u8 sum = 0;
s32 i;
for (i = 0; i < PARTY_SIZE; ++i)
{
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
if (species != SPECIES_EGG && species != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
{
sum += GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
if (--numMons == 0)
break;
}
}
return sum;
}
static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
{
u8 i;
u8 sum;
u32 count = numMons;
if (gTrainers[opponentId].partySize < count)
count = gTrainers[opponentId].partySize;
sum = 0;
switch (gTrainers[opponentId].partyFlags)
{
case 0:
{
const struct TrainerMonNoItemDefaultMoves *party;
party = gTrainers[opponentId].party.NoItemDefaultMoves;
for (i = 0; i < count; ++i)
sum += party[i].lvl;
}
break;
case F_TRAINER_PARTY_CUSTOM_MOVESET:
{
const struct TrainerMonNoItemCustomMoves *party;
party = gTrainers[opponentId].party.NoItemCustomMoves;
for (i = 0; i < count; ++i)
sum += party[i].lvl;
}
break;
case F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemDefaultMoves *party;
party = gTrainers[opponentId].party.ItemDefaultMoves;
for (i = 0; i < count; ++i)
sum += party[i].lvl;
}
break;
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemCustomMoves *party;
party = gTrainers[opponentId].party.ItemCustomMoves;
for (i = 0; i < count; ++i)
sum += party[i].lvl;
}
break;
}
return sum;
}
static u8 GetWildBattleTransition(void)
{
u8 transitionType = GetBattleTransitionTypeByMap();
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
return sBattleTransitionTable_Wild[transitionType][0];
else
return sBattleTransitionTable_Wild[transitionType][1];
}
static u8 GetTrainerBattleTransition(void)
{
u8 minPartyCount;
u8 transitionType;
u8 enemyLevel;
u8 playerLevel;
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
return B_TRANSITION_BLUE;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR_2)
{
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LORELEI || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LORELEI_2)
return B_TRANSITION_LORELEI;
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_BRUNO || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_BRUNO_2)
return B_TRANSITION_BRUNO;
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_AGATHA || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_AGATHA_2)
return B_TRANSITION_AGATHA;
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LANCE || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LANCE_2)
return B_TRANSITION_LANCE;
return B_TRANSITION_BLUE;
}
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION_2)
return B_TRANSITION_BLUE;
if (gTrainers[gTrainerBattleOpponent_A].doubleBattle == TRUE)
minPartyCount = 2; // double battles always at least have 2 pokemon.
else
minPartyCount = 1;
transitionType = GetBattleTransitionTypeByMap();
enemyLevel = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent_A, minPartyCount);
playerLevel = GetSumOfPlayerPartyLevel(minPartyCount);
if (enemyLevel < playerLevel)
return sBattleTransitionTable_Trainer[transitionType][0];
else
return sBattleTransitionTable_Trainer[transitionType][1];
}
u8 BattleSetup_GetBattleTowerBattleTransition(void)
{
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
return 4;
else
return 3;
}
static u32 TrainerBattleLoadArg32(const u8 *ptr)
{
return T1_READ_32(ptr);
}
static u16 TrainerBattleLoadArg16(const u8 *ptr)
{
return T1_READ_16(ptr);
}
static u8 TrainerBattleLoadArg8(const u8 *ptr)
{
return T1_READ_8(ptr);
}
static u16 GetTrainerAFlag(void)
{
return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_A;
}
static bool32 IsPlayerDefeated(u32 battleOutcome)
{
switch (battleOutcome)
{
case B_OUTCOME_LOST:
case B_OUTCOME_DREW:
return TRUE;
case B_OUTCOME_WON:
case B_OUTCOME_RAN:
case B_OUTCOME_PLAYER_TELEPORTED:
case B_OUTCOME_MON_FLED:
case B_OUTCOME_CAUGHT:
return FALSE;
default:
return FALSE;
}
}
static void InitTrainerBattleVariables(void)
{
sTrainerBattleMode = 0;
gTrainerBattleOpponent_A = 0;
sTrainerObjectEventLocalId = 0;
sTrainerAIntroSpeech = NULL;
sTrainerADefeatSpeech = NULL;
sTrainerVictorySpeech = NULL;
sTrainerCannotBattleSpeech = NULL;
sTrainerBattleEndScript = NULL;
sTrainerABattleScriptRetAddr = NULL;
sRivalBattleFlags = 0;
}
static inline void SetU8(void *ptr, u8 value)
{
*(u8 *)(ptr) = value;
}
static inline void SetU16(void *ptr, u16 value)
{
*(u16 *)(ptr) = value;
}
static inline void SetU32(void *ptr, u32 value)
{
*(u32 *)(ptr) = value;
}
static inline void SetPtr(const void *ptr, const void *value)
{
*(const void **)(ptr) = value;
}
static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data)
{
while (1)
{
switch (specs->ptrType)
{
case TRAINER_PARAM_LOAD_VAL_8BIT:
SetU8(specs->varPtr, TrainerBattleLoadArg8(data));
data += 1;
break;
case TRAINER_PARAM_LOAD_VAL_16BIT:
SetU16(specs->varPtr, TrainerBattleLoadArg16(data));
data += 2;
break;
case TRAINER_PARAM_LOAD_VAL_32BIT:
SetU32(specs->varPtr, TrainerBattleLoadArg32(data));
data += 4;
break;
case TRAINER_PARAM_CLEAR_VAL_8BIT:
SetU8(specs->varPtr, 0);
break;
case TRAINER_PARAM_CLEAR_VAL_16BIT:
SetU16(specs->varPtr, 0);
break;
case TRAINER_PARAM_CLEAR_VAL_32BIT:
SetU32(specs->varPtr, 0);
break;
case TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR:
SetPtr(specs->varPtr, data);
return;
}
++specs;
}
}
static void SetMapVarsToTrainer(void)
{
if (sTrainerObjectEventLocalId != 0)
{
gSpecialVar_LastTalked = sTrainerObjectEventLocalId;
gSelectedObjectEvent = GetObjectEventIdByLocalIdAndMap(sTrainerObjectEventLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
}
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
{
InitTrainerBattleVariables();
sTrainerBattleMode = TrainerBattleLoadArg8(data);
switch (sTrainerBattleMode)
{
case TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT:
TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
return EventScript_DoNoIntroTrainerBattle;
case TRAINER_BATTLE_DOUBLE:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
case TRAINER_BATTLE_CONTINUE_SCRIPT:
case TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC:
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoNormalTrainerBattle;
case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE:
case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC:
TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
case TRAINER_BATTLE_REMATCH_DOUBLE:
sub_811231C();
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_TryDoDoubleRematchBattle;
case TRAINER_BATTLE_REMATCH:
sub_811231C();
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_TryDoRematchBattle;
case TRAINER_BATTLE_EARLY_RIVAL:
TrainerBattleLoadArgs(sEarlyRivalBattleParams, data);
return EventScript_DoNoIntroTrainerBattle;
default:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoNormalTrainerBattle;
}
}
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript)
{
gSelectedObjectEvent = trainerEventObjId;
gSpecialVar_LastTalked = gObjectEvents[trainerEventObjId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
ScriptContext1_SetupScript(EventScript_DoTrainerBattleFromApproach);
ScriptContext2_Enable();
}
bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
{
u32 flag = TrainerBattleLoadArg16(data + 2);
return FlagGet(FLAG_TRAINER_FLAG_START + flag);
}
void SetUpTrainerMovement(void)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gSelectedObjectEvent];
SetTrainerMovementType(objectEvent, GetTrainerFacingDirectionMovementType(objectEvent->facingDirection));
}
u8 GetTrainerBattleMode(void)
{
return sTrainerBattleMode;
}
u16 GetRivalBattleFlags(void)
{
return sRivalBattleFlags;
}
u16 Script_HasTrainerBeenFought(void)
{
return FlagGet(GetTrainerAFlag());
}
void SetBattledTrainerFlag(void)
{
FlagSet(GetTrainerAFlag());
}
// not used
static void SetBattledTrainerFlag2(void)
{
FlagSet(GetTrainerAFlag());
}
bool8 HasTrainerBeenFought(u16 trainerId)
{
return FlagGet(FLAG_TRAINER_FLAG_START + trainerId);
}
void SetTrainerFlag(u16 trainerId)
{
FlagSet(FLAG_TRAINER_FLAG_START + trainerId);
}
void ClearTrainerFlag(u16 trainerId)
{
FlagClear(FLAG_TRAINER_FLAG_START + trainerId);
}
void StartTrainerBattle(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
if (GetTrainerBattleMode() == TRAINER_BATTLE_EARLY_RIVAL && GetRivalBattleFlags() & RIVAL_BATTLE_TUTORIAL)
gBattleTypeFlags |= BATTLE_TYPE_FIRST_BATTLE;
gMain.savedCallback = CB2_EndTrainerBattle;
DoTrainerBattle();
ScriptContext1_Stop();
}
static void CB2_EndTrainerBattle(void)
{
if (sTrainerBattleMode == TRAINER_BATTLE_EARLY_RIVAL)
{
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
gSpecialVar_Result = TRUE;
if (sRivalBattleFlags & RIVAL_BATTLE_HEAL_AFTER)
{
HealPlayerParty();
}
else
{
SetMainCallback2(CB2_WhiteOut);
return;
}
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
SetBattledTrainerFlag();
sub_81139BC();
}
else
{
gSpecialVar_Result = FALSE;
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
SetBattledTrainerFlag();
sub_81139BC();
}
}
else
{
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
SetBattledTrainerFlag();
sub_81139BC();
}
}
}
static void CB2_EndRematchBattle(void)
{
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
SetBattledTrainerFlag();
sub_810CDE8();
sub_81138F8();
}
}
void StartRematchBattle(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
gMain.savedCallback = CB2_EndRematchBattle;
DoTrainerBattle();
ScriptContext1_Stop();
}
void ShowTrainerIntroSpeech(void)
{
ShowFieldMessage(GetIntroSpeechOfApproachingTrainer());
}
const u8 *BattleSetup_GetScriptAddrAfterBattle(void)
{
if (sTrainerBattleEndScript != NULL)
return sTrainerBattleEndScript;
else
return Test_EventScript_Sign;
}
const u8 *BattleSetup_GetTrainerPostBattleScript(void)
{
if (sTrainerABattleScriptRetAddr != NULL)
return sTrainerABattleScriptRetAddr;
else
return Test_EventScript_Sign;
}
void ShowTrainerCantBattleSpeech(void)
{
ShowFieldMessage(GetTrainerCantBattleSpeech());
}
void PlayTrainerEncounterMusic(void)
{
u16 music;
if (gQuestLogState != 2
&& gQuestLogState != 3
&& sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC
&& sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC)
{
switch (GetTrainerEncounterMusicId(gTrainerBattleOpponent_A))
{
case TRAINER_ENCOUNTER_MUSIC_FEMALE:
case TRAINER_ENCOUNTER_MUSIC_GIRL:
case TRAINER_ENCOUNTER_MUSIC_TWINS:
music = MUS_SHOUJO;
break;
case TRAINER_ENCOUNTER_MUSIC_MALE:
case TRAINER_ENCOUNTER_MUSIC_INTENSE:
case TRAINER_ENCOUNTER_MUSIC_COOL:
case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
case TRAINER_ENCOUNTER_MUSIC_HIKER:
case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
case TRAINER_ENCOUNTER_MUSIC_RICH:
music = MUS_SHOUNEN;
break;
default:
music = MUS_ROCKET;
break;
}
PlayNewMapMusic(music);
}
}
static const u8 *ReturnEmptyStringIfNull(const u8 *string)
{
if (string == NULL)
return gString_Dummy;
else
return string;
}
static const u8 *GetIntroSpeechOfApproachingTrainer(void)
{
return ReturnEmptyStringIfNull(sTrainerAIntroSpeech);
}
const u8 *GetTrainerALoseText(void)
{
const u8 *string = sTrainerADefeatSpeech;
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(string));
return gStringVar4;
}
const u8 *GetTrainerWonSpeech(void)
{
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(sTrainerVictorySpeech));
return gStringVar4;
}
static const u8 *GetTrainerCantBattleSpeech(void)
{
return ReturnEmptyStringIfNull(sTrainerCannotBattleSpeech);
}