pokefirered/include/battle_transition.h
2026-02-14 12:54:29 +01:00

78 lines
3.0 KiB
C

#ifndef GUARD_BATTLE_TRANSITION_H
#define GUARD_BATTLE_TRANSITION_H
enum MugshotColor
{
MUGSHOT_COLOR_PURPLE,
MUGSHOT_COLOR_GREEN,
MUGSHOT_COLOR_PINK,
MUGSHOT_COLOR_BLUE,
MUGSHOT_COLOR_YELLOW,
MUGSHOT_COLOR_COUNT
};
enum BattleTransition
{
B_TRANSITION_BLUR,
B_TRANSITION_SWIRL,
B_TRANSITION_SHUFFLE,
B_TRANSITION_BIG_POKEBALL,
B_TRANSITION_POKEBALLS_TRAIL,
B_TRANSITION_CLOCKWISE_WIPE,
B_TRANSITION_RIPPLE,
B_TRANSITION_WAVE,
B_TRANSITION_SLICE,
B_TRANSITION_WHITE_BARS_FADE,
B_TRANSITION_GRID_SQUARES,
B_TRANSITION_ANGLED_WIPES,
B_TRANSITION_MUGSHOT,
B_TRANSITION_SPIRAL,
B_TRANSITION_COUNT
};
#define B_TRANSITION_FRONTIER_LOGO_WIGGLE B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_LOGO_WAVE B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_SQUARES B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_SQUARES_SCROLL B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_SQUARES_SPIRAL B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_CIRCLES_MEET B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_CIRCLES_CROSS B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ B_TRANSITION_BLUR
#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ B_TRANSITION_BLUR
#define B_TRANSITION_REGICE B_TRANSITION_BLUR
#define B_TRANSITION_REGISTEEL B_TRANSITION_BLUR
#define B_TRANSITION_REGIROCK B_TRANSITION_BLUR
#define B_TRANSITION_KYOGRE B_TRANSITION_BLUR
#define B_TRANSITION_GROUDON B_TRANSITION_BLUR
#define B_TRANSITION_RAYQUAZA B_TRANSITION_BLUR
#define B_TRANSITION_AQUA B_TRANSITION_BLUR
#define B_TRANSITION_MAGMA B_TRANSITION_BLUR
// IDs for GetSpecialBattleTransition
enum BattleTransitionGroup
{
B_TRANSITION_GROUP_B_TOWER,
B_TRANSITION_GROUP_B_DOME = 3,
B_TRANSITION_GROUP_B_PALACE,
B_TRANSITION_GROUP_B_ARENA,
B_TRANSITION_GROUP_B_FACTORY,
B_TRANSITION_GROUP_B_PIKE,
B_TRANSITION_GROUP_B_PYRAMID = 10,
B_TRANSITION_GROUP_TRAINER_TOWER,
B_TRANSITION_GROUP_SECRET_BASE,
B_TRANSITION_GROUP_E_READER,
};
extern const struct SpritePalette gSpritePalette_Pokeball;
bool8 IsBattleTransitionDone(void);
void BattleTransition_StartOnField(enum BattleTransition transitionId);
void Task_BattleTransition_Intro(u8 taskId);
#endif // GUARD_BATTLE_TRANSITION_H