pokefirered/include/event_object_lock.h
2019-12-17 15:05:23 -05:00

16 lines
347 B
C

#ifndef GUARD_MAP_OBJ_LOCK_H
#define GUARD_MAP_OBJ_LOCK_H
#include "global.h"
bool8 sub_8069590(void);
void ScriptFreezeObjectEvents(void);
bool8 sub_8069648(void);
void LockSelectedObjectEvent(void);
void sub_8098630(void);
bool8 sub_8098734(void);
void sub_80696C0(void);
bool8 walkrun_is_standing_still(void);
#endif // GUARD_MAP_OBJ_LOCK_H