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599 lines
24 KiB
C
599 lines
24 KiB
C
#ifndef GUARD_BATTLE_ANIM_H
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#define GUARD_BATTLE_ANIM_H
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#include "battle.h"
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#include "data.h"
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#include "task.h"
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#include "constants/battle_anim.h"
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enum
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{
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM_MOSAIC,
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BG_ANIM_CHAR_BASE_BLOCK,
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BG_ANIM_PRIORITY,
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BG_ANIM_PALETTES_MODE,
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BG_ANIM_SCREEN_BASE_BLOCK
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};
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struct BattleAnimBgData
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{
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u8 *bgTiles;
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u16 *bgTilemap;
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u8 paletteId;
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u8 bgId;
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u16 tilesOffset;
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u16 unused;
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};
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struct BattleAnimBackground
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{
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const u32 *image;
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const u32 *palette;
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const u32 *tilemap;
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};
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#define ANIM_ARGS_COUNT 8
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extern void (*gAnimScriptCallback)(void);
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extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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extern u8 gAnimSoundTaskCount;
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extern struct DisableStruct *gAnimDisableStructPtr;
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extern u16 gAnimMovePower;
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extern u8 gAnimFriendship;
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extern u16 gWeatherMoveAnim;
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extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
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extern u8 gAnimMoveTurn;
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extern u8 gBattleAnimAttacker;
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extern u8 gBattleAnimTarget;
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern s32 gAnimMoveDmg;
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extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_2037F24;
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// battle_anim.c
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineOff_ObjNormal_16x16;
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extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
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extern const struct OamData gOamData_AffineOff_ObjNormal_64x64;
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extern const struct OamData gOamData_AffineOff_ObjNormal_16x8;
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extern const struct OamData gOamData_AffineOff_ObjNormal_32x8;
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extern const struct OamData gOamData_AffineOff_ObjNormal_32x16;
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extern const struct OamData gOamData_AffineOff_ObjNormal_64x32;
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x16;
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x32;
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extern const struct OamData gOamData_AffineOff_ObjNormal_16x32;
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extern const struct OamData gOamData_AffineOff_ObjNormal_32x64;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_16x16;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_32x32;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_16x8;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_32x8;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_32x16;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_64x32;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_8x16;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_8x32;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_16x32;
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extern const struct OamData gOamData_AffineNormal_ObjNormal_32x64;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_16x16;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_32x32;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_64x64;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_16x8;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_32x8;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_32x16;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_64x32;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_8x16;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_8x32;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_16x32;
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extern const struct OamData gOamData_AffineDouble_ObjNormal_32x64;
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extern const struct OamData gOamData_AffineOff_ObjBlend_8x8;
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extern const struct OamData gOamData_AffineOff_ObjBlend_16x16;
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extern const struct OamData gOamData_AffineOff_ObjBlend_32x32;
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extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
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extern const struct OamData gOamData_AffineOff_ObjBlend_16x8;
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extern const struct OamData gOamData_AffineOff_ObjBlend_32x8;
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extern const struct OamData gOamData_AffineOff_ObjBlend_32x16;
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extern const struct OamData gOamData_AffineOff_ObjBlend_64x32;
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extern const struct OamData gOamData_AffineOff_ObjBlend_8x16;
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extern const struct OamData gOamData_AffineOff_ObjBlend_8x32;
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extern const struct OamData gOamData_AffineOff_ObjBlend_16x32;
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extern const struct OamData gOamData_AffineOff_ObjBlend_32x64;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_8x8;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_16x16;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_32x32;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_64x64;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_16x8;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_32x8;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_32x16;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_64x32;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_8x16;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_8x32;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_16x32;
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extern const struct OamData gOamData_AffineNormal_ObjBlend_32x64;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_8x8;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_16x16;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_32x32;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_64x64;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_16x8;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_32x8;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_32x16;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_64x32;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_8x16;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_8x32;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_16x32;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64;
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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void MoveBattlerSpriteToBG(u8 battlerId, u8);
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void sub_8073128(u8);
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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void DestroyAnimSprite(struct Sprite *sprite);
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void DestroyAnimVisualTask(u8 taskId);
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void DestroyAnimSoundTask(u8 taskId);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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bool8 IsBattlerSpriteVisible(u8 battlerId);
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s16 KeepPanInRange(s16 a, s32 oldPan);
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void sub_80730C0(u16, u16 *, s32, u8);
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
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void HandleIntroSlide(u8 terrain);
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void sub_80BC41C(u8 taskId);
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void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset);
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// battle_anim_effects_1.c
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extern const union AnimCmd *const gMusicNotesAnimTable[];
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extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
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void AnimMovePowderParticle(struct Sprite *);
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void AnimPowerAbsorptionOrb(struct Sprite *);
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void AnimSolarbeamBigOrb(struct Sprite *);
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void AnimSolarbeamSmallOrb(struct Sprite *);
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void AnimAbsorptionOrb(struct Sprite *);
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void AnimHyperBeamOrb(struct Sprite *);
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void AnimSporeParticle(struct Sprite *);
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void AnimPetalDanceBigFlower(struct Sprite *);
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void AnimPetalDanceSmallFlower(struct Sprite *);
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void AnimRazorLeafParticle(struct Sprite *);
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void AnimLeechSeed(struct Sprite *);
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void AnimTranslateLinearSingleSineWave(struct Sprite *);
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void AnimMoveTwisterParticle(struct Sprite *);
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void AnimConstrictBinding(struct Sprite *);
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void AnimMimicOrb(struct Sprite *);
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void AnimIngrainRoot(struct Sprite *);
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void AnimFrenzyPlantRoot(struct Sprite *);
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void AnimIngrainOrb(struct Sprite *);
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void AnimPresent(struct Sprite *);
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void AnimKnockOffItem(struct Sprite *);
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void AnimPresentHealParticle(struct Sprite *);
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void AnimItemSteal(struct Sprite *);
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void AnimTrickBag(struct Sprite *);
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void AnimFlyingParticle(struct Sprite *);
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void AnimNeedleArmSpike(struct Sprite *);
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void sub_80A43F8(struct Sprite *);
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void AnimWhipHit(struct Sprite *);
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void sub_80A4494(struct Sprite *);
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void AnimCuttingSlice(struct Sprite *);
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void AnimAirCutterSlice(struct Sprite *);
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void sub_80A481C(struct Sprite *);
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void AnimProtect(struct Sprite *);
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void AnimMilkBottle(struct Sprite *);
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void AnimGrantingStars(struct Sprite *);
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void AnimSparkingStars(struct Sprite *);
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void sub_80A4E40(struct Sprite *);
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void AnimSleepLetterZ(struct Sprite *);
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void AnimLockOnTarget(struct Sprite *);
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void AnimLockOnMoveTarget(struct Sprite *);
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void AnimBowMon(struct Sprite *);
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void sub_80A5590(struct Sprite *);
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void AnimSlashSlice(struct Sprite *);
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void AnimFalseSwipeSlice(struct Sprite *);
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void AnimFalseSwipePositionedSlice(struct Sprite *);
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void AnimEndureEnergy(struct Sprite *);
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void AnimSharpenSphere(struct Sprite *);
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void AnimConversion(struct Sprite *);
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void AnimConversion2(struct Sprite *);
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void AnimMoon(struct Sprite *);
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void AnimMoonlightSparkle(struct Sprite *);
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void AnimHornHit(struct Sprite *);
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void AnimSuperFang(struct Sprite *);
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void AnimWavyMusicNotes(struct Sprite *);
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void AnimFlyingMusicNotes(struct Sprite *);
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void AnimBellyDrumHand(struct Sprite *);
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void AnimSlowFlyingMusicNotes(struct Sprite *);
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void AnimThoughtBubble(struct Sprite *);
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void AnimMetronomeFinger(struct Sprite *);
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void AnimFollowMeFinger(struct Sprite *);
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void AnimTauntFinger(struct Sprite *);
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void sub_80A2F0C(u8 taskId);
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// battle_anim_effects_2.c
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void sub_80A6E48(struct Sprite *);
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void sub_80A6E98(struct Sprite *);
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void sub_80A6F8C(struct Sprite *);
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void sub_80A7020(struct Sprite *);
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void Anim_KinesisZapEnergy(struct Sprite *);
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void Anim_SwordsDanceBlade(struct Sprite *);
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void AnimSonicBoomProjectile(struct Sprite *);
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void AnimAirWaveProjectile(struct Sprite *);
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void sub_80A79E8(struct Sprite *);
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void AnimCoinThrow(struct Sprite *);
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void AnimFallingCoin(struct Sprite *);
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void AnimBulletSeed(struct Sprite *);
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void AnimRazorWindTornado(struct Sprite *);
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void AnimViceGripPincer(struct Sprite *);
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void AnimGuillotinePincer(struct Sprite *);
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void AnimBreathPuff(struct Sprite *);
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void AnimAngerMark(struct Sprite *);
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void AnimPencil(struct Sprite *);
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void AnimBlendThinRing(struct Sprite *);
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void AnimHyperVoiceRing(struct Sprite *);
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void AnimUproarRing(struct Sprite *);
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void AnimSoftBoiledEgg(struct Sprite *);
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void AnimSpeedDust(struct Sprite *);
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void AnimHealBellMusicNote(struct Sprite *);
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void AnimMagentaHeart(struct Sprite *);
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void AnimRedHeartProjectile(struct Sprite *);
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void AnimParticuleBurst(struct Sprite *);
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void AnimRedHeartRising(struct Sprite *);
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void AnimOrbitFast(struct Sprite *);
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void AnimOrbitScatter(struct Sprite *);
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void AnimSpitUpOrb(struct Sprite *);
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void AnimEyeSparkle(struct Sprite *);
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void AnimAngel(struct Sprite *);
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void AnimPinkHeart(struct Sprite *);
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void AnimDevil(struct Sprite *);
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void AnimFurySwipes(struct Sprite *);
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void AnimMovementWaves(struct Sprite *);
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void AnimJaggedMusicNote(struct Sprite *);
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void AnimPerishSongMusicNote2(struct Sprite *);
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void AnimPerishSongMusicNote(struct Sprite *);
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void AnimGuardRing(struct Sprite *);
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// battle_anim_effects_3.c
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extern const struct SpriteTemplate gWishStarSpriteTemplate;
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extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
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void AnimBlackSmoke(struct Sprite *);
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void AnimWhiteHalo(struct Sprite *);
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void AnimTealAlert(struct Sprite *);
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void AnimMeanLookEye(struct Sprite *);
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void AnimSpikes(struct Sprite *);
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void AnimLeer(struct Sprite *);
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void AnimLetterZ(struct Sprite *);
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void AnimFang(struct Sprite *);
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void AnimSpotlight(struct Sprite *);
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void AnimClappingHand(struct Sprite *);
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void AnimClappingHand2(struct Sprite *);
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void AnimRapidSpin(struct Sprite *);
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void AnimTriAttackTriangle(struct Sprite *);
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void AnimBatonPassPokeball(struct Sprite *);
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void AnimWishStar(struct Sprite *);
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void AnimMiniTwinklingStar(struct Sprite *);
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void AnimSwallowBlueOrb(struct Sprite *);
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void AnimGreenStar(struct Sprite *);
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void AnimWeakFrustrationAngerMark(struct Sprite *);
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void AnimSweetScentPetal(struct Sprite *);
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void AnimPainSplitProjectile(struct Sprite *);
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void AnimFlatterConfetti(struct Sprite *);
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void AnimFlatterSpotlight(struct Sprite *);
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void AnimReversalOrb(struct Sprite *);
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void AnimYawnCloud(struct Sprite *);
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void AnimSmokeBallEscapeCloud(struct Sprite *);
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void AnimFacadeSweatDrop(struct Sprite *);
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void AnimRoarNoiseLine(struct Sprite *);
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void AnimGlareEyeDot(struct Sprite *);
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void AnimAssistPawprint(struct Sprite *);
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void AnimSmellingSaltsHand(struct Sprite *);
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void AnimSmellingSaltExclamation(struct Sprite *);
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void AnimHelpingHandClap(struct Sprite *);
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void AnimForesightMagnifyingGlass(struct Sprite *);
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void AnimMeteorMashStar(struct Sprite *);
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void AnimBlockX(struct Sprite *);
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void sub_80E3E84(struct Sprite *);
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void AnimParticuleBurst(struct Sprite *);
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void AnimKnockOffStrike(struct Sprite *);
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void AnimRecycle(struct Sprite *);
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// battle_anim_special.c
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void sub_80F1720(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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void sub_80EEFC8(u8 *, u8 *, u8 battlerId);
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void sub_80EF0E0(u8 batterId);
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enum
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{
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BATTLER_COORD_X,
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BATTLER_COORD_Y,
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BATTLER_COORD_X_2,
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BATTLER_COORD_Y_PIC_OFFSET,
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BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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enum
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{
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BATTLER_COORD_ATTR_HEIGHT,
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BATTLER_COORD_ATTR_WIDTH,
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BATTLER_COORD_ATTR_TOP,
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BATTLER_COORD_ATTR_BOTTOM,
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BATTLER_COORD_ATTR_LEFT,
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BATTLER_COORD_ATTR_RIGHT,
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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// battle_anim_status_effects.s
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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#define STAT_ANIM_MINUS1 22
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#define STAT_ANIM_MINUS2 46
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#define STAT_ANIM_MULTIPLE_PLUS1 55
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#define STAT_ANIM_MULTIPLE_PLUS2 56
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_mons.c
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extern const struct MonCoords gCastformFrontSpriteCoords[];
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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u8 GetGhostSpriteDefault_Y(u8 battlerId);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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u8 GetAnimBattlerSpriteId(u8 animBattler);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback);
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
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void WaitAnimForDuration(struct Sprite *sprite);
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void sub_8074C80(struct Sprite *sprite);
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void TranslateSpriteLinear(struct Sprite *sprite);
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void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
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void TranslateMonSpriteLinear(struct Sprite *sprite);
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void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite);
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void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void DestroySpriteAndMatrix(struct Sprite *sprite);
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
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void InitAnimArcTranslation(struct Sprite *sprite);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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bool8 TranslateAnimVerticalArc(struct Sprite *sprite);
|
|
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
|
|
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
|
|
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
|
|
u8 GetBattlerSide(u8 battlerId);
|
|
u8 GetBattlerPosition(u8 battlerId);
|
|
u8 GetBattlerAtPosition(u8 position);
|
|
bool8 IsBattlerSpritePresent(u8 battlerId);
|
|
bool8 IsDoubleBattle(void);
|
|
void sub_80752A0(struct BattleAnimBgData *animBgData);
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|
void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1);
|
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void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused);
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void sub_8075358(u32 bgId);
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void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset);
|
|
void InitAnimBgTilemapBuffer(u32 bgId, const void *src);
|
|
void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src);
|
|
u8 GetBattleBgPaletteNum(void);
|
|
void sub_8075458(bool8 arg0);
|
|
void sub_8075490(struct Sprite *sprite);
|
|
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
|
|
void InitAnimLinearTranslation(struct Sprite *sprite);
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|
void StartAnimLinearTranslation(struct Sprite *sprite);
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|
void sub_80755B8(struct Sprite *sprite);
|
|
bool8 AnimTranslateLinear(struct Sprite *sprite);
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|
void sub_807563C(struct Sprite *sprite);
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void sub_8075678(struct Sprite *sprite);
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|
void sub_80756A4(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
|
|
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
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|
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
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void sub_8075830(struct Sprite *sprite);
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|
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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|
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
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|
void ResetSpriteRotScale(u8 spriteId);
|
|
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
|
|
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
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|
void sub_8075AD8(struct Sprite *sprite);
|
|
u16 ArcTan2Neg(s16 a, s16 b);
|
|
void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
|
|
u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7);
|
|
u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4);
|
|
u8 sub_8075D80(u8 a1);
|
|
void AnimSpriteOnMonPos(struct Sprite *sprite);
|
|
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
|
|
void AnimThrowProjectile(struct Sprite *sprite);
|
|
void AnimSnoreZ(struct Sprite *sprite);
|
|
s16 CloneBattlerSpriteWithBlend(u8 animBattler);
|
|
void obj_delete_but_dont_free_vram(struct Sprite *sprite);
|
|
void sub_8076048(u8 taskId);
|
|
void AnimTask_BlendMonInAndOut(u8 task);
|
|
void sub_8076288(u8 taskId);
|
|
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
|
|
bool8 RunAffineAnimFromTaskData(struct Task *task);
|
|
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
|
|
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
|
|
void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr);
|
|
void *LoadPointerFromVars(s16 lo, s16 hi);
|
|
void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
|
|
u8 sub_8076640(struct Task *task);
|
|
void AnimTask_GetFrustrationPowerLevel(u8 taskId);
|
|
void sub_80767F0(void);
|
|
u8 GetBattlerSpriteSubpriority(u8 battlerId);
|
|
u8 GetBattlerSpriteBGPriority(u8 battlerId);
|
|
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
|
|
u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
|
|
void DestroySpriteAndFreeResources_(struct Sprite *sprite);
|
|
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
|
|
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
|
|
u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species);
|
|
void sub_8076ED8(struct Sprite *sprite);
|
|
void sub_8076F58(struct Sprite *sprite);
|
|
void sub_8076FD0(struct Sprite *sprite);
|
|
void sub_8077030(u8 taskId);
|
|
void sub_807729C(struct Sprite *sprite);
|
|
void sub_8077350(struct Sprite *sprite);
|
|
|
|
// battle_anim_mon_movement.c
|
|
void AnimTask_ShakeMon(u8 taskId);
|
|
void AnimTask_ShakeMon2(u8 taskId);
|
|
void AnimTask_ShakeMonInPlace(u8 taskId);
|
|
void AnimTask_ShakeAndSinkMon(u8 taskId);
|
|
void AnimTask_TranslateMonElliptical(u8 taskId);
|
|
void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId);
|
|
void AnimTask_WindUpLunge(u8 taskId);
|
|
void sub_80995FC(u8 taskId);
|
|
void AnimTask_SwayMon(u8 taskId);
|
|
void AnimTask_ScaleMonAndRestore(u8 taskId);
|
|
void sub_8099980(u8 taskId);
|
|
void sub_8099A78(u8 taskId);
|
|
void sub_8099BD4(u8 taskId);
|
|
|
|
// normal.c
|
|
extern const struct SpriteTemplate gUnknown_83E7C98;
|
|
extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate;
|
|
u32 UnpackSelectedBattleAnimPalettes(s16 selector);
|
|
void sub_80B9BDC(u8 taskId);
|
|
void sub_80B9CE4(u8 taskId);
|
|
void sub_80B9E58(u8 taskId);
|
|
void sub_80B9F6C(u8 taskId);
|
|
void sub_80BA0E8(u8 taskId);
|
|
void sub_80BA47C(u8 taskId);
|
|
|
|
// ground.c
|
|
void sub_80B8E94(u8 taskId);
|
|
void sub_80B90EC(u8 taskId);
|
|
void sub_80B94B4(u8 taskId);
|
|
void AnimTask_IsPowerOver99(u8 taskId);
|
|
void sub_80B9800(u8 taskId);
|
|
|
|
// dragon.c
|
|
void sub_80B75E0(u8 taskId);
|
|
|
|
// ghost.c
|
|
void sub_80B54E8(u8 taskId);
|
|
void sub_80B58AC(u8 taskId);
|
|
void sub_80B5AAC(u8 taskId);
|
|
void sub_80B6020(u8 taskId);
|
|
void sub_80B63B4(u8 taskId);
|
|
void sub_80B68C8(u8 taskId);
|
|
void sub_80B6BBC(u8 taskId);
|
|
|
|
// rock.c
|
|
void AnimTask_LoadSandstormBackground(u8 taskId);
|
|
void sub_80B4BD0(u8 taskId);
|
|
void AnimTask_GetSeismicTossDamageLevel(u8 taskId);
|
|
void sub_80B5188(u8 taskId);
|
|
void sub_80B51EC(u8 taskId);
|
|
|
|
// psychic.c
|
|
void sub_80B3418(u8 taskId);
|
|
void sub_80B3480(u8 taskId);
|
|
void sub_80B3584(u8 taskId);
|
|
void sub_80B3834(u8 taskId);
|
|
void sub_80B3A58(u8 taskId);
|
|
void sub_80B3C78(u8 taskId);
|
|
|
|
// dark.c
|
|
extern const union AffineAnimCmd *const gUnknown_83E7910[];
|
|
void sub_80B78E0(u8 taskId);
|
|
void sub_80B79DC(u8 taskId);
|
|
void sub_80B7A80(u8 taskId);
|
|
void sub_80B7DA4(u8 taskId);
|
|
void sub_80B8070(u8 taskId);
|
|
void sub_80B85B8(u8 taskId);
|
|
void sub_80B8664(u8 taskId);
|
|
void AnimTask_MetallicShine(u8 taskId);
|
|
void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
|
|
void sub_80B8B38(u8 taskId);
|
|
|
|
// flying.c
|
|
void sub_80B194C(u8 taskId);
|
|
void sub_80B1D3C(struct Sprite *sprite);
|
|
void sub_80B2868(u8 taskId);
|
|
|
|
// fighting.c
|
|
void sub_80B1530(u8 taskId);
|
|
|
|
// ice.c
|
|
void AnimTask_Haze1(u8 taskId);
|
|
void AnimTask_LoadMistTiles(u8 taskId);
|
|
void AnimTask_Hail1(u8 taskId);
|
|
void AnimTask_GetRolloutCounter(u8 taskId);
|
|
|
|
// electric.c
|
|
void sub_80AE220(u8 taskId);
|
|
void sub_80AE540(u8 taskId);
|
|
void sub_80AE8A0(u8 taskId);
|
|
void sub_80AEA10(u8 taskId);
|
|
void sub_80AECE0(u8 taskId);
|
|
void sub_80AEFA0(u8 taskId);
|
|
|
|
// fire.c
|
|
extern const union AnimCmd *const gUnknown_83E5D48[];
|
|
|
|
void sub_80ACEA4(u8 taskId);
|
|
void sub_80ADAD8(u8 taskId);
|
|
void AnimTask_BlendBackground(u8 taskId);
|
|
void sub_80AD800(u8 taskId);
|
|
|
|
// water.s
|
|
extern const union AnimCmd *const gUnknown_83E5958[];
|
|
extern const union AnimCmd *const gUnknown_83E5A78[];
|
|
void AnimWaterPulseRing(struct Sprite *sprite);
|
|
|
|
// smokescreen.s
|
|
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
|
|
|
|
// battle_anim_utility_funcs.c
|
|
void sub_80BA7F8(u8 taskId);
|
|
void sub_80BA83C(u8 taskId);
|
|
void AnimTask_SetCamouflageBlend(u8 taskId);
|
|
void AnimTask_BlendParticle(u8 taskId);
|
|
void sub_80BAB38(u8 taskId);
|
|
void sub_80BAB98(u8 taskId);
|
|
void sub_80BACEC(u8 taskId);
|
|
void sub_80BB088(u8 taskId);
|
|
void sub_80BB660(u8 taskId);
|
|
void sub_80BB7DC(u8 taskId);
|
|
void sub_80BB82C(u8 taskId);
|
|
void AnimTask_GetAttackerSide(u8 taskId);
|
|
void AnimTask_GetTargetSide(u8 taskId);
|
|
void AnimTask_GetTargetIsAttackerPartner(u8 taskId);
|
|
void sub_80BB9B0(u8 taskId);
|
|
void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette);
|
|
void AnimTask_GetBattleTerrain(u8 taskId);
|
|
void sub_80BBE10(u8 taskId);
|
|
void sub_80BBE3C(u8 taskId);
|
|
void sub_80BBE6C(u8 taskId);
|
|
void sub_80BBF08(u8 taskId);
|
|
void sub_80BBFA4(u8 taskId);
|
|
void AnimTask_IsContest(u8 taskId);
|
|
void sub_80BC060(u8 taskId);
|
|
void AnimTask_IsTargetSameSide(u8 taskId);
|
|
void sub_80BC0DC(u8 taskId);
|
|
void sub_80BC0FC(u8 taskId);
|
|
void sub_80BC12C(u8 taskId);
|
|
|
|
// battle_anim_scripts.s
|
|
extern const u8 *const gBattleAnims_StatusConditions[];
|
|
extern const u16 gMovesWithQuietBGM[];
|
|
extern const u8 *const gBattleAnims_Moves[];
|
|
|
|
#endif // GUARD_BATTLE_ANIM_H
|