pokefirered/src/minigame_countdown.c
2023-03-16 22:15:44 +08:00

333 lines
8.9 KiB
C

#include "global.h"
#include "gflib.h"
#include "decompress.h"
#include "task.h"
#include "trig.h"
#include "constants/songs.h"
static void Task_MinigameCountdown(u8 taskId);
static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId);
static void StartStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3);
static bool32 IsStartGraphicAnimRunning(u8 spriteId);
static void SpriteCB_Start(struct Sprite *sprite);
static void Load321StartGfx(u16 tilesTag, u16 palTag);
static u8 CreateNumberSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority);
static void CreateStartSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 * spriteId2_p, s16 * spriteId3_p);
#define tState data[0]
#define tTilesTag data[2]
#define tPalTag data[3]
#define tX data[4]
#define tY data[5]
#define tSubpriority data[6]
#define tSpriteId1 data[7]
#define tSpriteId2 data[8]
#define tSpriteId3 data[9]
void StartMinigameCountdown(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
{
u8 taskId = CreateTask(Task_MinigameCountdown, 80);
gTasks[taskId].tTilesTag = tilesTag;
gTasks[taskId].tPalTag = palTag;
gTasks[taskId].tX = x;
gTasks[taskId].tY = y;
gTasks[taskId].tSubpriority = subpriority;
}
bool32 IsMinigameCountdownRunning(void)
{
return FuncIsActiveTask(Task_MinigameCountdown);
}
static void Task_MinigameCountdown(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (tState)
{
case 0:
Load321StartGfx(tTilesTag, tPalTag);
tSpriteId1 = CreateNumberSprite(tTilesTag, tPalTag, tX, tY, tSubpriority);
CreateStartSprite(tTilesTag, tPalTag, tX, tY, tSubpriority, &tSpriteId2, &tSpriteId3);
tState++;
break;
case 1:
if (!RunMinigameCountdownDigitsAnim(tSpriteId1))
{
StartStartGraphic(tSpriteId1, tSpriteId2, tSpriteId3);
FreeSpriteOamMatrix(&gSprites[tSpriteId1]);
DestroySprite(&gSprites[tSpriteId1]);
tState++;
}
break;
case 2:
if (!IsStartGraphicAnimRunning(tSpriteId2))
{
DestroySprite(&gSprites[tSpriteId2]);
DestroySprite(&gSprites[tSpriteId3]);
FreeSpriteTilesByTag(tTilesTag);
FreeSpritePaletteByTag(tPalTag);
DestroyTask(taskId);
}
break;
}
}
static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
{
struct Sprite *sprite = &gSprites[spriteId];
switch (sprite->data[0])
{
case 0:
SetSpriteMatrixAnchor(sprite, NO_ANCHOR, 26);
sprite->data[0]++;
// fallthrough
case 1:
if (sprite->data[2] == 0)
PlaySE(SE_BALL_BOUNCE_2);
if (++sprite->data[2] >= 20)
{
sprite->data[2] = 0;
StartSpriteAffineAnim(sprite, 1);
sprite->data[0]++;
}
break;
case 2:
if (sprite->affineAnimEnded)
sprite->data[0]++;
break;
case 3:
if (++sprite->data[2] >= 4)
{
sprite->data[2] = 0;
sprite->data[0]++;
StartSpriteAffineAnim(sprite, 2);
}
break;
case 4:
sprite->y -= 4;
if (++sprite->data[2] >= 8)
{
if (sprite->data[4] < 2)
{
StartSpriteAnim(sprite, sprite->data[4] + 1);
sprite->data[2] = 0;
sprite->data[0]++;
}
else
{
sprite->data[0] = 7;
return FALSE;
}
}
break;
case 5:
sprite->y += 4;
if (++sprite->data[2] >= 8)
{
sprite->data[2] = 0;
StartSpriteAffineAnim(sprite, 3);
sprite->data[0]++;
}
break;
case 6:
if (sprite->affineAnimEnded)
{
sprite->data[4]++;
sprite->data[0] = 1;
}
break;
case 7:
return FALSE;
}
return TRUE;
}
static void StartStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3)
{
gSprites[spriteId2].y2 = -40;
gSprites[spriteId3].y2 = -40;
gSprites[spriteId2].invisible = FALSE;
gSprites[spriteId3].invisible = FALSE;
gSprites[spriteId2].callback = SpriteCB_Start;
gSprites[spriteId3].callback = SpriteCB_Start;
}
static bool32 IsStartGraphicAnimRunning(u8 spriteId)
{
return gSprites[spriteId].callback == SpriteCB_Start;
}
static void SpriteCB_Start(struct Sprite *sprite)
{
s16 * data = sprite->data;
s32 y;
switch (sprite->data[0])
{
case 0:
data[4] = 64;
data[5] = sprite->y2 << 4;
data[0]++;
//fallthrough
case 1:
data[5] += data[4];
data[4]++;
sprite->y2 = data[5] >> 4;
if (sprite->y2 >= 0)
{
PlaySE(SE_BALL_BOUNCE_2);
sprite->y2 = 0;
data[0]++;
}
break;
case 2:
data[1] += 12;
if (data[1] >= 128)
{
PlaySE(SE_BALL_BOUNCE_2);
data[1] = 0;
data[0]++;
}
y = gSineTable[data[1]];
sprite->y2 = -(y >> 4);
break;
case 3:
data[1] += 16;
if (data[1] >= 128)
{
PlaySE(SE_BALL_BOUNCE_2);
data[1] = 0;
data[0]++;
}
sprite->y2 = -(gSineTable[data[1]] >> 5);
break;
case 4:
if (++data[1] > 40)
sprite->callback = SpriteCallbackDummy;
break;
}
}
static const u16 sSpritePal_321Start[] = INCBIN_U16("graphics/misc/minigame_countdown.gbapal");
static const u16 sSpriteSheet_321Start[] = INCBIN_U16("graphics/misc/minigame_countdown.4bpp.lz");
static void Load321StartGfx(u16 tilesTag, u16 palTag)
{
struct CompressedSpriteSheet spriteSheet = {(const void *)sSpriteSheet_321Start, 0xE00};
struct SpritePalette spritePalette = {sSpritePal_321Start};
spriteSheet.tag = tilesTag;
spritePalette.tag = palTag;
LoadCompressedSpriteSheet(&spriteSheet);
LoadSpritePalette(&spritePalette);
}
static const struct OamData sOamData_Numbers = {
.affineMode = ST_OAM_AFFINE_DOUBLE,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32)
};
static const struct OamData sOamData_Start = {
.affineMode = ST_OAM_AFFINE_OFF,
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32)
};
static const union AnimCmd sAnim_Numbers_Three[] = {
ANIMCMD_FRAME( 0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_Numbers_Two[] = {
ANIMCMD_FRAME(16, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_Numbers_One[] = {
ANIMCMD_FRAME(32, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnimTable_Numbers[] = {
sAnim_Numbers_Three,
sAnim_Numbers_Two,
sAnim_Numbers_One
};
static const union AnimCmd sAnim_StartLeft[] = {
ANIMCMD_FRAME(48, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_StartRight[] = {
ANIMCMD_FRAME(80, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnimTable_Start[] = {
sAnim_StartLeft,
sAnim_StartRight
};
static const union AffineAnimCmd sAffineAnim_Numbers_0[] = {
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Numbers_1[] = {
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME( 0x10, -0x10, 0, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Numbers_2[] = {
AFFINEANIMCMD_FRAME(-0x12, 0x12, 0, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Numbers_3[] = {
AFFINEANIMCMD_FRAME( 0x6, -0x6, 0, 8),
AFFINEANIMCMD_FRAME( -0x4, 0x4, 0, 8),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnimTable_Numbers[] = {
sAffineAnim_Numbers_0,
sAffineAnim_Numbers_1,
sAffineAnim_Numbers_2,
sAffineAnim_Numbers_3
};
static u8 CreateNumberSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
{
struct SpriteTemplate spriteTemplate = {
.oam = &sOamData_Numbers,
.anims = sAnimTable_Numbers,
.affineAnims = sAffineAnimTable_Numbers,
.callback = SpriteCallbackDummy
};
spriteTemplate.tileTag = tilesTag;
spriteTemplate.paletteTag = palTag;
return CreateSprite(&spriteTemplate, x, y, subpriority);
}
static void CreateStartSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 * spriteId2_p, s16 * spriteId3_p)
{
struct SpriteTemplate spriteTemplate = {
.oam = &sOamData_Start,
.anims = sAnimTable_Start,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
spriteTemplate.tileTag = tilesTag;
spriteTemplate.paletteTag = palTag;
*spriteId2_p = CreateSprite(&spriteTemplate, x - 32, y, subpriority);
*spriteId3_p = CreateSprite(&spriteTemplate, x + 32, y, subpriority);
gSprites[*spriteId2_p].invisible = TRUE;
gSprites[*spriteId3_p].invisible = TRUE;
StartSpriteAnim(&gSprites[*spriteId3_p], 1);
}