mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-11 14:35:05 -05:00
1070 lines
32 KiB
C
1070 lines
32 KiB
C
#include "global.h"
|
|
#include "task.h"
|
|
#include "help_system.h"
|
|
#include "overworld.h"
|
|
#include "item.h"
|
|
#include "sound.h"
|
|
#include "pokemon.h"
|
|
#include "load_save.h"
|
|
#include "safari_zone.h"
|
|
#include "quest_log.h"
|
|
#include "script.h"
|
|
#include "script_pokemon_util.h"
|
|
#include "strings.h"
|
|
#include "string_util.h"
|
|
#include "event_data.h"
|
|
#include "event_object_movement.h"
|
|
#include "metatile_behavior.h"
|
|
#include "event_scripts.h"
|
|
#include "fldeff.h"
|
|
#include "fieldmap.h"
|
|
#include "field_control_avatar.h"
|
|
#include "field_player_avatar.h"
|
|
#include "field_screen_effect.h"
|
|
#include "field_message_box.h"
|
|
#include "vs_seeker.h"
|
|
#include "battle.h"
|
|
#include "battle_transition.h"
|
|
#include "battle_controllers.h"
|
|
#include "constants/battle_setup.h"
|
|
#include "constants/items.h"
|
|
#include "constants/maps.h"
|
|
#include "constants/songs.h"
|
|
#include "constants/pokemon.h"
|
|
#include "constants/trainers.h"
|
|
|
|
enum {
|
|
TRANSITION_TYPE_NORMAL,
|
|
TRANSITION_TYPE_CAVE,
|
|
TRANSITION_TYPE_FLASH,
|
|
TRANSITION_TYPE_WATER,
|
|
};
|
|
|
|
enum
|
|
{
|
|
TRAINER_PARAM_LOAD_VAL_8BIT,
|
|
TRAINER_PARAM_LOAD_VAL_16BIT,
|
|
TRAINER_PARAM_LOAD_VAL_32BIT,
|
|
TRAINER_PARAM_CLEAR_VAL_8BIT,
|
|
TRAINER_PARAM_CLEAR_VAL_16BIT,
|
|
TRAINER_PARAM_CLEAR_VAL_32BIT,
|
|
TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR,
|
|
};
|
|
|
|
struct TrainerBattleParameter
|
|
{
|
|
void *varPtr;
|
|
u8 ptrType;
|
|
};
|
|
|
|
static void DoSafariBattle(void);
|
|
static void DoGhostBattle(void);
|
|
static void DoStandardWildBattle(void);
|
|
static void CB2_EndWildBattle(void);
|
|
static u8 GetWildBattleTransition(void);
|
|
static u8 GetTrainerBattleTransition(void);
|
|
static void CB2_EndScriptedWildBattle(void);
|
|
static void CB2_EndMarowakBattle(void);
|
|
static bool32 IsPlayerDefeated(u32 battleOutcome);
|
|
static void CB2_EndTrainerBattle(void);
|
|
static const u8 *GetIntroSpeechOfApproachingTrainer(void);
|
|
static const u8 *GetTrainerCantBattleSpeech(void);
|
|
|
|
static EWRAM_DATA u16 sTrainerBattleMode = 0;
|
|
EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
|
|
static EWRAM_DATA u16 sTrainerObjectEventLocalId = 0;
|
|
static EWRAM_DATA u8 *sTrainerAIntroSpeech = NULL;
|
|
static EWRAM_DATA u8 *sTrainerADefeatSpeech = NULL;
|
|
static EWRAM_DATA u8 *sTrainerVictorySpeech = NULL;
|
|
static EWRAM_DATA u8 *sTrainerCannotBattleSpeech = NULL;
|
|
static EWRAM_DATA u8 *sTrainerBattleEndScript = NULL;
|
|
static EWRAM_DATA u8 *sTrainerABattleScriptRetAddr = NULL;
|
|
static EWRAM_DATA u16 sRivalBattleFlags = 0;
|
|
|
|
// The first transition is used if the enemy pokemon are lower level than our pokemon.
|
|
// Otherwise, the second transition is used.
|
|
static const u8 sBattleTransitionTable_Wild[][2] =
|
|
{
|
|
[TRANSITION_TYPE_NORMAL] = {B_TRANSITION_SLICE, B_TRANSITION_WHITE_BARS_FADE},
|
|
[TRANSITION_TYPE_CAVE] = {B_TRANSITION_CLOCKWISE_WIPE, B_TRANSITION_GRID_SQUARES},
|
|
[TRANSITION_TYPE_FLASH] = {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES},
|
|
[TRANSITION_TYPE_WATER] = {B_TRANSITION_WAVE, B_TRANSITION_RIPPLE},
|
|
};
|
|
|
|
static const u8 sBattleTransitionTable_Trainer[][2] =
|
|
{
|
|
[TRANSITION_TYPE_NORMAL] = {B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_ANGLED_WIPES},
|
|
[TRANSITION_TYPE_CAVE] = {B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL},
|
|
[TRANSITION_TYPE_FLASH] = {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES},
|
|
[TRANSITION_TYPE_WATER] = {B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE},
|
|
};
|
|
|
|
static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
|
|
{
|
|
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
|
|
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
|
|
};
|
|
|
|
static const struct TrainerBattleParameter sContinueScriptBattleParams[] =
|
|
{
|
|
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
|
|
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
|
|
};
|
|
|
|
static const struct TrainerBattleParameter sDoubleBattleParams[] =
|
|
{
|
|
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
|
|
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
|
|
};
|
|
|
|
static const struct TrainerBattleParameter sOrdinaryNoIntroBattleParams[] =
|
|
{
|
|
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
|
|
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
|
|
};
|
|
|
|
static const struct TrainerBattleParameter sEarlyRivalBattleParams[] =
|
|
{
|
|
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
|
|
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sRivalBattleFlags, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerVictorySpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
|
|
};
|
|
|
|
static const struct TrainerBattleParameter sContinueScriptDoubleBattleParams[] =
|
|
{
|
|
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
|
|
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
|
|
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
|
|
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
|
|
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
|
|
};
|
|
|
|
|
|
#define tState data[0]
|
|
#define tTransition data[1]
|
|
|
|
static void Task_BattleStart(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
switch (tState)
|
|
{
|
|
case 0:
|
|
if (!FldEffPoison_IsActive())
|
|
{
|
|
HelpSystem_Disable();
|
|
BattleTransition_StartOnField(tTransition);
|
|
++tState;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (IsBattleTransitionDone() == TRUE)
|
|
{
|
|
HelpSystem_Enable();
|
|
CleanupOverworldWindowsAndTilemaps();
|
|
SetMainCallback2(CB2_InitBattle);
|
|
RestartWildEncounterImmunitySteps();
|
|
ClearPoisonStepCounter();
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CreateBattleStartTask(u8 transition, u16 song) // song == 0 means default music for current map
|
|
{
|
|
u8 taskId = CreateTask(Task_BattleStart, 1);
|
|
|
|
gTasks[taskId].tTransition = transition;
|
|
PlayMapChosenOrBattleBGM(song);
|
|
}
|
|
|
|
static bool8 CheckSilphScopeInPokemonTower(u16 mapGroup, u16 mapNum)
|
|
{
|
|
if (mapGroup == MAP_GROUP(POKEMON_TOWER_1F)
|
|
&& (mapNum == MAP_NUM(POKEMON_TOWER_1F)
|
|
|| mapNum == MAP_NUM(POKEMON_TOWER_2F)
|
|
|| mapNum == MAP_NUM(POKEMON_TOWER_3F)
|
|
|| mapNum == MAP_NUM(POKEMON_TOWER_4F)
|
|
|| mapNum == MAP_NUM(POKEMON_TOWER_5F)
|
|
|| mapNum == MAP_NUM(POKEMON_TOWER_6F)
|
|
|| mapNum == MAP_NUM(POKEMON_TOWER_7F))
|
|
&& !(CheckBagHasItem(ITEM_SILPH_SCOPE, 1)))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
void StartWildBattle(void)
|
|
{
|
|
if (GetSafariZoneFlag())
|
|
DoSafariBattle();
|
|
else if (CheckSilphScopeInPokemonTower(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum))
|
|
DoGhostBattle();
|
|
else
|
|
DoStandardWildBattle();
|
|
}
|
|
|
|
static void DoStandardWildBattle(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
StopPlayerAvatar();
|
|
gMain.savedCallback = CB2_EndWildBattle;
|
|
gBattleTypeFlags = 0;
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
}
|
|
|
|
void StartRoamerBattle(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
StopPlayerAvatar();
|
|
gMain.savedCallback = CB2_EndWildBattle;
|
|
gBattleTypeFlags = BATTLE_TYPE_ROAMER;
|
|
CreateBattleStartTask(GetWildBattleTransition(), MUS_VS_LEGEND);
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
}
|
|
|
|
static void DoSafariBattle(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
StopPlayerAvatar();
|
|
gMain.savedCallback = CB2_EndSafariBattle;
|
|
gBattleTypeFlags = BATTLE_TYPE_SAFARI;
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
}
|
|
|
|
static void DoGhostBattle(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
StopPlayerAvatar();
|
|
gMain.savedCallback = CB2_EndWildBattle;
|
|
gBattleTypeFlags = BATTLE_TYPE_GHOST;
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
SetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, gText_Ghost);
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
}
|
|
|
|
static void DoTrainerBattle(void)
|
|
{
|
|
CreateBattleStartTask(GetTrainerBattleTransition(), 0);
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
|
|
}
|
|
|
|
void StartOldManTutorialBattle(void)
|
|
{
|
|
CreateMaleMon(&gEnemyParty[0], SPECIES_WEEDLE, 5);
|
|
LockPlayerFieldControls();
|
|
gMain.savedCallback = CB2_ReturnToFieldContinueScriptPlayMapMusic;
|
|
gBattleTypeFlags = BATTLE_TYPE_OLD_MAN_TUTORIAL;
|
|
CreateBattleStartTask(B_TRANSITION_SLICE, 0);
|
|
}
|
|
|
|
void StartScriptedWildBattle(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
|
gBattleTypeFlags = BATTLE_TYPE_WILD_SCRIPTED;
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
}
|
|
|
|
void StartMarowakBattle(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
gMain.savedCallback = CB2_EndMarowakBattle;
|
|
if (CheckBagHasItem(ITEM_SILPH_SCOPE, 1))
|
|
{
|
|
gBattleTypeFlags = BATTLE_TYPE_GHOST | BATTLE_TYPE_GHOST_UNVEILED;
|
|
CreateMonWithGenderNatureLetter(gEnemyParty, SPECIES_MAROWAK, 30, 31, MON_FEMALE, NATURE_SERIOUS, 0);
|
|
}
|
|
else
|
|
{
|
|
gBattleTypeFlags = BATTLE_TYPE_GHOST;
|
|
}
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
SetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, gText_Ghost);
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
}
|
|
|
|
void StartSouthernIslandBattle(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
|
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
}
|
|
|
|
void StartLegendaryBattle(void)
|
|
{
|
|
u16 species;
|
|
|
|
LockPlayerFieldControls();
|
|
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
|
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_LEGENDARY_FRLG;
|
|
species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
|
|
switch (species)
|
|
{
|
|
case SPECIES_MEWTWO:
|
|
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_MEWTWO);
|
|
break;
|
|
case SPECIES_DEOXYS:
|
|
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_DEOXYS);
|
|
break;
|
|
case SPECIES_MOLTRES:
|
|
case SPECIES_ARTICUNO:
|
|
case SPECIES_ZAPDOS:
|
|
case SPECIES_HO_OH:
|
|
case SPECIES_LUGIA:
|
|
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_LEGEND);
|
|
break;
|
|
default:
|
|
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RS_VS_TRAINER);
|
|
break;
|
|
}
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
}
|
|
|
|
void StartGroudonKyogreBattle(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
|
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
|
|
if (gGameVersion == VERSION_FIRE_RED)
|
|
CreateBattleStartTask(B_TRANSITION_ANGLED_WIPES, MUS_RS_VS_TRAINER);
|
|
else // pointless, exactly the same
|
|
CreateBattleStartTask(B_TRANSITION_ANGLED_WIPES, MUS_RS_VS_TRAINER);
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
}
|
|
|
|
void StartRegiBattle(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
|
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
|
|
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RS_VS_TRAINER);
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
}
|
|
|
|
// Unused
|
|
static void EndPokedudeBattle(void)
|
|
{
|
|
LoadPlayerParty();
|
|
CB2_EndWildBattle();
|
|
}
|
|
|
|
// Unused
|
|
static void StartPokedudeBattle(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
FreezeObjectEvents();
|
|
StopPlayerAvatar();
|
|
gMain.savedCallback = EndPokedudeBattle;
|
|
SavePlayerParty();
|
|
InitPokedudePartyAndOpponent();
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
}
|
|
|
|
static void CB2_EndWildBattle(void)
|
|
{
|
|
CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
|
|
ResetOamRange(0, 128);
|
|
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
|
|
{
|
|
SetMainCallback2(CB2_WhiteOut);
|
|
}
|
|
else
|
|
{
|
|
SetMainCallback2(CB2_ReturnToField);
|
|
gFieldCallback = FieldCB_SafariZoneRanOutOfBalls;
|
|
}
|
|
}
|
|
|
|
static void CB2_EndScriptedWildBattle(void)
|
|
{
|
|
CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
|
|
ResetOamRange(0, 128);
|
|
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
|
|
SetMainCallback2(CB2_WhiteOut);
|
|
else
|
|
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
|
}
|
|
|
|
static void CB2_EndMarowakBattle(void)
|
|
{
|
|
CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
|
|
ResetOamRange(0, 128);
|
|
if (IsPlayerDefeated(gBattleOutcome))
|
|
{
|
|
SetMainCallback2(CB2_WhiteOut);
|
|
}
|
|
else
|
|
{
|
|
// If result is TRUE player didnt defeat Marowak, force player back from stairs
|
|
if (gBattleOutcome == B_OUTCOME_WON)
|
|
gSpecialVar_Result = FALSE;
|
|
else
|
|
gSpecialVar_Result = TRUE;
|
|
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
|
}
|
|
}
|
|
|
|
u8 BattleSetup_GetTerrainId(void)
|
|
{
|
|
u16 tileBehavior;
|
|
s16 x, y;
|
|
|
|
PlayerGetDestCoords(&x, &y);
|
|
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
if (MetatileBehavior_IsTallGrass(tileBehavior))
|
|
return BATTLE_TERRAIN_GRASS;
|
|
if (MetatileBehavior_IsLongGrass(tileBehavior))
|
|
return BATTLE_TERRAIN_LONG_GRASS;
|
|
if (MetatileBehavior_IsSandOrShallowFlowingWater(tileBehavior))
|
|
return BATTLE_TERRAIN_SAND;
|
|
switch (gMapHeader.mapType)
|
|
{
|
|
case MAP_TYPE_TOWN:
|
|
case MAP_TYPE_CITY:
|
|
case MAP_TYPE_ROUTE:
|
|
break;
|
|
case MAP_TYPE_UNDERGROUND:
|
|
if (MetatileBehavior_IsIndoorEncounter(tileBehavior))
|
|
return BATTLE_TERRAIN_BUILDING;
|
|
if (MetatileBehavior_IsSurfable(tileBehavior))
|
|
return BATTLE_TERRAIN_POND;
|
|
return BATTLE_TERRAIN_CAVE;
|
|
case MAP_TYPE_INDOOR:
|
|
case MAP_TYPE_SECRET_BASE:
|
|
return BATTLE_TERRAIN_BUILDING;
|
|
case MAP_TYPE_UNDERWATER:
|
|
return BATTLE_TERRAIN_UNDERWATER;
|
|
case MAP_TYPE_OCEAN_ROUTE:
|
|
if (MetatileBehavior_IsSurfable(tileBehavior))
|
|
return BATTLE_TERRAIN_WATER;
|
|
return BATTLE_TERRAIN_PLAIN;
|
|
}
|
|
if (MetatileBehavior_IsDeepWaterTerrain(tileBehavior))
|
|
return BATTLE_TERRAIN_WATER;
|
|
if (MetatileBehavior_IsSurfable(tileBehavior))
|
|
return BATTLE_TERRAIN_POND;
|
|
if (MetatileBehavior_IsMountain(tileBehavior))
|
|
return BATTLE_TERRAIN_MOUNTAIN;
|
|
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
|
|
{
|
|
if (MetatileBehavior_GetBridgeType(tileBehavior))
|
|
return BATTLE_TERRAIN_POND;
|
|
if (MetatileBehavior_IsBridge(tileBehavior) == TRUE)
|
|
return BATTLE_TERRAIN_WATER;
|
|
}
|
|
return BATTLE_TERRAIN_PLAIN;
|
|
}
|
|
|
|
static u8 GetBattleTransitionTypeByMap(void)
|
|
{
|
|
u16 behavior;
|
|
s16 x, y;
|
|
|
|
PlayerGetDestCoords(&x, &y);
|
|
behavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
|
|
if (Overworld_GetFlashLevel())
|
|
return TRANSITION_TYPE_FLASH;
|
|
|
|
if (MetatileBehavior_IsSurfable(behavior))
|
|
return TRANSITION_TYPE_WATER;
|
|
|
|
switch (gMapHeader.mapType)
|
|
{
|
|
case MAP_TYPE_UNDERGROUND:
|
|
return TRANSITION_TYPE_CAVE;
|
|
case MAP_TYPE_UNDERWATER:
|
|
return TRANSITION_TYPE_WATER;
|
|
default:
|
|
return TRANSITION_TYPE_NORMAL;
|
|
}
|
|
}
|
|
|
|
static u16 GetSumOfPlayerPartyLevel(u8 numMons)
|
|
{
|
|
u8 sum = 0;
|
|
s32 i;
|
|
|
|
for (i = 0; i < PARTY_SIZE; ++i)
|
|
{
|
|
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG);
|
|
|
|
if (species != SPECIES_EGG && species != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
|
|
{
|
|
sum += GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
|
|
if (--numMons == 0)
|
|
break;
|
|
}
|
|
}
|
|
return sum;
|
|
}
|
|
|
|
static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
|
|
{
|
|
u8 i;
|
|
u8 sum;
|
|
u32 count = numMons;
|
|
|
|
if (gTrainers[opponentId].partySize < count)
|
|
count = gTrainers[opponentId].partySize;
|
|
sum = 0;
|
|
switch (gTrainers[opponentId].partyFlags)
|
|
{
|
|
case 0:
|
|
{
|
|
const struct TrainerMonNoItemDefaultMoves *party;
|
|
|
|
party = gTrainers[opponentId].party.NoItemDefaultMoves;
|
|
for (i = 0; i < count; ++i)
|
|
sum += party[i].lvl;
|
|
}
|
|
break;
|
|
case F_TRAINER_PARTY_CUSTOM_MOVESET:
|
|
{
|
|
const struct TrainerMonNoItemCustomMoves *party;
|
|
|
|
party = gTrainers[opponentId].party.NoItemCustomMoves;
|
|
for (i = 0; i < count; ++i)
|
|
sum += party[i].lvl;
|
|
}
|
|
break;
|
|
case F_TRAINER_PARTY_HELD_ITEM:
|
|
{
|
|
const struct TrainerMonItemDefaultMoves *party;
|
|
|
|
party = gTrainers[opponentId].party.ItemDefaultMoves;
|
|
for (i = 0; i < count; ++i)
|
|
sum += party[i].lvl;
|
|
}
|
|
break;
|
|
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
|
|
{
|
|
const struct TrainerMonItemCustomMoves *party;
|
|
|
|
party = gTrainers[opponentId].party.ItemCustomMoves;
|
|
for (i = 0; i < count; ++i)
|
|
sum += party[i].lvl;
|
|
}
|
|
break;
|
|
}
|
|
return sum;
|
|
}
|
|
|
|
static u8 GetWildBattleTransition(void)
|
|
{
|
|
u8 transitionType = GetBattleTransitionTypeByMap();
|
|
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
|
|
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
|
|
|
|
if (enemyLevel < playerLevel)
|
|
return sBattleTransitionTable_Wild[transitionType][0];
|
|
else
|
|
return sBattleTransitionTable_Wild[transitionType][1];
|
|
}
|
|
|
|
static u8 GetTrainerBattleTransition(void)
|
|
{
|
|
u8 minPartyCount;
|
|
u8 transitionType;
|
|
u8 enemyLevel;
|
|
u8 playerLevel;
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
|
|
return B_TRANSITION_BLUE;
|
|
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR)
|
|
{
|
|
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LORELEI || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LORELEI_2)
|
|
return B_TRANSITION_LORELEI;
|
|
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_BRUNO || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_BRUNO_2)
|
|
return B_TRANSITION_BRUNO;
|
|
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_AGATHA || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_AGATHA_2)
|
|
return B_TRANSITION_AGATHA;
|
|
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LANCE || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LANCE_2)
|
|
return B_TRANSITION_LANCE;
|
|
return B_TRANSITION_BLUE;
|
|
}
|
|
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)
|
|
return B_TRANSITION_BLUE;
|
|
if (gTrainers[gTrainerBattleOpponent_A].doubleBattle == TRUE)
|
|
minPartyCount = 2; // double battles always at least have 2 pokemon.
|
|
else
|
|
minPartyCount = 1;
|
|
transitionType = GetBattleTransitionTypeByMap();
|
|
enemyLevel = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent_A, minPartyCount);
|
|
playerLevel = GetSumOfPlayerPartyLevel(minPartyCount);
|
|
if (enemyLevel < playerLevel)
|
|
return sBattleTransitionTable_Trainer[transitionType][0];
|
|
else
|
|
return sBattleTransitionTable_Trainer[transitionType][1];
|
|
}
|
|
|
|
u8 BattleSetup_GetBattleTowerBattleTransition(void)
|
|
{
|
|
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
|
|
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
|
|
|
|
if (enemyLevel < playerLevel)
|
|
return B_TRANSITION_POKEBALLS_TRAIL;
|
|
else
|
|
return B_TRANSITION_BIG_POKEBALL;
|
|
}
|
|
|
|
static u32 TrainerBattleLoadArg32(const u8 *ptr)
|
|
{
|
|
return T1_READ_32(ptr);
|
|
}
|
|
|
|
static u16 TrainerBattleLoadArg16(const u8 *ptr)
|
|
{
|
|
return T1_READ_16(ptr);
|
|
}
|
|
|
|
static u8 TrainerBattleLoadArg8(const u8 *ptr)
|
|
{
|
|
return T1_READ_8(ptr);
|
|
}
|
|
|
|
static u16 GetTrainerAFlag(void)
|
|
{
|
|
return TRAINER_FLAGS_START + gTrainerBattleOpponent_A;
|
|
}
|
|
|
|
static bool32 IsPlayerDefeated(u32 battleOutcome)
|
|
{
|
|
switch (battleOutcome)
|
|
{
|
|
case B_OUTCOME_LOST:
|
|
case B_OUTCOME_DREW:
|
|
return TRUE;
|
|
case B_OUTCOME_WON:
|
|
case B_OUTCOME_RAN:
|
|
case B_OUTCOME_PLAYER_TELEPORTED:
|
|
case B_OUTCOME_MON_FLED:
|
|
case B_OUTCOME_CAUGHT:
|
|
return FALSE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static void InitTrainerBattleVariables(void)
|
|
{
|
|
sTrainerBattleMode = 0;
|
|
gTrainerBattleOpponent_A = 0;
|
|
sTrainerObjectEventLocalId = 0;
|
|
sTrainerAIntroSpeech = NULL;
|
|
sTrainerADefeatSpeech = NULL;
|
|
sTrainerVictorySpeech = NULL;
|
|
sTrainerCannotBattleSpeech = NULL;
|
|
sTrainerBattleEndScript = NULL;
|
|
sTrainerABattleScriptRetAddr = NULL;
|
|
sRivalBattleFlags = 0;
|
|
}
|
|
|
|
static inline void SetU8(void *ptr, u8 value)
|
|
{
|
|
*(u8 *)(ptr) = value;
|
|
}
|
|
|
|
static inline void SetU16(void *ptr, u16 value)
|
|
{
|
|
*(u16 *)(ptr) = value;
|
|
}
|
|
|
|
static inline void SetU32(void *ptr, u32 value)
|
|
{
|
|
*(u32 *)(ptr) = value;
|
|
}
|
|
|
|
static inline void SetPtr(const void *ptr, const void *value)
|
|
{
|
|
*(const void **)(ptr) = value;
|
|
}
|
|
|
|
static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data)
|
|
{
|
|
while (1)
|
|
{
|
|
switch (specs->ptrType)
|
|
{
|
|
case TRAINER_PARAM_LOAD_VAL_8BIT:
|
|
SetU8(specs->varPtr, TrainerBattleLoadArg8(data));
|
|
data += 1;
|
|
break;
|
|
case TRAINER_PARAM_LOAD_VAL_16BIT:
|
|
SetU16(specs->varPtr, TrainerBattleLoadArg16(data));
|
|
data += 2;
|
|
break;
|
|
case TRAINER_PARAM_LOAD_VAL_32BIT:
|
|
SetU32(specs->varPtr, TrainerBattleLoadArg32(data));
|
|
data += 4;
|
|
break;
|
|
case TRAINER_PARAM_CLEAR_VAL_8BIT:
|
|
SetU8(specs->varPtr, 0);
|
|
break;
|
|
case TRAINER_PARAM_CLEAR_VAL_16BIT:
|
|
SetU16(specs->varPtr, 0);
|
|
break;
|
|
case TRAINER_PARAM_CLEAR_VAL_32BIT:
|
|
SetU32(specs->varPtr, 0);
|
|
break;
|
|
case TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR:
|
|
SetPtr(specs->varPtr, data);
|
|
return;
|
|
}
|
|
++specs;
|
|
}
|
|
}
|
|
|
|
static void SetMapVarsToTrainer(void)
|
|
{
|
|
if (sTrainerObjectEventLocalId != 0)
|
|
{
|
|
gSpecialVar_LastTalked = sTrainerObjectEventLocalId;
|
|
gSelectedObjectEvent = GetObjectEventIdByLocalIdAndMap(sTrainerObjectEventLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
|
|
}
|
|
}
|
|
|
|
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
|
|
{
|
|
InitTrainerBattleVariables();
|
|
sTrainerBattleMode = TrainerBattleLoadArg8(data);
|
|
switch (sTrainerBattleMode)
|
|
{
|
|
case TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT:
|
|
TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
|
|
return EventScript_DoNoIntroTrainerBattle;
|
|
case TRAINER_BATTLE_DOUBLE:
|
|
TrainerBattleLoadArgs(sDoubleBattleParams, data);
|
|
SetMapVarsToTrainer();
|
|
return EventScript_TryDoDoubleTrainerBattle;
|
|
case TRAINER_BATTLE_CONTINUE_SCRIPT:
|
|
case TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC:
|
|
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
|
|
SetMapVarsToTrainer();
|
|
return EventScript_TryDoNormalTrainerBattle;
|
|
case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE:
|
|
case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC:
|
|
TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
|
|
SetMapVarsToTrainer();
|
|
return EventScript_TryDoDoubleTrainerBattle;
|
|
case TRAINER_BATTLE_REMATCH_DOUBLE:
|
|
QL_FinishRecordingScene();
|
|
TrainerBattleLoadArgs(sDoubleBattleParams, data);
|
|
SetMapVarsToTrainer();
|
|
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
|
|
return EventScript_TryDoDoubleRematchBattle;
|
|
case TRAINER_BATTLE_REMATCH:
|
|
QL_FinishRecordingScene();
|
|
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
|
|
SetMapVarsToTrainer();
|
|
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
|
|
return EventScript_TryDoRematchBattle;
|
|
case TRAINER_BATTLE_EARLY_RIVAL:
|
|
TrainerBattleLoadArgs(sEarlyRivalBattleParams, data);
|
|
return EventScript_DoNoIntroTrainerBattle;
|
|
default:
|
|
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
|
|
SetMapVarsToTrainer();
|
|
return EventScript_TryDoNormalTrainerBattle;
|
|
}
|
|
}
|
|
|
|
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript)
|
|
{
|
|
gSelectedObjectEvent = trainerEventObjId;
|
|
gSpecialVar_LastTalked = gObjectEvents[trainerEventObjId].localId;
|
|
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
|
|
ScriptContext_SetupScript(EventScript_DoTrainerBattleFromApproach);
|
|
LockPlayerFieldControls();
|
|
}
|
|
|
|
bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
|
|
{
|
|
u32 flag = TrainerBattleLoadArg16(data + 2);
|
|
|
|
return FlagGet(TRAINER_FLAGS_START + flag);
|
|
}
|
|
|
|
void SetUpTrainerMovement(void)
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[gSelectedObjectEvent];
|
|
|
|
SetTrainerMovementType(objectEvent, GetTrainerFacingDirectionMovementType(objectEvent->facingDirection));
|
|
}
|
|
|
|
u8 GetTrainerBattleMode(void)
|
|
{
|
|
return sTrainerBattleMode;
|
|
}
|
|
|
|
u16 GetRivalBattleFlags(void)
|
|
{
|
|
return sRivalBattleFlags;
|
|
}
|
|
|
|
u16 Script_HasTrainerBeenFought(void)
|
|
{
|
|
return FlagGet(GetTrainerAFlag());
|
|
}
|
|
|
|
void SetBattledTrainerFlag(void)
|
|
{
|
|
FlagSet(GetTrainerAFlag());
|
|
}
|
|
|
|
// not used
|
|
static void SetBattledTrainerFlag2(void)
|
|
{
|
|
FlagSet(GetTrainerAFlag());
|
|
}
|
|
|
|
bool8 HasTrainerBeenFought(u16 trainerId)
|
|
{
|
|
return FlagGet(TRAINER_FLAGS_START + trainerId);
|
|
}
|
|
|
|
void SetTrainerFlag(u16 trainerId)
|
|
{
|
|
FlagSet(TRAINER_FLAGS_START + trainerId);
|
|
}
|
|
|
|
void ClearTrainerFlag(u16 trainerId)
|
|
{
|
|
FlagClear(TRAINER_FLAGS_START + trainerId);
|
|
}
|
|
|
|
void StartTrainerBattle(void)
|
|
{
|
|
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
|
|
if (GetTrainerBattleMode() == TRAINER_BATTLE_EARLY_RIVAL && GetRivalBattleFlags() & RIVAL_BATTLE_TUTORIAL)
|
|
gBattleTypeFlags |= BATTLE_TYPE_FIRST_BATTLE;
|
|
gMain.savedCallback = CB2_EndTrainerBattle;
|
|
DoTrainerBattle();
|
|
ScriptContext_Stop();
|
|
}
|
|
|
|
static void CB2_EndTrainerBattle(void)
|
|
{
|
|
if (sTrainerBattleMode == TRAINER_BATTLE_EARLY_RIVAL)
|
|
{
|
|
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
|
|
{
|
|
gSpecialVar_Result = TRUE;
|
|
if (sRivalBattleFlags & RIVAL_BATTLE_HEAL_AFTER)
|
|
{
|
|
HealPlayerParty();
|
|
}
|
|
else
|
|
{
|
|
SetMainCallback2(CB2_WhiteOut);
|
|
return;
|
|
}
|
|
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
|
SetBattledTrainerFlag();
|
|
QuestLogEvents_HandleEndTrainerBattle();
|
|
}
|
|
else
|
|
{
|
|
gSpecialVar_Result = FALSE;
|
|
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
|
SetBattledTrainerFlag();
|
|
QuestLogEvents_HandleEndTrainerBattle();
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
|
|
{
|
|
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
|
}
|
|
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
|
|
{
|
|
SetMainCallback2(CB2_WhiteOut);
|
|
}
|
|
else
|
|
{
|
|
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
|
SetBattledTrainerFlag();
|
|
QuestLogEvents_HandleEndTrainerBattle();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CB2_EndRematchBattle(void)
|
|
{
|
|
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
|
|
{
|
|
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
|
}
|
|
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
|
|
{
|
|
SetMainCallback2(CB2_WhiteOut);
|
|
}
|
|
else
|
|
{
|
|
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
|
SetBattledTrainerFlag();
|
|
ClearRematchStateOfLastTalked();
|
|
ResetDeferredLinkEvent();
|
|
}
|
|
}
|
|
|
|
void StartRematchBattle(void)
|
|
{
|
|
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
|
|
gMain.savedCallback = CB2_EndRematchBattle;
|
|
DoTrainerBattle();
|
|
ScriptContext_Stop();
|
|
}
|
|
|
|
void ShowTrainerIntroSpeech(void)
|
|
{
|
|
ShowFieldMessage(GetIntroSpeechOfApproachingTrainer());
|
|
}
|
|
|
|
const u8 *BattleSetup_GetScriptAddrAfterBattle(void)
|
|
{
|
|
if (sTrainerBattleEndScript != NULL)
|
|
return sTrainerBattleEndScript;
|
|
else
|
|
return EventScript_TestSignpostMsg;
|
|
}
|
|
|
|
const u8 *BattleSetup_GetTrainerPostBattleScript(void)
|
|
{
|
|
if (sTrainerABattleScriptRetAddr != NULL)
|
|
return sTrainerABattleScriptRetAddr;
|
|
else
|
|
return EventScript_TestSignpostMsg;
|
|
}
|
|
|
|
void ShowTrainerCantBattleSpeech(void)
|
|
{
|
|
ShowFieldMessage(GetTrainerCantBattleSpeech());
|
|
}
|
|
|
|
void PlayTrainerEncounterMusic(void)
|
|
{
|
|
u16 music;
|
|
|
|
if (!QL_IS_PLAYBACK_STATE
|
|
&& sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC
|
|
&& sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC)
|
|
{
|
|
switch (GetTrainerEncounterMusicId(gTrainerBattleOpponent_A))
|
|
{
|
|
case TRAINER_ENCOUNTER_MUSIC_FEMALE:
|
|
case TRAINER_ENCOUNTER_MUSIC_GIRL:
|
|
case TRAINER_ENCOUNTER_MUSIC_TWINS:
|
|
music = MUS_ENCOUNTER_GIRL;
|
|
break;
|
|
case TRAINER_ENCOUNTER_MUSIC_MALE:
|
|
case TRAINER_ENCOUNTER_MUSIC_INTENSE:
|
|
case TRAINER_ENCOUNTER_MUSIC_COOL:
|
|
case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
|
|
case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
|
|
case TRAINER_ENCOUNTER_MUSIC_HIKER:
|
|
case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
|
|
case TRAINER_ENCOUNTER_MUSIC_RICH:
|
|
music = MUS_ENCOUNTER_BOY;
|
|
break;
|
|
default:
|
|
music = MUS_ENCOUNTER_ROCKET;
|
|
break;
|
|
}
|
|
PlayNewMapMusic(music);
|
|
}
|
|
}
|
|
|
|
static const u8 *ReturnEmptyStringIfNull(const u8 *string)
|
|
{
|
|
if (string == NULL)
|
|
return gString_Dummy;
|
|
else
|
|
return string;
|
|
}
|
|
|
|
static const u8 *GetIntroSpeechOfApproachingTrainer(void)
|
|
{
|
|
return ReturnEmptyStringIfNull(sTrainerAIntroSpeech);
|
|
}
|
|
|
|
const u8 *GetTrainerALoseText(void)
|
|
{
|
|
const u8 *string = sTrainerADefeatSpeech;
|
|
|
|
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(string));
|
|
return gStringVar4;
|
|
}
|
|
|
|
const u8 *GetTrainerWonSpeech(void)
|
|
{
|
|
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(sTrainerVictorySpeech));
|
|
return gStringVar4;
|
|
}
|
|
|
|
static const u8 *GetTrainerCantBattleSpeech(void)
|
|
{
|
|
return ReturnEmptyStringIfNull(sTrainerCannotBattleSpeech);
|
|
}
|