mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-09 04:23:14 -05:00
1485 lines
44 KiB
C
1485 lines
44 KiB
C
#include "global.h"
|
|
#include "battle_anim.h"
|
|
#include "bg.h"
|
|
#include "gpu_regs.h"
|
|
#include "palette.h"
|
|
#include "scanline_effect.h"
|
|
#include "malloc.h"
|
|
#include "graphics.h"
|
|
#include "sound.h"
|
|
#include "trig.h"
|
|
#include "util.h"
|
|
#include "decompress.h"
|
|
#include "constants/songs.h"
|
|
|
|
static void sub_80B5268(struct Sprite *sprite);
|
|
static void sub_80B52D0(struct Sprite *sprite);
|
|
static void sub_80B5344(struct Sprite *sprite);
|
|
static void sub_80B53C0(struct Sprite *sprite);
|
|
static void sub_80B5450(struct Sprite *sprite);
|
|
static void sub_80B5470(struct Sprite *sprite);
|
|
static void sub_80B5570(u8 taskId);
|
|
static void sub_80B55C8(u8 taskId);
|
|
static void InitAnimShadowBall(struct Sprite *sprite);
|
|
static void AnimShadowBallStep(struct Sprite *sprite);
|
|
static void sub_80B57F8(struct Sprite *sprite);
|
|
static void sub_80B5810(struct Sprite *sprite);
|
|
static void sub_80B59D4(u8 taskId);
|
|
static void sub_80B5AD4(u8 taskId);
|
|
static void sub_80B5D38(u8 taskId);
|
|
static void sub_80B5DCC(u8 taskId);
|
|
static void sub_80B5EC0(struct Sprite *sprite);
|
|
static void sub_80B5FE0(struct Sprite *sprite);
|
|
static void sub_80B623C(u8 taskId);
|
|
static void sub_80B6468(u8 taskId);
|
|
static void sub_80B65F0(u8 taskId);
|
|
static void sub_80B664C(struct Sprite *sprite);
|
|
static void sub_80B66A8(struct Sprite *sprite);
|
|
static void sub_80B6728(struct Sprite *sprite);
|
|
static void sub_80B67A0(struct Sprite *sprite);
|
|
static void sub_80B67D4(struct Sprite *sprite);
|
|
static void sub_80B68A8(struct Sprite *sprite);
|
|
static void sub_80B696C(u8 taskId);
|
|
static void sub_80B6AF8(struct Sprite *sprite);
|
|
static void sub_80B7158(struct Sprite *sprite);
|
|
static void sub_80B6BE4(u8 taskId);
|
|
static void sub_80B6F30(u8 taskId);
|
|
static void sub_80B6FC4(u8 taskId);
|
|
static void sub_80B71B0(struct Sprite *sprite);
|
|
|
|
static const union AffineAnimCmd gUnknown_83E75A8[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x1E, 0x1E, 10, 5),
|
|
AFFINEANIMCMD_FRAME(-0x1E, -0x1E, 10, 5),
|
|
AFFINEANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AffineAnimCmd *const gUnknown_83E75C0[] =
|
|
{
|
|
gUnknown_83E75A8,
|
|
};
|
|
|
|
const struct SpriteTemplate gUnknown_83E75C4 =
|
|
{
|
|
.tileTag = ANIM_TAG_YELLOW_BALL,
|
|
.paletteTag = ANIM_TAG_YELLOW_BALL,
|
|
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gUnknown_83E75C0,
|
|
.callback = sub_80B5268,
|
|
};
|
|
|
|
const struct SpriteTemplate gUnknown_83E75DC =
|
|
{
|
|
.tileTag = ANIM_TAG_YELLOW_BALL,
|
|
.paletteTag = ANIM_TAG_YELLOW_BALL,
|
|
.oam = &gOamData_AffineOff_ObjBlend_16x16,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_80B5450,
|
|
};
|
|
|
|
static const union AffineAnimCmd gUnknown_83E75F4[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
|
|
AFFINEANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AffineAnimCmd *const gUnknown_83E7604[] =
|
|
{
|
|
gUnknown_83E75F4,
|
|
};
|
|
|
|
const struct SpriteTemplate gShadowBallSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SHADOW_BALL,
|
|
.paletteTag = ANIM_TAG_SHADOW_BALL,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gUnknown_83E7604,
|
|
.callback = InitAnimShadowBall,
|
|
};
|
|
|
|
const union AnimCmd gUnknown_83E7620[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 2),
|
|
ANIMCMD_FRAME(8, 2),
|
|
ANIMCMD_FRAME(16, 2),
|
|
ANIMCMD_FRAME(24, 2),
|
|
ANIMCMD_FRAME(32, 2),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd *const gUnknown_83E7638[] =
|
|
{
|
|
gUnknown_83E7620,
|
|
};
|
|
|
|
const struct SpriteTemplate gUnknown_83E763C =
|
|
{
|
|
.tileTag = ANIM_TAG_LICK,
|
|
.paletteTag = ANIM_TAG_LICK,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x32,
|
|
.anims = gUnknown_83E7638,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_80B57F8,
|
|
};
|
|
|
|
// not used
|
|
static const union AffineAnimCmd gUnknown_83E7654[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
// not used
|
|
static const union AffineAnimCmd *const gUnknown_83E7664[] =
|
|
{
|
|
gUnknown_83E7654,
|
|
};
|
|
|
|
const struct SpriteTemplate gUnknown_83E7668 =
|
|
{
|
|
.tileTag = ANIM_TAG_WHITE_SHADOW,
|
|
.paletteTag = ANIM_TAG_WHITE_SHADOW,
|
|
.oam = &gOamData_AffineOff_ObjBlend_64x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_80B5EC0,
|
|
};
|
|
|
|
const struct SpriteTemplate gUnknown_83E7680 =
|
|
{
|
|
.tileTag = ANIM_TAG_NAIL,
|
|
.paletteTag = ANIM_TAG_NAIL,
|
|
.oam = &gOamData_AffineOff_ObjBlend_32x16,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_80B664C,
|
|
};
|
|
|
|
const struct SpriteTemplate gUnknown_83E7698 =
|
|
{
|
|
.tileTag = ANIM_TAG_GHOSTLY_SPIRIT,
|
|
.paletteTag = ANIM_TAG_GHOSTLY_SPIRIT,
|
|
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_80B67D4,
|
|
};
|
|
|
|
const struct SpriteTemplate gUnknown_83E76B0 =
|
|
{
|
|
.tileTag = ANIM_TAG_DEVIL,
|
|
.paletteTag = ANIM_TAG_DEVIL,
|
|
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_80B67D4,
|
|
};
|
|
|
|
static const union AnimCmd gUnknown_83E76C8[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(8, 4),
|
|
ANIMCMD_FRAME(16, 4),
|
|
ANIMCMD_FRAME(24, 4),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd *const gUnknown_83E76DC[] =
|
|
{
|
|
gUnknown_83E76C8,
|
|
};
|
|
|
|
const struct SpriteTemplate gUnknown_83E76E0 =
|
|
{
|
|
.tileTag = ANIM_TAG_PURPLE_FLAME,
|
|
.paletteTag = ANIM_TAG_PURPLE_FLAME,
|
|
.oam = &gOamData_AffineOff_ObjBlend_16x32,
|
|
.anims = gUnknown_83E76DC,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_80B6AF8,
|
|
};
|
|
|
|
const struct SpriteTemplate gUnknown_83E76F8 =
|
|
{
|
|
.tileTag = 0,
|
|
.paletteTag = 0,
|
|
.oam = &gDummyOamData,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_80B7158,
|
|
};
|
|
|
|
static void sub_80B5268(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = sprite->pos1.x;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
sprite->data[3] = sprite->pos1.y;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
|
sub_8075678(sprite);
|
|
sprite->callback = sub_80B52D0;
|
|
sprite->data[6] = 16;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]);
|
|
}
|
|
|
|
static void sub_80B52D0(struct Sprite *sprite)
|
|
{
|
|
s16 r0, r2;
|
|
|
|
sub_80B53C0(sprite);
|
|
if (AnimTranslateLinear(sprite))
|
|
{
|
|
sprite->callback = sub_80B5344;
|
|
return;
|
|
}
|
|
sprite->pos2.x += Sin(sprite->data[5], 10);
|
|
sprite->pos2.y += Cos(sprite->data[5], 15);
|
|
r2 = sprite->data[5];
|
|
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
|
|
r0 = sprite->data[5];
|
|
if (r2 != 0 && r2 <= 196)
|
|
return;
|
|
if (r0 <= 0)
|
|
return;
|
|
PlaySE12WithPanning(SE_W109, gUnknown_2037F24);
|
|
}
|
|
|
|
static void sub_80B5344(struct Sprite *sprite)
|
|
{
|
|
s16 r2, r0;
|
|
|
|
sprite->data[0] = 1;
|
|
AnimTranslateLinear(sprite);
|
|
sprite->pos2.x += Sin(sprite->data[5], 10);
|
|
sprite->pos2.y += Cos(sprite->data[5], 15);
|
|
r2 = sprite->data[5];
|
|
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
|
|
r0 = sprite->data[5];
|
|
if ((r2 == 0 || r2 > 196) && r0 > 0)
|
|
PlaySE(SE_W109);
|
|
if (sprite->data[6] == 0)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->callback = DestroyAnimSpriteAndDisableBlend;
|
|
}
|
|
else
|
|
{
|
|
sub_80B53C0(sprite);
|
|
}
|
|
}
|
|
|
|
static void sub_80B53C0(struct Sprite *sprite)
|
|
{
|
|
s16 r0;
|
|
|
|
if (sprite->data[6] > 0xFF)
|
|
{
|
|
if (++sprite->data[6] == 0x10d)
|
|
sprite->data[6] = 0;
|
|
return;
|
|
}
|
|
r0 = sprite->data[7];
|
|
++sprite->data[7];
|
|
if ((r0 & 0xFF) == 0)
|
|
{
|
|
sprite->data[7] &= 0xff00;
|
|
if ((sprite->data[7] & 0x100) != 0)
|
|
++sprite->data[6];
|
|
else
|
|
--sprite->data[6];
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]));
|
|
if (sprite->data[6] == 0 || sprite->data[6] == 16)
|
|
sprite->data[7] ^= 0x100;
|
|
if (sprite->data[6] == 0)
|
|
sprite->data[6] = 0x100;
|
|
}
|
|
}
|
|
|
|
static void sub_80B5450(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
sprite->callback = sub_80B5470;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
static void sub_80B5470(struct Sprite *sprite)
|
|
{
|
|
u16 temp1;
|
|
|
|
sprite->pos2.x = Sin(sprite->data[0], 32);
|
|
sprite->pos2.y = Cos(sprite->data[0], 8);
|
|
temp1 = sprite->data[0] - 65;
|
|
if (temp1 <= 130)
|
|
sprite->oam.priority = 2;
|
|
else
|
|
sprite->oam.priority = 1;
|
|
sprite->data[0] = (sprite->data[0] + 19) & 0xFF;
|
|
sprite->data[2] += 80;
|
|
sprite->pos2.y += sprite->data[2] >> 8;
|
|
sprite->data[7] += 1;
|
|
if (sprite->data[7] == 61)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void sub_80B54E8(u8 taskId)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
|
|
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
|
|
SetSpriteRotScale(spriteId, 128, 128, 0);
|
|
gSprites[spriteId].invisible = FALSE;
|
|
gTasks[taskId].data[0] = 128;
|
|
gTasks[taskId].data[1] = *gBattleAnimArgs;
|
|
gTasks[taskId].data[2] = 0;
|
|
gTasks[taskId].data[3] = 16;
|
|
gTasks[taskId].func = sub_80B5570;
|
|
}
|
|
|
|
static void sub_80B5570(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[10] += 1;
|
|
if (gTasks[taskId].data[10] == 3)
|
|
{
|
|
gTasks[taskId].data[10] = 0;
|
|
gTasks[taskId].data[2] += 1;
|
|
gTasks[taskId].data[3] -= 1;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[2], gTasks[taskId].data[3]));
|
|
if (gTasks[taskId].data[2] != 9)
|
|
return;
|
|
gTasks[taskId].func = sub_80B55C8;
|
|
}
|
|
}
|
|
|
|
static void sub_80B55C8(u8 taskId)
|
|
{
|
|
u8 spriteId;
|
|
|
|
if (gTasks[taskId].data[1] > 0)
|
|
{
|
|
gTasks[taskId].data[1] -= 1;
|
|
return;
|
|
}
|
|
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
gTasks[taskId].data[0] += 8;
|
|
if (gTasks[taskId].data[0] <= 0xFF)
|
|
{
|
|
SetSpriteRotScale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
|
|
}
|
|
else
|
|
{
|
|
ResetSpriteRotScale(spriteId);
|
|
DestroyAnimVisualTask(taskId);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
}
|
|
}
|
|
|
|
// Spins a sprite towards the target, pausing in the middle.
|
|
// Used in Shadow Ball.
|
|
// arg 0: duration step 1 (attacker -> center)
|
|
// arg 1: duration step 2 (spin center)
|
|
// arg 2: duration step 3 (center -> target)
|
|
static void InitAnimShadowBall(struct Sprite *sprite)
|
|
{
|
|
s16 oldPosX = sprite->pos1.x;
|
|
s16 oldPosY = sprite->pos1.y;
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
|
sprite->data[0] = 0;
|
|
sprite->data[1] = gBattleAnimArgs[0];
|
|
sprite->data[2] = gBattleAnimArgs[1];
|
|
sprite->data[3] = gBattleAnimArgs[2];
|
|
sprite->data[4] = sprite->pos1.x << 4;
|
|
sprite->data[5] = sprite->pos1.y << 4;
|
|
sprite->data[6] = ((oldPosX - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1);
|
|
sprite->data[7] = ((oldPosY - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1);
|
|
sprite->callback = AnimShadowBallStep;
|
|
}
|
|
|
|
static void AnimShadowBallStep(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[4] += sprite->data[6];
|
|
sprite->data[5] += sprite->data[7];
|
|
sprite->pos1.x = sprite->data[4] >> 4;
|
|
sprite->pos1.y = sprite->data[5] >> 4;
|
|
sprite->data[1] -= 1;
|
|
if (sprite->data[1] > 0)
|
|
break;
|
|
sprite->data[0] += 1;
|
|
break;
|
|
case 1:
|
|
sprite->data[2] -= 1;
|
|
if (sprite->data[2] > 0)
|
|
break;
|
|
sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
|
sprite->data[4] = sprite->pos1.x << 4;
|
|
sprite->data[5] = sprite->pos1.y << 4;
|
|
sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3];
|
|
sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3];
|
|
sprite->data[0] += 1;
|
|
break;
|
|
case 2:
|
|
sprite->data[4] += sprite->data[6];
|
|
sprite->data[5] += sprite->data[7];
|
|
sprite->pos1.x = sprite->data[4] >> 4;
|
|
sprite->pos1.y = sprite->data[5] >> 4;
|
|
sprite->data[3] -= 1;
|
|
if (sprite->data[3] > 0)
|
|
break;
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
|
sprite->data[0] += 1;
|
|
break;
|
|
case 3:
|
|
DestroySpriteAndMatrix(sprite);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_80B57F8(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
sprite->callback = sub_80B5810;
|
|
}
|
|
|
|
static void sub_80B5810(struct Sprite *sprite)
|
|
{
|
|
bool8 r5 = FALSE;
|
|
bool8 r6 = FALSE;
|
|
|
|
if (sprite->animEnded)
|
|
{
|
|
if (!sprite->invisible)
|
|
sprite->invisible = TRUE;
|
|
|
|
switch (sprite->data[0])
|
|
{
|
|
default:
|
|
r6 = TRUE;
|
|
break;
|
|
case 0:
|
|
if (sprite->data[1] == 2)
|
|
r5 = TRUE;
|
|
break;
|
|
case 1:
|
|
if (sprite->data[1] == 4)
|
|
r5 = TRUE;
|
|
break;
|
|
}
|
|
if (r5)
|
|
{
|
|
sprite->invisible ^= 1;
|
|
++sprite->data[2];
|
|
sprite->data[1] = 0;
|
|
if (sprite->data[2] == 5)
|
|
{
|
|
sprite->data[2] = 0;
|
|
++sprite->data[0];
|
|
}
|
|
}
|
|
else if (r6)
|
|
{
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
else
|
|
{
|
|
++sprite->data[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_80B58AC(u8 taskId)
|
|
{
|
|
struct Task *task;
|
|
|
|
task = &gTasks[taskId];
|
|
task->data[0] = CloneBattlerSpriteWithBlend(1);
|
|
if (task->data[0] < 0)
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
return;
|
|
}
|
|
task->data[1] = 0;
|
|
task->data[2] = 15;
|
|
task->data[3] = 2;
|
|
task->data[4] = 0;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
|
|
gSprites[task->data[0]].data[0] = 80;
|
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
|
{
|
|
gSprites[task->data[0]].data[1] = -144;
|
|
gSprites[task->data[0]].data[2] = 112;
|
|
}
|
|
else
|
|
{
|
|
gSprites[task->data[0]].data[1] = 144;
|
|
gSprites[task->data[0]].data[2] = -112;
|
|
}
|
|
gSprites[task->data[0]].data[3] = 0;
|
|
gSprites[task->data[0]].data[4] = 0;
|
|
StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy);
|
|
gSprites[task->data[0]].callback = TranslateSpriteLinearFixedPoint;
|
|
task->func = sub_80B59D4;
|
|
}
|
|
|
|
static void sub_80B59D4(u8 taskId)
|
|
{
|
|
struct Task *task;
|
|
|
|
task = &gTasks[taskId];
|
|
switch (task->data[4])
|
|
{
|
|
case 0:
|
|
task->data[1] += 1;
|
|
task->data[5] = task->data[1] & 3;
|
|
if (task->data[5] == 1)
|
|
if (task->data[2] > 0)
|
|
task->data[2] -= 1;
|
|
if (task->data[5] == 3)
|
|
if (task->data[3] <= 15)
|
|
task->data[3] += 1;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
|
|
if (task->data[3] != 16 || task->data[2] != 0)
|
|
break;
|
|
if (task->data[1] <= 80)
|
|
break;
|
|
obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
|
|
task->data[4] = 1;
|
|
break;
|
|
case 1:
|
|
if (++task->data[6] <= 1)
|
|
break;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
task->data[4] += 1;
|
|
break;
|
|
case 2:
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_80B5AAC(u8 taskId)
|
|
{
|
|
struct Task *task;
|
|
|
|
task = &gTasks[taskId];
|
|
task->data[15] = 0;
|
|
task->func = sub_80B5AD4;
|
|
task->func(taskId);
|
|
}
|
|
|
|
static void sub_80B5AD4(u8 taskId)
|
|
{
|
|
s16 startLine;
|
|
struct Task *task = &gTasks[taskId];
|
|
u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
|
|
|
|
switch (task->data[15])
|
|
{
|
|
case 0:
|
|
task->data[14] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
|
|
if (task->data[14] == 0xFF || task->data[14] == 0xF)
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
else
|
|
{
|
|
task->data[0] = CloneBattlerSpriteWithBlend(1);
|
|
if (task->data[0] < 0)
|
|
{
|
|
FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
else
|
|
{
|
|
s16 mask2;
|
|
|
|
gSprites[task->data[0]].oam.paletteNum = task->data[14];
|
|
gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL;
|
|
gSprites[task->data[0]].oam.priority = 3;
|
|
gSprites[task->data[0]].invisible = (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible);
|
|
task->data[1] = 0;
|
|
task->data[2] = 0;
|
|
task->data[3] = 16;
|
|
task->data[13] = GetAnimBattlerSpriteId(ANIM_TARGET);
|
|
task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
|
|
if (position == 1)
|
|
{
|
|
u16 mask = DISPCNT_BG1_ON;
|
|
|
|
mask2 = mask;
|
|
}
|
|
else
|
|
{
|
|
u16 mask = DISPCNT_BG2_ON;
|
|
|
|
mask2 = mask;
|
|
}
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, mask2);
|
|
++task->data[15];
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
task->data[14] = (task->data[14] + 16) * 16;
|
|
CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008);
|
|
BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15));
|
|
++task->data[15];
|
|
break;
|
|
case 2:
|
|
startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32;
|
|
if (startLine < 0)
|
|
startLine = 0;
|
|
if (position == 1)
|
|
task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1);
|
|
else
|
|
task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1);
|
|
++task->data[15];
|
|
break;
|
|
case 3:
|
|
if (position == 1)
|
|
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1));
|
|
else
|
|
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG2));
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
|
|
++task->data[15];
|
|
break;
|
|
case 4:
|
|
if (position == 1)
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
|
else
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
|
task->func = sub_80B5D38;
|
|
++task->data[15];
|
|
break;
|
|
default:
|
|
++task->data[15];
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_80B5D38(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
++task->data[1];
|
|
task->data[5] = task->data[1] & 1;
|
|
if (task->data[5] == 0)
|
|
task->data[2] = gSineTable[task->data[1]] / 18;
|
|
if (task->data[5] == 1)
|
|
task->data[3] = 16 - (gSineTable[task->data[1]] / 18);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
|
|
if (task->data[1] == 128)
|
|
{
|
|
task->data[15] = 0;
|
|
task->func = sub_80B5DCC;
|
|
task->func(taskId);
|
|
}
|
|
}
|
|
|
|
static void sub_80B5DCC(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
u8 rank = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
|
|
|
|
switch (task->data[15])
|
|
{
|
|
case 0:
|
|
gScanlineEffect.state = 3;
|
|
task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
|
|
if (rank == 1)
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
|
else
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
|
break;
|
|
case 1:
|
|
BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15));
|
|
break;
|
|
case 2:
|
|
gSprites[task->data[14]].invisible = TRUE;
|
|
obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
|
|
FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
if (rank == 1)
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
|
else
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
++task->data[15];
|
|
}
|
|
|
|
static void sub_80B5EC0(struct Sprite *sprite)
|
|
{
|
|
s16 battler1X, battler1Y;
|
|
s16 battler2X, battler2Y;
|
|
s16 yDiff;
|
|
|
|
if (gBattleAnimArgs[0] == 0)
|
|
{
|
|
battler1X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
|
|
battler1Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28;
|
|
battler2X = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
|
battler2Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28;
|
|
}
|
|
else
|
|
{
|
|
battler1X = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
|
battler1Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28;
|
|
battler2X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
|
|
battler2Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28;
|
|
}
|
|
yDiff = battler2Y - battler1Y;
|
|
sprite->data[0] = battler1X * 16;
|
|
sprite->data[1] = battler1Y * 16;
|
|
sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1];
|
|
sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1];
|
|
sprite->data[4] = gBattleAnimArgs[1];
|
|
sprite->data[5] = battler2X;
|
|
sprite->data[6] = battler2Y;
|
|
sprite->data[7] = sprite->data[4] / 2;
|
|
sprite->oam.priority = 2;
|
|
sprite->pos1.x = battler1X;
|
|
sprite->pos1.y = battler1Y;
|
|
sprite->callback = sub_80B5FE0;
|
|
sprite->invisible = TRUE;
|
|
}
|
|
|
|
static void sub_80B5FE0(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[4])
|
|
{
|
|
sprite->data[0] += sprite->data[2];
|
|
sprite->data[1] += sprite->data[3];
|
|
sprite->pos1.x = sprite->data[0] >> 4;
|
|
sprite->pos1.y = sprite->data[1] >> 4;
|
|
if (--sprite->data[4] == 0)
|
|
sprite->data[0] = 0;
|
|
}
|
|
}
|
|
|
|
void sub_80B6020(u8 taskId)
|
|
{
|
|
struct Task *task;
|
|
s16 battler;
|
|
u8 spriteId;
|
|
s16 baseX, baseY;
|
|
s16 x, y;
|
|
|
|
task = &gTasks[taskId];
|
|
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
|
|
task->data[5] = 0;
|
|
task->data[6] = 0;
|
|
task->data[7] = 0;
|
|
task->data[8] = 0;
|
|
task->data[9] = 16;
|
|
task->data[10] = gBattleAnimArgs[0];
|
|
baseX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
baseY = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM);
|
|
if (!IsContest())
|
|
{
|
|
for (battler = 0; battler < 4; ++battler)
|
|
{
|
|
if (battler != gBattleAnimAttacker
|
|
&& battler != (gBattleAnimAttacker ^ 2)
|
|
&& IsBattlerSpriteVisible(battler))
|
|
{
|
|
spriteId = CreateSprite(&gUnknown_83E7668, baseX, baseY, 55);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
x = GetBattlerSpriteCoord(battler, 2);
|
|
y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_BOTTOM);
|
|
gSprites[spriteId].data[0] = baseX << 4;
|
|
gSprites[spriteId].data[1] = baseY << 4;
|
|
gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
|
|
gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1];
|
|
gSprites[spriteId].data[4] = gBattleAnimArgs[1];
|
|
gSprites[spriteId].data[5] = x;
|
|
gSprites[spriteId].data[6] = y;
|
|
gSprites[spriteId].callback = sub_80B5FE0;
|
|
task->data[task->data[12] + 13] = spriteId;
|
|
++task->data[12];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
spriteId = CreateSprite(&gUnknown_83E7668, baseX, baseY, 55);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
x = 48;
|
|
y = 40;
|
|
gSprites[spriteId].data[0] = baseX << 4;
|
|
gSprites[spriteId].data[1] = baseY << 4;
|
|
gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
|
|
gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1];
|
|
gSprites[spriteId].data[4] = gBattleAnimArgs[1];
|
|
gSprites[spriteId].data[5] = x;
|
|
gSprites[spriteId].data[6] = y;
|
|
gSprites[spriteId].callback = sub_80B5FE0;
|
|
task->data[13] = spriteId;
|
|
task->data[12] = 1;
|
|
}
|
|
}
|
|
task->func = sub_80B623C;
|
|
}
|
|
|
|
static void sub_80B623C(u8 taskId)
|
|
{
|
|
u16 i;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
if (task->data[6] == 0)
|
|
{
|
|
if (++task->data[5] > 1)
|
|
{
|
|
task->data[5] = 0;
|
|
++task->data[7];
|
|
if (task->data[7] & 1)
|
|
{
|
|
if (task->data[8] < 16)
|
|
++task->data[8];
|
|
}
|
|
else
|
|
{
|
|
if (task->data[9])
|
|
--task->data[9];
|
|
}
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[8], task->data[9]));
|
|
if (task->data[7] >= 24)
|
|
{
|
|
task->data[7] = 0;
|
|
task->data[6] = 1;
|
|
}
|
|
}
|
|
}
|
|
if (task->data[10])
|
|
--task->data[10];
|
|
else if (task->data[6])
|
|
++task->data[0];
|
|
break;
|
|
case 1:
|
|
if (++task->data[5] > 1)
|
|
{
|
|
task->data[5] = 0;
|
|
++task->data[7];
|
|
if (task->data[7] & 1)
|
|
{
|
|
if (task->data[8])
|
|
--task->data[8];
|
|
}
|
|
else if (task->data[9] < 16)
|
|
{
|
|
++task->data[9];
|
|
}
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[8], task->data[9]));
|
|
if (task->data[8] == 0 && task->data[9] == 16)
|
|
{
|
|
for (i = 0; i < task->data[12]; ++i)
|
|
DestroySprite(&gSprites[task->data[i + 13]]);
|
|
++task->data[0];
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if (++task->data[5] > 0)
|
|
++task->data[0];
|
|
break;
|
|
case 3:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_80B63B4(u8 taskId)
|
|
{
|
|
s16 startX, startY;
|
|
s16 leftDistance, topDistance, bottomDistance, rightDistance;
|
|
|
|
gBattle_WIN0H = 0;
|
|
gBattle_WIN0V = 0;
|
|
SetGpuReg(REG_OFFSET_WININ, ((WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR) |
|
|
(WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR)));
|
|
SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ) |
|
|
(WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR)));
|
|
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN));
|
|
SetGpuReg(REG_OFFSET_BLDY, 0x10);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
|
|
startX = 40;
|
|
else
|
|
startX = 200;
|
|
gBattle_WIN0H = WIN_RANGE(startX, startX);
|
|
startY = 40;
|
|
gBattle_WIN0V = WIN_RANGE(startY, startY);
|
|
leftDistance = startX;
|
|
rightDistance = 240 - startX;
|
|
topDistance = startY;
|
|
bottomDistance = 72;
|
|
gTasks[taskId].data[1] = leftDistance;
|
|
gTasks[taskId].data[2] = rightDistance;
|
|
gTasks[taskId].data[3] = topDistance;
|
|
gTasks[taskId].data[4] = bottomDistance;
|
|
gTasks[taskId].data[5] = startX;
|
|
gTasks[taskId].data[6] = startY;
|
|
gTasks[taskId].func = sub_80B6468;
|
|
}
|
|
|
|
static void sub_80B6468(u8 taskId)
|
|
{
|
|
s16 step, leftDistance, rightDistance, topDistance, bottomDistance, startX, startY;
|
|
u16 left, right, top, bottom, selectedPalettes;
|
|
|
|
step = gTasks[taskId].data[0];
|
|
++gTasks[taskId].data[0];
|
|
leftDistance = gTasks[taskId].data[1];
|
|
rightDistance = gTasks[taskId].data[2];
|
|
topDistance = gTasks[taskId].data[3];
|
|
bottomDistance = gTasks[taskId].data[4];
|
|
startX = gTasks[taskId].data[5];
|
|
startY = gTasks[taskId].data[6];
|
|
if (step < 16)
|
|
{
|
|
left = startX - (leftDistance * 0.0625) * step;
|
|
right = startX + (rightDistance * 0.0625) * step;
|
|
top = startY - (topDistance * 0.0625) * step;
|
|
bottom = startY + (bottomDistance * 0.0625) * step;
|
|
}
|
|
else
|
|
{
|
|
left = 0;
|
|
right = 240;
|
|
top = 0;
|
|
bottom = 112;
|
|
selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0);
|
|
BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
|
|
gTasks[taskId].func = sub_80B65F0;
|
|
}
|
|
gBattle_WIN0H = WIN_RANGE(left, right);
|
|
gBattle_WIN0V = WIN_RANGE(top, bottom);
|
|
}
|
|
|
|
static void sub_80B65F0(u8 taskId)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
gBattle_WIN0H = 0;
|
|
gBattle_WIN0V = 0;
|
|
SetGpuReg(REG_OFFSET_WININ, ((WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR) |
|
|
(WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR)));
|
|
SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR) |
|
|
(WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR)));
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void sub_80B664C(struct Sprite *sprite)
|
|
{
|
|
s16 xDelta, xDelta2;
|
|
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
xDelta = 24;
|
|
xDelta2 = -2;
|
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
|
}
|
|
else
|
|
{
|
|
xDelta = -24;
|
|
xDelta2 = 2;
|
|
}
|
|
sprite->pos1.x += xDelta;
|
|
sprite->data[1] = xDelta2;
|
|
sprite->data[0] = 60;
|
|
sprite->callback = sub_80B66A8;
|
|
}
|
|
|
|
static void sub_80B66A8(struct Sprite *sprite)
|
|
{
|
|
u16 var0;
|
|
|
|
if (sprite->data[0] > 0)
|
|
{
|
|
--sprite->data[0];
|
|
}
|
|
else
|
|
{
|
|
sprite->pos2.x += sprite->data[1];
|
|
var0 = sprite->pos2.x + 7;
|
|
if (var0 > 14)
|
|
{
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
sprite->pos2.x = 0;
|
|
sprite->oam.tileNum += 8;
|
|
if (++sprite->data[2] == 3)
|
|
{
|
|
sprite->data[0] = 30;
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, sub_80B6728);
|
|
}
|
|
else
|
|
{
|
|
sprite->data[0] = 40;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_80B6728(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
|
++sprite->data[0];
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = 0;
|
|
}
|
|
else if (sprite->data[1] < 2)
|
|
{
|
|
++sprite->data[1];
|
|
}
|
|
else
|
|
{
|
|
sprite->data[1] = 0;
|
|
++sprite->data[2];
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND2(16 - sprite->data[2], sprite->data[2]));
|
|
if (sprite->data[2] == 16)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->callback = sub_80B67A0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_80B67A0(struct Sprite *sprite)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
gBattle_WIN0H = 0;
|
|
gBattle_WIN0V = 0;
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
static void sub_80B67D4(struct Sprite *sprite)
|
|
{
|
|
u16 coeffB, coeffA;
|
|
|
|
sprite->pos2.x = Sin(sprite->data[0], 12);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
sprite->pos2.x = -sprite->pos2.x;
|
|
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
|
|
sprite->data[1] += 0x100;
|
|
sprite->pos2.y = -(sprite->data[1] >> 8);
|
|
++sprite->data[7];
|
|
if (sprite->data[7] == 1)
|
|
{
|
|
sprite->data[6] = 0x050B;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]);
|
|
}
|
|
else if (sprite->data[7] > 30)
|
|
{
|
|
++sprite->data[2];
|
|
coeffB = sprite->data[6] >> 8;
|
|
coeffA = sprite->data[6] & 0xFF;
|
|
if (++coeffB > 16)
|
|
coeffB = 16;
|
|
--coeffA;
|
|
if ((s16)coeffA < 0)
|
|
coeffA = 0;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(coeffA, coeffB));
|
|
sprite->data[6] = BLDALPHA_BLEND(coeffA, coeffB);
|
|
if (coeffB == 16 && coeffA == 0)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->callback = sub_80B68A8;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_80B68A8(struct Sprite *sprite)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void sub_80B68C8(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
task->data[0] = 0;
|
|
task->data[1] = 16;
|
|
task->data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
task->data[10] = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
|
|
task->data[11] = (GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2) + 8;
|
|
task->data[7] = 0;
|
|
task->data[5] = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
|
|
task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2;
|
|
task->data[3] = 0;
|
|
task->data[4] = 16;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
|
|
task->data[8] = 0;
|
|
task->func = sub_80B696C;
|
|
}
|
|
|
|
static void sub_80B696C(u8 taskId)
|
|
{
|
|
u16 i;
|
|
u8 spriteId;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
for (i = 0; i < 6; ++i)
|
|
{
|
|
spriteId = CreateSprite(&gUnknown_83E76E0, task->data[9], task->data[10], task->data[6]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[0] = taskId;
|
|
gSprites[spriteId].data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER;
|
|
gSprites[spriteId].data[2] = (i * 42) & 0xFF;
|
|
gSprites[spriteId].data[3] = task->data[11];
|
|
gSprites[spriteId].data[5] = i * 6;
|
|
++task->data[7];
|
|
}
|
|
}
|
|
++task->data[0];
|
|
break;
|
|
case 1:
|
|
if (++task->data[1] & 1)
|
|
{
|
|
if (task->data[3] < 14)
|
|
++task->data[3];
|
|
}
|
|
else if (task->data[4] > 4)
|
|
{
|
|
--task->data[4];
|
|
}
|
|
if (task->data[3] == 14 && task->data[4] == 4)
|
|
{
|
|
task->data[1] = 0;
|
|
++task->data[0];
|
|
}
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
|
|
break;
|
|
case 2:
|
|
if (++task->data[1] > 30)
|
|
{
|
|
task->data[1] = 0;
|
|
++task->data[0];
|
|
}
|
|
break;
|
|
case 3:
|
|
if (++task->data[1] & 1)
|
|
{
|
|
if (task->data[3] > 0)
|
|
--task->data[3];
|
|
}
|
|
else if (task->data[4] < 16)
|
|
{
|
|
++task->data[4];
|
|
}
|
|
|
|
if (task->data[3] == 0 && task->data[4] == 16)
|
|
{
|
|
task->data[8] = 1;
|
|
++task->data[0];
|
|
}
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
|
|
break;
|
|
case 4:
|
|
if (task->data[7] == 0)
|
|
++task->data[0];
|
|
break;
|
|
case 5:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_80B6AF8(struct Sprite *sprite)
|
|
{
|
|
u16 index;
|
|
|
|
if (sprite->data[1] == 0)
|
|
sprite->data[2] += 2;
|
|
else
|
|
sprite->data[2] -= 2;
|
|
sprite->data[2] &= 0xFF;
|
|
sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]);
|
|
index = sprite->data[2] - 65;
|
|
if (index < 127)
|
|
sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1;
|
|
else
|
|
sprite->oam.priority = gTasks[sprite->data[0]].data[5];
|
|
++sprite->data[5];
|
|
sprite->data[6] = (sprite->data[5] * 8) & 0xFF;
|
|
sprite->pos2.y = Sin(sprite->data[6], 7);
|
|
if (gTasks[sprite->data[0]].data[8])
|
|
{
|
|
--gTasks[sprite->data[0]].data[7];
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
void sub_80B6BBC(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
task->data[15] = 0;
|
|
task->func = sub_80B6BE4;
|
|
sub_80B6BE4(taskId);
|
|
}
|
|
|
|
static void sub_80B6BE4(u8 taskId)
|
|
{
|
|
s16 y;
|
|
struct BattleAnimBgData animBgData;
|
|
struct Task *task = &gTasks[taskId];
|
|
u8 rank = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
|
|
|
|
switch (task->data[15])
|
|
{
|
|
case 0:
|
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
|
|
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 1);
|
|
task->data[1] = 0;
|
|
task->data[2] = 0;
|
|
task->data[3] = 16;
|
|
task->data[4] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
task->data[5] = gSprites[task->data[4]].oam.priority;
|
|
task->data[6] = (gSprites[task->data[4]].oam.paletteNum + 16) << 4;
|
|
gSprites[task->data[4]].oam.objMode = ST_OAM_OBJ_BLEND;
|
|
gSprites[task->data[4]].oam.priority = 3;
|
|
task->data[7] = 128;
|
|
break;
|
|
case 1:
|
|
++task->data[1];
|
|
if (task->data[1] & 1)
|
|
return;
|
|
BlendPalette(task->data[6], 0x10, task->data[2], RGB(0, 23, 25));
|
|
BlendPalette(task->data[7], 0x10, task->data[2], RGB(0, 23, 25));
|
|
if (task->data[2] <= 11)
|
|
{
|
|
++task->data[2];
|
|
return;
|
|
}
|
|
task->data[1] = 0;
|
|
task->data[2] = 0;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
|
|
break;
|
|
case 2:
|
|
SetAnimBgAttribute(2, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
|
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 0);
|
|
gBattle_BG2_X = 0;
|
|
gBattle_BG2_Y = 0;
|
|
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
|
|
sub_80752C8(&animBgData, 2);
|
|
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnim_ScaryFaceGfx, animBgData.tilesOffset);
|
|
LoadCompressedPalette(gBattleAnim_ScaryFacePal, 16 * animBgData.paletteId, 0x20);
|
|
break;
|
|
case 3:
|
|
sub_80752C8(&animBgData, 2);
|
|
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
|
|
LZDecompressWram(gBattleAnimBgTilemap_ScaryFacePlayer, gMonSpritesGfxPtr->field_17C);
|
|
sub_80730C0(animBgData.paletteId, gMonSpritesGfxPtr->field_17C, 256, 0);
|
|
CopyToBgTilemapBufferRect_ChangePalette(animBgData.bgId, gMonSpritesGfxPtr->field_17C, 0, 0, 0x20, 0x20, 0x11);
|
|
CopyBgTilemapBufferToVram(2);
|
|
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
|
|
break;
|
|
case 4:
|
|
++task->data[1];
|
|
if (task->data[1] & 1)
|
|
return;
|
|
++task->data[2];
|
|
--task->data[3];
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
|
|
if (task->data[3])
|
|
return;
|
|
task->data[1] = 0;
|
|
task->data[2] = 0;
|
|
task->data[3] = 16;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
|
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
|
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
|
|
break;
|
|
case 5:
|
|
if (rank == 1)
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
|
else
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
|
break;
|
|
case 6:
|
|
y = gSprites[task->data[4]].pos1.y + gSprites[task->data[4]].pos2.y - 0x20;
|
|
if (y < 0)
|
|
y = 0;
|
|
if (rank == 1)
|
|
task->data[10] = ScanlineEffect_InitWave(y, y + 0x40, 4, 8, 0, 4, 1);
|
|
else
|
|
task->data[10] = ScanlineEffect_InitWave(y, y + 0x40, 4, 8, 0, 8, 1);
|
|
break;
|
|
case 7:
|
|
BlendPalette(task->data[7], 0x10, 0xC, RGB(31, 31, 29));
|
|
if (rank == 1)
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
|
else
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
|
task->func = sub_80B6F30;
|
|
task->data[15] = 0;
|
|
break;
|
|
}
|
|
++task->data[15];
|
|
}
|
|
|
|
static void sub_80B6F30(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
++task->data[1];
|
|
task->data[8] = task->data[1] & 1;
|
|
if (!task->data[8])
|
|
task->data[2] = gSineTable[task->data[1]] / 18;
|
|
if (task->data[8] == 1)
|
|
task->data[3] = 16 - gSineTable[task->data[1]] / 18;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
|
|
if (task->data[1] == 128)
|
|
{
|
|
task->data[15] = 0;
|
|
task->func = sub_80B6FC4;
|
|
sub_80B6FC4(taskId);
|
|
}
|
|
}
|
|
|
|
static void sub_80B6FC4(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[15])
|
|
{
|
|
case 0:
|
|
gScanlineEffect.state = 3;
|
|
BlendPalette(task->data[7], 0x10, 0xC, RGB(0, 23, 25));
|
|
break;
|
|
case 1:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0x10, 0));
|
|
task->data[2] = 16;
|
|
task->data[3] = 0;
|
|
break;
|
|
case 2:
|
|
--task->data[2];
|
|
++task->data[3];
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
|
|
if (task->data[3] <= 15)
|
|
return;
|
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
|
|
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
|
|
break;
|
|
case 3:
|
|
sub_8075358(2);
|
|
FillPalette(0, 0x90, 0x20);
|
|
SetAnimBgAttribute(2, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
|
task->data[1] = 12;
|
|
break;
|
|
case 4:
|
|
BlendPalette(task->data[6], 0x10, task->data[1], RGB(0, 23, 25));
|
|
BlendPalette(task->data[7], 0x10, task->data[1], RGB(0, 23, 25));
|
|
if ( task->data[1] )
|
|
{
|
|
--task->data[1];
|
|
return;
|
|
}
|
|
task->data[1] = 0;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
|
|
break;
|
|
case 5:
|
|
gSprites[task->data[4]].oam.priority = task->data[5];
|
|
gSprites[task->data[4]].oam.objMode = ST_OAM_OBJ_NORMAL;
|
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
|
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 1);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_NONE);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
++task->data[15];
|
|
}
|
|
|
|
static void sub_80B7158(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker];
|
|
sprite->data[0] = 128;
|
|
sprite->data[1] = 10;
|
|
sprite->data[2] = gBattleAnimArgs[0];
|
|
sprite->data[3] = gBattleAnimArgs[1];
|
|
sprite->callback = sub_80B71B0;
|
|
gSprites[sprite->data[5]].pos1.y += 8;
|
|
}
|
|
|
|
static void sub_80B71B0(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[3])
|
|
{
|
|
--sprite->data[3];
|
|
gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]);
|
|
gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]);
|
|
sprite->data[0] += sprite->data[2];
|
|
if (sprite->data[0] > 255)
|
|
sprite->data[0] -= 256;
|
|
}
|
|
else
|
|
{
|
|
gSprites[sprite->data[5]].pos2.x = 0;
|
|
gSprites[sprite->data[5]].pos2.y = 0;
|
|
gSprites[sprite->data[5]].pos1.y -= 8;
|
|
sprite->callback = DestroySpriteAndMatrix;
|
|
}
|
|
}
|