pokefirered/src/electric.c
2019-12-04 14:54:52 -07:00

1273 lines
35 KiB
C

#include "global.h"
#include "battle_anim.h"
#include "trig.h"
#include "sound.h"
#include "constants/songs.h"
static void sub_80ADBEC(struct Sprite *sprite);
static void sub_80ADC58(struct Sprite *sprite);
static void sub_80ADCB8(struct Sprite *sprite);
static void sub_80ADD4C(struct Sprite *sprite);
static void sub_80ADEB0(struct Sprite *sprite);
static void sub_80AE000(struct Sprite *sprite);
static void sub_80AE06C(struct Sprite *sprite);
static void sub_80AE1A0(struct Sprite *sprite);
static void sub_80AE420(struct Sprite *sprite);
static void sub_80AE470(struct Sprite *sprite);
static void sub_80AE71C(struct Sprite *sprite);
static void sub_80AE774(struct Sprite *sprite);
static void sub_80AE7DC(struct Sprite *sprite);
static void sub_80AEC34(struct Sprite *sprite);
static void sub_80AEC80(struct Sprite *sprite);
static void sub_80AEF60(struct Sprite *sprite);
static void sub_80ADC3C(struct Sprite *sprite);
static void sub_80ADC9C(struct Sprite *sprite);
static void sub_80ADF38(struct Sprite *sprite);
static void sub_80AE130(struct Sprite *sprite);
static void sub_80AE278(u8 taskId);
static void sub_80AE4F4(struct Sprite *sprite);
static void sub_80AE5BC(u8 taskId);
static void sub_80AE704(struct Sprite *sprite);
static void sub_80AE83C(struct Sprite *sprite);
static bool8 sub_80AEB98(struct Task *task, u8 taskId);
static bool8 sub_80AEE74(struct Task *task, u8 taskId);
static bool8 sub_80AF058(struct Task *task, u8 taskId);
static void sub_80AF0C8(struct Sprite *sprite);
static const union AnimCmd gUnknown_83E5F1C[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 8),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_83E5F34[] =
{
gUnknown_83E5F1C,
};
const struct SpriteTemplate gUnknown_83E5F38 =
{
.tileTag = ANIM_TAG_LIGHTNING,
.paletteTag = ANIM_TAG_LIGHTNING,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gUnknown_83E5F34,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80ADBEC,
};
static const union AffineAnimCmd gUnknown_83E5F50[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 60),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const gUnknown_83E5F70[] =
{
gUnknown_83E5F50,
};
const struct SpriteTemplate gUnknown_83E5F74 =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_83E5F70,
.callback = sub_80ADC58,
};
static const union AnimCmd gUnknown_83E5F8C[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_FRAME(80, 5),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const gUnknown_83E5FA8[] =
{
gUnknown_83E5F8C,
};
const struct SpriteTemplate gUnknown_83E5FAC =
{
.tileTag = ANIM_TAG_SHOCK,
.paletteTag = ANIM_TAG_SHOCK,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gUnknown_83E5FA8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80ADCB8,
};
const struct SpriteTemplate gUnknown_83E5FC4 =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80ADD4C,
};
const struct SpriteTemplate gUnknown_83E5FDC =
{
.tileTag = ANIM_TAG_BLACK_BALL_2,
.paletteTag = ANIM_TAG_BLACK_BALL_2,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = TranslateAnimSpriteToTargetMonLocation,
};
static const union AffineAnimCmd gUnknown_83E5FF4[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd *const gUnknown_83E6004[] =
{
gUnknown_83E5FF4,
};
const struct SpriteTemplate gUnknown_83E6008 =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_83E6004,
.callback = sub_80ADEB0,
};
static const union AnimCmd gUnknown_83E6020[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 6),
ANIMCMD_FRAME(32, 6),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const gUnknown_83E6030[] =
{
gUnknown_83E6020,
};
static const union AffineAnimCmd gUnknown_83E6034[] =
{
AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 10),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd *const gUnknown_83E6054[] =
{
gUnknown_83E6034,
};
const struct SpriteTemplate gUnknown_83E6058 =
{
.tileTag = ANIM_TAG_SHOCK_3,
.paletteTag = ANIM_TAG_SHOCK_3,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gUnknown_83E6030,
.images = NULL,
.affineAnims = gUnknown_83E6054,
.callback = sub_80AE000,
};
const struct SpriteTemplate gUnknown_83E6070 =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_83E6004,
.callback = sub_80AE06C,
};
const struct SpriteTemplate gElectricitySpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80AE1A0,
};
static const struct SpriteTemplate gUnknown_83E60A0 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80AE420,
};
const struct SpriteTemplate gUnknown_83E60B8 =
{
.tileTag = ANIM_TAG_SPARK_H,
.paletteTag = ANIM_TAG_SPARK_H,
.oam = &gOamData_AffineOff_ObjNormal_32x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80AE470,
};
static const s8 gUnknown_83E60D0[][2] =
{
{ 58, -60},
{-56, -36},
{ 8, -56},
{-16, 56},
{ 58, -10},
{-58, 10},
{ 48, -18},
{-8, 56},
{ 16, -56},
{-58, -42},
{ 58, 30},
{-48, 40},
{ 12, -48},
{ 48, -12},
{-56, 18},
{ 48, 48},
};
static const union AnimCmd gUnknown_83E60F0[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E6104[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(2, 5),
ANIMCMD_FRAME(3, 5),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_83E6118[] =
{
gUnknown_83E60F0,
gUnknown_83E6104,
};
static const struct SpriteTemplate gUnknown_83E6120 =
{
.tileTag = ANIM_TAG_ELECTRIC_ORBS,
.paletteTag = ANIM_TAG_ELECTRIC_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gUnknown_83E6118,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const union AffineAnimCmd gUnknown_83E6138[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(-0x4, -0x4, 0, 5),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
AFFINEANIMCMD_LOOP(10),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_83E6178[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x4, -0x4, 0, 5),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
AFFINEANIMCMD_JUMP(3),
};
static const union AffineAnimCmd gUnknown_83E61A8[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 30),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const gUnknown_83E61C8[] =
{
gUnknown_83E6138,
gUnknown_83E6178,
gUnknown_83E61A8,
};
const struct SpriteTemplate gUnknown_83E61D4 =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_83E61C8,
.callback = sub_80AE71C,
};
static const union AnimCmd gUnknown_83E61EC[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_83E6200[] =
{
gUnknown_83E61EC,
};
const struct SpriteTemplate gUnknown_83E6204 =
{
.tileTag = ANIM_TAG_ELECTRICITY,
.paletteTag = ANIM_TAG_ELECTRICITY,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gUnknown_83E6200,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80AE774,
};
const struct SpriteTemplate gUnknown_83E621C =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_83E61C8,
.callback = sub_80AE7DC,
};
static const union AnimCmd gUnknown_83E6234[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E623C[] =
{
ANIMCMD_FRAME(2, 3),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E6244[] =
{
ANIMCMD_FRAME(4, 3),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E624C[] =
{
ANIMCMD_FRAME(6, 3),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_83E6254[] =
{
gUnknown_83E6234,
gUnknown_83E623C,
gUnknown_83E6244,
gUnknown_83E624C,
};
static const union AffineAnimCmd gUnknown_83E6264[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const gUnknown_83E6274[] =
{
gUnknown_83E6264,
};
static const struct SpriteTemplate gUnknown_83E6278 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_AffineDouble_ObjNormal_8x16,
.anims = gUnknown_83E6254,
.images = NULL,
.affineAnims = gUnknown_83E6274,
.callback = sub_80AEC34,
};
const struct SpriteTemplate gUnknown_83E6290 =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_83E61C8,
.callback = sub_80AEC80,
};
static const struct SpriteTemplate gUnknown_83E62A8 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80AEF60,
};
static void sub_80ADBEC(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->callback = sub_80ADC3C;
}
static void sub_80ADC3C(struct Sprite *sprite)
{
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
static void sub_80ADC58(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->callback = sub_80ADC9C;
}
static void sub_80ADC9C(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
DestroySpriteAndMatrix(sprite);
}
static void sub_80ADCB8(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y -= gBattleAnimArgs[1];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = TranslateSpriteInCircleOverDuration;
}
static void sub_80ADD4C(struct Sprite *sprite)
{
u8 battler;
u32 matrixNum;
s16 sineVal;
switch (gBattleAnimArgs[4])
{
case 0:
battler = gBattleAnimAttacker;
break;
case 1:
default:
battler = gBattleAnimTarget;
break;
case 2:
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
battler = gBattleAnimAttacker;
else
battler = BATTLE_PARTNER(gBattleAnimAttacker);
break;
case 3:
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
battler = BATTLE_PARTNER(gBattleAnimTarget);
else
battler = gBattleAnimTarget;
break;
}
if (gBattleAnimArgs[5] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
if (gBattleAnimArgs[6] & 1)
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
matrixNum = sprite->oam.matrixNum;
sineVal = gSineTable[gBattleAnimArgs[2]];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
gOamMatrices[matrixNum].b = sineVal;
gOamMatrices[matrixNum].c = -sineVal;
sprite->data[0] = gBattleAnimArgs[3];
sprite->callback = sub_80B1D3C;
}
static void sub_80ADEB0(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[2];
sprite->data[6] = gBattleAnimArgs[5];
sprite->data[7] = gBattleAnimArgs[4];
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
sprite->callback = sub_80ADF38;
sprite->callback(sprite);
}
static void sub_80ADF38(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if(!(sprite->data[7] % 3))
sprite->invisible ^= 1;
}
else
{
DestroyAnimSprite(sprite);
}
}
static void sub_80ADFB0(struct Sprite *sprite)
{
if (--sprite->data[5] == -1)
{
sprite->invisible ^= 1;
sprite->data[5] = sprite->data[4];
}
if (sprite->data[3]-- <= 0)
DestroyAnimSprite(sprite);
}
static void sub_80AE000(struct Sprite *sprite)
{
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[0];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80ADFB0;
}
static void sub_80AE06C(struct Sprite *sprite)
{
u8 battler;
sprite->data[0] = gBattleAnimArgs[3];
if (gBattleAnimArgs[7] & 0x8000)
battler = gBattleAnimTarget;
else
battler = gBattleAnimAttacker;
if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
sprite->data[5] = gBattleAnimArgs[2];
sprite->data[6] = gBattleAnimArgs[5];
sprite->data[7] = gBattleAnimArgs[4];
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
sprite->callback = sub_80AE130;
sprite->callback(sprite);
}
static void sub_80AE130(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]);
sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if (sprite->data[7] % sprite->data[4] == 0)
sprite->invisible ^= 1;
if (sprite->data[0]-- <= 0)
DestroyAnimSprite(sprite);
}
static void sub_80AE1A0(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
if (gBattleAnimArgs[3] == 1)
sprite->oam.matrixNum = ST_OAM_HFLIP;
else if (gBattleAnimArgs[3] == 2)
sprite->oam.matrixNum = ST_OAM_VFLIP;
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_80AE220(u8 taskId)
{
gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].func = sub_80AE278;
}
static void sub_80AE278(u8 taskId)
{
u16 r8;
u16 r2;
s16 r12;
u8 spriteId = 0;
u8 r7 = 0;
u8 sp = gTasks[taskId].data[2];
s16 x = gTasks[taskId].data[0];
s16 y = gTasks[taskId].data[1];
if (!gTasks[taskId].data[2])
{
r8 = 0;
r2 = 1;
r12 = 16;
}
else
{
r12 = 16;
r8 = 8;
r2 = 4;
}
switch (gTasks[taskId].data[10])
{
case 0:
r12 *= 1;
spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
++r7;
break;
case 2:
r12 *= 2;
r8 += r2;
spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
++r7;
break;
case 4:
r12 *= 3;
r8 += r2 * 2;
spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
++r7;
break;
case 6:
r12 *= 4;
r8 += r2 * 3;
spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
++r7;
break;
case 8:
r12 *= 5;
spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
++r7;
break;
case 10:
DestroyAnimVisualTask(taskId);
return;
}
if (r7)
{
gSprites[spriteId].oam.tileNum += r8;
gSprites[spriteId].data[0] = sp;
gSprites[spriteId].callback(&gSprites[spriteId]);
}
++gTasks[taskId].data[10];
}
static void sub_80AE420(struct Sprite *sprite)
{
if (!sprite->data[0])
{
sprite->oam.shape = ST_OAM_V_RECTANGLE;
sprite->oam.size = ST_OAM_SIZE_0;
}
else
{
sprite->oam.shape = ST_OAM_SQUARE;
sprite->oam.size = ST_OAM_SIZE_1;
}
if (++sprite->data[1] == 15)
DestroySprite(sprite);
}
static void sub_80AE470(struct Sprite *sprite)
{
u8 spriteId;
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
spriteId = CreateSprite(&gUnknown_83E60B8, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
gSprites[spriteId].oam.tileNum += 8;
++gAnimVisualTaskCount;
gSprites[spriteId].callback = sub_80AE4F4;
sprite->callback = sub_80AE4F4;
}
static void sub_80AE4F4(struct Sprite *sprite)
{
if (++sprite->data[0] == 3)
{
sprite->data[0] = 0;
sprite->invisible ^= 1;
}
if (++sprite->data[1] == 51)
DestroyAnimSprite(sprite);
}
void sub_80AE540(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (!gBattleAnimArgs[0])
{
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
task->data[6] = gBattleAnimArgs[1];
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 0;
task->data[10] = 0;
task->data[11] = gBattleAnimArgs[3];
task->data[12] = 0;
task->data[13] = gBattleAnimArgs[2];
task->func = sub_80AE5BC;
}
static void sub_80AE5BC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (task->data[6])
{
if (++task->data[12] > task->data[13])
{
u8 spriteId;
task->data[12] = 0;
spriteId = CreateSprite(&gUnknown_83E6120, task->data[14], task->data[15], 2);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
sprite->pos1.x += gUnknown_83E60D0[task->data[9]][0];
sprite->pos1.y += gUnknown_83E60D0[task->data[9]][1];
sprite->data[0] = 40 - task->data[8] * 5;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = task->data[14];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = task->data[15];
sprite->data[5] = taskId;
InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData6(sprite, sub_80AE704);
sprite->callback = RunStoredCallbackWhenAnimEnds;
if (++task->data[9] > 15)
task->data[9] = 0;
if (++task->data[10] >= task->data[11])
{
task->data[10] = 0;
if (task->data[8] <= 5)
++task->data[8];
}
++task->data[7];
--task->data[6];
}
}
}
else if(task->data[7] == 0)
{
DestroyAnimVisualTask(taskId);
}
}
static void sub_80AE6D0(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
{
--gTasks[sprite->data[5]].data[7];
DestroySprite(sprite);
}
}
static void sub_80AE704(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 1);
sprite->callback = sub_80AE6D0;
}
static void sub_80AE71C(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
static void sub_80AE774(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->pos2.x = gBattleAnimArgs[1];
sprite->pos2.y = gBattleAnimArgs[2];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
static void sub_80AE7DC(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[6] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
sprite->data[7] = 16;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
sprite->data[7] *= -1;
sprite->callback = sub_80AE83C;
}
static void sub_80AE83C(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (++sprite->data[1] > 40)
++sprite->data[0];
break;
case 1:
sprite->pos1.x += sprite->data[7];
gSprites[sprite->data[6]].pos2.x += sprite->data[7];
if ((u16)(sprite->pos1.x + 80) > 400)
DestroySpriteAndMatrix(sprite);
break;
}
}
void sub_80AE8A0(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
task->data[14] = -32;
task->data[13] = 2;
}
else
{
task->data[14] = 32;
task->data[13] = -2;
}
gSprites[task->data[15]].pos2.x = task->data[14];
++task->data[0];
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
gSprites[task->data[15]].invisible ^= 1;
if (task->data[14])
{
task->data[14] += task->data[13];
gSprites[task->data[15]].pos2.x = task->data[14];
}
else
{
++task->data[0];
}
}
break;
case 2:
if (++task->data[1] > 1)
{
task->data[1] = 0;
gSprites[task->data[15]].invisible ^= 1;
if (++task->data[2] == 8)
++task->data[0];
}
break;
case 3:
gSprites[task->data[15]].invisible = FALSE;
DestroyAnimVisualTask(taskId);
break;
}
}
void sub_80AEA10(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch(task->data[0])
{
case 0:
task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
switch (gBattleAnimArgs[0])
{
case 0:
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
task->data[4] = (task->data[1] * 128) + 120;
break;
case 4:
task->data[3] = 120 - (task->data[1] * 128);
task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
break;
default:
if ((gBattleAnimArgs[0] & 1) != 0)
{
task->data[3] = 256;
task->data[4] = -16;
}
else
{
task->data[3] = -16;
task->data[4] = 256;
}
if (task->data[1] == 1)
{
task->data[5] = 80 - gBattleAnimArgs[0] * 10;
}
else
{
u16 temp;
task->data[5] = gBattleAnimArgs[0] * 10 + 40;
temp = task->data[3];
task->data[3] = task->data[4];
task->data[4] = temp;
}
}
if (task->data[3] < task->data[4])
{
task->data[1] = 1;
task->data[6] = 0;
}
else
{
task->data[1] = -1;
task->data[6] = 3;
}
++task->data[0];
break;
case 1:
if (++task->data[2] > 0)
{
task->data[2] = 0;
if (sub_80AEB98(task, taskId) || sub_80AEB98(task, taskId))
++task->data[0];
}
break;
case 2:
if (task->data[7] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
static bool8 sub_80AEB98(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gUnknown_83E6278, task->data[3], task->data[5], 35);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = 7;
++task->data[7];
}
task->data[6] += task->data[1];
if (task->data[6] < 0)
task->data[6] = 3;
if (task->data[6] > 3)
task->data[6] = 0;
task->data[3] += task->data[1] * 16;
if ((task->data[1] == 1 && task->data[3] >= task->data[4])
|| (task->data[1] == -1 && task->data[3] <= task->data[4]))
return TRUE;
else
return FALSE;
}
static void sub_80AEC34(struct Sprite *sprite)
{
if (++sprite->data[0] > 12)
{
--gTasks[sprite->data[6]].data[sprite->data[7]];
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
}
static void sub_80AEC80(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
StartSpriteAffineAnim(sprite, 2);
++sprite->data[0];
break;
case 1:
if (sprite->affineAnimEnded)
DestroySpriteAndMatrix(sprite);
break;
}
}
void sub_80AECE0(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
task->data[8] = 4;
task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
task->data[9] = (task->data[10] - task->data[6]) / 5;
task->data[4] = 7;
task->data[5] = -1;
task->data[11] = 12;
task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[14] = task->data[12];
task->data[15] = (task->data[13] - task->data[12]) / 3;
++task->data[0];
break;
case 1:
if (++task->data[1] > 0)
{
task->data[1] = 0;
if (sub_80AEE74(task, taskId))
{
if (task->data[2] == 5)
task->data[0] = 3;
else
++task->data[0];
}
}
if (task->data[11])
--task->data[11];
break;
case 2:
if (task->data[11])
--task->data[11];
if (++task->data[1] > 4)
{
task->data[1] = 0;
if (task->data[2] & 1)
{
task->data[7] = 4;
task->data[8] = 68;
task->data[4] = 0;
task->data[5] = 1;
}
else
{
task->data[7] = 68;
task->data[8] = 4;
task->data[4] = 7;
task->data[5] = -1;
}
if (task->data[11])
task->data[0] = 4;
else
task->data[0] = 1;
}
break;
case 3:
if (task->data[3] == 0)
DestroyAnimVisualTask(taskId);
break;
case 4:
if (task->data[11])
--task->data[11];
else
task->data[0] = 1;
break;
}
}
static bool8 sub_80AEE74(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gUnknown_83E62A8, task->data[6], task->data[7], 35);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.tileNum += task->data[4];
task->data[4] += task->data[5];
if (task->data[4] < 0)
task->data[4] = 7;
if (task->data[4] > 7)
task->data[4] = 0;
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = 3;
++task->data[3];
}
if (task->data[4] == 0 && task->data[5] > 0)
{
task->data[14] += task->data[15];
PlaySE12WithPanning(SE_W085, task->data[14]);
}
if ((task->data[5] < 0 && task->data[7] <= task->data[8])
|| (task->data[5] > 0 && task->data[7] >= task->data[8]))
{
++task->data[2];
task->data[6] += task->data[9];
return TRUE;
}
else
{
task->data[7] += task->data[5] * 8;
return FALSE;
}
}
static void sub_80AEF60(struct Sprite *sprite)
{
if (++sprite->data[0] > 12)
{
--gTasks[sprite->data[6]].data[sprite->data[7]];
DestroySprite(sprite);
}
}
void sub_80AEFA0(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
task->data[14] = task->data[15];
while (task->data[14] > 16)
task->data[14] -= 32;
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
++task->data[0];
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
if (sub_80AF058(task, taskId))
++task->data[0];
}
break;
case 2:
if (task->data[10] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
static bool8 sub_80AF058(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gUnknown_83E5F38, task->data[13], task->data[14], task->data[12]);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].callback = sub_80AF0C8;
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = 10;
++task->data[10];
}
if (task->data[14] >= task->data[15])
return TRUE;
task->data[14] += 32;
return FALSE;
}
static void sub_80AF0C8(struct Sprite *sprite)
{
if (sprite->animEnded)
{
--gTasks[sprite->data[6]].data[sprite->data[7]];
DestroySprite(sprite);
}
}