pokefirered/include/fldeff.h
2019-06-29 10:03:06 +08:00

46 lines
841 B
C

#ifndef GUARD_FLDEFF_H
#define GUARD_FLDEFF_H
extern struct MapPosition gPlayerFacingPosition;
bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
u8 oei_task_add(void);
// flash
// cut
// dig
bool8 SetUpFieldMove_Dig(void);
bool8 FldEff_UseDig(void);
// rocksmash
bool8 SetUpFieldMove_RockSmash(void);
bool8 FldEff_UseRockSmash(void);
// berrytree
void nullsub_56(void);
// poison
void FldEffPoison_Start(void);
bool32 FldEffPoison_IsActive(void);
// strength
bool8 SetUpFieldMove_Strength(void);
bool8 sub_80D0860(void);
// teleport
bool8 SetUpFieldMove_Teleport(void);
bool8 FldEff_UseTeleport(void);
// softboiled
bool8 hm_prepare_dive_probably(void);
void sub_80E56DC(u8 taskId);
void sub_80E5724(u8 taskId);
// sweetscent
bool8 SetUpFieldMove_SweetScent(void);
bool8 FldEff_SweetScent(void);
#endif // GUARD_FLDEFF_H