pokefirered/src/text_window.c
2025-03-15 00:23:39 +01:00

210 lines
9.7 KiB
C

#include "global.h"
#include "bg.h"
#include "window.h"
#include "graphics.h"
#include "help_message.h"
#include "palette.h"
#include "text_window.h"
static const u16 sSignpostWindow_Gfx[] = INCBIN_U16("graphics/text_window/signpost.4bpp");
static const u16 sStdTextWindow_Gfx[] = INCBIN_U16("graphics/text_window/std.4bpp");
static const u16 sQuestLogWindow_Gfx[] = INCBIN_U16("graphics/text_window/quest_log.4bpp");
static const u8 sTextWindowFrame1_Gfx[] = INCBIN_U8("graphics/text_window/type1.4bpp");
static const u8 sTextWindowFrame2_Gfx[] = INCBIN_U8("graphics/text_window/type2.4bpp");
static const u8 sTextWindowFrame3_Gfx[] = INCBIN_U8("graphics/text_window/type3.4bpp");
static const u8 sTextWindowFrame4_Gfx[] = INCBIN_U8("graphics/text_window/type4.4bpp");
static const u8 sTextWindowFrame5_Gfx[] = INCBIN_U8("graphics/text_window/type5.4bpp");
static const u8 sTextWindowFrame6_Gfx[] = INCBIN_U8("graphics/text_window/type6.4bpp");
static const u8 sTextWindowFrame7_Gfx[] = INCBIN_U8("graphics/text_window/type7.4bpp");
static const u8 sTextWindowFrame8_Gfx[] = INCBIN_U8("graphics/text_window/type8.4bpp");
static const u8 sTextWindowFrame9_Gfx[] = INCBIN_U8("graphics/text_window/type9.4bpp");
static const u8 sTextWindowFrame10_Gfx[] = INCBIN_U8("graphics/text_window/type10.4bpp");
static const u16 sTextWindowFrame1_Pal[] = INCBIN_U16("graphics/text_window/type1.gbapal");
static const u16 sTextWindowFrame2_Pal[] = INCBIN_U16("graphics/text_window/type2.gbapal");
static const u16 sTextWindowFrame3_Pal[] = INCBIN_U16("graphics/text_window/type3.gbapal");
static const u16 sTextWindowFrame4_Pal[] = INCBIN_U16("graphics/text_window/type4.gbapal");
static const u16 sTextWindowFrame5_Pal[] = INCBIN_U16("graphics/text_window/type5.gbapal");
static const u16 sTextWindowFrame6_Pal[] = INCBIN_U16("graphics/text_window/type6.gbapal");
static const u16 sTextWindowFrame7_Pal[] = INCBIN_U16("graphics/text_window/type7.gbapal");
static const u16 sTextWindowFrame8_Pal[] = INCBIN_U16("graphics/text_window/type8.gbapal");
static const u16 sTextWindowFrame9_Pal[] = INCBIN_U16("graphics/text_window/type9.gbapal");
static const u16 sTextWindowFrame10_Pal[] = INCBIN_U16("graphics/text_window/type10.gbapal");
static const u16 sTextWindowPalettes[][16] = {
INCBIN_U16("graphics/text_window/stdpal_0.gbapal"),
INCBIN_U16("graphics/text_window/stdpal_1.gbapal"),
INCBIN_U16("graphics/text_window/stdpal_2.gbapal"),
INCBIN_U16("graphics/text_window/stdpal_3.gbapal"),
INCBIN_U16("graphics/text_window/stdpal_4.gbapal")
};
static const struct TextWindowGraphics sWindowFrames[] = {
{.tiles = sTextWindowFrame1_Gfx, .pal = sTextWindowFrame1_Pal },
{.tiles = sTextWindowFrame2_Gfx, .pal = sTextWindowFrame2_Pal },
{.tiles = sTextWindowFrame3_Gfx, .pal = sTextWindowFrame3_Pal },
{.tiles = sTextWindowFrame4_Gfx, .pal = sTextWindowFrame4_Pal },
{.tiles = sTextWindowFrame5_Gfx, .pal = sTextWindowFrame5_Pal },
{.tiles = sTextWindowFrame6_Gfx, .pal = sTextWindowFrame6_Pal },
{.tiles = sTextWindowFrame7_Gfx, .pal = sTextWindowFrame7_Pal },
{.tiles = sTextWindowFrame8_Gfx, .pal = sTextWindowFrame8_Pal },
{.tiles = sTextWindowFrame9_Gfx, .pal = sTextWindowFrame9_Pal },
{.tiles = sTextWindowFrame10_Gfx, .pal = sTextWindowFrame10_Pal},
};
static const u16 sTextWindowDexNavFrame[] = INCBIN_U16("graphics/text_window/dexnav_pal.gbapal");
static const struct TextWindowGraphics sDexNavWindowFrame = {sTextWindowFrame1_Gfx, sTextWindowDexNavFrame};
const struct TextWindowGraphics *GetUserWindowGraphics(u8 id)
{
if (id >= ARRAY_COUNT(sWindowFrames))
return &sWindowFrames[0];
else
return &sWindowFrames[id];
}
void LoadStdWindowGfxOnBg(u8 bgId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(bgId, sStdTextWindow_Gfx, 0x120, destOffset);
LoadPalette(GetTextWindowPalette(3), palOffset, PLTT_SIZE_4BPP);
}
void LoadHelpMessageWindowGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gHelpMessageWindow_Gfx, 0x280, destOffset);
LoadPalette(GetTextWindowPalette(2), palOffset, PLTT_SIZE_4BPP);
}
void LoadSignpostWindowGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sSignpostWindow_Gfx, 0x260, destOffset);
LoadPalette(GetTextWindowPalette(1), palOffset, PLTT_SIZE_4BPP);
}
void LoadStdWindowGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sStdTextWindow_Gfx, 0x120, destOffset);
LoadPalette(GetTextWindowPalette(3), palOffset, PLTT_SIZE_4BPP);
}
void LoadStdWindowTiles(u8 windowId, u16 destOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sStdTextWindow_Gfx, 0x120, destOffset);
}
void LoadQuestLogWindowTiles(u8 windowId, u16 destOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sQuestLogWindow_Gfx, 0x280, destOffset);
}
void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gMessageBox_Gfx, 0x280, destOffset);
LoadPalette(GetTextWindowPalette(0), palOffset, PLTT_SIZE_4BPP);
}
void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadUserWindowBorderGfx(windowId, destOffset, palOffset);
}
void LoadWindowGfx(u8 windowId, u8 frameType, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sWindowFrames[frameType].tiles, 0x120, destOffset);
LoadPalette(sWindowFrames[frameType].pal, palOffset, PLTT_SIZE_4BPP);
}
void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadWindowGfx(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
}
void DrawTextBorderOuter(u8 windowId, u16 tileNum, u8 palNum)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft - 1, tilemapTop - 1, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft, tilemapTop - 1, width, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width, tilemapTop - 1, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft - 1, tilemapTop, 1, height, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width, tilemapTop, 1, height, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft - 1, tilemapTop + height, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft, tilemapTop + height, width, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width, tilemapTop + height, 1, 1, palNum);
}
void DrawTextBorderInner(u8 windowId, u16 tileNum, u8 palNum)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft, tilemapTop, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft + 1, tilemapTop, width - 2, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width - 1, tilemapTop, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft, tilemapTop + 1, 1, height - 2, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width - 1, tilemapTop + 1, 1, height - 2, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft, tilemapTop + height - 1, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft + 1, tilemapTop + height - 1, width - 2, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width - 1, tilemapTop + height - 1, 1, 1, palNum);
}
void rbox_fill_rectangle(u8 windowId)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
FillBgTilemapBufferRect(bgLayer, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 17);
}
// const u16 *GetTextWindowPalette(u8 id)
// {
// switch (id)
// {
// case 0:
// id = 0;
// break;
// case 1:
// id = 0x10;
// break;
// case 2:
// id = 0x20;
// break;
// case 3:
// id = 0x30;
// break;
// case 4:
// default:
// id = 0x40;
// break;
// }
// return (const u16 *)(sTextWindowPalettes) + id;
// }
const u16 *GetTextWindowPalette(u8 id)
{
if (id >= ARRAY_COUNT(sTextWindowPalettes))
return sTextWindowPalettes[ARRAY_COUNT(sTextWindowPalettes) - 1];
else
return sTextWindowPalettes[id];
}
void LoadDexNavWindowGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sDexNavWindowFrame.tiles, 0x120, destOffset);
LoadPalette(sDexNavWindowFrame.pal, palOffset, 32);
}