pokefirered/include/difficulty.h
2026-04-01 22:44:05 +02:00

18 lines
542 B
C

#ifndef GUARD_DIFFICULTY_H
#define GUARD_DIFFICULTY_H
#include "constants/difficulty.h"
#include "script.h"
enum DifficultyLevel GetCurrentDifficultyLevel(void);
void SetCurrentDifficultyLevel(enum DifficultyLevel);
enum DifficultyLevel GetBattlePartnerDifficultyLevel(u16);
enum DifficultyLevel GetTrainerDifficultyLevel(enum TrainerID trainerId);
void Script_IncreaseDifficulty(void);
void Script_DecreaseDifficulty(void);
void Script_GetDifficulty(void);
void Script_SetDifficulty(struct ScriptContext *);
#endif // GUARD_DIFFICULTY_H