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https://github.com/pret/pokefirered.git
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403 lines
18 KiB
C
403 lines
18 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "gflib.h"
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#include "data.h"
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#include "link.h"
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#include "m4a.h"
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#include "pokeball.h"
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#include "task.h"
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#include "util.h"
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#include "constants/battle_anim.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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#include "constants/trainers.h"
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static void LinkOpponentHandleLoadMonSprite(u32 battler);
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static void LinkOpponentHandleSwitchInAnim(u32 battler);
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static void LinkOpponentHandleDrawTrainerPic(u32 battler);
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static void LinkOpponentHandleTrainerSlideBack(u32 battler);
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static void LinkOpponentHandleHealthBarUpdate(u32 battler);
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static void LinkOpponentHandleIntroTrainerBallThrow(u32 battler);
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static void LinkOpponentHandleDrawPartyStatusSummary(u32 battler);
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static void LinkOpponentHandleBattleAnimation(u32 battler);
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static void LinkOpponentHandleEndLinkBattle(u32 battler);
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static void LinkOpponentBufferRunCommand(u32 battler);
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static void LinkOpponentBufferExecCompleted(u32 battler);
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static void SwitchIn_HandleSoundAndEnd(u32 battler);
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static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
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{
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData, // done
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty, // done
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData, // done
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData, // done
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[CONTROLLER_LOADMONSPRITE] = LinkOpponentHandleLoadMonSprite, // done
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[CONTROLLER_SWITCHINANIM] = LinkOpponentHandleSwitchInAnim, // done
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[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall, // done
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[CONTROLLER_DRAWTRAINERPIC] = LinkOpponentHandleDrawTrainerPic, // done
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[CONTROLLER_TRAINERSLIDE] = BtlController_Empty, // done
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[CONTROLLER_TRAINERSLIDEBACK] = LinkOpponentHandleTrainerSlideBack, // done
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[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation, // done
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[CONTROLLER_PALETTEFADE] = BtlController_Empty, // done
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[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty, // done
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[CONTROLLER_BALLTHROWANIM] = BtlController_Empty, // done
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[CONTROLLER_PAUSE] = BtlController_Empty, // done
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[CONTROLLER_MOVEANIMATION] = BtlController_HandleMoveAnimation, // done
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[CONTROLLER_PRINTSTRING] = BtlController_HandlePrintString, // done
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = BtlController_Empty, // done
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[CONTROLLER_CHOOSEACTION] = BtlController_Empty, // done
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[CONTROLLER_UNKNOWNYESNOBOX] = BtlController_Empty, // done
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[CONTROLLER_CHOOSEMOVE] = BtlController_Empty, // done
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[CONTROLLER_OPENBAG] = BtlController_Empty, // done
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[CONTROLLER_CHOOSEPOKEMON] = BtlController_Empty, // done
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[CONTROLLER_23] = BtlController_Empty, // done
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[CONTROLLER_HEALTHBARUPDATE] = LinkOpponentHandleHealthBarUpdate, // done
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[CONTROLLER_EXPUPDATE] = BtlController_Empty, // done
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[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate, // done
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[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation, // done
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[CONTROLLER_STATUSXOR] = BtlController_Empty, // done
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[CONTROLLER_DATATRANSFER] = BtlController_Empty, // done
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[CONTROLLER_DMA3TRANSFER] = BtlController_Empty, // done
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[CONTROLLER_PLAYBGM] = BtlController_Empty, // done
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[CONTROLLER_32] = BtlController_Empty, // done
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[CONTROLLER_TWORETURNVALUES] = BtlController_Empty, // done
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[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty, // done
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[CONTROLLER_ONERETURNVALUE] = BtlController_Empty, // done
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty, // done
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[CONTROLLER_CLEARUNKVAR] = BtlController_HandleClearUnkVar, // done
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[CONTROLLER_SETUNKVAR] = BtlController_HandleSetUnkVar, // done
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[CONTROLLER_CLEARUNKFLAG] = BtlController_HandleClearUnkFlag, // done
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[CONTROLLER_TOGGLEUNKFLAG] = BtlController_HandleToggleUnkFlag, // done
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[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation, // done
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[CONTROLLER_CANTSWITCH] = BtlController_Empty, // done
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[CONTROLLER_PLAYSE] = BtlController_HandlePlaySE, // done
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[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM, // done
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[CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry, // done
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[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide, // done
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[CONTROLLER_INTROTRAINERBALLTHROW] = LinkOpponentHandleIntroTrainerBallThrow, // done
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = LinkOpponentHandleDrawPartyStatusSummary, // done
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_HandleHidePartyStatusSummary, // done
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[CONTROLLER_ENDBOUNCE] = BtlController_Empty, // done
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[CONTROLLER_SPRITEINVISIBILITY] = BtlController_HandleSpriteInvisibility, // done
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[CONTROLLER_BATTLEANIMATION] = LinkOpponentHandleBattleAnimation, // done
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[CONTROLLER_LINKSTANDBYMSG] = BtlController_Empty, // done
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[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty, // done
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[CONTROLLER_ENDLINKBATTLE] = LinkOpponentHandleEndLinkBattle, // done
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[CONTROLLER_DEBUGMENU] = BtlController_Empty,
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[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop // done
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};
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void SetControllerToLinkOpponent(u32 battler)
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{
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gBattlerControllerEndFuncs[battler] = LinkOpponentBufferExecCompleted;
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gBattlerControllerFuncs[battler] = LinkOpponentBufferRunCommand;
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}
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static void LinkOpponentBufferRunCommand(u32 battler)
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{
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if (gBattleControllerExecFlags & gBitTable[battler])
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{
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if (gBattleResources->bufferA[battler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
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sLinkOpponentBufferCommands[gBattleResources->bufferA[battler][0]](battler);
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else
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LinkOpponentBufferExecCompleted(battler);
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}
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}
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static void Intro_DelayAndEnd(u32 battler)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay == (u8)-1)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 0;
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LinkOpponentBufferExecCompleted(battler);
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}
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}
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static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
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{
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bool32 healthboxAnimDone = FALSE;
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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}
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else if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[battler ^ BIT_FLANK]].callback == gSprites[gHealthboxSpriteIds[battler]].callback)
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{
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healthboxAnimDone = TRUE;
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}
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if (IsCryPlayingOrClearCrySongs())
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healthboxAnimDone = FALSE;
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if (healthboxAnimDone)
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{
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if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_LEFT)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
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|| !gBattleSpritesDataPtr->healthBoxesData[battler ^ BIT_FLANK].finishedShinyMonAnim)
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return;
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_LEFT)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
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}
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 3;
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gBattlerControllerFuncs[battler] = Intro_DelayAndEnd;
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}
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}
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static void Intro_TryShinyAnimShowHealthbox(u32 battler)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[battler ^ BIT_FLANK].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim)
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TryShinyAnimation(battler, &gEnemyParty[gBattlerPartyIndexes[battler]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[battler ^ BIT_FLANK].triedShinyMonAnim)
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TryShinyAnimation(battler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[battler ^ BIT_FLANK]]);
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(battler) == 3)
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{
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if (++gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay == 1)
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return;
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 0;
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}
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gBattleControllerData[battler ^ BIT_FLANK]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler ^ BIT_FLANK],
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&gEnemyParty[gBattlerPartyIndexes[battler ^ BIT_FLANK]],
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HEALTHBOX_ALL);
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StartHealthboxSlideIn(battler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler ^ BIT_FLANK]);
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SetBattlerShadowSpriteCallback(battler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler ^ BIT_FLANK]], MON_DATA_SPECIES));
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}
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DestroySprite(&gSprites[gBattleControllerData[battler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler],
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&gEnemyParty[gBattlerPartyIndexes[battler]],
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HEALTHBOX_ALL);
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StartHealthboxSlideIn(battler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
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SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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gBattlerControllerFuncs[battler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void TryShinyAnimAfterMonAnim(u32 battler)
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{
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if (gSprites[gBattlerSpriteIds[battler]].animEnded == TRUE
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&& gSprites[gBattlerSpriteIds[battler]].x2 == 0)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim)
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{
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TryShinyAnimation(battler, &gEnemyParty[gBattlerPartyIndexes[battler]]);
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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LinkOpponentBufferExecCompleted(battler);
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}
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}
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}
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static void SwitchIn_ShowSubstitute(u32 battler)
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{
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
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{
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if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
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InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerControllerFuncs[battler] = SwitchIn_HandleSoundAndEnd;
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}
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}
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static void SwitchIn_HandleSoundAndEnd(u32 battler)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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LinkOpponentBufferExecCompleted(battler);
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}
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}
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static void SwitchIn_ShowHealthbox(u32 battler)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(battler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
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CopyBattleSpriteInvisibility(battler);
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gBattlerControllerFuncs[battler] = SwitchIn_ShowSubstitute;
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}
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}
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static void SwitchIn_TryShinyAnim(u32 battler)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim)
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{
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TryShinyAnimation(battler, &gEnemyParty[gBattlerPartyIndexes[battler]]);
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}
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if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
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{
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DestroySprite(&gSprites[gBattleControllerData[battler]]);
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SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));
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gBattlerControllerFuncs[battler] = SwitchIn_ShowHealthbox;
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}
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}
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static void LinkOpponentBufferExecCompleted(u32 battler)
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{
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gBattlerControllerFuncs[battler] = LinkOpponentBufferRunCommand;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(battler, 2, 4, &playerId);
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gBattleResources->bufferA[battler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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{
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gBattleControllerExecFlags &= ~gBitTable[battler];
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}
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}
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static void LinkOpponentHandleLoadMonSprite(u32 battler)
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{
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BtlController_HandleLoadMonSprite(battler, TryShinyAnimAfterMonAnim);
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}
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static void LinkOpponentHandleSwitchInAnim(u32 battler)
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{
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BtlController_HandleSwitchInAnim(battler, FALSE, SwitchIn_TryShinyAnim);
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}
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static void LinkOpponentHandleDrawTrainerPic(u32 battler)
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{
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s16 xPos;
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u32 trainerPicId;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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if ((GetBattlerPosition(battler) & BIT_FLANK) != 0) // second mon
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xPos = 152;
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else // first mon
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xPos = 200;
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if ((gLinkPlayers[GetBattlerMultiplayerId(battler)].version & 0xFF) == VERSION_RUBY
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|| (gLinkPlayers[GetBattlerMultiplayerId(battler)].version & 0xFF) == VERSION_SAPPHIRE
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|| (gLinkPlayers[GetBattlerMultiplayerId(battler)].version & 0xFF) == VERSION_EMERALD)
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{
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if (gLinkPlayers[GetBattlerMultiplayerId(battler)].gender != MALE)
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trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_MAY];
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else
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trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_BRENDAN];
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}
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else if (gLinkPlayers[GetBattlerMultiplayerId(battler)].gender != MALE)
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{
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trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_LEAF];
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}
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else
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{
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trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_RED];
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}
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}
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else
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{
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xPos = 176;
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if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM)
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{
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trainerPicId = GetUnionRoomTrainerPic();
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}
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else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY
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|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE
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|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_EMERALD)
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{
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if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE)
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trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_MAY];
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else
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trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_BRENDAN];
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}
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else if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE)
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{
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trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_LEAF];
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}
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else
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{
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trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_RED];
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}
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}
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BtlController_HandleDrawTrainerPic(battler, trainerPicId, TRUE, xPos, 40, -1);
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}
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static void LinkOpponentHandleTrainerSlideBack(u32 battler)
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{
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BtlController_HandleTrainerSlideBack(battler, 35, FALSE);
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}
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static void LinkOpponentHandleHealthBarUpdate(u32 battler)
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{
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BtlController_HandleHealthBarUpdate(battler, FALSE);
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}
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static void LinkOpponentHandleIntroTrainerBallThrow(u32 battler)
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{
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BtlController_HandleIntroTrainerBallThrow(battler, 0, NULL, 0, Intro_TryShinyAnimShowHealthbox, StartAnimLinearTranslation);
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}
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static void LinkOpponentHandleDrawPartyStatusSummary(u32 battler)
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{
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BtlController_HandleDrawPartyStatusSummary(battler, B_SIDE_OPPONENT, TRUE);
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}
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static void LinkOpponentHandleBattleAnimation(u32 battler)
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{
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BtlController_HandleBattleAnimation(battler, FALSE);
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}
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static void LinkOpponentHandleEndLinkBattle(u32 battler)
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{
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if (gBattleResources->bufferA[battler][1] == B_OUTCOME_DREW)
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gBattleOutcome = gBattleResources->bufferA[battler][1];
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else
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gBattleOutcome = gBattleResources->bufferA[battler][1] ^ B_OUTCOME_DREW;
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FadeOutMapMusic(5);
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BeginFastPaletteFade(3);
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LinkOpponentBufferExecCompleted(battler);
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gBattlerControllerFuncs[battler] = SetBattleEndCallbacks;
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}
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