pokefirered/src/event_object_lock.c
2020-04-10 10:57:20 -04:00

115 lines
2.9 KiB
C

#include "global.h"
#include "task.h"
#include "field_player_avatar.h"
#include "event_object_movement.h"
#include "script_movement.h"
#include "event_data.h"
#include "constants/event_objects.h"
bool8 walkrun_is_standing_still(void)
{
if (gPlayerAvatar.tileTransitionState == 1)
return FALSE;
else
return TRUE;
}
void Task_WaitPlayerStopMoving(u8 taskId)
{
if (walkrun_is_standing_still())
{
HandleEnforcedLookDirectionOnPlayerStopMoving();
DestroyTask(taskId);
}
}
bool8 NativeScript_WaitPlayerStopMoving(void)
{
if (FuncIsActiveTask(Task_WaitPlayerStopMoving))
return FALSE;
else
{
StopPlayerAvatar();
return TRUE;
}
}
void ScriptFreezeObjectEvents(void)
{
FreezeObjectEvents();
CreateTask(Task_WaitPlayerStopMoving, 80);
}
void Task_WaitPlayerAndTargetNPCStopMoving(u8 taskId)
{
struct Task * task = &gTasks[taskId];
if (task->data[0] == 0 && walkrun_is_standing_still() == TRUE)
{
HandleEnforcedLookDirectionOnPlayerStopMoving();
task->data[0] = 1;
}
if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
task->data[1] = 1;
}
if (task->data[0] && task->data[1])
DestroyTask(taskId);
}
bool8 NativeScript_WaitPlayerAndTargetNPCStopMoving(void)
{
if (FuncIsActiveTask(Task_WaitPlayerAndTargetNPCStopMoving))
return FALSE;
else
{
StopPlayerAvatar();
return TRUE;
}
}
void LockSelectedObjectEvent(void)
{
u8 taskId;
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
taskId = CreateTask(Task_WaitPlayerAndTargetNPCStopMoving, 80);
if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
gTasks[taskId].data[1] = 1;
}
}
void ClearPlayerHeldMovementAndUnfreezeObjectEvents(void)
{
u8 objectEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objectEventId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
}
void UnionRoom_UnlockPlayerAndChatPartner(void)
{
u8 objectEventId;
if (gObjectEvents[gSelectedObjectEvent].active)
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]);
objectEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objectEventId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
}
void Script_FacePlayer(void)
{
ObjectEventFaceOppositeDirection(&gObjectEvents[gSelectedObjectEvent], gSpecialVar_Facing);
}
void Script_ClearHeldMovement(void)
{
ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]);
}