mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-06 13:47:12 -05:00
830 lines
15 KiB
ArmAsm
830 lines
15 KiB
ArmAsm
.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_80B3FAC
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sub_80B3FAC: @ 80B3FAC
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push {r4-r6,lr}
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adds r6, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _080B3FD8
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adds r0, r6, 0
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movs r1, 0x2
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bl StartSpriteAffineAnim
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ldr r0, _080B3FD4 @ =gBattleAnimArgs
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ldrh r1, [r0, 0x4]
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negs r1, r1
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strh r1, [r0, 0x4]
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ldrh r1, [r0]
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negs r1, r1
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strh r1, [r0]
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b _080B4008
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.align 2, 0
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_080B3FD4: .4byte gBattleAnimArgs
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_080B3FD8:
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ldr r0, _080B406C @ =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _080B4008
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adds r0, r6, 0
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movs r1, 0x1
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bl StartSpriteAffineAnim
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ldr r1, _080B4070 @ =gBattleAnimArgs
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ldrh r0, [r1, 0x2]
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negs r0, r0
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strh r0, [r1, 0x2]
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ldrh r0, [r1, 0x4]
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negs r0, r0
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strh r0, [r1, 0x4]
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ldrh r0, [r1, 0x6]
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negs r0, r0
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strh r0, [r1, 0x6]
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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_080B4008:
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ldr r5, _080B406C @ =gBattleAnimTarget
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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ldr r4, _080B4070 @ =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x2]
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adds r0, r1
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strh r0, [r6, 0x22]
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ldrh r0, [r4, 0x8]
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strh r0, [r6, 0x2E]
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x4]
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adds r0, r1
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strh r0, [r6, 0x32]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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ldrh r4, [r4, 0x6]
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adds r0, r4
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strh r0, [r6, 0x36]
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ldr r0, _080B4074 @ =StartAnimLinearTranslation
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str r0, [r6, 0x1C]
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ldr r1, _080B4078 @ =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_080B406C: .4byte gBattleAnimTarget
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_080B4070: .4byte gBattleAnimArgs
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_080B4074: .4byte StartAnimLinearTranslation
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_080B4078: .4byte DestroyAnimSprite
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thumb_func_end sub_80B3FAC
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thumb_func_start sub_80B407C
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sub_80B407C: @ 80B407C
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push {r4-r6,lr}
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adds r6, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _080B40A0
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ldr r1, _080B409C @ =gBattleAnimArgs
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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adds r0, r6, 0
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movs r1, 0x2
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bl StartSpriteAffineAnim
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b _080B40BC
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.align 2, 0
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_080B409C: .4byte gBattleAnimArgs
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_080B40A0:
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ldr r0, _080B4118 @ =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _080B40BC
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ldr r0, _080B411C @ =gBattleAnimArgs
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ldrh r1, [r0, 0x2]
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negs r1, r1
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strh r1, [r0, 0x2]
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ldrh r1, [r0]
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negs r1, r1
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strh r1, [r0]
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_080B40BC:
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ldr r5, _080B4118 @ =gBattleAnimTarget
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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ldr r4, _080B411C @ =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x2]
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adds r0, r1
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strh r0, [r6, 0x22]
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ldrh r0, [r4, 0x4]
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strh r0, [r6, 0x2E]
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x32]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x36]
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ldr r0, _080B4120 @ =StartAnimLinearTranslation
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str r0, [r6, 0x1C]
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ldr r1, _080B4124 @ =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_080B4118: .4byte gBattleAnimTarget
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_080B411C: .4byte gBattleAnimArgs
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_080B4120: .4byte StartAnimLinearTranslation
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_080B4124: .4byte DestroyAnimSprite
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thumb_func_end sub_80B407C
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thumb_func_start sub_80B4128
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sub_80B4128: @ 80B4128
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push {r4,r5,lr}
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adds r5, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _080B4144
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ldr r0, _080B4184 @ =gBattleAnimArgs
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movs r2, 0x4
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ldrsh r1, [r0, r2]
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lsrs r2, r1, 31
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adds r1, r2
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asrs r1, 1
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strh r1, [r0, 0x4]
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_080B4144:
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adds r0, r5, 0
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movs r1, 0x1
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bl InitSpritePosToAnimAttacker
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ldr r1, _080B4184 @ =gBattleAnimArgs
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ldrh r0, [r1, 0x4]
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strh r0, [r5, 0x2E]
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ldrh r0, [r5, 0x20]
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strh r0, [r5, 0x30]
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ldrh r0, [r5, 0x22]
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strh r0, [r5, 0x34]
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movs r2, 0x8
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ldrsh r0, [r1, r2]
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cmp r0, 0
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bne _080B418C
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ldr r4, _080B4188 @ =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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b _080B419E
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.align 2, 0
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_080B4184: .4byte gBattleAnimArgs
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_080B4188: .4byte gBattleAnimTarget
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_080B418C:
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ldr r0, _080B41B4 @ =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r5, 0
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adds r2, 0x32
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adds r3, r5, 0
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adds r3, 0x36
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movs r1, 0x1
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bl SetAverageBattlerPositions
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_080B419E:
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adds r0, r5, 0
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bl sub_8075678
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ldr r0, _080B41B8 @ =gBattleAnimArgs
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ldrh r0, [r0, 0x6]
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strh r0, [r5, 0x38]
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ldr r0, _080B41BC @ =sub_80B41C0
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B41B4: .4byte gBattleAnimTarget
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_080B41B8: .4byte gBattleAnimArgs
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_080B41BC: .4byte sub_80B41C0
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thumb_func_end sub_80B4128
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thumb_func_start sub_80B41C0
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sub_80B41C0: @ 80B41C0
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push {r4,lr}
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adds r4, r0, 0
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bl AnimTranslateLinear
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lsls r0, 24
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cmp r0, 0
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beq _080B41D6
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adds r0, r4, 0
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bl DestroyAnimSprite
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b _080B41F2
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_080B41D6:
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x38
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ldrsh r1, [r4, r2]
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bl Sin
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ldrh r1, [r4, 0x24]
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adds r0, r1
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strh r0, [r4, 0x24]
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ldrh r0, [r4, 0x3A]
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adds r0, 0xD
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x3A]
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_080B41F2:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B41C0
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thumb_func_start sub_80B41F8
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sub_80B41F8: @ 80B41F8
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, _080B4228 @ =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0
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bl SetAverageBattlerPositions
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ldr r0, _080B422C @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B4234
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ldr r0, _080B4230 @ =gBattleAnimArgs
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ldrh r1, [r4, 0x20]
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ldrh r2, [r0]
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subs r1, r2
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strh r1, [r4, 0x20]
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b _080B4240
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.align 2, 0
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_080B4228: .4byte gBattleAnimTarget
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_080B422C: .4byte gBattleAnimAttacker
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_080B4230: .4byte gBattleAnimArgs
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_080B4234:
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ldr r1, _080B4268 @ =gBattleAnimArgs
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ldrh r0, [r1]
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ldrh r2, [r4, 0x20]
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adds r0, r2
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strh r0, [r4, 0x20]
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adds r0, r1, 0
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_080B4240:
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ldrh r0, [r0, 0x2]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x22]
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ldr r0, _080B426C @ =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _080B425C
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ldrh r0, [r4, 0x22]
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adds r0, 0x8
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strh r0, [r4, 0x22]
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_080B425C:
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ldr r0, _080B4270 @ =sub_80B4274
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B4268: .4byte gBattleAnimArgs
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_080B426C: .4byte gBattleAnimTarget
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_080B4270: .4byte sub_80B4274
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thumb_func_end sub_80B41F8
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thumb_func_start sub_80B4274
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sub_80B4274: @ 80B4274
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push {lr}
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adds r3, r0, 0
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ldrh r0, [r3, 0x2E]
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adds r0, 0x1
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strh r0, [r3, 0x2E]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x3
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bne _080B42A8
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movs r0, 0
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strh r0, [r3, 0x2E]
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movs r0, 0x3E
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adds r0, r3
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mov r12, r0
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ldrb r2, [r0]
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lsls r0, r2, 29
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lsrs r0, 31
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movs r1, 0x1
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eors r1, r0
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lsls r1, 2
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movs r0, 0x5
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negs r0, r0
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ands r0, r2
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orrs r0, r1
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mov r1, r12
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strb r0, [r1]
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_080B42A8:
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ldrh r0, [r3, 0x30]
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adds r0, 0x1
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strh r0, [r3, 0x30]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x33
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bne _080B42BC
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adds r0, r3, 0
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bl DestroyAnimSprite
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_080B42BC:
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pop {r0}
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bx r0
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thumb_func_end sub_80B4274
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thumb_func_start sub_80B42C0
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sub_80B42C0: @ 80B42C0
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push {r4,lr}
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adds r4, r0, 0
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movs r1, 0xFD
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lsls r1, 6
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movs r0, 0x50
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bl SetGpuReg
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movs r0, 0x52
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movs r1, 0x10
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bl SetGpuReg
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movs r0, 0x10
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strh r0, [r4, 0x2E]
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ldr r0, _080B42E4 @ =sub_80B42E8
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B42E4: .4byte sub_80B42E8
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thumb_func_end sub_80B42C0
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thumb_func_start sub_80B42E8
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sub_80B42E8: @ 80B42E8
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push {r4,lr}
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adds r4, r0, 0
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ldrh r1, [r4, 0x32]
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movs r2, 0x32
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ldrsh r0, [r4, r2]
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cmp r0, 0x13
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bgt _080B42FC
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adds r0, r1, 0x1
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strh r0, [r4, 0x32]
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b _080B433A
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_080B42FC:
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ldrh r1, [r4, 0x30]
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adds r0, r1, 0x1
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strh r0, [r4, 0x30]
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movs r0, 0x1
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ands r0, r1
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cmp r0, 0
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beq _080B433A
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ldrh r1, [r4, 0x2E]
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subs r1, 0x1
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strh r1, [r4, 0x2E]
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movs r0, 0x10
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subs r0, r1
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lsls r0, 8
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orrs r1, r0
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lsls r1, 16
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lsrs r1, 16
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movs r0, 0x52
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bl SetGpuReg
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _080B433A
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adds r2, r4, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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ldr r0, _080B4340 @ =sub_80B4344
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str r0, [r4, 0x1C]
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_080B433A:
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B4340: .4byte sub_80B4344
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thumb_func_end sub_80B42E8
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thumb_func_start sub_80B4344
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sub_80B4344: @ 80B4344
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push {r4,lr}
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adds r4, r0, 0
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movs r0, 0x50
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x52
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movs r1, 0
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bl SetGpuReg
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adds r0, r4, 0
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bl DestroyAnimSprite
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pop {r4}
|
|
pop {r0}
|
|
bx r0
|
|
thumb_func_end sub_80B4344
|
|
|
|
thumb_func_start sub_80B4364
|
|
sub_80B4364: @ 80B4364
|
|
push {r4-r7,lr}
|
|
sub sp, 0x4
|
|
adds r7, r0, 0
|
|
bl IsContest
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _080B4384
|
|
ldr r1, _080B4380 @ =gBattleAnimArgs
|
|
ldrh r0, [r1, 0x4]
|
|
negs r0, r0
|
|
strh r0, [r1, 0x4]
|
|
b _080B43A6
|
|
.align 2, 0
|
|
_080B4380: .4byte gBattleAnimArgs
|
|
_080B4384:
|
|
ldr r0, _080B4480 @ =gBattleAnimAttacker
|
|
ldrb r0, [r0]
|
|
bl GetBattlerSide
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _080B43A6
|
|
ldr r1, _080B4484 @ =gBattleAnimArgs
|
|
ldrh r0, [r1, 0x4]
|
|
negs r0, r0
|
|
strh r0, [r1, 0x4]
|
|
ldrh r0, [r1, 0x2]
|
|
negs r0, r0
|
|
strh r0, [r1, 0x2]
|
|
ldrh r0, [r1, 0x6]
|
|
negs r0, r0
|
|
strh r0, [r1, 0x6]
|
|
_080B43A6:
|
|
bl IsContest
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
bne _080B43F6
|
|
ldr r0, _080B4480 @ =gBattleAnimAttacker
|
|
ldrb r0, [r0]
|
|
bl GetBattlerSide
|
|
adds r4, r0, 0
|
|
ldr r5, _080B4488 @ =gBattleAnimTarget
|
|
ldrb r0, [r5]
|
|
bl GetBattlerSide
|
|
lsls r4, 24
|
|
lsls r0, 24
|
|
cmp r4, r0
|
|
bne _080B43F6
|
|
ldrb r0, [r5]
|
|
bl GetBattlerPosition
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _080B43E4
|
|
ldrb r0, [r5]
|
|
bl GetBattlerPosition
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
cmp r0, 0x1
|
|
bne _080B43F6
|
|
_080B43E4:
|
|
ldr r0, _080B4484 @ =gBattleAnimArgs
|
|
movs r2, 0x4
|
|
ldrsh r1, [r0, r2]
|
|
negs r1, r1
|
|
strh r1, [r0, 0x4]
|
|
movs r2, 0
|
|
ldrsh r1, [r0, r2]
|
|
negs r1, r1
|
|
strh r1, [r0]
|
|
_080B43F6:
|
|
adds r0, r7, 0
|
|
movs r1, 0x1
|
|
bl InitSpritePosToAnimAttacker
|
|
ldr r5, _080B4488 @ =gBattleAnimTarget
|
|
ldrb r0, [r5]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
adds r4, r0, 0
|
|
lsls r4, 24
|
|
ldr r6, _080B4484 @ =gBattleAnimArgs
|
|
lsrs r4, 24
|
|
ldrh r0, [r6, 0x4]
|
|
adds r4, r0
|
|
lsls r4, 16
|
|
lsrs r4, 16
|
|
ldrb r0, [r5]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
adds r1, r0, 0
|
|
lsls r1, 24
|
|
lsrs r1, 24
|
|
ldrh r2, [r6, 0x6]
|
|
adds r1, r2
|
|
lsls r1, 16
|
|
ldrh r2, [r7, 0x20]
|
|
lsls r0, r4, 16
|
|
asrs r0, 16
|
|
subs r0, r2
|
|
lsls r0, 16
|
|
asrs r0, 16
|
|
ldrh r2, [r7, 0x22]
|
|
lsrs r5, r1, 16
|
|
asrs r1, 16
|
|
subs r1, r2
|
|
lsls r1, 16
|
|
asrs r1, 16
|
|
bl ArcTan2Neg
|
|
lsls r0, 16
|
|
movs r1, 0xC0
|
|
lsls r1, 24
|
|
adds r0, r1
|
|
lsrs r0, 16
|
|
movs r3, 0x80
|
|
lsls r3, 1
|
|
str r0, [sp]
|
|
adds r0, r7, 0
|
|
movs r1, 0
|
|
adds r2, r3, 0
|
|
bl TrySetSpriteRotScale
|
|
ldrh r0, [r6, 0x8]
|
|
strh r0, [r7, 0x2E]
|
|
strh r4, [r7, 0x32]
|
|
strh r5, [r7, 0x36]
|
|
ldr r0, _080B448C @ =StartAnimLinearTranslation
|
|
str r0, [r7, 0x1C]
|
|
ldr r1, _080B4490 @ =DestroyAnimSprite
|
|
adds r0, r7, 0
|
|
bl StoreSpriteCallbackInData6
|
|
add sp, 0x4
|
|
pop {r4-r7}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B4480: .4byte gBattleAnimAttacker
|
|
_080B4484: .4byte gBattleAnimArgs
|
|
_080B4488: .4byte gBattleAnimTarget
|
|
_080B448C: .4byte StartAnimLinearTranslation
|
|
_080B4490: .4byte DestroyAnimSprite
|
|
thumb_func_end sub_80B4364
|
|
|
|
thumb_func_start sub_80B4494
|
|
sub_80B4494: @ 80B4494
|
|
push {r4-r6,lr}
|
|
adds r6, r0, 0
|
|
movs r1, 0x1
|
|
bl InitSpritePosToAnimAttacker
|
|
ldr r0, _080B4500 @ =gBattleAnimAttacker
|
|
ldrb r0, [r0]
|
|
bl GetBattlerSide
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _080B44B4
|
|
ldr r1, _080B4504 @ =gBattleAnimArgs
|
|
ldrh r0, [r1, 0x4]
|
|
negs r0, r0
|
|
strh r0, [r1, 0x4]
|
|
_080B44B4:
|
|
ldr r4, _080B4504 @ =gBattleAnimArgs
|
|
ldrh r0, [r4, 0x8]
|
|
strh r0, [r6, 0x2E]
|
|
ldr r5, _080B4508 @ =gBattleAnimTarget
|
|
ldrb r0, [r5]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
ldrh r1, [r4, 0x4]
|
|
adds r0, r1
|
|
strh r0, [r6, 0x32]
|
|
ldrb r0, [r5]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
ldrh r1, [r4, 0x6]
|
|
adds r0, r1
|
|
strh r0, [r6, 0x36]
|
|
ldrh r0, [r4, 0xA]
|
|
strh r0, [r6, 0x38]
|
|
adds r0, r6, 0
|
|
bl InitAnimArcTranslation
|
|
ldr r0, _080B450C @ =sub_80B4510
|
|
str r0, [r6, 0x1C]
|
|
adds r2, r6, 0
|
|
adds r2, 0x3E
|
|
ldrb r0, [r2]
|
|
movs r1, 0x4
|
|
orrs r0, r1
|
|
strb r0, [r2]
|
|
pop {r4-r6}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B4500: .4byte gBattleAnimAttacker
|
|
_080B4504: .4byte gBattleAnimArgs
|
|
_080B4508: .4byte gBattleAnimTarget
|
|
_080B450C: .4byte sub_80B4510
|
|
thumb_func_end sub_80B4494
|
|
|
|
thumb_func_start sub_80B4510
|
|
sub_80B4510: @ 80B4510
|
|
push {r4-r7,lr}
|
|
mov r7, r8
|
|
push {r7}
|
|
sub sp, 0x14
|
|
adds r4, r0, 0
|
|
adds r2, r4, 0
|
|
adds r2, 0x3E
|
|
ldrb r0, [r2]
|
|
movs r1, 0x5
|
|
negs r1, r1
|
|
ands r1, r0
|
|
strb r1, [r2]
|
|
adds r0, r4, 0
|
|
bl TranslateAnimHorizontalArc
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _080B453C
|
|
adds r0, r4, 0
|
|
bl DestroyAnimSprite
|
|
b _080B45CC
|
|
_080B453C:
|
|
movs r0, 0x2E
|
|
adds r0, r4
|
|
mov r8, r0
|
|
ldrh r7, [r4, 0x20]
|
|
ldrh r5, [r4, 0x24]
|
|
ldrh r1, [r4, 0x22]
|
|
mov r12, r1
|
|
ldrh r6, [r4, 0x26]
|
|
mov r2, r8
|
|
add r1, sp, 0x4
|
|
movs r3, 0x7
|
|
_080B4552:
|
|
ldrh r0, [r2]
|
|
strh r0, [r1]
|
|
adds r2, 0x2
|
|
adds r1, 0x2
|
|
subs r3, 0x1
|
|
cmp r3, 0
|
|
bge _080B4552
|
|
adds r0, r7, r5
|
|
lsls r0, 16
|
|
lsrs r5, r0, 16
|
|
mov r2, r12
|
|
adds r0, r2, r6
|
|
lsls r0, 16
|
|
lsrs r6, r0, 16
|
|
adds r0, r4, 0
|
|
bl TranslateAnimHorizontalArc
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
bne _080B45CC
|
|
ldrh r0, [r4, 0x24]
|
|
ldrh r1, [r4, 0x20]
|
|
adds r0, r1
|
|
lsls r1, r5, 16
|
|
asrs r1, 16
|
|
subs r0, r1
|
|
lsls r0, 16
|
|
asrs r0, 16
|
|
ldrh r1, [r4, 0x26]
|
|
ldrh r2, [r4, 0x22]
|
|
adds r1, r2
|
|
lsls r2, r6, 16
|
|
asrs r2, 16
|
|
subs r1, r2
|
|
lsls r1, 16
|
|
asrs r1, 16
|
|
bl ArcTan2Neg
|
|
lsls r0, 16
|
|
movs r1, 0xC0
|
|
lsls r1, 24
|
|
adds r0, r1
|
|
lsrs r0, 16
|
|
movs r3, 0x80
|
|
lsls r3, 1
|
|
str r0, [sp]
|
|
adds r0, r4, 0
|
|
movs r1, 0
|
|
adds r2, r3, 0
|
|
bl TrySetSpriteRotScale
|
|
add r2, sp, 0x4
|
|
mov r1, r8
|
|
movs r3, 0x7
|
|
_080B45BE:
|
|
ldrh r0, [r2]
|
|
strh r0, [r1]
|
|
adds r2, 0x2
|
|
adds r1, 0x2
|
|
subs r3, 0x1
|
|
cmp r3, 0
|
|
bge _080B45BE
|
|
_080B45CC:
|
|
add sp, 0x14
|
|
pop {r3}
|
|
mov r8, r3
|
|
pop {r4-r7}
|
|
pop {r0}
|
|
bx r0
|
|
thumb_func_end sub_80B4510
|
|
|
|
thumb_func_start sub_80B45D8
|
|
sub_80B45D8: @ 80B45D8
|
|
push {r4,r5,lr}
|
|
adds r5, r0, 0
|
|
ldr r0, _080B45EC @ =gBattleAnimArgs
|
|
movs r1, 0
|
|
ldrsh r0, [r0, r1]
|
|
cmp r0, 0
|
|
bne _080B45F4
|
|
ldr r4, _080B45F0 @ =gBattleAnimAttacker
|
|
b _080B45F6
|
|
.align 2, 0
|
|
_080B45EC: .4byte gBattleAnimArgs
|
|
_080B45F0: .4byte gBattleAnimAttacker
|
|
_080B45F4:
|
|
ldr r4, _080B4628 @ =gBattleAnimTarget
|
|
_080B45F6:
|
|
ldrb r0, [r4]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x20]
|
|
ldrb r0, [r4]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
adds r0, 0x12
|
|
strh r0, [r5, 0x22]
|
|
ldr r1, _080B462C @ =DestroySpriteAndMatrix
|
|
adds r0, r5, 0
|
|
bl StoreSpriteCallbackInData6
|
|
ldr r0, _080B4630 @ =RunStoredCallbackWhenAffineAnimEnds
|
|
str r0, [r5, 0x1C]
|
|
pop {r4,r5}
|
|
pop {r0}
|
|
bx r0
|
|
.align 2, 0
|
|
_080B4628: .4byte gBattleAnimTarget
|
|
_080B462C: .4byte DestroySpriteAndMatrix
|
|
_080B4630: .4byte RunStoredCallbackWhenAffineAnimEnds
|
|
thumb_func_end sub_80B45D8
|
|
|
|
.align 2, 0 @ Don't pad with nop.
|