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18 lines
593 B
C
18 lines
593 B
C
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
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#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
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#include "union_room.h"
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void sub_811C1C8(void);
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void sub_811BAAC(u8 *spriteIds, s32 arg1);
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void sub_811BB40(u8 *spriteIds);
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void sub_811BB68(void);
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void sub_811BECC(struct UnkStruct_URoom *arg0);
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void sub_811BEDC(struct UnkStruct_URoom *arg0);
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bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3);
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void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2);
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u8 sub_811B754(struct UnkStruct_8019BA8 * ptr);
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void sub_811BA78(void);
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#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
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